mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-26 17:30:33 +05:00
Implementation of the issue 0019928: EDF 771 SMESH : Extrusion (Revolution) with normal to a face.
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@ -29,6 +29,7 @@ The following dialog box will appear:
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<li>specify the IDs of the elements which will be extruded by
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selecting them in the 3D viewer or select the whole mesh or
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submesh,</li>
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<li>specify the distance at which the elements will be extruded,</li>
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<li>specify the vector along which the elements will be extruded,</li>
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<li>number of steps.</li>
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</ul>
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@ -55,6 +55,7 @@
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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#include <TColStd_IndexedMapOfInteger.hxx>
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#include <gp_XYZ.hxx>
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// Qt includes
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#include <QApplication>
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@ -163,18 +164,33 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
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// Control for the whole mesh selection
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CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
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// Controls for vector selection
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//Control for the Distance selection
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TextLabelDistance = new QLabel(tr("SMESH_DISTANCE"), GroupArguments);
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TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupArguments);
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TextLabelDx = new QLabel(tr("SMESH_DX"), GroupArguments);
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TextLabelDx = new QLabel(tr("SMESH_X"), GroupArguments);
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SpinBox_Dx = new SMESHGUI_SpinBox(GroupArguments);
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TextLabelDy = new QLabel(tr("SMESH_DY"), GroupArguments);
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TextLabelDy = new QLabel(tr("SMESH_Y"), GroupArguments);
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SpinBox_Dy = new SMESHGUI_SpinBox(GroupArguments);
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TextLabelDz = new QLabel(tr("SMESH_DZ"), GroupArguments);
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TextLabelDz = new QLabel(tr("SMESH_Z"), GroupArguments);
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SpinBox_Dz = new SMESHGUI_SpinBox(GroupArguments);
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// Controls for vector selection
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SelectVectorButton = new QPushButton(GroupArguments);
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SelectVectorButton->setIcon(image2);
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TextLabelVx = new QLabel(tr("SMESH_DX"), GroupArguments);
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SpinBox_Vx = new SMESHGUI_SpinBox(GroupArguments);
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TextLabelVy = new QLabel(tr("SMESH_DY"), GroupArguments);
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SpinBox_Vy = new SMESHGUI_SpinBox(GroupArguments);
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TextLabelVz = new QLabel(tr("SMESH_DZ"), GroupArguments);
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SpinBox_Vz = new SMESHGUI_SpinBox(GroupArguments);
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// Controls for nb. steps defining
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TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupArguments);
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SpinBox_NbSteps = new QSpinBox(GroupArguments);
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@ -186,16 +202,24 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
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GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
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GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 6);
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GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8);
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GroupArgumentsLayout->addWidget(TextLabelVector, 2, 0);
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GroupArgumentsLayout->addWidget(TextLabelDistance, 2, 0);
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GroupArgumentsLayout->addWidget(TextLabelDx, 2, 2);
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GroupArgumentsLayout->addWidget(SpinBox_Dx, 2, 3);
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GroupArgumentsLayout->addWidget(TextLabelDy, 2, 4);
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GroupArgumentsLayout->addWidget(SpinBox_Dy, 2, 5);
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GroupArgumentsLayout->addWidget(TextLabelDz, 2, 6);
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GroupArgumentsLayout->addWidget(SpinBox_Dz, 2, 7);
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GroupArgumentsLayout->addWidget(TextLabelNbSteps, 3, 0);
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GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 3, 2, 1, 6);
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GroupArgumentsLayout->addWidget(MakeGroupsCheck, 4, 0, 1, 8);
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GroupArgumentsLayout->addWidget(TextLabelVector, 3, 0);
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GroupArgumentsLayout->addWidget(SelectVectorButton, 3, 1);
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GroupArgumentsLayout->addWidget(TextLabelVx, 3, 2);
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GroupArgumentsLayout->addWidget(SpinBox_Vx, 3, 3);
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GroupArgumentsLayout->addWidget(TextLabelVy, 3, 4);
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GroupArgumentsLayout->addWidget(SpinBox_Vy, 3, 5);
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GroupArgumentsLayout->addWidget(TextLabelVz, 3, 6);
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GroupArgumentsLayout->addWidget(SpinBox_Vz, 3, 7);
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GroupArgumentsLayout->addWidget(TextLabelNbSteps, 4, 0);
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GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 4, 2, 1, 6);
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GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 0, 1, 8);
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/***************************************************************/
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SMESHGUI_ExtrusionDlgLayout->addWidget(ConstructorsBox);
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@ -203,10 +227,14 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
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SMESHGUI_ExtrusionDlgLayout->addWidget(GroupButtons);
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/* Initialisations */
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SpinBox_Vx->RangeStepAndValidator(-1, 1, 0.01, 3);
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SpinBox_Vy->RangeStepAndValidator(-1, 1, 0.01, 3);
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SpinBox_Vz->RangeStepAndValidator(-1, 1, 0.01, 3);
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SpinBox_Dx->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
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SpinBox_Dy->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
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SpinBox_Dz->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
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SpinBox_NbSteps->setRange(1, 999999);
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RadioButton1->setChecked(true);
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@ -239,12 +267,16 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
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connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
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// to update state of the Ok & Apply buttons
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connect(SpinBox_Vx, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
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connect(SpinBox_Vy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
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connect(SpinBox_Vz, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
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connect(SpinBox_Dx, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
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connect(SpinBox_Dy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
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connect(SpinBox_Dz, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
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connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
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connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
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connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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/* to close dialog if study change */
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@ -285,6 +317,9 @@ void SMESHGUI_ExtrusionDlg::Init (bool ResetControls)
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SpinBox_Dx->SetValue(0);
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SpinBox_Dy->SetValue(0);
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SpinBox_Dz->SetValue(0);
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SpinBox_Vx->SetValue(0);
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SpinBox_Vy->SetValue(0);
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SpinBox_Vz->SetValue(0);
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CheckBoxMesh->setChecked(false);
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onSelectMesh(false);
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@ -299,9 +334,10 @@ void SMESHGUI_ExtrusionDlg::Init (bool ResetControls)
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//=================================================================================
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void SMESHGUI_ExtrusionDlg::CheckIsEnable()
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{
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double aX = SpinBox_Dx->GetValue();
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double aY = SpinBox_Dy->GetValue();
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double aZ = SpinBox_Dz->GetValue();
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double aX = SpinBox_Vx->GetValue()*SpinBox_Dx->GetValue();
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double aY = SpinBox_Vy->GetValue()*SpinBox_Dy->GetValue();
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double aZ = SpinBox_Vz->GetValue()*SpinBox_Dz->GetValue();
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double aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
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bool anIsEnable = myNbOkElements > 0 && aModule > 1.0E-38;
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@ -341,7 +377,7 @@ void SMESHGUI_ExtrusionDlg::ConstructorsClicked (int constructorId)
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}
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}
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myEditCurrentArgument = LineEditElements;
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myEditCurrentArgument = (QWidget*)LineEditElements;
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LineEditElements->setFocus();
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if (CheckBoxMesh->isChecked())
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@ -360,11 +396,17 @@ bool SMESHGUI_ExtrusionDlg::ClickOnApply()
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return false;
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if (myNbOkElements) {
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gp_XYZ aNormale(SpinBox_Vx->GetValue(),
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SpinBox_Vy->GetValue(),
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SpinBox_Vz->GetValue());
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aNormale /= aNormale.Modulus();
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SMESH::DirStruct aVector;
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aVector.PS.x = SpinBox_Dx->GetValue();
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aVector.PS.y = SpinBox_Dy->GetValue();
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aVector.PS.z = SpinBox_Dz->GetValue();
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aVector.PS.x = SpinBox_Dx->GetValue()*aNormale.X();
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aVector.PS.y = SpinBox_Dy->GetValue()*aNormale.Y();
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aVector.PS.z = SpinBox_Dz->GetValue()*aNormale.Z();
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long aNbSteps = (long)SpinBox_NbSteps->value();
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@ -514,15 +556,15 @@ void SMESHGUI_ExtrusionDlg::SelectionIntoArgument()
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// clear
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myActor = 0;
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myIO.Nullify();
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QString aString = "";
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// set busy flag
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myBusy = true;
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myEditCurrentArgument->setText(aString);
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myNbOkElements = 0;
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myBusy = false;
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if(myEditCurrentArgument == (QWidget*)LineEditElements) {
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myBusy = true;
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LineEditElements->setText(aString);
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myNbOkElements = 0;
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myBusy = false;
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}
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// get selected mesh
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SALOME_ListIO aList;
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mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
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@ -537,7 +579,7 @@ void SMESHGUI_ExtrusionDlg::SelectionIntoArgument()
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myIO = IO;
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myActor = SMESH::FindActorByObject(myMesh);
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if (myEditCurrentArgument == LineEditElements) {
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if (myEditCurrentArgument == (QWidget*)LineEditElements) {
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int aNbElements = 0;
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// MakeGroups is available if there are groups
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@ -595,12 +637,32 @@ void SMESHGUI_ExtrusionDlg::SelectionIntoArgument()
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return;
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myNbOkElements = true;
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myBusy = true;
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((QLineEdit*)myEditCurrentArgument)->setText(aString);
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myBusy = false;
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}
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else if(myEditCurrentArgument == (QWidget*)SpinBox_Vx){
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TColStd_IndexedMapOfInteger aMapIndex;
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mySelector->GetIndex(IO,aMapIndex);
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int aNbElements = aMapIndex.Extent();
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SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0;
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myBusy = true;
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myEditCurrentArgument->setText(aString);
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myBusy = false;
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if(aNbElements != 1 || !aMesh)
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return;
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const SMDS_MeshFace* face = dynamic_cast<const SMDS_MeshFace*>(aMesh->FindElement(aMapIndex(aNbElements)));
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if (!face)
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return;
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gp_XYZ aNormale = SMESH::getNormale(face);
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SpinBox_Vx->SetValue(aNormale.X());
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SpinBox_Vy->SetValue(aNormale.Y());
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SpinBox_Vz->SetValue(aNormale.Z());
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}
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// OK
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CheckIsEnable();
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}
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@ -618,7 +680,7 @@ void SMESHGUI_ExtrusionDlg::SetEditCurrentArgument()
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mySelectionMgr->clearFilters();
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if (send == SelectElementsButton) {
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myEditCurrentArgument = LineEditElements;
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myEditCurrentArgument = (QWidget*)LineEditElements;
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if (CheckBoxMesh->isChecked()) {
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(ActorSelection);
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@ -637,7 +699,12 @@ void SMESHGUI_ExtrusionDlg::SetEditCurrentArgument()
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}
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}
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}
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else if (send == SelectVectorButton){
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myEditCurrentArgument = (QWidget*)SpinBox_Vx;
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(FaceSelection);
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}
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myEditCurrentArgument->setFocus();
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connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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SelectionIntoArgument();
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@ -77,7 +77,7 @@ private:
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SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
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SMESHGUI_IdValidator* myIdValidator;
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LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
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QLineEdit* myEditCurrentArgument; /* Current LineEdit */
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QWidget* myEditCurrentArgument; /* Current argument editor */
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int myNbOkElements; /* to check when elements are defined */
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SVTK_Selector* mySelector;
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@ -100,12 +100,20 @@ private:
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QLineEdit* LineEditElements;
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QCheckBox* CheckBoxMesh;
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QLabel* TextLabelVector;
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QLabel* TextLabelDistance;
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QPushButton* SelectVectorButton;
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QLabel* TextLabelDx;
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SMESHGUI_SpinBox* SpinBox_Dx;
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QLabel* TextLabelDy;
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SMESHGUI_SpinBox* SpinBox_Dy;
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QLabel* TextLabelDz;
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SMESHGUI_SpinBox* SpinBox_Dz;
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QLabel* TextLabelVx;
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SMESHGUI_SpinBox* SpinBox_Vx;
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QLabel* TextLabelVy;
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SMESHGUI_SpinBox* SpinBox_Vy;
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QLabel* TextLabelVz;
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SMESHGUI_SpinBox* SpinBox_Vz;
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QLabel* TextLabelNbSteps;
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QSpinBox* SpinBox_NbSteps;
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QCheckBox* MakeGroupsCheck;
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@ -72,6 +72,7 @@
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#include <QGridLayout>
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#include <QSpinBox>
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#include <QKeyEvent>
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#include <QMenu>
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// IDL includes
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#include <SALOMEconfig.h>
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@ -88,7 +89,8 @@
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SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
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: QDialog( SMESH::GetDesktop( theModule ) ),
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mySMESHGUI( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
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myVectorDefinition(NONE_SELECT)
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{
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mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
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@ -305,6 +307,12 @@ SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
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Init();
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/*Create menu to vector selection*/
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SelectVectorMenu = new QMenu(this);
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myMenuActions[SelectVectorMenu->addAction( tr( "MEN_POINT_SELECT" ) )] = POINT_SELECT;
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myMenuActions[SelectVectorMenu->addAction( tr( "MEN_FACE_SELECT" ) )] = FACE_SELECT;
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connect( SelectVectorMenu, SIGNAL( triggered( QAction* ) ), SLOT( onSelectVectorMenu( QAction* ) ) );
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/* signals and slots connections */
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connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
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connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
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@ -314,7 +322,7 @@ SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
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connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(SelectPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(onSelectVectorButton()));
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connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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@ -729,30 +737,57 @@ void SMESHGUI_RevolutionDlg::SelectionIntoArgument()
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myNbOkElements = true;
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} else {
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aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
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if (aNbUnits != 1)
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return;
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SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
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if (!aMesh)
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return;
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const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
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if (!n)
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bool isNodeSelected = (myEditCurrentArgument == (QWidget*)SpinBox_X ||
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(myEditCurrentArgument == (QWidget*)SpinBox_DX &&
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myVectorDefinition==POINT_SELECT));
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bool isFaceSelected = (myEditCurrentArgument == (QWidget*)SpinBox_DX &&
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myVectorDefinition==FACE_SELECT);
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if(isNodeSelected) {
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aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
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}
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else if(isFaceSelected){
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aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
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}
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if (aNbUnits != 1)
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return;
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double x = n->X();
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double y = n->Y();
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double z = n->Z();
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if(isNodeSelected) {
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const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
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if (!n)
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return;
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if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
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SpinBox_X->SetValue(x);
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SpinBox_Y->SetValue(y);
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SpinBox_Z->SetValue(z);
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} else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
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SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
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SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
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SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
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double x = n->X();
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double y = n->Y();
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double z = n->Z();
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if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
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SpinBox_X->SetValue(x);
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SpinBox_Y->SetValue(y);
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SpinBox_Z->SetValue(z);
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} else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
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SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
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SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
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SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
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}
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}
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else if(isFaceSelected){
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const SMDS_MeshFace* face = dynamic_cast<const SMDS_MeshFace*>(aMesh->FindElement(aString.toInt()));
|
||||
if (!face)
|
||||
return;
|
||||
|
||||
gp_XYZ aNormale = SMESH::getNormale(face);
|
||||
SpinBox_DX->SetValue(aNormale.X());
|
||||
SpinBox_DY->SetValue(aNormale.Y());
|
||||
SpinBox_DZ->SetValue(aNormale.Z());
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -808,12 +843,6 @@ void SMESHGUI_RevolutionDlg::SetEditCurrentArgument()
|
||||
SMESH::SetPointRepresentation(true);
|
||||
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
||||
aViewWindow->SetSelectionMode(NodeSelection);
|
||||
} else if (send == SelectVectorButton) {
|
||||
myEditCurrentArgument = (QWidget*)SpinBox_DX;
|
||||
SMESH::SetPointRepresentation(true);
|
||||
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
||||
aViewWindow->SetSelectionMode(NodeSelection);
|
||||
} else {
|
||||
}
|
||||
|
||||
myEditCurrentArgument->setFocus();
|
||||
@ -1051,3 +1080,42 @@ void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
|
||||
mySimulation->SetVisibility(false);
|
||||
}
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : onSelectVectorButton()
|
||||
// purpose : [slot]
|
||||
//=================================================================================
|
||||
void SMESHGUI_RevolutionDlg::onSelectVectorButton(){
|
||||
if(SelectVectorMenu) {
|
||||
SelectVectorMenu->exec( QCursor::pos() );
|
||||
}
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : onSelectVectorMenu()
|
||||
// purpose : [slot]
|
||||
//=================================================================================
|
||||
void SMESHGUI_RevolutionDlg::onSelectVectorMenu( QAction* action){
|
||||
if(!action)
|
||||
return;
|
||||
|
||||
switch(myMenuActions[action]) {
|
||||
case POINT_SELECT:
|
||||
SMESH::SetPointRepresentation(true);
|
||||
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
||||
aViewWindow->SetSelectionMode(NodeSelection);
|
||||
break;
|
||||
|
||||
case FACE_SELECT:
|
||||
SMESH::SetPointRepresentation(false);
|
||||
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
||||
aViewWindow->SetSelectionMode(FaceSelection);
|
||||
break;
|
||||
}
|
||||
|
||||
myVectorDefinition = myMenuActions[action];
|
||||
myEditCurrentArgument = (QWidget*)SpinBox_DX;
|
||||
myEditCurrentArgument->setFocus();
|
||||
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
|
||||
SelectionIntoArgument();
|
||||
}
|
||||
|
@ -31,6 +31,7 @@
|
||||
|
||||
// Qt includes
|
||||
#include <QDialog>
|
||||
#include <QMap>
|
||||
|
||||
// IDL includes
|
||||
#include <SALOMEconfig.h>
|
||||
@ -53,6 +54,8 @@ class LightApp_SelectionMgr;
|
||||
class SMESH_LogicalFilter;
|
||||
class SALOME_Actor;
|
||||
class SMESHGUI_MeshEditPreview;
|
||||
class QMenu;
|
||||
class QAction;
|
||||
|
||||
//=================================================================================
|
||||
// class : SMESHGUI_RevolutionDlg
|
||||
@ -67,6 +70,8 @@ public:
|
||||
~SMESHGUI_RevolutionDlg();
|
||||
|
||||
private:
|
||||
enum {NONE_SELECT, POINT_SELECT, FACE_SELECT};
|
||||
|
||||
void Init( bool = true);
|
||||
void closeEvent( QCloseEvent* );
|
||||
void enterEvent( QEvent* ); /* mouse enter the QWidget */
|
||||
@ -135,6 +140,11 @@ private:
|
||||
QSpinBox* SpinBox_NbSteps;
|
||||
QLabel* TextLabelTolerance;
|
||||
SMESHGUI_SpinBox* SpinBox_Tolerance;
|
||||
|
||||
QMenu* SelectVectorMenu;
|
||||
QMap<QAction*,int> myMenuActions;
|
||||
int myVectorDefinition;
|
||||
|
||||
|
||||
QString myHelpFileName;
|
||||
|
||||
@ -153,6 +163,8 @@ private slots:
|
||||
void onVectorChanged();
|
||||
void toDisplaySimulation();
|
||||
void onDisplaySimulation( bool );
|
||||
void onSelectVectorMenu( QAction* );
|
||||
void onSelectVectorButton();
|
||||
};
|
||||
|
||||
#endif // SMESHGUI_REVOLUTIONDLG_H
|
||||
|
@ -25,9 +25,11 @@
|
||||
|
||||
// SMESH includes
|
||||
#include "SMESHGUI_Utils.h"
|
||||
|
||||
#include "SMESHGUI.h"
|
||||
|
||||
#include <SMDS_MeshNode.hxx>
|
||||
#include <SMDS_MeshFace.hxx>
|
||||
|
||||
// SALOME GUI includes
|
||||
#include <SUIT_Desktop.h>
|
||||
#include <SUIT_Session.h>
|
||||
@ -41,6 +43,10 @@
|
||||
|
||||
#include <SALOME_ListIO.hxx>
|
||||
|
||||
// OCC includes
|
||||
#include <gp_XYZ.hxx>
|
||||
#include <TColgp_Array1OfXYZ.hxx>
|
||||
|
||||
namespace SMESH
|
||||
{
|
||||
SUIT_Desktop*
|
||||
@ -300,4 +306,35 @@ namespace SMESH
|
||||
arg(theHelpFileName));
|
||||
}
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/**
|
||||
Return normale to a given face
|
||||
*/
|
||||
//=======================================================================
|
||||
gp_XYZ getNormale( const SMDS_MeshFace* theFace )
|
||||
{
|
||||
gp_XYZ n;
|
||||
int aNbNode = theFace->NbNodes();
|
||||
TColgp_Array1OfXYZ anArrOfXYZ(1,4);
|
||||
SMDS_ElemIteratorPtr aNodeItr = theFace->nodesIterator();
|
||||
int i = 1;
|
||||
for ( ; aNodeItr->more() && i <= 4; i++ ) {
|
||||
SMDS_MeshNode* aNode = (SMDS_MeshNode*)aNodeItr->next();
|
||||
anArrOfXYZ.SetValue(i, gp_XYZ( aNode->X(), aNode->Y(), aNode->Z() ) );
|
||||
}
|
||||
|
||||
gp_XYZ q1 = anArrOfXYZ.Value(2) - anArrOfXYZ.Value(1);
|
||||
gp_XYZ q2 = anArrOfXYZ.Value(3) - anArrOfXYZ.Value(1);
|
||||
n = q1 ^ q2;
|
||||
if ( aNbNode > 3 ) {
|
||||
gp_XYZ q3 = anArrOfXYZ.Value(4) - anArrOfXYZ.Value(1);
|
||||
n += q2 ^ q3;
|
||||
}
|
||||
double len = n.Modulus();
|
||||
if ( len > 0 )
|
||||
n /= len;
|
||||
return n;
|
||||
}
|
||||
|
||||
} // end of namespace SMESH
|
||||
|
@ -39,6 +39,9 @@
|
||||
#include <SALOME_InteractiveObject.hxx>
|
||||
#include <LightApp_DataOwner.h>
|
||||
|
||||
//OCC includes
|
||||
#include <gp_XYZ.hxx>
|
||||
|
||||
class SUIT_ViewWindow;
|
||||
class SUIT_Desktop;
|
||||
class SUIT_Study;
|
||||
@ -53,6 +56,8 @@ class SalomeApp_Study;
|
||||
class SalomeApp_Module;
|
||||
class LightApp_SelectionMgr;
|
||||
|
||||
class SMDS_MeshFace;
|
||||
|
||||
namespace SMESH
|
||||
{
|
||||
SMESHGUI_EXPORT
|
||||
@ -158,6 +163,15 @@ SMESHGUI_EXPORT
|
||||
|
||||
SMESHGUI_EXPORT
|
||||
void ShowHelpFile( const QString& );
|
||||
|
||||
/*!
|
||||
* \brief Return the normal to a face
|
||||
* \param theFace - input face
|
||||
* \retval gp_XYZ - normal to a face
|
||||
*/
|
||||
SMESHGUI_EXPORT
|
||||
gp_XYZ getNormale( const SMDS_MeshFace* theFace );
|
||||
|
||||
}
|
||||
|
||||
#endif // SMESHGUI_UTILS_H
|
||||
|
@ -4366,6 +4366,14 @@ It is impossible to read point coordinates from file</translation>
|
||||
<source>TOTAL_ANGLE</source>
|
||||
<translation>Total Angle</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MEN_POINT_SELECT</source>
|
||||
<translation>Select Point</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MEN_FACE_SELECT</source>
|
||||
<translation>Select Plane</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>SMESHGUI_SewingDlg</name>
|
||||
|
Loading…
Reference in New Issue
Block a user