Implementation of the issue 0019928: EDF 771 SMESH : Extrusion (Revolution) with normal to a face.

This commit is contained in:
rnv 2009-01-08 14:23:07 +00:00
parent a725790c5c
commit a073e49467
10 changed files with 273 additions and 58 deletions

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@ -29,6 +29,7 @@ The following dialog box will appear:
<li>specify the IDs of the elements which will be extruded by
selecting them in the 3D viewer or select the whole mesh or
submesh,</li>
<li>specify the distance at which the elements will be extruded,</li>
<li>specify the vector along which the elements will be extruded,</li>
<li>number of steps.</li>
</ul>

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@ -55,6 +55,7 @@
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
#include <gp_XYZ.hxx>
// Qt includes
#include <QApplication>
@ -163,18 +164,33 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
// Controls for vector selection
//Control for the Distance selection
TextLabelDistance = new QLabel(tr("SMESH_DISTANCE"), GroupArguments);
TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupArguments);
TextLabelDx = new QLabel(tr("SMESH_DX"), GroupArguments);
TextLabelDx = new QLabel(tr("SMESH_X"), GroupArguments);
SpinBox_Dx = new SMESHGUI_SpinBox(GroupArguments);
TextLabelDy = new QLabel(tr("SMESH_DY"), GroupArguments);
TextLabelDy = new QLabel(tr("SMESH_Y"), GroupArguments);
SpinBox_Dy = new SMESHGUI_SpinBox(GroupArguments);
TextLabelDz = new QLabel(tr("SMESH_DZ"), GroupArguments);
TextLabelDz = new QLabel(tr("SMESH_Z"), GroupArguments);
SpinBox_Dz = new SMESHGUI_SpinBox(GroupArguments);
// Controls for vector selection
SelectVectorButton = new QPushButton(GroupArguments);
SelectVectorButton->setIcon(image2);
TextLabelVx = new QLabel(tr("SMESH_DX"), GroupArguments);
SpinBox_Vx = new SMESHGUI_SpinBox(GroupArguments);
TextLabelVy = new QLabel(tr("SMESH_DY"), GroupArguments);
SpinBox_Vy = new SMESHGUI_SpinBox(GroupArguments);
TextLabelVz = new QLabel(tr("SMESH_DZ"), GroupArguments);
SpinBox_Vz = new SMESHGUI_SpinBox(GroupArguments);
// Controls for nb. steps defining
TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupArguments);
SpinBox_NbSteps = new QSpinBox(GroupArguments);
@ -186,16 +202,24 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 6);
GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8);
GroupArgumentsLayout->addWidget(TextLabelVector, 2, 0);
GroupArgumentsLayout->addWidget(TextLabelDistance, 2, 0);
GroupArgumentsLayout->addWidget(TextLabelDx, 2, 2);
GroupArgumentsLayout->addWidget(SpinBox_Dx, 2, 3);
GroupArgumentsLayout->addWidget(TextLabelDy, 2, 4);
GroupArgumentsLayout->addWidget(SpinBox_Dy, 2, 5);
GroupArgumentsLayout->addWidget(TextLabelDz, 2, 6);
GroupArgumentsLayout->addWidget(SpinBox_Dz, 2, 7);
GroupArgumentsLayout->addWidget(TextLabelNbSteps, 3, 0);
GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 3, 2, 1, 6);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 4, 0, 1, 8);
GroupArgumentsLayout->addWidget(TextLabelVector, 3, 0);
GroupArgumentsLayout->addWidget(SelectVectorButton, 3, 1);
GroupArgumentsLayout->addWidget(TextLabelVx, 3, 2);
GroupArgumentsLayout->addWidget(SpinBox_Vx, 3, 3);
GroupArgumentsLayout->addWidget(TextLabelVy, 3, 4);
GroupArgumentsLayout->addWidget(SpinBox_Vy, 3, 5);
GroupArgumentsLayout->addWidget(TextLabelVz, 3, 6);
GroupArgumentsLayout->addWidget(SpinBox_Vz, 3, 7);
GroupArgumentsLayout->addWidget(TextLabelNbSteps, 4, 0);
GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 4, 2, 1, 6);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 0, 1, 8);
/***************************************************************/
SMESHGUI_ExtrusionDlgLayout->addWidget(ConstructorsBox);
@ -203,10 +227,14 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
SMESHGUI_ExtrusionDlgLayout->addWidget(GroupButtons);
/* Initialisations */
SpinBox_Vx->RangeStepAndValidator(-1, 1, 0.01, 3);
SpinBox_Vy->RangeStepAndValidator(-1, 1, 0.01, 3);
SpinBox_Vz->RangeStepAndValidator(-1, 1, 0.01, 3);
SpinBox_Dx->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_Dy->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_Dz->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_NbSteps->setRange(1, 999999);
RadioButton1->setChecked(true);
@ -239,12 +267,16 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
// to update state of the Ok & Apply buttons
connect(SpinBox_Vx, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(SpinBox_Vy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(SpinBox_Vz, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(SpinBox_Dx, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(SpinBox_Dy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(SpinBox_Dz, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
@ -285,6 +317,9 @@ void SMESHGUI_ExtrusionDlg::Init (bool ResetControls)
SpinBox_Dx->SetValue(0);
SpinBox_Dy->SetValue(0);
SpinBox_Dz->SetValue(0);
SpinBox_Vx->SetValue(0);
SpinBox_Vy->SetValue(0);
SpinBox_Vz->SetValue(0);
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
@ -299,9 +334,10 @@ void SMESHGUI_ExtrusionDlg::Init (bool ResetControls)
//=================================================================================
void SMESHGUI_ExtrusionDlg::CheckIsEnable()
{
double aX = SpinBox_Dx->GetValue();
double aY = SpinBox_Dy->GetValue();
double aZ = SpinBox_Dz->GetValue();
double aX = SpinBox_Vx->GetValue()*SpinBox_Dx->GetValue();
double aY = SpinBox_Vy->GetValue()*SpinBox_Dy->GetValue();
double aZ = SpinBox_Vz->GetValue()*SpinBox_Dz->GetValue();
double aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
bool anIsEnable = myNbOkElements > 0 && aModule > 1.0E-38;
@ -341,7 +377,7 @@ void SMESHGUI_ExtrusionDlg::ConstructorsClicked (int constructorId)
}
}
myEditCurrentArgument = LineEditElements;
myEditCurrentArgument = (QWidget*)LineEditElements;
LineEditElements->setFocus();
if (CheckBoxMesh->isChecked())
@ -360,11 +396,17 @@ bool SMESHGUI_ExtrusionDlg::ClickOnApply()
return false;
if (myNbOkElements) {
gp_XYZ aNormale(SpinBox_Vx->GetValue(),
SpinBox_Vy->GetValue(),
SpinBox_Vz->GetValue());
aNormale /= aNormale.Modulus();
SMESH::DirStruct aVector;
aVector.PS.x = SpinBox_Dx->GetValue();
aVector.PS.y = SpinBox_Dy->GetValue();
aVector.PS.z = SpinBox_Dz->GetValue();
aVector.PS.x = SpinBox_Dx->GetValue()*aNormale.X();
aVector.PS.y = SpinBox_Dy->GetValue()*aNormale.Y();
aVector.PS.z = SpinBox_Dz->GetValue()*aNormale.Z();
long aNbSteps = (long)SpinBox_NbSteps->value();
@ -514,15 +556,15 @@ void SMESHGUI_ExtrusionDlg::SelectionIntoArgument()
// clear
myActor = 0;
myIO.Nullify();
QString aString = "";
// set busy flag
myBusy = true;
myEditCurrentArgument->setText(aString);
myNbOkElements = 0;
myBusy = false;
if(myEditCurrentArgument == (QWidget*)LineEditElements) {
myBusy = true;
LineEditElements->setText(aString);
myNbOkElements = 0;
myBusy = false;
}
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
@ -537,7 +579,7 @@ void SMESHGUI_ExtrusionDlg::SelectionIntoArgument()
myIO = IO;
myActor = SMESH::FindActorByObject(myMesh);
if (myEditCurrentArgument == LineEditElements) {
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
int aNbElements = 0;
// MakeGroups is available if there are groups
@ -595,12 +637,32 @@ void SMESHGUI_ExtrusionDlg::SelectionIntoArgument()
return;
myNbOkElements = true;
myBusy = true;
((QLineEdit*)myEditCurrentArgument)->setText(aString);
myBusy = false;
}
else if(myEditCurrentArgument == (QWidget*)SpinBox_Vx){
TColStd_IndexedMapOfInteger aMapIndex;
mySelector->GetIndex(IO,aMapIndex);
int aNbElements = aMapIndex.Extent();
SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0;
myBusy = true;
myEditCurrentArgument->setText(aString);
myBusy = false;
if(aNbElements != 1 || !aMesh)
return;
const SMDS_MeshFace* face = dynamic_cast<const SMDS_MeshFace*>(aMesh->FindElement(aMapIndex(aNbElements)));
if (!face)
return;
gp_XYZ aNormale = SMESH::getNormale(face);
SpinBox_Vx->SetValue(aNormale.X());
SpinBox_Vy->SetValue(aNormale.Y());
SpinBox_Vz->SetValue(aNormale.Z());
}
// OK
CheckIsEnable();
}
@ -618,7 +680,7 @@ void SMESHGUI_ExtrusionDlg::SetEditCurrentArgument()
mySelectionMgr->clearFilters();
if (send == SelectElementsButton) {
myEditCurrentArgument = LineEditElements;
myEditCurrentArgument = (QWidget*)LineEditElements;
if (CheckBoxMesh->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
@ -637,7 +699,12 @@ void SMESHGUI_ExtrusionDlg::SetEditCurrentArgument()
}
}
}
else if (send == SelectVectorButton){
myEditCurrentArgument = (QWidget*)SpinBox_Vx;
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();

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@ -77,7 +77,7 @@ private:
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
QLineEdit* myEditCurrentArgument; /* Current LineEdit */
QWidget* myEditCurrentArgument; /* Current argument editor */
int myNbOkElements; /* to check when elements are defined */
SVTK_Selector* mySelector;
@ -100,12 +100,20 @@ private:
QLineEdit* LineEditElements;
QCheckBox* CheckBoxMesh;
QLabel* TextLabelVector;
QLabel* TextLabelDistance;
QPushButton* SelectVectorButton;
QLabel* TextLabelDx;
SMESHGUI_SpinBox* SpinBox_Dx;
QLabel* TextLabelDy;
SMESHGUI_SpinBox* SpinBox_Dy;
QLabel* TextLabelDz;
SMESHGUI_SpinBox* SpinBox_Dz;
QLabel* TextLabelVx;
SMESHGUI_SpinBox* SpinBox_Vx;
QLabel* TextLabelVy;
SMESHGUI_SpinBox* SpinBox_Vy;
QLabel* TextLabelVz;
SMESHGUI_SpinBox* SpinBox_Vz;
QLabel* TextLabelNbSteps;
QSpinBox* SpinBox_NbSteps;
QCheckBox* MakeGroupsCheck;

View File

@ -72,6 +72,7 @@
#include <QGridLayout>
#include <QSpinBox>
#include <QKeyEvent>
#include <QMenu>
// IDL includes
#include <SALOMEconfig.h>
@ -88,7 +89,8 @@
SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
: QDialog( SMESH::GetDesktop( theModule ) ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myVectorDefinition(NONE_SELECT)
{
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
@ -305,6 +307,12 @@ SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
Init();
/*Create menu to vector selection*/
SelectVectorMenu = new QMenu(this);
myMenuActions[SelectVectorMenu->addAction( tr( "MEN_POINT_SELECT" ) )] = POINT_SELECT;
myMenuActions[SelectVectorMenu->addAction( tr( "MEN_FACE_SELECT" ) )] = FACE_SELECT;
connect( SelectVectorMenu, SIGNAL( triggered( QAction* ) ), SLOT( onSelectVectorMenu( QAction* ) ) );
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
@ -314,7 +322,7 @@ SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(onSelectVectorButton()));
connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
@ -729,30 +737,57 @@ void SMESHGUI_RevolutionDlg::SelectionIntoArgument()
myNbOkElements = true;
} else {
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
if (!aMesh)
return;
const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
if (!n)
bool isNodeSelected = (myEditCurrentArgument == (QWidget*)SpinBox_X ||
(myEditCurrentArgument == (QWidget*)SpinBox_DX &&
myVectorDefinition==POINT_SELECT));
bool isFaceSelected = (myEditCurrentArgument == (QWidget*)SpinBox_DX &&
myVectorDefinition==FACE_SELECT);
if(isNodeSelected) {
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
}
else if(isFaceSelected){
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
}
if (aNbUnits != 1)
return;
double x = n->X();
double y = n->Y();
double z = n->Z();
if(isNodeSelected) {
const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
if (!n)
return;
if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
SpinBox_X->SetValue(x);
SpinBox_Y->SetValue(y);
SpinBox_Z->SetValue(z);
} else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
double x = n->X();
double y = n->Y();
double z = n->Z();
if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
SpinBox_X->SetValue(x);
SpinBox_Y->SetValue(y);
SpinBox_Z->SetValue(z);
} else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
}
}
else if(isFaceSelected){
const SMDS_MeshFace* face = dynamic_cast<const SMDS_MeshFace*>(aMesh->FindElement(aString.toInt()));
if (!face)
return;
gp_XYZ aNormale = SMESH::getNormale(face);
SpinBox_DX->SetValue(aNormale.X());
SpinBox_DY->SetValue(aNormale.Y());
SpinBox_DZ->SetValue(aNormale.Z());
}
}
@ -808,12 +843,6 @@ void SMESHGUI_RevolutionDlg::SetEditCurrentArgument()
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
} else if (send == SelectVectorButton) {
myEditCurrentArgument = (QWidget*)SpinBox_DX;
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
} else {
}
myEditCurrentArgument->setFocus();
@ -1051,3 +1080,42 @@ void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
mySimulation->SetVisibility(false);
}
}
//=================================================================================
// function : onSelectVectorButton()
// purpose : [slot]
//=================================================================================
void SMESHGUI_RevolutionDlg::onSelectVectorButton(){
if(SelectVectorMenu) {
SelectVectorMenu->exec( QCursor::pos() );
}
}
//=================================================================================
// function : onSelectVectorMenu()
// purpose : [slot]
//=================================================================================
void SMESHGUI_RevolutionDlg::onSelectVectorMenu( QAction* action){
if(!action)
return;
switch(myMenuActions[action]) {
case POINT_SELECT:
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
break;
case FACE_SELECT:
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
break;
}
myVectorDefinition = myMenuActions[action];
myEditCurrentArgument = (QWidget*)SpinBox_DX;
myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
}

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@ -31,6 +31,7 @@
// Qt includes
#include <QDialog>
#include <QMap>
// IDL includes
#include <SALOMEconfig.h>
@ -53,6 +54,8 @@ class LightApp_SelectionMgr;
class SMESH_LogicalFilter;
class SALOME_Actor;
class SMESHGUI_MeshEditPreview;
class QMenu;
class QAction;
//=================================================================================
// class : SMESHGUI_RevolutionDlg
@ -67,6 +70,8 @@ public:
~SMESHGUI_RevolutionDlg();
private:
enum {NONE_SELECT, POINT_SELECT, FACE_SELECT};
void Init( bool = true);
void closeEvent( QCloseEvent* );
void enterEvent( QEvent* ); /* mouse enter the QWidget */
@ -135,6 +140,11 @@ private:
QSpinBox* SpinBox_NbSteps;
QLabel* TextLabelTolerance;
SMESHGUI_SpinBox* SpinBox_Tolerance;
QMenu* SelectVectorMenu;
QMap<QAction*,int> myMenuActions;
int myVectorDefinition;
QString myHelpFileName;
@ -153,6 +163,8 @@ private slots:
void onVectorChanged();
void toDisplaySimulation();
void onDisplaySimulation( bool );
void onSelectVectorMenu( QAction* );
void onSelectVectorButton();
};
#endif // SMESHGUI_REVOLUTIONDLG_H

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@ -25,9 +25,11 @@
// SMESH includes
#include "SMESHGUI_Utils.h"
#include "SMESHGUI.h"
#include <SMDS_MeshNode.hxx>
#include <SMDS_MeshFace.hxx>
// SALOME GUI includes
#include <SUIT_Desktop.h>
#include <SUIT_Session.h>
@ -41,6 +43,10 @@
#include <SALOME_ListIO.hxx>
// OCC includes
#include <gp_XYZ.hxx>
#include <TColgp_Array1OfXYZ.hxx>
namespace SMESH
{
SUIT_Desktop*
@ -300,4 +306,35 @@ namespace SMESH
arg(theHelpFileName));
}
}
//=======================================================================
/**
Return normale to a given face
*/
//=======================================================================
gp_XYZ getNormale( const SMDS_MeshFace* theFace )
{
gp_XYZ n;
int aNbNode = theFace->NbNodes();
TColgp_Array1OfXYZ anArrOfXYZ(1,4);
SMDS_ElemIteratorPtr aNodeItr = theFace->nodesIterator();
int i = 1;
for ( ; aNodeItr->more() && i <= 4; i++ ) {
SMDS_MeshNode* aNode = (SMDS_MeshNode*)aNodeItr->next();
anArrOfXYZ.SetValue(i, gp_XYZ( aNode->X(), aNode->Y(), aNode->Z() ) );
}
gp_XYZ q1 = anArrOfXYZ.Value(2) - anArrOfXYZ.Value(1);
gp_XYZ q2 = anArrOfXYZ.Value(3) - anArrOfXYZ.Value(1);
n = q1 ^ q2;
if ( aNbNode > 3 ) {
gp_XYZ q3 = anArrOfXYZ.Value(4) - anArrOfXYZ.Value(1);
n += q2 ^ q3;
}
double len = n.Modulus();
if ( len > 0 )
n /= len;
return n;
}
} // end of namespace SMESH

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@ -39,6 +39,9 @@
#include <SALOME_InteractiveObject.hxx>
#include <LightApp_DataOwner.h>
//OCC includes
#include <gp_XYZ.hxx>
class SUIT_ViewWindow;
class SUIT_Desktop;
class SUIT_Study;
@ -53,6 +56,8 @@ class SalomeApp_Study;
class SalomeApp_Module;
class LightApp_SelectionMgr;
class SMDS_MeshFace;
namespace SMESH
{
SMESHGUI_EXPORT
@ -158,6 +163,15 @@ SMESHGUI_EXPORT
SMESHGUI_EXPORT
void ShowHelpFile( const QString& );
/*!
* \brief Return the normal to a face
* \param theFace - input face
* \retval gp_XYZ - normal to a face
*/
SMESHGUI_EXPORT
gp_XYZ getNormale( const SMDS_MeshFace* theFace );
}
#endif // SMESHGUI_UTILS_H

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@ -4366,6 +4366,14 @@ It is impossible to read point coordinates from file</translation>
<source>TOTAL_ANGLE</source>
<translation>Total Angle</translation>
</message>
<message>
<source>MEN_POINT_SELECT</source>
<translation>Select Point</translation>
</message>
<message>
<source>MEN_FACE_SELECT</source>
<translation>Select Plane</translation>
</message>
</context>
<context>
<name>SMESHGUI_SewingDlg</name>