Don't drop the control mode when a mesh becomes empty

+ Update mesh when unassign hypothesis
This commit is contained in:
eap 2016-11-21 20:05:01 +03:00
parent 55a627cc62
commit a3b465189d
3 changed files with 43 additions and 42 deletions

View File

@ -817,7 +817,8 @@ void SMESH_ActorDef::SetControlMode( eControl theMode, bool theCheckEntityMode )
if( !mgr )
return;
myControlMode = eNone;
//myControlMode = eNone;
myControlMode = theMode;
theCheckEntityMode &= mgr->booleanValue( "SMESH", "display_entity", false );
my0DActor->GetMapper()->SetScalarVisibility(false);
@ -1003,7 +1004,7 @@ void SMESH_ActorDef::SetControlMode( eControl theMode, bool theCheckEntityMode )
int aNbCells = myFunctor ? myVisualObj->GetNbEntities( myFunctor->GetType() ) : 0;
bool aShowOnlyScalarBarTitle = false;
if(aNbCells) {
myControlMode = theMode;
//myControlMode = theMode;
switch(myControlMode){
case eFreeNodes:
case eCoincidentNodes:
@ -1097,7 +1098,7 @@ void SMESH_ActorDef::SetControlMode( eControl theMode, bool theCheckEntityMode )
if (isLogarithmic && range[0] > 1e-07 && range[1] > 1e-07)
lookupTable->SetScale(VTK_SCALE_LOG10);
Update();
//Update();
}
int SMESH_ActorDef::GetNumberControlEntities()

View File

@ -319,11 +319,10 @@ void SMESHGUI_GenericHypothesisCreator::onDialogFinished( int result )
_PTR(SObject) meshSO = SMESH::FindSObject( aMesh );
SMESH::ModifiedMesh( meshSO, false, aMesh->NbNodes()==0);
SMESH_Actor* actor = SMESH::FindActorByEntry( meshSO->GetID().c_str() );
if( actor ) {
if( actor && actor->GetVisibility() )
actor->Update();
}
}
}
SMESHGUI::GetSMESHGUI()->updateObjBrowser( true, 0 );
myHypo->UnRegister();
myHypo = SMESH::SMESH_Hypothesis::_nil();

View File

@ -28,10 +28,13 @@
#include "SMESHGUI_HypothesesUtils.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Hypotheses.h"
#include "SMESHGUI_XmlHandler.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_GEOMGenUtils.h"
#include "SMESHGUI_Hypotheses.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_XmlHandler.h"
#include "SMESH_Actor.h"
// SALOME GUI includes
#include <SUIT_Desktop.h>
@ -745,26 +748,24 @@ namespace SMESH
if (!aMesh->_is_nil()) {
if (aMesh->HasShapeToMesh() && !aShapeObject->_is_nil()) {
res = aMesh->RemoveHypothesis(aShapeObject, anHyp);
if (res < SMESH::HYP_UNKNOWN_FATAL) {
_PTR(SObject) meshSO = SMESH::FindSObject(aMesh);
if (meshSO)
SMESH::ModifiedMesh(meshSO, false, aMesh->NbNodes()==0);
}
}
else if(!aMesh->HasShapeToMesh()){
res = aMesh->RemoveHypothesis(aShapeObject, anHyp);
if (res < SMESH::HYP_UNKNOWN_FATAL) {
_PTR(SObject) meshSO = SMESH::FindSObject(aMesh);
if (meshSO)
SMESH::ModifiedMesh(meshSO, false, aMesh->NbNodes()==0);
}
}
if (res > SMESH::HYP_OK) {
wc.suspend();
processHypothesisStatus(res, anHyp, false);
wc.resume();
}
if ( _PTR(SObject) meshSO = SMESH::FindSObject(aMesh) )
{
if ( res < SMESH::HYP_UNKNOWN_FATAL )
SMESH::ModifiedMesh(meshSO, false, aMesh->NbNodes()==0);
if ( SMESH_Actor* actor = SMESH::FindActorByEntry( meshSO->GetID().c_str() ))
if( actor->GetVisibility() )
actor->Update();
}
}
} catch(const SALOME::SALOME_Exception& S_ex) {
wc.suspend();