Merge from branch BR_Dev_For_4_0 (from tag mergeto_BR_QT4_Dev_12Feb08)
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<h1>About hypotheses</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Hypotheses</B></span> represent
|
||||
boundary conditions which will be taken into account at calculations of
|
||||
meshes or submeshes basing on geometrical objects. These hypotheses allow
|
||||
you to manage the level of detail of the resulting meshes or submeshes:
|
||||
when applying different hypotheses with different parameters you can preset
|
||||
the quantity of meshing elements which will compose your mesh. So, it
|
||||
will be possible to generate a rough or a more refined mesh or submesh.
|
||||
</p>
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||||
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||||
<p> </p>
|
||||
|
||||
<p>In <span style="font-weight: bold;"><B>MESH </B></span>there are the following
|
||||
Basic Hypotheses (to introduce them, you operate numerical values):</p>
|
||||
|
||||
<ul type="disc" class="whs2">
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||||
|
||||
<li style="list-style: circle; /*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
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||||
type=circle
|
||||
class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm">1D Hypotheses</a> (for meshing of <span style="font-weight: bold;"><B>edges)</B></span>:</p></li>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#arithmetic_1D">Arithmetic 1D</a></p></li>
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#Average_length">Average Length</a></p></li>
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#deflection_1D">Deflection 1D </a></p></li>
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#Number_of_elements">Number of segments</a></p></li>
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#start_and_end_length">Start and end length</a></p></li>
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm#automatic_length">Automatic Length</a></p></li>
|
||||
</ul>
|
||||
|
||||
<li style="list-style: circle; /*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
type=circle
|
||||
class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm">2D Hypotheses</a> (for meshing
|
||||
of <span style="font-weight: bold;"><B>faces)</B></span>: </p></li>
|
||||
</ul>
|
||||
|
||||
<ol type="disc" class="whs4">
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm#max_element_area">Max Element Area</a></p></li>
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm#length_from_edges">Length from
|
||||
Edges</a></p></li>
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm#quadrangle preference">Quadrangle
|
||||
Preference</a></p></li>
|
||||
</ul>
|
||||
</ol>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li style="list-style: circle; /*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
type=circle
|
||||
class=kadov-p><p class="whs3">3D
|
||||
Hypothesis (for meshing of <span style="font-weight: bold;"><B>volumes)</B></span>:
|
||||
</p></li>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p><a href="max._element_volume_hypothsis.htm">Max
|
||||
Element Volume</a></p></li>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p>There also exist some <a href="non_conform_mesh_allowed_hypothesis.htm">Additional
|
||||
Hypotheses</a></p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p>Propagation of 1D Hypothesis on opposite edges</p></li>
|
||||
|
||||
<li class=kadov-p><p>Non conform mesh allowed</p></li>
|
||||
|
||||
<li class=kadov-p><p>Quadratic mesh</p></li>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p>The choice of a hypothesis depends on:</p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p>the geometrical object (shape) which will be meshed</p></li>
|
||||
|
||||
<li class=kadov-p><p>the algorithm, which will be selected for meshing
|
||||
of this geometrical object (shape)</p></li>
|
||||
</ul>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
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||||
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<title>About meshes</title>
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<h1>About meshes</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>MESH</B></span> represents
|
||||
a discretization of a geometrical CAD model into a set of entities with
|
||||
a simple topology. In MESH there are two options of creation of meshes,
|
||||
you can:</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p>generate meshes on the basis of geometrical shapes
|
||||
produced in the GEOM module, </p></li>
|
||||
|
||||
<li class=kadov-p><p>create your own meshes using the MESH functions
|
||||
destined for modification of generated meshes. </p></li>
|
||||
</ul>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p>The topology of a mesh is described by the relationships between its
|
||||
entities including:</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Node</B></span>
|
||||
– 0D element of a mesh presented by a point with coordinates (x, y, z).</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Edge</B></span>
|
||||
– 1D element of a mesh defined by two nodes.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Face</B></span>
|
||||
– 2D element of a mesh defined by three or four edges (closed contour).</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Volume</B></span>
|
||||
– 3D element of a mesh defined by several faces.</p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs4">These entities are considered as topological
|
||||
entities and they don't imply any geometric representation. Only <span
|
||||
style="font-weight: bold;"><B>Nodes</B></span> reference geometric
|
||||
representations of points with definite coordinates. <span style="text-indent: 8px;">The
|
||||
node entity will contain additional
|
||||
information about its position in the space and its relations with the
|
||||
meshed CAD model. Its position could be described in the following way:</span></p>
|
||||
|
||||
<p class="whs4"> </p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>2D
|
||||
position</B></span>. It is a free position defined by only two coordinates
|
||||
x,y.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>3D
|
||||
position</B></span>. It is a free position defined by three coordinates x,y
|
||||
and z.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Surface
|
||||
position</B></span>. It characterizes the position of a node on a geometric
|
||||
surface and is defined by the u,v position in the parametric space of
|
||||
the corresponding surface.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Line
|
||||
position</B></span>. It characterizes the position of a node on a geometric
|
||||
curve and is defined by the u parameter and the corresponding curve.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Vertex
|
||||
position</B></span>. It characterizes the position of a node on a geometric
|
||||
point of the meshed CAD model and is defined by the x,y,z coordinates
|
||||
of the corresponding vertex.</p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<h4 class="whs5">Connections</h4>
|
||||
|
||||
<p class="whs6">Each mesh entity bounds 0 or more mesh entities
|
||||
of higher dimension. In the same way each mesh entity is bounded by 0
|
||||
or more mesh entities of lower dimension:</p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p class="whs6">A node bounds edges,
|
||||
faces and volumes</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs6">An edge bounds faces,
|
||||
and volumes</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs6">A face bounds volumes</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs6">A volume is bounded
|
||||
by faces, edges and nodes</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs6">A face is bounded by
|
||||
edges, and nodes</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs6">An edge is bounded by
|
||||
nodes</p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p class="whs6">You can notice that there are two types of
|
||||
connections: <span style="font-weight: bold;"><B>inverse</B></span> and <span
|
||||
style="font-weight: bold;"><B>direct</B></span> connections.</p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<h4 class="whs5">Inverse connections</h4>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p class="whs6">This relationship has a particularity that
|
||||
the order of bounded entities has not a direct meaning. Also the number
|
||||
of bounded entities is not fixed.</p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p class="whs6"><img src="../pics/exemple.gif" x-maintain-ratio="TRUE" width="36px" height="38px" border="0" class="img_whs7"> The edges surrounding a node.
|
||||
The 3rd edge has no more sense that the 5th one.</p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p class="whs8">Direct connections</p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p class="whs6">This relationship has a particularity that
|
||||
the order of bounding entities is meaningful. The number of bounding entities
|
||||
is fixed and depends on the type of the entity (hexahedron, tetrahedron,…).</p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p class="whs6"><img src="../pics/exemple.gif" x-maintain-ratio="TRUE" width="36px" height="38px" border="0" class="img_whs7"> An edge is composed of two
|
||||
nodes. A face is composed of 3 or 4 edges depending if we are dealing
|
||||
with triangles or quadrangles.</p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p class="whs6">The connections are not only restricted to
|
||||
entities of one dimension higher or lower. For example some algorithms
|
||||
may be interested to retrieve all the faces surrounding a node.</p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p class="whs6"> </p>
|
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|
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<h1>Basic meshing algorithms</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> The MESH module contains a set of meshing algorithms,
|
||||
which are used for meshing entities (1D, 2D, 3D) composing geometrical
|
||||
objects. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p>For meshing of 1D entities (<span style="font-weight: bold;"><B>edges</B></span>):</p></li>
|
||||
</ul>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ol type="disc" class="whs3">
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li style="list-style: circle;"
|
||||
type=circle
|
||||
class=kadov-p><p>Wire Discretisation meshing algorithm - splits
|
||||
a wire into a number of mesh segments following any 1D hypothesis.</p></li>
|
||||
|
||||
<li style="list-style: circle;"
|
||||
type=circle
|
||||
class=kadov-p><p>Composite Side Discretisation algorithm -
|
||||
allows to apply any 1D hypothesis to a whole side of a geometrical face
|
||||
even if it is composed of several edges provided that they form C1 curve,
|
||||
have the same hypotheses assigned and form one side in all faces of the
|
||||
main shape of a mesh.</p></li>
|
||||
</ul>
|
||||
</ol>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p>For meshing of 2D entities (<span style="font-weight: bold;"><B>faces</B></span>):</p></li>
|
||||
</ul>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ol type="disc" class="whs3">
|
||||
|
||||
<ul type="circle" class="whs4">
|
||||
|
||||
<li class=kadov-p><p>Triangle meshing algorithms (Mefisto and Netgen
|
||||
1D-2D ) - Faces are split into triangular elements.</p></li>
|
||||
|
||||
<li class=kadov-p><p>Quadrangle meshing algorithm (Mapping) - Faces
|
||||
are split into quadrangular elements.</p></li>
|
||||
</ul>
|
||||
</ol>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<table x-use-null-cells cellspacing="0" width="45.771%" class="whs5">
|
||||
<col class="whs6">
|
||||
<col class="whs7">
|
||||
|
||||
<tr valign="top" class="whs8">
|
||||
<td width="42.826%" class="whs9">
|
||||
<p class="whs10"><img src="../image123.gif" width="170px" height="170px" border="0" class="img_whs11"></td>
|
||||
<td width="57.174%" class="whs12">
|
||||
<p class="whs13"><img src="../image124.gif" width="182px" height="177px" border="0" class="img_whs14"></td></tr>
|
||||
</table>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p>For meshing of 3D entities (<span style="font-weight: bold;"><B>volume
|
||||
objects</B></span>):</p></li>
|
||||
</ul>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ol type="disc" class="whs3">
|
||||
|
||||
<ul type="circle" class="whs4">
|
||||
|
||||
<li class=kadov-p><p>Hexahedron meshing algorithm (i,j,k) - Volumes
|
||||
are split into hexahedral (cubic) elements. </p></li>
|
||||
|
||||
<li class=kadov-p><p>Tetrahedron (Netgen) meshing algorithm - Volumes
|
||||
are split into tetrahedral (pyramidal) elements. </p></li>
|
||||
</ul>
|
||||
</ol>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<table x-use-null-cells cellspacing="0" width="30.595%" class="whs15">
|
||||
<col class="whs16">
|
||||
<col class="whs17">
|
||||
|
||||
<tr valign="top" class="whs8">
|
||||
<td width="50.334%" class="whs18">
|
||||
<p><img src="../image125.gif" width="119px" height="299px" border="0" class="img_whs19"> </td>
|
||||
<td width="49.666%" class="whs20">
|
||||
<p><img src="../image126.gif" width="127px" height="298px" border="0" class="img_whs21"></td></tr>
|
||||
</table>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p>There also is a number of more specific algorithms: </p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p><a href="../projection_algorithms.htm">for meshing
|
||||
by projection of another mesh</a></p></li>
|
||||
|
||||
<li class=kadov-p><p><a href="../radial_prism.htm">for meshing geometrical
|
||||
objects with cavities</a></p></li>
|
||||
|
||||
<li class=kadov-p><p><a href="../prism_3d_algorithm.htm">for meshing
|
||||
prismatic shapes.</a> </p></li>
|
||||
</ul>
|
||||
|
||||
<h4 class="whs22"><a href="constructing_meshes.htm">Constructing
|
||||
meshes</a> <span style="font-weight: normal;">page describes in detail
|
||||
how to apply meshing algorithms.</span><a href="constructing_meshes.htm" style="font-weight: bold;">
|
||||
</a></h4>
|
||||
|
||||
<p class="whs23"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark8">Define
|
||||
Meshing Algorithm</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
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<html>
|
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|
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<title>About quality controls</title>
|
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<h1>About quality controls</h1>
|
||||
|
||||
<p class="whs1"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs2"> <span style="font-weight: bold;"><B>Mesh
|
||||
quality control</B></span> in MESH is destined for visual control of the generated
|
||||
mesh.</p>
|
||||
|
||||
<p class="whs1">Application of a definite quality control
|
||||
consists of usage of the corresponding algorithm, which calculates a value
|
||||
of a definite geometric characteristic (Area, Length of edges, etc) for
|
||||
all meshing elements, composing your mesh. Then all meshing elements are
|
||||
colored according the calculated values. The reference between the coloring
|
||||
of the meshing elements and these calculated values is shown with the
|
||||
help of a scalar bar, which is displayed near the presentation of your
|
||||
mesh. </p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">There are 1D, 2D and 3D quality controls.
|
||||
</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">1D mesh quality controls:</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<ul type="disc" class="whs3">
|
||||
|
||||
<li class=kadov-p><p class="whs1"><a href="../free_borders.htm">Free
|
||||
borders</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1"><a href="../borders_at_multi-connection.htm">Borders
|
||||
at multi-connection</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1"><a href="../length.htm">Length</a></p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">2D mesh quality controls:</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<ul type="disc" class="whs3">
|
||||
|
||||
<li class=kadov-p><p class="whs1"><a href="../free_edges.htm">Free
|
||||
edges</a></p></li>
|
||||
</ul>
|
||||
|
||||
<ul type="disc" class="whs3">
|
||||
|
||||
<li class=kadov-p><p class="whs1"><a href="length_of_edges.htm">Length
|
||||
2D</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1"><a href="../borders_at_multiconnection_2d.htm">Borders
|
||||
at multi-connection 2D</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1"><a href="area_of_elements.htm">Area</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1"><a href="taper.htm">Taper</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1"><a href="aspect_ratio.htm">Aspect
|
||||
ratio</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1"><a href="minimum_angle.htm">Minimum
|
||||
angle</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1"><a href="warp.htm">Warping</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1"><a href="skew.htm">Skew</a></p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">3D mesh quality controls:</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<ul type="disc" class="whs3">
|
||||
|
||||
<li class=kadov-p><p class="whs1"><a href="../aspect_ratio_3d.htm">Aspect
|
||||
ratio 3D</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1"><a href="../volume.htm">Volume</a></p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<script type="text/javascript" language="javascript1.2">
|
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|
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|
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|
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|
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@ -1,303 +0,0 @@
|
||||
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|
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|
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|
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|
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|
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|
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<h1>Adding nodes and elements</h1>
|
||||
|
||||
<p>In MESH you can add to your mesh different elements such as:</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ul type="disc" class="whs1">
|
||||
|
||||
<li class=kadov-p><p class="whs2"><a href="#Adding_nodes">Nodes</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs2"><a href="#Adding_edges">Edges</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs2"><a href="#Adding_triangles">Triangles</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs2"><a href="#Adding_quadrangles">Quadrangles</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs2"><a href="#Adding_polygons">Polygons</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs2"><a href="#Adding_tetrahedrons">Tetrahedrons</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs2"><a href="#Adding_hexahedrons">Hexahedrons</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs2"><a href="#Adding_polyhedrons">Polyhedrons</a></p></li>
|
||||
</ul>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To add a node or an element to your mesh:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs3">1. Select your mesh in the Object Browser
|
||||
or in the 3D viewer.</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">2. From the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>menu choose the <span style="font-weight: bold;"><B>Add </B></span>item,
|
||||
the following associated submenu will appear:</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"><img src="../image146.gif" width="155px" height="189px" border="0" class="img_whs4"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">From this submenu select the type of element
|
||||
which you would like to add to your mesh. </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> sample TUI Scripts of <a href="../modifying_meshes.htm#bookmark">Adding
|
||||
Nodes and Elements</a><a href="../modifying_meshes.htm#bookmark8"> </a>operations.
|
||||
</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<h4><a name=Adding_nodes>Adding nodes</a></h4>
|
||||
|
||||
<p class="whs3"><img src="../pics/addnode.png" x-maintain-ratio="TRUE" width="332px" height="222px" border="0" class="img_whs5"> </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"> <img src="../pics/add_node.png" x-maintain-ratio="TRUE" width="257px" height="247px" border="0" class="img_whs6"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">In this dialog box set coordinates for your
|
||||
node in the <span style="font-weight: bold;"><B>Coordinates </B></span>set of
|
||||
fields and click the <span style="font-weight: bold;"><B>Apply </B></span>or
|
||||
<span style="font-weight: bold;"><B>OK </B></span>button. Your node will be created:</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<h4><a name=Adding_edges>Adding edges</a></h4>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/addedge.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs7"> <img src="../pics/add_edge.png" x-maintain-ratio="TRUE" width="260px" height="255px" border="0" class="img_whs8"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">In this dialog box specify the nodes which
|
||||
will form your edge by selecting them in the 3D viewer with pressed Shift
|
||||
button and click the <span style="font-weight: bold;"><B>Apply </B></span>or
|
||||
<span style="font-weight: bold;"><B>OK </B></span>button. Your edge will be created:</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<h4><a name=Adding_triangles>Adding triangles</a></h4>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/addtriangle.png" x-maintain-ratio="TRUE" width="332px" height="257px" border="0" class="img_whs9"> <img src="../pics/add_triangle.png" x-maintain-ratio="TRUE" width="275px" height="254px" border="0" class="img_whs10"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">In this dialog box specify the nodes which
|
||||
will form your triangle by selecting them in the 3D viewer with pressed
|
||||
Shift button and click the <span style="font-weight: bold;"><B>Apply </B></span>or
|
||||
<span style="font-weight: bold;"><B>OK </B></span>button. Your triangle will
|
||||
be created:</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<h4><a name=Adding_quadrangles>Adding quadrangles</a></h4>
|
||||
|
||||
<h4 class="whs11"><img src="../pics/addquadrangle.png" x-maintain-ratio="TRUE" width="332px" height="257px" border="0" class="img_whs9"> <img src="../pics/add_quadrangle.png" x-maintain-ratio="TRUE" width="280px" height="258px" border="0" class="img_whs12"></h4>
|
||||
|
||||
<p class="whs3">In this dialog box specify the nodes which
|
||||
will form your quadrangle by selecting them in the 3D viewer with pressed
|
||||
Shift button and click the <span style="font-weight: bold;"><B>Apply </B></span>or
|
||||
<span style="font-weight: bold;"><B>OK </B></span>button. Your quadrangle will
|
||||
be created:</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<h4><a name=Adding_polygons>Adding polygons</a><a name=Adding_quadrangles1>
|
||||
</a></h4>
|
||||
|
||||
<h4 class="whs11"><img src="../pics/addpolygon.png" x-maintain-ratio="TRUE" width="332px" height="257px" border="0" class="img_whs9"> <img src="../pics/add_polygone.png" x-maintain-ratio="TRUE" width="251px" height="258px" border="0" class="img_whs13"></h4>
|
||||
|
||||
<p class="whs3">In this dialog box specify the nodes which
|
||||
will form your polygon by selecting them in the 3D viewer with pressed
|
||||
Shift button and click the <span style="font-weight: bold;"><B>Apply </B></span>or
|
||||
<span style="font-weight: bold;"><B>OK </B></span>button. </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<h4><a name=Adding_tetrahedrons>Adding tetrahedrons</a></h4>
|
||||
|
||||
<p class="whs3"><img src="../pics/addtetrahedron.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs7"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">In this dialog box specify the nodes which
|
||||
will form your tetrahedron by selecting them in the 3D viewer with pressed
|
||||
Shift button and click the <span style="font-weight: bold;"><B>Apply </B></span>or
|
||||
<span style="font-weight: bold;"><B>OK </B></span>button. Your tetrahedron will
|
||||
be created:</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"><img src="../image70.jpg" width="350px" height="184px" border="0" class="img_whs14"></p>
|
||||
|
||||
<h4><a name=Adding_hexahedrons>Adding hexahedrons</a></h4>
|
||||
|
||||
<p class="whs3"><img src="../pics/addhexahedron.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs7"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">In this dialog box specify the nodes which
|
||||
will form your hexahedron by selecting them in the 3D viewer with pressed
|
||||
Shift button and click the <span style="font-weight: bold;"><B>Apply </B></span>or
|
||||
<span style="font-weight: bold;"><B>OK </B></span>button. Your hexahedron will
|
||||
be created:</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"><img src="../image71.jpg" width="350px" height="184px" border="0" class="img_whs14"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<h4><a name=Adding_polyhedrons>Adding polyhedrons</a></h4>
|
||||
|
||||
<p class="whs3"><img src="../pics/a-createpolyhedralvolume.png" x-maintain-ratio="TRUE" width="332px" height="430px" border="0" class="img_whs15"> <img src="../pics/add_polyhedron.png" x-maintain-ratio="TRUE" width="369px" height="360px" border="0" class="img_whs16"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">There are two different ways to add polyhedral
|
||||
volumes. </p>
|
||||
|
||||
<p class="whs3">If you select <span style="font-weight: bold;"><B>Node</B></span>
|
||||
as <span style="font-weight: bold;"><B>Elements Type</B></span> you will specify
|
||||
the nodes which will form the faces of your polyhedron by selecting the
|
||||
nodes in the 3D viewer with pressed Shift button and clicking the <span
|
||||
style="font-weight: bold;"><B>Add</B></span> button to add the face in the list
|
||||
of Faces by Nodes, which will form your polyhedron. Note, that it could
|
||||
be very useful to toggle Polyhedron Preview checkbox to see the results
|
||||
of your selection. </p>
|
||||
|
||||
<p class="whs3">The second way is somewhat simpler, however,
|
||||
there are cases when it does not provide you with the necessary level
|
||||
of precision. If you select <span style="font-weight: bold;"><B>Face</B></span>
|
||||
as <span style="font-weight: bold;"><B>Elements Type</B></span>, you will be
|
||||
able to select the faces which
|
||||
will form your polyhedron in the 3D viewer with pressed Shift button.
|
||||
If you've managed to </p>
|
||||
|
||||
<p class="whs3">obtain the necessary result, click the <span
|
||||
style="font-weight: bold;"><B>Apply </B></span>or <span style="font-weight: bold;"><B>OK
|
||||
</B></span><span style="margin-left: 40px;">button. Your hexahedron will be
|
||||
created.</span></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
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|
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@ -1,138 +0,0 @@
|
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|
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|
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|
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|
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|
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|
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|
||||
<h1>Area</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Area </B></span>mesh quality
|
||||
control is based on the algorithm of area calculation of meshing
|
||||
elements. It can be applied to meshes consisting of 2D meshing elements
|
||||
with 3 and 4 nodes (triangles and quadrangles). </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To apply the Area quality control to your mesh:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs2">1. Display your mesh in the viewer.</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls
|
||||
> Area </B></span>or click <img src="../image35.gif" width="22px" height="23px" border="0" class="img_whs3"> button. Your mesh will be displayed
|
||||
in the viewer with its elements colored according to the applied mesh
|
||||
quality control criterion:</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2"><img src="../image5.jpg" width="451px" height="308px" border="0" class="img_whs4"></p>
|
||||
|
||||
<p class="whs5"> </p>
|
||||
|
||||
<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of an <a href="../quality_controls.htm#bookmark6">Area
|
||||
quality control</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
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|
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</html>
|
@ -1,330 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
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<head>
|
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<title>Arithmetic 1D</title>
|
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|
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|
||||
<h1>1D Meshing Hypotheses</h1>
|
||||
|
||||
<ul type="disc" class="whs1">
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs2"><a href="arithmetic_1d.htm#arithmetic_1D"><span
|
||||
style="font-weight: bold;"><B>Arithmetic 1D</B></span></a></p></li>
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs2"><a href="arithmetic_1d.htm#Average_length"><span
|
||||
style="font-weight: bold;"><B>Average Length</B></span></a></p></li>
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs2"><a href="arithmetic_1d.htm#deflection_1D"><span
|
||||
style="font-weight: bold;"><B>Deflection 1D </B></span></a></p></li>
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs2"><a href="arithmetic_1d.htm#Number_of_elements"><span
|
||||
style="font-weight: bold;"><B>Number of segments</B></span></a></p></li>
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs2"><a href="arithmetic_1d.htm#start_and_end_length"><span
|
||||
style="font-weight: bold;"><B>Start and end length</B></span></a></p></li>
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs2"><a href="arithmetic_1d.htm#automatic_length"><span
|
||||
style="font-weight: bold;"><B>Automatic Length</B></span></a></p></li>
|
||||
</ul>
|
||||
|
||||
<h3><a name=arithmetic_1D>Arithmetic 1D hypothesis</a></h3>
|
||||
|
||||
<p><span style="font-weight: bold;"><B>Arithmetic 1D</B></span> hypothesis allows
|
||||
to split edges into segments with a length that changes in arithmetic
|
||||
progression (Lk = Lk-1 + d) beginning from a given starting length and
|
||||
up to a given end length.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/a-arithmetic1d.png" x-maintain-ratio="TRUE" width="332px" height="238px" border="0" class="img_whs4"> <img src="../pics/b-ithmetic1d.png" x-maintain-ratio="TRUE" width="309px" height="316px" border="0" class="img_whs5"></p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark">Defining
|
||||
Arithmetic 1D hypothesis</a> operation. </p>
|
||||
|
||||
<h3><a name=deflection_1D>Deflection 1D hypothesis</a></h3>
|
||||
|
||||
<p><span style="font-weight: bold;"><B>Deflection ID </B></span>hypothesis can
|
||||
be applied for meshing curvilinear edges composing your geometrical object.
|
||||
It uses only one parameter: the value of deflection. </p>
|
||||
|
||||
<p>A geometrical edge is divided into equal segments. The maximum distance
|
||||
between a point on the edge within a segment and the line connecting the
|
||||
ends of the segment should not exceed the specified value of deflection
|
||||
. Then mesh nodes are constructed at end segment locations and 1D mesh
|
||||
elements are constructed on segments.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/a-deflection1d.png" x-maintain-ratio="TRUE" width="332px" height="212px" border="0" class="img_whs7"> <img src="../pics/b-flection1d.png" x-maintain-ratio="TRUE" width="267px" height="339px" border="0" class="img_whs8"></p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark9">Defining
|
||||
Deflection 1D hypothesis</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs9"><img src="../image41.gif" x-maintain-ratio="TRUE" width="367px" height="224px" align="right" border="0" class="img_whs10"></p>
|
||||
|
||||
<h3><a name=Average_length>Average Length hypothesis</a></h3>
|
||||
|
||||
<p><span style="font-weight: bold;"><B>Average Length </B></span>hypothesis can
|
||||
be applied for meshing of edges composing your geometrical object. Definition
|
||||
of this hypothesis consists of setting the <span style="font-weight: bold;"><B>length</B></span>
|
||||
of segments, which will split these edges. The points on the edges generated
|
||||
by these segments will represent nodes of your mesh. Later these nodes
|
||||
will be used for meshing of the faces abutting to these edges.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/a-averagelength.png" x-maintain-ratio="TRUE" width="332px" height="212px" border="0" class="img_whs7"> <img src="../pics/b-erage_length.png" x-maintain-ratio="TRUE" width="252px" height="243px" border="0" class="img_whs11"></p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark3">Defining
|
||||
Average Length hypothesis</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs12"><img src="../image46.gif" x-maintain-ratio="TRUE" width="431px" height="233px" align="right" border="0" class="img_whs13"></p>
|
||||
|
||||
<h3><a name=Number_of_elements>Number of segments hypothesis</a> </h3>
|
||||
|
||||
<p><span style="font-weight: bold;"><B>Number of segments </B></span>hypothesis
|
||||
can be applied for meshing of edges composing your geometrical object.
|
||||
Definition of this hypothesis consists of setting the <span style="font-weight: bold;"><B>number</B></span>
|
||||
of segments, which will split these edges. In other words your edges will
|
||||
be split into a definite number of segments with approximately the same
|
||||
length. The points on the edges generated by these segments will represent
|
||||
nodes of your mesh. Later these nodes will be used for meshing of the
|
||||
faces abutting to these edges.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs6">You can set the type of distribution for this
|
||||
hypothesis in the <span style="font-weight: bold;"><B>Hypothesis Construction</B></span>
|
||||
dialog bog : </p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p class="whs6"><span style="font-weight: bold;"><B>Equidistant
|
||||
Distribution</B></span> - all segments will have the same length, you define
|
||||
only the <span style="font-weight: bold;"><B>Number of Segments</B></span>.</p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/a-nbsegments1.png" x-maintain-ratio="TRUE" width="332px" height="238px" border="0" class="img_whs4"> <img src="../pics/b-mberofsegments.png" x-maintain-ratio="TRUE" width="395px" height="387px" border="0" class="img_whs14"></p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs9">Scale Distribution - <span style="font-weight: normal;">each
|
||||
next segment differs from the previous according to the formula:</span>
|
||||
A<span style="vertical-align: Sub;">i+1</span> = A<span style="vertical-align: Sub;">i
|
||||
</span>* k, <span style="font-weight: normal;">where</span> k <span style="font-weight: normal;">is
|
||||
a</span> Scale Factor. </p>
|
||||
|
||||
<p class="whs12"><img src="../pics/a-nbsegments2.png" x-maintain-ratio="TRUE" width="332px" height="264px" border="0" class="img_whs15">\</p>
|
||||
|
||||
<p class="whs9"> </p>
|
||||
|
||||
<p class="whs9">Distribution with Table Density - <span style="font-weight: normal;">you
|
||||
input a number of pairs</span> t - F(t),<span style="font-weight: normal;">
|
||||
where </span>t<span style="font-weight: normal;"> ranges from 0 to 1,</span>
|
||||
<span style="font-weight: normal;">and
|
||||
the module computes the formula, which will rule the change of length
|
||||
of segments and shows the curve in the plot. You can select the </span>Conversion
|
||||
mode<span style="font-weight: normal;"> from </span>Exponent<span style="font-weight: normal;">
|
||||
and </span>Cut negative<span style="font-weight: normal;">. </span></p>
|
||||
|
||||
<p class="whs9"> </p>
|
||||
|
||||
<p class="whs12"><img src="../pics/distributionwithtabledensity.png" x-maintain-ratio="TRUE" width="368px" height="760px" border="0" class="img_whs16"></p>
|
||||
|
||||
<p class="whs9"> </p>
|
||||
|
||||
<p class="whs9">Distribution with Analytic Density - <span
|
||||
style="font-weight: normal;">you input the formula, which will rule the
|
||||
change of length of segments and the module shows the curve in the plot.</span></p>
|
||||
|
||||
<h3 class="whs17"><img src="../pics/distributionwithanalyticdensity.png" x-maintain-ratio="TRUE" width="365px" height="605px" border="0" class="img_whs18"></h3>
|
||||
|
||||
<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark9">Defining
|
||||
Number of Segments hypothesis</a> operation. </p>
|
||||
|
||||
<h3> </h3>
|
||||
|
||||
<h3><a name=start_and_end_length>Start and End Length hypothesis.</a></h3>
|
||||
|
||||
<p><span style="font-weight: bold;"><B>Start and End Length</B></span> hypothesis
|
||||
allows to divide a geometrical edge into segments so that the first and
|
||||
the last segments have a specified length. The length of each but the
|
||||
first segment differs from length of the previous one by a constant factor.
|
||||
Then mesh nodes are constructed at segment ends location and 1D mesh elements
|
||||
are constructed on them.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/a-startendlength.png" x-maintain-ratio="TRUE" width="332px" height="238px" border="0" class="img_whs4"> <img src="../pics/b-art_end_length.png" x-maintain-ratio="TRUE" width="287px" height="305px" border="0" class="img_whs19"></p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark3">Defining
|
||||
Start and End Length hypothesis</a>
|
||||
operation. </p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<h3><a name=automatic_length>Automatic Length</a></h3>
|
||||
|
||||
<p>This hypothesis is automatically applied when you select <span style="font-weight: bold;"><B>Assign
|
||||
a set of hypotheses</B></span> option in Create Mesh menu. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/automaticlength.png" x-maintain-ratio="TRUE" width="205px" height="175px" border="0" class="img_whs20"> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p>The dialog box prompts you to define the quality of the future mesh
|
||||
by only one parameter, which is <span style="font-weight: bold;"><B>Fineness</B></span>,
|
||||
ranging from 0 (coarse mesh, low number of elements) to 1 (extremely fine
|
||||
mesh, great number of elements). Compare one and the same object (sphere)
|
||||
meshed with minimum and maximum value of this parameter. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs3"><img src="../image147.gif" width="195px" height="192px" border="0" class="img_whs21"> <img src="../image148.gif" width="206px" height="195px" border="0" class="img_whs22"></p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
|
||||
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@ -1,212 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
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||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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<h1>Aspect Ratio</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> The <span style="font-weight: bold;"><B>Aspect Ratio</B></span>
|
||||
quality criterion for mesh elements reveals the degree of conformity of
|
||||
a mesh element to the regular element of its type (with all edges having
|
||||
the same length). The
|
||||
criterion can be defined as </p>
|
||||
|
||||
<p class="whs2"><img src="../image142.gif" width="120px" height="56px" border="0" class="img_whs3">where <span style="font-weight: bold; font-style: italic;"><I><B>К</B></I></span>
|
||||
is the considered element of the mesh, <span style="font-weight: bold; font-style: italic;"><I><B>h</B></I></span><span
|
||||
style="vertical-align: Sub;
|
||||
font-weight: bold;
|
||||
font-style: italic;"><I><B>max</B></I></span> is the diameter of the element
|
||||
К (i.e. the length of the longest edge), <span style="font-weight: bold; font-style: italic;"><I><B>р</B></I></span><span
|
||||
style="vertical-align: Sub;
|
||||
font-weight: bold;
|
||||
font-style: italic;"><I><B>к</B></I></span> is the radius of the sphere
|
||||
inscribed in the element K, and <span style="font-weight: bold; font-style: italic;"><I><B>a</B></I></span>
|
||||
is a normalisation value chosen so that <span style="font-weight: bold; font-style: italic;"><I><B>Q</B></I></span><span
|
||||
style="vertical-align: Sub;
|
||||
font-weight: bold;
|
||||
font-style: italic;"><I><B>K</B></I></span> = 1 when К is an equilateral
|
||||
simplex. </p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p>The value of <span style="font-weight: bold; font-style: italic;"><I><B>Q</B></I></span><span
|
||||
style="vertical-align: Sub;
|
||||
font-weight: bold;
|
||||
font-style: italic;"><I><B>K</B></I></span> varies between 1 and +oo and the
|
||||
closer it is to 1, the better the element К is. </p>
|
||||
|
||||
<ul type="disc" class="whs4">
|
||||
|
||||
<li class=kadov-p><p>The <span style="font-weight: bold;"><B>Aspect Ratio</B></span>
|
||||
of a <span style="font-weight: bold;"><B>triangle</B></span> 2D element consisting
|
||||
of 3 nodes is calculated by the formula:</p></li>
|
||||
</ul>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs2"><img src="../pics/image21.gif" x-maintain-ratio="TRUE" width="158px" height="110px" border="0" class="img_whs5"></p>
|
||||
|
||||
<p class="whs2"><img src="../pics/image23.gif" x-maintain-ratio="TRUE" width="120px" height="48px" border="0" class="img_whs6"> ,</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2">where <span style="font-weight: bold; font-style: italic;"><I><B>р</B></I></span><span
|
||||
style="vertical-align: Sub;
|
||||
font-weight: bold;
|
||||
font-style: italic;"><I><B>к</B></I></span> is the half perimeter of the
|
||||
element K and <span style="font-weight: bold; font-style: italic;"><I><B>S</B></I></span><span
|
||||
style="vertical-align: Sub;
|
||||
font-weight: bold;
|
||||
font-style: italic;"><I><B>K</B></I></span> is its surface.</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2"><img src="../pics/image27.gif" x-maintain-ratio="TRUE" width="234px" height="96px" border="0" class="img_whs7"></p>
|
||||
|
||||
<p class="whs8"> </p>
|
||||
|
||||
<ul type="disc" class="whs4">
|
||||
|
||||
<li class=kadov-p><p class="whs8">The <span style="font-weight: bold;"><B>Aspect
|
||||
Ratio</B></span> of a <span style="font-weight: bold;"><B>quadrangle</B></span> 2D
|
||||
element consisting of 4 nodes is the worst (i.e. the greatest) value from
|
||||
all triangles which can be built taking three nodes of the quadrangle.
|
||||
There are four triangles to consider: </p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs9"><img src="../pics/image138.gif" x-maintain-ratio="TRUE" width="622px" height="412px" border="0" class="img_whs10"></p>
|
||||
|
||||
<p class="whs9">Note, that the Aspect Ratio criterion is
|
||||
applicable to 2D mesh elements only. For 3D elements we use the <a href="../aspect_ratio_3d.htm">Aspect
|
||||
Ratio 3D</a> criterion. </p>
|
||||
|
||||
<p class="whs11"> </p>
|
||||
|
||||
<p class=TODO>To apply the Aspect Ratio quality criterion to your mesh:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs2">1. Display your mesh in the viewer.</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls
|
||||
> Aspect Ratio </B></span>or click <img src="../image37.gif" width="25px" height="24px" border="0" class="img_whs12"> button in the toolbar.
|
||||
Your mesh will be displayed in the viewer with its elements colored according
|
||||
to the applied mesh quality control criterion:</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2"><img src="../image94.jpg" width="439px" height="313px" border="0" class="img_whs13"></p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs8"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of an <a href="../quality_controls.htm#bookmark8">Aspect
|
||||
Ratio quality control</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
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@ -1,159 +0,0 @@
|
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|
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|
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|
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|
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|
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<title>Changing orientation of elements</title>
|
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<h1>Changing orientation of elements</h1>
|
||||
|
||||
<p>Orientation of an element is changed by reverting the order of nodes
|
||||
of the selected elements.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To change orientation of elements:</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs1">1. Display a mesh or a submesh in the 3D
|
||||
viewer.</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">2. In the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>menu select the <span style="font-weight: bold;"><B>Orientation </B></span>item
|
||||
or click <img src="../image79.gif" width="21px" height="21px" border="0" class="img_whs2"> button in the toolbar. The following dialog box
|
||||
will appear:</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1"><img src="../pics/orientaation1.png" x-maintain-ratio="TRUE" width="306px" height="425px" border="0" class="img_whs3"></p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ul type="disc" class="whs4">
|
||||
|
||||
<li class=kadov-p><p class="whs5"><span
|
||||
style="font-weight: bold;"><B>The main list </B></span><span>shall contain the
|
||||
elements which will be reoriented.</span> You can click on an element
|
||||
in the 3D viewer and it will be highlighted. After that click the <span
|
||||
style="font-weight: bold;"><B>Add </B></span>button and the ID of this element
|
||||
will be added to the list. To remove a selected element or elements from
|
||||
the list click the <span style="font-weight: bold;"><B>Remove </B></span>button.
|
||||
The <span style="font-weight: bold;"><B>Sort </B></span>button allows to sort
|
||||
the list of elements IDs. The <span style="font-weight: bold;"><B>Set filter
|
||||
</B></span>button allows to apply a definite filter to selection of elements
|
||||
of your group.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs5"><span
|
||||
style="font-weight: bold;"><B>Apply to all </B></span><span>radio button allows
|
||||
to modify the orientation of all elements of the currently displayed mesh
|
||||
or submesh.</span></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs5"><span
|
||||
style="font-weight: bold;"><B>Select from </B></span>set of fields allows to
|
||||
choose a submesh or an existing group whose elements will be automatically
|
||||
added to the list.</p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">3. Click the <span style="font-weight: bold;"><B>Apply
|
||||
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm
|
||||
the operation.</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark12">Change
|
||||
Orientation</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
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<title>Constructing groups of specific elements</title>
|
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|
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<h1>Constructing groups of specific elements</h1>
|
||||
|
||||
<p>In MESH you can easily construct groups of specific elements (nodes,
|
||||
edges, faces or volumes) which will be taken from a definite submesh.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To construct a group of specific elements:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs1">Right-click on a submesh in the Object Browser
|
||||
and choose the <span style="font-weight: bold;"><B>Construct Group </B></span>item
|
||||
or select your submesh in the Object Browser and in the <span style="font-weight: bold;"><B>Mesh
|
||||
</B></span>menu choose the <span style="font-weight: bold;"><B>Construct Group
|
||||
</B></span>item. MESH will construct several groups consisting of elements
|
||||
of the definite type: nodes, edges, faces or volumes.</p>
|
||||
|
||||
<script type="text/javascript" language="javascript1.2">
|
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|
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|
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<title>Constructing meshes</title>
|
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|
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<h1>Constructing meshes</h1>
|
||||
|
||||
<p class="whs1">Construction of a mesh consists of:</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p class="whs1">Selecting a geometrical
|
||||
object for meshing</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1">Applying <a href="about_meshing_algorithms.htm">meshing
|
||||
algorithms</a> and <a href="about_hypotheses.htm">hypotheses</a> which
|
||||
will be used at computation of this mesh.</p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class=TODO>To construct a mesh:</p>
|
||||
|
||||
<p class="whs3">1. In the <span style="font-weight: bold;"><B>Mesh
|
||||
</B></span>menu select<span style="font-weight: bold;"><B> Create Mesh </B></span>or
|
||||
click <img src="../image32.gif" width="22px" height="24px" border="0" class="img_whs4"> button in the toolbar. The following dialog box will
|
||||
appear:</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs5"><img src="../pics/createmesh-inv.png" x-maintain-ratio="TRUE" width="370px" height="296px" border="0" class="img_whs6"></p>
|
||||
|
||||
<p class="whs5"> </p>
|
||||
|
||||
<p class="whs3">2. For example, you need to mesh a 3d object.
|
||||
</p>
|
||||
|
||||
<p class="whs3">First, type the name for your mesh in the
|
||||
"Name" box, by default, it is "Mesh_1". Then select
|
||||
the object you wish to mesh in the Object Browser <img src="../image119.gif" width="173px" height="88px" border="0" class="img_whs7">and click
|
||||
the <img src="../image120.gif" width="34px" height="29px" border="0" class="img_whs8"> "Add" button. </p>
|
||||
|
||||
<p class="whs3">Now you can define 1d Algorithm and 1d Hypotheses,
|
||||
which will be applied to the edges of your object. (Note that any object
|
||||
has edges, even if their existence is not apparent, for example, a sphere
|
||||
has 4 edges). Click the <img src="../image121.gif" width="29px" height="28px" border="0" class="img_whs9"> button to add a hypothesis. Click the <img src="../image122.gif" width="30px" height="29px" border="0" class="img_whs10"> button
|
||||
to define values for the current hypothesis. The use of additional hypotheses
|
||||
is optional (i.e. you may leave "None" in this box). </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">Proceed in the same way with 2d and 3d Algorithms
|
||||
and Hypotheses, note that the choice of hypotheses depends on the algorithm.
|
||||
There must be one Algorithm and one or several Hypotheses for each dimension
|
||||
of your object, otherwise you will not get any mesh at all. Of course,
|
||||
if you wish to mesh a face, which is a 2d object, you don't need to define
|
||||
3d Algorithm and Hypotheses. </p>
|
||||
|
||||
<p class="whs3">In the <span style="font-weight: bold;"><B>Object
|
||||
Browser</B></span> the structure of the new mesh will be displayed as follows:</p>
|
||||
|
||||
<p class="whs3"><img src="../image88.jpg" width="232px" height="142px" align="right" border="0" class="img_whs11">It contains:</p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p class="whs3">a reference to the
|
||||
geometrical object on the basis of which the mesh has been constructed;</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied
|
||||
hypotheses </B></span>folder containing the references to the hypotheses applied
|
||||
to the construction of the mesh;</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied
|
||||
algorithms </B></span>folder containing the references to the algorithms applied
|
||||
to the construction of the mesh.</p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">There is an alternative way to create a mesh
|
||||
on an object simply by clicking <span style="font-weight: bold;"><B>Assign
|
||||
a set of hypotheses </B></span>button and selecting between Automatic Tetrahedralization
|
||||
or Hexahedralization. The
|
||||
program will automatically generate a 3D mesh with the most appropriate
|
||||
settings. In the same way you can apply this functionality for meshing
|
||||
2D objects, in which case 3D algorithms are not applied. </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">3. Now, when everything is ready, select
|
||||
your mesh in the <span style="font-weight: bold;"><B>Object Browser</B></span>.
|
||||
From the
|
||||
<span style="font-weight: bold;"><B>Mesh </B></span>menu select<span style="font-weight: bold;"><B>
|
||||
Compute </B></span>or click <img src="../image28.gif" width="25px" height="24px" border="0" class="img_whs12"> button of the toolbar. The Mesh
|
||||
Computation information box appears.</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/meshcomputationsucceed.png" x-maintain-ratio="TRUE" width="457px" height="486px" border="0" class="img_whs13"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">If the mesh computation failed, the information
|
||||
about the cause of the failure is provided. </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/meshcomputationfail.png" x-maintain-ratio="TRUE" width="564px" height="402px" border="0" class="img_whs14"> </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">After you select the error, <span style="font-weight: bold;"><B>Show
|
||||
Subshape</B></span> button allows visualizing the mesh elements that cause
|
||||
it</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/failed_computation.png" x-maintain-ratio="TRUE" width="260px" height="270px" border="0" class="img_whs15"> </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"><span style="font-weight: bold;"><B>Publish
|
||||
Subshape</B></span> button allows importing it in a separate MED or UNV file.
|
||||
</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">Consider trying a sample script for construction
|
||||
of a mesh from our <a href="../constructing_meshes.htm">TUI Scripts</a>
|
||||
section.</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
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|
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|
||||
</html>
|
@ -1,185 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Constructing submeshes</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
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|
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|
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|
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|
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<h1>Constructing submeshes</h1>
|
||||
|
||||
<p class="whs1">Construction of a submesh consists of:</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p class="whs1">Selecting a mesh which
|
||||
will encapsulate your submesh</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1">Selecting a geometrical
|
||||
object for meshing</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1">Applying one or several
|
||||
previously <a href="about_hypotheses.htm">hypotheses</a> and <a href="about_meshing_algorithms.htm">meshing
|
||||
algorithms</a> which will be used at computation of this submesh.</p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class=TODO>To construct a submesh:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs3">From the <span style="font-weight: bold;"><B>Mesh
|
||||
</B></span>menu select<span style="font-weight: bold;"><B> Local Hyp. </B></span>or
|
||||
click <img src="../image33.gif" width="27px" height="25px" border="0" class="img_whs4"> button in the toolbar. The following dialog box will
|
||||
appear:</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs5"><img src="../pics/createmesh-inv2.png" x-maintain-ratio="TRUE" width="370px" height="326px" border="0" class="img_whs6"></p>
|
||||
|
||||
<p class="whs7"> </p>
|
||||
|
||||
<p class="whs7">It allows to define the <span style="font-weight: bold;"><B>Name</B></span>,
|
||||
the parent <span style="font-weight: bold;"><B>Mesh</B></span> and the <span
|
||||
style="font-weight: bold;"><B>Geometry</B></span> (e.g. a face if the parent
|
||||
mesh has been built on box) of the submesh. You can define algorithms
|
||||
and hypotheses in the same way as in <a href="constructing_meshes.htm">Create
|
||||
mesh</a> menu. </p>
|
||||
|
||||
<p class="whs5"> </p>
|
||||
|
||||
<p class="whs3">In the Object Browser the structure of the
|
||||
new submesh will be displayed as follows:</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"><img src="../image10.jpg" width="224px" height="212px" border="0" class="img_whs8"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">It contains:</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p class="whs3">a reference to the
|
||||
geometrical object on the basis of which the submesh has been constructed;</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied
|
||||
hypotheses </B></span>folder containing the references to the hypotheses applied
|
||||
to the construction of the submesh;</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied
|
||||
algorithms </B></span>folder containing the references to the algorithms applied
|
||||
to the construction of the submesh.</p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs5"> </p>
|
||||
|
||||
<p class="whs1"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../constructing_meshes.htm#bookmark1">Construct
|
||||
Submesh</a> operation. </p>
|
||||
|
||||
<p> </p>
|
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|
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<title>Creating groups</title>
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<h1>Creating groups</h1>
|
||||
|
||||
<p class="whs1"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs2"> <span
|
||||
style="font-weight: normal;">In MESH you
|
||||
can create groups of elements of different types. To create a group of
|
||||
elements</span><span style="font-weight: normal; margin-left: 40px;">
|
||||
in the </span><span style="margin-left: 40px;">Mesh</span><span style="font-weight: normal; margin-left: 40px;">
|
||||
menu select </span><span style="margin-left: 40px;">Create Group</span><span
|
||||
style="font-weight: normal; margin-left: 40px;">.</span><span style="margin-left: 40px;">
|
||||
</span></p>
|
||||
|
||||
<p class="whs3">To create any group
|
||||
you should define the following: </p>
|
||||
|
||||
<ul type="disc" class="whs4">
|
||||
|
||||
<li class=kadov-p><p class="whs5">Mesh:
|
||||
<span style="font-weight: normal;">the name of the mesh whose elements
|
||||
will form your group. You can select your mesh in the Objet Browser or
|
||||
in the 3D viewer.</span></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><span
|
||||
style="font-weight: bold;"><B>Elements</B></span> <span style="font-weight: bold;"><B>Type</B></span>
|
||||
set of radio buttons allows to select the type of elements which will
|
||||
form your group:</p></li>
|
||||
|
||||
<ul type="disc" class="whs4">
|
||||
|
||||
<li class=kadov-p><p class="whs6">Nodes</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs6">Edges
|
||||
</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs6">Faces</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs6">Volumes</p></li>
|
||||
</ul>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><span
|
||||
style="font-weight: bold;"><B>Name </B></span>field allows to enter the name
|
||||
of your new group.</p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs3">SALOME Platform distinguishes
|
||||
between the two Group types: <span style="font-weight: bold;"><B>Standalone
|
||||
Group</B></span> and <span style="font-weight: bold;"><B>Group on Geometry</B></span>.
|
||||
</p>
|
||||
|
||||
<h3>Standalone Group </h3>
|
||||
|
||||
<p class="whs7"><span style="font-weight: bold;"><B>Standalone
|
||||
Group</B></span> consists of mesh elements, which you can define in two possible
|
||||
ways.</p>
|
||||
|
||||
<ul type="disc" class="whs4">
|
||||
|
||||
<li class=kadov-p><p class="whs8">Choosing them manually
|
||||
with the mouse in the 3D Viewer. You can click on an element in the 3D
|
||||
viewer and it will be highlighted. After that click the <span style="font-weight: bold;"><B>Add
|
||||
</B></span>button and the ID of this element will be added to the list. </p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs7">Applying Filters. The
|
||||
<span style="font-weight: bold;"><B>Set filter </B></span>button allows to apply
|
||||
a definite filter to selection of the elements of your group. See more
|
||||
about filters on the <a href="../selection_filter_library.htm">Selection
|
||||
filter library</a> page. </p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs7">To remove a selected element or elements
|
||||
from the list click the <span style="font-weight: bold;"><B>Remove </B></span>button.
|
||||
The <span style="font-weight: bold;"><B>Sort List </B></span>button allows to
|
||||
sort the list of IDs of mesh elements. </p>
|
||||
|
||||
<p class="whs7"><span style="font-weight: bold;"><B>Select from
|
||||
</B></span>set of fields allows to choose a submesh or an existing group whose
|
||||
elements of the previously defined type will be added to the list of elements
|
||||
which will form your group. </p>
|
||||
|
||||
<p class="whs7"><span style="font-weight: bold;"><B>Color Number</B></span>
|
||||
(integer only, ranging from 0 to 9999) - allows to assign to the group
|
||||
a certain index, for example, defining boundary conditions. This feature
|
||||
introduces a useful element of preprocessing in Mesh module. Note that
|
||||
<span style="font-weight: bold;"><B>Color number</B></span> attribute has nothing
|
||||
to do with the colors used for the display of the elements of the group.</p>
|
||||
|
||||
<p class="whs7"> </p>
|
||||
|
||||
<table x-use-null-cells cellspacing="0" width="100%" class="whs9">
|
||||
<col class="whs10">
|
||||
<col class="whs11">
|
||||
|
||||
<tr valign="top" class="whs12">
|
||||
<td width="33.382%" class="whs13">
|
||||
<p class="whs1"><img src="../pics/creategroup.png" x-maintain-ratio="TRUE" width="312px" height="621px" border="0" class="img_whs14"></td>
|
||||
<td width="66.618%" class="whs15">
|
||||
<p class="whs16"><img src="../image130.gif" width="145px" height="150px" align="left" border="0" class="img_whs17"> </p>
|
||||
<p class="whs16"> </p>
|
||||
<p class="whs16"> </p>
|
||||
<p class="whs16"> </p>
|
||||
<p class="whs16"> </p>
|
||||
<p class="whs16"> </p>
|
||||
<p class="whs16">In this picture the brown cells belong to
|
||||
a group defined manually.</p>
|
||||
<p class="whs16"> </p>
|
||||
<p class="whs16"> <img src="../image131.gif" width="149px" height="158px" border="0" class="img_whs18"> In this picture the brown cells belong to the group defined
|
||||
by the criterion <br>
|
||||
Taper > 0. </p>
|
||||
<p class="whs16"> </p>
|
||||
<p class="whs16"> </td></tr>
|
||||
</table>
|
||||
|
||||
<p class="whs7"> </p>
|
||||
|
||||
<p class="whs5"> See
|
||||
Also a sample TUI Script of a <a href="../grouping_elements.htm#bookmark">Create
|
||||
a Standalone Group</a> operation. </p>
|
||||
|
||||
<h3>Group on Geometry </h3>
|
||||
|
||||
<p class="whs3">To create a group on
|
||||
geometry check <span style="font-weight: bold;"><B>Group on geometry</B></span>
|
||||
in the <span style="font-weight: bold;"><B>Group type</B></span> field. <span
|
||||
style="font-weight: bold;"><B>Group on geometry </B></span>contains the elements
|
||||
of a certain type belonging to the selected<span style="font-weight: bold;">
|
||||
<B></B></span>geometrical object. To define a group select in the Objet Browser
|
||||
or in the 3D viewer a geometrical object from which the elements will
|
||||
be taken. After confirmation of the operation a new group of mesh elements
|
||||
will be created.</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<table x-use-null-cells cellspacing="0" width="100%" class="whs9">
|
||||
<col class="whs19">
|
||||
<col class="whs20">
|
||||
|
||||
<tr valign="top" class="whs21">
|
||||
<td width="33.48%" class="whs22">
|
||||
<p><img src="../pics/a-creategroup.png" x-maintain-ratio="TRUE" width="312px" height="312px" border="0" class="img_whs23"></td>
|
||||
<td width="66.52%" class="whs24">
|
||||
<p><img src="../image132.gif" width="135px" height="150px" border="0" class="img_whs25"> In this picture the cells which belong to a certain face
|
||||
are selected in green. </td></tr>
|
||||
</table>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs6"> See
|
||||
Also a sample TUI Script of a <a href="../grouping_elements.htm#bookmark5">Create
|
||||
a Group on Geometry</a><a href="../grouping_elements.htm#bookmark"> </a>operation.
|
||||
</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs16"> </p>
|
||||
|
||||
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|
||||
|
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|
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|
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|
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<head>
|
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<title>Cutting quadrangles</title>
|
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<h1>Cutting quadrangles</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This operation allows to cut one or several quadrangle
|
||||
elements by addition of a supplementary edge which will connect two opposite
|
||||
corners. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To cut quadrangles:</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2">1. Display a mesh or a submesh in the 3D
|
||||
viewer.</p>
|
||||
|
||||
<p class="whs2">2. In the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>menu select the <span style="font-weight: bold;"><B>Cutting of quadrangles
|
||||
</B></span>item or click <img src="../image82.gif" width="25px" height="22px" border="0" class="img_whs3"> button in the toolbar. The following
|
||||
dialog box will appear:</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs2"><img src="../pics/a-cuttingofquadrangles.png" x-maintain-ratio="TRUE" width="306px" height="525px" border="0" class="img_whs4"></p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ul type="disc" class="whs5">
|
||||
|
||||
<li class=kadov-p><p class="whs6">The
|
||||
main list<span style="font-weight: bold;"> <B></B></span>contains the list of
|
||||
quadrangles. You can click on an quadrangle in the 3D viewer and it will
|
||||
be highlighted (lock Shift keyboard button to select several quadrangles).
|
||||
<span style="margin-left: 0px; font-weight: bold;"><B>Click Add </B></span><span
|
||||
style="margin-left: 0px;">button and the ID of this quadrangle will be
|
||||
added to the list. To remove a selected element or elements from the list
|
||||
click </span><span style="margin-left: 0px; font-weight: bold;"><B>Remove
|
||||
</B></span><span style="margin-left: 0px;">button. </span><span style="margin-left: 0px; font-weight: bold;"><B>Sort
|
||||
list </B></span><span style="margin-left: 0px;">button allows to sort the
|
||||
list of IDs. </span><span style="margin-left: 0px; font-weight: bold;"><B>Filter
|
||||
</B></span><span style="margin-left: 0px;">button allows to apply a definite
|
||||
filter to the selection of quadrangles.</span></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs6"><span
|
||||
style="font-weight: bold;"><B>Apply to all </B></span>radio button allows to
|
||||
modify the orientation of all quadrangles of the currently displayed mesh
|
||||
or submesh.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs7">Preview
|
||||
- <span style="font-weight: normal;">provides a preview of cutting in
|
||||
the viewer.</span> </p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs8">Criterion</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs6"><span
|
||||
style="font-weight: bold;"><B>Use diagonal 1-3 </B></span>and<span style="font-weight: bold;"><B>
|
||||
Use diagonal 2-4 </B></span> allows
|
||||
to specify the opposite corners which will be connected by the cutting
|
||||
edge.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs7">Use
|
||||
numeric factor - <span style="margin-left: 40px; font-weight: normal;"> allows
|
||||
to apply the operation only to those objects which meet the chosen criterion
|
||||
(from the list of Quality Controls, i.e. Skew, Warping, Minimum Angle,
|
||||
etc.)</span></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs9"><span style="font-weight: bold;"><B>Select
|
||||
from -</B></span> allows to choose a submesh or an existing group whose quadrangle
|
||||
elements will be automatically added to the list.</p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2">3. Click the <span style="font-weight: bold;"><B>Apply
|
||||
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm
|
||||
the operation.</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<table x-use-null-cells cellspacing="0" width="100%" class="whs10">
|
||||
<col class="whs11">
|
||||
<col class="whs11">
|
||||
|
||||
<tr valign="top" class="whs12">
|
||||
<td width="50%" class="whs13">
|
||||
<p><img src="../image52.jpg" width="353px" height="300px" border="0" class="img_whs14"></td>
|
||||
<td width="50%" class="whs15">
|
||||
<p><img src="../image51.jpg" width="353px" height="300px" border="0" class="img_whs14"></td></tr>
|
||||
</table>
|
||||
|
||||
<p class="whs9"> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark7">Cutting
|
||||
Quadrangles</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
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|
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|
||||
</html>
|
@ -1,149 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Diagonal iversion of elements</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
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|
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|
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|
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|
||||
<h1>Diagonal inversion of elements</h1>
|
||||
|
||||
<p> In MESH
|
||||
you can inverse the diagonal (edge) of a pseudo-quadrangle formed by two
|
||||
neighboring triangles with one common edge.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To inverse the diagonal:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs1">1. From the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>menu choose the <span style="font-weight: bold;"><B>Diagonal inversion
|
||||
</B></span>item or click <img src="../image70.gif" width="24px" height="22px" border="0" class="img_whs2"> button in the toolbar. The following
|
||||
dialog box shall appear:</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1"><img src="../pics/diagonalinversion.png" x-maintain-ratio="TRUE" width="306px" height="163px" border="0" class="img_whs3"></p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">2. Enter the ID of the required edge in the
|
||||
<span style="font-weight: bold;"><B>Edge </B></span> field
|
||||
or select this edge in the 3D viewer. </p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">3. Click the <span style="font-weight: bold;"><B>Apply
|
||||
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button.</p>
|
||||
|
||||
<p class=TODO
|
||||
style="margin-left: 40px;"> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<table x-use-null-cells cellspacing="0" width="100%" class="whs4">
|
||||
<col class="whs5">
|
||||
<col class="whs5">
|
||||
|
||||
<tr valign="top" class="whs6">
|
||||
<td width="50%" class="whs7">
|
||||
<p><img src="../image38.jpg" width="300px" height="224px" border="0" class="img_whs8"></td>
|
||||
<td width="50%" class="whs9">
|
||||
<p><img src="../image36.jpg" width="300px" height="224px" border="0" class="img_whs8"></td></tr>
|
||||
</table>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark4">Diagonal
|
||||
Inversion of Elements</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
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<script type="text/javascript" language="javascript1.2">
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@ -1,170 +0,0 @@
|
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<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Displacing nodes</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
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|
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|
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|
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|
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|
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|
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|
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td.whs8 { padding-right:10px; padding-left:10px; border-right-style:none; border-left-style:none; border-top-style:none; border-bottom-style:none; }
|
||||
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|
||||
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|
||||
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|
||||
img_whs12 { border:none; border-style:none; width:324px; height:250px; float:none; }
|
||||
p.whs13 { margin-left:0px; }
|
||||
-->
|
||||
</style><script type="text/javascript" language="JavaScript">
|
||||
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|
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|
||||
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|
||||
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|
||||
strNSS +="</style>";
|
||||
document.write(strNSS);
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
addButton("show",BTN_IMG,"Show","","","","",0,0,"../whd_show0.gif","../whd_show2.gif","../whd_show1.gif");
|
||||
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|
||||
</script>
|
||||
<h1>Moving nodes</h1>
|
||||
|
||||
<p>In MESH you can change the location of any node of your mesh. In this
|
||||
case all adjacent elements (edges) will be also transformed right after
|
||||
the displaced node.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To displace a node:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs1">1. From the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>menu choose the <span style="font-weight: bold;"><B>Move node </B></span>item
|
||||
or click <img src="../image67.gif" width="24px" height="22px" border="0" class="img_whs2"> button in the toolbar. The following dialog box
|
||||
shall appear:</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1"><img src="../pics/movenodes.png" x-maintain-ratio="TRUE" width="306px" height="269px" border="0" class="img_whs3"></p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">2. Enter the ID of the required node in the
|
||||
<span style="font-weight: bold;"><B>Node ID </B></span> field
|
||||
or select this node in the 3D viewer. The coordinates of your node will
|
||||
be automatically displayed in the <span style="font-weight: bold;"><B>Coordinates
|
||||
</B></span>set of fields.</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">3. Set new coordinates for your node in the
|
||||
<span style="font-weight: bold;"><B>Coordinates </B></span>set of fields.</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">4. Click the <span style="font-weight: bold;"><B>Apply
|
||||
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button.</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<table x-use-null-cells cellspacing="0" width="100%" class="whs4">
|
||||
<col class="whs5">
|
||||
<col class="whs6">
|
||||
|
||||
<tr valign="top" class="whs7">
|
||||
<td width="39.706%" class="whs8">
|
||||
<p class="whs9"><img src="../pics/moving_nodes1.png" x-maintain-ratio="TRUE" width="266px" height="249px" border="0" class="img_whs10"></td>
|
||||
<td width="60.294%" class="whs11">
|
||||
<p><img src="../pics/moving_nodes2.png" x-maintain-ratio="TRUE" width="324px" height="250px" border="0" class="img_whs12"></td></tr>
|
||||
</table>
|
||||
|
||||
<p class="whs13"> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark3">Moving
|
||||
Nodes</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs13"> </p>
|
||||
|
||||
<script type="text/javascript" language="javascript1.2">
|
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if (window.writeIntopicBar)
|
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//-->
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</script>
|
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</body>
|
||||
</html>
|
@ -1,159 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Displaying nodes numbers</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
||||
<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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|
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//-->
|
||||
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|
||||
<style type="text/css">
|
||||
<!--
|
||||
p.whs1 { margin-left:40px; }
|
||||
p.whs2 { margin-left:0px; }
|
||||
img_whs3 { border:none; width:429px; height:189px; }
|
||||
img_whs4 { border:none; width:324px; height:278px; }
|
||||
-->
|
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</style><script type="text/javascript" language="JavaScript">
|
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|
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if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4))
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var strNSS = "<style type='text/css'>";
|
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|
||||
strNSS +="</style>";
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
addTocInfo("MESH module\nViewing meshes\nNumbering");
|
||||
addButton("show",BTN_IMG,"Show","","","","",0,0,"../whd_show0.gif","../whd_show2.gif","../whd_show1.gif");
|
||||
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|
||||
|
||||
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|
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|
||||
|
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|
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|
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|
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|
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|
||||
</script>
|
||||
<h1>Displaying nodes numbers</h1>
|
||||
|
||||
<p>In MESH you can display the ID numbers of all nodes of your mesh in
|
||||
the viewer.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To display ID numbers of nodes:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs1">1. Display your mesh in the viewer</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">2. Right-click on the mesh in the 3D viewer
|
||||
and from the associated pop-up menu choose <span style="font-weight: bold;"><B>Numbering
|
||||
> Display Nodes #</B></span>.</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs2">It will look like as follows:</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs1"><img src="../image96.jpg" width="429px" height="189px" border="0" class="img_whs3"></p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<h1>Displaying elements numbers</h1>
|
||||
|
||||
<p>In MESH you can display the ID numbers of all meshing elements composing
|
||||
your mesh in the viewer.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To display ID numbers of elements:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs1">1. Display your mesh in the viewer</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">2. Right-click on the mesh in the 3D viewer
|
||||
and from the associated pop-up menu choose <span style="font-weight: bold;"><B>Numbering
|
||||
> Display Elements #</B></span>.</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs2">It will look like as follows:</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs1"><img src="../image95.jpg" width="324px" height="278px" border="0" class="img_whs4"></p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<script type="text/javascript" language="javascript1.2">
|
||||
<!--
|
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if (window.writeIntopicBar)
|
||||
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|
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|
||||
</script>
|
||||
</body>
|
||||
</html>
|
@ -1,134 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Editing groups</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
||||
<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
|
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|
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|
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//-->
|
||||
</script>
|
||||
<style type="text/css">
|
||||
<!--
|
||||
p.whs1 { margin-left:40px; }
|
||||
img_whs2 { border:none; width:21px; height:22px; border-style:none; }
|
||||
img_whs3 { border:none; width:400px; height:622px; float:none; }
|
||||
p.whs4 { font-weight:normal; }
|
||||
p.whs5 { margin-left:0px; }
|
||||
-->
|
||||
</style><script type="text/javascript" language="JavaScript">
|
||||
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|
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if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4))
|
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|
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var strNSS = "<style type='text/css'>";
|
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|
||||
strNSS +="</style>";
|
||||
document.write(strNSS);
|
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}
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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||||
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|
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addTocInfo("MESH module\nGrouping elements\nEditing groups");
|
||||
addButton("show",BTN_IMG,"Show","","","","",0,0,"../whd_show0.gif","../whd_show2.gif","../whd_show1.gif");
|
||||
addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
|
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|
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|
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|
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|
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if (window.setRelStartPage)
|
||||
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|
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|
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|
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|
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|
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|
||||
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|
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|
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</script>
|
||||
<h1>Editing groups</h1>
|
||||
|
||||
<p class=TODO
|
||||
style="margin-left: 0px;">To edit an existing group of elements:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs1">1. Select your group in the Object Browser
|
||||
and in the <span style="font-weight: bold;"><B>Mesh </B></span>menu click the
|
||||
<span style="font-weight: bold;"><B>Edit Group </B></span>item or <img src="../image74.gif" width="21px" height="22px" border="0" class="img_whs2"> icon in the toolbar. The following dialog box will appear:</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1"><img src="../pics/editgroup.png" x-maintain-ratio="TRUE" width="400px" height="622px" border="0" class="img_whs3"></p>
|
||||
|
||||
<p class="whs4"> </p>
|
||||
|
||||
<p class="whs1">In this dialog box you can modify the name<span
|
||||
style="font-weight: bold;"> <B></B></span>of your group and add or remove the
|
||||
elements forming it. For more information <a href="creating_groups.htm">see
|
||||
Creating Groups </a><span style="margin-left: 40px;">page.</span></p>
|
||||
|
||||
<p class="whs1">2. Click the <span style="font-weight: bold;"><B>OK
|
||||
</B></span>or <span style="font-weight: bold;"><B> Apply
|
||||
</B></span>button to confirm modification of the group.</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of an <a href="../grouping_elements.htm#bookmark1">Edit
|
||||
Group</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<script type="text/javascript" language="javascript1.2">
|
||||
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|
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|
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|
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<h1>Importing and exporting meshes</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In MESH there is a functionality allowing importation/exportation
|
||||
of meshes from <span style="font-weight: bold;"><B>MED</B></span> and <span style="font-weight: bold;"><B>UNV
|
||||
</B></span>(I-DEAS 10) format files. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To import a mesh:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs2">1. From the <span style="font-weight: bold;"><B>File</B></span>
|
||||
menu choose the <span style="font-weight: bold;"><B>Import</B></span> item, from
|
||||
its sub-menu select the corresponding format (MED, UNV)
|
||||
of the file containing your mesh.</p>
|
||||
|
||||
<p class="whs2">2. In the standard <span style="font-weight: bold;"><B>Search
|
||||
File </B></span>dialog box find the file for importation. </p>
|
||||
|
||||
<p class="whs2">3. Click the <span style="font-weight: bold;"><B>OK
|
||||
</B></span>button.</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2"><img src="../pics/meshimportmesh.png" x-maintain-ratio="TRUE" width="437px" height="283px" border="0" class="img_whs3"> </p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class=TODO>To export a mesh:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs2">1. Select the object you wish to export.</p>
|
||||
|
||||
<p class="whs2">2. From the <span style="font-weight: bold;"><B>File</B></span>
|
||||
menu choose the <span style="font-weight: bold;"><B>Export</B></span> item, from
|
||||
its sub-menu select the format (MED, UNV) of the file which will contain
|
||||
your exported mesh..</p>
|
||||
|
||||
<p class="whs2">3. In the standard <span style="font-weight: bold;"><B>Search
|
||||
File </B></span><span>select a location for the exported file and enter its
|
||||
name.</span> </p>
|
||||
|
||||
<p class="whs2">4. Click the <span style="font-weight: bold;"><B>OK
|
||||
</B></span>button. </p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2"><img src="../pics/meshexportmesh.png" x-maintain-ratio="TRUE" width="436px" height="307px" border="0" class="img_whs4"></p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of an <a href="../constructing_meshes.htm#bookmark3">Export
|
||||
Mesh</a> operation. </p>
|
||||
|
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|
@ -1,137 +0,0 @@
|
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|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Length of edges</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
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|
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|
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|
||||
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|
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img_whs3 { border:none; width:27px; height:24px; border-style:none; }
|
||||
img_whs4 { border:none; border-style:none; width:450px; height:381px; float:none; }
|
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|
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<h1>Length 2D</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1">This quality control criterion consists of calculation
|
||||
of length of the edges combining the meshing elements (triangles and quadrangles)
|
||||
of your mesh. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To apply the Length 2D quality criterion to your mesh:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs2">1. Display your mesh in the viewer.</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls
|
||||
> Length 2D </B></span>or click <img src="../image34.gif" width="27px" height="24px" border="0" class="img_whs3"> button in the toolbar. Your
|
||||
mesh will be displayed in the viewer with its elements colored according
|
||||
to the applied mesh quality control criterion:</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2"><img src="../pics/length2d.png" x-maintain-ratio="TRUE" width="450px" height="381px" border="0" class="img_whs4"></p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../quality_controls.htm#bookmark4"> Length
|
||||
2D quality control</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
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|
@ -1,172 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Length from edges</title>
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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strNSS +="</style>";
|
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<h1>2D Meshing Hypotheses</h1>
|
||||
|
||||
<ul type="disc" class="whs1">
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs2"><a href="max._element_area_hypothesis.htm#max_element_area"><span
|
||||
style="font-weight: bold;"><B>Max Element Area</B></span></a></p></li>
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs2"><a href="max._element_area_hypothesis.htm#length_from_edges"><span
|
||||
style="font-weight: bold;"><B>Length from Edges</B></span></a></p></li>
|
||||
|
||||
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
|
||||
class=kadov-p><p class="whs2"><a href="max._element_area_hypothesis.htm#quadrangle preference" style="font-weight: bold;">Quadrangle
|
||||
Preference</a></p></li>
|
||||
</ul>
|
||||
|
||||
<h3><a name=max_element_area>Max Element Area </a></h3>
|
||||
|
||||
<p><span style="font-weight: bold;"><B>Max Element Area </B></span>hypothesis
|
||||
is applied for meshing of 2D faces composing your geometrical object.
|
||||
Definition of this hypothesis consists of setting the <span style="font-weight: bold;"><B>maximum
|
||||
area </B></span>of meshing elements (depending on the chosen meshing algorithm
|
||||
it can be <span style="font-weight: bold;"><B>triangles</B></span> or <span style="font-weight: bold;"><B>quadrangles</B></span>),
|
||||
which will compose the mesh of these 2D faces. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/a-maxelarea.png" x-maintain-ratio="TRUE" width="332px" height="212px" border="0" class="img_whs4"></p>
|
||||
|
||||
<p class="whs5"> </p>
|
||||
|
||||
<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark4">Maximum
|
||||
Element Area hypothesis</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/max_el_area.png" x-maintain-ratio="TRUE" width="455px" height="385px" border="0" class="img_whs7"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<h3><a name=length_from_edges>Length from Edges</a></h3>
|
||||
|
||||
<p><span style="font-weight: bold;"><B>Length from edges</B></span> hypothesis
|
||||
builds 2D mesh segments having a length calculated as an average edge
|
||||
length for a given wire. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark6">Length
|
||||
from Edges hypothesis</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<h3><a name="quadrangle preference">Quadrangle Preference</a></h3>
|
||||
|
||||
<p>This algorithm can be used only together with Quadrangle (Mapping) algorithm.
|
||||
It allows to build quadrangular meshes even if the number of nodes at
|
||||
the opposite edges of a meshed face is not equal, otherwise this mesh
|
||||
will contain some triangular elements.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<script type="text/javascript" language="javascript1.2">
|
||||
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|
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if (window.writeIntopicBar)
|
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|
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|
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</html>
|
@ -1,122 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Non conform mesh allowed hypothesis</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
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<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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<h1>Max Element Volume hypothesis</h1>
|
||||
|
||||
<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"></B></span> <span style="font-weight: bold;"><B>Max
|
||||
Element Area </B></span>hypothesis is applied for meshing of 3D objects composing
|
||||
your geometrical object. Definition of this hypothesis consists of setting
|
||||
the <span style="font-weight: bold;"><B>maximum volume </B></span>of 3D meshing
|
||||
elements (depending on the chosen meshing algorithm it can be <span style="font-weight: bold;"><B>hexahedrons
|
||||
</B></span>or <span style="font-weight: bold;"><B>tetrahedrons</B></span>), which
|
||||
will compose the mesh of these 3D objects. </p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs2"><img src="../pics/a-maxelvolume.png" x-maintain-ratio="TRUE" width="332px" height="212px" border="0" class="img_whs3"></p>
|
||||
|
||||
<p class="whs4"> </p>
|
||||
|
||||
<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark5">Maximum
|
||||
Element Volume hypothesis</a> operation. </p>
|
||||
|
||||
<p> </p>
|
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|
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|
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|
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|
||||
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|
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|
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|
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<title>Merging nodes</title>
|
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<h1>Merging nodes</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This functionality allows user to detect groups of coincident
|
||||
nodes with desirable tolerance, edit these groups and merge.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To merge nodes of your mesh:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs2">1. From the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>choose <span style="font-weight: bold;"><B>Transformation </B></span>and
|
||||
from its
|
||||
sub-menu select the <span style="font-weight: bold;"><B>Merge nodes </B></span>item.
|
||||
The following dialog box shall appear:</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs2"><img src="../pics/mergenodes.png" x-maintain-ratio="TRUE" width="420px" height="507px" border="0" class="img_whs3"></p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<ul type="disc" class="whs4">
|
||||
|
||||
<li class=kadov-p><p class="whs2"><span style="font-weight: bold;"><B>Name</B></span>
|
||||
is the name of the mesh whose nodes will be merged.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs2"><span style="font-weight: bold;"><B>Tolerance</B></span>
|
||||
is a maximum distance between nodes sufficient for merging.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs5"><span style="font-weight: bold;"><B>Detect</B></span>
|
||||
button generates the list of coincident nodes for the given <span style="font-weight: bold;"><B>Tolerance</B></span>.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs2"><span style="font-weight: bold;"><B>Coincident
|
||||
nodes</B></span> is a list of groupes of nodes for merging. All nodes of each
|
||||
group will form one after the operation. </p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs5"><span style="font-weight: bold;"><B>Remove</B></span>
|
||||
button deletes the selected group from the list.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs5"><span style="font-weight: bold;"><B>Add</B></span>
|
||||
button adds to the list a group of nodes selected in the viewer with pressed
|
||||
"Shift" key.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs5"><span style="font-weight: bold;"><B>Select
|
||||
all</B></span> checkbox selects all groups.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs6">Edit
|
||||
selected group<span style="font-weight: normal;"> list</span> <span style="font-weight: normal;">allows
|
||||
editing the selected group:</span></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs5"><img src="../pics/add.gif" x-maintain-ratio="TRUE" width="37px" height="28px" border="0" class="img_whs7"> adds
|
||||
to the group the node selected in the viewer.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs5"><img src="../pics/remove.gif" x-maintain-ratio="TRUE" width="38px" height="30px" border="0" class="img_whs8"> removes
|
||||
from the group the selected node.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs5"><img src="../pics/sort.gif" x-maintain-ratio="TRUE" width="82px" height="27px" border="0" class="img_whs9"> moves
|
||||
the selected node to the first position in the group. This means that
|
||||
all other nodes will be merged into this one. </p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs5"> </p>
|
||||
|
||||
<p class="whs5">To confirm your choice click <span style="font-weight: bold;"><B>OK</B></span>
|
||||
or <span style="font-weight: bold;"><B>Apply</B></span> button.</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2"><img src="../pics/merging_nodes1.png" x-maintain-ratio="TRUE" width="341px" height="375px" border="0" class="img_whs10"> <img src="../pics/merging_nodes2.png" x-maintain-ratio="TRUE" width="347px" height="376px" border="0" class="img_whs11"></p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark3">Merge
|
||||
Nodes</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
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|
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|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Minimum angle</title>
|
||||
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|
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|
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|
||||
<h1>Minimum angle</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Minimum angle</B></span>
|
||||
mesh quality criterion consists of calculation of the minimum value of
|
||||
angle between two adjacent sides of a 2D meshing element (triangle or
|
||||
quadrangle). </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To apply the Minimum angle quality criterion to your mesh:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs2">1. Display your mesh in the viewer.</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls
|
||||
> Minimum angle </B></span>or click <img src="../image38.gif" width="24px" height="24px" border="0" class="img_whs3"> button. Your mesh will
|
||||
be displayed in the viewer with its elements colored according to the
|
||||
applied mesh quality control criterion:</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2"><img src="../image92.jpg" width="443px" height="254px" border="0" class="img_whs4"></p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../quality_controls.htm#bookmark9">Minimum
|
||||
Angle quality control</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
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<script type="text/javascript" language="javascript1.2">
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|
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|
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<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
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|
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<html>
|
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|
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<head>
|
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<title>Non conform mesh allowed hypothesis</title>
|
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<meta http-equiv="content-type" content="text/html; charset=windows-1252">
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|
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|
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|
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<h1>Additional Hypotheses</h1>
|
||||
|
||||
<p><span style="font-weight: bold;"><B>Additional Hypotheses</B></span> can be
|
||||
applied as a supplement to the main hypotheses, introducing additional
|
||||
concepts to mesh creation.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p>To define an <span style="font-weight: bold;"><B>Additional Hypothesis</B></span>
|
||||
simply select it in <span style="font-weight: bold;"><B>Create Mesh</B></span>
|
||||
menu. These hypotheses are actually changes in the rules of mesh creation
|
||||
and as such don't possess adjustable values. </p>
|
||||
|
||||
<h3>Non Conform mesh allowed hypothesis</h3>
|
||||
|
||||
<p><span style="font-weight: bold;"><B>Non Conform mesh allowed</B></span> hypothesis
|
||||
allows to generate non-conform meshes (that is, meshes having some edges
|
||||
ending on an edge or face of adjacent elements). </p>
|
||||
|
||||
<h3>Quadratic Mesh</h3>
|
||||
|
||||
<p>Quadratic Mesh hypothesis allows to build a quadratic mesh (whose edges
|
||||
are not straight but broken lines and can be defined by three points:
|
||||
first, middle and last) instead of an ordinary one. </p>
|
||||
|
||||
<h3>Propagation of 1D Hypothesis on opposite edges</h3>
|
||||
|
||||
<p><span style="font-weight: bold;"><B>Propagation of 1D Hypothesis on opposite
|
||||
edges </B></span>allows to propagate a hypothesis onto an opposite edge. If
|
||||
a local hypothesis and propagation are defined on an edge of a quadrangular
|
||||
face, the opposite edge will have the same hypothesis, unless another
|
||||
hypothesis has been locally defined on the opposite edge.</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark7">Propagation
|
||||
hypothesis</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<script type="text/javascript" language="javascript1.2">
|
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</script>
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</body>
|
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</html>
|
@ -1,147 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Reassigning hypotheses and algorithms</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
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<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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|
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|
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|
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<h1>Editing Meshes</h1>
|
||||
|
||||
<p>After you have created a mesh or submesh with definite applied hypotheses
|
||||
and algorithms you can edit your mesh by <span style="font-weight: bold;"><B>assigning</B></span>
|
||||
new hypotheses and algorithms or <span style="font-weight: bold;"><B>unassigning
|
||||
</B></span>the applied hypotheses and algorithms. The editing proceeds in
|
||||
the same way as <span style="font-weight: bold;"><B>Mesh Creation</B></span>.
|
||||
</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO
|
||||
style="margin-left: 40px;"><img src="../pics/createmesh-inv3.png" x-maintain-ratio="TRUE" width="370px" height="296px" border="0" class="img_whs1"></p>
|
||||
|
||||
<p>You can also change values for the current hypothesis by clicking the
|
||||
<img src="../image122.gif" width="30px" height="29px" border="0" class="img_whs2"> button. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p>See how a mesh constructed on one and the same geometrical object changes
|
||||
if we apply different algorithms to it. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/edit_mesh1.png" x-maintain-ratio="TRUE" width="386px" height="336px" border="0" class="img_whs4"> <img src="../pics/edit_mesh_remove_hyp.png" x-maintain-ratio="TRUE" width="386px" height="338px" border="0" class="img_whs5"></p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p class="whs7"><img src="../pics/edit_mesh_change_value_hyp.png" x-maintain-ratio="TRUE" width="388px" height="341px" border="0" class="img_whs8"></p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of an <a href="../constructing_meshes.htm#bookmark2">Edit
|
||||
Mesh</a> operation. </p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p> </p>
|
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|
@ -1,246 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Removing nodes and elements</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
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|
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|
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ul.whs1 { list-style:disc; }
|
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p.whs2 { margin-left:40px; font-weight:bold; }
|
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|
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img_whs4 { border:none; width:27px; height:25px; border-style:none; }
|
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|
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p.whs6 { margin-left:0px; }
|
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|
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table.whs8 { x-cell-content-align:top; width:100%; border-spacing:0px; }
|
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|
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|
||||
<h1>Removing nodes and elements</h1>
|
||||
|
||||
<p>In MESH you can remove nodes and all types of cells of your mesh. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ul type="disc" class="whs1">
|
||||
|
||||
<li class=kadov-p><p class="whs2"><a
|
||||
href="#remove_a_node"
|
||||
style="font-weight: bold;"><span style="font-weight: bold;"><B>Nodes</a>
|
||||
</B></span></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs2"><a
|
||||
href="#remove_an_element"
|
||||
style="font-weight: bold;">Elements</a></p></li>
|
||||
</ul>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO><a name=remove_a_node>To remove a node:</a></p>
|
||||
|
||||
<p class=TODO
|
||||
style="margin-left: 40px;"> </p>
|
||||
|
||||
<p class="whs3">1. Select your mesh in the Object Browser
|
||||
or in the 3D viewer.</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">2. From the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>menu choose <span style="font-weight: bold;"><B>Remove </B></span>and
|
||||
from the associated submenu select the <span style="font-weight: bold;"><B>Remove
|
||||
nodes</B></span>, or just click <img src="../image88.gif" width="27px" height="25px" border="0" class="img_whs4"> icon in the toolbar. The
|
||||
following dialog box will appear:</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/removenodes.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs5"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">In this dialog box you can specify one or
|
||||
several nodes (with pressed Shift button) by choosing them in the 3D viewer.</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">3. Click <span style="font-weight: bold;"><B>OK
|
||||
</B></span>or <span style="font-weight: bold;"><B>Apply </B></span> to
|
||||
confirm deletion of the specified nodes.</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs6"><img src="../note1.gif" x-maintain-ratio="TRUE" width="36px" height="38px" border="0" class="img_whs7">Be careful while removing
|
||||
nodes because if you remove a definite node of your mesh all adjacent
|
||||
elements will be also deleted.</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<table x-use-null-cells cellspacing="0" width="100%" class="whs8">
|
||||
<col class="whs9">
|
||||
<col class="whs10">
|
||||
|
||||
<tr valign="top" class="whs11">
|
||||
<td width="31.569%" class="whs12">
|
||||
<p><img src="../pics/remove_nodes1.png" x-maintain-ratio="TRUE" width="245px" height="289px" border="0" class="img_whs13"></td>
|
||||
<td width="68.431%" class="whs14">
|
||||
<p><img src="../pics/remove_nodes2.png" x-maintain-ratio="TRUE" width="252px" height="288px" border="0" class="img_whs15"></td></tr>
|
||||
</table>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO><a name=remove_an_element>To remove an element:</a></p>
|
||||
|
||||
<p class=TODO
|
||||
style="margin-left: 40px;"> </p>
|
||||
|
||||
<p class="whs3">1. Select your mesh in the Object Browser
|
||||
or in the 3D viewer.</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">2. From the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>menu choose <span style="font-weight: bold;"><B>Remove </B></span>and
|
||||
from the associated submenu select the <span style="font-weight: bold;"><B>Remove
|
||||
elements</B></span>, or just click <img src="../image88.gif" width="27px" height="25px" border="0" class="img_whs4"> icon in the toolbar. The
|
||||
following dialog box will appear:</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/removeelements.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs5"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">In this dialog box you can specify one or
|
||||
several elements of your mesh (with pressed Shift button) by choosing
|
||||
them in the 3D viewer.</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">3. Click <span style="font-weight: bold;"><B>OK
|
||||
</B></span>or <span style="font-weight: bold;"><B>Apply </B></span> to
|
||||
confirm deletion of the specified elements.</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<table x-use-null-cells cellspacing="0" width="55.882%" class="whs16">
|
||||
<col class="whs17">
|
||||
<col class="whs18">
|
||||
|
||||
<tr valign="top" class="whs11">
|
||||
<td width="47.72%" class="whs19">
|
||||
<p><img src="../pics/remove_elements1.png" x-maintain-ratio="TRUE" width="219px" height="210px" border="0" class="img_whs20"></td>
|
||||
<td width="52.28%" class="whs21">
|
||||
<p><img src="../pics/remove_elements2.png" x-maintain-ratio="TRUE" width="240px" height="209px" border="0" class="img_whs22"></td></tr>
|
||||
</table>
|
||||
|
||||
<p class="whs6"> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark1">Removing
|
||||
Nodes and Elements</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<script type="text/javascript" language="javascript1.2">
|
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|
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|
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|
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|
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|
||||
</html>
|
@ -1,176 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Renumbering nodes and elements</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
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<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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|
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<style type="text/css">
|
||||
<!--
|
||||
ul.whs1 { list-style:disc; }
|
||||
p.whs2 { margin-left:40px; font-weight:bold; }
|
||||
p.whs3 { margin-left:40px; }
|
||||
img_whs4 { border:none; width:29px; height:23px; border-style:none; }
|
||||
img_whs5 { border:none; width:332px; height:231px; float:none; border-style:none; }
|
||||
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|
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|
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|
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|
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|
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|
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<h1>Renumbering nodes and elements</h1>
|
||||
|
||||
<p>In MESH you can renumber the nodes and elements of your mesh.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ul type="disc" class="whs1">
|
||||
|
||||
<li class=kadov-p><p class="whs2"><a
|
||||
href="#renumber_nodes">Nodes</a> </p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs2"><a
|
||||
href="#renumber_elements"
|
||||
style="font-weight: bold;">Elements</a></p></li>
|
||||
</ul>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO><a name=renumber_nodes>To renumber the nodes of your mesh:</a></p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs3">1. In the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>menu select <span style="font-weight: bold;"><B>Renumbering </B></span>submenu
|
||||
and choose the <span style="font-weight: bold;"><B>Nodes </B></span>item or click
|
||||
<img src="../image63.gif" width="29px" height="23px" border="0" class="img_whs4"> button in the toolbar. The following dialog box will
|
||||
appear: </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/renumbernodes.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs5"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">2. Fill the <span style="font-weight: bold;"><B>Mesh
|
||||
</B></span>field by selecting your mesh in the Object Browser or in the 3D
|
||||
viewer.</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">3. Click the <span style="font-weight: bold;"><B>Apply
|
||||
</B></span><span>or </span><span style="font-weight: bold;"><B>OK </B></span><span>button
|
||||
to perform the operation.</span></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class=TODO><a name=renumber_elements>To renumber the elements of your
|
||||
mesh:</a></p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs3">1. In the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>menu select <span style="font-weight: bold;"><B>Renumbering </B></span>submenu
|
||||
and choose the <span style="font-weight: bold;"><B>Elements </B></span>item or
|
||||
click <img src="../image64.gif" width="26px" height="25px" border="0" class="img_whs6"> button in the toolbar. The following dialog box will
|
||||
appear: </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/renumberelements.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs5"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">2. Fill the <span style="font-weight: bold;"><B>Mesh
|
||||
</B></span>field by selecting your mesh in the Object Browser or in the 3D
|
||||
viewer.</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">3. Click the <span style="font-weight: bold;"><B>Apply
|
||||
</B></span><span>or </span><span style="font-weight: bold;"><B>OK </B></span><span>button
|
||||
to perform the operation.</span></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark2">Renumbering
|
||||
Nodes and Elements</a><a href="../modifying_meshes.htm#bookmark8"> </a>operation.
|
||||
</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<script type="text/javascript" language="javascript1.2">
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|
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</html>
|
@ -1,142 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Rotation</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
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</script>
|
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<style type="text/css">
|
||||
<!--
|
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p.whs1 { margin-left:40px; }
|
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img_whs2 { border:none; width:390px; height:411px; float:none; border-style:none; }
|
||||
ul.whs3 { list-style:disc; }
|
||||
img_whs4 { border:none; float:none; width:418px; height:332px; }
|
||||
img_whs5 { border:none; width:443px; height:331px; float:none; }
|
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|
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|
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onresize = reDo;
|
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|
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onerror = null;
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</script>
|
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|
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</script>
|
||||
<h1>Rotation</h1>
|
||||
|
||||
<p>This geometrical operation allows to rotate in space your mesh or some
|
||||
of its elements.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO> To
|
||||
rotate your mesh:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs1">From the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>choose <span style="font-weight: bold;"><B>Transformation </B></span>and
|
||||
from its
|
||||
sub-menu select the <span style="font-weight: bold;"><B>Rotation </B></span>item.
|
||||
The following dialog box shall appear:</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1"><img src="../pics/rotation.png" x-maintain-ratio="TRUE" width="390px" height="411px" border="0" class="img_whs2"></p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">In this dialog box you can specify the elements
|
||||
which should be rotated and the rotation parameters:</p>
|
||||
|
||||
<ul type="disc" class="whs3">
|
||||
|
||||
<li class=kadov-p><p class="whs1"><span style="font-weight: bold;"><B>Axis:</B></span>
|
||||
point and vector</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1"><span style="font-weight: bold;"><B>Angle
|
||||
</B></span>of rotation </p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1"><span style="font-weight: bold;"><B>Create a
|
||||
copy </B></span>radio button allows to copy the rotated object.</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark1">Rotation</a>
|
||||
operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p><img src="../pics/rotation1.png" x-maintain-ratio="TRUE" width="418px" height="332px" border="0" class="img_whs4"> <img src="../pics/rotation2.png" x-maintain-ratio="TRUE" width="443px" height="331px" border="0" class="img_whs5"></p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<script type="text/javascript" language="javascript1.2">
|
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|
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if (window.writeIntopicBar)
|
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writeIntopicBar(0);
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//-->
|
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</script>
|
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</body>
|
||||
</html>
|
@ -1,111 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Running SMESH module</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
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<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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|
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|
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|
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<style type="text/css">
|
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<!--
|
||||
img_whs1 { border:none; width:29px; height:28px; border-style:none; }
|
||||
p.whs2 { font-family:'Times New Roman' , serif; }
|
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p.whs3 { margin-left:40px; }
|
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img_whs4 { border:none; border-style:none; width:685px; height:398px; float:none; }
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</style><script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
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|
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|
||||
<h1>Running MESH module</h1>
|
||||
|
||||
<p class=TODO
|
||||
style="font-style: normal;
|
||||
font-weight: normal;
|
||||
font-family: 'Times New Roman', serif;">To start MESH <span
|
||||
class=glossterm>module</span> in SALOME click <img src="../image25.jpg" width="29px" height="28px" border="0" class="img_whs1"> icon in the
|
||||
bottom toolbar or select <span style="font-weight: bold;"><B>MESH</B></span>
|
||||
from the
|
||||
Choose box:<span style="margin-left: 40px;"> </span></p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2">The desktop of the SALOME
|
||||
platform will be updated with additional toolbars and menus related to
|
||||
the <span style="font-weight: bold;"><B>MESH</B></span> component . </p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs3"><img src="../pics/a-viewgeneral.png" x-maintain-ratio="TRUE" width="685px" height="398px" border="0" class="img_whs4"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
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|
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|
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</body>
|
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</html>
|
@ -1,342 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Sewing meshes</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
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<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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<style type="text/css">
|
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|
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|
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|
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p.whs3 { font-weight:bold; }
|
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p.whs4 { margin-left:40px; }
|
||||
img_whs5 { border:none; width:332px; height:548px; border-style:none; float:right; }
|
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img_whs6 { border:none; width:612px; height:225px; border-style:none; }
|
||||
img_whs7 { border:none; width:581px; height:218px; border-style:none; float:left; }
|
||||
img_whs8 { border:none; width:600px; height:227px; border-style:none; }
|
||||
p.whs9 { margin-left:0px; }
|
||||
img_whs10 { border:none; width:620px; height:228px; border-style:none; }
|
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img_whs11 { border:none; width:304px; height:222px; border-style:none; }
|
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|
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|
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|
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|
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|
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|
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|
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|
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<h1>Sewing meshes</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In SMESH you can sew elements of different
|
||||
meshes. The current functionality allows you to sew:</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p class="whs3"><a href="#free bord">Free
|
||||
borders </a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><a href="#conform">Conform
|
||||
free borders</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><a href="#border to side">Border
|
||||
to side</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><a href="#side elements">Side
|
||||
elements</a></p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class=TODO>To sew elements of different meshes:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs4">1. From the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>menu choose the <span style="font-weight: bold;"><B>Transformation
|
||||
</B></span>item and from
|
||||
its sub-menu select the <span style="font-weight: bold;"><B>Sewing </B></span>item.
|
||||
</p>
|
||||
|
||||
<p class="whs4">2. Check in the dialog box one of the radio
|
||||
buttons corresponding to the type of sewing operation you would like to
|
||||
perform. </p>
|
||||
|
||||
<p class="whs4">3. Fill the other fields available in the
|
||||
dialog box</p>
|
||||
|
||||
<p class="whs4">4. Click the <span style="font-weight: bold;"><B>OK
|
||||
</B></span><span>or </span><span style="font-weight: bold;"><B>Apply </B></span>button
|
||||
to perform the operation of sewing. </p>
|
||||
|
||||
<h3><a name="free bord"></a>Sew free borders<img src="../pics/sewing1.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
|
||||
|
||||
<p>This functionality allows you to unite two free borders of a 2D mesh.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p>For sewing free borders you should define three points on each border:
|
||||
first, second and the last node: </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p> the
|
||||
first node specifies beginning of the border ;</p></li>
|
||||
|
||||
<li class=kadov-p><p> the
|
||||
second node specifies the part of the border which should be considered
|
||||
(as far as the free border usually forms a closed contour);</p></li>
|
||||
|
||||
<li class=kadov-p><p> the
|
||||
last node specifies the end of the border.</p></li>
|
||||
</ul>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p>You can select these nodes in the 3D viewer or define by its id.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p>The first and the second nodes should belong to the same link of a face.
|
||||
The second and the last nodes of a border can be the same. The first and
|
||||
the last nodes of two borders can be the same. The corresponding end nodes
|
||||
of two borders will be merged. Intermediate nodes of two borders will
|
||||
be either merged or inserted into faces of the opposite border.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p>The sewing algorithm is as follows:</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs4">1. The parameter (U) of each node within
|
||||
a border is computed. So that the first node has U=0.0, the last node
|
||||
has U=1.0, for the rest nodes 0.0 < U < 1.0;</p>
|
||||
|
||||
<p class="whs4">2. Compare node parameters of the two borders.
|
||||
If two nodes of the opposite borders have close parameters, they are merged,
|
||||
i.e. a node of the first border is replaced in all elements by a node
|
||||
of the second border. If a node has no node with a close parameter in
|
||||
the opposite border, it is inserted into an edge of element of the opposite
|
||||
border, an element is split. Two nodes are considered close enough to
|
||||
merge, if difference of their parameters is less than one fifth of minimum
|
||||
length of adjacent face edges on the borders.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs4"><img src="../image22.jpg" width="612px" height="225px" border="0" class="img_whs6"></p>
|
||||
|
||||
<p class="whs4"> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark4">Sew
|
||||
Free Borders</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs4"> </p>
|
||||
|
||||
<h3><a name=conform></a>Sew conform free borders<img src="../pics/sewing2.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
|
||||
|
||||
<p>This functionality can be used to unite two free borders of a 2D mesh.
|
||||
</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p>The borders of meshes for sewing are defined as for "Sew free borders"
|
||||
except that the second free border is not limited and can be defined by
|
||||
the first and the second nodes only. The first nodes of two borders can
|
||||
be the same.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p>The algorithm is following: counting nodes starting at the first ones,
|
||||
the n-th node of the first border is merged with the n-th node of the
|
||||
other border, until the end of either of borders. Nodes of the first border
|
||||
are replaced in all elements with corresponding nodes of the second border.</p>
|
||||
|
||||
<p>For sewing conform free borders you should define three points on the
|
||||
first border and two points on the second one. User can select these nodes
|
||||
in 3D viewer or define node by its id.<img src="../image23.jpg" width="581px" height="218px" align="left" border="0" class="img_whs7"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<h3> </h3>
|
||||
|
||||
<h3> </h3>
|
||||
|
||||
<h3> </h3>
|
||||
|
||||
<h3> </h3>
|
||||
|
||||
<h3> </h3>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark5">Sew
|
||||
Conform Free Borders</a> operation. </p>
|
||||
|
||||
<h3> </h3>
|
||||
|
||||
<h3> </h3>
|
||||
|
||||
<h3><a name="border to side"></a>Sew border to side<img src="../pics/sewing3.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
|
||||
|
||||
<p>"Sew border to side" is intended to sew a free border to a
|
||||
mesh surface.</p>
|
||||
|
||||
<p>The free border is defined as for "Sewing of free borders".
|
||||
The place where to sew the border is defined by two nodes, between which
|
||||
the border faces are placed, so that the first border node is merged with
|
||||
the first node on the side and the last node of the border is merged with
|
||||
the second specified node on the side.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs4"> </p>
|
||||
|
||||
<p>The algorithm is following.</p>
|
||||
|
||||
<p>1. Find a sequence of linked nodes on the side such that the found links
|
||||
to be most co-directed with the links of the free border.</p>
|
||||
|
||||
<p>2. Sew two sequences of nodes using algorithm of "Sewing of free
|
||||
berders".</p>
|
||||
|
||||
<p>For sewing border to side you should define three points on the border
|
||||
and two points on the side. User can select these nodes in 3D viewer or
|
||||
define node by its id.</p>
|
||||
|
||||
<p><img src="../image30.jpg" width="600px" height="227px" border="0" class="img_whs8"></p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark6">Sew
|
||||
Border to Side</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<h3> </h3>
|
||||
|
||||
<h3><a name="side elements"></a>Sew side elements<img src="../pics/sewing4.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
|
||||
|
||||
<p class="whs9">This operation is intended to unite two mesh
|
||||
surfaces.</p>
|
||||
|
||||
<p class="whs9"> </p>
|
||||
|
||||
<p>Surfaces may be defined by either 2d or 3d elements. The number of given
|
||||
elements of the sides must be the same. The sets of given elements must
|
||||
be topologically equal, i.e. each node of one element set must have a
|
||||
corresponding node in the other element set and corresponding nodes must
|
||||
be equally linked. If there are 3d elements in a set, only their free
|
||||
faces must obey to that rule.</p>
|
||||
|
||||
<p>Two corresponding nodes on each side must be specified. They must belong
|
||||
to one element and must be located on an element set boundary.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p>Sewing algorithm finds and merges the corresponding nodes starting from
|
||||
the specified ones.</p>
|
||||
|
||||
<p><img src="../image31.jpg" width="620px" height="228px" border="0" class="img_whs10"></p>
|
||||
|
||||
<p class="whs4"><img src="../image32.jpg" width="304px" height="222px" border="0" class="img_whs11"></p>
|
||||
|
||||
<p>For sewing side elements you should define elements for sewing and two
|
||||
nodes for merging on the each side. User can select these elements and
|
||||
nodes in 3D viewer or define them by its id.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p><span style="font-weight: bold;"><B>See Also</B></span> a sample TUI Script
|
||||
of a <a href="../transforming_meshes.htm#bookmark7">Sew Side Elements</a>
|
||||
operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<script type="text/javascript" language="javascript1.2">
|
||||
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|
||||
if (window.writeIntopicBar)
|
||||
writeIntopicBar(0);
|
||||
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|
||||
</script>
|
||||
</body>
|
||||
</html>
|
@ -1,141 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Skew</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
||||
<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
|
||||
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|
||||
//-->
|
||||
</script>
|
||||
<style type="text/css">
|
||||
<!--
|
||||
img_whs1 { border:none; width:30px; height:30px; float:none; border-style:none; }
|
||||
p.whs2 { margin-left:40px; }
|
||||
img_whs3 { border:none; width:453px; height:411px; border-style:none; }
|
||||
img_whs4 { border:none; width:24px; height:23px; border-style:none; }
|
||||
img_whs5 { border:none; width:448px; height:323px; border-style:none; }
|
||||
p.whs6 { margin-left:0px; }
|
||||
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|
||||
</style><script type="text/javascript" language="JavaScript">
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||||
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|
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|
||||
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|
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|
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|
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|
||||
<h1>Skew</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Skew</B></span> mesh quality
|
||||
criterion reflects the angle between the lines that join opposite sides
|
||||
of the element. SKEW is
|
||||
a maximum value of all skew angles. <span style="margin-left: 0px; text-indent: 48px;">This
|
||||
mesh quality criterion can be applied to elements composed of 4 and 3
|
||||
nodes (quadrangles and triangles)</span></p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs2"><img src="../image27.jpg" width="453px" height="411px" border="0" class="img_whs3"></p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class=TODO>To apply the Skew quality criterion to your mesh:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs2">1. Display your mesh in the viewer.</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls
|
||||
> Skew </B></span>or click <img src="../image40.gif" width="24px" height="23px" border="0" class="img_whs4"> button of the toolbar. Your mesh
|
||||
will be displayed in the viewer with its elements colored according to
|
||||
the applied mesh quality control criterion:</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2"><img src="../image93.jpg" width="448px" height="323px" border="0" class="img_whs5"></p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../quality_controls.htm#bookmark12">Skew
|
||||
quality control</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
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|
||||
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|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Smoothing</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
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<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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|
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<!--
|
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|
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|
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img_whs3 { border:none; width:24px; height:25px; border-style:none; }
|
||||
img_whs4 { border:none; width:332px; height:396px; float:none; border-style:none; }
|
||||
ul.whs5 { list-style:disc; }
|
||||
p.whs6 { margin-left:40px; font-weight:normal; }
|
||||
p.whs7 { font-weight:bold; }
|
||||
p.whs8 { margin-left:80px; }
|
||||
img_whs9 { border:none; width:527px; height:281px; border-style:none; }
|
||||
img_whs10 { border:none; float:none; width:353px; height:235px; border-style:none; }
|
||||
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|
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<h1>Smoothing</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> Smoothing is used to adjust the locations of element
|
||||
corners (nodes) to reduce distortions in these elements.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To apply smoothing to the elements of your mesh:</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs2">1. Display a mesh or a submesh in the 3D
|
||||
viewer.</p>
|
||||
|
||||
<p class="whs2">2. In the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>menu select the <span style="font-weight: bold;"><B>Smoothing </B></span>item
|
||||
or click <img src="../image84.gif" width="24px" height="25px" border="0" class="img_whs3"> button in the toolbar. The <span style="margin-left: 40px;">dialog
|
||||
box contains the following fields which should be specified:</span></p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs2"><img src="../pics/smoothing.png" x-maintain-ratio="TRUE" width="332px" height="396px" border="0" class="img_whs4"> </p>
|
||||
|
||||
<ul type="disc" class="whs5">
|
||||
|
||||
<li class=kadov-p><p class="whs6"><span
|
||||
style="font-weight: bold;"><B>Id Elements </B></span>field allows to specify
|
||||
the elements which should be smoothed by selecting them in the 3D viewer
|
||||
(lock <span style="font-weight: bold;"><B>Shift </B></span>button to select several
|
||||
elements).</p></li>
|
||||
|
||||
<ul type="disc" class="whs5">
|
||||
|
||||
<li class=kadov-p><p class="whs7">Select whole mesh,
|
||||
submesh or group - <span style="font-weight: normal;">smoothing is applied
|
||||
to the whole mesh or its part.</span></p></li>
|
||||
|
||||
<li class=kadov-p><p><span style="font-weight: bold;"><B>Fixed nodes
|
||||
ids</B></span>: some nodes keep their location during smoothing. If a mesh
|
||||
is built on a geometry shape, the nodes built on geometrical edges are
|
||||
always fixed. If smoothing is applied to a part of a mesh then the boundary
|
||||
nodes of an elements set are also fixed. Any other nodes may be additionally
|
||||
fixed.</p></li>
|
||||
|
||||
<li class=kadov-p><p><span style="font-weight: bold;"><B>Smoothing
|
||||
Method</B></span>:</p></li>
|
||||
|
||||
<ul type="disc" class="whs5">
|
||||
|
||||
<li class=kadov-p><p><span style="font-weight: bold;"><B>Laplacian</B></span>
|
||||
smoothing pulls a node toward the center of surrounding nodes directly
|
||||
connected to that node along an element edge. Centroidal smoothing pulls
|
||||
a node toward the element-area-weighted centroid of the surrounding elements.
|
||||
Typically, the Laplacian method will produce the mesh with the least element
|
||||
distortion. It is also the faster method. </p></li>
|
||||
|
||||
<li class=kadov-p><p><span style="font-weight: bold;"><B>Centroidal</B></span>
|
||||
smoothing usually produces a mesh that has more uniform element sizes.
|
||||
Both methods produce good results with "free" meshes.</p></li>
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs8"><img src="../image83.gif" width="527px" height="281px" border="0" class="img_whs9"></p>
|
||||
|
||||
<ul type="disc" class="whs5">
|
||||
|
||||
<li class=kadov-p><p class="whs6"><span
|
||||
style="font-weight: bold;"><B>Iteration limit: </B></span>both of the smoothing
|
||||
methods use an iterative procedure to converge toward a smoothed mesh.
|
||||
All nodes are smoothed according to one of the techniques shown above.
|
||||
Then the smoothing is reevaluated with the updated nodal locations. This
|
||||
process continues until the maximum number of iterations has been exceeded,
|
||||
or all elements has aspect ratio less or equal than the specified one.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs6"><span
|
||||
style="font-weight: bold;"><B>Max. aspect ratio</B></span>.</p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2">3. Click the <span style="font-weight: bold;"><B>Apply
|
||||
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm
|
||||
the operation.</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2"><img src="../pics/smoothing1.png" x-maintain-ratio="TRUE" width="353px" height="235px" border="0" class="img_whs10"> <img src="../pics/smoothing2.png" x-maintain-ratio="TRUE" width="351px" height="235px" border="0" class="img_whs11"></p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark8">Smoothing</a>
|
||||
operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<script type="text/javascript" language="javascript1.2">
|
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|
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if (window.writeIntopicBar)
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|
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|
@ -1,147 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Symmetry</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
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<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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|
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|
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<style type="text/css">
|
||||
<!--
|
||||
p.whs1 { margin-left:40px; }
|
||||
img_whs2 { border:none; width:384px; height:375px; float:none; border-style:none; }
|
||||
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</script>
|
||||
<h1>Symmetry</h1>
|
||||
|
||||
<p>This geometrical operation allows to perform a symmetrical copy of your
|
||||
mesh or some of its elements.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO> To
|
||||
apply symmetry to your mesh:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs1">From the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>choose <span style="font-weight: bold;"><B>Transformation </B></span>and
|
||||
from its
|
||||
sub-menu select the <span style="font-weight: bold;"><B>Symmetry </B></span>item.
|
||||
The following dialog box shall appear:</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1"><img src="../pics/symmetry1.png" x-maintain-ratio="TRUE" width="384px" height="375px" border="0" class="img_whs2"></p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1"><img src="../pics/symmetry2.png" x-maintain-ratio="TRUE" width="384px" height="385px" border="0" class="img_whs3"></p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1"><img src="../pics/symmetry3.png" x-maintain-ratio="TRUE" width="384px" height="385px" border="0" class="img_whs3"></p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">This operation has three options, you can
|
||||
symmetrically copy your mesh or some of its elements specifying: </p>
|
||||
|
||||
<ul type="disc" class="whs4">
|
||||
|
||||
<li class=kadov-p><p class="whs1">one point</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1">one axis (point and
|
||||
vector)</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1">one plane (point and
|
||||
normal)</p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1"><span style="font-weight: bold;"><B>Create a
|
||||
copy </B></span>radio button allows to keep the initial elements or mesh.</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark2">Symmetry</a>
|
||||
operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<script type="text/javascript" language="javascript1.2">
|
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|
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|
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|
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</body>
|
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</html>
|
@ -1,141 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Taper</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
||||
<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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|
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<style type="text/css">
|
||||
<!--
|
||||
img_whs1 { border:none; float:none; width:30px; height:30px; border-style:none; }
|
||||
img_whs2 { border:none; width:791px; height:170px; border-style:none; }
|
||||
p.whs3 { margin-left:40px; }
|
||||
img_whs4 { border:none; width:24px; height:23px; border-style:none; }
|
||||
img_whs5 { border:none; width:416px; height:316px; border-style:none; }
|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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</script>
|
||||
<h1>Taper</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"><span style="font-weight: bold;"><B>Taper</B></span> mesh quality
|
||||
criterion represents the ratio of the areas of two triangles separated
|
||||
by a diagonal. So it can be calculated only for elements consisting of
|
||||
4 nodes.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p><img src="../image25.gif" width="791px" height="170px" border="0" class="img_whs2"></p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class=TODO>To apply the Taper quality criterion to your mesh:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs3">1. Display your mesh in the viewer.</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3">2. Choose <span style="font-weight: bold;"><B>Controls
|
||||
> Taper </B></span>or click <img src="../image36.gif" width="24px" height="23px" border="0" class="img_whs4"> button in the toolbar. Your mesh
|
||||
will be displayed in the viewer with its elements colored according to
|
||||
the applied mesh quality control criterion:</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs3"><img src="../image90.jpg" width="416px" height="316px" border="0" class="img_whs5"></p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../quality_controls.htm#bookmark7">Taper
|
||||
quality control</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<script type="text/javascript" language="javascript1.2">
|
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</body>
|
||||
</html>
|
@ -1,137 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Translation</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
||||
<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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|
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//-->
|
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</script>
|
||||
<style type="text/css">
|
||||
<!--
|
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p.whs1 { margin-left:40px; }
|
||||
img_whs2 { border:none; border-style:none; width:393px; height:353px; float:none; }
|
||||
img_whs3 { border:none; width:393px; height:353px; float:none; border-style:none; }
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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</script>
|
||||
<h1>Translation</h1>
|
||||
|
||||
<p>This geometrical operation allows to translate in space your mesh or
|
||||
some of its elements.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO> To
|
||||
translate your mesh:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs1">From the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>choose <span style="font-weight: bold;"><B>Transformation </B></span>and
|
||||
from its
|
||||
sub-menu select the <span style="font-weight: bold;"><B>Translation </B></span>item.
|
||||
The following dialog box shall appear:</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1"><img src="../pics/translation1.png" x-maintain-ratio="TRUE" width="393px" height="353px" border="0" class="img_whs2"> <img src="../pics/translation2.png" x-maintain-ratio="TRUE" width="393px" height="353px" border="0" class="img_whs3"></p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">This operation has two options, you can translate
|
||||
in space your mesh or some of its elements specifying: </p>
|
||||
|
||||
<ul type="disc" class="whs4">
|
||||
|
||||
<li class=kadov-p><p class="whs1">two points (starting
|
||||
and ending)</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs1">one vector</p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs1">Toggle the corresponding checkbox to <span
|
||||
style="font-weight: bold;"><B>Select whole mesh, submesh or group.</B></span></p>
|
||||
|
||||
<p class="whs1"><span style="font-weight: bold;"><B>Create a
|
||||
copy </B></span>button allows to copy the translated object.</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark">Translation</a>
|
||||
operation. </p>
|
||||
|
||||
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|
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<title>Uniting a set of triangles</title>
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<h1>Uniting a set of triangles</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In contrast to <a href="uniting_two_triangles.htm">the
|
||||
previous operation</a> this one allows to unite at once many triangles
|
||||
if they have adjacent edges. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To union several triangles:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs2"><img src="../pics/a-unionoftriangles.png" x-maintain-ratio="TRUE" width="306px" height="450px" border="0" class="img_whs3"></p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2">1. Display a mesh or a submesh in the 3D
|
||||
viewer.</p>
|
||||
|
||||
<p class="whs2">2. In the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>menu select the <span style="font-weight: bold;"><B>Union of triangles
|
||||
</B></span>item or click <img src="../image80.gif" width="23px" height="24px" border="0" class="img_whs4"> button in the toolbar. The following
|
||||
dialog box will appear:</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ul type="disc" class="whs5">
|
||||
|
||||
<li class=kadov-p><p class="whs6"><span
|
||||
style="font-weight: bold;"><B>The main list </B></span>shall contain the triangles
|
||||
which will be united. You can click on an triangle in the 3D viewer and
|
||||
it will be highlighted. After that click the <span style="font-weight: bold;"><B>Add
|
||||
</B></span>button and the ID of this triangle will be added to the list. To
|
||||
remove a selected element or elements from the list click the <span style="font-weight: bold;"><B>Remove
|
||||
</B></span>button. The <span style="font-weight: bold;"><B>Sort </B></span>button
|
||||
allows to sort the list of IDs. The <span style="font-weight: bold;"><B>Set
|
||||
filter </B></span>button allows to apply a definite filter to selection of
|
||||
triangles.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs6"><span
|
||||
style="font-weight: bold;"><B>Apply to all </B></span>radio button allows to
|
||||
modify the orientation of all triangles of the currently displayed mesh
|
||||
or submesh.</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs6"><span
|
||||
style="font-weight: bold;"><B>Criterion</B></span> menu allows to apply the operation
|
||||
only to those object which meet the chosen criterion (from the list of
|
||||
Quality Controls, i.e. Skew, Warping, Minimum Angle, etc.)</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs6"><span
|
||||
style="font-weight: bold;"><B>Select from </B></span>set of fields allows to
|
||||
choose a submesh or an existing group whose triangle elements will be
|
||||
automatically added to the list.</p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2">3. Click the <span style="font-weight: bold;"><B>Apply
|
||||
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm
|
||||
the operation.</p>
|
||||
|
||||
<p class="whs7"> </p>
|
||||
|
||||
<p class="whs7"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> If some selected triangle
|
||||
elements have no adjacent edges with one of the others, the operation
|
||||
on these elements shall take no effect.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p><img src="../pics/uniting_a_set_of_triangles1.png" x-maintain-ratio="TRUE" width="286px" height="242px" border="0" class="img_whs8"> <img src="../pics/uniting_a_set_of_triangles2.png" x-maintain-ratio="TRUE" width="286px" height="242px" border="0" class="img_whs9"></p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark5">Uniting
|
||||
a Set of Triangles</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
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<script type="text/javascript" language="javascript1.2">
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</html>
|
@ -1,151 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Uniting two triangles</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
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<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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|
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|
||||
table.whs4 { x-cell-content-align:top; width:100%; border-spacing:0px; }
|
||||
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|
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|
||||
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|
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<h1>Uniting two triangles</h1>
|
||||
|
||||
<p> In MESH
|
||||
you can union two neighboring triangles (cells) by deletion of the common
|
||||
edge.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To unite two triangles:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs1">1. From the <span style="font-weight: bold;"><B>Modification
|
||||
</B></span>menu choose the <span style="font-weight: bold;"><B>Union of two triangles
|
||||
</B></span>item or click <img src="../image71.gif" width="23px" height="23px" border="0" class="img_whs2"> button in the toolbar. The following
|
||||
dialog box shall appear:</p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1"><img src="../pics/unionoftwotriangles.png" x-maintain-ratio="TRUE" width="306px" height="163px" border="0" class="img_whs3"></p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">2. Enter the ID of the required edge in the
|
||||
<span style="font-weight: bold;"><B>Edge </B></span> field
|
||||
or select this edge in the 3D viewer. </p>
|
||||
|
||||
<p class="whs1"> </p>
|
||||
|
||||
<p class="whs1">3. Click the <span style="font-weight: bold;"><B>Apply
|
||||
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button.</p>
|
||||
|
||||
<p class=TODO
|
||||
style="margin-left: 40px;"> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<table x-use-null-cells cellspacing="0" width="100%" class="whs4">
|
||||
<col class="whs5">
|
||||
<col class="whs6">
|
||||
|
||||
<tr valign="top" class="whs7">
|
||||
<td width="37.647%" class="whs8">
|
||||
<p><img src="../pics/uniting_two_triangles1.png" x-maintain-ratio="TRUE" width="297px" height="204px" border="0" class="img_whs9"></td>
|
||||
<td width="62.353%" class="whs10">
|
||||
<p><img src="../pics/uniting_two_triangles2.png" x-maintain-ratio="TRUE" width="318px" height="206px" border="0" class="img_whs11"></td></tr>
|
||||
</table>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark5">Uniting
|
||||
Two Triangles</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
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@ -1,315 +0,0 @@
|
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<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Using operations on groups</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
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|
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|
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||||
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|
||||
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<h1>Using operations on groups</h1>
|
||||
|
||||
<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> </B></span>In MESH you can
|
||||
perform some Boolean operations on groups, which belong to one and the
|
||||
same mesh.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ul type="disc" class="whs2">
|
||||
|
||||
<li class=kadov-p><p class="whs3"><a href="#Union">Union</a>
|
||||
</p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><a href="#Intersection">Intersection</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs3"><a href="#Cut">Cut</a></p></li>
|
||||
</ul>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<h3><a name=Union></a>Union of two groups</h3>
|
||||
|
||||
<p>This operation allows to create a new group in such a way that all mesh
|
||||
elements that are present in the initial groups will be added to the new
|
||||
one.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To union two groups:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs4">1. In the <span style="font-weight: bold;"><B>Mesh
|
||||
</B></span>menu select the <span style="font-weight: bold;"><B>Union Groups </B></span>item.
|
||||
The following dialog box will appear:</p>
|
||||
|
||||
<p class="whs4"> </p>
|
||||
|
||||
<table x-use-null-cells cellspacing="0" width="100%" class="whs5">
|
||||
<col class="whs6">
|
||||
<col class="whs7">
|
||||
|
||||
<tr valign="top" class="whs8">
|
||||
<td width="32.6%" class="whs9">
|
||||
<p><img src="../pics/uniongroups.png" x-maintain-ratio="TRUE" width="306px" height="253px" border="0" class="img_whs10"></td>
|
||||
<td width="67.4%" class="whs11">
|
||||
<p><img src="../image133.gif" width="134px" height="151px" border="0" class="img_whs12"> <img src="../image134.gif" width="136px" height="151px" border="0" class="img_whs13"> <img src="../image135.gif" width="133px" height="159px" border="0" class="img_whs14"></p>
|
||||
<p> Group1
|
||||
Group2
|
||||
Group12</p>
|
||||
<p> </p>
|
||||
<p>For example, we have two groups Group1 and Group2. </p>
|
||||
<p>The result of their <span style="font-weight: bold;"><B>Union</B></span> will
|
||||
be Group12 </td></tr>
|
||||
</table>
|
||||
|
||||
<p class="whs4"> </p>
|
||||
|
||||
<p> <span style="margin-left: 40px;">In
|
||||
this dialog box you should specify the name</span><span style="margin-left: 40px; font-weight: bold;">
|
||||
<B></B></span><span style="margin-left: 40px;">of the resulting group and two
|
||||
groups which will be united.</span></p>
|
||||
|
||||
<p class="whs4"> </p>
|
||||
|
||||
<p class="whs4">2. Click the <span style="font-weight: bold;"><B>Ok
|
||||
</B></span>or <span style="font-weight: bold;"><B> Apply
|
||||
</B></span>button to confirm creation of the group. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs15"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../grouping_elements.htm#bookmark2">Union
|
||||
of two Groups</a> operation. </p>
|
||||
|
||||
<p class="whs15"> </p>
|
||||
|
||||
<p class="whs15"> </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<h3><a name=Intersection></a>Intersection of two groups</h3>
|
||||
|
||||
<p>This operation allows to create a new group in such a way that all mesh
|
||||
elements that are present in both initial groups are added to the new
|
||||
one.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To intersect two groups:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs4">1. In the <span style="font-weight: bold;"><B>Mesh
|
||||
</B></span>menu select the <span style="font-weight: bold;"><B>Intersect Groups
|
||||
</B></span>item. The following dialog box will appear:</p>
|
||||
|
||||
<p class="whs4"> </p>
|
||||
|
||||
<table x-use-null-cells cellspacing="0" width="100%" class="whs5">
|
||||
<col class="whs16">
|
||||
<col class="whs17">
|
||||
|
||||
<tr valign="top" class="whs8">
|
||||
<td width="32.796%" class="whs18">
|
||||
<p><img src="../pics/intersectgroups.png" x-maintain-ratio="TRUE" width="306px" height="253px" border="0" class="img_whs10"></td>
|
||||
<td width="67.204%" class="whs19">
|
||||
<p><img src="../image133.gif" width="134px" height="151px" border="0" class="img_whs12"> <img src="../image134.gif" width="136px" height="151px" border="0" class="img_whs13"><img src="../image136.gif" width="141px" height="157px" border="0" class="img_whs20"></p>
|
||||
<p> Group1
|
||||
Group2
|
||||
Group12a</p>
|
||||
<p> </p>
|
||||
<p>For example, we have two groups Group1 and Group2. </p>
|
||||
<p>The result of their <span style="font-weight: bold;"><B>Intersection</B></span>
|
||||
will be Group12a </td></tr>
|
||||
</table>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs15">In this dialog box you should specify the
|
||||
name<span style="font-weight: bold;"> <B></B></span>of the resulting group and
|
||||
two groups which will be intersected.</p>
|
||||
|
||||
<p class="whs4"> </p>
|
||||
|
||||
<p class="whs4">2. Click the <span style="font-weight: bold;"><B>Ok
|
||||
</B></span>or <span style="font-weight: bold;"><B> Apply
|
||||
</B></span>button to confirm creation of the group. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of an <a href="../grouping_elements.htm#bookmark3"> Intersection
|
||||
of two Groups</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<h3><a name=Cut></a>Cut of two groups</h3>
|
||||
|
||||
<p>This operation allows to create a new group in such a way that all mesh
|
||||
elements that are present in the main group but are absent in the tool
|
||||
group are added to the new one.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class=TODO>To cut two groups:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs4">1. In the <span style="font-weight: bold;"><B>Mesh
|
||||
</B></span>menu select the <span style="font-weight: bold;"><B>Cut Groups </B></span>item.
|
||||
The following dialog box will appear:</p>
|
||||
|
||||
<p class="whs4"> </p>
|
||||
|
||||
<table x-use-null-cells cellspacing="0" width="100%" class="whs5">
|
||||
<col class="whs21">
|
||||
<col class="whs22">
|
||||
|
||||
<tr valign="top" class="whs8">
|
||||
<td width="33.089%" class="whs23">
|
||||
<p><img src="../pics/cutgroups.png" x-maintain-ratio="TRUE" width="306px" height="253px" border="0" class="img_whs10"></td>
|
||||
<td width="66.911%" class="whs24">
|
||||
<p><img src="../image133.gif" width="134px" height="151px" border="0" class="img_whs12"> <img src="../image134.gif" width="136px" height="151px" border="0" class="img_whs13"> <img src="../image137.gif" width="140px" height="146px" border="0" class="img_whs25"></p>
|
||||
<p> Group1
|
||||
Group2
|
||||
Group12b</p>
|
||||
<p> </p>
|
||||
<p>For example, we have two groups Group1 and Group2. </p>
|
||||
<p>The result of their <span style="font-weight: bold;"><B>Cut</B></span> will
|
||||
be Group12b </td></tr>
|
||||
</table>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs4">In this dialog box you should specify the
|
||||
name<span style="font-weight: bold;"> <B></B></span>of the resulting group and
|
||||
two groups which will be cut.</p>
|
||||
|
||||
<p class="whs4"> </p>
|
||||
|
||||
<p class="whs4">2. Click the <span style="font-weight: bold;"><B>Ok
|
||||
</B></span>or <span style="font-weight: bold;"><B> Apply
|
||||
</B></span>button to confirm creation of the group. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> <span style="font-weight: bold;"><B>See
|
||||
Also</B></span> a sample TUI Script of a <a href="../grouping_elements.htm#bookmark3"> Cut
|
||||
of two Groups</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p> </p>
|
||||
|
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|
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|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Viewing mesh info</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
||||
<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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|
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|
||||
<style type="text/css">
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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<h1>Mesh infos</h1>
|
||||
|
||||
<p>There are two types of information boxes: <span style="font-weight: bold;"><B>Standard
|
||||
Mesh Infos</B></span>, <span style="font-weight: bold;"><B>Advanced Mesh Infos</B></span> and <span style="font-weight: bold;"><B>Mesh Element Info.</B></span></p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<ul type="disc" class="whs1">
|
||||
|
||||
<li class=kadov-p><p class="whs2"><a
|
||||
href="#standard_infos">Standard</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs2"><a
|
||||
href="#advanced_infos">Advanced</a></p></li>
|
||||
|
||||
<li class=kadov-p><p class="whs2"><a
|
||||
href="#element_infos">Mesh Element</a></p></li>
|
||||
</ul>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<h3><a name=standard_infos>Standard Mesh Infos</a></h3>
|
||||
|
||||
<p class="whs3">The <span style="font-weight: bold;"><B>Standard
|
||||
Mesh Infos</B></span> box gives only the information on the number of elements
|
||||
of maximum dimension and the number of nodes in the mesh. However, from
|
||||
this Info you can learn about groups selected on this mesh. </p>
|
||||
|
||||
<p class="whs3">To view the <span style="font-weight: bold;"><B>Standard
|
||||
Mesh Infos, </B></span>select your mesh or submesh in the <span style="font-weight: bold;"><B>Object
|
||||
Browser</B></span> and<span style="font-weight: bold;"> <B></B></span>select <span
|
||||
style="font-weight: bold;"><B>Standard Mesh Infos </B></span>from<span style="font-weight: bold;">
|
||||
<B></B></span>the <span style="font-weight: bold;"><B>Mesh </B></span>menu or click
|
||||
<img src="../image49.gif" width="20px" height="26px" border="0" class="img_whs4"> button in the toolbar. The following information will
|
||||
be displayed:</p>
|
||||
|
||||
<p class="whs3"> </p>
|
||||
|
||||
<p class="whs5"><img src="../pics/a-standmeshinfo.png" x-maintain-ratio="TRUE" width="271px" height="269px" border="0" class="img_whs6"></p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<h3><a name=advanced_infos>Advanced Mesh Infos</a></h3>
|
||||
|
||||
|
||||
<p>The<span style="font-weight: bold;"><B> Advanced</B></span> <span style="font-weight: bold;"><B>Mesh
|
||||
Infos </B></span>gives more information about the mesh, including the total
|
||||
number of faces and volumes and their geometrical types.</p>
|
||||
|
||||
<p>To view the <span style="font-weight: bold;"><B>Advanced Mesh Infos, </B></span>select
|
||||
your mesh or submesh in the <span style="font-weight: bold;"><B>Object Browser</B></span>
|
||||
and<span style="font-weight: bold;"> <B></B></span>select <span style="font-weight: bold;"><B>Advanced
|
||||
Mesh Infos </B></span>from<span style="font-weight: bold;"> <B></B></span>the <span
|
||||
style="font-weight: bold;"><B>Mesh </B></span>menu or click <img src="../image50.gif" width="22px" height="27px" border="0" class="img_whs7"> button
|
||||
in the toolbar. The following information will be displayed:</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs5"><img src="../pics/advanced_mesh_infos.png" x-maintain-ratio="TRUE" width="451px" height="506px" border="0" class="img_whs8"></p>
|
||||
|
||||
<p class="whs5"> </p>
|
||||
|
||||
<p class="whs5"> </p>
|
||||
|
||||
<p class="whs5">In case you get Mesh Infos via a <a href="../viewing_meshes.htm">TUI
|
||||
script</a>, the information is displayed in Python Console.</p>
|
||||
|
||||
<p class="whs5"> </p>
|
||||
|
||||
<p class="whs5"><img src="../pics/b-mesh_infos.png" x-maintain-ratio="TRUE" width="866px" height="287px" border="0" class="img_whs9"></p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<h3><a name=element_infos>Mesh Element Infos</a></h3>
|
||||
|
||||
<p>The <span style="font-weight: bold;"><B>Mesh Element Infos</B></span> box gives
|
||||
basic information about the type and the coordinates of the selected mesh
|
||||
element.</p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs9"><img src="../pics/eleminfo1.png" x-maintain-ratio="TRUE" width="310px" height="391px" border="0" class="img_whs10"> <img src="../pics/eleminfo2.png" x-maintain-ratio="TRUE" width="310px" height="391px" border="0" class="img_whs11"></p>
|
||||
|
||||
<p class="whs12"> </p>
|
||||
|
||||
<script type="text/javascript" language="javascript1.2">
|
||||
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|
||||
if (window.writeIntopicBar)
|
||||
writeIntopicBar(0);
|
||||
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|
||||
</script>
|
||||
</body>
|
||||
</html>
|
@ -1,156 +0,0 @@
|
||||
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>Warp</title>
|
||||
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
||||
<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
|
||||
<link rel="stylesheet" href="../default_ns.css"><script type="text/javascript" language="JavaScript" title="WebHelpSplitCss">
|
||||
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|
||||
if (navigator.appName !="Netscape")
|
||||
{ document.write("<link rel='stylesheet' href='../default.css'>");}
|
||||
//-->
|
||||
</script>
|
||||
<style type="text/css">
|
||||
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|
||||
img_whs1 { border:none; float:none; width:30px; height:30px; border-style:none; }
|
||||
p.whs2 { margin-left:40px; }
|
||||
p.whs3 { margin-left:0px; }
|
||||
img_whs4 { border:none; width:496px; height:336px; border-style:none; }
|
||||
img_whs5 { border:none; width:23px; height:23px; border-style:none; }
|
||||
img_whs6 { border:none; width:405px; height:308px; border-style:none; }
|
||||
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|
||||
</style><script type="text/javascript" language="JavaScript">
|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
|
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|
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|
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|
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origWidth = innerWidth;
|
||||
origHeight = innerHeight;
|
||||
onresize = reDo;
|
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}
|
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onerror = null;
|
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|
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</script>
|
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<style type="text/css">
|
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|
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|
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</style><script type="text/javascript" language="javascript1.2" src="../whmsg.js"></script>
|
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<script type="text/javascript" language="javascript" src="../whver.js"></script>
|
||||
<script type="text/javascript" language="javascript1.2" src="../whproxy.js"></script>
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|
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|
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|
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|
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|
||||
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|
||||
addTocInfo("MESH module\nQuality controls\nWarping");
|
||||
addButton("show",BTN_IMG,"Show","","","","",0,0,"../whd_show0.gif","../whd_show2.gif","../whd_show1.gif");
|
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addButton("hide",BTN_IMG,"Hide","","","","",0,0,"../whd_hide0.gif","../whd_hide2.gif","../whd_hide1.gif");
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|
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}
|
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|
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|
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if (window.setRelStartPage)
|
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{
|
||||
setRelStartPage("../index.htm");
|
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|
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autoSync(1);
|
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|
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|
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|
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|
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</script>
|
||||
<h1>Warping</h1>
|
||||
|
||||
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Warping</B></span> indicates
|
||||
that a face is not planar and is applied only to 2D elements with 4 nodes.
|
||||
This quality control criterion is based on a projection plane created
|
||||
by:</p>
|
||||
|
||||
<p class="whs2">1. bisecting the four element edges, </p>
|
||||
|
||||
<p class="whs2">2. creating a point on the plane at the vector
|
||||
average of the corners, where the x-axis extends from the point to the
|
||||
bisector on edge 2. </p>
|
||||
|
||||
<p class="whs3">The plane normal is in the direction of the
|
||||
cross product of the x-axis and the vector from the origin to the bisector
|
||||
of edge 3. Every corner of the quad will then be a distance “h” from the
|
||||
plane. The length of each half edge is measured and the shortest length
|
||||
is assigned “l”. The warp angle is the arcsine of the ratio of the projection
|
||||
height “h” to the half edge length “l”. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs2"><img src="../image24.gif" width="496px" height="336px" border="0" class="img_whs4"></p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class=TODO>To apply the Warping quality criterion to your mesh:</p>
|
||||
|
||||
<p class=TODO> </p>
|
||||
|
||||
<p class="whs2">1. Display your mesh in the viewer.</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls
|
||||
> Warp </B></span>or click <img src="../image39.gif" width="23px" height="23px" border="0" class="img_whs5"> button of the toolbar. Your mesh
|
||||
will be displayed in the viewer with its elements colored according to
|
||||
the applied mesh quality control criterion:</p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs2"><img src="../image97.jpg" width="405px" height="308px" border="0" class="img_whs6"></p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
||||
<p class="whs3"><span style="font-weight: bold;"><B>See Also</B></span>
|
||||
a sample TUI Script of a <a href="../quality_controls.htm#bookmark10">Warping
|
||||
quality control</a> operation. </p>
|
||||
|
||||
<p> </p>
|
||||
|
||||
<p class="whs2"> </p>
|
||||
|
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<script type="text/javascript" language="javascript1.2">
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</body>
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</html>
|
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