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0020749: EDF 1291 SMESH : Create 2D Mesh from 3D improvement
In MakeBoundaryMesh(), try to set new elements to a shape
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@ -11459,6 +11459,8 @@ int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements,
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SMESH_MeshEditor tgtEditor2( tgtEditor.GetMesh() );
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presentEditor = toAddExistingBondary ? &tgtEditor : &tgtEditor2;
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SMESH_MesherHelper helper( *myMesh );
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const TopAbs_ShapeEnum missShapeType = ( missType==SMDSAbs_Face ? TopAbs_FACE : TopAbs_EDGE );
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SMDS_VolumeTool vTool;
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TIDSortedElemSet avoidSet;
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const TIDSortedElemSet emptySet, *elemSet = aroundElements ? &elements : &emptySet;
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@ -11592,8 +11594,37 @@ int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements,
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missType,
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/*noMedium=*/false))
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continue;
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SMDS_MeshElement* elem =
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tgtEditor.AddElement(nodes, missType, !iQuad && nodes.size()/(iQuad+1)>4);
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++nbAddedBnd;
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// try to set a new element to a shape
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if ( myMesh->HasShapeToMesh() )
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{
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bool ok = true;
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set< pair<TopAbs_ShapeEnum, int > > mediumShapes;
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const int nbN = nodes.size() / (iQuad+1 );
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for ( inode = 0; inode < nbN && ok; ++inode )
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{
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pair<int, TopAbs_ShapeEnum> i_stype =
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helper.GetMediumPos( nodes[inode], nodes[(inode+1)%nbN]);
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if (( ok = ( i_stype.first > 0 && i_stype.second >= TopAbs_FACE )))
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mediumShapes.insert( make_pair ( i_stype.second, i_stype.first ));
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}
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if ( ok && mediumShapes.size() > 1 )
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{
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set< pair<TopAbs_ShapeEnum, int > >::iterator stype_i = mediumShapes.begin();
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pair<TopAbs_ShapeEnum, int> stype_i_0 = *stype_i;
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for ( ++stype_i; stype_i != mediumShapes.end() && ok; ++stype_i )
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{
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if (( ok = ( stype_i->first != stype_i_0.first )))
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ok = helper.IsSubShape( aMesh->IndexToShape( stype_i->second ),
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aMesh->IndexToShape( stype_i_0.second ));
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}
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}
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if ( ok && mediumShapes.begin()->first == missShapeType )
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aMesh->SetMeshElementOnShape( elem, mediumShapes.begin()->second );
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}
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}
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// ----------------------------------
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