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22576: EDF 8029 SMESH: Bug with 3D viscous layer
Add more smoothing loops after fixing all bad faces
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@ -2379,8 +2379,8 @@ bool _ViscousBuilder::smoothAndCheck(_SolidData& data,
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else
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else
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{
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{
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// smooth on FACE's
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// smooth on FACE's
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int step = 0, badNb = 0; moved = true;
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int step = 0, stepLimit = 5, badNb = 0; moved = true;
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while (( ++step <= 5 && moved ) || improved )
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while (( ++step <= stepLimit && moved ) || improved )
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{
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{
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dumpFunction(SMESH_Comment("smooth")<<data._index<<"_Fa"<<sInd
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dumpFunction(SMESH_Comment("smooth")<<data._index<<"_Fa"<<sInd
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<<"_InfStep"<<nbSteps<<"_"<<step); // debug
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<<"_InfStep"<<nbSteps<<"_"<<step); // debug
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@ -2391,6 +2391,10 @@ bool _ViscousBuilder::smoothAndCheck(_SolidData& data,
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moved |= data._edges[i]->Smooth(badNb);
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moved |= data._edges[i]->Smooth(badNb);
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improved = ( badNb < oldBadNb );
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improved = ( badNb < oldBadNb );
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// issue 22576. no bad faces but still there are intersections to fix
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if ( improved && badNb == 0 )
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stepLimit = step + 3;
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dumpFunctionEnd();
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dumpFunctionEnd();
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}
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}
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if ( badNb > 0 )
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if ( badNb > 0 )
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