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@ -594,8 +594,8 @@ namespace SMESH
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anActor->SetNodeColor( aColor.R, aColor.G, aColor.B );
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anActor->SetNodeColor( aColor.R, aColor.G, aColor.B );
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else if( aGroup->GetType() == SMESH::EDGE )
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else if( aGroup->GetType() == SMESH::EDGE )
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anActor->SetEdgeColor( aColor.R, aColor.G, aColor.B );
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anActor->SetEdgeColor( aColor.R, aColor.G, aColor.B );
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else if( aGroup->GetType() == SMESH::ELEM0D )
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else if( aGroup->GetType() == SMESH::ELEM0D )
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anActor->Set0DColor( aColor.R, aColor.G, aColor.B );
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anActor->Set0DColor( aColor.R, aColor.G, aColor.B );
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else
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else
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anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B );
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anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B );
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}
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}
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