0021382]: EDF 1985 SMESH: Read/write of .mesh files (GMF format)

Add "Export GMF" to the pop-up of mesh and group
This commit is contained in:
eap 2012-10-04 10:04:17 +00:00
parent f312847d16
commit aafd432548

View File

@ -939,8 +939,8 @@
SALOMEDS::Color aColor = aGroupObject->GetColor();
_PTR(SObject) aGroupSObject = SMESH::FindSObject(aGroupObject);
if (aGroupSObject) {
QColor c;
int delta;
QColor c;
int delta;
if(SMESH_Actor *anActor = SMESH::FindActorByEntry(aGroupSObject->GetID().c_str())) {
switch ( aGroupObject->GetType ()) {
case SMESH::NODE:
@ -1207,220 +1207,220 @@
return;
}
case 1132: {
vtkFloatingPointType color[3];
vtkFloatingPointType color[3];
QColor faceColor, edgeColor, nodeColor, elem0dColor, ballColor;
QColor orientationColor, outlineColor, volumeColor;
QColor orientationColor, outlineColor, volumeColor;
int deltaF = 0, deltaV = 0;
int elem0dSize = 1;
int ballSize = 1;
int ballSize = 1;
int edgeWidth = 1;
int outlineWidth = 1;
int outlineWidth = 1;
vtkFloatingPointType shrinkCoef = 0.0;
vtkFloatingPointType orientationScale = 0.0;
bool orientation3d = false;
VTK::MarkerType markerType = VTK::MT_NONE;
VTK::MarkerScale markerScale = VTK::MS_NONE;
int markerId = 0;
bool hasNodes = false;
int presentEntities = 0;
bool firstTime = true;
bool hasNodes = false;
int presentEntities = 0;
bool firstTime = true;
SALOME_ListIteratorOfListIO It( selected );
for ( ; It.More(); It.Next() ) {
Handle(SALOME_InteractiveObject) IObject = It.Value();
if ( !IObject->hasEntry() ) continue;
SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() );
if ( !anActor || !anActor->GetObject() ) continue;
SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() );
if ( !anActor || !anActor->GetObject() ) continue;
if ( firstTime ) {
// nodes: color, marker
anActor->GetNodeColor( color[0], color[1], color[2] );
nodeColor.setRgbF( color[0], color[1], color[2] );
markerType = anActor->GetMarkerType();
markerScale = anActor->GetMarkerScale();
markerId = anActor->GetMarkerTexture();
// edges: color, width
anActor->GetEdgeColor( color[0], color[1], color[2] );
edgeColor.setRgbF( color[0], color[1], color[2] );
edgeWidth = qMax( (int)anActor->GetLineWidth(), 1 ); // minimum allowed width is 1
// faces: front color, back color (delta)
anActor->GetSufaceColor( color[0], color[1], color[2], deltaF );
faceColor.setRgbF( color[0], color[1], color[2] );
// faces: front color, back color (delta)
anActor->GetVolumeColor( color[0], color[1], color[2], deltaV );
volumeColor.setRgbF( color[0], color[1], color[2] );
// 0d elements: color, size
anActor->Get0DColor( color[0], color[1], color[2] );
elem0dColor.setRgbF( color[0], color[1], color[2] );
elem0dSize = qMax( (int)anActor->Get0DSize(), 1 ); // minimum allowed size is 1
// balls: color, size
anActor->GetBallColor( color[0], color[1], color[2] );
ballColor.setRgbF( color[0], color[1], color[2] );
ballSize = qMax( (int)anActor->GetBallSize(), 1 ); // minimum allowed size is 1
// outlines: color
anActor->GetOutlineColor( color[0], color[1], color[2] );
outlineColor.setRgbF( color[0], color[1], color[2] );
outlineWidth = qMax( (int)anActor->GetOutlineWidth(), 1 ); // minimum allowed width is 1
// orientation vectors: color, scale, 3d flag
anActor->GetFacesOrientationColor( color[0], color[1], color[2] );
orientationColor.setRgbF( color[0], color[1], color[2] );
orientationScale = anActor->GetFacesOrientationScale();
orientation3d = anActor->GetFacesOrientation3DVectors();
// shrink factor
shrinkCoef = anActor->GetShrinkFactor();
}
if ( firstTime ) {
// nodes: color, marker
anActor->GetNodeColor( color[0], color[1], color[2] );
nodeColor.setRgbF( color[0], color[1], color[2] );
markerType = anActor->GetMarkerType();
markerScale = anActor->GetMarkerScale();
markerId = anActor->GetMarkerTexture();
// edges: color, width
anActor->GetEdgeColor( color[0], color[1], color[2] );
edgeColor.setRgbF( color[0], color[1], color[2] );
edgeWidth = qMax( (int)anActor->GetLineWidth(), 1 ); // minimum allowed width is 1
// faces: front color, back color (delta)
anActor->GetSufaceColor( color[0], color[1], color[2], deltaF );
faceColor.setRgbF( color[0], color[1], color[2] );
// faces: front color, back color (delta)
anActor->GetVolumeColor( color[0], color[1], color[2], deltaV );
volumeColor.setRgbF( color[0], color[1], color[2] );
// 0d elements: color, size
anActor->Get0DColor( color[0], color[1], color[2] );
elem0dColor.setRgbF( color[0], color[1], color[2] );
elem0dSize = qMax( (int)anActor->Get0DSize(), 1 ); // minimum allowed size is 1
// balls: color, size
anActor->GetBallColor( color[0], color[1], color[2] );
ballColor.setRgbF( color[0], color[1], color[2] );
ballSize = qMax( (int)anActor->GetBallSize(), 1 ); // minimum allowed size is 1
// outlines: color
anActor->GetOutlineColor( color[0], color[1], color[2] );
outlineColor.setRgbF( color[0], color[1], color[2] );
outlineWidth = qMax( (int)anActor->GetOutlineWidth(), 1 ); // minimum allowed width is 1
// orientation vectors: color, scale, 3d flag
anActor->GetFacesOrientationColor( color[0], color[1], color[2] );
orientationColor.setRgbF( color[0], color[1], color[2] );
orientationScale = anActor->GetFacesOrientationScale();
orientation3d = anActor->GetFacesOrientation3DVectors();
// shrink factor
shrinkCoef = anActor->GetShrinkFactor();
}
firstTime = false; // we only take properties from first object (for performance reasons)
firstTime = false; // we only take properties from first object (for performance reasons)
if ( !hasNodes )
hasNodes = anActor->GetObject()->GetNbEntities( SMDSAbs_Node );
if ( !(presentEntities & SMESH_Actor::eEdges) && anActor->GetObject()->GetNbEntities( SMDSAbs_Edge ) )
presentEntities = presentEntities | SMESH_Actor::eEdges;
if ( !(presentEntities & SMESH_Actor::eFaces) && anActor->GetObject()->GetNbEntities( SMDSAbs_Face ) )
presentEntities = presentEntities | SMESH_Actor::eFaces;
if ( !(presentEntities & SMESH_Actor::eVolumes) && anActor->GetObject()->GetNbEntities( SMDSAbs_Volume ) )
presentEntities = presentEntities | SMESH_Actor::eVolumes;
if ( !(presentEntities & SMESH_Actor::e0DElements) && anActor->GetObject()->GetNbEntities( SMDSAbs_0DElement ) )
presentEntities = presentEntities | SMESH_Actor::e0DElements;
if ( !(presentEntities & SMESH_Actor::eBallElem) && anActor->GetObject()->GetNbEntities( SMDSAbs_Ball ) )
presentEntities = presentEntities | SMESH_Actor::eBallElem;
if ( !hasNodes )
hasNodes = anActor->GetObject()->GetNbEntities( SMDSAbs_Node );
if ( !(presentEntities & SMESH_Actor::eEdges) && anActor->GetObject()->GetNbEntities( SMDSAbs_Edge ) )
presentEntities = presentEntities | SMESH_Actor::eEdges;
if ( !(presentEntities & SMESH_Actor::eFaces) && anActor->GetObject()->GetNbEntities( SMDSAbs_Face ) )
presentEntities = presentEntities | SMESH_Actor::eFaces;
if ( !(presentEntities & SMESH_Actor::eVolumes) && anActor->GetObject()->GetNbEntities( SMDSAbs_Volume ) )
presentEntities = presentEntities | SMESH_Actor::eVolumes;
if ( !(presentEntities & SMESH_Actor::e0DElements) && anActor->GetObject()->GetNbEntities( SMDSAbs_0DElement ) )
presentEntities = presentEntities | SMESH_Actor::e0DElements;
if ( !(presentEntities & SMESH_Actor::eBallElem) && anActor->GetObject()->GetNbEntities( SMDSAbs_Ball ) )
presentEntities = presentEntities | SMESH_Actor::eBallElem;
// as we know that all types of elements are present, we can exit the loop
if ( presentEntities == SMESH_Actor::eAllEntity )
break;
}
// as we know that all types of elements are present, we can exit the loop
if ( presentEntities == SMESH_Actor::eAllEntity )
break;
}
SMESHGUI_PropertiesDlg dlg( theMarkerMap[ aStudy->StudyId() ], SMESHGUI::desktop() );
// nodes: color, marker
dlg.setNodeColor( nodeColor );
SMESHGUI_PropertiesDlg dlg( theMarkerMap[ aStudy->StudyId() ], SMESHGUI::desktop() );
// nodes: color, marker
dlg.setNodeColor( nodeColor );
if( markerType != VTK::MT_USER )
dlg.setNodeMarker( markerType, markerScale );
else
dlg.setNodeCustomMarker( markerId );
// edges: color, line width
dlg.setEdgeColor( edgeColor );
dlg.setEdgeWidth( edgeWidth );
// faces: front color, back color
dlg.setFaceColor( faceColor, deltaF );
// volumes: normal color, reversed color
dlg.setVolumeColor( volumeColor, deltaV );
// outlines: color, line width
dlg.setOutlineColor( outlineColor );
dlg.setOutlineWidth( outlineWidth );
// 0d elements: color, size
dlg.setElem0dColor( elem0dColor );
dlg.setElem0dSize( elem0dSize );
// balls: color, size
dlg.setBallColor( ballColor );
dlg.setBallSize( ballSize );
// orientation: color, scale, 3d flag
dlg.setOrientationColor( orientationColor );
dlg.setOrientationSize( int( orientationScale * 100. ) );
dlg.setOrientation3d( orientation3d );
// shrink: scale factor
dlg.setShrinkCoef( int( shrinkCoef * 100. ) );
// hide unused controls
dlg.showControls( presentEntities, hasNodes );
// edges: color, line width
dlg.setEdgeColor( edgeColor );
dlg.setEdgeWidth( edgeWidth );
// faces: front color, back color
dlg.setFaceColor( faceColor, deltaF );
// volumes: normal color, reversed color
dlg.setVolumeColor( volumeColor, deltaV );
// outlines: color, line width
dlg.setOutlineColor( outlineColor );
dlg.setOutlineWidth( outlineWidth );
// 0d elements: color, size
dlg.setElem0dColor( elem0dColor );
dlg.setElem0dSize( elem0dSize );
// balls: color, size
dlg.setBallColor( ballColor );
dlg.setBallSize( ballSize );
// orientation: color, scale, 3d flag
dlg.setOrientationColor( orientationColor );
dlg.setOrientationSize( int( orientationScale * 100. ) );
dlg.setOrientation3d( orientation3d );
// shrink: scale factor
dlg.setShrinkCoef( int( shrinkCoef * 100. ) );
// hide unused controls
dlg.showControls( presentEntities, hasNodes );
if ( dlg.exec() ) {
if ( dlg.exec() ) {
nodeColor = dlg.nodeColor();
markerType = dlg.nodeMarkerType();
markerScale = dlg.nodeMarkerScale();
markerId = dlg.nodeMarkerId();
markerType = dlg.nodeMarkerType();
markerScale = dlg.nodeMarkerScale();
markerId = dlg.nodeMarkerId();
edgeColor = dlg.edgeColor();
edgeWidth = dlg.edgeWidth();
edgeWidth = dlg.edgeWidth();
faceColor = dlg.faceColor();
deltaF = dlg.faceColorDelta();
volumeColor = dlg.volumeColor();
deltaV = dlg.volumeColorDelta();
volumeColor = dlg.volumeColor();
deltaV = dlg.volumeColorDelta();
outlineColor = dlg.outlineColor();
outlineWidth = dlg.outlineWidth();
outlineWidth = dlg.outlineWidth();
elem0dColor = dlg.elem0dColor();
elem0dSize = dlg.elem0dSize();
elem0dSize = dlg.elem0dSize();
ballColor = dlg.ballColor();
ballSize = dlg.ballSize();
ballSize = dlg.ballSize();
orientationColor = dlg.orientationColor();
orientationScale = dlg.orientationSize() / 100.;
orientation3d = dlg.orientation3d();
shrinkCoef = dlg.shrinkCoef() / 100.;
orientationScale = dlg.orientationSize() / 100.;
orientation3d = dlg.orientation3d();
shrinkCoef = dlg.shrinkCoef() / 100.;
// store point markers map that might be changed by the user
theMarkerMap[ aStudy->StudyId() ] = dlg.customMarkers();
// set properties from dialog box to the presentations
// set properties from dialog box to the presentations
SALOME_ListIteratorOfListIO It( selected );
for ( ; It.More(); It.Next() ) {
Handle(SALOME_InteractiveObject) IObject = It.Value();
if ( !IObject->hasEntry() ) continue;
SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() );
if ( !anActor ) continue;
SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() );
if ( !anActor ) continue;
// nodes: color, marker
anActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() );
if ( markerType != VTK::MT_USER ) {
anActor->SetMarkerStd( markerType, markerScale );
}
else {
const VTK::MarkerMap& markerMap = theMarkerMap[ aStudy->StudyId() ];
VTK::MarkerMap::const_iterator iter = markerMap.find( markerId );
if ( iter != markerMap.end() )
anActor->SetMarkerTexture( markerId, iter->second.second );
}
// volumes: normal color, reversed color (delta)
anActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV );
// faces: front color, back color (delta)
anActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
// edges: color, width
anActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() );
anActor->SetLineWidth( edgeWidth );
// outlines: color
anActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() );
anActor->SetOutlineWidth( outlineWidth );
// 0D elements: color, size
anActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() );
anActor->Set0DSize( elem0dSize );
// balls: color, size
anActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
anActor->SetBallSize( ballSize );
// orientation: color, scale, 3d flag
anActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );
anActor->SetFacesOrientationScale( orientationScale );
anActor->SetFacesOrientation3DVectors( orientation3d );
// shrink factor
anActor->SetShrinkFactor( shrinkCoef );
// nodes: color, marker
anActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() );
if ( markerType != VTK::MT_USER ) {
anActor->SetMarkerStd( markerType, markerScale );
}
else {
const VTK::MarkerMap& markerMap = theMarkerMap[ aStudy->StudyId() ];
VTK::MarkerMap::const_iterator iter = markerMap.find( markerId );
if ( iter != markerMap.end() )
anActor->SetMarkerTexture( markerId, iter->second.second );
}
// volumes: normal color, reversed color (delta)
anActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV );
// faces: front color, back color (delta)
anActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
// edges: color, width
anActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() );
anActor->SetLineWidth( edgeWidth );
// outlines: color
anActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() );
anActor->SetOutlineWidth( outlineWidth );
// 0D elements: color, size
anActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() );
anActor->Set0DSize( elem0dSize );
// balls: color, size
anActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
anActor->SetBallSize( ballSize );
// orientation: color, scale, 3d flag
anActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );
anActor->SetFacesOrientationScale( orientationScale );
anActor->SetFacesOrientation3DVectors( orientation3d );
// shrink factor
anActor->SetShrinkFactor( shrinkCoef );
// for groups, set also proper color
SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IObject);
if ( !aGroupObject->_is_nil() ) {
SMESH::ElementType anElementType = aGroupObject->GetType();
QColor aColor;
switch( anElementType ) {
case SMESH::NODE:
aColor = nodeColor; break;
case SMESH::EDGE:
aColor = edgeColor; break;
case SMESH::FACE:
aColor = faceColor; break;
case SMESH::VOLUME:
aColor = volumeColor; break;
case SMESH::ELEM0D:
aColor = elem0dColor; break;
case SMESH::BALL:
aColor = ballColor; break;
default: break;
}
// for groups, set also proper color
SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IObject);
if ( !aGroupObject->_is_nil() ) {
SMESH::ElementType anElementType = aGroupObject->GetType();
QColor aColor;
switch( anElementType ) {
case SMESH::NODE:
aColor = nodeColor; break;
case SMESH::EDGE:
aColor = edgeColor; break;
case SMESH::FACE:
aColor = faceColor; break;
case SMESH::VOLUME:
aColor = volumeColor; break;
case SMESH::ELEM0D:
aColor = elem0dColor; break;
case SMESH::BALL:
aColor = ballColor; break;
default: break;
}
if ( aColor.isValid() ) {
SALOMEDS::Color aGroupColor;
aGroupColor.R = aColor.redF();
aGroupColor.G = aColor.greenF();
aGroupColor.B = aColor.blueF();
aGroupObject->SetColor( aGroupColor );
}
} // if ( !aGroupObject->_is_nil() )
} // for ( ; It.More(); It.Next() )
SMESH::RepaintCurrentView();
} // if ( dlg.exec() )
if ( aColor.isValid() ) {
SALOMEDS::Color aGroupColor;
aGroupColor.R = aColor.redF();
aGroupColor.G = aColor.greenF();
aGroupColor.B = aColor.blueF();
aGroupObject->SetColor( aGroupColor );
}
} // if ( !aGroupObject->_is_nil() )
} // for ( ; It.More(); It.Next() )
SMESH::RepaintCurrentView();
} // if ( dlg.exec() )
return;
} // case 1132:
} // switch(theCommandID)
@ -4072,6 +4072,7 @@ void SMESHGUI::initialize( CAM_Application* app )
createPopupItem( 143, OB, mesh_group, multiple_non_empty ); // EXPORT_CGNS
#endif
createPopupItem( 145, OB, mesh_group, multiple_non_empty ); // EXPORT_SAUV
createPopupItem( 147, OB, mesh_group, multiple_non_empty ); // EXPORT_GMF
createPopupItem( 33, OB, mesh_part + " " + hyp_alg ); // DELETE
createPopupItem( 813, OB, group ); // DEL_GROUP with contents
popupMgr()->insert( separator(), -1, 0 );