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https://git.salome-platform.org/gitpub/modules/smesh.git
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0023444: EDF 14244 - Viscous Layer
+ 54237: Invalid viscous layers (in Grids/smesh/viscous_layers_02/A3) + Improve viscous layers performance - by avoiding unnecessary intersection checks - by using std::vector instead of std::set in SMESH_ElementSearcher + Fix minor errors in ObjectPool which is now used in SMESH_ElementSearcher
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@ -21,9 +21,10 @@
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#define _OBJECTPOOL_HXX_
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#include <vector>
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//#include <stack>
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#include <iostream>
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#include "SMDS_Iterator.hxx"
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namespace
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{
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// assure deallocation of memory of a vector
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@ -33,18 +34,22 @@ namespace
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}
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}
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template<class X> class ObjectPoolIterator;
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template<class X> class ObjectPool
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{
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private:
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std::vector<X*> _chunkList;
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std::vector<X*> _chunkList;
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std::vector<bool> _freeList;
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int _nextFree;
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int _maxAvail;
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int _chunkSize;
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int _maxOccupied;
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int _nbHoles;
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int _lastDelChunk;
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int _nextFree; // either the 1st hole or last added
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int _maxAvail; // nb allocated elements
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int _chunkSize;
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int _maxOccupied; // max used ID
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int _nbHoles;
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int _lastDelChunk;
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friend class ObjectPoolIterator<X>;
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int getNextFree()
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{
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@ -76,16 +81,16 @@ private:
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}
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public:
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ObjectPool(int nblk)
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ObjectPool(int nblk = 1024)
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{
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_chunkSize = nblk;
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_nextFree = 0;
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_maxAvail = 0;
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_maxOccupied = 0;
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_nbHoles = 0;
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_chunkSize = nblk;
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_nextFree = 0;
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_maxAvail = 0;
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_maxOccupied = -1;
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_nbHoles = 0;
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_lastDelChunk = 0;
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_chunkList.clear();
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_freeList.clear();
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_lastDelChunk = 0;
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}
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virtual ~ObjectPool()
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@ -105,16 +110,16 @@ public:
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_freeList.insert(_freeList.end(), _chunkSize, true);
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_maxAvail += _chunkSize;
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_freeList[_nextFree] = false;
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obj = newChunk; // &newChunk[0];
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obj = newChunk;
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}
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else
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{
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int chunkId = _nextFree / _chunkSize;
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int rank = _nextFree - chunkId * _chunkSize;
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_freeList[_nextFree] = false;
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obj = _chunkList[chunkId] + rank; // &_chunkList[chunkId][rank];
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obj = _chunkList[chunkId] + rank;
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}
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if (_nextFree < _maxOccupied)
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if (_nextFree <= _maxOccupied)
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{
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_nbHoles-=1;
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}
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@ -122,7 +127,6 @@ public:
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{
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_maxOccupied = _nextFree;
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}
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//obj->init();
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return obj;
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}
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@ -148,10 +152,10 @@ public:
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if (toFree < _nextFree)
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_nextFree = toFree;
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if (toFree < _maxOccupied)
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_nbHoles += 1;
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++_nbHoles;
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else
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--_maxOccupied;
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_lastDelChunk = i;
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//obj->clean();
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//checkDelete(i); compactage non fait
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}
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void clear()
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@ -167,6 +171,37 @@ public:
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clearVector( _freeList );
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}
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// nb allocated elements
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size_t size() const
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{
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return _freeList.size();
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}
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// nb used elements
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size_t nbElements() const
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{
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return _maxOccupied + 1 - _nbHoles;
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}
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// return an element w/o any check
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const X* operator[]( size_t i ) const // i < size()
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{
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int chunkId = i / _chunkSize;
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int rank = i - chunkId * _chunkSize;
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return _chunkList[ chunkId ] + rank;
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}
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// return only being used element
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const X* at( size_t i ) const // i < size()
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{
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if ( i >= size() || _freeList[ i ] )
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return 0;
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int chunkId = i / _chunkSize;
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int rank = i - chunkId * _chunkSize;
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return _chunkList[ chunkId ] + rank;
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}
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// void destroy(int toFree)
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// {
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// // no control 0<= toFree < _freeList.size()
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@ -177,4 +212,41 @@ public:
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};
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template<class X> class ObjectPoolIterator : public SMDS_Iterator<const X*>
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{
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const ObjectPool<X>& _pool;
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int _i, _nbFound;
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public:
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ObjectPoolIterator( const ObjectPool<X>& pool ) : _pool( pool ), _i( 0 ), _nbFound( 0 )
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{
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if ( more() && _pool._freeList[ _i ] == true )
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{
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next();
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--_nbFound;
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}
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}
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virtual bool more()
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{
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return ( _i <= _pool._maxOccupied && _nbFound < (int)_pool.nbElements() );
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}
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virtual const X* next()
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{
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const X* x = 0;
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if ( more() )
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{
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x = _pool[ _i ];
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++_nbFound;
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for ( ++_i; _i <= _pool._maxOccupied; ++_i )
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if ( _pool._freeList[ _i ] == false )
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break;
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}
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return x;
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}
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};
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#endif
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@ -228,15 +228,15 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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SMDSAbs_ElementType elemType,
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SMDS_ElemIteratorPtr theElemIt = SMDS_ElemIteratorPtr(),
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double tolerance = NodeRadius );
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void getElementsNearPoint( const gp_Pnt& point, TIDSortedElemSet& foundElems );
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void getElementsNearLine ( const gp_Ax1& line, TIDSortedElemSet& foundElems);
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void getElementsInSphere ( const gp_XYZ& center,
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const double radius, TIDSortedElemSet& foundElems);
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size_t getSize() { return std::max( _size, _elements.size() ); }
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virtual ~ElementBndBoxTree();
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void prepare(); // !!!call it before calling the following methods!!!
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void getElementsNearPoint( const gp_Pnt& point, vector<const SMDS_MeshElement*>& foundElems );
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void getElementsNearLine ( const gp_Ax1& line, vector<const SMDS_MeshElement*>& foundElems);
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void getElementsInSphere ( const gp_XYZ& center,
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const double radius,
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vector<const SMDS_MeshElement*>& foundElems);
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protected:
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ElementBndBoxTree():_size(0) {}
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ElementBndBoxTree() {}
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SMESH_Octree* newChild() const { return new ElementBndBoxTree; }
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void buildChildrenData();
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Bnd_B3d* buildRootBox();
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@ -245,11 +245,25 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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struct ElementBox : public Bnd_B3d
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{
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const SMDS_MeshElement* _element;
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int _refCount; // an ElementBox can be included in several tree branches
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ElementBox(const SMDS_MeshElement* elem, double tolerance);
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bool _isMarked;
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void init(const SMDS_MeshElement* elem, double tolerance);
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};
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vector< ElementBox* > _elements;
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size_t _size;
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typedef ObjectPool< ElementBox > TElementBoxPool;
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//!< allocator of ElementBox's and SMESH_TreeLimit
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struct LimitAndPool : public SMESH_TreeLimit
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{
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TElementBoxPool _elBoPool;
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std::vector< ElementBox* > _markedElems;
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LimitAndPool():SMESH_TreeLimit( MaxLevel, /*minSize=*/0. ) {}
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};
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LimitAndPool* getLimitAndPool() const
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{
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SMESH_TreeLimit* limitAndPool = const_cast< SMESH_TreeLimit* >( myLimit );
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return static_cast< LimitAndPool* >( limitAndPool );
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}
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};
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//================================================================================
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@ -258,32 +272,27 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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*/
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//================================================================================
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ElementBndBoxTree::ElementBndBoxTree(const SMDS_Mesh& mesh, SMDSAbs_ElementType elemType, SMDS_ElemIteratorPtr theElemIt, double tolerance)
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:SMESH_Octree( new SMESH_TreeLimit( MaxLevel, /*minSize=*/0. ))
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ElementBndBoxTree::ElementBndBoxTree(const SMDS_Mesh& mesh,
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SMDSAbs_ElementType elemType,
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SMDS_ElemIteratorPtr theElemIt,
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double tolerance)
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:SMESH_Octree( new LimitAndPool() )
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{
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int nbElems = mesh.GetMeshInfo().NbElements( elemType );
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_elements.reserve( nbElems );
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TElementBoxPool& elBoPool = getLimitAndPool()->_elBoPool;
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SMDS_ElemIteratorPtr elemIt = theElemIt ? theElemIt : mesh.elementsIterator( elemType );
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while ( elemIt->more() )
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_elements.push_back( new ElementBox( elemIt->next(),tolerance ));
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{
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ElementBox* eb = elBoPool.getNew();
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eb->init( elemIt->next(), tolerance );
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_elements.push_back( eb );
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}
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compute();
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}
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//================================================================================
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/*!
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* \brief Destructor
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*/
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//================================================================================
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ElementBndBoxTree::~ElementBndBoxTree()
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{
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for ( size_t i = 0; i < _elements.size(); ++i )
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if ( --_elements[i]->_refCount <= 0 )
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delete _elements[i];
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}
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//================================================================================
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/*!
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* \brief Return the maximal box
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@ -311,14 +320,10 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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for (int j = 0; j < 8; j++)
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{
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if ( !_elements[i]->IsOut( *myChildren[j]->getBox() ))
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{
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_elements[i]->_refCount++;
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((ElementBndBoxTree*)myChildren[j])->_elements.push_back( _elements[i]);
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}
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}
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_elements[i]->_refCount--;
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}
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_size = _elements.size();
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//_size = _elements.size();
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SMESHUtils::FreeVector( _elements ); // = _elements.clear() + free memory
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for (int j = 0; j < 8; j++)
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@ -327,33 +332,61 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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if ((int) child->_elements.size() <= MaxNbElemsInLeaf )
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child->myIsLeaf = true;
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if ( child->_elements.capacity() - child->_elements.size() > 1000 )
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if ( child->isLeaf() && child->_elements.capacity() > child->_elements.size() )
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SMESHUtils::CompactVector( child->_elements );
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}
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}
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//================================================================================
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/*!
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* \brief Un-mark all elements
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*/
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//================================================================================
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void ElementBndBoxTree::prepare()
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{
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// TElementBoxPool& elBoPool = getElementBoxPool();
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// for ( size_t i = 0; i < elBoPool.nbElements(); ++i )
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// const_cast< ElementBox* >( elBoPool[ i ])->_isMarked = false;
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}
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//================================================================================
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/*!
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* \brief Return elements which can include the point
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*/
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//================================================================================
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void ElementBndBoxTree::getElementsNearPoint( const gp_Pnt& point,
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TIDSortedElemSet& foundElems)
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void ElementBndBoxTree::getElementsNearPoint( const gp_Pnt& point,
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vector<const SMDS_MeshElement*>& foundElems)
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{
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if ( getBox()->IsOut( point.XYZ() ))
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return;
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if ( isLeaf() )
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{
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LimitAndPool* pool = getLimitAndPool();
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for ( size_t i = 0; i < _elements.size(); ++i )
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if ( !_elements[i]->IsOut( point.XYZ() ))
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foundElems.insert( _elements[i]->_element );
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if ( !_elements[i]->IsOut( point.XYZ() ) &&
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!_elements[i]->_isMarked )
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{
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foundElems.push_back( _elements[i]->_element );
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_elements[i]->_isMarked = true;
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pool->_markedElems.push_back( _elements[i] );
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}
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}
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else
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{
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for (int i = 0; i < 8; i++)
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((ElementBndBoxTree*) myChildren[i])->getElementsNearPoint( point, foundElems );
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if ( level() == 0 )
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{
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LimitAndPool* pool = getLimitAndPool();
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for ( size_t i = 0; i < pool->_markedElems.size(); ++i )
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pool->_markedElems[i]->_isMarked = false;
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pool->_markedElems.clear();
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}
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}
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}
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@ -363,22 +396,37 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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*/
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//================================================================================
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void ElementBndBoxTree::getElementsNearLine( const gp_Ax1& line,
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TIDSortedElemSet& foundElems)
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void ElementBndBoxTree::getElementsNearLine( const gp_Ax1& line,
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vector<const SMDS_MeshElement*>& foundElems)
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{
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if ( getBox()->IsOut( line ))
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return;
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if ( isLeaf() )
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{
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LimitAndPool* pool = getLimitAndPool();
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for ( size_t i = 0; i < _elements.size(); ++i )
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if ( !_elements[i]->IsOut( line ))
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foundElems.insert( _elements[i]->_element );
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if ( !_elements[i]->IsOut( line ) &&
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!_elements[i]->_isMarked )
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{
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foundElems.push_back( _elements[i]->_element );
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_elements[i]->_isMarked = true;
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pool->_markedElems.push_back( _elements[i] );
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}
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}
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else
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{
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for (int i = 0; i < 8; i++)
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((ElementBndBoxTree*) myChildren[i])->getElementsNearLine( line, foundElems );
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if ( level() == 0 )
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{
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LimitAndPool* pool = getLimitAndPool();
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for ( size_t i = 0; i < pool->_markedElems.size(); ++i )
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pool->_markedElems[i]->_isMarked = false;
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pool->_markedElems.clear();
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}
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}
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}
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@ -388,23 +436,38 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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*/
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//================================================================================
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void ElementBndBoxTree::getElementsInSphere ( const gp_XYZ& center,
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const double radius,
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TIDSortedElemSet& foundElems)
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void ElementBndBoxTree::getElementsInSphere ( const gp_XYZ& center,
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const double radius,
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vector<const SMDS_MeshElement*>& foundElems)
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{
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if ( getBox()->IsOut( center, radius ))
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return;
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if ( isLeaf() )
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{
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LimitAndPool* pool = getLimitAndPool();
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for ( size_t i = 0; i < _elements.size(); ++i )
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if ( !_elements[i]->IsOut( center, radius ))
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foundElems.insert( _elements[i]->_element );
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if ( !_elements[i]->IsOut( center, radius ) &&
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!_elements[i]->_isMarked )
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{
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foundElems.push_back( _elements[i]->_element );
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_elements[i]->_isMarked = true;
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pool->_markedElems.push_back( _elements[i] );
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}
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}
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else
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{
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for (int i = 0; i < 8; i++)
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((ElementBndBoxTree*) myChildren[i])->getElementsInSphere( center, radius, foundElems );
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if ( level() == 0 )
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{
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LimitAndPool* pool = getLimitAndPool();
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for ( size_t i = 0; i < pool->_markedElems.size(); ++i )
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pool->_markedElems[i]->_isMarked = false;
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pool->_markedElems.clear();
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}
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}
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}
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@ -414,13 +477,13 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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*/
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//================================================================================
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ElementBndBoxTree::ElementBox::ElementBox(const SMDS_MeshElement* elem, double tolerance)
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void ElementBndBoxTree::ElementBox::init(const SMDS_MeshElement* elem, double tolerance)
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{
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_element = elem;
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_refCount = 1;
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_isMarked = false;
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SMDS_ElemIteratorPtr nIt = elem->nodesIterator();
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while ( nIt->more() )
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Add( SMESH_TNodeXYZ( nIt->next() ));
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Add( SMESH_NodeXYZ( nIt->next() ));
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Enlarge( tolerance );
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}
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@ -771,9 +834,13 @@ FindElementsByPoint(const gp_Pnt& point,
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{
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_ebbTree[_elementType] = new ElementBndBoxTree( *_mesh, type, _meshPartIt, tolerance );
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}
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TIDSortedElemSet suspectElems;
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else
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{
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_ebbTree[ type ]->prepare();
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}
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vector< const SMDS_MeshElement* > suspectElems;
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_ebbTree[ type ]->getElementsNearPoint( point, suspectElems );
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TIDSortedElemSet::iterator elem = suspectElems.begin();
|
||||
vector< const SMDS_MeshElement* >::iterator elem = suspectElems.begin();
|
||||
for ( ; elem != suspectElems.end(); ++elem )
|
||||
if ( !SMESH_MeshAlgos::IsOut( *elem, point, tolerance ))
|
||||
foundElements.push_back( *elem );
|
||||
@ -801,8 +868,10 @@ SMESH_ElementSearcherImpl::FindClosestTo( const gp_Pnt& point,
|
||||
ElementBndBoxTree*& ebbTree = _ebbTree[ type ];
|
||||
if ( !ebbTree )
|
||||
ebbTree = new ElementBndBoxTree( *_mesh, type, _meshPartIt );
|
||||
else
|
||||
ebbTree->prepare();
|
||||
|
||||
TIDSortedElemSet suspectElems;
|
||||
vector<const SMDS_MeshElement*> suspectElems;
|
||||
ebbTree->getElementsNearPoint( point, suspectElems );
|
||||
|
||||
if ( suspectElems.empty() && ebbTree->maxSize() > 0 )
|
||||
@ -816,13 +885,14 @@ SMESH_ElementSearcherImpl::FindClosestTo( const gp_Pnt& point,
|
||||
radius = ebbTree->maxSize() / pow( 2., getTreeHeight()) / 2;
|
||||
while ( suspectElems.empty() )
|
||||
{
|
||||
ebbTree->prepare();
|
||||
ebbTree->getElementsInSphere( point.XYZ(), radius, suspectElems );
|
||||
radius *= 1.1;
|
||||
}
|
||||
}
|
||||
double minDist = std::numeric_limits<double>::max();
|
||||
multimap< double, const SMDS_MeshElement* > dist2face;
|
||||
TIDSortedElemSet::iterator elem = suspectElems.begin();
|
||||
vector<const SMDS_MeshElement*>::iterator elem = suspectElems.begin();
|
||||
for ( ; elem != suspectElems.end(); ++elem )
|
||||
{
|
||||
double dist = SMESH_MeshAlgos::GetDistance( *elem, point );
|
||||
@ -886,6 +956,8 @@ TopAbs_State SMESH_ElementSearcherImpl::GetPointState(const gp_Pnt& point)
|
||||
ElementBndBoxTree*& ebbTree = _ebbTree[ SMDSAbs_Face ];
|
||||
if ( !ebbTree )
|
||||
ebbTree = new ElementBndBoxTree( *_mesh, _elementType, _meshPartIt );
|
||||
else
|
||||
ebbTree->prepare();
|
||||
|
||||
// Algo: analyse transition of a line starting at the point through mesh boundary;
|
||||
// try three lines parallel to axis of the coordinate system and perform rough
|
||||
@ -901,13 +973,14 @@ TopAbs_State SMESH_ElementSearcherImpl::GetPointState(const gp_Pnt& point)
|
||||
gp_Ax1 lineAxis( point, axisDir[axis]);
|
||||
gp_Lin line ( lineAxis );
|
||||
|
||||
TIDSortedElemSet suspectFaces; // faces possibly intersecting the line
|
||||
vector<const SMDS_MeshElement*> suspectFaces; // faces possibly intersecting the line
|
||||
if ( axis > 0 ) ebbTree->prepare();
|
||||
ebbTree->getElementsNearLine( lineAxis, suspectFaces );
|
||||
|
||||
// Intersect faces with the line
|
||||
|
||||
map< double, TInters > & u2inters = paramOnLine2TInters[ axis ];
|
||||
TIDSortedElemSet::iterator face = suspectFaces.begin();
|
||||
vector<const SMDS_MeshElement*>::iterator face = suspectFaces.begin();
|
||||
for ( ; face != suspectFaces.end(); ++face )
|
||||
{
|
||||
// get face plane
|
||||
@ -1114,10 +1187,10 @@ void SMESH_ElementSearcherImpl::GetElementsNearLine( const gp_Ax1&
|
||||
ElementBndBoxTree*& ebbTree = _ebbTree[ type ];
|
||||
if ( !ebbTree )
|
||||
ebbTree = new ElementBndBoxTree( *_mesh, _elementType, _meshPartIt );
|
||||
else
|
||||
ebbTree->prepare();
|
||||
|
||||
TIDSortedElemSet suspectFaces; // elements possibly intersecting the line
|
||||
ebbTree->getElementsNearLine( line, suspectFaces );
|
||||
foundElems.assign( suspectFaces.begin(), suspectFaces.end());
|
||||
ebbTree->getElementsNearLine( line, foundElems );
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
@ -1135,10 +1208,10 @@ void SMESH_ElementSearcherImpl::GetElementsInSphere( const gp_XYZ&
|
||||
ElementBndBoxTree*& ebbTree = _ebbTree[ type ];
|
||||
if ( !ebbTree )
|
||||
ebbTree = new ElementBndBoxTree( *_mesh, _elementType, _meshPartIt );
|
||||
else
|
||||
ebbTree->prepare();
|
||||
|
||||
TIDSortedElemSet suspectFaces; // elements possibly intersecting the line
|
||||
ebbTree->getElementsInSphere( center, radius, suspectFaces );
|
||||
foundElems.assign( suspectFaces.begin(), suspectFaces.end() );
|
||||
ebbTree->getElementsInSphere( center, radius, foundElems );
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
|
@ -2926,15 +2926,6 @@ bool _ViscousBuilder::findShapesToSmooth( _SolidData& data )
|
||||
// define allowed thickness
|
||||
computeGeomSize( data ); // compute data._geomSize and _LayerEdge::_maxLen
|
||||
|
||||
data._maxThickness = 0;
|
||||
data._minThickness = 1e100;
|
||||
list< const StdMeshers_ViscousLayers* >::iterator hyp = data._hyps.begin();
|
||||
for ( ; hyp != data._hyps.end(); ++hyp )
|
||||
{
|
||||
data._maxThickness = Max( data._maxThickness, (*hyp)->GetTotalThickness() );
|
||||
data._minThickness = Min( data._minThickness, (*hyp)->GetTotalThickness() );
|
||||
}
|
||||
//const double tgtThick = /*Min( 0.5 * data._geomSize, */data._maxThickness;
|
||||
|
||||
// Find shapes needing smoothing; such a shape has _LayerEdge._normal on it's
|
||||
// boundary inclined to the shape at a sharp angle
|
||||
@ -4363,7 +4354,7 @@ void _ViscousBuilder::computeGeomSize( _SolidData& data )
|
||||
_EdgesOnShape& eos = data._edgesOnShape[ iS ];
|
||||
if ( eos._edges.empty() )
|
||||
continue;
|
||||
// get neighbor faces intersection with which should not be considered since
|
||||
// get neighbor faces, intersection with which should not be considered since
|
||||
// collisions are avoided by means of smoothing
|
||||
set< TGeomID > neighborFaces;
|
||||
if ( eos._hyp.ToSmooth() )
|
||||
@ -4393,6 +4384,78 @@ void _ViscousBuilder::computeGeomSize( _SolidData& data )
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
data._maxThickness = 0;
|
||||
data._minThickness = 1e100;
|
||||
list< const StdMeshers_ViscousLayers* >::iterator hyp = data._hyps.begin();
|
||||
for ( ; hyp != data._hyps.end(); ++hyp )
|
||||
{
|
||||
data._maxThickness = Max( data._maxThickness, (*hyp)->GetTotalThickness() );
|
||||
data._minThickness = Min( data._minThickness, (*hyp)->GetTotalThickness() );
|
||||
}
|
||||
|
||||
// Limit inflation step size by geometry size found by intersecting
|
||||
// normals of _LayerEdge's with mesh faces
|
||||
if ( data._stepSize > 0.3 * data._geomSize )
|
||||
limitStepSize( data, 0.3 * data._geomSize );
|
||||
|
||||
if ( data._stepSize > data._minThickness )
|
||||
limitStepSize( data, data._minThickness );
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Detect _LayerEdge which can't intersect with opposite or neighbor layer,
|
||||
// so no need in detecting intersection at each inflation step
|
||||
// -------------------------------------------------------------------------
|
||||
|
||||
int nbSteps = data._maxThickness / data._stepSize;
|
||||
if ( nbSteps < 3 || nbSteps * data._n2eMap.size() < 100000 )
|
||||
return;
|
||||
|
||||
vector< const SMDS_MeshElement* > closeFaces;
|
||||
int nbDetected = 0;
|
||||
|
||||
for ( size_t iS = 0; iS < data._edgesOnShape.size(); ++iS )
|
||||
{
|
||||
_EdgesOnShape& eos = data._edgesOnShape[ iS ];
|
||||
if ( eos._edges.empty() || eos.ShapeType() != TopAbs_FACE )
|
||||
continue;
|
||||
|
||||
for ( size_t i = 0; i < eos.size(); ++i )
|
||||
{
|
||||
SMESH_NodeXYZ p( eos[i]->_nodes[0] );
|
||||
double radius = data._maxThickness + 2 * eos[i]->_maxLen;
|
||||
closeFaces.clear();
|
||||
searcher->GetElementsInSphere( p, radius, SMDSAbs_Face, closeFaces );
|
||||
|
||||
bool toIgnore = true;
|
||||
for ( size_t iF = 0; iF < closeFaces.size() && toIgnore; ++iF )
|
||||
if ( !( toIgnore = ( closeFaces[ iF ]->getshapeId() == eos._shapeID ||
|
||||
data._ignoreFaceIds.count( closeFaces[ iF ]->getshapeId() ))))
|
||||
{
|
||||
// check if a _LayerEdge will inflate in a direction opposite to a direction
|
||||
// toward a close face
|
||||
bool allBehind = true;
|
||||
for ( int iN = 0; iN < closeFaces[ iF ]->NbCornerNodes() && allBehind; ++iN )
|
||||
{
|
||||
SMESH_NodeXYZ pi( closeFaces[ iF ]->GetNode( iN ));
|
||||
allBehind = (( pi - p ) * eos[i]->_normal < 0.1 * data._stepSize );
|
||||
}
|
||||
toIgnore = allBehind;
|
||||
}
|
||||
|
||||
|
||||
if ( toIgnore ) // no need to detect intersection
|
||||
{
|
||||
eos[i]->Set( _LayerEdge::INTERSECTED );
|
||||
++nbDetected;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
debugMsg( "Nb LE to intersect " << data._n2eMap.size()-nbDetected << ", ignore " << nbDetected );
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
@ -4405,14 +4468,7 @@ bool _ViscousBuilder::inflate(_SolidData& data)
|
||||
{
|
||||
SMESH_MesherHelper helper( *_mesh );
|
||||
|
||||
// Limit inflation step size by geometry size found by itersecting
|
||||
// normals of _LayerEdge's with mesh faces
|
||||
if ( data._stepSize > 0.3 * data._geomSize )
|
||||
limitStepSize( data, 0.3 * data._geomSize );
|
||||
|
||||
const double tgtThick = data._maxThickness;
|
||||
if ( data._stepSize > data._minThickness )
|
||||
limitStepSize( data, data._minThickness );
|
||||
|
||||
if ( data._stepSize < 1. )
|
||||
data._epsilon = data._stepSize * 1e-7;
|
||||
@ -4530,6 +4586,7 @@ bool _ViscousBuilder::inflate(_SolidData& data)
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
// new step size
|
||||
limitStepSize( data, 0.25 * distToIntersection );
|
||||
if ( data._stepSizeNodes[0] )
|
||||
@ -5654,17 +5711,16 @@ bool _Smoother1D::smoothAnalyticEdge( _SolidData& data,
|
||||
if ( iFrom >= iTo ) continue;
|
||||
_LayerEdge* e0 = _eos[iFrom]->_2neibors->_edges[0];
|
||||
_LayerEdge* e1 = _eos[iTo-1]->_2neibors->_edges[1];
|
||||
gp_XY uv0 = ( e0 == eV0 ) ? uvV0 : e0->LastUV( F, _eos );
|
||||
gp_XY uv1 = ( e1 == eV1 ) ? uvV1 : e1->LastUV( F, _eos );
|
||||
double param0 = ( iFrom == 0 ) ? 0. : _leParams[ iFrom-1 ];
|
||||
double param1 = _leParams[ iTo ];
|
||||
const gp_XY rangeUV = uv1 - uv0;
|
||||
gp_XY uv0 = ( e0 == eV0 ) ? uvV0 : e0->LastUV( F, _eos );
|
||||
gp_XY uv1 = ( e1 == eV1 ) ? uvV1 : e1->LastUV( F, _eos );
|
||||
double param0 = ( iFrom == 0 ) ? 0. : _leParams[ iFrom-1 ];
|
||||
double param1 = _leParams[ iTo ];
|
||||
gp_XY rangeUV = uv1 - uv0;
|
||||
for ( size_t i = iFrom; i < iTo; ++i )
|
||||
{
|
||||
if ( _eos[i]->Is( _LayerEdge::BLOCKED )) continue;
|
||||
double param = ( _leParams[i] - param0 ) / ( param1 - param0 );
|
||||
gp_XY newUV = uv0 + param * rangeUV;
|
||||
_eos[i]->_pos.back().SetCoord( newUV.X(), newUV.Y(), 0 );
|
||||
|
||||
gp_Pnt newPos = surface->Value( newUV.X(), newUV.Y() );
|
||||
SMDS_MeshNode* tgtNode = const_cast<SMDS_MeshNode*>( _eos[i]->_nodes.back() );
|
||||
@ -5674,6 +5730,28 @@ bool _Smoother1D::smoothAnalyticEdge( _SolidData& data,
|
||||
SMDS_FacePosition* pos = static_cast<SMDS_FacePosition*>( tgtNode->GetPosition() );
|
||||
pos->SetUParameter( newUV.X() );
|
||||
pos->SetVParameter( newUV.Y() );
|
||||
|
||||
gp_XYZ newUV0( newUV.X(), newUV.Y(), 0 );
|
||||
|
||||
if ( !_eos[i]->Is( _LayerEdge::SMOOTHED ))
|
||||
{
|
||||
_eos[i]->Set( _LayerEdge::SMOOTHED ); // to check in refine() (IPAL54237)
|
||||
if ( _eos[i]->_pos.size() > 2 )
|
||||
{
|
||||
// modify previous positions to make _LayerEdge less sharply bent
|
||||
vector<gp_XYZ>& uvVec = _eos[i]->_pos;
|
||||
const gp_XYZ uvShift = newUV0 - uvVec.back();
|
||||
const double len2 = ( uvVec.back() - uvVec[ 0 ] ).SquareModulus();
|
||||
int iPrev = uvVec.size() - 2;
|
||||
while ( iPrev > 0 )
|
||||
{
|
||||
double r = ( uvVec[ iPrev ] - uvVec[0] ).SquareModulus() / len2;
|
||||
uvVec[ iPrev ] += uvShift * r;
|
||||
--iPrev;
|
||||
}
|
||||
}
|
||||
}
|
||||
_eos[i]->_pos.back() = newUV0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5764,6 +5842,8 @@ bool _Smoother1D::smoothAnalyticEdge( _SolidData& data,
|
||||
SMDS_FacePosition* pos = static_cast<SMDS_FacePosition*>( tgtNode->GetPosition() );
|
||||
pos->SetUParameter( newUV.X() );
|
||||
pos->SetVParameter( newUV.Y() );
|
||||
|
||||
_eos[i]->Set( _LayerEdge::SMOOTHED ); // to check in refine() (IPAL54237)
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@ -6011,8 +6091,8 @@ void _Smoother1D::prepare(_SolidData& data)
|
||||
|
||||
// divide E to have offset segments with low deflection
|
||||
BRepAdaptor_Curve c3dAdaptor( E );
|
||||
const double curDeflect = 0.1; //0.3; // 0.01; // Curvature deflection
|
||||
const double angDeflect = 0.1; //0.2; // 0.09; // Angular deflection
|
||||
const double curDeflect = 0.1; //0.01; // Curvature deflection == |p1p2]*sin(p1p2,p1pM)
|
||||
const double angDeflect = 0.1; //0.09; // Angular deflection == sin(p1pM,pMp2)
|
||||
GCPnts_TangentialDeflection discret(c3dAdaptor, angDeflect, curDeflect);
|
||||
if ( discret.NbPoints() <= 2 )
|
||||
{
|
||||
@ -6022,14 +6102,39 @@ void _Smoother1D::prepare(_SolidData& data)
|
||||
|
||||
const double u0 = c3dAdaptor.FirstParameter();
|
||||
gp_Pnt p; gp_Vec tangent;
|
||||
_offPoints.resize( discret.NbPoints() );
|
||||
for ( size_t i = 0; i < _offPoints.size(); i++ )
|
||||
if ( discret.NbPoints() >= (int) _eos.size() + 2 )
|
||||
{
|
||||
double u = discret.Parameter( i+1 );
|
||||
c3dAdaptor.D1( u, p, tangent );
|
||||
_offPoints[i]._xyz = p.XYZ();
|
||||
_offPoints[i]._edgeDir = tangent.XYZ();
|
||||
_offPoints[i]._param = GCPnts_AbscissaPoint::Length( c3dAdaptor, u0, u ) / _curveLen;
|
||||
_offPoints.resize( discret.NbPoints() );
|
||||
for ( size_t i = 0; i < _offPoints.size(); i++ )
|
||||
{
|
||||
double u = discret.Parameter( i+1 );
|
||||
c3dAdaptor.D1( u, p, tangent );
|
||||
_offPoints[i]._xyz = p.XYZ();
|
||||
_offPoints[i]._edgeDir = tangent.XYZ();
|
||||
_offPoints[i]._param = GCPnts_AbscissaPoint::Length( c3dAdaptor, u0, u ) / _curveLen;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector< double > params( _eos.size() + 2 );
|
||||
|
||||
params[0] = data.GetHelper().GetNodeU( E, leOnV[0]->_nodes[0] );
|
||||
params.back() = data.GetHelper().GetNodeU( E, leOnV[1]->_nodes[0] );
|
||||
for ( size_t i = 0; i < _eos.size(); i++ )
|
||||
params[i+1] = data.GetHelper().GetNodeU( E, _eos[i]->_nodes[0] );
|
||||
|
||||
if ( params[1] > params[ _eos.size() ] )
|
||||
std::reverse( params.begin() + 1, params.end() - 1 );
|
||||
|
||||
_offPoints.resize( _eos.size() + 2 );
|
||||
for ( size_t i = 0; i < _offPoints.size(); i++ )
|
||||
{
|
||||
const double u = params[i];
|
||||
c3dAdaptor.D1( u, p, tangent );
|
||||
_offPoints[i]._xyz = p.XYZ();
|
||||
_offPoints[i]._edgeDir = tangent.XYZ();
|
||||
_offPoints[i]._param = GCPnts_AbscissaPoint::Length( c3dAdaptor, u0, u ) / _curveLen;
|
||||
}
|
||||
}
|
||||
|
||||
// set _2edges
|
||||
@ -6069,8 +6174,14 @@ void _Smoother1D::prepare(_SolidData& data)
|
||||
|
||||
int iLBO = _offPoints.size() - 2; // last but one
|
||||
|
||||
_leOnV[ 0 ]._normal = getNormalNormal( leOnV[0]->_normal, _edgeDir[0] );
|
||||
_leOnV[ 1 ]._normal = getNormalNormal( leOnV[1]->_normal, _edgeDir[1] );
|
||||
if ( leOnV[ 0 ]->Is( _LayerEdge::MULTI_NORMAL ))
|
||||
_leOnV[ 0 ]._normal = getNormalNormal( _eos._edges[1]->_normal, _edgeDir[0] );
|
||||
else
|
||||
_leOnV[ 0 ]._normal = getNormalNormal( leOnV[0]->_normal, _edgeDir[0] );
|
||||
if ( leOnV[ 1 ]->Is( _LayerEdge::MULTI_NORMAL ))
|
||||
_leOnV[ 1 ]._normal = getNormalNormal( _eos._edges.back()->_normal, _edgeDir[1] );
|
||||
else
|
||||
_leOnV[ 1 ]._normal = getNormalNormal( leOnV[1]->_normal, _edgeDir[1] );
|
||||
_leOnV[ 0 ]._len = 0;
|
||||
_leOnV[ 1 ]._len = 0;
|
||||
_leOnV[ 0 ]._lenFactor = _offPoints[1 ]._2edges._edges[1]->_lenFactor;
|
||||
@ -6104,7 +6215,7 @@ void _Smoother1D::prepare(_SolidData& data)
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief set _normal of _leOnV[is2nd] to be normal to the EDGE
|
||||
* \brief return _normal of _leOnV[is2nd] normal to the EDGE
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
@ -6115,6 +6226,9 @@ gp_XYZ _Smoother1D::getNormalNormal( const gp_XYZ & normal,
|
||||
gp_XYZ norm = edgeDir ^ cross;
|
||||
double size = norm.Modulus();
|
||||
|
||||
// if ( size == 0 ) // MULTI_NORMAL _LayerEdge
|
||||
// return gp_XYZ( 1e-100, 1e-100, 1e-100 );
|
||||
|
||||
return norm / size;
|
||||
}
|
||||
|
||||
@ -6834,8 +6948,8 @@ bool _ViscousBuilder::updateNormals( _SolidData& data,
|
||||
// compute new _normals
|
||||
for ( size_t i = 0; i < intEdgesDist.size(); ++i )
|
||||
{
|
||||
_LayerEdge* edge2 = intEdgesDist[i].first;
|
||||
double distWgt = edge1->_len / intEdgesDist[i].second;
|
||||
_LayerEdge* edge2 = intEdgesDist[i].first;
|
||||
double distWgt = edge1->_len / intEdgesDist[i].second;
|
||||
// if ( edge1->Is( _LayerEdge::BLOCKED ) &&
|
||||
// edge2->Is( _LayerEdge::BLOCKED )) continue;
|
||||
if ( edge2->Is( _LayerEdge::MARKED )) continue;
|
||||
@ -6876,9 +6990,14 @@ bool _ViscousBuilder::updateNormals( _SolidData& data,
|
||||
e2neIt->second._maxLen = 0.7 * minIntDist / edge1->_lenFactor;
|
||||
if ( iter > 0 && sgn1 * sgn2 < 0 && edge1->_cosin < 0 )
|
||||
e2neIt->second._normal += dir2;
|
||||
|
||||
e2neIt = edge2newEdge.insert( make_pair( edge2, zeroEdge )).first;
|
||||
e2neIt->second._normal += distWgt * newNormal;
|
||||
e2neIt->second._cosin = edge2->_cosin;
|
||||
if ( Precision::IsInfinite( zeroEdge._maxLen ))
|
||||
{
|
||||
e2neIt->second._cosin = edge2->_cosin;
|
||||
e2neIt->second._maxLen = 1.3 * minIntDist / edge1->_lenFactor;
|
||||
}
|
||||
if ( iter > 0 && sgn1 * sgn2 < 0 && edge2->_cosin < 0 )
|
||||
e2neIt->second._normal += dir1;
|
||||
}
|
||||
@ -9710,8 +9829,20 @@ bool _ViscousBuilder::refine(_SolidData& data)
|
||||
}
|
||||
else if ( eos._isRegularSWOL ) // usual SWOL
|
||||
{
|
||||
for ( size_t j = 1; j < edge._pos.size(); ++j )
|
||||
segLen[j] = segLen[j-1] + (edge._pos[j-1] - edge._pos[j] ).Modulus();
|
||||
if ( edge.Is( _LayerEdge::SMOOTHED ))
|
||||
{
|
||||
SMESH_NodeXYZ p0( edge._nodes[0] );
|
||||
for ( size_t j = 1; j < edge._pos.size(); ++j )
|
||||
{
|
||||
gp_XYZ pj = surface->Value( edge._pos[j].X(), edge._pos[j].Y() ).XYZ();
|
||||
segLen[j] = ( pj - p0 ) * edge._normal;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( size_t j = 1; j < edge._pos.size(); ++j )
|
||||
segLen[j] = segLen[j-1] + (edge._pos[j-1] - edge._pos[j] ).Modulus();
|
||||
}
|
||||
}
|
||||
else if ( !surface.IsNull() ) // SWOL surface with singularities
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user