From ab2525d9053d2d046d22e816b2b72229b9197cbe Mon Sep 17 00:00:00 2001 From: eap Date: Tue, 5 Jul 2016 13:52:55 +0300 Subject: [PATCH] 23295: [CEA 1870] Impossible to mesh the inside of the 2D skin of an object meshed with quadrangles --- src/OBJECT/SMESH_DeviceActor.cxx | 2 +- src/SMESHUtils/SMESH_MeshAlgos.cxx | 54 ++++++++++++++++++------------ 2 files changed, 33 insertions(+), 23 deletions(-) diff --git a/src/OBJECT/SMESH_DeviceActor.cxx b/src/OBJECT/SMESH_DeviceActor.cxx index 4520d9327..f9195f19f 100644 --- a/src/OBJECT/SMESH_DeviceActor.cxx +++ b/src/OBJECT/SMESH_DeviceActor.cxx @@ -142,7 +142,7 @@ SMESH_DeviceActor if(MYDEBUG) MESSAGE("~SMESH_DeviceActor - "<Delete(); - + myPlaneCollection->Delete(); myProperty->Delete(); myExtractGeometry->Delete(); diff --git a/src/SMESHUtils/SMESH_MeshAlgos.cxx b/src/SMESHUtils/SMESH_MeshAlgos.cxx index 1776f3dd4..aa702977d 100644 --- a/src/SMESHUtils/SMESH_MeshAlgos.cxx +++ b/src/SMESHUtils/SMESH_MeshAlgos.cxx @@ -906,8 +906,9 @@ TopAbs_State SMESH_ElementSearcherImpl::GetPointState(const gp_Pnt& point) } else if ( ! intersection.IsParallel() && intersection.NbPoints() > 0 ) { + double tol = 1e-4 * Sqrt( fNorm.Modulus() ); gp_Pnt intersectionPoint = intersection.Point(1); - if ( !SMESH_MeshAlgos::IsOut( *face, intersectionPoint, tolerance )) + if ( !SMESH_MeshAlgos::IsOut( *face, intersectionPoint, tol )) u2inters.insert(make_pair( intersection.ParamOnConic(1), TInters( *face, fNorm ))); } } @@ -1133,14 +1134,11 @@ bool SMESH_MeshAlgos::IsOut( const SMDS_MeshElement* element, const gp_Pnt& poin // get ordered nodes - vector< SMESH_TNodeXYZ > xyz; + vector< SMESH_TNodeXYZ > xyz; xyz.reserve( element->NbNodes()+1 ); SMDS_ElemIteratorPtr nodeIt = element->interlacedNodesElemIterator(); - while ( nodeIt->more() ) - { - SMESH_TNodeXYZ node = nodeIt->next(); - xyz.push_back( node ); - } + for ( int i = 0; nodeIt->more(); ++i ) + xyz.push_back( SMESH_TNodeXYZ( nodeIt->next() )); int i, nbNodes = (int) xyz.size(); // central node of biquadratic is missing @@ -1171,8 +1169,23 @@ bool SMESH_MeshAlgos::IsOut( const SMDS_MeshElement* element, const gp_Pnt& poin // check if the point lays on face plane gp_Vec n2p( xyz[0], point ); - if ( fabs( n2p * faceNorm ) > tol ) - return true; // not on face plane + double dot = n2p * faceNorm; + if ( Abs( dot ) > tol ) // not on face plane + { + bool isOut = true; + if ( nbNodes > 3 ) // maybe the face is not planar + { + double elemThick = 0; + for ( i = 1; i < nbNodes; ++i ) + { + gp_Vec n2n( xyz[0], xyz[i] ); + elemThick = Max( elemThick, Abs( n2n * faceNorm )); + } + isOut = Abs( dot ) > elemThick + tol; + } + if ( isOut ) + return isOut; + } // check if point is out of face boundary: // define it by closest transition of a ray point->infinity through face boundary @@ -1184,7 +1197,7 @@ bool SMESH_MeshAlgos::IsOut( const SMDS_MeshElement* element, const gp_Pnt& poin normSize = plnNorm.Magnitude(); if ( normSize <= tol ) return false; // point coincides with the first node plnNorm /= normSize; - // for each node of the face, compute its signed distance to the plane + // for each node of the face, compute its signed distance to the cutting plane vector dist( nbNodes + 1); for ( i = 0; i < nbNodes; ++i ) { @@ -1194,12 +1207,12 @@ bool SMESH_MeshAlgos::IsOut( const SMDS_MeshElement* element, const gp_Pnt& poin dist.back() = dist.front(); // find the closest intersection int iClosest = -1; - double rClosest = 0, distClosest = 1e100;; + double rClosest = 0, distClosest = 1e100; gp_Pnt pClosest; for ( i = 0; i < nbNodes; ++i ) { double r; - if ( fabs( dist[i]) < tol ) + if ( fabs( dist[i] ) < tol ) r = 0.; else if ( fabs( dist[i+1]) < tol ) r = 1.; @@ -1208,17 +1221,14 @@ bool SMESH_MeshAlgos::IsOut( const SMDS_MeshElement* element, const gp_Pnt& poin else continue; // no intersection gp_Pnt pInt = xyz[i] * (1.-r) + xyz[i+1] * r; - gp_Vec p2int ( point, pInt); - if ( p2int * ray > -tol ) // right half-space + gp_Vec p2int( point, pInt); + double intDist = p2int.SquareMagnitude(); + if ( intDist < distClosest ) { - double intDist = p2int.SquareMagnitude(); - if ( intDist < distClosest ) - { - iClosest = i; - rClosest = r; - pClosest = pInt; - distClosest = intDist; - } + iClosest = i; + rClosest = r; + pClosest = pInt; + distClosest = intDist; } } if ( iClosest < 0 )