23118: EDF 11115 SMESH: Hexahedric mesh produces degenerate elements in quadratic conversion.

Fix an invalid commit
This commit is contained in:
eap 2015-06-24 18:58:16 +03:00
parent b52b396dce
commit aba3768b2f

View File

@ -105,6 +105,7 @@ public:
const _FaceSide* GetSide(const int i) const;
int size() const { return myChildren.size(); }
int NbVertices() const;
int NbCommonVertices( const TopTools_MapOfShape& VV ) const;
TopoDS_Vertex FirstVertex() const;
TopoDS_Vertex LastVertex() const;
TopoDS_Vertex Vertex(int i) const;
@ -1172,26 +1173,22 @@ bool _QuadFaceGrid::isContinuousMesh(TopoDS_Edge E1, TopoDS_Edge E2, SMESH_Mesh&
bool _QuadFaceGrid::needContinuationAtSide( int iSide,
const TopTools_MapOfShape& cornerVertices ) const
{
if ( cornerVertices.empty() )
if ( cornerVertices.IsEmpty() )
return false;
// current solution is rough. Take more care of composite sides!
// check presence of corners at iSide
int nbCorners = 0;
const _FaceSide* side = mySides.GetSide( iSide );
if ( !side ) return false;
int iV, nbV = side->NbVertices();
for ( iV = 0; iV < nbV && nbCorners == 0; ++iV )
nbCorners += cornerVertices.Contains( side->Vertex( iV ));
int nbCorners = side->NbCommonVertices( cornerVertices );
if ( nbCorners > 0 )
return false;
// check presence of corners at other sides
nbCorners = 0;
nbV = mySides.NbVertices();
for ( iV = 0; iV < nbV && nbCorners == 0; ++iV )
nbCorners += cornerVertices.Contains( mySides.Vertex( iV ));
nbCorners = mySides.NbCommonVertices( cornerVertices );
return ( nbCorners > 0 ); // if nbCorners == 2 additional check is needed!!!
return ( 0 < nbCorners && nbCorners <= 2 ); // if nbCorners == 2 additional check is needed!!!
}
//================================================================================
@ -1605,6 +1602,21 @@ int _FaceSide::NbVertices() const
return myNbChildren + 1;
}
//=======================================================================
//function : NbCommonVertices
//purpose : Returns number of my vertices common with the given ones
//=======================================================================
int _FaceSide::NbCommonVertices( const TopTools_MapOfShape& VV ) const
{
int nbCommon = 0;
TopTools_MapIteratorOfMapOfShape vIt ( myVertices );
for ( ; vIt.More(); vIt.Next() )
nbCommon += ( VV.Contains( vIt.Key() ));
return nbCommon;
}
//=======================================================================
//function : FirstVertex
//purpose :