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#18097 [CEA] Mesh group not updated in the view after a compute with other hypotheses
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@ -12567,8 +12567,8 @@ int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements,
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for ( inode = 0; inode < srcNodes.size(); ++inode )
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tgtNodes[inode] = getNodeWithSameID( tgtMeshDS, srcNodes[inode] );
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if ( /*aroundElements && */tgtEditor.GetMeshDS()->FindElement( tgtNodes,
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missType,
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/*noMedium=*/false))
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missType,
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/*noMedium=*/false))
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continue;
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tgtEditor.AddElement( tgtNodes, elemKind.SetPoly( tgtNodes.size()/(iQuad+1) > 4 ));
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++nbAddedBnd;
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@ -12578,8 +12578,8 @@ int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements,
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{
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TConnectivity& nodes = missingBndElems[ i ];
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if ( /*aroundElements && */tgtEditor.GetMeshDS()->FindElement( nodes,
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missType,
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/*noMedium=*/false))
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missType,
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/*noMedium=*/false))
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continue;
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SMDS_MeshElement* newElem =
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tgtEditor.AddElement( nodes, elemKind.SetPoly( nodes.size()/(iQuad+1) > 4 ));
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@ -983,11 +983,9 @@ void SMESHGUI_BaseComputeOp::computeMesh()
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{
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try {
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OCC_CATCH_SIGNALS;
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bool toDisplay = false;
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std::string entry = (*anIter).second->GetID();
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if ( !aMesh->_is_nil() ) // display only a mesh
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{
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toDisplay = true;
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SMESH_Actor *anActor = SMESH::FindActorByObject( aMesh );
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if ( !anActor ) anActor = SMESH::CreateActor( entry.c_str(), /*clearLog =*/true );
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if ( anActor ) // actor is not created for an empty mesh
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@ -996,8 +994,7 @@ void SMESHGUI_BaseComputeOp::computeMesh()
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//SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor ); -- 23615
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}
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}
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if ( toDisplay )
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SMESH::UpdateView( SMESH::eDisplay, entry.c_str() );
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SMESH::UpdateView( SMESH::eDisplay, entry.c_str() );
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if ( SVTK_ViewWindow* vtkWnd = SMESH::GetVtkViewWindow(SMESH::GetActiveWindow() ))
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if ( vtkWnd->getRenderer() )
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