diff --git a/doc/salome/gui/SMESH/input/constructing_submeshes.doc b/doc/salome/gui/SMESH/input/constructing_submeshes.doc
index 230903449..782b5662e 100644
--- a/doc/salome/gui/SMESH/input/constructing_submeshes.doc
+++ b/doc/salome/gui/SMESH/input/constructing_submeshes.doc
@@ -2,9 +2,21 @@
\page constructing_submeshes_page Constructing sub-meshes
-Sub-mesh is a mesh on a geometrical sub-object created with meshing algorithms
-and/or hypotheses other than the algorithms and hypotheses assigned to
-the parent mesh on the parent geometrical object.
+Sub-mesh is a mesh on a geometrical sub-object (sub-shape) used to assign
+different meshing algorithms and/or hypotheses than the algorithms and
+hypotheses assigned to the parent mesh on the parent geometrical
+object, that allows getting a local mesh refinement.
+
+A sub-shape to create a sub-mesh on should be retrieved from the shape
+of the parent mesh one of the following ways:
+- In Geometry module, via New Entity > Explode menu.
+- In Geometry module, by creation of a group (New Entity >
+ Group > Create Group menu).
+- In Mesh module, by
+ \ref subshape_by_mesh_elem "selecting a mesh element" generated on a
+ sub-shape of interest. This way is accessible if the mesh is
+ already computed.
+
If a geometrical sub-object belongs to several geometrical objects
having different meshes or sub-meshes, it will be meshed with the
@@ -56,6 +68,7 @@ sub-mesh. You can select meshing algorithms and hypotheses in the same way as
in \ref constructing_meshes_page "Create mesh" menu.
\par
+\anchor subshape_by_mesh_elem
If the parent mesh is already computed, then you can define the
\b Geometry by picking mesh elements computed on a sub-shape of interest
in the 3D Viewer, i.e. you do not have to extract this sub-shape
@@ -77,12 +90,13 @@ Browser.
\image html find_geom_by_mesh_elem.png
\par
-In this dialog, Element Type defines kind of element to pick in the
-Viewer.
+In this dialog, Element Type defines a kind of element to pick in the
+Viewer.
Instead of picking an element in the Viewer, you can type its
ID in Element ID field.
- Geometry name field allows defining a name of the sub-shape.
-
+ Geometry name field allows defining a name of the sub-shape
+with which the sub-shape will appear in the Object Browser (if not yet
+there).
\par
In the Object Browser the structure of the new sub-mesh will be
diff --git a/doc/salome/gui/SMESH/input/selection_filter_library.doc b/doc/salome/gui/SMESH/input/selection_filter_library.doc
index c06fb6ec5..02d39a541 100644
--- a/doc/salome/gui/SMESH/input/selection_filter_library.doc
+++ b/doc/salome/gui/SMESH/input/selection_filter_library.doc
@@ -237,7 +237,7 @@ See also \ref filter_double_elements "Double Elements quality control".
Bad oriented volume selects mesh volumes, which are incorrectly oriented from
the point of view of MED convention.
-Over-constrained volumes selects mesh volumes having only one border shared
+Over-constrained volumes selects mesh volumes having only one facet shared
with other volumes.
See also \ref over_constrained_volumes_page "Over-constrained volumes quality control".
diff --git a/src/Controls/SMESH_Controls.cxx b/src/Controls/SMESH_Controls.cxx
index 213dc236d..1ad00533a 100644
--- a/src/Controls/SMESH_Controls.cxx
+++ b/src/Controls/SMESH_Controls.cxx
@@ -3134,11 +3134,14 @@ bool RangeOfIds::SetRangeStr( const TCollection_AsciiString& theStr )
myIds.Clear();
TCollection_AsciiString aStr = theStr;
- aStr.RemoveAll( ' ' );
- aStr.RemoveAll( '\t' );
+ //aStr.RemoveAll( ' ' );
+ //aStr.RemoveAll( '\t' );
+ for ( int i = 1; i <= aStr.Length(); ++i )
+ if ( isspace( aStr.Value( i )))
+ aStr.SetValue( i, ',');
for ( int aPos = aStr.Search( ",," ); aPos != -1; aPos = aStr.Search( ",," ) )
- aStr.Remove( aPos, 2 );
+ aStr.Remove( aPos, 1 );
TCollection_AsciiString tmpStr = aStr.Token( ",", 1 );
int i = 1;
diff --git a/src/SMESH/SMESH_Mesh.hxx b/src/SMESH/SMESH_Mesh.hxx
index 0cf3e0949..c603c6a41 100644
--- a/src/SMESH/SMESH_Mesh.hxx
+++ b/src/SMESH/SMESH_Mesh.hxx
@@ -63,15 +63,15 @@ typedef std::list TListOfListOfInt;
class SMESH_EXPORT SMESH_Mesh
{
-public:
- SMESH_Mesh(int theLocalId,
- int theStudyId,
+ public:
+ SMESH_Mesh(int theLocalId,
+ int theStudyId,
SMESH_Gen* theGen,
bool theIsEmbeddedMode,
SMESHDS_Document* theDocument);
-
+
virtual ~SMESH_Mesh();
-
+
/*!
* \brief Set geometry to be meshed
*/
diff --git a/src/SMESHGUI/SMESHGUI_MeshOp.cxx b/src/SMESHGUI/SMESHGUI_MeshOp.cxx
index ab8b437a6..1fc82405f 100644
--- a/src/SMESHGUI/SMESHGUI_MeshOp.cxx
+++ b/src/SMESHGUI/SMESHGUI_MeshOp.cxx
@@ -847,7 +847,7 @@ void SMESHGUI_MeshOp::availableHyps( const int theDim,
theDataList.clear();
theHyps.clear();
bool isAlgo = ( theHypType == Algo );
- bool isAux = ( theHypType == AddHyp );
+ bool isAux = ( theHypType >= AddHyp );
QStringList aHypTypeNameList = SMESH::GetAvailableHypotheses( isAlgo, theDim, isAux, myIsOnGeometry, !myIsMesh );
QStringList::const_iterator anIter;
@@ -906,7 +906,7 @@ void SMESHGUI_MeshOp::existingHyps( const int theDim,
else
aPart = theHypType == Algo ? SMESH::Tag_AlgorithmsRoot : SMESH::Tag_HypothesisRoot;
- const bool isAux = ( theHypType == AddHyp );
+ const bool isAux = ( theHypType >= AddHyp );
const bool allHyps = ( !isMesh && theHypType != Algo && theDim > -1);
if ( theFather->FindSubObject( aPart, aHypRoot ) )
@@ -1489,14 +1489,24 @@ void SMESHGUI_MeshOp::onAlgoSelected( const int theIndex,
{
if ( !isAccessibleDim( dim ))
continue;
- for ( int dlgType = MainHyp; dlgType < nbDlgHypTypes(dim); dlgType++ )
+
+ // get indices of selected hyps
+ const int nbTypes = nbDlgHypTypes(dim);
+ std::vector hypIndexByType( nbTypes, -1 );
+ for ( int dlgType = MainHyp; dlgType < nbTypes; dlgType++ )
+ {
+ hypIndexByType[ dlgType ] = currentHyp( dim, dlgType );
+ }
+
+ // update hyps
+ for ( int dlgType = MainHyp; dlgType < nbTypes; dlgType++ )
{
const int type = Min( dlgType, AddHyp );
myAvailableHypData[ dim ][ type ].clear();
QStringList anAvailable, anExisting;
HypothesisData* curAlgo = algoByDim[ dim ];
- int hypIndex = currentHyp( dim, dlgType );
+ int hypIndex = hypIndexByType[ dlgType ];
SMESH::SMESH_Hypothesis_var curHyp;
if ( hypIndex >= 0 && hypIndex < myExistingHyps[ dim ][ type ].count() )
@@ -1535,9 +1545,11 @@ void SMESHGUI_MeshOp::onAlgoSelected( const int theIndex,
defaulHypAvlbl = (type == MainHyp && !curAlgo->IsAuxOrNeedHyp );
}
// set list of hypotheses
- myDlg->tab( dim )->setAvailableHyps( type, anAvailable );
- myDlg->tab( dim )->setExistingHyps( type, anExisting, defaulHypAvlbl );
-
+ if ( dlgType <= AddHyp )
+ {
+ myDlg->tab( dim )->setAvailableHyps( type, anAvailable );
+ myDlg->tab( dim )->setExistingHyps( type, anExisting, defaulHypAvlbl );
+ }
// set current existing hypothesis
if ( !curHyp->_is_nil() && !anExisting.isEmpty() )
hypIndex = this->find( curHyp, myExistingHyps[ dim ][ type ]);
@@ -1548,11 +1560,11 @@ void SMESHGUI_MeshOp::onAlgoSelected( const int theIndex,
CORBA::String_var hypTypeName = myExistingHyps[ dim ][ type ].first().first->GetName();
bool isOptional = true;
if ( algoByDim[ dim ] &&
- SMESH::IsAvailableHypothesis( algoByDim[ dim ], hypTypeName.in(), isOptional ) &&
- !isOptional )
+ SMESH::IsAvailableHypothesis( algoByDim[ dim ], hypTypeName.in(), isOptional ) &&
+ !isOptional )
hypIndex = 0;
}
- setCurrentHyp( dim, type, hypIndex );
+ setCurrentHyp( dim, dlgType, hypIndex );
}
}
}
diff --git a/src/StdMeshers/StdMeshers_ViscousLayers.cxx b/src/StdMeshers/StdMeshers_ViscousLayers.cxx
index db5469ea2..c04a6326f 100644
--- a/src/StdMeshers/StdMeshers_ViscousLayers.cxx
+++ b/src/StdMeshers/StdMeshers_ViscousLayers.cxx
@@ -83,7 +83,10 @@
#include
#include
-#define __myDEBUG
+#ifdef _DEBUG_
+//#define __myDEBUG
+//#define __NOT_INVALIDATE_BAD_SMOOTH
+#endif
using namespace std;
@@ -97,6 +100,10 @@ namespace VISCOUS_3D
const double theMinSmoothCosin = 0.1;
const double theSmoothThickToElemSizeRatio = 0.3;
+ // what part of thickness is allowed till intersection
+ // defined by SALOME_TESTS/Grids/smesh/viscous_layers_00/A5
+ const double theThickToIntersection = 1.5;
+
bool needSmoothing( double cosin, double tgtThick, double elemSize )
{
return cosin * tgtThick > theSmoothThickToElemSizeRatio * elemSize;
@@ -109,7 +116,8 @@ namespace VISCOUS_3D
struct _MeshOfSolid : public SMESH_ProxyMesh,
public SMESH_subMeshEventListenerData
{
- bool _n2nMapComputed;
+ bool _n2nMapComputed;
+ SMESH_ComputeErrorPtr _warning;
_MeshOfSolid( SMESH_Mesh* mesh)
:SMESH_subMeshEventListenerData( /*isDeletable=*/true),_n2nMapComputed(false)
@@ -173,7 +181,8 @@ namespace VISCOUS_3D
SMESH_subMeshEventListenerData* data,
const SMESH_Hypothesis* hyp)
{
- if ( SMESH_subMesh::COMPUTE_EVENT == eventType )
+ if ( SMESH_subMesh::COMPUTE_EVENT == eventType &&
+ SMESH_subMesh::CHECK_COMPUTE_STATE != event)
{
// delete SMESH_ProxyMesh containing temporary faces
subMesh->DeleteEventListener( this );
@@ -228,6 +237,7 @@ namespace VISCOUS_3D
sub->SetEventListener( _ShrinkShapeListener::Get(), data, /*whereToListenTo=*/mainSM );
}
}
+ struct _SolidData;
//--------------------------------------------------------------------------------
/*!
* \brief Simplex (triangle or tetrahedron) based on 1 (tria) or 2 (tet) nodes of
@@ -243,19 +253,19 @@ namespace VISCOUS_3D
const SMDS_MeshNode* nNext=0,
const SMDS_MeshNode* nOpp=0)
: _nPrev(nPrev), _nNext(nNext), _nOpp(nOpp) {}
- bool IsForward(const SMDS_MeshNode* nSrc, const gp_XYZ* pntTgt) const
+ bool IsForward(const SMDS_MeshNode* nSrc, const gp_XYZ* pntTgt, double& vol) const
{
const double M[3][3] =
{{ _nNext->X() - nSrc->X(), _nNext->Y() - nSrc->Y(), _nNext->Z() - nSrc->Z() },
{ pntTgt->X() - nSrc->X(), pntTgt->Y() - nSrc->Y(), pntTgt->Z() - nSrc->Z() },
{ _nPrev->X() - nSrc->X(), _nPrev->Y() - nSrc->Y(), _nPrev->Z() - nSrc->Z() }};
- double determinant = ( + M[0][0]*M[1][1]*M[2][2]
- + M[0][1]*M[1][2]*M[2][0]
- + M[0][2]*M[1][0]*M[2][1]
- - M[0][0]*M[1][2]*M[2][1]
- - M[0][1]*M[1][0]*M[2][2]
- - M[0][2]*M[1][1]*M[2][0]);
- return determinant > 1e-100;
+ vol = ( + M[0][0]*M[1][1]*M[2][2]
+ + M[0][1]*M[1][2]*M[2][0]
+ + M[0][2]*M[1][0]*M[2][1]
+ - M[0][0]*M[1][2]*M[2][1]
+ - M[0][1]*M[1][0]*M[2][2]
+ - M[0][2]*M[1][1]*M[2][0]);
+ return vol > 1e-100;
}
bool IsForward(const gp_XY& tgtUV,
const SMDS_MeshNode* smoothedNode,
@@ -273,6 +283,12 @@ namespace VISCOUS_3D
{
return _nPrev == other._nNext || _nNext == other._nPrev;
}
+ static void GetSimplices( const SMDS_MeshNode* node,
+ vector<_Simplex>& simplices,
+ const set& ingnoreShapes,
+ const _SolidData* dataToCheckOri = 0,
+ const bool toSort = false);
+ static void SortSimplices(vector<_Simplex>& simplices);
};
//--------------------------------------------------------------------------------
/*!
@@ -301,7 +317,12 @@ namespace VISCOUS_3D
double lenDelta(double len) const { return _k * ( _r + len ); }
double lenDeltaByDist(double dist) const { return dist * _h2lenRatio; }
};
+ //--------------------------------------------------------------------------------
+
struct _2NearEdges;
+ struct _LayerEdge;
+ typedef map< const SMDS_MeshNode*, _LayerEdge*, TIDCompare > TNode2Edge;
+
//--------------------------------------------------------------------------------
/*!
* \brief Edge normal to surface, connecting a node on solid surface (_nodes[0])
@@ -309,6 +330,8 @@ namespace VISCOUS_3D
*/
struct _LayerEdge
{
+ typedef gp_XYZ (_LayerEdge::*PSmooFun)();
+
vector< const SMDS_MeshNode*> _nodes;
gp_XYZ _normal; // to solid surface
@@ -322,6 +345,7 @@ namespace VISCOUS_3D
// simplices connected to the source node (_nodes[0]);
// used for smoothing and quality check of _LayerEdge's based on the FACE
vector<_Simplex> _simplices;
+ PSmooFun _smooFunction; // smoothing function
// data for smoothing of _LayerEdge's based on the EDGE
_2NearEdges* _2neibors;
@@ -336,7 +360,9 @@ namespace VISCOUS_3D
const SMDS_MeshNode* n2,
SMESH_MesherHelper& helper);
void InvalidateStep( int curStep, bool restoreLength=false );
- bool Smooth(int& badNb);
+ void ChooseSmooFunction(const set< TGeomID >& concaveVertices,
+ const TNode2Edge& n2eMap);
+ bool Smooth(int& badNb, const int step, const bool isConcaveFace);
bool SmoothOnEdge(Handle(Geom_Surface)& surface,
const TopoDS_Face& F,
SMESH_MesherHelper& helper);
@@ -356,7 +382,30 @@ namespace VISCOUS_3D
gp_XYZ Copy( _LayerEdge& other, SMESH_MesherHelper& helper );
void SetCosin( double cosin );
int NbSteps() const { return _pos.size() - 1; } // nb inlation steps
+
+ gp_XYZ smoothLaplacian();
+ gp_XYZ smoothAngular();
+ gp_XYZ smoothLengthWeighted();
+ gp_XYZ smoothCentroidal();
+ gp_XYZ smoothNefPolygon();
+
+ enum { FUN_LAPLACIAN, FUN_LENWEIGHTED, FUN_CENTROIDAL, FUN_NEFPOLY, FUN_ANGULAR, FUN_NB };
+ static const int theNbSmooFuns = FUN_NB;
+ static PSmooFun _funs[theNbSmooFuns];
+ static const char* _funNames[theNbSmooFuns+1];
+ int smooFunID( PSmooFun fun=0) const;
};
+ _LayerEdge::PSmooFun _LayerEdge::_funs[theNbSmooFuns] = { &_LayerEdge::smoothLaplacian,
+ &_LayerEdge::smoothLengthWeighted,
+ &_LayerEdge::smoothCentroidal,
+ &_LayerEdge::smoothNefPolygon,
+ &_LayerEdge::smoothAngular };
+ const char* _LayerEdge::_funNames[theNbSmooFuns+1] = { "Laplacian",
+ "LengthWeighted",
+ "Centroidal",
+ "NefPolygon",
+ "Angular",
+ "None"};
struct _LayerEdgeCmp
{
bool operator () (const _LayerEdge* e1, const _LayerEdge* e2) const
@@ -365,7 +414,29 @@ namespace VISCOUS_3D
return cmpNodes ? ( e1->_nodes[0]->GetID() < e2->_nodes[0]->GetID()) : ( e1 < e2 );
}
};
- struct _LayerEdge;
+ //--------------------------------------------------------------------------------
+ /*!
+ * A 2D half plane used by _LayerEdge::smoothNefPolygon()
+ */
+ struct _halfPlane
+ {
+ gp_XY _pos, _dir, _inNorm;
+ bool IsOut( const gp_XY p, const double tol ) const
+ {
+ return _inNorm * ( p - _pos ) < -tol;
+ }
+ bool FindInterestion( const _halfPlane& hp, gp_XY & intPnt )
+ {
+ const double eps = 1e-10;
+ double D = _dir.Crossed( hp._dir );
+ if ( fabs(D) < std::numeric_limits::min())
+ return false;
+ gp_XY vec21 = _pos - hp._pos;
+ double u = hp._dir.Crossed( vec21 ) / D;
+ intPnt = _pos + _dir * u;
+ return true;
+ }
+ };
//--------------------------------------------------------------------------------
/*!
* Structure used to smooth a _LayerEdge based on an EDGE.
@@ -433,7 +504,7 @@ namespace VISCOUS_3D
_nbHyps++;
_nbLayers = hyp->GetNumberLayers();
//_thickness += hyp->GetTotalThickness();
- _thickness = Max( _thickness, hyp->GetTotalThickness() );
+ _thickness = Max( _thickness, hyp->GetTotalThickness() );
_stretchFactor += hyp->GetStretchFactor();
}
}
@@ -445,10 +516,6 @@ namespace VISCOUS_3D
double _thickness, _stretchFactor;
};
- //--------------------------------------------------------------------------------
-
- typedef map< const SMDS_MeshNode*, _LayerEdge*, TIDCompare > TNode2Edge;
-
//--------------------------------------------------------------------------------
/*!
* \brief Data of a SOLID
@@ -485,7 +552,7 @@ namespace VISCOUS_3D
// Convex FACEs whose radius of curvature is less than the thickness of layers
map< TGeomID, _ConvexFace > _convexFaces;
- // shapes (EDGEs and VERTEXes) srink from which is forbiden due to collisions with
+ // shapes (EDGEs and VERTEXes) srink from which is forbidden due to collisions with
// the adjacent SOLID
set< TGeomID > _noShrinkShapes;
@@ -495,6 +562,7 @@ namespace VISCOUS_3D
// end indices in _edges of _LayerEdge on each shape, first go shapes to smooth
vector< int > _endEdgeOnShape;
int _nbShapesToSmooth;
+ set< TGeomID > _concaveFaces;
// data of averaged StdMeshers_ViscousLayers parameters for each shape with _LayerEdge's
vector< AverageHyp > _hypOnShape;
@@ -511,15 +579,17 @@ namespace VISCOUS_3D
Handle(Geom_Curve) CurveForSmooth( const TopoDS_Edge& E,
const int iFrom,
const int iTo,
- Handle(Geom_Surface)& surface,
const TopoDS_Face& F,
- SMESH_MesherHelper& helper);
+ SMESH_MesherHelper& helper,
+ vector<_LayerEdge* >* edges=0);
void SortOnEdge( const TopoDS_Edge& E,
const int iFrom,
const int iTo,
SMESH_MesherHelper& helper);
+ void Sort2NeiborsOnEdge( const int iFrom, const int iTo);
+
_ConvexFace* GetConvexFace( const TGeomID faceID )
{
map< TGeomID, _ConvexFace >::iterator id2face = _convexFaces.find( faceID );
@@ -534,6 +604,11 @@ namespace VISCOUS_3D
bool GetShapeEdges(const TGeomID shapeID, size_t& iEdgeEnd, int* iBeg=0, int* iEnd=0 ) const;
void AddShapesToSmooth( const set< TGeomID >& shapeIDs );
+
+ void PrepareEdgesToSmoothOnFace( _LayerEdge** edgeBeg,
+ _LayerEdge** edgeEnd,
+ const TopoDS_Face& face,
+ bool substituteSrcNodes );
};
//--------------------------------------------------------------------------------
/*!
@@ -626,15 +701,11 @@ namespace VISCOUS_3D
bool shiftInside=false);
gp_XYZ getWeigthedNormal( const SMDS_MeshNode* n,
std::pair< TGeomID, gp_XYZ > fId2Normal[],
- const int nbFaces );
+ int nbFaces );
bool findNeiborsOnEdge(const _LayerEdge* edge,
const SMDS_MeshNode*& n1,
const SMDS_MeshNode*& n2,
_SolidData& data);
- void getSimplices( const SMDS_MeshNode* node, vector<_Simplex>& simplices,
- const set& ingnoreShapes,
- const _SolidData* dataToCheckOri = 0,
- const bool toSort = false);
void findSimplexTestEdges( _SolidData& data,
vector< vector<_LayerEdge*> >& edgesByGeom);
void computeGeomSize( _SolidData& data );
@@ -833,6 +904,14 @@ StdMeshers_ViscousLayers::Compute(SMESH_Mesh& theMesh,
return SMESH_ProxyMesh::Ptr();
components.push_back( SMESH_ProxyMesh::Ptr( pm ));
pm->myIsDeletable = false; // it will de deleted by boost::shared_ptr
+
+ if ( pm->_warning && !pm->_warning->IsOK() )
+ {
+ SMESH_subMesh* sm = theMesh.GetSubMesh( exp.Current() );
+ SMESH_ComputeErrorPtr& smError = sm->GetComputeError();
+ if ( !smError || smError->IsOK() )
+ smError = pm->_warning;
+ }
}
_ViscousListener::RemoveSolidMesh ( &theMesh, exp.Current() );
}
@@ -899,7 +978,7 @@ bool StdMeshers_ViscousLayers::IsShapeWithLayers(int shapeIndex) const
// END StdMeshers_ViscousLayers hypothesis
//================================================================================
-namespace
+namespace VISCOUS_3D
{
gp_XYZ getEdgeDir( const TopoDS_Edge& E, const TopoDS_Vertex& fromV )
{
@@ -1038,14 +1117,56 @@ namespace
return dir;
}
+
+ //================================================================================
+ /*!
+ * \brief Finds concave VERTEXes of a FACE
+ */
+ //================================================================================
+
+ bool getConcaveVertices( const TopoDS_Face& F,
+ SMESH_MesherHelper& helper,
+ set< TGeomID >* vertices = 0)
+ {
+ // check angles at VERTEXes
+ TError error;
+ TSideVector wires = StdMeshers_FaceSide::GetFaceWires( F, *helper.GetMesh(), 0, error );
+ for ( size_t iW = 0; iW < wires.size(); ++iW )
+ {
+ const int nbEdges = wires[iW]->NbEdges();
+ if ( nbEdges < 2 && SMESH_Algo::isDegenerated( wires[iW]->Edge(0)))
+ continue;
+ for ( int iE1 = 0; iE1 < nbEdges; ++iE1 )
+ {
+ if ( SMESH_Algo::isDegenerated( wires[iW]->Edge( iE1 ))) continue;
+ int iE2 = ( iE1 + 1 ) % nbEdges;
+ while ( SMESH_Algo::isDegenerated( wires[iW]->Edge( iE2 )))
+ iE2 = ( iE2 + 1 ) % nbEdges;
+ TopoDS_Vertex V = wires[iW]->FirstVertex( iE2 );
+ double angle = helper.GetAngle( wires[iW]->Edge( iE1 ),
+ wires[iW]->Edge( iE2 ), F, V );
+ if ( angle < -5. * M_PI / 180. )
+ {
+ if ( !vertices )
+ return true;
+ vertices->insert( helper.GetMeshDS()->ShapeToIndex( V ));
+ }
+ }
+ }
+ return vertices ? !vertices->empty() : false;
+ }
+
//================================================================================
/*!
* \brief Returns true if a FACE is bound by a concave EDGE
*/
//================================================================================
- bool isConcave( const TopoDS_Face& F, SMESH_MesherHelper& helper )
+ bool isConcave( const TopoDS_Face& F,
+ SMESH_MesherHelper& helper,
+ set< TGeomID >* vertices = 0 )
{
+ bool isConcv = false;
// if ( helper.Count( F, TopAbs_WIRE, /*useMap=*/false) > 1 )
// return true;
gp_Vec2d drv1, drv2;
@@ -1074,32 +1195,21 @@ namespace
if ( !isConvex )
{
//cout << "Concave FACE " << helper.GetMeshDS()->ShapeToIndex( F ) << endl;
- return true;
- }
- }
- // check angles at VERTEXes
- TError error;
- TSideVector wires = StdMeshers_FaceSide::GetFaceWires( F, *helper.GetMesh(), 0, error );
- for ( size_t iW = 0; iW < wires.size(); ++iW )
- {
- const int nbEdges = wires[iW]->NbEdges();
- if ( nbEdges < 2 && SMESH_Algo::isDegenerated( wires[iW]->Edge(0)))
- continue;
- for ( int iE1 = 0; iE1 < nbEdges; ++iE1 )
- {
- if ( SMESH_Algo::isDegenerated( wires[iW]->Edge( iE1 ))) continue;
- int iE2 = ( iE1 + 1 ) % nbEdges;
- while ( SMESH_Algo::isDegenerated( wires[iW]->Edge( iE2 )))
- iE2 = ( iE2 + 1 ) % nbEdges;
- double angle = helper.GetAngle( wires[iW]->Edge( iE1 ),
- wires[iW]->Edge( iE2 ), F,
- wires[iW]->FirstVertex( iE2 ));
- if ( angle < -5. * M_PI / 180. )
+ isConcv = true;
+ if ( vertices )
+ break;
+ else
return true;
}
}
- return false;
+
+ // check angles at VERTEXes
+ if ( getConcaveVertices( F, helper, vertices ))
+ isConcv = true;
+
+ return isConcv;
}
+
//================================================================================
/*!
* \brief Computes mimimal distance of face in-FACE nodes from an EDGE
@@ -1159,18 +1269,19 @@ namespace
// construction steps of viscous layers
#ifdef __myDEBUG
ofstream* py;
- int theNbFunc;
+ int theNbPyFunc;
struct PyDump {
- PyDump() {
+ PyDump(SMESH_Mesh& m) {
+ int tag = 3 + m.GetId();
const char* fname = "/tmp/viscous.py";
cout << "execfile('"<GetID()<< ", "<< n->X()
- << ", "<Y()<<", "<< n->Z()<< ")\t\t # "<< ln <Y()<<", "<< n->Z()<< ")\t\t # "<< ln <<" "<< txt << endl; }
void _dumpCmd(const string& txt, int ln)
{ if (py) *py<< " "<GetNode( f->NbNodes()-1 )->GetID() << " ])"<< endl; }}
#define debugMsg( txt ) { cout << txt << " (line: " << __LINE__ << ")" << endl; }
#else
- struct PyDump { void Finish() {} };
+ struct PyDump { PyDump(SMESH_Mesh&) {} void Finish() {} };
#define dumpFunction(f) f
#define dumpMove(n)
+#define dumpMoveComm(n,txt)
#define dumpCmd(txt)
#define dumpFunctionEnd()
#define dumpChangeNodes(f)
@@ -1342,7 +1455,7 @@ SMESH_ComputeErrorPtr _ViscousBuilder::Compute(SMESH_Mesh& theMesh,
if ( _ViscousListener::GetSolidMesh( _mesh, exp.Current(), /*toCreate=*/false))
return SMESH_ComputeErrorPtr(); // everything already computed
- PyDump debugDump;
+ PyDump debugDump( theMesh );
// TODO: ignore already computed SOLIDs
if ( !findSolidsWithLayers())
@@ -1547,27 +1660,28 @@ bool _ViscousBuilder::findFacesWithLayers(const bool onlyWith)
{
_sdVec[i]._ignoreFaceIds.swap( ignoreFacesOfHyps.back().first );
}
-
- // fill _SolidData::_reversedFaceIds
- {
- exp.Init( _sdVec[i]._solid.Oriented( TopAbs_FORWARD ), TopAbs_FACE );
- for ( ; exp.More(); exp.Next() )
- {
- const TopoDS_Face& face = TopoDS::Face( exp.Current() );
- const TGeomID faceID = getMeshDS()->ShapeToIndex( face );
- if ( //!sdVec[i]._ignoreFaceIds.count( faceID ) && ???????
- helper.NbAncestors( face, *_mesh, TopAbs_SOLID ) > 1 &&
- helper.IsReversedSubMesh( face ))
- {
- _sdVec[i]._reversedFaceIds.insert( faceID );
- }
- }
- }
} // loop on _sdVec
if ( onlyWith ) // is called to check hypotheses compatibility only
return true;
+ // fill _SolidData::_reversedFaceIds
+ for ( size_t i = 0; i < _sdVec.size(); ++i )
+ {
+ exp.Init( _sdVec[i]._solid.Oriented( TopAbs_FORWARD ), TopAbs_FACE );
+ for ( ; exp.More(); exp.Next() )
+ {
+ const TopoDS_Face& face = TopoDS::Face( exp.Current() );
+ const TGeomID faceID = getMeshDS()->ShapeToIndex( face );
+ if ( //!sdVec[i]._ignoreFaceIds.count( faceID ) &&
+ helper.NbAncestors( face, *_mesh, TopAbs_SOLID ) > 1 &&
+ helper.IsReversedSubMesh( face ))
+ {
+ _sdVec[i]._reversedFaceIds.insert( faceID );
+ }
+ }
+ }
+
// Find faces to shrink mesh on (solution 2 in issue 0020832);
TopTools_IndexedMapOfShape shapes;
for ( size_t i = 0; i < _sdVec.size(); ++i )
@@ -2066,6 +2180,16 @@ bool _ViscousBuilder::makeLayer(_SolidData& data)
}
}
+ // fix _LayerEdge::_2neibors on EDGEs to smooth
+ map< TGeomID,Handle(Geom_Curve)>::iterator e2c = data._edge2curve.begin();
+ for ( ; e2c != data._edge2curve.end(); ++e2c )
+ if ( !e2c->second.IsNull() )
+ {
+ size_t iEdgeEnd; int iBeg, iEnd;
+ if ( data.GetShapeEdges( e2c->first, iEdgeEnd, &iBeg, &iEnd ))
+ data.Sort2NeiborsOnEdge( iBeg, iEnd );
+ }
+
dumpFunctionEnd();
return true;
}
@@ -2168,7 +2292,8 @@ void _ViscousBuilder::limitStepSizeByCurvature( _SolidData& data )
else
continue;
// check concavity and curvature and limit data._stepSize
- const double minCurvature = 0.9 / data._hypOnShape[ edgesEnd ].GetTotalThickness();
+ const double minCurvature =
+ 1. / ( data._hypOnShape[ edgesEnd ].GetTotalThickness() * ( 1+theThickToIntersection ));
int nbLEdges = iEnd - iBeg;
int iStep = Max( 1, nbLEdges / nbTestPnt );
for ( ; iBeg < iEnd; iBeg += iStep )
@@ -2239,7 +2364,7 @@ void _ViscousBuilder::limitStepSizeByCurvature( _SolidData& data )
const SMDS_MeshNode* srcNode = ledge->_nodes[0];
if ( !usedNodes.insert( srcNode ).second ) continue;
- getSimplices( srcNode, ledge->_simplices, data._ignoreFaceIds, &data );
+ _Simplex::GetSimplices( srcNode, ledge->_simplices, data._ignoreFaceIds, &data );
for ( size_t i = 0; i < ledge->_simplices.size(); ++i )
{
usedNodes.insert( ledge->_simplices[i]._nPrev );
@@ -2278,104 +2403,133 @@ bool _ViscousBuilder::sortEdges( _SolidData& data,
// boundry inclined to the shape at a sharp angle
list< TGeomID > shapesToSmooth;
-
+ TopTools_MapOfShape edgesOfSmooFaces;
+
SMESH_MesherHelper helper( *_mesh );
bool ok = true;
- for ( size_t iS = 0; iS < edgesByGeom.size(); ++iS )
+ for ( int isEdge = 0; isEdge < 2; ++isEdge ) // loop on [ FACEs, EDGEs ]
{
- vector<_LayerEdge*>& eS = edgesByGeom[iS];
- if ( eS.empty() ) continue;
- const TopoDS_Shape& S = getMeshDS()->IndexToShape( iS );
- bool needSmooth = false;
- switch ( S.ShapeType() )
- {
- case TopAbs_EDGE: {
+ const int dim = isEdge ? 1 : 2;
- if ( SMESH_Algo::isDegenerated( TopoDS::Edge( S )))
- break;
- //bool isShrinkEdge = !eS[0]->_sWOL.IsNull();
- for ( TopoDS_Iterator vIt( S ); vIt.More() && !needSmooth; vIt.Next() )
+ for ( size_t iS = 0; iS < edgesByGeom.size(); ++iS )
+ {
+ vector<_LayerEdge*>& eS = edgesByGeom[iS];
+ if ( eS.empty() ) continue;
+ if ( eS[0]->_nodes[0]->GetPosition()->GetDim() != dim ) continue;
+
+ const TopoDS_Shape& S = getMeshDS()->IndexToShape( iS );
+ bool needSmooth = false;
+ switch ( S.ShapeType() )
{
- TGeomID iV = getMeshDS()->ShapeToIndex( vIt.Value() );
- vector<_LayerEdge*>& eV = edgesByGeom[ iV ];
- if ( eV.empty() ) continue;
- gp_Vec eDir = getEdgeDir( TopoDS::Edge( S ), TopoDS::Vertex( vIt.Value() ));
- double angle = eDir.Angle( eV[0]->_normal );
- double cosin = Cos( angle );
- if ( cosin > theMinSmoothCosin )
+ case TopAbs_EDGE: {
+
+ const TopoDS_Edge& E = TopoDS::Edge( S );
+ if ( SMESH_Algo::isDegenerated( E ) || !edgesOfSmooFaces.Contains( E ))
+ break;
+
+ TopoDS_Face F;
+ if ( !eS[0]->_sWOL.IsNull() && eS[0]->_sWOL.ShapeType() == TopAbs_FACE )
+ F = TopoDS::Face( eS[0]->_sWOL );
+
+ for ( TopoDS_Iterator vIt( S ); vIt.More() && !needSmooth; vIt.Next() )
{
- // compare tgtThick with the length of an end segment
- SMDS_ElemIteratorPtr eIt = eV[0]->_nodes[0]->GetInverseElementIterator(SMDSAbs_Edge);
- while ( eIt->more() )
+ TGeomID iV = getMeshDS()->ShapeToIndex( vIt.Value() );
+ vector<_LayerEdge*>& eV = edgesByGeom[ iV ];
+ if ( eV.empty() ) continue;
+ gp_Vec eDir = getEdgeDir( TopoDS::Edge( S ), TopoDS::Vertex( vIt.Value() ));
+ double angle = eDir.Angle( eV[0]->_normal );
+ double cosin = Cos( angle );
+ double cosinAbs = Abs( cosin );
+ if ( cosinAbs > theMinSmoothCosin )
{
- const SMDS_MeshElement* endSeg = eIt->next();
- if ( endSeg->getshapeId() == iS )
+ // always smooth analytic EDGEs
+ needSmooth = ! data.CurveForSmooth( E, 0, eS.size(), F, helper, &eS ).IsNull();
+
+ // compare tgtThick with the length of an end segment
+ SMDS_ElemIteratorPtr eIt = eV[0]->_nodes[0]->GetInverseElementIterator(SMDSAbs_Edge);
+ while ( eIt->more() && !needSmooth )
{
- double segLen =
- SMESH_TNodeXYZ( endSeg->GetNode(0) ).Distance( endSeg->GetNode(1 ));
- needSmooth = needSmoothing( cosin, tgtThick, segLen );
- break;
+ const SMDS_MeshElement* endSeg = eIt->next();
+ if ( endSeg->getshapeId() == iS )
+ {
+ double segLen =
+ SMESH_TNodeXYZ( endSeg->GetNode(0) ).Distance( endSeg->GetNode(1 ));
+ needSmooth = needSmoothing( cosinAbs, tgtThick, segLen );
+ }
}
}
}
+ break;
}
- break;
- }
- case TopAbs_FACE: {
+ case TopAbs_FACE: {
- for ( TopExp_Explorer eExp( S, TopAbs_EDGE ); eExp.More() && !needSmooth; eExp.Next() )
- {
- TGeomID iE = getMeshDS()->ShapeToIndex( eExp.Current() );
- vector<_LayerEdge*>& eE = edgesByGeom[ iE ];
- if ( eE.empty() ) continue;
- // TopLoc_Location loc;
- // Handle(Geom_Surface) surface = BRep_Tool::Surface( TopoDS::Face( S ), loc );
- // bool isPlane = GeomLib_IsPlanarSurface( surface ).IsPlanar();
- //if ( eE[0]->_sWOL.IsNull() )
+ for ( TopExp_Explorer eExp( S, TopAbs_EDGE ); eExp.More() && !needSmooth; eExp.Next() )
{
- double faceSize;
- for ( size_t i = 0; i < eE.size() && !needSmooth; ++i )
- if ( eE[i]->_cosin > theMinSmoothCosin )
- {
- SMDS_ElemIteratorPtr fIt = eE[i]->_nodes[0]->GetInverseElementIterator(SMDSAbs_Face);
- while ( fIt->more() && !needSmooth )
+ TGeomID iE = getMeshDS()->ShapeToIndex( eExp.Current() );
+ vector<_LayerEdge*>& eE = edgesByGeom[ iE ];
+ if ( eE.empty() ) continue;
+ // TopLoc_Location loc;
+ // Handle(Geom_Surface) surface = BRep_Tool::Surface( TopoDS::Face( S ), loc );
+ // bool isPlane = GeomLib_IsPlanarSurface( surface ).IsPlanar();
+ //if ( eE[0]->_sWOL.IsNull() )
+ {
+ double faceSize;
+ for ( size_t i = 0; i < eE.size() && !needSmooth; ++i )
+ if ( eE[i]->_cosin > theMinSmoothCosin )
{
- const SMDS_MeshElement* face = fIt->next();
- if ( getDistFromEdge( face, eE[i]->_nodes[0], faceSize ))
- needSmooth = needSmoothing( eE[i]->_cosin, tgtThick, faceSize );
+ SMDS_ElemIteratorPtr fIt = eE[i]->_nodes[0]->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() && !needSmooth )
+ {
+ const SMDS_MeshElement* face = fIt->next();
+ if ( getDistFromEdge( face, eE[i]->_nodes[0], faceSize ))
+ needSmooth = needSmoothing( eE[i]->_cosin, tgtThick, faceSize );
+ }
}
- }
+ }
+ // else
+ // {
+ // const TopoDS_Face& F1 = TopoDS::Face( S );
+ // const TopoDS_Face& F2 = TopoDS::Face( eE[0]->_sWOL );
+ // const TopoDS_Edge& E = TopoDS::Edge( eExp.Current() );
+ // for ( size_t i = 0; i < eE.size() && !needSmooth; ++i )
+ // {
+ // gp_Vec dir1 = getFaceDir( F1, E, eE[i]->_nodes[0], helper, ok );
+ // gp_Vec dir2 = getFaceDir( F2, E, eE[i]->_nodes[0], helper, ok );
+ // double angle = dir1.Angle( );
+ // double cosin = cos( angle );
+ // needSmooth = ( cosin > theMinSmoothCosin );
+ // }
+ // }
}
- // else
- // {
- // const TopoDS_Face& F1 = TopoDS::Face( S );
- // const TopoDS_Face& F2 = TopoDS::Face( eE[0]->_sWOL );
- // const TopoDS_Edge& E = TopoDS::Edge( eExp.Current() );
- // for ( size_t i = 0; i < eE.size() && !needSmooth; ++i )
- // {
- // gp_Vec dir1 = getFaceDir( F1, E, eE[i]->_nodes[0], helper, ok );
- // gp_Vec dir2 = getFaceDir( F2, E, eE[i]->_nodes[0], helper, ok );
- // double angle = dir1.Angle( );
- // double cosin = cos( angle );
- // needSmooth = ( cosin > theMinSmoothCosin );
- // }
- // }
+ if ( needSmooth )
+ for ( TopExp_Explorer eExp( S, TopAbs_EDGE ); eExp.More(); eExp.Next() )
+ edgesOfSmooFaces.Add( eExp.Current() );
+
+ break;
+ }
+ case TopAbs_VERTEX:
+ continue;
+ default:;
}
- break;
- }
- case TopAbs_VERTEX:
- continue;
- default:;
- }
- if ( needSmooth )
- {
- if ( S.ShapeType() == TopAbs_EDGE ) shapesToSmooth.push_front( iS );
- else shapesToSmooth.push_back ( iS );
- }
+ if ( needSmooth )
+ {
+ if ( S.ShapeType() == TopAbs_EDGE ) shapesToSmooth.push_front( iS );
+ else shapesToSmooth.push_back ( iS );
- } // loop on edgesByGeom
+ // preparation for smoothing
+ if ( S.ShapeType() == TopAbs_FACE )
+ {
+ data.PrepareEdgesToSmoothOnFace( & eS[0],
+ & eS[0] + eS.size(),
+ TopoDS::Face( S ),
+ /*substituteSrcNodes=*/false);
+ }
+ }
+
+ } // loop on edgesByGeom
+ } // // loop on [ FACEs, EDGEs ]
data._edges.reserve( data._n2eMap.size() );
data._endEdgeOnShape.clear();
@@ -2573,7 +2727,7 @@ bool _ViscousBuilder::setEdgeData(_LayerEdge& edge,
TopoDS_Edge E = TopoDS::Edge( helper.GetSubShapeByNode( node, getMeshDS()));
gp_Vec inFaceDir = getFaceDir( F, E, node, helper, normOK );
double angle = inFaceDir.Angle( edge._normal ); // [0,PI]
- edge._cosin = cos( angle );
+ edge._cosin = Cos( angle );
//cout << "Cosin on EDGE " << edge._cosin << " node " << node->GetID() << endl;
break;
}
@@ -2581,7 +2735,17 @@ bool _ViscousBuilder::setEdgeData(_LayerEdge& edge,
TopoDS_Vertex V = TopoDS::Vertex( helper.GetSubShapeByNode( node, getMeshDS()));
gp_Vec inFaceDir = getFaceDir( F, V, node, helper, normOK );
double angle = inFaceDir.Angle( edge._normal ); // [0,PI]
- edge._cosin = cos( angle );
+ edge._cosin = Cos( angle );
+ if ( totalNbFaces > 2 || helper.IsSeamShape( node->getshapeId() ))
+ for ( int iF = totalNbFaces-2; iF >=0; --iF )
+ {
+ F = TopoDS::Face( getMeshDS()->IndexToShape( id2Norm[ iF ].first ));
+ inFaceDir = getFaceDir( F, V, node, helper, normOK );
+ if ( normOK ) {
+ double angle = inFaceDir.Angle( edge._normal );
+ edge._cosin = Max( edge._cosin, Cos( angle ));
+ }
+ }
//cout << "Cosin on VERTEX " << edge._cosin << " node " << node->GetID() << endl;
break;
}
@@ -2630,17 +2794,7 @@ bool _ViscousBuilder::setEdgeData(_LayerEdge& edge,
if ( posType == SMDS_TOP_FACE )
{
- getSimplices( node, edge._simplices, data._ignoreFaceIds, &data );
- double avgNormProj = 0, avgLen = 0;
- for ( size_t i = 0; i < edge._simplices.size(); ++i )
- {
- gp_XYZ vec = edge._pos.back() - SMESH_TNodeXYZ( edge._simplices[i]._nPrev );
- avgNormProj += edge._normal * vec;
- avgLen += vec.Modulus();
- }
- avgNormProj /= edge._simplices.size();
- avgLen /= edge._simplices.size();
- edge._curvature = _Curvature::New( avgNormProj, avgLen );
+ _Simplex::GetSimplices( node, edge._simplices, data._ignoreFaceIds, &data );
}
}
@@ -2793,14 +2947,31 @@ gp_XYZ _ViscousBuilder::getFaceNormal(const SMDS_MeshNode* node,
gp_XYZ _ViscousBuilder::getWeigthedNormal( const SMDS_MeshNode* n,
std::pair< TGeomID, gp_XYZ > fId2Normal[],
- const int nbFaces )
+ int nbFaces )
{
gp_XYZ resNorm(0,0,0);
TopoDS_Shape V = SMESH_MesherHelper::GetSubShapeByNode( n, getMeshDS() );
if ( V.ShapeType() != TopAbs_VERTEX )
{
for ( int i = 0; i < nbFaces; ++i )
- resNorm += fId2Normal[i].second / nbFaces ;
+ resNorm += fId2Normal[i].second;
+ return resNorm;
+ }
+
+ // exclude equal normals
+ int nbUniqNorms = nbFaces;
+ for ( int i = 0; i < nbFaces; ++i )
+ for ( int j = i+1; j < nbFaces; ++j )
+ if ( fId2Normal[i].second.IsEqual( fId2Normal[j].second, 0.1 ))
+ {
+ fId2Normal[i].second.SetCoord( 0,0,0 );
+ --nbUniqNorms;
+ break;
+ }
+ //if ( nbUniqNorms < 3 )
+ {
+ for ( int i = 0; i < nbFaces; ++i )
+ resNorm += fId2Normal[i].second;
return resNorm;
}
@@ -3015,11 +3186,11 @@ void _LayerEdge::SetCosin( double cosin )
*/
//================================================================================
-void _ViscousBuilder::getSimplices( const SMDS_MeshNode* node,
- vector<_Simplex>& simplices,
- const set& ingnoreShapes,
- const _SolidData* dataToCheckOri,
- const bool toSort)
+void _Simplex::GetSimplices( const SMDS_MeshNode* node,
+ vector<_Simplex>& simplices,
+ const set& ingnoreShapes,
+ const _SolidData* dataToCheckOri,
+ const bool toSort)
{
simplices.clear();
SMDS_ElemIteratorPtr fIt = node->GetInverseElementIterator(SMDSAbs_Face);
@@ -3039,23 +3210,32 @@ void _ViscousBuilder::getSimplices( const SMDS_MeshNode* node,
}
if ( toSort )
+ SortSimplices( simplices );
+}
+
+//================================================================================
+/*!
+ * \brief Set neighbor simplices side by side
+ */
+//================================================================================
+
+void _Simplex::SortSimplices(vector<_Simplex>& simplices)
+{
+ vector<_Simplex> sortedSimplices( simplices.size() );
+ sortedSimplices[0] = simplices[0];
+ int nbFound = 0;
+ for ( size_t i = 1; i < simplices.size(); ++i )
{
- vector<_Simplex> sortedSimplices( simplices.size() );
- sortedSimplices[0] = simplices[0];
- int nbFound = 0;
- for ( size_t i = 1; i < simplices.size(); ++i )
- {
- for ( size_t j = 1; j < simplices.size(); ++j )
- if ( sortedSimplices[i-1]._nNext == simplices[j]._nPrev )
- {
- sortedSimplices[i] = simplices[j];
- nbFound++;
- break;
- }
- }
- if ( nbFound == simplices.size() - 1 )
- simplices.swap( sortedSimplices );
+ for ( size_t j = 1; j < simplices.size(); ++j )
+ if ( sortedSimplices[i-1]._nNext == simplices[j]._nPrev )
+ {
+ sortedSimplices[i] = simplices[j];
+ nbFound++;
+ break;
+ }
}
+ if ( nbFound == simplices.size() - 1 )
+ simplices.swap( sortedSimplices );
}
//================================================================================
@@ -3093,11 +3273,13 @@ void _ViscousBuilder::makeGroupOfLE()
dumpFunctionEnd();
dumpFunction( SMESH_Comment("makeTmpFaces_") << i );
+ dumpCmd( "faceId1 = mesh.NbElements()" );
TopExp_Explorer fExp( _sdVec[i]._solid, TopAbs_FACE );
for ( ; fExp.More(); fExp.Next() )
{
if (const SMESHDS_SubMesh* sm = _sdVec[i]._proxyMesh->GetProxySubMesh( fExp.Current()))
{
+ if ( sm->NbElements() == 0 ) continue;
SMDS_ElemIteratorPtr fIt = sm->GetElements();
while ( fIt->more())
{
@@ -3109,6 +3291,10 @@ void _ViscousBuilder::makeGroupOfLE()
}
}
}
+ dumpCmd( "faceId2 = mesh.NbElements()" );
+ dumpCmd( SMESH_Comment( "mesh.MakeGroup( 'tmpFaces_" ) << i << "',"
+ << "SMESH.FACE, SMESH.FT_RangeOfIds,'=',"
+ << "'%s-%s' % (faceId1+1, faceId2))");
dumpFunctionEnd();
}
#endif
@@ -3163,6 +3349,8 @@ bool _ViscousBuilder::inflate(_SolidData& data)
debugMsg( "-- geomSize = " << data._geomSize << ", stepSize = " << data._stepSize );
+ const double safeFactor = ( 2*data._maxThickness < data._geomSize ) ? 1 : theThickToIntersection;
+
double avgThick = 0, curThick = 0, distToIntersection = Precision::Infinite();
int nbSteps = 0, nbRepeats = 0;
int iBeg, iEnd, iS;
@@ -3196,6 +3384,10 @@ bool _ViscousBuilder::inflate(_SolidData& data)
{
if ( nbSteps > 0 )
{
+#ifdef __NOT_INVALIDATE_BAD_SMOOTH
+ debugMsg("NOT INVALIDATED STEP!");
+ return error("Smoothing failed", data._index);
+#endif
dumpFunction(SMESH_Comment("invalidate")<GetSubMeshContaining( data._index ))
+ {
+ if ( !data._proxyMesh->_warning || data._proxyMesh->_warning->IsOK() )
{
- SMESH_ComputeErrorPtr& smError = sm->GetComputeError();
- if ( !smError || smError->IsOK() )
- smError.reset
- ( new SMESH_ComputeError (COMPERR_WARNING,
- SMESH_Comment("Thickness ") << tgtThick <<
- " of viscous layers not reached,"
- " average reached thickness is " << avgThick*tgtThick));
+ data._proxyMesh->_warning.reset
+ ( new SMESH_ComputeError (COMPERR_WARNING,
+ SMESH_Comment("Thickness ") << tgtThick <<
+ " of viscous layers not reached,"
+ " average reached thickness is " << avgThick*tgtThick));
}
-
+ }
// Restore position of src nodes moved by infaltion on _noShrinkShapes
dumpFunction(SMESH_Comment("restoNoShrink_So")<NbSteps() >= nbSteps+1;
- // if ( !toSmooth )
- // {
- // if ( iS+1 == data._nbShapesToSmooth )
- // data._nbShapesToSmooth--;
- // continue; // target length reached some steps before
- // }
+ // need to smooth this shape?
+ bool toSmooth = ( data._hyps.front() == data._hyps.back() );
+ for ( int i = iBeg; i < iEnd && !toSmooth; ++i )
+ toSmooth = ( data._edges[ iBeg ]->NbSteps() >= nbSteps+1 );
+ if ( !toSmooth )
+ {
+ if ( iS+1 == data._nbShapesToSmooth )
+ data._nbShapesToSmooth--;
+ continue; // target length reached some steps before
+ }
+ // prepare data
if ( !data._edges[ iBeg ]->_sWOL.IsNull() &&
data._edges[ iBeg ]->_sWOL.ShapeType() == TopAbs_FACE )
{
@@ -3316,7 +3509,9 @@ bool _ViscousBuilder::smoothAndCheck(_SolidData& data,
{
F.Nullify(); surface.Nullify();
}
- TGeomID sInd = data._edges[ iBeg ]->_nodes[0]->getshapeId();
+ const TGeomID sInd = data._edges[ iBeg ]->_nodes[0]->getshapeId();
+
+ // perform smoothing
if ( data._edges[ iBeg ]->IsOnEdge() )
{
@@ -3342,6 +3537,9 @@ bool _ViscousBuilder::smoothAndCheck(_SolidData& data,
else
{
// smooth on FACE's
+
+ const bool isConcaveFace = data._concaveFaces.count( sInd );
+
int step = 0, stepLimit = 5, badNb = 0; moved = true;
while (( ++step <= stepLimit && moved ) || improved )
{
@@ -3352,27 +3550,28 @@ bool _ViscousBuilder::smoothAndCheck(_SolidData& data,
moved = false;
if ( step % 2 )
for ( int i = iBeg; i < iEnd; ++i ) // iterate forward
- moved |= data._edges[i]->Smooth(badNb);
+ moved |= data._edges[i]->Smooth( badNb, step, isConcaveFace );
else
for ( int i = iEnd-1; i >= iBeg; --i ) // iterate backward
- moved |= data._edges[i]->Smooth(badNb);
+ moved |= data._edges[i]->Smooth( badNb, step, isConcaveFace );
improved = ( badNb < oldBadNb );
// issue 22576 -- no bad faces but still there are intersections to fix
- if ( improved && badNb == 0 )
- stepLimit = step + 3;
+ // if ( improved && badNb == 0 )
+ // stepLimit = step + 3;
dumpFunctionEnd();
}
if ( badNb > 0 )
{
#ifdef __myDEBUG
+ double vol = 0;
for ( int i = iBeg; i < iEnd; ++i )
{
_LayerEdge* edge = data._edges[i];
SMESH_TNodeXYZ tgtXYZ( edge->_nodes.back() );
for ( size_t j = 0; j < edge->_simplices.size(); ++j )
- if ( !edge->_simplices[j].IsForward( edge->_nodes[0], &tgtXYZ ))
+ if ( !edge->_simplices[j].IsForward( edge->_nodes[0], &tgtXYZ, vol ))
{
cout << "Bad simplex ( " << edge->_nodes[0]->GetID()<< " "<< tgtXYZ._node->GetID()
<< " "<< edge->_simplices[j]._nPrev->GetID()
@@ -3425,6 +3624,11 @@ bool _ViscousBuilder::smoothAndCheck(_SolidData& data,
if ( convFace->_subIdToEdgeEnd.count ( data._edges[i]->_nodes[0]->getshapeId() ))
continue;
+ // ignore intersection of a _LayerEdge based on a FACE with an element on this FACE
+ // ( avoid limiting the thickness on the case of issue 22576)
+ if ( intFace->getshapeId() == data._edges[i]->_nodes[0]->getshapeId() )
+ continue;
+
distToIntersection = dist;
iLE = i;
closestFace = intFace;
@@ -3454,9 +3658,9 @@ bool _ViscousBuilder::smoothAndCheck(_SolidData& data,
Handle(Geom_Curve) _SolidData::CurveForSmooth( const TopoDS_Edge& E,
const int iFrom,
const int iTo,
- Handle(Geom_Surface)& surface,
const TopoDS_Face& F,
- SMESH_MesherHelper& helper)
+ SMESH_MesherHelper& helper,
+ vector<_LayerEdge* >* edges)
{
TGeomID eIndex = helper.GetMeshDS()->ShapeToIndex( E );
@@ -3464,6 +3668,9 @@ Handle(Geom_Curve) _SolidData::CurveForSmooth( const TopoDS_Edge& E,
if ( i2curve == _edge2curve.end() )
{
+ if ( edges )
+ _edges.swap( *edges );
+
// sort _LayerEdge's by position on the EDGE
SortOnEdge( E, iFrom, iTo, helper );
@@ -3494,11 +3701,21 @@ Handle(Geom_Curve) _SolidData::CurveForSmooth( const TopoDS_Edge& E,
bndBox.Add( SMESH_TNodeXYZ( nIt->next() ));
gp_XYZ size = bndBox.CornerMax() - bndBox.CornerMin();
- SMESH_TNodeXYZ p0( _edges[iFrom]->_2neibors->tgtNode(0) );
- SMESH_TNodeXYZ p1( _edges[iFrom]->_2neibors->tgtNode(1) );
- const double lineTol = 1e-2 * ( p0 - p1 ).Modulus();
+ gp_Pnt p0, p1;
+ if ( iTo-iFrom > 1 ) {
+ p0 = SMESH_TNodeXYZ( _edges[iFrom]->_nodes[0] );
+ p1 = SMESH_TNodeXYZ( _edges[iFrom+1]->_nodes[0] );
+ }
+ else {
+ p0 = curve->Value( f );
+ p1 = curve->Value( l );
+ }
+ const double lineTol = 1e-2 * p0.Distance( p1 );
for ( int i = 0; i < 3 && !isLine; ++i )
isLine = ( size.Coord( i+1 ) <= lineTol );
+
+ if ( isLine )
+ line = new Geom_Line( gp::OX() ); // only type does matter
}
if ( !isLine && !isCirc && iTo-iFrom > 2) // Check if the EDGE is close to a circle
{
@@ -3545,6 +3762,9 @@ Handle(Geom_Curve) _SolidData::CurveForSmooth( const TopoDS_Edge& E,
}
}
+ if ( edges )
+ _edges.swap( *edges );
+
Handle(Geom_Curve)& res = _edge2curve[ eIndex ];
if ( isLine )
res = line;
@@ -3576,11 +3796,21 @@ void _SolidData::SortOnEdge( const TopoDS_Edge& E,
for ( int i = iFrom; i < iTo; ++i, ++u2e )
_edges[i] = u2e->second;
- // set _2neibors according to the new order
+ Sort2NeiborsOnEdge( iFrom, iTo );
+}
+
+//================================================================================
+/*!
+ * \brief Set _2neibors according to the order of _LayerEdge on EDGE
+ */
+//================================================================================
+
+void _SolidData::Sort2NeiborsOnEdge( const int iFrom, const int iTo)
+{
for ( int i = iFrom; i < iTo-1; ++i )
if ( _edges[i]->_2neibors->tgtNode(1) != _edges[i+1]->_nodes.back() )
_edges[i]->_2neibors->reverse();
- if ( u2edge.size() > 1 &&
+ if ( iTo - iFrom > 1 &&
_edges[iTo-1]->_2neibors->tgtNode(0) != _edges[iTo-2]->_nodes.back() )
_edges[iTo-1]->_2neibors->reverse();
}
@@ -3612,6 +3842,53 @@ bool _SolidData::GetShapeEdges(const TGeomID shapeID,
return false;
}
+//================================================================================
+/*!
+ * \brief Prepare data of the _LayerEdge for smoothing on FACE
+ */
+//================================================================================
+
+void _SolidData::PrepareEdgesToSmoothOnFace( _LayerEdge** edgeBeg,
+ _LayerEdge** edgeEnd,
+ const TopoDS_Face& face,
+ bool substituteSrcNodes )
+{
+ set< TGeomID > vertices;
+ SMESH_MesherHelper helper( *_proxyMesh->GetMesh() );
+ if ( isConcave( face, helper, &vertices ))
+ _concaveFaces.insert( (*edgeBeg)->_nodes[0]->getshapeId() );
+
+ for ( _LayerEdge** edge = edgeBeg; edge != edgeEnd; ++edge )
+ (*edge)->_smooFunction = 0;
+
+ for ( ; edgeBeg != edgeEnd; ++edgeBeg )
+ {
+ _LayerEdge* edge = *edgeBeg;
+ _Simplex::GetSimplices
+ ( edge->_nodes[0], edge->_simplices, _ignoreFaceIds, this, /*sort=*/true );
+
+ edge->ChooseSmooFunction( vertices, _n2eMap );
+
+ double avgNormProj = 0, avgLen = 0;
+ for ( size_t i = 0; i < edge->_simplices.size(); ++i )
+ {
+ _Simplex& s = edge->_simplices[i];
+
+ gp_XYZ vec = edge->_pos.back() - SMESH_TNodeXYZ( s._nPrev );
+ avgNormProj += edge->_normal * vec;
+ avgLen += vec.Modulus();
+ if ( substituteSrcNodes )
+ {
+ s._nNext = _n2eMap[ s._nNext ]->_nodes.back();
+ s._nPrev = _n2eMap[ s._nPrev ]->_nodes.back();
+ }
+ }
+ avgNormProj /= edge->_simplices.size();
+ avgLen /= edge->_simplices.size();
+ edge->_curvature = _Curvature::New( avgNormProj, avgLen );
+ }
+}
+
//================================================================================
/*!
* \brief Add faces for smoothing
@@ -3648,10 +3925,25 @@ void _SolidData::AddShapesToSmooth( const set< TGeomID >& faceIDs )
int iBeg, iEnd;
for ( size_t i = _nbShapesToSmooth; i <= lastSmooth; ++i )
{
- vector< _LayerEdge* > & edgesVec = iEnds.count(i) ? smoothLE : nonSmoothLE;
+ bool toSmooth = iEnds.count(i);
+ vector< _LayerEdge* > & edgesVec = toSmooth ? smoothLE : nonSmoothLE;
iBeg = i ? _endEdgeOnShape[ i-1 ] : 0;
iEnd = _endEdgeOnShape[ i ];
- edgesVec.insert( edgesVec.end(), _edges.begin() + iBeg, _edges.begin() + iEnd );
+ edgesVec.insert( edgesVec.end(), _edges.begin() + iBeg, _edges.begin() + iEnd );
+
+ // preparation for smoothing on FACE
+ if ( toSmooth && _edges[iBeg]->_nodes[0]->GetPosition()->GetDim() == 2 )
+ {
+ TopoDS_Shape S = SMESH_MesherHelper::GetSubShapeByNode( _edges[iBeg]->_nodes[0],
+ _proxyMesh->GetMeshDS() );
+ if ( !S.IsNull() && S.ShapeType() == TopAbs_FACE )
+ {
+ PrepareEdgesToSmoothOnFace( &_edges[ iBeg ],
+ &_edges[ iEnd ],
+ TopoDS::Face( S ),
+ /*substituteSrcNodes=*/true );
+ }
+ }
}
iBeg = _nbShapesToSmooth ? _endEdgeOnShape[ _nbShapesToSmooth-1 ] : 0;
@@ -3688,7 +3980,7 @@ bool _ViscousBuilder::smoothAnalyticEdge( _SolidData& data,
helper.GetMeshDS());
TopoDS_Edge E = TopoDS::Edge( S );
- Handle(Geom_Curve) curve = data.CurveForSmooth( E, iFrom, iTo, surface, F, helper );
+ Handle(Geom_Curve) curve = data.CurveForSmooth( E, iFrom, iTo, F, helper );
if ( curve.IsNull() ) return false;
// compute a relative length of segments
@@ -4509,12 +4801,13 @@ bool _ConvexFace::GetCenterOfCurvature( _LayerEdge* ledge,
bool _ConvexFace::CheckPrisms() const
{
+ double vol = 0;
for ( size_t i = 0; i < _simplexTestEdges.size(); ++i )
{
const _LayerEdge* edge = _simplexTestEdges[i];
SMESH_TNodeXYZ tgtXYZ( edge->_nodes.back() );
for ( size_t j = 0; j < edge->_simplices.size(); ++j )
- if ( !edge->_simplices[j].IsForward( edge->_nodes[0], &tgtXYZ ))
+ if ( !edge->_simplices[j].IsForward( edge->_nodes[0], &tgtXYZ, vol ))
{
debugMsg( "Bad simplex of _simplexTestEdges ("
<< " "<< edge->_nodes[0]->GetID()<< " "<< tgtXYZ._node->GetID()
@@ -4686,10 +4979,11 @@ gp_Ax1 _LayerEdge::LastSegment(double& segLen) const
gp_XYZ orig = _pos.back();
gp_XYZ dir;
int iPrev = _pos.size() - 2;
+ const double tol = ( _len > 0 ) ? 0.3*_len : 1e-100; // adjusted for IPAL52478 + PAL22576
while ( iPrev >= 0 )
{
dir = orig - _pos[iPrev];
- if ( dir.SquareModulus() > 1e-100 )
+ if ( dir.SquareModulus() > tol*tol )
break;
else
iPrev--;
@@ -4772,15 +5066,15 @@ bool _LayerEdge::SegTriaInter( const gp_Ax1& lastSegment,
{
//const double EPSILON = 1e-6;
- gp_XYZ orig = lastSegment.Location().XYZ();
- gp_XYZ dir = lastSegment.Direction().XYZ();
+ const gp_Pnt& orig = lastSegment.Location();
+ const gp_Dir& dir = lastSegment.Direction();
SMESH_TNodeXYZ vert0( n0 );
SMESH_TNodeXYZ vert1( n1 );
SMESH_TNodeXYZ vert2( n2 );
/* calculate distance from vert0 to ray origin */
- gp_XYZ tvec = orig - vert0;
+ gp_XYZ tvec = orig.XYZ() - vert0;
//if ( tvec * dir > EPSILON )
// intersected face is at back side of the temporary face this _LayerEdge belongs to
@@ -4790,17 +5084,16 @@ bool _LayerEdge::SegTriaInter( const gp_Ax1& lastSegment,
gp_XYZ edge2 = vert2 - vert0;
/* begin calculating determinant - also used to calculate U parameter */
- gp_XYZ pvec = dir ^ edge2;
+ gp_XYZ pvec = dir.XYZ() ^ edge2;
/* if determinant is near zero, ray lies in plane of triangle */
double det = edge1 * pvec;
if (det > -EPSILON && det < EPSILON)
return false;
- double inv_det = 1.0 / det;
/* calculate U parameter and test bounds */
- double u = ( tvec * pvec ) * inv_det;
+ double u = ( tvec * pvec ) / det;
//if (u < 0.0 || u > 1.0)
if (u < -EPSILON || u > 1.0 + EPSILON)
return false;
@@ -4809,13 +5102,13 @@ bool _LayerEdge::SegTriaInter( const gp_Ax1& lastSegment,
gp_XYZ qvec = tvec ^ edge1;
/* calculate V parameter and test bounds */
- double v = (dir * qvec) * inv_det;
+ double v = (dir.XYZ() * qvec) / det;
//if ( v < 0.0 || u + v > 1.0 )
if ( v < -EPSILON || u + v > 1.0 + EPSILON)
return false;
/* calculate t, ray intersects triangle */
- t = (edge2 * qvec) * inv_det;
+ t = (edge2 * qvec) / det;
//return true;
return t > 0.;
@@ -4876,12 +5169,13 @@ bool _LayerEdge::SmoothOnEdge(Handle(Geom_Surface)& surface,
tgtNode->setXYZ( newPos.X(), newPos.Y(), newPos.Z() );
}
- if ( _curvature && lenDelta < 0 )
- {
- gp_Pnt prevPos( _pos[ _pos.size()-2 ]);
- _len -= prevPos.Distance( oldPos );
- _len += prevPos.Distance( newPos );
- }
+ // commented for IPAL0052478
+ // if ( _curvature && lenDelta < 0 )
+ // {
+ // gp_Pnt prevPos( _pos[ _pos.size()-2 ]);
+ // _len -= prevPos.Distance( oldPos );
+ // _len += prevPos.Distance( newPos );
+ // }
bool moved = distNewOld > dist01/50;
//if ( moved )
dumpMove( tgtNode ); // debug
@@ -4896,59 +5190,554 @@ bool _LayerEdge::SmoothOnEdge(Handle(Geom_Surface)& surface,
*/
//================================================================================
-bool _LayerEdge::Smooth(int& badNb)
+bool _LayerEdge::Smooth(int& badNb, const int step, const bool isConcaveFace )
{
+ bool moved = false;
if ( _simplices.size() < 2 )
- return false; // _LayerEdge inflated along EDGE or FACE
+ return moved; // _LayerEdge inflated along EDGE or FACE
- // compute new position for the last _pos
+ const gp_XYZ& curPos ( _pos.back() );
+ const gp_XYZ& prevPos( _pos[ _pos.size()-2 ]);
+
+ // quality metrics (orientation) of tetras around _tgtNode
+ int nbOkBefore = 0;
+ double vol, minVolBefore = 1e100;
+ for ( size_t i = 0; i < _simplices.size(); ++i )
+ {
+ nbOkBefore += _simplices[i].IsForward( _nodes[0], &curPos, vol );
+ minVolBefore = Min( minVolBefore, vol );
+ }
+ int nbBad = _simplices.size() - nbOkBefore;
+
+ // compute new position for the last _pos using different _funs
+ gp_XYZ newPos, bestNewPos;
+ for ( int iFun = -1; iFun < theNbSmooFuns; ++iFun )
+ {
+ if ( iFun < 0 )
+ newPos = (this->*_smooFunction)(); // fun chosen by ChooseSmooFunction()
+ else if ( _funs[ iFun ] == _smooFunction )
+ continue; // _smooFunction again
+ else if ( step > 0 )
+ newPos = (this->*_funs[ iFun ])(); // try other smoothing fun
+ else
+ break; // let "easy" functions improve elements around distorted ones
+
+ if ( _curvature )
+ {
+ double delta = _curvature->lenDelta( _len );
+ if ( delta > 0 )
+ newPos += _normal * delta;
+ else
+ {
+ double segLen = _normal * ( newPos - prevPos );
+ if ( segLen + delta > 0 )
+ newPos += _normal * delta;
+ }
+ // double segLenChange = _normal * ( curPos - newPos );
+ // newPos += 0.5 * _normal * segLenChange;
+ }
+
+ int nbOkAfter = 0;
+ double minVolAfter = 1e100;
+ for ( size_t i = 0; i < _simplices.size(); ++i )
+ {
+ nbOkAfter += _simplices[i].IsForward( _nodes[0], &newPos, vol );
+ minVolAfter = Min( minVolAfter, vol );
+ }
+ // get worse?
+ if ( nbOkAfter < nbOkBefore )
+ continue;
+ if (( isConcaveFace ) &&
+ ( nbOkAfter == nbOkBefore ) &&
+ //( iFun > -1 || nbOkAfter < _simplices.size() ) &&
+ ( minVolAfter <= minVolBefore ))
+ continue;
+
+ SMDS_MeshNode* n = const_cast< SMDS_MeshNode* >( _nodes.back() );
+
+ // commented for IPAL0052478
+ // _len -= prevPos.Distance(SMESH_TNodeXYZ( n ));
+ // _len += prevPos.Distance(newPos);
+
+ n->setXYZ( newPos.X(), newPos.Y(), newPos.Z());
+ _pos.back() = newPos;
+ moved = true;
+ dumpMoveComm( n, _funNames[ iFun < 0 ? smooFunID() : iFun ]);
+
+ nbBad = _simplices.size() - nbOkAfter;
+
+ if ( iFun > -1 )
+ {
+ //_smooFunction = _funs[ iFun ];
+ // cout << "# " << _funNames[ iFun ] << "\t N:" << _nodes.back()->GetID()
+ // << "\t nbBad: " << _simplices.size() - nbOkAfter
+ // << " minVol: " << minVolAfter
+ // << " " << newPos.X() << " " << newPos.Y() << " " << newPos.Z()
+ // << endl;
+ minVolBefore = minVolAfter;
+ nbOkBefore = nbOkAfter;
+ continue; // look for a better function
+ }
+
+ break;
+
+ } // loop on smoothing functions
+
+ badNb += nbBad;
+ return moved;
+}
+
+//================================================================================
+/*!
+ * \brief Chooses a smoothing technic giving a position most close to an initial one.
+ * For a correct result, _simplices must contain nodes lying on geometry.
+ */
+//================================================================================
+
+void _LayerEdge::ChooseSmooFunction( const set< TGeomID >& concaveVertices,
+ const TNode2Edge& n2eMap)
+{
+ if ( _smooFunction ) return;
+
+ // use smoothNefPolygon() near concaveVertices
+ if ( !concaveVertices.empty() )
+ {
+ for ( size_t i = 0; i < _simplices.size(); ++i )
+ {
+ if ( concaveVertices.count( _simplices[i]._nPrev->getshapeId() ))
+ {
+ _smooFunction = _funs[ FUN_NEFPOLY ];
+
+ // set FUN_CENTROIDAL to neighbor edges
+ TNode2Edge::const_iterator n2e;
+ for ( i = 0; i < _simplices.size(); ++i )
+ {
+ if (( _simplices[i]._nPrev->GetPosition()->GetDim() == 2 ) &&
+ (( n2e = n2eMap.find( _simplices[i]._nPrev )) != n2eMap.end() ))
+ {
+ n2e->second->_smooFunction = _funs[ FUN_CENTROIDAL ];
+ }
+ }
+ return;
+ }
+ }
+ //}
+
+ // this coice is done only if ( !concaveVertices.empty() ) for Grids/smesh/bugs_19/X1
+ // where the nodes are smoothed too far along a sphere thus creating
+ // inverted _simplices
+ double dist[theNbSmooFuns];
+ //double coef[theNbSmooFuns] = { 1., 1.2, 1.4, 1.4 };
+ double coef[theNbSmooFuns] = { 1., 1., 1., 1. };
+
+ double minDist = Precision::Infinite();
+ gp_Pnt p = SMESH_TNodeXYZ( _nodes[0] );
+ for ( int i = 0; i < FUN_NEFPOLY; ++i )
+ {
+ gp_Pnt newP = (this->*_funs[i])();
+ dist[i] = p.SquareDistance( newP );
+ if ( dist[i]*coef[i] < minDist )
+ {
+ _smooFunction = _funs[i];
+ minDist = dist[i]*coef[i];
+ }
+ }
+ }
+ else
+ {
+ _smooFunction = _funs[ FUN_LAPLACIAN ];
+ }
+ // int minDim = 3;
+ // for ( size_t i = 0; i < _simplices.size(); ++i )
+ // minDim = Min( minDim, _simplices[i]._nPrev->GetPosition()->GetDim() );
+ // if ( minDim == 0 )
+ // _smooFunction = _funs[ FUN_CENTROIDAL ];
+ // else if ( minDim == 1 )
+ // _smooFunction = _funs[ FUN_CENTROIDAL ];
+
+
+ // int iMin;
+ // for ( int i = 0; i < FUN_NB; ++i )
+ // {
+ // //cout << dist[i] << " ";
+ // if ( _smooFunction == _funs[i] ) {
+ // iMin = i;
+ // //debugMsg( fNames[i] );
+ // break;
+ // }
+ // }
+ // cout << _funNames[ iMin ] << "\t N:" << _nodes.back()->GetID() << endl;
+}
+
+//================================================================================
+/*!
+ * \brief Returns a name of _SmooFunction
+ */
+//================================================================================
+
+int _LayerEdge::smooFunID( _LayerEdge::PSmooFun fun) const
+{
+ if ( !fun )
+ fun = _smooFunction;
+ for ( int i = 0; i < theNbSmooFuns; ++i )
+ if ( fun == _funs[i] )
+ return i;
+
+ return theNbSmooFuns;
+}
+
+//================================================================================
+/*!
+ * \brief Computes a new node position using Laplacian smoothing
+ */
+//================================================================================
+
+gp_XYZ _LayerEdge::smoothLaplacian()
+{
gp_XYZ newPos (0,0,0);
for ( size_t i = 0; i < _simplices.size(); ++i )
newPos += SMESH_TNodeXYZ( _simplices[i]._nPrev );
newPos /= _simplices.size();
- const gp_XYZ& curPos ( _pos.back() );
- const gp_Pnt prevPos( _pos[ _pos.size()-2 ]);
- if ( _curvature )
+ return newPos;
+}
+
+//================================================================================
+/*!
+ * \brief Computes a new node position using angular-based smoothing
+ */
+//================================================================================
+
+gp_XYZ _LayerEdge::smoothAngular()
+{
+ vector< gp_Vec > edgeDir; edgeDir. reserve( _simplices.size() + 1);
+ vector< double > edgeSize; edgeSize.reserve( _simplices.size() );
+ vector< gp_XYZ > points; points. reserve( _simplices.size() );
+
+ gp_XYZ pPrev = SMESH_TNodeXYZ( _simplices.back()._nPrev );
+ gp_XYZ pN( 0,0,0 );
+ for ( size_t i = 0; i < _simplices.size(); ++i )
{
- double delta = _curvature->lenDelta( _len );
- if ( delta > 0 )
- newPos += _normal * delta;
+ gp_XYZ p = SMESH_TNodeXYZ( _simplices[i]._nPrev );
+ edgeDir.push_back( p - pPrev );
+ edgeSize.push_back( edgeDir.back().Magnitude() );
+ //double edgeSize = edgeDir.back().Magnitude();
+ if ( edgeSize.back() < numeric_limits::min() )
+ {
+ edgeDir.pop_back();
+ edgeSize.pop_back();
+ }
else
{
- double segLen = _normal * ( newPos - prevPos.XYZ() );
- if ( segLen + delta > 0 )
- newPos += _normal * delta;
+ edgeDir.back() /= edgeSize.back();
+ points.push_back( p );
+ pN += p;
}
- // double segLenChange = _normal * ( curPos - newPos );
- // newPos += 0.5 * _normal * segLenChange;
+ pPrev = p;
+ }
+ edgeDir.push_back ( edgeDir[0] );
+ edgeSize.push_back( edgeSize[0] );
+ pN /= points.size();
+
+ gp_XYZ newPos(0,0,0);
+ //gp_XYZ pN = SMESH_TNodeXYZ( _nodes.back() );
+ double sumSize = 0;
+ for ( size_t i = 0; i < points.size(); ++i )
+ {
+ gp_Vec toN( pN - points[i]);
+ double toNLen = toN.Magnitude();
+ if ( toNLen < numeric_limits::min() )
+ {
+ newPos += pN;
+ continue;
+ }
+ gp_Vec bisec = edgeDir[i] + edgeDir[i+1];
+ double bisecLen = bisec.SquareMagnitude();
+ if ( bisecLen < numeric_limits::min() )
+ {
+ gp_Vec norm = edgeDir[i] ^ toN;
+ bisec = norm ^ edgeDir[i];
+ bisecLen = bisec.SquareMagnitude();
+ }
+ bisecLen = Sqrt( bisecLen );
+ bisec /= bisecLen;
+
+#if 1
+ //bisecLen = 1.;
+ gp_XYZ pNew = ( points[i] + bisec.XYZ() * toNLen ) * bisecLen;
+ sumSize += bisecLen;
+#else
+ gp_XYZ pNew = ( points[i] + bisec.XYZ() * toNLen ) * ( edgeSize[i] + edgeSize[i+1] );
+ sumSize += ( edgeSize[i] + edgeSize[i+1] );
+#endif
+ newPos += pNew;
+ }
+ newPos /= sumSize;
+
+ return newPos;
+}
+
+//================================================================================
+/*!
+ * \brief Computes a new node position using weigthed node positions
+ */
+//================================================================================
+
+gp_XYZ _LayerEdge::smoothLengthWeighted()
+{
+ vector< double > edgeSize; edgeSize.reserve( _simplices.size() + 1);
+ vector< gp_XYZ > points; points. reserve( _simplices.size() );
+
+ gp_XYZ pPrev = SMESH_TNodeXYZ( _simplices.back()._nPrev );
+ for ( size_t i = 0; i < _simplices.size(); ++i )
+ {
+ gp_XYZ p = SMESH_TNodeXYZ( _simplices[i]._nPrev );
+ edgeSize.push_back( ( p - pPrev ).Modulus() );
+ if ( edgeSize.back() < numeric_limits::min() )
+ {
+ edgeSize.pop_back();
+ }
+ else
+ {
+ points.push_back( p );
+ }
+ pPrev = p;
+ }
+ edgeSize.push_back( edgeSize[0] );
+
+ gp_XYZ newPos(0,0,0);
+ double sumSize = 0;
+ for ( size_t i = 0; i < points.size(); ++i )
+ {
+ newPos += points[i] * ( edgeSize[i] + edgeSize[i+1] );
+ sumSize += edgeSize[i] + edgeSize[i+1];
+ }
+ newPos /= sumSize;
+ return newPos;
+}
+
+//================================================================================
+/*!
+ * \brief Computes a new node position using angular-based smoothing
+ */
+//================================================================================
+
+gp_XYZ _LayerEdge::smoothCentroidal()
+{
+ gp_XYZ newPos(0,0,0);
+ gp_XYZ pN = SMESH_TNodeXYZ( _nodes.back() );
+ double sumSize = 0;
+ for ( size_t i = 0; i < _simplices.size(); ++i )
+ {
+ gp_XYZ p1 = SMESH_TNodeXYZ( _simplices[i]._nPrev );
+ gp_XYZ p2 = SMESH_TNodeXYZ( _simplices[i]._nNext );
+ gp_XYZ gc = ( pN + p1 + p2 ) / 3.;
+ double size = (( p1 - pN ) ^ ( p2 - pN )).Modulus();
+
+ sumSize += size;
+ newPos += gc * size;
+ }
+ newPos /= sumSize;
+
+ return newPos;
+}
+
+//================================================================================
+/*!
+ * \brief Computes a new node position located inside a Nef polygon
+ */
+//================================================================================
+
+gp_XYZ _LayerEdge::smoothNefPolygon()
+{
+ gp_XYZ newPos(0,0,0);
+
+ // get a plane to seach a solution on
+
+ vector< gp_XYZ > vecs( _simplices.size() + 1 );
+ size_t i;
+ const double tol = numeric_limits::min();
+ gp_XYZ center(0,0,0);
+ for ( i = 0; i < _simplices.size(); ++i )
+ {
+ vecs[i] = ( SMESH_TNodeXYZ( _simplices[i]._nNext ) -
+ SMESH_TNodeXYZ( _simplices[i]._nPrev ));
+ center += SMESH_TNodeXYZ( _simplices[i]._nPrev );
+ }
+ vecs.back() = vecs[0];
+ center /= _simplices.size();
+
+ gp_XYZ zAxis(0,0,0);
+ for ( i = 0; i < _simplices.size(); ++i )
+ zAxis += vecs[i] ^ vecs[i+1];
+
+ gp_XYZ yAxis;
+ for ( i = 0; i < _simplices.size(); ++i )
+ {
+ yAxis = vecs[i];
+ if ( yAxis.SquareModulus() > tol )
+ break;
+ }
+ gp_XYZ xAxis = yAxis ^ zAxis;
+ // SMESH_TNodeXYZ p0( _simplices[0]._nPrev );
+ // const double tol = 1e-6 * ( p0.Distance( _simplices[1]._nPrev ) +
+ // p0.Distance( _simplices[2]._nPrev ));
+ // gp_XYZ center = smoothLaplacian();
+ // gp_XYZ xAxis, yAxis, zAxis;
+ // for ( i = 0; i < _simplices.size(); ++i )
+ // {
+ // xAxis = SMESH_TNodeXYZ( _simplices[i]._nPrev ) - center;
+ // if ( xAxis.SquareModulus() > tol*tol )
+ // break;
+ // }
+ // for ( i = 1; i < _simplices.size(); ++i )
+ // {
+ // yAxis = SMESH_TNodeXYZ( _simplices[i]._nPrev ) - center;
+ // zAxis = xAxis ^ yAxis;
+ // if ( zAxis.SquareModulus() > tol*tol )
+ // break;
+ // }
+ // if ( i == _simplices.size() ) return newPos;
+
+ yAxis = zAxis ^ xAxis;
+ xAxis /= xAxis.Modulus();
+ yAxis /= yAxis.Modulus();
+
+ // get half-planes of _simplices
+
+ vector< _halfPlane > halfPlns( _simplices.size() );
+ int nbHP = 0;
+ for ( size_t i = 0; i < _simplices.size(); ++i )
+ {
+ gp_XYZ OP1 = SMESH_TNodeXYZ( _simplices[i]._nPrev ) - center;
+ gp_XYZ OP2 = SMESH_TNodeXYZ( _simplices[i]._nNext ) - center;
+ gp_XY p1( OP1 * xAxis, OP1 * yAxis );
+ gp_XY p2( OP2 * xAxis, OP2 * yAxis );
+ gp_XY vec12 = p2 - p1;
+ double dist12 = vec12.Modulus();
+ if ( dist12 < tol )
+ continue;
+ vec12 /= dist12;
+ halfPlns[ nbHP ]._pos = p1;
+ halfPlns[ nbHP ]._dir = vec12;
+ halfPlns[ nbHP ]._inNorm.SetCoord( -vec12.Y(), vec12.X() );
+ ++nbHP;
}
- // count quality metrics (orientation) of tetras around _tgtNode
- int nbOkBefore = 0;
- for ( size_t i = 0; i < _simplices.size(); ++i )
- nbOkBefore += _simplices[i].IsForward( _nodes[0], &curPos );
+ // intersect boundaries of half-planes, define state of intersection points
+ // in relation to all half-planes and calculate internal point of a 2D polygon
- int nbOkAfter = 0;
- for ( size_t i = 0; i < _simplices.size(); ++i )
- nbOkAfter += _simplices[i].IsForward( _nodes[0], &newPos );
+ double sumLen = 0;
+ gp_XY newPos2D (0,0);
- if ( nbOkAfter < nbOkBefore )
- return false;
+ enum { UNDEF = -1, NOT_OUT, IS_OUT, NO_INT };
+ typedef std::pair< gp_XY, int > TIntPntState; // coord and isOut state
+ TIntPntState undefIPS( gp_XY(1e100,1e100), UNDEF );
- SMDS_MeshNode* n = const_cast< SMDS_MeshNode* >( _nodes.back() );
+ vector< vector< TIntPntState > > allIntPnts( nbHP );
+ for ( int iHP1 = 0; iHP1 < nbHP; ++iHP1 )
+ {
+ vector< TIntPntState > & intPnts1 = allIntPnts[ iHP1 ];
+ if ( intPnts1.empty() ) intPnts1.resize( nbHP, undefIPS );
- _len -= prevPos.Distance(SMESH_TNodeXYZ( n ));
- _len += prevPos.Distance(newPos);
+ int iPrev = SMESH_MesherHelper::WrapIndex( iHP1 - 1, nbHP );
+ int iNext = SMESH_MesherHelper::WrapIndex( iHP1 + 1, nbHP );
- n->setXYZ( newPos.X(), newPos.Y(), newPos.Z());
- _pos.back() = newPos;
+ int nbNotOut = 0;
+ const gp_XY* segEnds[2] = { 0, 0 }; // NOT_OUT points
- badNb += _simplices.size() - nbOkAfter;
+ for ( int iHP2 = 0; iHP2 < nbHP; ++iHP2 )
+ {
+ if ( iHP1 == iHP2 ) continue;
- dumpMove( n );
+ TIntPntState & ips1 = intPnts1[ iHP2 ];
+ if ( ips1.second == UNDEF )
+ {
+ // find an intersection point of boundaries of iHP1 and iHP2
- return true;
+ if ( iHP2 == iPrev ) // intersection with neighbors is known
+ ips1.first = halfPlns[ iHP1 ]._pos;
+ else if ( iHP2 == iNext )
+ ips1.first = halfPlns[ iHP2 ]._pos;
+ else if ( !halfPlns[ iHP1 ].FindInterestion( halfPlns[ iHP2 ], ips1.first ))
+ ips1.second = NO_INT;
+
+ // classify the found intersection point
+ if ( ips1.second != NO_INT )
+ {
+ ips1.second = NOT_OUT;
+ for ( int i = 0; i < nbHP && ips1.second == NOT_OUT; ++i )
+ if ( i != iHP1 && i != iHP2 &&
+ halfPlns[ i ].IsOut( ips1.first, tol ))
+ ips1.second = IS_OUT;
+ }
+ vector< TIntPntState > & intPnts2 = allIntPnts[ iHP2 ];
+ if ( intPnts2.empty() ) intPnts2.resize( nbHP, undefIPS );
+ TIntPntState & ips2 = intPnts2[ iHP1 ];
+ ips2 = ips1;
+ }
+ if ( ips1.second == NOT_OUT )
+ {
+ ++nbNotOut;
+ segEnds[ bool(segEnds[0]) ] = & ips1.first;
+ }
+ }
+
+ // find a NOT_OUT segment of boundary which is located between
+ // two NOT_OUT int points
+
+ if ( nbNotOut < 2 )
+ continue; // no such a segment
+
+ if ( nbNotOut > 2 )
+ {
+ // sort points along the boundary
+ map< double, TIntPntState* > ipsByParam;
+ for ( int iHP2 = 0; iHP2 < nbHP; ++iHP2 )
+ {
+ TIntPntState & ips1 = intPnts1[ iHP2 ];
+ if ( ips1.second != NO_INT )
+ {
+ gp_XY op = ips1.first - halfPlns[ iHP1 ]._pos;
+ double param = op * halfPlns[ iHP1 ]._dir;
+ ipsByParam.insert( make_pair( param, & ips1 ));
+ }
+ }
+ // look for two neighboring NOT_OUT points
+ nbNotOut = 0;
+ map< double, TIntPntState* >::iterator u2ips = ipsByParam.begin();
+ for ( ; u2ips != ipsByParam.end(); ++u2ips )
+ {
+ TIntPntState & ips1 = *(u2ips->second);
+ if ( ips1.second == NOT_OUT )
+ segEnds[ bool( nbNotOut++ ) ] = & ips1.first;
+ else if ( nbNotOut >= 2 )
+ break;
+ else
+ nbNotOut = 0;
+ }
+ }
+
+ if ( nbNotOut >= 2 )
+ {
+ double len = ( *segEnds[0] - *segEnds[1] ).Modulus();
+ sumLen += len;
+
+ newPos2D += 0.5 * len * ( *segEnds[0] + *segEnds[1] );
+ }
+ }
+
+ if ( sumLen > 0 )
+ {
+ newPos2D /= sumLen;
+ newPos = center + xAxis * newPos2D.X() + yAxis * newPos2D.Y();
+ }
+ else
+ {
+ newPos = center;
+ }
+
+ return newPos;
}
//================================================================================
@@ -5483,7 +6272,7 @@ bool _ViscousBuilder::shrink()
if ( !smoothNodes.empty() )
{
vector<_Simplex> simplices;
- getSimplices( smoothNodes[0], simplices, ignoreShapes );
+ _Simplex::GetSimplices( smoothNodes[0], simplices, ignoreShapes );
helper.GetNodeUV( F, simplices[0]._nPrev, 0, &isOkUV ); // fix UV of silpmex nodes
helper.GetNodeUV( F, simplices[0]._nNext, 0, &isOkUV );
gp_XY uv = helper.GetNodeUV( F, smoothNodes[0], 0, &isOkUV );
@@ -5524,6 +6313,7 @@ bool _ViscousBuilder::shrink()
while ( fIt->more() )
if ( const SMDS_MeshElement* f = fIt->next() )
dumpChangeNodes( f );
+ dumpFunctionEnd();
// Replace source nodes by target nodes in mesh faces to shrink
dumpFunction(SMESH_Comment("replNodesOnFace")<first); // debug
@@ -5549,6 +6339,7 @@ bool _ViscousBuilder::shrink()
dumpChangeNodes( f );
}
}
+ dumpFunctionEnd();
// find out if a FACE is concave
const bool isConcaveFace = isConcave( F, helper );
@@ -5563,11 +6354,12 @@ bool _ViscousBuilder::shrink()
const SMDS_MeshNode* n = smoothNodes[i];
nodesToSmooth[ i ]._node = n;
// src nodes must be replaced by tgt nodes to have tgt nodes in _simplices
- getSimplices( n, nodesToSmooth[ i ]._simplices, ignoreShapes, NULL, sortSimplices );
+ _Simplex::GetSimplices( n, nodesToSmooth[ i ]._simplices, ignoreShapes, 0, sortSimplices);
// fix up incorrect uv of nodes on the FACE
helper.GetNodeUV( F, n, 0, &isOkUV);
dumpMove( n );
}
+ dumpFunctionEnd();
}
//if ( nodesToSmooth.empty() ) continue;
@@ -5588,7 +6380,7 @@ bool _ViscousBuilder::shrink()
// srinked while srinking another FACE
srinker.RestoreParams();
}
- getSimplices( /*tgtNode=*/edge->_nodes.back(), edge->_simplices, ignoreShapes );
+ _Simplex::GetSimplices( /*tgtNode=*/edge->_nodes.back(), edge->_simplices, ignoreShapes );
}
}
@@ -5678,10 +6470,10 @@ bool _ViscousBuilder::shrink()
n = usedNodes.find( nodesToSmooth[ i ]._node );
if ( n != usedNodes.end())
{
- getSimplices( nodesToSmooth[ i ]._node,
- nodesToSmooth[ i ]._simplices,
- ignoreShapes, NULL,
- /*sortSimplices=*/ smoothType == _SmoothNode::ANGULAR );
+ _Simplex::GetSimplices( nodesToSmooth[ i ]._node,
+ nodesToSmooth[ i ]._simplices,
+ ignoreShapes, NULL,
+ /*sortSimplices=*/ smoothType == _SmoothNode::ANGULAR );
usedNodes.erase( n );
}
}
@@ -5690,9 +6482,9 @@ bool _ViscousBuilder::shrink()
n = usedNodes.find( /*tgtNode=*/ lEdges[i]->_nodes.back() );
if ( n != usedNodes.end())
{
- getSimplices( lEdges[i]->_nodes.back(),
- lEdges[i]->_simplices,
- ignoreShapes );
+ _Simplex::GetSimplices( lEdges[i]->_nodes.back(),
+ lEdges[i]->_simplices,
+ ignoreShapes );
usedNodes.erase( n );
}
}
@@ -6259,7 +7051,7 @@ gp_XY _SmoothNode::computeAngularPos(vector& uv,
edgeSize.back() = edgeSize.front();
gp_XY newPos(0,0);
- int nbEdges = 0;
+ //int nbEdges = 0;
double sumSize = 0;
for ( size_t i = 1; i < edgeDir.size(); ++i )
{
@@ -6285,7 +7077,7 @@ gp_XY _SmoothNode::computeAngularPos(vector& uv,
distToN = -distToN;
newPos += ( p + bisec * distToN ) * ( edgeSize[i1] + edgeSize[i] );
- ++nbEdges;
+ //++nbEdges;
sumSize += edgeSize[i1] + edgeSize[i];
}
newPos /= /*nbEdges * */sumSize;