PAL13473 (Build repetitive mesh):

1) fix problem of a wrong mesh on strongly curved boxes
	2) fix problem that nodes on the top face are bound to volume
	instead of the face
This commit is contained in:
eap 2006-12-06 15:27:15 +00:00
parent 512916b107
commit ad2454e5fe

View File

@ -63,6 +63,8 @@ using namespace std;
typedef map < int, int, less<int> >::iterator \
StdMeshers_IteratorOfDataMapOfIntegerInteger;
enum { NB_WALL_FACES = 4 };
//=======================================================================
//function : StdMeshers_Penta_3D
//purpose :
@ -264,81 +266,17 @@ void StdMeshers_Penta_3D::MakeNodes()
++j;
}
}
/*
//DEB
{
int iShapeSupportID, iBaseNodeID;
//
//printf("\n\n*** Base Face\n");
i=0;
for (j=0; j<myJSize; ++j) {
ij=i*myJSize+j;
const StdMeshers_TNode& aTNode=myTNodes[ij];
iShapeSupportID=aTNode.ShapeSupportID();
iBaseNodeID=aTNode.BaseNodeID();
const gp_XYZ& aXYZ=aTNode.NormCoord();
printf("*** j:%d bID#%d iSS:%d { %lf %lf %lf }\n",
j, iBaseNodeID, iShapeSupportID, aXYZ.X(), aXYZ.Y(), aXYZ.Z());
}
}
*/
//DEB
//return; //zz
//
// 3. Finding of Z-layers
// vector<double> aZL(myISize);
// vector<double>::iterator aItZL1, aItZL2 ;
// //
// const TopoDS_Shape& aE00z=myBlock.Shape(SMESH_Block::ID_E00z);
// SMDS_NodeIteratorPtr aItaE00z =
// pMesh->GetSubMeshContaining(aE00z)->GetSubMeshDS()->GetNodes();
// //
// aZL[0]=0.;
// i=1;
// while (aItaE00z->more()) {
// const SMDS_MeshNode* aNode=aItaE00z->next();
// const SMDS_EdgePosition* epos =
// static_cast<const SMDS_EdgePosition*>(aNode->GetPosition().get());
// myBlock.ComputeParameters( epos->GetUParameter(), aE00z, aCoords );
// iErr=myBlock.ErrorStatus();
// if (iErr) {
// MESSAGE("StdMeshers_Penta_3D::MakeNodes()," <<
// "SMESHBlock: ComputeParameters operation failed");
// myErrorStatus=101; // SMESHBlock: ComputeParameters operation failed
// return;
// }
// aZL[i]=aCoords.Z();
// ++i;
// }
// aZL[i]=1.;
// //
// aItZL1=aZL.begin();
// aItZL2=aZL.end();
// //
// // Sorting the layers
// sort(aItZL1, aItZL2);
//DEB
/*
printf("** \n\n Layers begin\n");
for(i=0, aItZL=aItZL1; aItZL!=aItZL2; ++aItZL, ++i) {
printf(" #%d : %lf\n", i, *aItZL);
}
printf("** Layers end\n");
*/
//DEB
//
//
// 3.1 Fill maps of wall nodes
SMESH_Block::TShapeID wallFaceID[4] = {
SMESH_Block::TShapeID wallFaceID[ NB_WALL_FACES ] = {
SMESH_Block::ID_Fx0z, SMESH_Block::ID_Fx1z,
SMESH_Block::ID_F0yz, SMESH_Block::ID_F1yz
};
SMESH_Block::TShapeID baseEdgeID[4] = {
SMESH_Block::TShapeID baseEdgeID[ NB_WALL_FACES ] = {
SMESH_Block::ID_Ex00, SMESH_Block::ID_Ex10,
SMESH_Block::ID_E0y0, SMESH_Block::ID_E1y0
};
for ( i = 0; i < 4; ++i ) {
for ( i = 0; i < NB_WALL_FACES ; ++i ) {
int fIndex = SMESH_Block::ShapeIndex( wallFaceID[ i ]);
bool ok = LoadIJNodes (myWallNodesMaps[ fIndex ],
TopoDS::Face( myBlock.Shape( wallFaceID[ i ] )),
@ -352,9 +290,9 @@ void StdMeshers_Penta_3D::MakeNodes()
}
// 3.2 find node columns for vertical edges and edge IDs
vector<const SMDS_MeshNode*> * verticEdgeNodes[ 4 ];
SMESH_Block::TShapeID verticEdgeID [ 4 ];
for ( i = 0; i < 4; ++i ) { // 4 first base nodes are nodes on vertices
vector<const SMDS_MeshNode*> * verticEdgeNodes[ NB_WALL_FACES ];
SMESH_Block::TShapeID verticEdgeID [ NB_WALL_FACES ];
for ( i = 0; i < NB_WALL_FACES ; ++i ) { // 4 first base nodes are nodes on vertices
// edge ID
SMESH_Block::TShapeID eID, vID = aSIDs[ i ];
ShapeSupportID(false, vID, eID);
@ -362,7 +300,7 @@ void StdMeshers_Penta_3D::MakeNodes()
// column nodes
StdMeshers_TNode& aTNode = myTNodes[ i ];
verticEdgeNodes[ i ] = 0;
for ( j = 0; j < 4; ++j ) { // loop on 4 wall faces
for ( j = 0; j < NB_WALL_FACES ; ++j ) { // loop on 4 wall faces
int fIndex = SMESH_Block::ShapeIndex( wallFaceID[ j ]);
StdMeshers_IJNodeMap & ijNodes= myWallNodesMaps[ fIndex ];
if ( ijNodes.begin()->second[0] == aTNode.Node() )
@ -416,20 +354,20 @@ void StdMeshers_Penta_3D::MakeNodes()
N = itn->next();
gp_XY UV111 = myTool->GetNodeUV(TopFace,N);
for (j=0; j<myJSize; ++j) {
for (j=0; j<myJSize; ++j) { // loop on all nodes of the base face (ID_Fxy0)
// base node info
const StdMeshers_TNode& aBN = myTNodes[j];
aBNSSID = (SMESH_Block::TShapeID)aBN.ShapeSupportID();
iBNID = aBN.BaseNodeID();
const gp_XYZ& aBNXYZ = aBN.NormCoord();
bool createNode = ( aBNSSID == SMESH_Block::ID_Fxy0 );
bool createNode = ( aBNSSID == SMESH_Block::ID_Fxy0 ); // if base node is inside a bottom face
//
// set XYZ on horizontal edges and get node columns of faces:
// 2 columns for each face, between which a base node is located
vector<const SMDS_MeshNode*>* nColumns[8];
double ratio[4]; // base node position between columns [0.-1.]
double ratio[ NB_WALL_FACES ]; // base node position between columns [0.-1.]
if ( createNode ) {
for ( k = 0; k < 4; ++k ) {
for ( k = 0; k < NB_WALL_FACES ; ++k ) {
ratio[ k ] = SetHorizEdgeXYZ (aBNXYZ, wallFaceID[ k ],
nColumns[k*2], nColumns[k*2+1]);
}
@ -441,27 +379,31 @@ void StdMeshers_Penta_3D::MakeNodes()
myShapeXYZ[ SMESH_Block::ID_Fxy1 ].SetCoord( 0., 0., 0. );
//
// first create or find a top node, then the rest ones in a column
for (i=myISize-1; i>0; --i) {
for (i=myISize-1; i>0; --i) // vertical loop, from top to bottom
{
bIsUpperLayer = (i==(myISize-1));
gp_XY UV_Ex01, UV_Ex11, UV_E0y1, UV_E1y1;
if ( createNode ) {
if ( createNode ) // a base node is inside a top face
{
// set XYZ on vertical edges and faces
for ( k = 0; k < 4; ++k ) {
for ( k = 0; k < NB_WALL_FACES ; ++k ) {
// XYZ on a vertical edge
const SMDS_MeshNode* n = (*verticEdgeNodes[ k ]) [ i ];
myShapeXYZ[ verticEdgeID[ k ] ].SetCoord( n->X(), n->Y(), n->Z() );
//
// XYZ on a face (part 1 from one column)
n = (*nColumns[k*2]) [ i ];
gp_XYZ xyz( n->X(), n->Y(), n->Z() );
myShapeXYZ[ wallFaceID[ k ]] = ( 1. - ratio[ k ]) * xyz;
gp_XY tmp1;
if( i==myISize-1 ) {
if( bIsUpperLayer ) {
tmp1 = myTool->GetNodeUV(TopFace,n);
tmp1 = ( 1. - ratio[ k ]) * tmp1;
}
gp_XYZ xyz( n->X(), n->Y(), n->Z() );
myShapeXYZ[ wallFaceID[ k ]] = ( 1. - ratio[ k ]) * xyz;
// XYZ on a face (part 2 from other column)
n = (*nColumns[k*2+1]) [ i ];
xyz.SetCoord( n->X(), n->Y(), n->Z() );
myShapeXYZ[ wallFaceID[ k ]] += ratio[ k ] * xyz;
if( i==myISize-1 ) {
if( bIsUpperLayer ) {
gp_XY tmp2 = myTool->GetNodeUV(TopFace,n);
tmp1 += ratio[ k ] * tmp2;
if( k==0 )
@ -662,12 +604,15 @@ double StdMeshers_Penta_3D::SetHorizEdgeXYZ(const gp_XYZ& aBase
vector<const SMDS_MeshNode*>*& aCol2)
{
// find base and top edges of the face
enum { BASE = 0, TOP };
vector< int > edgeVec; // 0-base, 1-top
SMESH_Block::GetFaceEdgesIDs( aFaceID, edgeVec );
//
int coord = SMESH_Block::GetCoordIndOnEdge( edgeVec[ 0 ] );
int coord = SMESH_Block::GetCoordIndOnEdge( edgeVec[ BASE ] );
bool isForward = myBlock.IsForwadEdge( edgeVec[ BASE ] );
double param = aBaseNodeParams.Coord( coord );
if ( !myBlock.IsForwadEdge( edgeVec[ 0 ] ))
if ( !isForward)
param = 1. - param;
//
// look for columns around param
@ -686,19 +631,34 @@ double StdMeshers_Penta_3D::SetHorizEdgeXYZ(const gp_XYZ& aBase
aCol1 = & par_nVec_1->second;
aCol2 = & par_nVec_2->second;
// base edge
const SMDS_MeshNode* n1 = aCol1->front();
const SMDS_MeshNode* n2 = aCol2->front();
gp_XYZ xyz1( n1->X(), n1->Y(), n1->Z() ), xyz2( n2->X(), n2->Y(), n2->Z() );
myShapeXYZ[ edgeVec[ 0 ] ] = ( 1. - r ) * xyz1 + r * xyz2;
// top edge
n1 = aCol1->back();
n2 = aCol2->back();
xyz1.SetCoord( n1->X(), n1->Y(), n1->Z() );
xyz2.SetCoord( n2->X(), n2->Y(), n2->Z() );
myShapeXYZ[ edgeVec[ 1 ] ] = ( 1. - r ) * xyz1 + r * xyz2;
if (1) {
// this variant is better for cases with curved edges and
// different nodes distribution on top and base edges
const SMDS_MeshNode* n1 = aCol1->back();
const SMDS_MeshNode* n2 = aCol2->back();
gp_XYZ xyz1( n1->X(), n1->Y(), n1->Z() );
gp_XYZ xyz2( n2->X(), n2->Y(), n2->Z() );
myShapeXYZ[ edgeVec[ 1 ] ] = ( 1. - r ) * xyz1 + r * xyz2;
}
else {
// this variant is better for other cases
// SMESH_MesherHelper helper( *GetMesh() );
// const TopoDS_Edge & edge = TopoDS::Edge( myBlock.Shape( edgeVec[ TOP ]));
// double u1 = helper.GetNodeU( edge, n1 );
// double u2 = helper.GetNodeU( edge, n2 );
// double u = ( 1. - r ) * u1 + r * u2;
// gp_XYZ topNodeParams;
// myBlock.Block().EdgeParameters( edgeVec[ TOP ], u, topNodeParams );
// myBlock.Block().EdgePoint( edgeVec[ TOP ],
// topNodeParams,
// myShapeXYZ[ edgeVec[ TOP ]]);
}
// base edge
myBlock.Block().EdgePoint( edgeVec[ BASE ],
aBaseNodeParams,
myShapeXYZ[ edgeVec[ BASE ]]);
return r;
}
@ -862,6 +822,8 @@ void StdMeshers_Penta_3D::MakeMeshOnFxy1()
TopoDS::Face(myBlock.Shape(SMESH_Block::ID_Fxy0));
const TopoDS_Face& aFxy1=
TopoDS::Face(myBlock.Shape(SMESH_Block::ID_Fxy1));
SMESH_MesherHelper faceHelper( *GetMesh() );
faceHelper.IsQuadraticSubMesh(aFxy1);
//
SMESH_Mesh* pMesh = GetMesh();
SMESHDS_Mesh * meshDS = pMesh->GetMeshDS();
@ -889,9 +851,6 @@ void StdMeshers_Penta_3D::MakeMeshOnFxy1()
aNbNodes = pE0->NbNodes();
if(myCreateQuadratic)
aNbNodes = aNbNodes/2;
// if (aNbNodes!=3) {
// continue;
// }
if ( aNodes1.size() < aNbNodes )
aNodes1.resize( aNbNodes );
//
@ -919,12 +878,10 @@ void StdMeshers_Penta_3D::MakeMeshOnFxy1()
SMDS_MeshFace * face = 0;
switch ( aNbNodes ) {
case 3:
//face = meshDS->AddFace(aNodes1[0], aNodes1[1], aNodes1[2]);
face = myTool->AddFace(aNodes1[0], aNodes1[1], aNodes1[2]);
face = faceHelper.AddFace(aNodes1[0], aNodes1[1], aNodes1[2]);
break;
case 4:
//face = meshDS->AddFace(aNodes1[0], aNodes1[1], aNodes1[2], aNodes1[3]);
face = myTool->AddFace(aNodes1[0], aNodes1[1], aNodes1[2], aNodes1[3]);
face = faceHelper.AddFace(aNodes1[0], aNodes1[1], aNodes1[2], aNodes1[3]);
break;
default:
continue;
@ -1307,7 +1264,7 @@ void StdMeshers_Penta_3D::MakeBlock()
//
// 1.1 Base vertex V000
iNbE = aME.Extent();
if (iNbE!=4){
if (iNbE!= NB_WALL_FACES ){
MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
myErrorStatus=7; // too few edges are in base face aFTr
return;
@ -1448,7 +1405,7 @@ bool StdMeshers_Penta_3D::LoadIJNodes(StdMeshers_IJNodeMap & theIJNodes,
TopExp_Explorer exp( theFace, TopAbs_EDGE );
int nbEdges = 0;
for ( ; exp.More(); exp.Next() ) {
if ( ++nbEdges > 4 ) {
if ( ++nbEdges > NB_WALL_FACES ) {
return false; // more than 4 edges in theFace
}
TopoDS_Edge e = TopoDS::Edge( exp.Current() );
@ -1467,7 +1424,7 @@ bool StdMeshers_Penta_3D::LoadIJNodes(StdMeshers_IJNodeMap & theIJNodes,
else
e2 = e;
}
if ( nbEdges < 4 ) {
if ( nbEdges < NB_WALL_FACES ) {
return false; // less than 4 edges in theFace
}