mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-13 18:20:34 +05:00
IPAL53401: BelongToGeom is very long on multiple lines
Use octree of classifiers
This commit is contained in:
parent
79c2ca913c
commit
afb6b35047
@ -39,6 +39,7 @@
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#include <Basics_Utils.hxx>
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#include <BRepAdaptor_Surface.hxx>
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#include <BRepBndLib.hxx>
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#include <BRepClass_FaceClassifier.hxx>
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#include <BRep_Tool.hxx>
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#include <Geom_CylindricalSurface.hxx>
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@ -4089,8 +4090,50 @@ bool ElementsOnSurface::isOnSurface( const SMDS_MeshNode* theNode )
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ElementsOnShape
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*/
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ElementsOnShape::ElementsOnShape()
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: //myMesh(0),
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struct ElementsOnShape::Classifier
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{
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Classifier(const TopoDS_Shape& s, double tol) { Init(s,tol); }
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void Init(const TopoDS_Shape& s, double tol);
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bool IsOut(const gp_Pnt& p) { return myIsChecked = true, (this->*myIsOutFun)( p ); }
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TopAbs_ShapeEnum ShapeType() const { return myShape.ShapeType(); }
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Bnd_B3d* GetBndBox() { return & myBox; }
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bool& IsChecked() { return myIsChecked; }
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private:
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bool isOutOfSolid (const gp_Pnt& p);
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bool isOutOfBox (const gp_Pnt& p);
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bool isOutOfFace (const gp_Pnt& p);
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bool isOutOfEdge (const gp_Pnt& p);
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bool isOutOfVertex(const gp_Pnt& p);
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bool isBox (const TopoDS_Shape& s);
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bool (Classifier::* myIsOutFun)(const gp_Pnt& p);
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BRepClass3d_SolidClassifier mySolidClfr;
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Bnd_B3d myBox;
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GeomAPI_ProjectPointOnSurf myProjFace;
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GeomAPI_ProjectPointOnCurve myProjEdge;
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gp_Pnt myVertexXYZ;
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TopoDS_Shape myShape;
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double myTol;
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bool myIsChecked;
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};
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struct ElementsOnShape::OctreeClassifier : public SMESH_Octree
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{
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OctreeClassifier( const std::vector< ElementsOnShape::Classifier* >& classifiers );
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void GetClassifiersAtPoint( const gp_XYZ& p,
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std::vector< ElementsOnShape::Classifier* >& classifiers );
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protected:
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OctreeClassifier() {}
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SMESH_Octree* newChild() const { return new OctreeClassifier; }
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void buildChildrenData();
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Bnd_B3d* buildRootBox();
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std::vector< ElementsOnShape::Classifier* > myClassifiers;
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};
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ElementsOnShape::ElementsOnShape():
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myOctree(0),
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myType(SMDSAbs_All),
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myToler(Precision::Confusion()),
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myAllNodesFlag(false)
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@ -4167,10 +4210,13 @@ void ElementsOnShape::setNodeIsOut( const SMDS_MeshNode* n, bool isOut )
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void ElementsOnShape::SetShape (const TopoDS_Shape& theShape,
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const SMDSAbs_ElementType theType)
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{
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bool shapeChanges = ( myShape != theShape );
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myType = theType;
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myShape = theShape;
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if ( myShape.IsNull() ) return;
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if ( shapeChanges )
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{
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TopTools_IndexedMapOfShape shapesMap;
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TopAbs_ShapeEnum shapeTypes[4] = { TopAbs_SOLID, TopAbs_FACE, TopAbs_EDGE, TopAbs_VERTEX };
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TopExp_Explorer sub;
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@ -4187,7 +4233,8 @@ void ElementsOnShape::SetShape (const TopoDS_Shape& theShape,
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clearClassifiers();
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myClassifiers.resize( shapesMap.Extent() );
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for ( int i = 0; i < shapesMap.Extent(); ++i )
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myClassifiers[ i ] = new TClassifier( shapesMap( i+1 ), myToler );
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myClassifiers[ i ] = new Classifier( shapesMap( i+1 ), myToler );
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}
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if ( theType == SMDSAbs_Node )
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{
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@ -4205,6 +4252,9 @@ void ElementsOnShape::clearClassifiers()
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for ( size_t i = 0; i < myClassifiers.size(); ++i )
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delete myClassifiers[ i ];
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myClassifiers.clear();
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delete myOctree;
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myOctree = 0;
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}
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bool ElementsOnShape::IsSatisfy (long elemId)
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@ -4219,6 +4269,11 @@ bool ElementsOnShape::IsSatisfy (long elemId)
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gp_XYZ centerXYZ (0, 0, 0);
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if ( !myOctree && myClassifiers.size() > 5 )
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myOctree = new OctreeClassifier( myClassifiers );
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std::vector< Classifier* >& classifiers = myOctree ? myWorkClassifiers : myClassifiers;
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SMDS_ElemIteratorPtr aNodeItr = elem->nodesIterator();
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while (aNodeItr->more() && (isSatisfy == myAllNodesFlag))
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{
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@ -4228,8 +4283,17 @@ bool ElementsOnShape::IsSatisfy (long elemId)
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isNodeOut = true;
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if ( !getNodeIsOut( aPnt._node, isNodeOut ))
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{
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for ( size_t i = 0; i < myClassifiers.size() && isNodeOut; ++i )
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isNodeOut = myClassifiers[i]->IsOut( aPnt );
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if ( myOctree )
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{
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myWorkClassifiers.clear();
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myOctree->GetClassifiersAtPoint( aPnt, myWorkClassifiers );
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}
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for ( size_t i = 0; i < classifiers.size(); ++i )
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classifiers[i]->IsChecked() = false;
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for ( size_t i = 0; i < classifiers.size() && isNodeOut; ++i )
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if ( !classifiers[i]->IsChecked() )
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isNodeOut = classifiers[i]->IsOut( aPnt );
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setNodeIsOut( aPnt._node, isNodeOut );
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}
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@ -4243,78 +4307,90 @@ bool ElementsOnShape::IsSatisfy (long elemId)
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{
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centerXYZ /= elem->NbNodes();
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isSatisfy = false;
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for ( size_t i = 0; i < myClassifiers.size() && !isSatisfy; ++i )
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isSatisfy = ! myClassifiers[i]->IsOut( centerXYZ );
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for ( size_t i = 0; i < classifiers.size() && !isSatisfy; ++i )
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isSatisfy = ! classifiers[i]->IsOut( centerXYZ );
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}
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return isSatisfy;
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}
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TopAbs_ShapeEnum ElementsOnShape::TClassifier::ShapeType() const
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{
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return myShape.ShapeType();
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}
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bool ElementsOnShape::TClassifier::IsOut(const gp_Pnt& p)
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{
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return (this->*myIsOutFun)( p );
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}
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void ElementsOnShape::TClassifier::Init (const TopoDS_Shape& theShape, double theTol)
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void ElementsOnShape::Classifier::Init (const TopoDS_Shape& theShape, double theTol)
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{
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myShape = theShape;
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myTol = theTol;
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bool isShapeBox = false;
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switch ( myShape.ShapeType() )
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{
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case TopAbs_SOLID: {
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if ( isBox( theShape ))
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case TopAbs_SOLID:
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{
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myIsOutFun = & ElementsOnShape::TClassifier::isOutOfBox;
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if (( isShapeBox = isBox( theShape )))
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{
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myIsOutFun = & ElementsOnShape::Classifier::isOutOfBox;
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}
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else
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{
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mySolidClfr.Load(theShape);
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myIsOutFun = & ElementsOnShape::TClassifier::isOutOfSolid;
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myIsOutFun = & ElementsOnShape::Classifier::isOutOfSolid;
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}
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break;
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}
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case TopAbs_FACE: {
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case TopAbs_FACE:
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{
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Standard_Real u1,u2,v1,v2;
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Handle(Geom_Surface) surf = BRep_Tool::Surface( TopoDS::Face( theShape ));
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surf->Bounds( u1,u2,v1,v2 );
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myProjFace.Init(surf, u1,u2, v1,v2, myTol );
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myIsOutFun = & ElementsOnShape::TClassifier::isOutOfFace;
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myIsOutFun = & ElementsOnShape::Classifier::isOutOfFace;
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break;
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}
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case TopAbs_EDGE: {
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case TopAbs_EDGE:
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{
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Standard_Real u1, u2;
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Handle(Geom_Curve) curve = BRep_Tool::Curve( TopoDS::Edge( theShape ), u1, u2);
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myProjEdge.Init(curve, u1, u2);
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myIsOutFun = & ElementsOnShape::TClassifier::isOutOfEdge;
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myIsOutFun = & ElementsOnShape::Classifier::isOutOfEdge;
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break;
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}
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case TopAbs_VERTEX:{
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case TopAbs_VERTEX:
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{
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myVertexXYZ = BRep_Tool::Pnt( TopoDS::Vertex( theShape ) );
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myIsOutFun = & ElementsOnShape::TClassifier::isOutOfVertex;
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myIsOutFun = & ElementsOnShape::Classifier::isOutOfVertex;
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break;
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}
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default:
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throw SALOME_Exception("Programmer error in usage of ElementsOnShape::TClassifier");
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throw SALOME_Exception("Programmer error in usage of ElementsOnShape::Classifier");
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}
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if ( !isShapeBox )
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{
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Bnd_Box box;
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BRepBndLib::Add( myShape, box );
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myBox.Clear();
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myBox.Add( box.CornerMin() );
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myBox.Add( box.CornerMax() );
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gp_XYZ halfSize = 0.5 * ( box.CornerMax().XYZ() - box.CornerMin().XYZ() );
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for ( int iDim = 1; iDim <= 3; ++iDim )
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{
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double x = halfSize.Coord( iDim );
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halfSize.SetCoord( iDim, x + Max( myTol, 1e-2 * x ));
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}
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myBox.SetHSize( halfSize );
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}
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}
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bool ElementsOnShape::TClassifier::isOutOfSolid (const gp_Pnt& p)
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bool ElementsOnShape::Classifier::isOutOfSolid (const gp_Pnt& p)
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{
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mySolidClfr.Perform( p, myTol );
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return ( mySolidClfr.State() != TopAbs_IN && mySolidClfr.State() != TopAbs_ON );
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}
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bool ElementsOnShape::TClassifier::isOutOfBox (const gp_Pnt& p)
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bool ElementsOnShape::Classifier::isOutOfBox (const gp_Pnt& p)
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{
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return myBox.IsOut( p.XYZ() );
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}
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bool ElementsOnShape::TClassifier::isOutOfFace (const gp_Pnt& p)
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bool ElementsOnShape::Classifier::isOutOfFace (const gp_Pnt& p)
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{
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myProjFace.Perform( p );
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if ( myProjFace.IsDone() && myProjFace.LowerDistance() <= myTol )
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@ -4330,18 +4406,18 @@ bool ElementsOnShape::TClassifier::isOutOfFace (const gp_Pnt& p)
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return true;
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}
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bool ElementsOnShape::TClassifier::isOutOfEdge (const gp_Pnt& p)
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bool ElementsOnShape::Classifier::isOutOfEdge (const gp_Pnt& p)
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{
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myProjEdge.Perform( p );
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return ! ( myProjEdge.NbPoints() > 0 && myProjEdge.LowerDistance() <= myTol );
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}
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bool ElementsOnShape::TClassifier::isOutOfVertex(const gp_Pnt& p)
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bool ElementsOnShape::Classifier::isOutOfVertex(const gp_Pnt& p)
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{
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return ( myVertexXYZ.Distance( p ) > myTol );
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}
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bool ElementsOnShape::TClassifier::isBox (const TopoDS_Shape& theShape)
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bool ElementsOnShape::Classifier::isBox (const TopoDS_Shape& theShape)
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{
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TopTools_IndexedMapOfShape vMap;
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TopExp::MapShapes( theShape, TopAbs_VERTEX, vMap );
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@ -4368,6 +4444,67 @@ bool ElementsOnShape::TClassifier::isBox (const TopoDS_Shape& theShape)
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return true;
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}
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ElementsOnShape::
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OctreeClassifier::OctreeClassifier( const std::vector< ElementsOnShape::Classifier* >& classifiers )
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:SMESH_Octree( new SMESH_TreeLimit )
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{
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myClassifiers = classifiers;
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compute();
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}
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void ElementsOnShape::
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OctreeClassifier::GetClassifiersAtPoint( const gp_XYZ& point,
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std::vector< ElementsOnShape::Classifier* >& result )
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{
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if ( getBox()->IsOut( point ))
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return;
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if ( isLeaf() )
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{
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for ( size_t i = 0; i < myClassifiers.size(); ++i )
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if ( !myClassifiers[i]->GetBndBox()->IsOut( point ))
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result.push_back( myClassifiers[i] );
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}
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else
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{
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for (int i = 0; i < nbChildren(); i++)
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((OctreeClassifier*) myChildren[i])->GetClassifiersAtPoint( point, result );
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}
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}
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void ElementsOnShape::OctreeClassifier::buildChildrenData()
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{
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// distribute myClassifiers among myChildren
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for ( size_t i = 0; i < myClassifiers.size(); ++i )
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{
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for (int j = 0; j < nbChildren(); j++)
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{
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if ( !myClassifiers[i]->GetBndBox()->IsOut( *myChildren[j]->getBox() ))
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{
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((OctreeClassifier*)myChildren[j])->myClassifiers.push_back( myClassifiers[i]);
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}
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}
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}
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SMESHUtils::FreeVector( myClassifiers );
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// define if a child isLeaf()
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for (int i = 0; i < nbChildren(); i++)
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{
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OctreeClassifier* child = static_cast<OctreeClassifier*>( myChildren[i]);
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child->myIsLeaf = ( child->myClassifiers.size() <= 5 );
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if ( child->myClassifiers.capacity() - child->myClassifiers.size() > 100 )
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SMESHUtils::CompactVector( child->myClassifiers );
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}
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}
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Bnd_B3d* ElementsOnShape::OctreeClassifier::buildRootBox()
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{
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Bnd_B3d* box = new Bnd_B3d;
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for ( size_t i = 0; i < myClassifiers.size(); ++i )
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box->Add( *myClassifiers[i]->GetBndBox() );
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return box;
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}
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/*
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Class : BelongToGeom
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@ -4432,6 +4569,7 @@ void BelongToGeom::init()
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//if (!myIsSubshape) // to be always ready to check an element not bound to geometry
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{
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if ( !myElementsOnShapePtr )
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myElementsOnShapePtr.reset( new ElementsOnShape() );
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myElementsOnShapePtr->SetTolerance( myTolerance );
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myElementsOnShapePtr->SetAllNodes( true ); // "belong", while false means "lays on"
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@ -4470,7 +4608,8 @@ bool BelongToGeom::IsSatisfy (long theId)
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return myElementsOnShapePtr->IsSatisfy(theId);
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}
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// Case of submesh
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// Case of sub-mesh
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if (myType == SMDSAbs_Node)
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{
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if( const SMDS_MeshNode* aNode = myMeshDS->FindNode( theId ) )
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@ -4605,8 +4744,9 @@ void LyingOnGeom::init()
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mySubShapesIDs.Add( subID );
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}
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}
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else
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// else // to be always ready to check an element not bound to geometry
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{
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if ( !myElementsOnShapePtr )
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myElementsOnShapePtr.reset( new ElementsOnShape() );
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myElementsOnShapePtr->SetTolerance( myTolerance );
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myElementsOnShapePtr->SetAllNodes( false ); // lays on, while true means "belong"
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@ -871,34 +871,15 @@ namespace SMESH{
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private:
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struct TClassifier
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{
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TClassifier(const TopoDS_Shape& s, double tol) { Init(s,tol); }
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void Init(const TopoDS_Shape& s, double tol);
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bool IsOut(const gp_Pnt& p);
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TopAbs_ShapeEnum ShapeType() const;
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private:
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bool isOutOfSolid (const gp_Pnt& p);
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bool isOutOfBox (const gp_Pnt& p);
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bool isOutOfFace (const gp_Pnt& p);
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bool isOutOfEdge (const gp_Pnt& p);
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bool isOutOfVertex(const gp_Pnt& p);
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bool isBox (const TopoDS_Shape& s);
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struct Classifier;
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struct OctreeClassifier;
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bool (TClassifier::* myIsOutFun)(const gp_Pnt& p);
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BRepClass3d_SolidClassifier mySolidClfr;
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Bnd_B3d myBox;
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GeomAPI_ProjectPointOnSurf myProjFace;
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GeomAPI_ProjectPointOnCurve myProjEdge;
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gp_Pnt myVertexXYZ;
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TopoDS_Shape myShape;
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double myTol;
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};
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void clearClassifiers();
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bool getNodeIsOut( const SMDS_MeshNode* n, bool& isOut );
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void setNodeIsOut( const SMDS_MeshNode* n, bool isOut );
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std::vector< TClassifier* > myClassifiers;
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std::vector< Classifier* > myClassifiers, myWorkClassifiers;
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OctreeClassifier* myOctree;
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SMDSAbs_ElementType myType;
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TopoDS_Shape myShape;
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double myToler;
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@ -77,3 +77,20 @@ double SMESH_Octree::maxSize() const
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}
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return 0.;
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}
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//================================================================================
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/*!
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* \brief Change size of a box by a factor; each dimension changes independently of others
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*/
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//================================================================================
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void SMESH_Octree::enlargeByFactor( Bnd_B3d* box, double factor ) const
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{
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if ( !box->IsVoid() )
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{
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gp_XYZ halfSize = 0.5 * ( box->CornerMax() - box->CornerMin() );
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for ( int iDim = 1; iDim <= 3; ++iDim )
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halfSize.SetCoord( iDim, factor * halfSize.Coord( iDim ));
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box->SetHSize( halfSize );
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}
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}
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@ -37,9 +37,9 @@
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/*!
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* \brief 3D tree of anything.
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* Methods to implement in a descendant are:
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* - Bnd_B3d* buildRootBox(); // box of the whole tree
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* - Bnd_B3d* buildRootBox(); // box of a tree
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* - descendant* newChild() const; // a new child instance
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* - void buildChildrenData(); // Fill in data of the children
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* - void buildChildrenData(); // distribute own data among children
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*/
|
||||
class SMESHUtils_EXPORT SMESH_Octree : public SMESH_Tree< Bnd_B3d, 8 >
|
||||
{
|
||||
@ -61,6 +61,9 @@ public:
|
||||
|
||||
// Allocate a bndbox according to childIndex. childIndex is zero based
|
||||
virtual Bnd_B3d* newChildBox(int childIndex) const;
|
||||
|
||||
// Change size of a box by a factor; each dimension changes independently of others
|
||||
virtual void enlargeByFactor( Bnd_B3d* box, double factor ) const;
|
||||
};
|
||||
|
||||
//================================================================================
|
||||
|
@ -74,3 +74,20 @@ double SMESH_Quadtree::maxSize() const
|
||||
}
|
||||
return 0.;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Change size of a box by a factor; each dimension changes independently of others
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void SMESH_Quadtree::enlargeByFactor( Bnd_B2d* box, double factor ) const
|
||||
{
|
||||
if ( !box->IsVoid() )
|
||||
{
|
||||
gp_XY halfSize = 0.5 * ( box->CornerMax() - box->CornerMin() );
|
||||
for ( int iDim = 1; iDim <= 2; ++iDim )
|
||||
halfSize.SetCoord( iDim, factor * halfSize.Coord( iDim ));
|
||||
box->SetHSize( halfSize );
|
||||
}
|
||||
}
|
||||
|
@ -57,6 +57,9 @@ public:
|
||||
|
||||
// Allocate a bndbox according to childIndex. childIndex is zero based
|
||||
virtual Bnd_B2d* newChildBox(int childIndex) const;
|
||||
|
||||
// Change size of a box by a factor; each dimension changes independently of others
|
||||
virtual void enlargeByFactor( Bnd_B2d* box, double factor ) const;
|
||||
};
|
||||
|
||||
//================================================================================
|
||||
|
@ -98,6 +98,9 @@ protected:
|
||||
// Allocate a bndbox according to childIndex. childIndex is zero based
|
||||
virtual box_type* newChildBox(int childIndex) const = 0;
|
||||
|
||||
// Change size of a box by a factor; each dimension changes independently of others
|
||||
virtual void enlargeByFactor( box_type* box, double factor ) const = 0;
|
||||
|
||||
// Fill in data of the children
|
||||
virtual void buildChildrenData() = 0;
|
||||
|
||||
@ -205,13 +208,13 @@ void SMESH_Tree<BND_BOX,NB_CHILDREN>::buildChildren()
|
||||
myChildren = new SMESH_Tree*[NB_CHILDREN];
|
||||
|
||||
// get the whole model size
|
||||
double rootSize = 0;
|
||||
{
|
||||
SMESH_Tree* root = this;
|
||||
while ( root->myLevel > 0 )
|
||||
root = root->myFather;
|
||||
rootSize = root->maxSize();
|
||||
}
|
||||
// double rootSize = 0;
|
||||
// {
|
||||
// SMESH_Tree* root = this;
|
||||
// while ( root->myLevel > 0 )
|
||||
// root = root->myFather;
|
||||
// rootSize = root->maxSize();
|
||||
// }
|
||||
for (int i = 0; i < NB_CHILDREN; i++)
|
||||
{
|
||||
// The child is of the same type than its father (For instance, a SMESH_OctreeNode)
|
||||
@ -224,7 +227,7 @@ void SMESH_Tree<BND_BOX,NB_CHILDREN>::buildChildren()
|
||||
myChildren[i]->myLimit = myLimit;
|
||||
myChildren[i]->myLevel = myLevel + 1;
|
||||
myChildren[i]->myBox = newChildBox( i );
|
||||
myChildren[i]->myBox->Enlarge( rootSize * 1e-10 );
|
||||
enlargeByFactor( myChildren[i]->myBox, 1. + 1e-10 );
|
||||
if ( myLimit->myMinBoxSize > 0. && myChildren[i]->maxSize() <= myLimit->myMinBoxSize )
|
||||
myChildren[i]->myIsLeaf = true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user