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PAL20461 4.x Wrong mesh after creation of 3D mesh from 2D skin.
fix getDependsOnIterator() if submesh map is empty
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@ -2078,7 +2078,7 @@ namespace {
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SMESH_subMesh* prepend,
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SMESH_subMesh* append): myIt(subIt),myAppend(append)
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{
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myCur = prepend ? prepend : myIt->more() ? myIt->next() : 0;
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myCur = prepend ? prepend : myIt->more() ? myIt->next() : append;
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}
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/// Return true if and only if there are other object in this iterator
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virtual bool more()
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