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PAL13473 (Build repetitive mesh):
new meshers documentation
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addTocInfo("MESH module\nCreating meshes\nDefining meshing algorithms");
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addTocInfo("MESH module\nCreating meshes\nDefining Algorithms\nBasic meshing algorithms");
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<h1>Defining meshing algorithms</h1>
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<h1>Basic meshing algorithms</h1>
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<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> The MESH module contains a set of meshing algorithms,
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<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> The MESH module contains a set of meshing algorithms,
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which are used for meshing entities (1D, 2D, 3D) composing geometrical
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which are used for meshing entities (1D, 2D, 3D) composing geometrical
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objects. They are as follows:</p>
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objects. </p>
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<p> </p>
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<p> </p>
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<ul type="circle" class="whs3">
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<ul type="circle" class="whs3">
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<li class=kadov-p><p>Triangle meshing algorithm - Faces are split
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<li class=kadov-p><p>Triangle meshing algorithms (Mefisto and Netgen
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into triangular elements.</p></li>
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1D-2D ) - Faces are split into triangular elements.</p></li>
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<li class=kadov-p><p>Quadrangle meshing algorithm - Faces are split
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<li class=kadov-p><p>Quadrangle meshing algorithm (Mapping) - Faces
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into quadrangular elements.</p></li>
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are split into quadrangular elements.</p></li>
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</ul>
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</ul>
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</ul>
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</ul>
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<ul type="circle" class="whs3">
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<ul type="circle" class="whs3">
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<li class=kadov-p><p>Hexahedron meshing algorithm - Volumes are
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<li class=kadov-p><p>Hexahedron meshing algorithm (i,j,k) - Volumes
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split into hexahedral (cubic) elements. </p></li>
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are split into hexahedral (cubic) elements. </p></li>
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<li class=kadov-p><p>Tetrahedron (Netgen) meshing algorithm - Volumes
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<li class=kadov-p><p>Tetrahedron (Netgen) meshing algorithm - Volumes
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are split into tetrahedral (pyramidal) elements. </p></li>
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are split into tetrahedral (pyramidal) elements. </p></li>
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<p> </p>
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<p> </p>
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<h4>To apply a meshing algorithm:</h4>
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<p> </p>
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<p class="whs21">Select this algorithm in the <span style="font-weight: bold;"><B><a href="constructing_meshes.htm">Create Mesh</a> </B></span>dialog box.</p>
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<p>There also is a number of more specific algorithms: </p>
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<p class="whs21"> </p>
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<ul type="disc" class="whs2">
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<li class=kadov-p><p><a href="../projection_algorithms.htm">for meshing
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by projection of another mesh</a></p></li>
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<li class=kadov-p><p><a href="../radial_prism.htm">for meshing geometrical
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objects with cavities</a></p></li>
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<li class=kadov-p><p><a href="../prism_3d_algorithm.htm">for meshing
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prismatic shapes.</a> </p></li>
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</ul>
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<h4 class="whs21"><a href="constructing_meshes.htm">Constructing
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meshes</a> <span style="font-weight: normal;">page describes in detail
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how to apply meshing algorithms.</span><a href="constructing_meshes.htm" style="font-weight: bold;">
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</a></h4>
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<p class="whs22"><span style="font-weight: bold;"><B>See Also</B></span>
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<p class="whs22"><span style="font-weight: bold;"><B>See Also</B></span>
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a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark8">Define
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a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark8">Define
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<h1>Prism 3D Algorithm</h1>
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<p>Prism 3D algorithm can be used for meshing prisms, i.e. <span style="font-weight: bold;"><B>3D
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Shapes</B></span> defined by<span style="margin-left: 24px;
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margin-bottom: 0pt;"> two opposing
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faces having the same number of vertices and edges and meshed using the
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<a href="projection_algorithms.htm">2D Projection</a> algorithm. These
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two faces should be connected by quadrangle "side" faces.</span></p>
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<p><span style="margin-left: 24px;
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margin-bottom: 0pt;">The opposing faces can be meshed with
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either quadrangles or triangles, while the side faces should be meshed
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with quadranglees only. </span></p>
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<p class="whs1"><img src="image157.gif" width="324px" height="337px" border="0" class="img_whs2"></p>
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<p class="whs1"> </p>
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<p class="whs3">As you can see, the <span style="font-weight: bold;"><B>Prism3D</B></span>
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algorithm permits to build and to have in the same 3D mesh such elements
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as hexahedrons, prisms and polyhedrons.</p>
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sendAveInfoOut();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
if (window.gbIE4)
|
||||||
|
document.location.reload();
|
||||||
|
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|
||||||
|
</script>
|
||||||
|
</head>
|
||||||
|
<body><script type="text/javascript" language="javascript1.2">
|
||||||
|
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|
||||||
|
if (window.writeIntopicBar)
|
||||||
|
writeIntopicBar(4);
|
||||||
|
//-->
|
||||||
|
</script>
|
||||||
|
<h1>Projection Algorithms</h1>
|
||||||
|
|
||||||
|
<p class="whs1">Projection algorithms allow
|
||||||
|
to define the mesh of a geometrical object by the projection of another
|
||||||
|
already meshed geometrical object. </p>
|
||||||
|
|
||||||
|
<p class="whs1"> </p>
|
||||||
|
|
||||||
|
<p class="whs1"><span style="font-weight: bold;"><B>Projection
|
||||||
|
1D</B></span> algorithm permits to define the mesh of an edge by the projection
|
||||||
|
of another already meshed edge.</p>
|
||||||
|
|
||||||
|
<p class="whs1">To apply this algorithm
|
||||||
|
select the edge to be meshed (indicated in the field <span style="font-weight: bold;"><B>Geometry</B></span>
|
||||||
|
of<span style="font-weight: bold;"><B> Create mesh</B></span> dialog box), <span
|
||||||
|
style="font-weight: bold;"><B>Projection 1D</B></span> in the list of 1D algorithms
|
||||||
|
and click the <img src="image122.gif" width="30px" height="29px" border="0" class="img_whs2"> button. The following dialog box will appear:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="whs3"><img src="pics/projection_1d.png" x-maintain-ratio="TRUE" width="270px" height="285px" border="0" class="img_whs4"></p>
|
||||||
|
|
||||||
|
<p>In this menu you can define the <span style="font-weight: bold;"><B>Name</B></span>
|
||||||
|
of the algorithm, the algeady meshed source <span style="font-weight: bold;"><B>Edge</B></span>
|
||||||
|
and the <span style="font-weight: bold;"><B>Mesh</B></span> (optional, use it
|
||||||
|
if there are several different meshes on the same edge). It could also
|
||||||
|
be necessary to define the orientation of edges, which is done by indicating
|
||||||
|
the <span style="font-weight: bold;"><B>Source Vertex</B></span> being the first
|
||||||
|
point of the Source Edge and the <span style="font-weight: bold;"><B>Target
|
||||||
|
Vertex </B></span>being the first point of the created <span style="font-weight: bold;"><B>Edge.</B></span></p>
|
||||||
|
|
||||||
|
<p><span style="font-weight: bold;"><B>Projection 2D</B></span> algorithm<span
|
||||||
|
style="font-weight: bold;"> <B></B></span>permits to define the mesh of a face
|
||||||
|
by the projection of another already meshed face. This algorithm works
|
||||||
|
only if all edges of the<span style="font-weight: bold;"> <B></B></span>target
|
||||||
|
face have been meshed as 1D Projections of the edges of the source face.</p>
|
||||||
|
|
||||||
|
<p>To apply this algorithm select the face to be meshed (indicated in the
|
||||||
|
field <span style="font-weight: bold;"><B>Geometry</B></span> of<span style="font-weight: bold;"><B>
|
||||||
|
Create mesh</B></span> dialog box), <span style="font-weight: bold;"><B>Projection
|
||||||
|
2D</B></span> in the list of 2D algorithms and click the <img src="image122.gif" width="30px" height="29px" border="0" class="img_whs5"> button.
|
||||||
|
The following dialog box will appear: </p>
|
||||||
|
|
||||||
|
<p class="whs3"><img src="pics/projection_2d.png" x-maintain-ratio="TRUE" width="280px" height="351px" border="0" class="img_whs6"></p>
|
||||||
|
|
||||||
|
<p>In this menu you can define the <span style="font-weight: bold;"><B>Name</B></span>
|
||||||
|
of the algorithm, the algeady meshed source <span style="font-weight: bold;"><B>Face</B></span>
|
||||||
|
and the <span style="font-weight: bold;"><B>Mesh</B></span> (optional, use it
|
||||||
|
if there are several different meshes on the same face). It could also
|
||||||
|
be necessary to define the orientation of mesh on the face, which is done
|
||||||
|
by indicating two <span style="font-weight: bold;"><B>Source Vertices, </B></span>which
|
||||||
|
belong to the same edge of the<span style="font-weight: bold;"> <B></B></span>source
|
||||||
|
face, and two<span style="font-weight: bold;"><B> Target Vertices,</B></span>
|
||||||
|
which belong to the same edge of the created<span style="font-weight: bold;"><B>
|
||||||
|
Face. </B></span></p>
|
||||||
|
|
||||||
|
<p><span style="font-weight: bold;"><B>Projection 3D</B></span> algorithm permits
|
||||||
|
to define the mesh of a shape by the projection of another already meshed
|
||||||
|
shape. This
|
||||||
|
algorithm works only if all faces and edges of the<span style="font-weight: bold;">
|
||||||
|
<B></B></span>target face have been meshed as 1D Projections of the faces and
|
||||||
|
edges of the source face. Another limitation is that this algorithm currently
|
||||||
|
works only on boxes. </p>
|
||||||
|
|
||||||
|
<p>To apply this algorithm select the solid to be meshed (indicated in
|
||||||
|
the field <span style="font-weight: bold;"><B>Geometry</B></span> of<span style="font-weight: bold;"><B>
|
||||||
|
Create mesh</B></span> dialog box), <span style="font-weight: bold;"><B>Projection
|
||||||
|
3D</B></span> in the list of 3D algorithms and click the <img src="image122.gif" width="30px" height="29px" border="0" class="img_whs5"> button.
|
||||||
|
The following dialog box will appear: </p>
|
||||||
|
|
||||||
|
<p class="whs3"><img src="pics/projection_3d.png" x-maintain-ratio="TRUE" width="280px" height="351px" border="0" class="img_whs6"></p>
|
||||||
|
|
||||||
|
<p class="whs7">In this menu you can define the <span style="font-weight: bold;"><B>Name</B></span>
|
||||||
|
of the algorithm, the algeady meshed source <span style="font-weight: bold;"><B>3D
|
||||||
|
shape</B></span> and the <span style="font-weight: bold;"><B>Mesh</B></span> (optional,
|
||||||
|
use it if there are several different meshes on the same shape). It could
|
||||||
|
also be necessary to define the orientation of mesh on the shape, which
|
||||||
|
is done by indicating two <span style="font-weight: bold;"><B>Source Vertices,</B></span>
|
||||||
|
which belong to the same edge of the<span style="font-weight: bold;">
|
||||||
|
<B></B></span>source <span style="font-weight: bold;"><B>3D Shape,</B></span> and two<span
|
||||||
|
style="font-weight: bold;"><B> Target Vertices,</B></span> which belong to the
|
||||||
|
same edge of the<span style="font-weight: bold;"> <B></B></span>source <span
|
||||||
|
style="font-weight: bold;"><B>3D Shape. </B></span></p>
|
||||||
|
|
||||||
|
<script type="text/javascript" language="javascript1.2">
|
||||||
|
<!--
|
||||||
|
if (window.writeIntopicBar)
|
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|
writeIntopicBar(0);
|
||||||
|
//-->
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
124
doc/salome/gui/SMESH/radial_prism.htm
Normal file
124
doc/salome/gui/SMESH/radial_prism.htm
Normal file
@ -0,0 +1,124 @@
|
|||||||
|
<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
|
||||||
|
|
||||||
|
<html>
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<title>Radial Prism</title>
|
||||||
|
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
|
||||||
|
<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com"><style type="text/css">
|
||||||
|
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|
||||||
|
p.whs1 { margin-left:0px; }
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
-->
|
||||||
|
</style><script type="text/javascript" language="JavaScript">
|
||||||
|
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|
||||||
|
if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4))
|
||||||
|
{
|
||||||
|
var strNSS = "<style type='text/css'>";
|
||||||
|
strNSS += "p.whs1 {margin-left:1pt; }";
|
||||||
|
strNSS +="</style>";
|
||||||
|
document.write(strNSS);
|
||||||
|
}
|
||||||
|
//-->
|
||||||
|
</script>
|
||||||
|
<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">
|
||||||
|
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|
||||||
|
function reDo() {
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {
|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
onerror = null;
|
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|
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|
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|
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|
||||||
|
<style type="text/css">
|
||||||
|
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|
||||||
|
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|
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p.WebHelpNavBar { text-align:right; }
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-->
|
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|
</style><script type="text/javascript" language="javascript1.2" src="whmsg.js"></script>
|
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|
<script type="text/javascript" language="javascript" src="whver.js"></script>
|
||||||
|
<script type="text/javascript" language="javascript1.2" src="whproxy.js"></script>
|
||||||
|
<script type="text/javascript" language="javascript1.2" src="whutils.js"></script>
|
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|
<script type="text/javascript" language="javascript1.2" src="whtopic.js"></script>
|
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|
<script type="text/javascript" language="javascript1.2">
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|
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|
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|
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|
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|
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|
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|
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|
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if (window.gbIE4)
|
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|
document.location.reload();
|
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|
//-->
|
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|
</script>
|
||||||
|
</head>
|
||||||
|
<body><script type="text/javascript" language="javascript1.2">
|
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|
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|
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|
if (window.writeIntopicBar)
|
||||||
|
writeIntopicBar(4);
|
||||||
|
//-->
|
||||||
|
</script>
|
||||||
|
<h1>Radial Prism</h1>
|
||||||
|
|
||||||
|
<p>This algorithm applies to the meshing of a hollow 3D shape, i.e. such
|
||||||
|
shape should be composed of two meshed shells: an outer shell and an internal
|
||||||
|
shell without intersection with the outer shell. One of the shells should
|
||||||
|
be a 2D Projection of the other shell. The meshes of the shells can consist
|
||||||
|
both of triangles and quadrangles.</p>
|
||||||
|
|
||||||
|
<p class="whs1">The Radial Prism algorithm would fill the
|
||||||
|
space between the two shells with meshes. </p>
|
||||||
|
|
||||||
|
<p class="whs1">This algorithm also needs the information
|
||||||
|
concerning the number and distribution of mesh layers between the inner
|
||||||
|
and the outer shapes.</p>
|
||||||
|
|
||||||
|
<p class="whs2"> <img src="pics/number_of_layers.png" x-maintain-ratio="TRUE" width="270px" height="179px" border="0" class="img_whs3"></p>
|
||||||
|
|
||||||
|
<p class="whs1">Distribution of layers can be set with any
|
||||||
|
of 1D Hypotheses. </p>
|
||||||
|
|
||||||
|
<p class="whs2"><img src="pics/distribution_of_layers.png" x-maintain-ratio="TRUE" width="299px" height="182px" border="0" class="img_whs4"></p>
|
||||||
|
|
||||||
|
<p> </p>
|
||||||
|
|
||||||
|
<p class="whs2"> </p>
|
||||||
|
|
||||||
|
<p> </p>
|
||||||
|
|
||||||
|
<p class="whs2"> </p>
|
||||||
|
|
||||||
|
<p class="whs2"> </p>
|
||||||
|
|
||||||
|
<script type="text/javascript" language="javascript1.2">
|
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|
<!--
|
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|
if (window.writeIntopicBar)
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|
writeIntopicBar(0);
|
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|
//-->
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
@ -78,7 +78,10 @@ aTE("SALOME - SMESH - v.version: Package smesh","namespacesmesh.html");
|
|||||||
aTE("Netgen 2D and 3D hypotheses","netgen_2d_and_3d_hypotheses.htm");
|
aTE("Netgen 2D and 3D hypotheses","netgen_2d_and_3d_hypotheses.htm");
|
||||||
aTE("Pattern mapping","pattern_mapping.htm");
|
aTE("Pattern mapping","pattern_mapping.htm");
|
||||||
aTE("Presentation","presentation.htm");
|
aTE("Presentation","presentation.htm");
|
||||||
|
aTE("Prism 3D Algorithm","prism_3d_algorithm.htm");
|
||||||
|
aTE("Projection Algorithms","projection_algorithms.htm");
|
||||||
aTE("Quality Controls","quality_controls.htm");
|
aTE("Quality Controls","quality_controls.htm");
|
||||||
|
aTE("Radial Prism","radial_prism.htm");
|
||||||
aTE("Revolution","revolution.htm");
|
aTE("Revolution","revolution.htm");
|
||||||
aTE("Selection filter library","selection_filter_library.htm");
|
aTE("Selection filter library","selection_filter_library.htm");
|
||||||
aTE("smesh.py_introduction","smesh.py_introduction.htm");
|
aTE("smesh.py_introduction","smesh.py_introduction.htm");
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -8,15 +8,19 @@
|
|||||||
<script language="javascript" src="whtdata.js"></script>
|
<script language="javascript" src="whtdata.js"></script>
|
||||||
<script language="javascript">
|
<script language="javascript">
|
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<!--
|
<!--
|
||||||
aTE(1,81,"MESH module");
|
aTE(1,85,"MESH module");
|
||||||
aTE(2,0,"Introduction to Mesh","mesh.htm");
|
aTE(2,0,"Introduction to Mesh","mesh.htm");
|
||||||
aTE(2,0,"Running MESH module","files/running_smesh_module.htm");
|
aTE(2,0,"Running MESH module","files/running_smesh_module.htm");
|
||||||
aTE(2,0,"Introduction to MESH module python interface","smesh.py_introduction.htm");
|
aTE(2,0,"Introduction to MESH module python interface","smesh.py_introduction.htm");
|
||||||
aTE(1,13,"Creating meshes");
|
aTE(1,17,"Creating meshes");
|
||||||
aTE(2,0,"About meshes","files/about_meshes.htm");
|
aTE(2,0,"About meshes","files/about_meshes.htm");
|
||||||
aTE(2,0,"Importing and exporting meshes","files/importing_and_exporting_meshes.htm");
|
aTE(2,0,"Importing and exporting meshes","files/importing_and_exporting_meshes.htm");
|
||||||
aTE(2,0,"Constructing meshes","files/constructing_meshes.htm");
|
aTE(2,0,"Constructing meshes","files/constructing_meshes.htm");
|
||||||
aTE(2,0,"Defining meshing algorithms","files/about_meshing_algorithms.htm");
|
aTE(1,4,"Defining Algorithms");
|
||||||
|
aTE(2,0,"Basic meshing algorithms","files/about_meshing_algorithms.htm");
|
||||||
|
aTE(2,0,"Projection Algorithms","projection_algorithms.htm");
|
||||||
|
aTE(2,0,"Radial Prism Algorithm","radial_prism.htm");
|
||||||
|
aTE(2,0,"Prism 3D Algorithm","prism_3d_algorithm.htm");
|
||||||
aTE(1,6,"Defining hypotheses");
|
aTE(1,6,"Defining hypotheses");
|
||||||
aTE(2,0,"About Hypotheses","files/about_hypotheses.htm");
|
aTE(2,0,"About Hypotheses","files/about_hypotheses.htm");
|
||||||
aTE(2,0,"1D Meshing Hypotheses","files/arithmetic_1d.htm");
|
aTE(2,0,"1D Meshing Hypotheses","files/arithmetic_1d.htm");
|
||||||
|
@ -66,7 +66,10 @@
|
|||||||
<topic name="Netgen 2D and 3D hypotheses" url="netgen_2d_and_3d_hypotheses.htm" />
|
<topic name="Netgen 2D and 3D hypotheses" url="netgen_2d_and_3d_hypotheses.htm" />
|
||||||
<topic name="Pattern mapping" url="pattern_mapping.htm" />
|
<topic name="Pattern mapping" url="pattern_mapping.htm" />
|
||||||
<topic name="Presentation" url="presentation.htm" />
|
<topic name="Presentation" url="presentation.htm" />
|
||||||
|
<topic name="Prism 3D Algorithm" url="prism_3d_algorithm.htm" />
|
||||||
|
<topic name="Projection Algorithms" url="projection_algorithms.htm" />
|
||||||
<topic name="Quality Controls" url="quality_controls.htm" />
|
<topic name="Quality Controls" url="quality_controls.htm" />
|
||||||
|
<topic name="Radial Prism" url="radial_prism.htm" />
|
||||||
<topic name="Revolution" url="revolution.htm" />
|
<topic name="Revolution" url="revolution.htm" />
|
||||||
<topic name="Selection filter library" url="selection_filter_library.htm" />
|
<topic name="Selection filter library" url="selection_filter_library.htm" />
|
||||||
<topic name="smesh.py_introduction" url="smesh.py_introduction.htm" />
|
<topic name="smesh.py_introduction" url="smesh.py_introduction.htm" />
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -8,7 +8,12 @@
|
|||||||
<item name="About meshes" url="files/about_meshes.htm" />
|
<item name="About meshes" url="files/about_meshes.htm" />
|
||||||
<item name="Importing and exporting meshes" url="files/importing_and_exporting_meshes.htm" />
|
<item name="Importing and exporting meshes" url="files/importing_and_exporting_meshes.htm" />
|
||||||
<item name="Constructing meshes" url="files/constructing_meshes.htm" />
|
<item name="Constructing meshes" url="files/constructing_meshes.htm" />
|
||||||
<item name="Defining meshing algorithms" url="files/about_meshing_algorithms.htm" />
|
<book name="Defining Algorithms" >
|
||||||
|
<item name="Basic meshing algorithms" url="files/about_meshing_algorithms.htm" />
|
||||||
|
<item name="Projection Algorithms" url="projection_algorithms.htm" />
|
||||||
|
<item name="Radial Prism Algorithm" url="radial_prism.htm" />
|
||||||
|
<item name="Prism 3D Algorithm" url="prism_3d_algorithm.htm" />
|
||||||
|
</book>
|
||||||
<book name="Defining hypotheses" >
|
<book name="Defining hypotheses" >
|
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<item name="About Hypotheses" url="files/about_hypotheses.htm" />
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<item name="About Hypotheses" url="files/about_hypotheses.htm" />
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<item name="1D Meshing Hypotheses" url="files/arithmetic_1d.htm" />
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<item name="1D Meshing Hypotheses" url="files/arithmetic_1d.htm" />
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||||||
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Reference in New Issue
Block a user