0020184: EDF SMESH 952: Projection 2D does not work

project only if there are nodes on face
This commit is contained in:
eap 2009-03-03 08:53:53 +00:00
parent cba66c5885
commit b17276ded0

View File

@ -415,18 +415,20 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
// Check if node projection to a face is needed
Bnd_B2d uvBox;
SMDS_ElemIteratorPtr faceIt = srcSubMesh->GetSubMeshDS()->GetElements();
for ( int nbN = 0; nbN < 3 && faceIt->more(); ) {
int nbFaceNodes = 0;
for ( ; nbFaceNodes < 3 && faceIt->more(); ) {
const SMDS_MeshElement* face = faceIt->next();
SMDS_ElemIteratorPtr nodeIt = face->nodesIterator();
while ( nodeIt->more() ) {
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
if ( node->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) {
nbN++;
nbFaceNodes++;
uvBox.Add( helper.GetNodeUV( srcFace, node ));
}
}
}
const bool toProjectNodes = ( uvBox.IsVoid() || uvBox.SquareExtent() < DBL_MIN );
const bool toProjectNodes =
( nbFaceNodes > 0 && ( uvBox.IsVoid() || uvBox.SquareExtent() < DBL_MIN ));
// Load pattern from the source face
SMESH_Pattern mapper;