mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-18 11:50:32 +05:00
0020832: EDF 1359 SMESH : Automatic meshing of boundary layers
work after StdMeshers_ViscousLayers
This commit is contained in:
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@ -44,14 +44,13 @@
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using namespace std;
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enum EQuadNature { NOT_QUAD, QUAD, DEGEN_QUAD };
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enum EQuadNature { NOT_QUAD, QUAD, DEGEN_QUAD, PYRAM_APEX = 4, TRIA_APEX = 0 };
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// std-like iterator used to get coordinates of nodes of mesh element
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typedef SMDS_StdIterator< SMESH_MeshEditor::TNodeXYZ, SMDS_ElemIteratorPtr > TXyzIterator;
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namespace
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{
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//================================================================================
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/*!
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* \brief Return true if two nodes of triangles are equal
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@ -64,80 +63,6 @@ namespace
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( F1->GetNode(1)==F2->GetNode(2) && F1->GetNode(2)==F2->GetNode(1) ) ||
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( F1->GetNode(1)==F2->GetNode(1) && F1->GetNode(2)==F2->GetNode(2) );
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}
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//================================================================================
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/*!
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* \brief Merge the two pyramids (i.e. fuse their apex) and others already merged with them
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*/
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//================================================================================
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void MergePyramids( const SMDS_MeshElement* PrmI,
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const SMDS_MeshElement* PrmJ,
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SMESHDS_Mesh* meshDS,
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TRemTrias& tempTrias,
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set<const SMDS_MeshNode*> & nodesToMove)
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{
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const SMDS_MeshNode* Nrem = PrmJ->GetNode(4); // node to remove
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int nbJ = Nrem->NbInverseElements( SMDSAbs_Volume );
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SMESH_MeshEditor::TNodeXYZ Pj( Nrem );
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// an apex node to make common to all merged pyramids
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if (PrmI->GetVtkType() != VTK_PYRAMID) throw SALOME_Exception(LOCALIZED("not a pyramid"));
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SMDS_MeshNode* CommonNode = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
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if ( CommonNode == Nrem ) return; // already merged
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int nbI = CommonNode->NbInverseElements( SMDSAbs_Volume );
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SMESH_MeshEditor::TNodeXYZ Pi( CommonNode );
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gp_XYZ Pnew = ( nbI*Pi + nbJ*Pj ) / (nbI+nbJ);
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CommonNode->setXYZ( Pnew.X(), Pnew.Y(), Pnew.Z() );
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nodesToMove.insert( CommonNode );
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nodesToMove.erase ( Nrem );
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// find and remove coincided faces of merged pyramids
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SMDS_ElemIteratorPtr triItI = CommonNode->GetInverseElementIterator(SMDSAbs_Face);
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while ( triItI->more() )
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{
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const SMDS_MeshElement* FI = triItI->next();
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const SMDS_MeshElement* FJEqual = 0;
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SMDS_ElemIteratorPtr triItJ = Nrem->GetInverseElementIterator(SMDSAbs_Face);
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while ( !FJEqual && triItJ->more() )
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{
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const SMDS_MeshElement* FJ = triItJ->next();
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if ( EqualTriangles( FJ, FI ))
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FJEqual = FJ;
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}
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if ( FJEqual )
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{
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//meshDS->RemoveFreeElement(FI, 0, false);
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//meshDS->RemoveFreeElement(FJEqual, 0, false);
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tempTrias[FI] = false;
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tempTrias[FJEqual] = false;
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}
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}
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// set the common apex node to pyramids and triangles merged with J
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SMDS_ElemIteratorPtr itJ = Nrem->GetInverseElementIterator();
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while ( itJ->more() )
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{
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const SMDS_MeshElement* elem = itJ->next();
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if ( elem->GetType() == SMDSAbs_Volume ) // pyramid
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{
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vector< const SMDS_MeshNode* > nodes( elem->begin_nodes(), elem->end_nodes() );
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nodes[4] = CommonNode;
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MESSAGE("ChangeElementNodes");
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meshDS->ChangeElementNodes( elem, &nodes[0], nodes.size());
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}
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else if ( tempTrias.count(elem) ) // tmp triangles
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{
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((SMDS_VtkFace*) elem )->ChangeApex( CommonNode );
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}
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}
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ASSERT( Nrem->NbInverseElements() == 0 );
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meshDS->RemoveFreeNode( Nrem,
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meshDS->MeshElements( Nrem->getshapeId()),
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/*fromGroups=*/false);
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}
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//================================================================================
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/*!
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* \brief Return true if two adjacent pyramids are too close one to another
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@ -149,8 +74,6 @@ namespace
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const SMDS_MeshElement* PrmJ,
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const bool hasShape)
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{
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if (PrmI->GetVtkType() != VTK_PYRAMID) throw SALOME_Exception(LOCALIZED("not a pyramid"));
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if (PrmJ->GetVtkType() != VTK_PYRAMID) throw SALOME_Exception(LOCALIZED("not a pyramid"));
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const SMDS_MeshNode* nApexI = PrmI->GetNode(4);
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const SMDS_MeshNode* nApexJ = PrmJ->GetNode(4);
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if ( nApexI == nApexJ ||
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@ -246,20 +169,86 @@ namespace
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return tooClose;
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}
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}
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//================================================================================
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/*!
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//================================================================================
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/*!
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* \brief Merge the two pyramids (i.e. fuse their apex) and others already merged with them
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*/
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//================================================================================
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void StdMeshers_QuadToTriaAdaptor::MergePiramids( const SMDS_MeshElement* PrmI,
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const SMDS_MeshElement* PrmJ,
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set<const SMDS_MeshNode*> & nodesToMove)
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{
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const SMDS_MeshNode* Nrem = PrmJ->GetNode(4); // node to remove
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int nbJ = Nrem->NbInverseElements( SMDSAbs_Volume );
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SMESH_MeshEditor::TNodeXYZ Pj( Nrem );
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// an apex node to make common to all merged pyramids
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SMDS_MeshNode* CommonNode = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
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if ( CommonNode == Nrem ) return; // already merged
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int nbI = CommonNode->NbInverseElements( SMDSAbs_Volume );
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SMESH_MeshEditor::TNodeXYZ Pi( CommonNode );
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gp_XYZ Pnew = ( nbI*Pi + nbJ*Pj ) / (nbI+nbJ);
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CommonNode->setXYZ( Pnew.X(), Pnew.Y(), Pnew.Z() );
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nodesToMove.insert( CommonNode );
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nodesToMove.erase ( Nrem );
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typedef SMDS_StdIterator< const SMDS_MeshElement*, SMDS_ElemIteratorPtr > TStdElemIterator;
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TStdElemIterator itEnd;
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// find and remove coincided faces of merged pyramids
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vector< const SMDS_MeshElement* > inverseElems
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// copy inverse elements to avoid iteration on changing conainer
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( TStdElemIterator( CommonNode->GetInverseElementIterator(SMDSAbs_Face)), itEnd);
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for ( unsigned i = 0; i < inverseElems.size(); ++i )
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{
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const SMDS_MeshElement* FI = inverseElems[i];
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const SMDS_MeshElement* FJEqual = 0;
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SMDS_ElemIteratorPtr triItJ = Nrem->GetInverseElementIterator(SMDSAbs_Face);
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while ( !FJEqual && triItJ->more() )
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{
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const SMDS_MeshElement* FJ = triItJ->next();
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if ( EqualTriangles( FJ, FI ))
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FJEqual = FJ;
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}
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if ( FJEqual )
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{
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removeTmpElement( FI );
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removeTmpElement( FJEqual );
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myRemovedTrias.insert( FI );
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myRemovedTrias.insert( FJEqual );
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}
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}
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// set the common apex node to pyramids and triangles merged with J
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inverseElems.assign( TStdElemIterator( Nrem->GetInverseElementIterator()), itEnd );
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for ( unsigned i = 0; i < inverseElems.size(); ++i )
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{
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const SMDS_MeshElement* elem = inverseElems[i];
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vector< const SMDS_MeshNode* > nodes( elem->begin_nodes(), elem->end_nodes() );
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nodes[ elem->GetType() == SMDSAbs_Volume ? PYRAM_APEX : TRIA_APEX ] = CommonNode;
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GetMeshDS()->ChangeElementNodes( elem, &nodes[0], nodes.size());
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}
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ASSERT( Nrem->NbInverseElements() == 0 );
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GetMeshDS()->RemoveFreeNode( Nrem,
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GetMeshDS()->MeshElements( Nrem->getshapeId()),
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/*fromGroups=*/false);
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}
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//================================================================================
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/*!
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* \brief Merges adjacent pyramids
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*/
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//================================================================================
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//================================================================================
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void MergeAdjacent(const SMDS_MeshElement* PrmI,
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SMESH_Mesh& mesh,
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TRemTrias & tempTrias,
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void StdMeshers_QuadToTriaAdaptor::MergeAdjacent(const SMDS_MeshElement* PrmI,
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set<const SMDS_MeshNode*>& nodesToMove)
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{
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if (PrmI->GetVtkType() != VTK_PYRAMID) throw SALOME_Exception(LOCALIZED("not a pyramid"));
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TIDSortedElemSet adjacentPyrams, mergedPyrams;
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{
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TIDSortedElemSet adjacentPyrams;
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bool mergedPyrams = false;
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for(int k=0; k<4; k++) // loop on 4 base nodes of PrmI
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{
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const SMDS_MeshNode* n = PrmI->GetNode(k);
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@ -269,22 +258,20 @@ namespace
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const SMDS_MeshElement* PrmJ = vIt->next();
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if ( PrmJ->NbCornerNodes() != 5 || !adjacentPyrams.insert( PrmJ ).second )
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continue;
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if ( PrmI != PrmJ && TooCloseAdjacent( PrmI, PrmJ, mesh.HasShapeToMesh() ))
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if ( PrmI != PrmJ && TooCloseAdjacent( PrmI, PrmJ, GetMesh()->HasShapeToMesh() ))
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{
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MergePyramids( PrmI, PrmJ, mesh.GetMeshDS(), tempTrias, nodesToMove );
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mergedPyrams.insert( PrmJ );
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MergePiramids( PrmI, PrmJ, nodesToMove );
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mergedPyrams = true;
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// container of inverse elements can change
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vIt = n->GetInverseElementIterator( SMDSAbs_Volume );
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}
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}
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}
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if ( !mergedPyrams.empty() )
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if ( mergedPyrams )
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{
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TIDSortedElemSet::iterator prm;
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// for (prm = mergedPyrams.begin(); prm != mergedPyrams.end(); ++prm)
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// MergeAdjacent( *prm, mesh, tempTrias, nodesToMove );
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for (prm = adjacentPyrams.begin(); prm != adjacentPyrams.end(); ++prm)
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MergeAdjacent( *prm, mesh, tempTrias, nodesToMove );
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}
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MergeAdjacent( *prm, nodesToMove );
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}
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}
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@ -295,10 +282,8 @@ namespace
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//================================================================================
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StdMeshers_QuadToTriaAdaptor::StdMeshers_QuadToTriaAdaptor():
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myElemSearcher(0), myNbTriangles(0)
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myElemSearcher(0)
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{
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myResMap.clear();
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myTempTriangles.clear();
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}
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//================================================================================
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@ -309,20 +294,7 @@ StdMeshers_QuadToTriaAdaptor::StdMeshers_QuadToTriaAdaptor():
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StdMeshers_QuadToTriaAdaptor::~StdMeshers_QuadToTriaAdaptor()
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{
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// delete temporary faces
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TQuad2Trias::iterator f_f = myResMap.begin(), ffEnd = myResMap.end();
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for ( ; f_f != ffEnd; ++f_f )
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{
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TTriaList& fList = f_f->second;
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TTriaList::iterator f = fList.begin(), fEnd = fList.end();
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for ( ; f != fEnd; ++f )
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{
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const SMDS_MeshElement *elem = *f;
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SMDS_Mesh::_meshList[elem->getMeshId()]->RemoveFreeElement(elem);
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}
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}
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myResMap.clear();
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// temporary faces are deleted by ~SMESH_ProxyMesh()
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if ( myElemSearcher ) delete myElemSearcher;
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myElemSearcher=0;
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}
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@ -549,7 +521,7 @@ int StdMeshers_QuadToTriaAdaptor::Preparation(const SMDS_MeshElement* face
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{
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if( face->NbCornerNodes() != 4 )
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{
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myNbTriangles += int( face->NbCornerNodes() == 3 );
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//myNbTriangles += int( face->NbCornerNodes() == 3 );
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return NOT_QUAD;
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}
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@ -661,42 +633,67 @@ int StdMeshers_QuadToTriaAdaptor::Preparation(const SMDS_MeshElement* face
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//purpose :
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//=======================================================================
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bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape)
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bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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SMESH_ProxyMesh* aProxyMesh)
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{
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myResMap.clear();
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myPyramids.clear();
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myNbTriangles = 0;
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myShape = aShape;
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SMESH_ProxyMesh::setMesh( aMesh );
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if ( aShape.ShapeType() != TopAbs_SOLID &&
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aShape.ShapeType() != TopAbs_SHELL )
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return false;
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vector<const SMDS_MeshElement*> myPyramids;
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SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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SMESH_MesherHelper helper(aMesh);
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helper.IsQuadraticSubMesh(aShape);
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helper.SetElementsOnShape( true );
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for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next())
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{
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const TopoDS_Shape& aShapeFace = exp.Current();
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const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements( aShapeFace );
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if ( aSubMeshDSFace )
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{
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bool isRev = SMESH_Algo::IsReversedSubMesh( TopoDS::Face(aShapeFace), meshDS );
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if ( myElemSearcher ) delete myElemSearcher;
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if ( aProxyMesh )
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myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher( aProxyMesh->GetFaces(aShape));
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else
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myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
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SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
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while ( iteratorElem->more() ) // loop on elements on a geometrical face
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{
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const SMDS_MeshElement* face = iteratorElem->next();
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//cout<<endl<<"================= face->GetID() = "<<face->GetID()<<endl;
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// preparation step using face info
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const SMESHDS_SubMesh * aSubMeshDSFace;
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Handle(TColgp_HArray1OfPnt) PN = new TColgp_HArray1OfPnt(1,5);
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Handle(TColgp_HArray1OfVec) VN = new TColgp_HArray1OfVec(1,4);
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vector<const SMDS_MeshNode*> FNodes(5);
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gp_Pnt PC;
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gp_Vec VNorm;
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int stat = Preparation(face, PN, VN, FNodes, PC, VNorm);
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if(stat==0)
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continue;
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if(stat==2)
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for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next())
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{
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const TopoDS_Shape& aShapeFace = exp.Current();
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if ( aProxyMesh )
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aSubMeshDSFace = aProxyMesh->GetSubMesh( aShapeFace );
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else
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aSubMeshDSFace = meshDS->MeshElements( aShapeFace );
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vector<const SMDS_MeshElement*> trias, quads;
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bool hasNewTrias = false;
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if ( aSubMeshDSFace )
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{
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bool isRev = false;
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if ( helper.NbAncestors( aShapeFace, aMesh, aShape.ShapeType() ) > 1 )
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isRev = SMESH_Algo::IsReversedSubMesh( TopoDS::Face(aShapeFace), meshDS );
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SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
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while ( iteratorElem->more() ) // loop on elements on a geometrical face
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{
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const SMDS_MeshElement* face = iteratorElem->next();
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// preparation step to get face info
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int stat = Preparation(face, PN, VN, FNodes, PC, VNorm);
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switch ( stat )
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{
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case NOT_QUAD:
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trias.push_back( face );
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break;
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case DEGEN_QUAD:
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{
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// degenerate face
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// add triangles to result map
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@ -705,12 +702,15 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, const TopoDS_Shape
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NewFace = meshDS->AddFace( FNodes[0], FNodes[1], FNodes[2] );
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else
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NewFace = meshDS->AddFace( FNodes[0], FNodes[2], FNodes[1] );
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myTempTriangles[NewFace] =true;
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TTriaList aList( 1, NewFace );
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myResMap.insert(make_pair(face,aList));
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continue;
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storeTmpElement( NewFace );
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trias.push_back ( NewFace );
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quads.push_back( face );
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hasNewTrias = true;
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break;
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}
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case QUAD:
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{
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if(!isRev) VNorm.Reverse();
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double xc = 0., yc = 0., zc = 0.;
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int i = 1;
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@ -760,25 +760,54 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, const TopoDS_Shape
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SMDS_MeshNode* NewNode = helper.AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
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// add triangles to result map
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TTriaList& triaList = myResMap.insert( make_pair( face, TTriaList() ))->second;
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for(i=0; i<4; i++)
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{
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SMDS_MeshFace* newFace =meshDS->AddFace( NewNode, FNodes[i], FNodes[i+1] );
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triaList.push_back( newFace );
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myTempTriangles[newFace] = true;
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trias.push_back ( meshDS->AddFace( NewNode, FNodes[i], FNodes[i+1] ));
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storeTmpElement( trias.back() );
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}
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// create a pyramid
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if ( isRev ) swap( FNodes[1], FNodes[3]);
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SMDS_MeshVolume* aPyram =
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helper.AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
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myPyramids.push_back(aPyram);
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quads.push_back( face );
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hasNewTrias = true;
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break;
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} // case QUAD:
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} // switch ( stat )
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} // end loop on elements on a face submesh
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bool sourceSubMeshIsProxy = false;
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if ( aProxyMesh )
|
||||
{
|
||||
// move proxy sub-mesh from other proxy mesh to this
|
||||
sourceSubMeshIsProxy = takeProxySubMesh( aShapeFace, aProxyMesh );
|
||||
// move also tmp elements added in mesh
|
||||
takeTmpElemsInMesh( aProxyMesh );
|
||||
}
|
||||
if ( hasNewTrias )
|
||||
{
|
||||
SMESH_ProxyMesh::SubMesh* prxSubMesh = getProxySubMesh( aShapeFace );
|
||||
prxSubMesh->ChangeElements( trias.begin(), trias.end() );
|
||||
|
||||
// delete tmp quadrangles removed from aProxyMesh
|
||||
if ( sourceSubMeshIsProxy )
|
||||
{
|
||||
for ( unsigned i = 0; i < quads.size(); ++i )
|
||||
removeTmpElement( quads[i] );
|
||||
|
||||
delete myElemSearcher;
|
||||
myElemSearcher =
|
||||
SMESH_MeshEditor(&aMesh).GetElementSearcher( aProxyMesh->GetFaces(aShape));
|
||||
}
|
||||
}
|
||||
}
|
||||
} // end for(TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
|
||||
|
||||
return Compute2ndPart(aMesh);
|
||||
return Compute2ndPart(aMesh, myPyramids);
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
@ -789,8 +818,13 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, const TopoDS_Shape
|
||||
|
||||
bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
||||
{
|
||||
myResMap.clear();
|
||||
myPyramids.clear();
|
||||
SMESH_ProxyMesh::setMesh( aMesh );
|
||||
SMESH_ProxyMesh::_allowedTypes.push_back( SMDSEntity_Triangle );
|
||||
SMESH_ProxyMesh::_allowedTypes.push_back( SMDSEntity_Quad_Triangle );
|
||||
if ( aMesh.NbQuadrangles() < 1 )
|
||||
return false;
|
||||
|
||||
vector<const SMDS_MeshElement*> myPyramids;
|
||||
SMESH_MesherHelper helper(aMesh);
|
||||
helper.IsQuadraticSubMesh(aMesh.GetShapeToMesh());
|
||||
helper.SetElementsOnShape( true );
|
||||
@ -800,13 +834,13 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
||||
SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
|
||||
|
||||
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
||||
SMESH_ProxyMesh::SubMesh* prxSubMesh = getProxySubMesh();
|
||||
|
||||
SMDS_FaceIteratorPtr fIt = meshDS->facesIterator(/*idInceasingOrder=*/true);
|
||||
while( fIt->more())
|
||||
{
|
||||
const SMDS_MeshElement* face = fIt->next();
|
||||
if ( !face ) continue;
|
||||
//cout<<endl<<"================= face->GetID() = "<<face->GetID()<<endl;
|
||||
// retrieve needed information about a face
|
||||
Handle(TColgp_HArray1OfPnt) PN = new TColgp_HArray1OfPnt(1,5);
|
||||
Handle(TColgp_HArray1OfVec) VN = new TColgp_HArray1OfVec(1,4);
|
||||
@ -823,11 +857,10 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
||||
if ( what == DEGEN_QUAD )
|
||||
{
|
||||
// degenerate face
|
||||
// add triangles to result map
|
||||
TTriaList aList;
|
||||
// add a triangle to the proxy mesh
|
||||
SMDS_MeshFace* NewFace;
|
||||
// check orientation
|
||||
|
||||
// check orientation
|
||||
double tmp = PN->Value(1).Distance(PN->Value(2)) + PN->Value(2).Distance(PN->Value(3));
|
||||
// far points in VNorm direction
|
||||
gp_Pnt Ptmp1 = PC.XYZ() + VNorm.XYZ() * tmp * 1.e6;
|
||||
@ -891,12 +924,13 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
||||
NewFace = meshDS->AddFace( FNodes[0], FNodes[1], FNodes[2] );
|
||||
else
|
||||
NewFace = meshDS->AddFace( FNodes[0], FNodes[2], FNodes[1] );
|
||||
myTempTriangles[NewFace] = true;
|
||||
aList.push_back(NewFace);
|
||||
myResMap.insert(make_pair(face,aList));
|
||||
storeTmpElement( NewFace );
|
||||
prxSubMesh->AddElement( NewFace );
|
||||
continue;
|
||||
}
|
||||
|
||||
// Case of non-degenerated quadrangle
|
||||
|
||||
// Find pyramid peak
|
||||
|
||||
gp_XYZ PCbest(0., 0., 0.); // pyramid peak
|
||||
@ -913,7 +947,6 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
||||
PCbest = PC.XYZ() + VNorm.XYZ() * 0.001;
|
||||
height = PC.Distance(PCbest);
|
||||
}
|
||||
//cout<<" PCbest("<<PCbest.X()<<","<<PCbest.Y()<<","<<PCbest.Z()<<")"<<endl;
|
||||
|
||||
// Restrict pyramid height by intersection with other faces
|
||||
gp_Vec tmpDir(PC,PCbest); tmpDir.Normalize();
|
||||
@ -965,15 +998,14 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
||||
SMDS_MeshNode* NewNode = helper.AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
|
||||
|
||||
// add triangles to result map
|
||||
TTriaList& aList = myResMap.insert( make_pair( face, TTriaList()))->second;
|
||||
for(i=0; i<4; i++) {
|
||||
SMDS_MeshFace* NewFace;
|
||||
if(isRev)
|
||||
NewFace = meshDS->AddFace( NewNode, FNodes[i], FNodes[i+1] );
|
||||
else
|
||||
NewFace = meshDS->AddFace( NewNode, FNodes[i+1], FNodes[i] );
|
||||
myTempTriangles[NewFace] = true;
|
||||
aList.push_back(NewFace);
|
||||
storeTmpElement( NewFace );
|
||||
prxSubMesh->AddElement( NewFace );
|
||||
}
|
||||
// create a pyramid
|
||||
SMDS_MeshVolume* aPyram;
|
||||
@ -985,7 +1017,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
||||
}
|
||||
} // end loop on all faces
|
||||
|
||||
return Compute2ndPart(aMesh);
|
||||
return Compute2ndPart(aMesh, myPyramids);
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
@ -994,13 +1026,13 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh)
|
||||
bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh,
|
||||
const vector<const SMDS_MeshElement*>& myPyramids)
|
||||
{
|
||||
if(myPyramids.empty())
|
||||
return true;
|
||||
|
||||
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
||||
if (myPyramids[0]->GetVtkType() != VTK_PYRAMID) throw SALOME_Exception(LOCALIZED("not a pyramid"));
|
||||
int i, j, k, myShapeID = myPyramids[0]->GetNode(4)->getshapeId();
|
||||
|
||||
if ( !myElemSearcher )
|
||||
@ -1014,15 +1046,13 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh)
|
||||
for ( i = 0; i < myPyramids.size(); ++i )
|
||||
{
|
||||
const SMDS_MeshElement* PrmI = myPyramids[i];
|
||||
if (PrmI->GetVtkType() != VTK_PYRAMID) throw SALOME_Exception(LOCALIZED("not a pyramid"));
|
||||
MergeAdjacent( PrmI, aMesh, myTempTriangles, nodesToMove );
|
||||
MergeAdjacent( PrmI, nodesToMove );
|
||||
}
|
||||
|
||||
// iterate on all pyramids
|
||||
for ( i = 0; i < myPyramids.size(); ++i )
|
||||
{
|
||||
const SMDS_MeshElement* PrmI = myPyramids[i];
|
||||
if (PrmI->GetVtkType() != VTK_PYRAMID) throw SALOME_Exception(LOCALIZED("not a pyramid"));
|
||||
|
||||
// compare PrmI with all the rest pyramids
|
||||
|
||||
@ -1051,7 +1081,6 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh)
|
||||
for ( j = 0; j < suspectPyrams.size(); ++j )
|
||||
{
|
||||
const SMDS_MeshElement* PrmJ = suspectPyrams[j];
|
||||
//if (PrmJ->GetVtkType() != VTK_PYRAMID) throw SALOME_Exception(LOCALIZED("not a pyramid"));
|
||||
if ( PrmJ == PrmI || PrmJ->NbCornerNodes() != 5 )
|
||||
continue;
|
||||
if ( myShapeID != PrmJ->GetNode(4)->getshapeId())
|
||||
@ -1094,7 +1123,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh)
|
||||
if(nbc>0)
|
||||
{
|
||||
// Merge the two pyramids and others already merged with them
|
||||
MergePyramids( PrmI, PrmJ, meshDS, myTempTriangles, nodesToMove );
|
||||
MergePiramids( PrmI, PrmJ, nodesToMove );
|
||||
}
|
||||
else { // nbc==0
|
||||
|
||||
@ -1127,8 +1156,8 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh)
|
||||
nodesToMove.insert( aNode2 );
|
||||
}
|
||||
// fix intersections that could appear after apex movement
|
||||
MergeAdjacent( PrmI, aMesh, myTempTriangles, nodesToMove );
|
||||
MergeAdjacent( PrmJ, aMesh, myTempTriangles, nodesToMove );
|
||||
MergeAdjacent( PrmI, nodesToMove );
|
||||
MergeAdjacent( PrmJ, nodesToMove );
|
||||
|
||||
} // end if(hasInt)
|
||||
} // loop on suspectPyrams
|
||||
@ -1136,48 +1165,35 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh)
|
||||
|
||||
} // loop on all pyramids
|
||||
|
||||
// if( !nodesToMove.empty() && !meshDS->IsEmbeddedMode() )
|
||||
// {
|
||||
// set<const SMDS_MeshNode*>::iterator n = nodesToMove.begin();
|
||||
// for ( ; n != nodesToMove.end(); ++n )
|
||||
// meshDS->MoveNode( *n, (*n)->X(), (*n)->Y(), (*n)->Z() );
|
||||
// }
|
||||
|
||||
// rebind triangles of pyramids sharing the same base quadrangle to the first
|
||||
// entrance of the base quadrangle
|
||||
TQuad2Trias::iterator q2t = myResMap.begin(), q2tPrev = q2t;
|
||||
for ( ++q2t; q2t != myResMap.end(); ++q2t, ++q2tPrev )
|
||||
if( !nodesToMove.empty() && !meshDS->IsEmbeddedMode() )
|
||||
{
|
||||
if ( q2t->first == q2tPrev->first )
|
||||
q2tPrev->second.splice( q2tPrev->second.end(), q2t->second );
|
||||
set<const SMDS_MeshNode*>::iterator n = nodesToMove.begin();
|
||||
for ( ; n != nodesToMove.end(); ++n )
|
||||
meshDS->MoveNode( *n, (*n)->X(), (*n)->Y(), (*n)->Z() );
|
||||
}
|
||||
// delete removed triangles and count resulting nb of triangles
|
||||
for (q2t = myResMap.begin(); q2t != myResMap.end(); ++q2t)
|
||||
|
||||
// erase removed triangles from the proxy mesh
|
||||
if ( !myRemovedTrias.empty() )
|
||||
{
|
||||
TTriaList & trias = q2t->second;
|
||||
set<const SMDS_MeshFace*> faceToErase;
|
||||
faceToErase.clear();
|
||||
for (TTriaList::iterator tri = trias.begin(); tri != trias.end(); ++tri)
|
||||
for ( int i = 0; i <= meshDS->MaxShapeIndex(); ++i )
|
||||
if ( SMESH_ProxyMesh::SubMesh* sm = findProxySubMesh(i))
|
||||
{
|
||||
const SMDS_MeshFace* face = *tri;
|
||||
if (myTempTriangles.count(face) && (myTempTriangles[face] == false))
|
||||
faceToErase.insert(face);
|
||||
vector<const SMDS_MeshElement *> faces;
|
||||
faces.reserve( sm->NbElements() );
|
||||
SMDS_ElemIteratorPtr fIt = sm->GetElements();
|
||||
while ( fIt->more() )
|
||||
{
|
||||
const SMDS_MeshElement* tria = fIt->next();
|
||||
set<const SMDS_MeshElement*>::iterator rmTria = myRemovedTrias.find( tria );
|
||||
if ( rmTria != myRemovedTrias.end() )
|
||||
myRemovedTrias.erase( rmTria );
|
||||
else
|
||||
myNbTriangles++;
|
||||
faces.push_back( tria );
|
||||
}
|
||||
for (set<const SMDS_MeshFace*>::iterator it = faceToErase.begin(); it != faceToErase.end(); ++it)
|
||||
{
|
||||
const SMDS_MeshFace *face = dynamic_cast<const SMDS_MeshFace*>(*it);
|
||||
if (face)
|
||||
{
|
||||
trias.remove(face);
|
||||
myTempTriangles.erase(face);
|
||||
}
|
||||
meshDS->RemoveFreeElement(face, 0, false);
|
||||
sm->ChangeElements( faces.begin(), faces.end() );
|
||||
}
|
||||
}
|
||||
|
||||
myPyramids.clear(); // no more needed
|
||||
myDegNodes.clear();
|
||||
|
||||
delete myElemSearcher;
|
||||
@ -1192,8 +1208,8 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh)
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
const list<const SMDS_MeshFace* >* StdMeshers_QuadToTriaAdaptor::GetTriangles (const SMDS_MeshElement* aQuad)
|
||||
{
|
||||
TQuad2Trias::iterator it = myResMap.find(aQuad);
|
||||
return ( it != myResMap.end() ? & it->second : 0 );
|
||||
}
|
||||
// const list<const SMDS_MeshFace* >* StdMeshers_QuadToTriaAdaptor::GetTriangles (const SMDS_MeshElement* aQuad)
|
||||
// {
|
||||
// TQuad2Trias::iterator it = myResMap.find(aQuad);
|
||||
// return ( it != myResMap.end() ? & it->second : 0 );
|
||||
// }
|
||||
|
@ -26,6 +26,8 @@
|
||||
|
||||
#include "SMESH_StdMeshers.hxx"
|
||||
|
||||
#include "SMESH_ProxyMesh.hxx"
|
||||
|
||||
class SMESH_Mesh;
|
||||
class SMESH_ElementSearcher;
|
||||
class SMDS_MeshElement;
|
||||
@ -37,37 +39,28 @@ class gp_Pnt;
|
||||
class gp_Vec;
|
||||
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <list>
|
||||
#include <vector>
|
||||
|
||||
#include <TopoDS_Shape.hxx>
|
||||
|
||||
typedef std::map<const SMDS_MeshElement*, bool> TRemTrias;
|
||||
|
||||
/*!
|
||||
* \brief "Transforms" quadrilateral faces into triangular ones by creation of pyramids
|
||||
*/
|
||||
class STDMESHERS_EXPORT StdMeshers_QuadToTriaAdaptor
|
||||
class STDMESHERS_EXPORT StdMeshers_QuadToTriaAdaptor : public SMESH_ProxyMesh
|
||||
{
|
||||
public:
|
||||
StdMeshers_QuadToTriaAdaptor();
|
||||
|
||||
~StdMeshers_QuadToTriaAdaptor();
|
||||
|
||||
bool Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape);
|
||||
bool Compute(SMESH_Mesh& aMesh,
|
||||
const TopoDS_Shape& aShape,
|
||||
SMESH_ProxyMesh* aProxyMesh=0);
|
||||
|
||||
bool Compute(SMESH_Mesh& aMesh);
|
||||
|
||||
const std::list<const SMDS_MeshFace*>* GetTriangles(const SMDS_MeshElement* aFace);
|
||||
|
||||
/*!
|
||||
* \brief Return sum of generated and already present triangles
|
||||
*/
|
||||
int TotalNbOfTriangles() const { return myNbTriangles; }
|
||||
|
||||
TopoDS_Shape GetShape() const { return myShape; }
|
||||
|
||||
protected:
|
||||
|
||||
//bool CheckDegenerate(const SMDS_MeshElement* aFace);
|
||||
@ -84,23 +77,27 @@ protected:
|
||||
const TopoDS_Shape& aShape,
|
||||
const SMDS_MeshElement* NotCheckedFace);
|
||||
|
||||
bool Compute2ndPart(SMESH_Mesh& aMesh);
|
||||
bool Compute2ndPart(SMESH_Mesh& aMesh,
|
||||
const std::vector<const SMDS_MeshElement*>& pyramids);
|
||||
|
||||
|
||||
typedef std::list<const SMDS_MeshFace* > TTriaList;
|
||||
typedef std::multimap<const SMDS_MeshElement*, TTriaList > TQuad2Trias;
|
||||
TQuad2Trias myResMap;
|
||||
TRemTrias myTempTriangles;
|
||||
void MergePiramids( const SMDS_MeshElement* PrmI,
|
||||
const SMDS_MeshElement* PrmJ,
|
||||
set<const SMDS_MeshNode*> & nodesToMove);
|
||||
|
||||
std::vector<const SMDS_MeshElement*> myPyramids;
|
||||
void MergeAdjacent(const SMDS_MeshElement* PrmI,
|
||||
set<const SMDS_MeshNode*>& nodesToMove);
|
||||
//typedef std::list<const SMDS_MeshFace* > TTriaList;
|
||||
//typedef std::multimap<const SMDS_MeshElement*, TTriaList > TQuad2Trias;
|
||||
|
||||
//TQuad2Trias myResMap;
|
||||
//std::vector<const SMDS_MeshElement*> myPyramids;
|
||||
|
||||
std::set<const SMDS_MeshElement*> myRemovedTrias;
|
||||
|
||||
std::list< const SMDS_MeshNode* > myDegNodes;
|
||||
|
||||
const SMESH_ElementSearcher* myElemSearcher;
|
||||
|
||||
int myNbTriangles;
|
||||
|
||||
TopoDS_Shape myShape;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user