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0020676: EDF 1212 GEOM: Partition operation creates vertices which causes mesh computation to fail with netgen
- TopoDS_Shape GetSubShape() const { return myShape; } + const TopoDS_Shape& GetSubShape() const { return myShape; } +typedef SMDS_Iterator<const TopoDS_Shape*> PShapeIterator; +typedef boost::shared_ptr< PShapeIterator > PShapeIteratorPtr; + /*! + * \brief Return iterator on ancestors of the given type + */ + static PShapeIteratorPtr GetAncestors(const TopoDS_Shape& shape, + const SMESH_Mesh& mesh, + TopAbs_ShapeEnum ancestorType);
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@ -42,6 +42,13 @@
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typedef std::map<SMESH_TLink, const SMDS_MeshNode*> TLinkNodeMap;
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typedef std::map<SMESH_TLink, const SMDS_MeshNode*>::iterator ItTLinkNode;
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typedef SMDS_Iterator<const TopoDS_Shape*> PShapeIterator;
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typedef boost::shared_ptr< PShapeIterator > PShapeIteratorPtr;
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typedef std::vector<const SMDS_MeshNode* > TNodeColumn;
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typedef std::map< double, TNodeColumn > TParam2ColumnMap;
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//=======================================================================
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/*!
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* \brief It helps meshers to add elements
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*
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@ -50,9 +57,7 @@ typedef std::map<SMESH_TLink, const SMDS_MeshNode*>::iterator ItTLinkNode;
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* It defines degree of elements to create when IsQuadraticSubMesh()
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* is called.
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*/
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typedef std::vector<const SMDS_MeshNode* > TNodeColumn;
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typedef std::map< double, TNodeColumn > TParam2ColumnMap;
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//=======================================================================
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class SMESH_EXPORT SMESH_MesherHelper
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{
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@ -112,6 +117,12 @@ public:
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static int NbAncestors(const TopoDS_Shape& shape,
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const SMESH_Mesh& mesh,
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TopAbs_ShapeEnum ancestorType=TopAbs_SHAPE);
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/*!
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* \brief Return iterator on ancestors of the given type
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*/
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static PShapeIteratorPtr GetAncestors(const TopoDS_Shape& shape,
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const SMESH_Mesh& mesh,
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TopAbs_ShapeEnum ancestorType);
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/*!
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* \brief Return orientation of sub-shape in the main shape
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@ -170,7 +181,7 @@ public:
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/*!
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* \brief Return the shape set by IsQuadraticSubMesh() or SetSubShape()
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*/
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TopoDS_Shape GetSubShape() const { return myShape; }
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const TopoDS_Shape& GetSubShape() const { return myShape; }
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/*!
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* Creates a node
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