0023118: EDF 11115 SMESH: Hexahedric mesh produces degenerate elements in quadratic conversion.

Improve Hexahedron (i,j,k) to work on composite block with non-continues sub-side FACEs
This commit is contained in:
eap 2015-06-24 18:12:35 +03:00
parent a8a351ef11
commit b52b396dce
3 changed files with 159 additions and 24 deletions

View File

@ -3397,13 +3397,13 @@ namespace { // Structures used by FixQuadraticElements()
}
void SetContinuesFaces() const;
const QFace* GetContinuesFace( const QFace* face ) const;
bool OnBoundary() const;
bool OnBoundary() const;
gp_XYZ MiddlePnt() const { return ( XYZ( node1() ) + XYZ( node2() )) / 2.; }
gp_XYZ MediumPnt() const { return XYZ( _mediumNode ); }
SMDS_TypeOfPosition MediumPos() const
SMDS_TypeOfPosition MediumPos() const
{ return _mediumNode->GetPosition()->GetTypeOfPosition(); }
SMDS_TypeOfPosition EndPos(bool isSecond) const
SMDS_TypeOfPosition EndPos(bool isSecond) const
{ return (isSecond ? node2() : node1())->GetPosition()->GetTypeOfPosition(); }
const SMDS_MeshNode* EndPosNode(SMDS_TypeOfPosition pos) const
{ return EndPos(0) == pos ? node1() : EndPos(1) == pos ? node2() : 0; }
@ -4952,7 +4952,7 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError,
face = TopoDS::Face( f );
faceHlp.SetSubShape( face );
Handle(Geom_Surface) surf = BRep_Tool::Surface(face,loc);
bool isStraight[2];
//bool isStraight[2]; // commented for issue 0023118
for ( int is1 = 0; is1 < 2; ++is1 ) // move0 or move1
{
TChainLink& link = is1 ? chain.back() : chain.front();
@ -4965,13 +4965,13 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError,
( is1 ? move1 : move0 ).SetCoord( uvMove.X(), uvMove.Y(), 0 );
if ( !is1 ) // correct nodeOnFace for move1 (issue 0020919)
nodeOnFace = (*(++chain.rbegin()))->_mediumNode;
isStraight[is1] = isStraightLink( (uv2-uv1).SquareModulus(),
10 * uvMove.SquareModulus());
}
if ( isStraight[0] && isStraight[1] ) {
MSG("2D straight - ignore");
continue; // straight - no need to move nodes of internal links
// isStraight[is1] = isStraightLink( (uv2-uv1).SquareModulus(),
// 10 * uvMove.SquareModulus());
}
// if ( isStraight[0] && isStraight[1] ) {
// MSG("2D straight - ignore");
// continue; // straight - no need to move nodes of internal links
// }
// check if a chain is already fixed
gp_XY uvm = faceHlp.GetNodeUV( face, linkOnFace->_mediumNode, 0, &checkUV );

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@ -145,10 +145,10 @@ public:
public: //** Methods to find and orient faces of 6 sides of the box **//
//!< initialization
bool Init(const TopoDS_Face& f);
bool Init(const TopoDS_Face& f, SMESH_Mesh& mesh );
//!< try to unite self with other face
bool AddContinuousFace( const _QuadFaceGrid& f );
bool AddContinuousFace( const _QuadFaceGrid& f, const TopTools_MapOfShape& cornerVertices );
//!< Try to set the side as bottom hirizontal side
bool SetBottomSide(const _FaceSide& side, int* sideIndex=0);
@ -219,6 +219,10 @@ private:
bool error(const SMESH_ComputeErrorPtr& err)
{ myError = err; return ( !myError || myError->IsOK() ); }
bool isContinuousMesh(TopoDS_Edge E1, TopoDS_Edge E2, SMESH_Mesh& mesh) const;
bool needContinuationAtSide( int iSide, const TopTools_MapOfShape& cornerVertices ) const;
bool loadCompositeGrid(SMESH_Mesh& mesh);
bool fillGrid(SMESH_Mesh& theMesh,
@ -276,6 +280,50 @@ bool StdMeshers_CompositeHexa_3D::CheckHypothesis(SMESH_Mesh& aMesh,
return true;
}
namespace
{
//================================================================================
/*!
* \brief Finds VERTEXes located and block corners
*/
//================================================================================
void getBlockCorners( SMESH_Mesh& mesh,
const TopoDS_Shape& shape,
TopTools_MapOfShape& cornerVV)
{
set<int> faceIDs; // ids of FACEs in the shape
TopExp_Explorer exp;
for ( exp.Init( shape, TopAbs_FACE ); exp.More(); exp.Next() )
faceIDs.insert( mesh.GetMeshDS()->ShapeToIndex( exp.Current() ));
TopTools_MapOfShape checkedVV;
for ( exp.Init( shape, TopAbs_VERTEX ); exp.More(); exp.Next() )
{
TopoDS_Vertex V = TopoDS::Vertex( exp.Current() );
if ( !checkedVV.Add( V )) continue;
const SMDS_MeshNode* n = SMESH_Algo::VertexNode( V, mesh.GetMeshDS() );
if ( !n ) continue;
int nbQuads = 0;
SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face);
while ( fIt->more() )
{
const SMDS_MeshElement* f = fIt->next();
if ( !faceIDs.count( f->getshapeId() )) continue;
if ( f->NbCornerNodes() == 4 )
++nbQuads;
else
nbQuads = 100;
}
if ( nbQuads == 3 )
cornerVV.Add( V );
}
}
}
//================================================================================
/*!
* \brief Tries to find 6 sides of a box
@ -284,6 +332,7 @@ bool StdMeshers_CompositeHexa_3D::CheckHypothesis(SMESH_Mesh& aMesh,
bool StdMeshers_CompositeHexa_3D::findBoxFaces( const TopoDS_Shape& shape,
list< _QuadFaceGrid >& boxFaces,
SMESH_Mesh& mesh,
_QuadFaceGrid * & fBottom,
_QuadFaceGrid * & fTop,
_QuadFaceGrid * & fFront,
@ -291,27 +340,32 @@ bool StdMeshers_CompositeHexa_3D::findBoxFaces( const TopoDS_Shape& shape,
_QuadFaceGrid * & fLeft,
_QuadFaceGrid * & fRight)
{
TopTools_MapOfShape cornerVertices;
getBlockCorners( mesh, shape, cornerVertices );
if ( cornerVertices.Extent() != 8 )
return false;
list< _QuadFaceGrid >::iterator boxFace;
TopExp_Explorer exp;
int nbFaces = 0;
for ( exp.Init( shape, TopAbs_FACE); exp.More(); exp.Next(), ++nbFaces )
for ( exp.Init( shape, TopAbs_FACE ); exp.More(); exp.Next(), ++nbFaces )
{
_QuadFaceGrid f;
if ( !f.Init( TopoDS::Face( exp.Current() )))
if ( !f.Init( TopoDS::Face( exp.Current() ), mesh ))
return error (COMPERR_BAD_SHAPE);
_QuadFaceGrid* prevContinuous = 0;
_QuadFaceGrid* prevContinuous = 0;
for ( boxFace = boxFaces.begin(); boxFace != boxFaces.end(); ++boxFace )
{
if ( prevContinuous )
{
if ( prevContinuous->AddContinuousFace( *boxFace ))
if ( prevContinuous->AddContinuousFace( *boxFace, cornerVertices ))
boxFace = --boxFaces.erase( boxFace );
}
else if ( boxFace->AddContinuousFace( f ))
else if ( boxFace->AddContinuousFace( f, cornerVertices ))
{
prevContinuous = & (*boxFace);
}
}
}
if ( !prevContinuous )
boxFaces.push_back( f );
@ -326,7 +380,7 @@ bool StdMeshers_CompositeHexa_3D::findBoxFaces( const TopoDS_Shape& shape,
boxFaces.resize( 6 );
boxFace = boxFaces.begin();
for ( exp.Init( shape, TopAbs_FACE); exp.More(); exp.Next(), ++boxFace )
boxFace->Init( TopoDS::Face( exp.Current() ) );
boxFace->Init( TopoDS::Face( exp.Current() ), mesh );
}
// ----------------------------------------
// Find out position of faces within a box
@ -396,7 +450,7 @@ bool StdMeshers_CompositeHexa_3D::Compute(SMESH_Mesh& theMesh,
// -------------------------
list< _QuadFaceGrid > boxFaceContainer;
_QuadFaceGrid *fBottom, *fTop, *fFront, *fBack, *fLeft, *fRight;
if ( ! findBoxFaces( theShape, boxFaceContainer,
if ( ! findBoxFaces( theShape, boxFaceContainer, theMesh,
fBottom, fTop, fFront, fBack, fLeft, fRight))
return false;
@ -559,7 +613,7 @@ bool StdMeshers_CompositeHexa_3D::Evaluate(SMESH_Mesh& theMesh,
// -------------------------
list< _QuadFaceGrid > boxFaceContainer;
_QuadFaceGrid *fBottom, *fTop, *fFront, *fBack, *fLeft, *fRight;
if ( ! findBoxFaces( theShape, boxFaceContainer,
if ( ! findBoxFaces( theShape, boxFaceContainer, theMesh,
fBottom, fTop, fFront, fBack, fLeft, fRight))
return false;
@ -645,7 +699,7 @@ _QuadFaceGrid::_QuadFaceGrid():
*/
//================================================================================
bool _QuadFaceGrid::Init(const TopoDS_Face& f)
bool _QuadFaceGrid::Init(const TopoDS_Face& f, SMESH_Mesh& mesh)
{
myFace = f;
mySides = _FaceSide();
@ -680,6 +734,12 @@ bool _QuadFaceGrid::Init(const TopoDS_Face& f)
else if ( SMESH_Algo::IsContinuous( sideEdges.front(), edges.back() )) {
sideEdges.splice( sideEdges.begin(), edges, --edges.end());
}
else if ( isContinuousMesh( sideEdges.back(), edges.front(), mesh )) {
sideEdges.splice( sideEdges.end(), edges, edges.begin());
}
else if ( isContinuousMesh( sideEdges.front(), edges.back(), mesh )) {
sideEdges.splice( sideEdges.begin(), edges, --edges.end());
}
else {
break;
}
@ -706,7 +766,8 @@ bool _QuadFaceGrid::Init(const TopoDS_Face& f)
*/
//================================================================================
bool _QuadFaceGrid::AddContinuousFace( const _QuadFaceGrid& other )
bool _QuadFaceGrid::AddContinuousFace( const _QuadFaceGrid& other,
const TopTools_MapOfShape& cornerVertices)
{
for ( int i = 0; i < 4; ++i )
{
@ -729,7 +790,10 @@ bool _QuadFaceGrid::AddContinuousFace( const _QuadFaceGrid& other )
else
break;
}
if ( nbCollinear > 1 ) { // this face becomes composite if not yet is
if ( nbCollinear > 1 || // this face becomes composite if not yet is
needContinuationAtSide( iMyCommon, cornerVertices) ||
other.needContinuationAtSide( i, cornerVertices ))
{
DUMP_VERT("Cont 1", mySides.GetSide(iMyCommon)->FirstVertex());
DUMP_VERT("Cont 2", mySides.GetSide(iMyCommon)->LastVertex());
DUMP_VERT("Cont 3", otherSide.FirstVertex());
@ -1060,6 +1124,76 @@ bool _QuadFaceGrid::locateChildren()
return true;
}
//================================================================================
/*!
* \brief Checks structure of a quadrangular mesh at the common VERTEX of two EDGEs.
* Returns true if there are two quadrangles near the VERTEX.
*/
//================================================================================
bool _QuadFaceGrid::isContinuousMesh(TopoDS_Edge E1, TopoDS_Edge E2, SMESH_Mesh& mesh) const
{
if (E1.Orientation() > TopAbs_REVERSED) // INTERNAL
E1.Orientation( TopAbs_FORWARD );
if (E2.Orientation() > TopAbs_REVERSED) // INTERNAL
E2.Orientation( TopAbs_FORWARD );
TopoDS_Vertex V;
if ( !TopExp::CommonVertex( E1, E2, V )) return false;
const SMDS_MeshNode* n = SMESH_Algo::VertexNode( V, mesh.GetMeshDS() );
if ( !n ) return false;
SMESHDS_SubMesh* sm = mesh.GetSubMesh( myFace )->GetSubMeshDS();
if ( !sm ) return false;
int nbQuads = 0;
SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face);
while ( fIt->more() )
{
const SMDS_MeshElement* f = fIt->next();
if ( !sm->Contains( f )) continue;
if ( f->NbCornerNodes() == 4 )
++nbQuads;
else
return false;
}
return nbQuads == 2;
}
//================================================================================
/*!
* \brief Checks if a continuation FACE is needed at a given side according to
* presence of corner VERTEXes
*/
//================================================================================
bool _QuadFaceGrid::needContinuationAtSide( int iSide,
const TopTools_MapOfShape& cornerVertices ) const
{
if ( cornerVertices.empty() )
return false;
// check presence of corners at iSide
int nbCorners = 0;
const _FaceSide* side = mySides.GetSide( iSide );
if ( !side ) return false;
int iV, nbV = side->NbVertices();
for ( iV = 0; iV < nbV && nbCorners == 0; ++iV )
nbCorners += cornerVertices.Contains( side->Vertex( iV ));
if ( nbCorners > 0 )
return false;
// check presence of corners at other sides
nbCorners = 0;
nbV = mySides.NbVertices();
for ( iV = 0; iV < nbV && nbCorners == 0; ++iV )
nbCorners += cornerVertices.Contains( mySides.Vertex( iV ));
return ( nbCorners > 0 ); // if nbCorners == 2 additional check is needed!!!
}
//================================================================================
/*!
* \brief Fill myGrid with nodes of patches

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@ -59,6 +59,7 @@ private:
bool findBoxFaces( const TopoDS_Shape& shape,
list< _QuadFaceGrid >& boxFaceContainer,
SMESH_Mesh& mesh,
_QuadFaceGrid * & fBottom,
_QuadFaceGrid * & fTop,
_QuadFaceGrid * & fFront,