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0023118: EDF 11115 SMESH: Hexahedric mesh produces degenerate elements in quadratic conversion.
Improve Hexahedron (i,j,k) to work on composite block with non-continues sub-side FACEs
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@ -4952,7 +4952,7 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError,
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face = TopoDS::Face( f );
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faceHlp.SetSubShape( face );
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Handle(Geom_Surface) surf = BRep_Tool::Surface(face,loc);
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bool isStraight[2];
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//bool isStraight[2]; // commented for issue 0023118
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for ( int is1 = 0; is1 < 2; ++is1 ) // move0 or move1
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{
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TChainLink& link = is1 ? chain.back() : chain.front();
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@ -4965,13 +4965,13 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError,
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( is1 ? move1 : move0 ).SetCoord( uvMove.X(), uvMove.Y(), 0 );
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if ( !is1 ) // correct nodeOnFace for move1 (issue 0020919)
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nodeOnFace = (*(++chain.rbegin()))->_mediumNode;
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isStraight[is1] = isStraightLink( (uv2-uv1).SquareModulus(),
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10 * uvMove.SquareModulus());
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}
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if ( isStraight[0] && isStraight[1] ) {
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MSG("2D straight - ignore");
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continue; // straight - no need to move nodes of internal links
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// isStraight[is1] = isStraightLink( (uv2-uv1).SquareModulus(),
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// 10 * uvMove.SquareModulus());
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}
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// if ( isStraight[0] && isStraight[1] ) {
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// MSG("2D straight - ignore");
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// continue; // straight - no need to move nodes of internal links
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// }
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// check if a chain is already fixed
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gp_XY uvm = faceHlp.GetNodeUV( face, linkOnFace->_mediumNode, 0, &checkUV );
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@ -145,10 +145,10 @@ public:
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public: //** Methods to find and orient faces of 6 sides of the box **//
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//!< initialization
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bool Init(const TopoDS_Face& f);
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bool Init(const TopoDS_Face& f, SMESH_Mesh& mesh );
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//!< try to unite self with other face
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bool AddContinuousFace( const _QuadFaceGrid& f );
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bool AddContinuousFace( const _QuadFaceGrid& f, const TopTools_MapOfShape& cornerVertices );
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//!< Try to set the side as bottom hirizontal side
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bool SetBottomSide(const _FaceSide& side, int* sideIndex=0);
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@ -219,6 +219,10 @@ private:
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bool error(const SMESH_ComputeErrorPtr& err)
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{ myError = err; return ( !myError || myError->IsOK() ); }
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bool isContinuousMesh(TopoDS_Edge E1, TopoDS_Edge E2, SMESH_Mesh& mesh) const;
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bool needContinuationAtSide( int iSide, const TopTools_MapOfShape& cornerVertices ) const;
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bool loadCompositeGrid(SMESH_Mesh& mesh);
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bool fillGrid(SMESH_Mesh& theMesh,
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@ -276,6 +280,50 @@ bool StdMeshers_CompositeHexa_3D::CheckHypothesis(SMESH_Mesh& aMesh,
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return true;
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}
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namespace
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{
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//================================================================================
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/*!
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* \brief Finds VERTEXes located and block corners
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*/
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//================================================================================
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void getBlockCorners( SMESH_Mesh& mesh,
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const TopoDS_Shape& shape,
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TopTools_MapOfShape& cornerVV)
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{
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set<int> faceIDs; // ids of FACEs in the shape
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TopExp_Explorer exp;
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for ( exp.Init( shape, TopAbs_FACE ); exp.More(); exp.Next() )
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faceIDs.insert( mesh.GetMeshDS()->ShapeToIndex( exp.Current() ));
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TopTools_MapOfShape checkedVV;
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for ( exp.Init( shape, TopAbs_VERTEX ); exp.More(); exp.Next() )
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{
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TopoDS_Vertex V = TopoDS::Vertex( exp.Current() );
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if ( !checkedVV.Add( V )) continue;
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const SMDS_MeshNode* n = SMESH_Algo::VertexNode( V, mesh.GetMeshDS() );
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if ( !n ) continue;
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int nbQuads = 0;
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SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face);
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while ( fIt->more() )
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{
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const SMDS_MeshElement* f = fIt->next();
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if ( !faceIDs.count( f->getshapeId() )) continue;
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if ( f->NbCornerNodes() == 4 )
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++nbQuads;
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else
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nbQuads = 100;
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}
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if ( nbQuads == 3 )
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cornerVV.Add( V );
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}
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}
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}
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//================================================================================
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/*!
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* \brief Tries to find 6 sides of a box
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@ -284,6 +332,7 @@ bool StdMeshers_CompositeHexa_3D::CheckHypothesis(SMESH_Mesh& aMesh,
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bool StdMeshers_CompositeHexa_3D::findBoxFaces( const TopoDS_Shape& shape,
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list< _QuadFaceGrid >& boxFaces,
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SMESH_Mesh& mesh,
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_QuadFaceGrid * & fBottom,
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_QuadFaceGrid * & fTop,
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_QuadFaceGrid * & fFront,
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@ -291,13 +340,18 @@ bool StdMeshers_CompositeHexa_3D::findBoxFaces( const TopoDS_Shape& shape,
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_QuadFaceGrid * & fLeft,
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_QuadFaceGrid * & fRight)
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{
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TopTools_MapOfShape cornerVertices;
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getBlockCorners( mesh, shape, cornerVertices );
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if ( cornerVertices.Extent() != 8 )
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return false;
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list< _QuadFaceGrid >::iterator boxFace;
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TopExp_Explorer exp;
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int nbFaces = 0;
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for ( exp.Init( shape, TopAbs_FACE); exp.More(); exp.Next(), ++nbFaces )
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for ( exp.Init( shape, TopAbs_FACE ); exp.More(); exp.Next(), ++nbFaces )
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{
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_QuadFaceGrid f;
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if ( !f.Init( TopoDS::Face( exp.Current() )))
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if ( !f.Init( TopoDS::Face( exp.Current() ), mesh ))
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return error (COMPERR_BAD_SHAPE);
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_QuadFaceGrid* prevContinuous = 0;
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@ -305,10 +359,10 @@ bool StdMeshers_CompositeHexa_3D::findBoxFaces( const TopoDS_Shape& shape,
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{
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if ( prevContinuous )
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{
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if ( prevContinuous->AddContinuousFace( *boxFace ))
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if ( prevContinuous->AddContinuousFace( *boxFace, cornerVertices ))
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boxFace = --boxFaces.erase( boxFace );
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}
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else if ( boxFace->AddContinuousFace( f ))
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else if ( boxFace->AddContinuousFace( f, cornerVertices ))
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{
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prevContinuous = & (*boxFace);
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}
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@ -326,7 +380,7 @@ bool StdMeshers_CompositeHexa_3D::findBoxFaces( const TopoDS_Shape& shape,
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boxFaces.resize( 6 );
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boxFace = boxFaces.begin();
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for ( exp.Init( shape, TopAbs_FACE); exp.More(); exp.Next(), ++boxFace )
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boxFace->Init( TopoDS::Face( exp.Current() ) );
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boxFace->Init( TopoDS::Face( exp.Current() ), mesh );
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}
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// ----------------------------------------
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// Find out position of faces within a box
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@ -396,7 +450,7 @@ bool StdMeshers_CompositeHexa_3D::Compute(SMESH_Mesh& theMesh,
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// -------------------------
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list< _QuadFaceGrid > boxFaceContainer;
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_QuadFaceGrid *fBottom, *fTop, *fFront, *fBack, *fLeft, *fRight;
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if ( ! findBoxFaces( theShape, boxFaceContainer,
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if ( ! findBoxFaces( theShape, boxFaceContainer, theMesh,
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fBottom, fTop, fFront, fBack, fLeft, fRight))
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return false;
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@ -559,7 +613,7 @@ bool StdMeshers_CompositeHexa_3D::Evaluate(SMESH_Mesh& theMesh,
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// -------------------------
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list< _QuadFaceGrid > boxFaceContainer;
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_QuadFaceGrid *fBottom, *fTop, *fFront, *fBack, *fLeft, *fRight;
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if ( ! findBoxFaces( theShape, boxFaceContainer,
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if ( ! findBoxFaces( theShape, boxFaceContainer, theMesh,
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fBottom, fTop, fFront, fBack, fLeft, fRight))
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return false;
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@ -645,7 +699,7 @@ _QuadFaceGrid::_QuadFaceGrid():
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*/
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//================================================================================
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bool _QuadFaceGrid::Init(const TopoDS_Face& f)
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bool _QuadFaceGrid::Init(const TopoDS_Face& f, SMESH_Mesh& mesh)
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{
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myFace = f;
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mySides = _FaceSide();
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@ -680,6 +734,12 @@ bool _QuadFaceGrid::Init(const TopoDS_Face& f)
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else if ( SMESH_Algo::IsContinuous( sideEdges.front(), edges.back() )) {
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sideEdges.splice( sideEdges.begin(), edges, --edges.end());
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}
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else if ( isContinuousMesh( sideEdges.back(), edges.front(), mesh )) {
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sideEdges.splice( sideEdges.end(), edges, edges.begin());
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}
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else if ( isContinuousMesh( sideEdges.front(), edges.back(), mesh )) {
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sideEdges.splice( sideEdges.begin(), edges, --edges.end());
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}
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else {
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break;
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}
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@ -706,7 +766,8 @@ bool _QuadFaceGrid::Init(const TopoDS_Face& f)
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*/
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//================================================================================
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bool _QuadFaceGrid::AddContinuousFace( const _QuadFaceGrid& other )
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bool _QuadFaceGrid::AddContinuousFace( const _QuadFaceGrid& other,
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const TopTools_MapOfShape& cornerVertices)
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{
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for ( int i = 0; i < 4; ++i )
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{
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@ -729,7 +790,10 @@ bool _QuadFaceGrid::AddContinuousFace( const _QuadFaceGrid& other )
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else
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break;
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}
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if ( nbCollinear > 1 ) { // this face becomes composite if not yet is
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if ( nbCollinear > 1 || // this face becomes composite if not yet is
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needContinuationAtSide( iMyCommon, cornerVertices) ||
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other.needContinuationAtSide( i, cornerVertices ))
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{
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DUMP_VERT("Cont 1", mySides.GetSide(iMyCommon)->FirstVertex());
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DUMP_VERT("Cont 2", mySides.GetSide(iMyCommon)->LastVertex());
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DUMP_VERT("Cont 3", otherSide.FirstVertex());
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@ -1060,6 +1124,76 @@ bool _QuadFaceGrid::locateChildren()
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return true;
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}
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//================================================================================
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/*!
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* \brief Checks structure of a quadrangular mesh at the common VERTEX of two EDGEs.
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* Returns true if there are two quadrangles near the VERTEX.
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*/
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//================================================================================
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bool _QuadFaceGrid::isContinuousMesh(TopoDS_Edge E1, TopoDS_Edge E2, SMESH_Mesh& mesh) const
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{
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if (E1.Orientation() > TopAbs_REVERSED) // INTERNAL
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E1.Orientation( TopAbs_FORWARD );
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if (E2.Orientation() > TopAbs_REVERSED) // INTERNAL
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E2.Orientation( TopAbs_FORWARD );
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TopoDS_Vertex V;
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if ( !TopExp::CommonVertex( E1, E2, V )) return false;
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const SMDS_MeshNode* n = SMESH_Algo::VertexNode( V, mesh.GetMeshDS() );
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if ( !n ) return false;
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SMESHDS_SubMesh* sm = mesh.GetSubMesh( myFace )->GetSubMeshDS();
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if ( !sm ) return false;
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int nbQuads = 0;
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SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face);
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while ( fIt->more() )
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{
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const SMDS_MeshElement* f = fIt->next();
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if ( !sm->Contains( f )) continue;
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if ( f->NbCornerNodes() == 4 )
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++nbQuads;
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else
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return false;
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}
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return nbQuads == 2;
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}
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//================================================================================
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/*!
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* \brief Checks if a continuation FACE is needed at a given side according to
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* presence of corner VERTEXes
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*/
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//================================================================================
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bool _QuadFaceGrid::needContinuationAtSide( int iSide,
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const TopTools_MapOfShape& cornerVertices ) const
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{
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if ( cornerVertices.empty() )
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return false;
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// check presence of corners at iSide
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int nbCorners = 0;
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const _FaceSide* side = mySides.GetSide( iSide );
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if ( !side ) return false;
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int iV, nbV = side->NbVertices();
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for ( iV = 0; iV < nbV && nbCorners == 0; ++iV )
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nbCorners += cornerVertices.Contains( side->Vertex( iV ));
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if ( nbCorners > 0 )
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return false;
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// check presence of corners at other sides
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nbCorners = 0;
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nbV = mySides.NbVertices();
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for ( iV = 0; iV < nbV && nbCorners == 0; ++iV )
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nbCorners += cornerVertices.Contains( mySides.Vertex( iV ));
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return ( nbCorners > 0 ); // if nbCorners == 2 additional check is needed!!!
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}
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//================================================================================
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/*!
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* \brief Fill myGrid with nodes of patches
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@ -59,6 +59,7 @@ private:
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bool findBoxFaces( const TopoDS_Shape& shape,
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list< _QuadFaceGrid >& boxFaceContainer,
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SMESH_Mesh& mesh,
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_QuadFaceGrid * & fBottom,
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_QuadFaceGrid * & fTop,
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_QuadFaceGrid * & fFront,
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