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1) SALOME Forum bug: structured mesh is not strictly rectilinear with Viscous Layers.
http://www.salome-platform.org/forum/forum_10/998544058 2) Fix failure on a revolved rectangle with a VL on a concave face and a VL thickness about a half-thickness of the revolved.
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@ -42,8 +42,6 @@
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#include "SMESH_subMesh.hxx"
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#include "SMESH_subMeshEventListener.hxx"
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#include "utilities.h"
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#include <BRepAdaptor_Curve2d.hxx>
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#include <BRep_Tool.hxx>
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#include <Bnd_B2d.hxx>
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@ -225,8 +223,11 @@ namespace VISCOUS_3D
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struct _Simplex
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{
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const SMDS_MeshNode *_nPrev, *_nNext; // nodes on a smoothed mesh surface
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_Simplex(const SMDS_MeshNode* nPrev=0, const SMDS_MeshNode* nNext=0)
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: _nPrev(nPrev), _nNext(nNext) {}
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const SMDS_MeshNode *_nOpp; // in 2D case, a node opposite to a smoothed node in QUAD
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_Simplex(const SMDS_MeshNode* nPrev=0,
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const SMDS_MeshNode* nNext=0,
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const SMDS_MeshNode* nOpp=0)
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: _nPrev(nPrev), _nNext(nNext), _nOpp(nOpp) {}
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bool IsForward(const SMDS_MeshNode* nSrc, const gp_XYZ* pntTgt) const
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{
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const double M[3][3] =
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@ -432,12 +433,18 @@ namespace VISCOUS_3D
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//vector<const SMDS_MeshNode*> _nodesAround;
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vector<_Simplex> _simplices; // for quality check
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enum SmoothType { LAPLACIAN, CENTROIDAL, ANGULAR };
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bool Smooth(int& badNb,
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Handle(Geom_Surface)& surface,
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SMESH_MesherHelper& helper,
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const double refSign,
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bool isCentroidal,
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SmoothType how,
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bool set3D);
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gp_XY computeAngularPos(vector<gp_XY>& uv,
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const gp_XY& uvToFix,
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const double refSign );
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};
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//--------------------------------------------------------------------------------
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/*!
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@ -1964,9 +1971,10 @@ void _ViscousBuilder::getSimplices( const SMDS_MeshNode* node,
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int srcInd = f->GetNodeIndex( node );
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const SMDS_MeshNode* nPrev = f->GetNode( SMESH_MesherHelper::WrapIndex( srcInd-1, nbNodes ));
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const SMDS_MeshNode* nNext = f->GetNode( SMESH_MesherHelper::WrapIndex( srcInd+1, nbNodes ));
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const SMDS_MeshNode* nOpp = f->GetNode( SMESH_MesherHelper::WrapIndex( srcInd+2, nbNodes ));
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if ( dataToCheckOri && dataToCheckOri->_reversedFaceIds.count( shapeInd ))
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std::swap( nPrev, nNext );
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simplices.push_back( _Simplex( nPrev, nNext ));
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simplices.push_back( _Simplex( nPrev, nNext, nOpp ));
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}
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if ( toSort )
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@ -3597,12 +3605,13 @@ bool _ViscousBuilder::shrink()
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vector< _SmoothNode > nodesToSmooth( smoothNodes.size() );
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{
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dumpFunction(SMESH_Comment("beforeShrinkFace")<<f2sd->first); // debug
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const bool sortSimplices = isConcaveFace;
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for ( unsigned i = 0; i < smoothNodes.size(); ++i )
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{
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const SMDS_MeshNode* n = smoothNodes[i];
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nodesToSmooth[ i ]._node = n;
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// src nodes must be replaced by tgt nodes to have tgt nodes in _simplices
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getSimplices( n, nodesToSmooth[ i ]._simplices, ignoreShapes, NULL, isConcaveFace );
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getSimplices( n, nodesToSmooth[ i ]._simplices, ignoreShapes, NULL, sortSimplices );
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// fix up incorrect uv of nodes on the FACE
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helper.GetNodeUV( F, n, 0, &isOkUV);
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dumpMove( n );
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@ -3637,6 +3646,8 @@ bool _ViscousBuilder::shrink()
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bool shrinked = true;
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int badNb, shriStep=0, smooStep=0;
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_SmoothNode::SmoothType smoothType
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= isConcaveFace ? _SmoothNode::CENTROIDAL : _SmoothNode::LAPLACIAN;
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while ( shrinked )
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{
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// Move boundary nodes (actually just set new UV)
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@ -3650,6 +3661,7 @@ bool _ViscousBuilder::shrink()
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dumpFunctionEnd();
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// Move nodes on EDGE's
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// (XYZ is set as soon as a needed length reached in SetNewLength2d())
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set< _Shrinker1D* >::iterator shr = eShri1D.begin();
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for ( ; shr != eShri1D.end(); ++shr )
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(*shr)->Compute( /*set3D=*/false, helper );
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@ -3669,8 +3681,7 @@ bool _ViscousBuilder::shrink()
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for ( unsigned i = 0; i < nodesToSmooth.size(); ++i )
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{
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moved |= nodesToSmooth[i].Smooth( badNb,surface,helper,refSign,
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/*isCentroidal=*/isConcaveFace,
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/*set3D=*/isConcaveFace);
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smoothType, /*set3D=*/isConcaveFace);
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}
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if ( badNb < oldBadNb )
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nbNoImpSteps = 0;
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@ -3682,32 +3693,26 @@ bool _ViscousBuilder::shrink()
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if ( badNb > 0 )
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return error(SMESH_Comment("Can't shrink 2D mesh on face ") << f2sd->first );
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}
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// No wrongly shaped faces remain; final smooth. Set node XYZ.
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// First, find out a needed quality of smoothing (high for quadrangles only)
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bool highQuality;
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bool isStructuredFixed = false;
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if ( SMESH_2D_Algo* algo = dynamic_cast<SMESH_2D_Algo*>( sm->GetAlgo() ))
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isStructuredFixed = algo->FixInternalNodes( *data._proxyMesh, F );
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if ( !isStructuredFixed )
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{
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const bool hasTria = _mesh->NbTriangles(), hasQuad = _mesh->NbQuadrangles();
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if ( hasTria != hasQuad ) {
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highQuality = hasQuad;
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}
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else {
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set<int> nbNodesSet;
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SMDS_ElemIteratorPtr fIt = smDS->GetElements();
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while ( fIt->more() && nbNodesSet.size() < 2 )
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nbNodesSet.insert( fIt->next()->NbCornerNodes() );
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highQuality = ( *nbNodesSet.begin() == 4 );
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}
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}
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if ( !highQuality && isConcaveFace )
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fixBadFaces( F, helper ); // fix narrow faces by swaping diagonals
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for ( int st = highQuality ? 10 : 3; st; --st )
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if ( isConcaveFace )
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fixBadFaces( F, helper ); // fix narrow faces by swapping diagonals
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for ( int st = /*highQuality ? 10 :*/ 3; st; --st )
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{
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dumpFunction(SMESH_Comment("shrinkFace")<<f2sd->first<<"_st"<<++smooStep); // debug
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for ( unsigned i = 0; i < nodesToSmooth.size(); ++i )
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{
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nodesToSmooth[i].Smooth( badNb,surface,helper,refSign,
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/*isCentroidal=*/isConcaveFace,/*set3D=*/st==1 );
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smoothType,/*set3D=*/st==1 );
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}
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dumpFunctionEnd();
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}
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}
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// Set an event listener to clear FACE sub-mesh together with SOLID sub-mesh
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VISCOUS_3D::ToClearSubWithMain( sm, data._solid );
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@ -3755,6 +3760,7 @@ bool _ViscousBuilder::prepareEdgeToShrink( _LayerEdge& edge,
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double uvLen = uvDir.Magnitude();
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uvDir /= uvLen;
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edge._normal.SetCoord( uvDir.X(),uvDir.Y(), 0);
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edge._len = uvLen;
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// IMPORTANT to have src nodes NOT yet REPLACED by tgt nodes in shrinked faces
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vector<const SMDS_MeshElement*> faces;
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@ -4060,11 +4066,13 @@ bool _LayerEdge::SetNewLength2d( Handle(Geom_Surface)& surface,
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double proj = uvDirN * uvDir * kSafe;
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if ( proj < stepSize && proj > minStepSize )
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stepSize = proj;
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else if ( proj < minStepSize )
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stepSize = minStepSize;
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}
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}
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gp_Pnt2d newUV;
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if ( stepSize == uvLen )
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if ( uvLen - stepSize < _len / 20. )
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{
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newUV = tgtUV;
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_pos.clear();
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@ -4088,22 +4096,22 @@ bool _LayerEdge::SetNewLength2d( Handle(Geom_Surface)& surface,
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{
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TopoDS_Edge E = TopoDS::Edge( _sWOL );
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const SMDS_MeshNode* n2 = _simplices[0]._nPrev;
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SMDS_EdgePosition* tgtPos = static_cast<SMDS_EdgePosition*>( tgtNode->GetPosition() );
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const double u2 = helper.GetNodeU( E, n2, tgtNode );
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const double uSrc = _pos[0].Coord( U_SRC );
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const double lenTgt = _pos[0].Coord( LEN_TGT );
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double newU = _pos[0].Coord( U_TGT );
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if ( lenTgt < 0.99 * fabs( uSrc-u2 ))
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if ( lenTgt < 0.99 * fabs( uSrc-u2 )) // n2 got out of src-tgt range
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{
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_pos.clear();
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}
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else
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{
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newU = 0.1 * uSrc + 0.9 * u2;
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newU = 0.1 * tgtPos->GetUParameter() + 0.9 * u2;
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}
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SMDS_EdgePosition* pos = static_cast<SMDS_EdgePosition*>( tgtNode->GetPosition() );
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pos->SetUParameter( newU );
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tgtPos->SetUParameter( newU );
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#ifdef __myDEBUG
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gp_XY newUV = helper.GetNodeUV( F, tgtNode, _nodes[0]);
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gp_Pnt p = surface->Value( newUV.X(), newUV.Y() );
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@ -4125,7 +4133,7 @@ bool _SmoothNode::Smooth(int& badNb,
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Handle(Geom_Surface)& surface,
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SMESH_MesherHelper& helper,
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const double refSign,
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bool isCentroidal,
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SmoothType how,
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bool set3D)
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{
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const TopoDS_Face& face = TopoDS::Face( helper.GetSubShape() );
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@ -4137,7 +4145,30 @@ bool _SmoothNode::Smooth(int& badNb,
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// compute new UV for the node
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gp_XY newPos (0,0);
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if ( isCentroidal && _simplices.size() > 3 )
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/* if ( how == ANGULAR && _simplices.size() == 4 )
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{
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vector<gp_XY> corners; corners.reserve(4);
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for ( size_t i = 0; i < _simplices.size(); ++i )
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if ( _simplices[i]._nOpp )
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corners.push_back( helper.GetNodeUV( face, _simplices[i]._nOpp, _node ));
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if ( corners.size() == 4 )
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{
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newPos = helper.calcTFI
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( 0.5, 0.5,
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corners[0], corners[1], corners[2], corners[3],
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uv[1], uv[2], uv[3], uv[0] );
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}
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// vector<gp_XY> p( _simplices.size() * 2 + 1 );
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// p.clear();
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// for ( size_t i = 0; i < _simplices.size(); ++i )
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// {
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// p.push_back( uv[i] );
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// if ( _simplices[i]._nOpp )
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// p.push_back( helper.GetNodeUV( face, _simplices[i]._nOpp, _node ));
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// }
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// newPos = computeAngularPos( p, helper.GetNodeUV( face, _node ), refSign );
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}
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else*/ if ( how == CENTROIDAL && _simplices.size() > 3 )
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{
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// average centers of diagonals wieghted with their reciprocal lengths
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if ( _simplices.size() == 4 )
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@ -4162,13 +4193,13 @@ bool _SmoothNode::Smooth(int& badNb,
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newPos += w * ( uv[i]+uv[i2] );
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}
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}
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newPos /= 2 * sumWeight;
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newPos /= 2 * sumWeight; // 2 is to get a middle between uv's
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}
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}
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else
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{
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// Laplacian smooth
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isCentroidal = false;
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//isCentroidal = false;
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for ( size_t i = 0; i < _simplices.size(); ++i )
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newPos += uv[i];
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newPos /= _simplices.size();
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@ -4210,6 +4241,66 @@ bool _SmoothNode::Smooth(int& badNb,
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return ( (tgtUV-newPos).SquareModulus() > 1e-10 );
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}
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//================================================================================
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/*!
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* \brief Computes new UV using angle based smoothing technic
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*/
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//================================================================================
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gp_XY _SmoothNode::computeAngularPos(vector<gp_XY>& uv,
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const gp_XY& uvToFix,
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const double refSign)
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{
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uv.push_back( uv.front() );
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vector< gp_XY > edgeDir( uv.size() );
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vector< double > edgeSize( uv.size() );
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for ( size_t i = 1; i < edgeDir.size(); ++i )
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{
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edgeDir[i-1] = uv[i] - uv[i-1];
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edgeSize[i-1] = edgeDir[i-1].Modulus();
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if ( edgeSize[i-1] < numeric_limits<double>::min() )
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edgeDir[i-1].SetX( 100 );
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else
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edgeDir[i-1] /= edgeSize[i-1] * refSign;
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}
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edgeDir.back() = edgeDir.front();
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edgeSize.back() = edgeSize.front();
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gp_XY newPos(0,0);
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int nbEdges = 0;
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double sumSize = 0;
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for ( size_t i = 1; i < edgeDir.size(); ++i )
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{
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if ( edgeDir[i-1].X() > 1. ) continue;
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int i1 = i-1;
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while ( edgeDir[i].X() > 1. && ++i < edgeDir.size() );
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if ( i == edgeDir.size() ) break;
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gp_XY p = uv[i];
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gp_XY norm1( -edgeDir[i1].Y(), edgeDir[i1].X() );
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gp_XY norm2( -edgeDir[i].Y(), edgeDir[i].X() );
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gp_XY bisec = norm1 + norm2;
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double bisecSize = bisec.Modulus();
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if ( bisecSize < numeric_limits<double>::min() )
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{
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bisec = -edgeDir[i1] + edgeDir[i];
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bisecSize = bisec.Modulus();
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}
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bisec /= bisecSize;
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gp_XY dirToN = uvToFix - p;
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double distToN = dirToN.Modulus();
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if ( bisec * dirToN < 0 )
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distToN = -distToN;
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newPos += ( p + bisec * distToN ) * ( edgeSize[i1] + edgeSize[i] );
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++nbEdges;
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sumSize += edgeSize[i1] + edgeSize[i];
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}
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newPos /= /*nbEdges * */sumSize;
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return newPos;
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}
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//================================================================================
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/*!
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* \brief Delete _SolidData
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