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IPAL53692: Display Entity menu item is available for groups and sub-meshes
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@ -4380,7 +4380,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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isNotEmpty("numberOfNodes <> 0"),
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// has nodes, edges, etc in VISIBLE! actor
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hasNodes("(numberOfNodes > 0 )"),//&& isVisible)"),
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hasNodes("(numberOfNodes > 0 ) && hasActor"),
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hasElems("(count( elemTypes ) > 0)"),
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hasDifferentElems("(count( elemTypes ) > 1)"),
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hasBalls("({'BallElem'} in elemTypes)"),
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@ -4532,7 +4532,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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popupMgr()->insert( separator(), anId, -1 );
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popupMgr()->insert( action( SMESHOp::OpDEChoose ), anId, -1 );
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popupMgr()->setRule( action( SMESHOp::OpDEChoose ), aClient + "&&" + aType + "&&" + isNotEmpty, QtxPopupMgr::VisibleRule );
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popupMgr()->setRule( action( SMESHOp::OpDEChoose ), aClient + "&& $type in {" + mesh + "} &&" + isNotEmpty, QtxPopupMgr::VisibleRule );
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popupMgr()->insert( separator(), anId, -1 );
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@ -118,6 +118,7 @@ QVariant SMESHGUI_Selection::parameter( const int ind, const QString& p ) const
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QVariant val;
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if ( p=="client" ) val = QVariant( LightApp_Selection::parameter( p ) );
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else if ( p=="type" ) val = QVariant( myTypes[ind] );
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else if ( p=="hasActor" ) val = QVariant( getActor( ind ) != 0 );
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else if ( p=="elemTypes" ) val = QVariant( elemTypes( ind ) );
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else if ( p=="isAutoColor" ) val = QVariant( isAutoColor( ind ) );
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else if ( p=="numberOfNodes" ) val = QVariant( numberOfNodes( ind ) );
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