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0020279: [CEA 334] control the "random" use when using mesh algorithms
fix IsQuadraticSubMesh() to work on mesh w/o shape
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@ -27,7 +27,6 @@
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#include "SMDS_FacePosition.hxx"
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#include "SMDS_EdgePosition.hxx"
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#include "SMESH_MeshEditor.hxx"
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#include <BRepAdaptor_Surface.hxx>
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#include <BRepTools.hxx>
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@ -80,6 +79,8 @@ bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
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TopAbs_ShapeEnum subType( aSh.ShapeType()==TopAbs_FACE ? TopAbs_EDGE : TopAbs_FACE );
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SMDSAbs_ElementType elemType( subType==TopAbs_FACE ? SMDSAbs_Face : SMDSAbs_Edge );
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int nbOldLinks = myNLinkNodeMap.size();
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TopExp_Explorer exp( aSh, subType );
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for (; exp.More() && myCreateQuadratic; exp.Next()) {
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if ( SMESHDS_SubMesh * subMesh = meshDS->MeshElements( exp.Current() )) {
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@ -115,6 +116,9 @@ bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
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}
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}
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if ( nbOldLinks == myNLinkNodeMap.size() )
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myCreateQuadratic = false;
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if(!myCreateQuadratic) {
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myNLinkNodeMap.clear();
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}
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