0020279: [CEA 334] control the "random" use when using mesh algorithms

fix IsQuadraticSubMesh() to work on mesh w/o shape
This commit is contained in:
eap 2009-05-19 15:19:52 +00:00
parent b632539159
commit b6c9c862b4

View File

@ -27,7 +27,6 @@
#include "SMDS_FacePosition.hxx"
#include "SMDS_EdgePosition.hxx"
#include "SMESH_MeshEditor.hxx"
#include <BRepAdaptor_Surface.hxx>
#include <BRepTools.hxx>
@ -80,6 +79,8 @@ bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
TopAbs_ShapeEnum subType( aSh.ShapeType()==TopAbs_FACE ? TopAbs_EDGE : TopAbs_FACE );
SMDSAbs_ElementType elemType( subType==TopAbs_FACE ? SMDSAbs_Face : SMDSAbs_Edge );
int nbOldLinks = myNLinkNodeMap.size();
TopExp_Explorer exp( aSh, subType );
for (; exp.More() && myCreateQuadratic; exp.Next()) {
if ( SMESHDS_SubMesh * subMesh = meshDS->MeshElements( exp.Current() )) {
@ -115,6 +116,9 @@ bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
}
}
if ( nbOldLinks == myNLinkNodeMap.size() )
myCreateQuadratic = false;
if(!myCreateQuadratic) {
myNLinkNodeMap.clear();
}