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0021339: EDF 1928 SMESH: Create group of 0D elements
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@ -103,15 +103,16 @@
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enum grpSelectionMode {
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grpNoSelection = -1,
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grpNodeSelection = 0,
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grpBallSelection = 1,
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grpEdgeSelection = 2,
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grpFaceSelection = 3,
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grpVolumeSelection = 4,
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grpSubMeshSelection = 5,
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grpGroupSelection = 6,
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grpMeshSelection = 7,
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grpGeomSelection = 8,
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grpAllSelection = 9,
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grp0DSelection = 1,
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grpBallSelection = 2,
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grpEdgeSelection = 3,
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grpFaceSelection = 4,
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grpVolumeSelection = 5,
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grpSubMeshSelection = 6,
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grpGroupSelection = 7,
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grpMeshSelection = 8,
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grpGeomSelection = 9,
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grpAllSelection = 10,
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};
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//=================================================================================
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@ -214,6 +215,7 @@ void SMESHGUI_GroupDlg::initDialog( bool create)
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QStringList types;
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types.append( tr( "MESH_NODE" ) );
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types.append( tr( "SMESH_ELEM0D" ) );
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types.append( tr( "SMESH_BALL_ELEM" ) );
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types.append( tr( "SMESH_EDGE" ) );
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types.append( tr( "SMESH_FACE" ) );
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@ -601,11 +603,12 @@ void SMESHGUI_GroupDlg::init (SMESH::SMESH_GroupBase_ptr theGroup,
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int aType = 0;
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switch(theGroup->GetType()) {
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case SMESH::NODE: aType = 0; break;
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case SMESH::BALL: aType = 1; break;
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case SMESH::EDGE: aType = 2; break;
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case SMESH::FACE: aType = 3; break;
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case SMESH::VOLUME: aType = 4; break;
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case SMESH::NODE: aType = grpNodeSelection; break;
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case SMESH::ELEM0D: aType = grp0DSelection; break;
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case SMESH::BALL: aType = grpBallSelection; break;
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case SMESH::EDGE: aType = grpEdgeSelection; break;
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case SMESH::FACE: aType = grpFaceSelection; break;
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case SMESH::VOLUME: aType = grpVolumeSelection; break;
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}
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myTypeGroup->button(aType)->setChecked(true);
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@ -825,6 +828,9 @@ void SMESHGUI_GroupDlg::setSelectionMode (int theMode)
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case grpBallSelection:
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if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : BallSelection);
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break;
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case grp0DSelection:
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if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : Elem0DSelection);
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break;
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case grpFaceSelection:
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if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : FaceSelection);
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break;
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@ -855,10 +861,11 @@ void SMESHGUI_GroupDlg::setSelectionMode (int theMode)
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SMESH_TypeFilter* f = 0;
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switch (myTypeId) {
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case grpNodeSelection: f = new SMESH_TypeFilter(SMESH::GROUP_NODE); break;
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case grpBallSelection: f = new SMESH_TypeFilter(SMESH::GROUP_BALL); break;
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case grpEdgeSelection: f = new SMESH_TypeFilter(SMESH::GROUP_EDGE); break;
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case grpFaceSelection: f = new SMESH_TypeFilter(SMESH::GROUP_FACE); break;
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case grpNodeSelection: f = new SMESH_TypeFilter(SMESH::GROUP_NODE); break;
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case grp0DSelection: f = new SMESH_TypeFilter(SMESH::GROUP_0D); break;
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case grpBallSelection: f = new SMESH_TypeFilter(SMESH::GROUP_BALL); break;
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case grpEdgeSelection: f = new SMESH_TypeFilter(SMESH::GROUP_EDGE); break;
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case grpFaceSelection: f = new SMESH_TypeFilter(SMESH::GROUP_FACE); break;
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case grpVolumeSelection: f = new SMESH_TypeFilter(SMESH::GROUP_VOLUME); break;
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default: f = new SMESH_TypeFilter(SMESH::GROUP);
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}
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@ -901,10 +908,11 @@ bool SMESHGUI_GroupDlg::onApply()
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SMESH::ElementType aType = SMESH::ALL;
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switch (myTypeId) {
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case grpNodeSelection: aType = SMESH::NODE; break;
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case grpBallSelection: aType = SMESH::BALL; break;
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case grpEdgeSelection: aType = SMESH::EDGE; break;
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case grpFaceSelection: aType = SMESH::FACE; break;
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case grpNodeSelection: aType = SMESH::NODE; break;
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case grp0DSelection: aType = SMESH::ELEM0D; break;
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case grpBallSelection: aType = SMESH::BALL; break;
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case grpEdgeSelection: aType = SMESH::EDGE; break;
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case grpFaceSelection: aType = SMESH::FACE; break;
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case grpVolumeSelection: aType = SMESH::VOLUME; break;
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}
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@ -1144,21 +1152,22 @@ bool SMESHGUI_GroupDlg::onApply()
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if ( aMeshGroupSO )
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if(SMESH_Actor *anActor = SMESH::FindActorByEntry(aMeshGroupSO->GetID().c_str())) {
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anActor->setName(myName->text().toLatin1().data());
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QColor c;
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int delta;
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QColor c;
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int delta;
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switch ( myTypeId ) {
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case grpNodeSelection: anActor->SetNodeColor( aColor.R, aColor.G, aColor.B ); break;
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case grp0DSelection: anActor->Set0DColor ( aColor.R, aColor.G, aColor.B ); break;
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case grpBallSelection: anActor->SetBallColor( aColor.R, aColor.G, aColor.B ); break;
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case grpEdgeSelection: anActor->SetEdgeColor( aColor.R, aColor.G, aColor.B ); break;
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case grpVolumeSelection:
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SMESH::GetColor("SMESH", "volume_color", c , delta, "255,0,170|-100");
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anActor->SetVolumeColor( aColor.R, aColor.G, aColor.B, delta ); break;
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break;
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break;
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case grpFaceSelection:
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default:
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SMESH::GetColor("SMESH", "fill_color", c , delta, "0,170,255|-100");
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anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, delta ); break;
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break;
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break;
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}
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}
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}
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@ -1691,10 +1700,11 @@ void SMESHGUI_GroupDlg::setFilters()
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SMESH::ElementType aType = SMESH::ALL;
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switch ( myTypeId )
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{
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case grpNodeSelection: aType = SMESH::NODE; break;
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case grpBallSelection: aType = SMESH::BALL; break;
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case grpEdgeSelection: aType = SMESH::EDGE; break;
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case grpFaceSelection: aType = SMESH::FACE; break;
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case grpNodeSelection: aType = SMESH::NODE; break;
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case grp0DSelection: aType = SMESH::ELEM0D; break;
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case grpBallSelection: aType = SMESH::BALL; break;
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case grpEdgeSelection: aType = SMESH::EDGE; break;
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case grpFaceSelection: aType = SMESH::FACE; break;
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case grpVolumeSelection: aType = SMESH::VOLUME; break;
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default: return;
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}
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@ -1783,6 +1793,10 @@ void SMESHGUI_GroupDlg::onAdd()
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aType = SMESH::BALL;
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mySelector->SetSelectionMode(BallSelection);
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break;
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case grp0DSelection:
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aType = SMESH::ELEM0D;
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mySelector->SetSelectionMode(Elem0DSelection);
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break;
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case grpEdgeSelection:
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aType = SMESH::EDGE;
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mySelector->SetSelectionMode(EdgeSelection);
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@ -2022,10 +2036,11 @@ void SMESHGUI_GroupDlg::onRemove()
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SMESH::ElementType aType = SMESH::ALL;
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switch(myTypeId) {
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case grpNodeSelection: aType = SMESH::NODE; break;
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case grpBallSelection: aType = SMESH::BALL; break;
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case grpEdgeSelection: aType = SMESH::EDGE; break;
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case grpFaceSelection: aType = SMESH::FACE; break;
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case grpNodeSelection: aType = SMESH::NODE; break;
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case grp0DSelection: aType = SMESH::ELEM0D; break;
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case grpBallSelection: aType = SMESH::BALL; break;
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case grpEdgeSelection: aType = SMESH::EDGE; break;
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case grpFaceSelection: aType = SMESH::FACE; break;
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case grpVolumeSelection: aType = SMESH::VOLUME; break;
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}
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@ -2583,11 +2598,12 @@ void SMESHGUI_GroupDlg::setShowEntityMode()
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if (!myStoredShownEntity)
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myStoredShownEntity = actor->GetEntityMode();
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switch ( myTypeId ) {
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case grpNodeSelection: restoreShowEntityMode(); break;
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case grpBallSelection: actor->SetEntityMode( SMESH_Actor::eBallElem ); break;
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case grpEdgeSelection: actor->SetEntityMode( SMESH_Actor::eEdges ); break;
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case grpFaceSelection: actor->SetEntityMode( SMESH_Actor::eFaces ); break;
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case grpVolumeSelection: actor->SetEntityMode( SMESH_Actor::eVolumes ); break;
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case grpNodeSelection: restoreShowEntityMode(); break;
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case grp0DSelection: actor->SetEntityMode( SMESH_Actor::e0DElements ); break;
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case grpBallSelection: actor->SetEntityMode( SMESH_Actor::eBallElem ); break;
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case grpEdgeSelection: actor->SetEntityMode( SMESH_Actor::eEdges ); break;
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case grpFaceSelection: actor->SetEntityMode( SMESH_Actor::eFaces ); break;
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case grpVolumeSelection: actor->SetEntityMode( SMESH_Actor::eVolumes ); break;
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}
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}
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}
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@ -4827,6 +4827,14 @@ Please select valid object and try again</translation>
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<source>NODES_TLT</source>
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<translation>Filter for Nodes</translation>
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</message>
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<message>
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<source>ELEM0D_TLT</source>
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<translation>Filter for 0D Elements</translation>
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</message>
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<message>
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<source>BALL_TLT</source>
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<translation>Filter for Balls</translation>
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</message>
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<message>
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<source>SELECTION</source>
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<translation>Initial Selection</translation>
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@ -5099,6 +5107,10 @@ Please check input data and try again</translation>
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<source>BALLS</source>
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<translation>Balls</translation>
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</message>
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<message>
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<source>ELEM0D</source>
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<translation>0D Elements</translation>
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</message>
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<message>
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<source>EDGES</source>
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<translation>Edges</translation>
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