0021339: EDF 1928 SMESH: Create group of 0D elements

This commit is contained in:
eap 2012-10-18 11:44:44 +00:00
parent 5d017835af
commit b75ee995ab
2 changed files with 67 additions and 39 deletions

View File

@ -103,15 +103,16 @@
enum grpSelectionMode { enum grpSelectionMode {
grpNoSelection = -1, grpNoSelection = -1,
grpNodeSelection = 0, grpNodeSelection = 0,
grpBallSelection = 1, grp0DSelection = 1,
grpEdgeSelection = 2, grpBallSelection = 2,
grpFaceSelection = 3, grpEdgeSelection = 3,
grpVolumeSelection = 4, grpFaceSelection = 4,
grpSubMeshSelection = 5, grpVolumeSelection = 5,
grpGroupSelection = 6, grpSubMeshSelection = 6,
grpMeshSelection = 7, grpGroupSelection = 7,
grpGeomSelection = 8, grpMeshSelection = 8,
grpAllSelection = 9, grpGeomSelection = 9,
grpAllSelection = 10,
}; };
//================================================================================= //=================================================================================
@ -214,6 +215,7 @@ void SMESHGUI_GroupDlg::initDialog( bool create)
QStringList types; QStringList types;
types.append( tr( "MESH_NODE" ) ); types.append( tr( "MESH_NODE" ) );
types.append( tr( "SMESH_ELEM0D" ) );
types.append( tr( "SMESH_BALL_ELEM" ) ); types.append( tr( "SMESH_BALL_ELEM" ) );
types.append( tr( "SMESH_EDGE" ) ); types.append( tr( "SMESH_EDGE" ) );
types.append( tr( "SMESH_FACE" ) ); types.append( tr( "SMESH_FACE" ) );
@ -601,11 +603,12 @@ void SMESHGUI_GroupDlg::init (SMESH::SMESH_GroupBase_ptr theGroup,
int aType = 0; int aType = 0;
switch(theGroup->GetType()) { switch(theGroup->GetType()) {
case SMESH::NODE: aType = 0; break; case SMESH::NODE: aType = grpNodeSelection; break;
case SMESH::BALL: aType = 1; break; case SMESH::ELEM0D: aType = grp0DSelection; break;
case SMESH::EDGE: aType = 2; break; case SMESH::BALL: aType = grpBallSelection; break;
case SMESH::FACE: aType = 3; break; case SMESH::EDGE: aType = grpEdgeSelection; break;
case SMESH::VOLUME: aType = 4; break; case SMESH::FACE: aType = grpFaceSelection; break;
case SMESH::VOLUME: aType = grpVolumeSelection; break;
} }
myTypeGroup->button(aType)->setChecked(true); myTypeGroup->button(aType)->setChecked(true);
@ -825,6 +828,9 @@ void SMESHGUI_GroupDlg::setSelectionMode (int theMode)
case grpBallSelection: case grpBallSelection:
if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : BallSelection); if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : BallSelection);
break; break;
case grp0DSelection:
if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : Elem0DSelection);
break;
case grpFaceSelection: case grpFaceSelection:
if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : FaceSelection); if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : FaceSelection);
break; break;
@ -855,10 +861,11 @@ void SMESHGUI_GroupDlg::setSelectionMode (int theMode)
SMESH_TypeFilter* f = 0; SMESH_TypeFilter* f = 0;
switch (myTypeId) { switch (myTypeId) {
case grpNodeSelection: f = new SMESH_TypeFilter(SMESH::GROUP_NODE); break; case grpNodeSelection: f = new SMESH_TypeFilter(SMESH::GROUP_NODE); break;
case grpBallSelection: f = new SMESH_TypeFilter(SMESH::GROUP_BALL); break; case grp0DSelection: f = new SMESH_TypeFilter(SMESH::GROUP_0D); break;
case grpEdgeSelection: f = new SMESH_TypeFilter(SMESH::GROUP_EDGE); break; case grpBallSelection: f = new SMESH_TypeFilter(SMESH::GROUP_BALL); break;
case grpFaceSelection: f = new SMESH_TypeFilter(SMESH::GROUP_FACE); break; case grpEdgeSelection: f = new SMESH_TypeFilter(SMESH::GROUP_EDGE); break;
case grpFaceSelection: f = new SMESH_TypeFilter(SMESH::GROUP_FACE); break;
case grpVolumeSelection: f = new SMESH_TypeFilter(SMESH::GROUP_VOLUME); break; case grpVolumeSelection: f = new SMESH_TypeFilter(SMESH::GROUP_VOLUME); break;
default: f = new SMESH_TypeFilter(SMESH::GROUP); default: f = new SMESH_TypeFilter(SMESH::GROUP);
} }
@ -901,10 +908,11 @@ bool SMESHGUI_GroupDlg::onApply()
SMESH::ElementType aType = SMESH::ALL; SMESH::ElementType aType = SMESH::ALL;
switch (myTypeId) { switch (myTypeId) {
case grpNodeSelection: aType = SMESH::NODE; break; case grpNodeSelection: aType = SMESH::NODE; break;
case grpBallSelection: aType = SMESH::BALL; break; case grp0DSelection: aType = SMESH::ELEM0D; break;
case grpEdgeSelection: aType = SMESH::EDGE; break; case grpBallSelection: aType = SMESH::BALL; break;
case grpFaceSelection: aType = SMESH::FACE; break; case grpEdgeSelection: aType = SMESH::EDGE; break;
case grpFaceSelection: aType = SMESH::FACE; break;
case grpVolumeSelection: aType = SMESH::VOLUME; break; case grpVolumeSelection: aType = SMESH::VOLUME; break;
} }
@ -1144,21 +1152,22 @@ bool SMESHGUI_GroupDlg::onApply()
if ( aMeshGroupSO ) if ( aMeshGroupSO )
if(SMESH_Actor *anActor = SMESH::FindActorByEntry(aMeshGroupSO->GetID().c_str())) { if(SMESH_Actor *anActor = SMESH::FindActorByEntry(aMeshGroupSO->GetID().c_str())) {
anActor->setName(myName->text().toLatin1().data()); anActor->setName(myName->text().toLatin1().data());
QColor c; QColor c;
int delta; int delta;
switch ( myTypeId ) { switch ( myTypeId ) {
case grpNodeSelection: anActor->SetNodeColor( aColor.R, aColor.G, aColor.B ); break; case grpNodeSelection: anActor->SetNodeColor( aColor.R, aColor.G, aColor.B ); break;
case grp0DSelection: anActor->Set0DColor ( aColor.R, aColor.G, aColor.B ); break;
case grpBallSelection: anActor->SetBallColor( aColor.R, aColor.G, aColor.B ); break; case grpBallSelection: anActor->SetBallColor( aColor.R, aColor.G, aColor.B ); break;
case grpEdgeSelection: anActor->SetEdgeColor( aColor.R, aColor.G, aColor.B ); break; case grpEdgeSelection: anActor->SetEdgeColor( aColor.R, aColor.G, aColor.B ); break;
case grpVolumeSelection: case grpVolumeSelection:
SMESH::GetColor("SMESH", "volume_color", c , delta, "255,0,170|-100"); SMESH::GetColor("SMESH", "volume_color", c , delta, "255,0,170|-100");
anActor->SetVolumeColor( aColor.R, aColor.G, aColor.B, delta ); break; anActor->SetVolumeColor( aColor.R, aColor.G, aColor.B, delta ); break;
break; break;
case grpFaceSelection: case grpFaceSelection:
default: default:
SMESH::GetColor("SMESH", "fill_color", c , delta, "0,170,255|-100"); SMESH::GetColor("SMESH", "fill_color", c , delta, "0,170,255|-100");
anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, delta ); break; anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, delta ); break;
break; break;
} }
} }
} }
@ -1691,10 +1700,11 @@ void SMESHGUI_GroupDlg::setFilters()
SMESH::ElementType aType = SMESH::ALL; SMESH::ElementType aType = SMESH::ALL;
switch ( myTypeId ) switch ( myTypeId )
{ {
case grpNodeSelection: aType = SMESH::NODE; break; case grpNodeSelection: aType = SMESH::NODE; break;
case grpBallSelection: aType = SMESH::BALL; break; case grp0DSelection: aType = SMESH::ELEM0D; break;
case grpEdgeSelection: aType = SMESH::EDGE; break; case grpBallSelection: aType = SMESH::BALL; break;
case grpFaceSelection: aType = SMESH::FACE; break; case grpEdgeSelection: aType = SMESH::EDGE; break;
case grpFaceSelection: aType = SMESH::FACE; break;
case grpVolumeSelection: aType = SMESH::VOLUME; break; case grpVolumeSelection: aType = SMESH::VOLUME; break;
default: return; default: return;
} }
@ -1783,6 +1793,10 @@ void SMESHGUI_GroupDlg::onAdd()
aType = SMESH::BALL; aType = SMESH::BALL;
mySelector->SetSelectionMode(BallSelection); mySelector->SetSelectionMode(BallSelection);
break; break;
case grp0DSelection:
aType = SMESH::ELEM0D;
mySelector->SetSelectionMode(Elem0DSelection);
break;
case grpEdgeSelection: case grpEdgeSelection:
aType = SMESH::EDGE; aType = SMESH::EDGE;
mySelector->SetSelectionMode(EdgeSelection); mySelector->SetSelectionMode(EdgeSelection);
@ -2022,10 +2036,11 @@ void SMESHGUI_GroupDlg::onRemove()
SMESH::ElementType aType = SMESH::ALL; SMESH::ElementType aType = SMESH::ALL;
switch(myTypeId) { switch(myTypeId) {
case grpNodeSelection: aType = SMESH::NODE; break; case grpNodeSelection: aType = SMESH::NODE; break;
case grpBallSelection: aType = SMESH::BALL; break; case grp0DSelection: aType = SMESH::ELEM0D; break;
case grpEdgeSelection: aType = SMESH::EDGE; break; case grpBallSelection: aType = SMESH::BALL; break;
case grpFaceSelection: aType = SMESH::FACE; break; case grpEdgeSelection: aType = SMESH::EDGE; break;
case grpFaceSelection: aType = SMESH::FACE; break;
case grpVolumeSelection: aType = SMESH::VOLUME; break; case grpVolumeSelection: aType = SMESH::VOLUME; break;
} }
@ -2583,11 +2598,12 @@ void SMESHGUI_GroupDlg::setShowEntityMode()
if (!myStoredShownEntity) if (!myStoredShownEntity)
myStoredShownEntity = actor->GetEntityMode(); myStoredShownEntity = actor->GetEntityMode();
switch ( myTypeId ) { switch ( myTypeId ) {
case grpNodeSelection: restoreShowEntityMode(); break; case grpNodeSelection: restoreShowEntityMode(); break;
case grpBallSelection: actor->SetEntityMode( SMESH_Actor::eBallElem ); break; case grp0DSelection: actor->SetEntityMode( SMESH_Actor::e0DElements ); break;
case grpEdgeSelection: actor->SetEntityMode( SMESH_Actor::eEdges ); break; case grpBallSelection: actor->SetEntityMode( SMESH_Actor::eBallElem ); break;
case grpFaceSelection: actor->SetEntityMode( SMESH_Actor::eFaces ); break; case grpEdgeSelection: actor->SetEntityMode( SMESH_Actor::eEdges ); break;
case grpVolumeSelection: actor->SetEntityMode( SMESH_Actor::eVolumes ); break; case grpFaceSelection: actor->SetEntityMode( SMESH_Actor::eFaces ); break;
case grpVolumeSelection: actor->SetEntityMode( SMESH_Actor::eVolumes ); break;
} }
} }
} }

View File

@ -4827,6 +4827,14 @@ Please select valid object and try again</translation>
<source>NODES_TLT</source> <source>NODES_TLT</source>
<translation>Filter for Nodes</translation> <translation>Filter for Nodes</translation>
</message> </message>
<message>
<source>ELEM0D_TLT</source>
<translation>Filter for 0D Elements</translation>
</message>
<message>
<source>BALL_TLT</source>
<translation>Filter for Balls</translation>
</message>
<message> <message>
<source>SELECTION</source> <source>SELECTION</source>
<translation>Initial Selection</translation> <translation>Initial Selection</translation>
@ -5099,6 +5107,10 @@ Please check input data and try again</translation>
<source>BALLS</source> <source>BALLS</source>
<translation>Balls</translation> <translation>Balls</translation>
</message> </message>
<message>
<source>ELEM0D</source>
<translation>0D Elements</translation>
</message>
<message> <message>
<source>EDGES</source> <source>EDGES</source>
<translation>Edges</translation> <translation>Edges</translation>