IPAL53871: Non-conformal Viscous Layers

Ordering of meshing of SOLIDs introduced
This commit is contained in:
eap 2016-12-29 14:48:28 +03:00
parent a1920ff310
commit b77ecec117

View File

@ -721,6 +721,7 @@ namespace VISCOUS_3D
{
typedef const StdMeshers_ViscousLayers* THyp;
TopoDS_Shape _solid;
TopTools_MapOfShape _before; // SOLIDs to be computed before _solid
TGeomID _index; // SOLID id
_MeshOfSolid* _proxyMesh;
list< THyp > _hyps;
@ -891,6 +892,7 @@ namespace VISCOUS_3D
private:
bool findSolidsWithLayers();
bool setBefore( _SolidData& solidBefore, _SolidData& solidAfter );
bool findFacesWithLayers(const bool onlyWith=false);
void getIgnoreFaces(const TopoDS_Shape& solid,
const StdMeshers_ViscousLayers* hyp,
@ -957,7 +959,7 @@ namespace VISCOUS_3D
_LayerEdge& edge,
const gp_XYZ& newNormal);
bool refine(_SolidData& data);
bool shrink();
bool shrink(_SolidData& data);
bool prepareEdgeToShrink( _LayerEdge& edge, _EdgesOnShape& eos,
SMESH_MesherHelper& helper,
const SMESHDS_SubMesh* faceSubMesh );
@ -967,7 +969,7 @@ namespace VISCOUS_3D
const bool is2D,
const int step,
set<const SMDS_MeshNode*> * involvedNodes=NULL);
bool addBoundaryElements();
bool addBoundaryElements(_SolidData& data);
bool error( const string& text, int solidID=-1 );
SMESHDS_Mesh* getMeshDS() const { return _mesh->GetMeshDS(); }
@ -979,6 +981,9 @@ namespace VISCOUS_3D
SMESH_ComputeErrorPtr _error;
vector< _SolidData > _sdVec;
TopTools_IndexedMapOfShape _solids; // to find _SolidData by a solid
TopTools_MapOfShape _shrinkedFaces;
int _tmpFaceID;
};
//--------------------------------------------------------------------------------
@ -1232,8 +1237,8 @@ StdMeshers_ViscousLayers::Compute(SMESH_Mesh& theMesh,
const bool toMakeN2NMap) const
{
using namespace VISCOUS_3D;
_ViscousBuilder bulder;
SMESH_ComputeErrorPtr err = bulder.Compute( theMesh, theShape );
_ViscousBuilder builder;
SMESH_ComputeErrorPtr err = builder.Compute( theMesh, theShape );
if ( err && !err->IsOK() )
return SMESH_ProxyMesh::Ptr();
@ -1245,7 +1250,7 @@ StdMeshers_ViscousLayers::Compute(SMESH_Mesh& theMesh,
_ViscousListener::GetSolidMesh( &theMesh, exp.Current(), /*toCreate=*/false))
{
if ( toMakeN2NMap && !pm->_n2nMapComputed )
if ( !bulder.MakeN2NMap( pm ))
if ( !builder.MakeN2NMap( pm ))
return SMESH_ProxyMesh::Ptr();
components.push_back( SMESH_ProxyMesh::Ptr( pm ));
pm->myIsDeletable = false; // it will de deleted by boost::shared_ptr
@ -1309,8 +1314,8 @@ StdMeshers_ViscousLayers::CheckHypothesis(SMESH_Mesh& t
const TopoDS_Shape& theShape,
SMESH_Hypothesis::Hypothesis_Status& theStatus)
{
VISCOUS_3D::_ViscousBuilder bulder;
SMESH_ComputeErrorPtr err = bulder.CheckHypotheses( theMesh, theShape );
VISCOUS_3D::_ViscousBuilder builder;
SMESH_ComputeErrorPtr err = builder.CheckHypotheses( theMesh, theShape );
if ( err && !err->IsOK() )
theStatus = SMESH_Hypothesis::HYP_INCOMPAT_HYPS;
else
@ -1834,8 +1839,6 @@ bool _ViscousBuilder::MakeN2NMap( _MeshOfSolid* pm )
SMESH_ComputeErrorPtr _ViscousBuilder::Compute(SMESH_Mesh& theMesh,
const TopoDS_Shape& theShape)
{
// TODO: set priority of solids during Gen::Compute()
_mesh = & theMesh;
// check if proxy mesh already computed
@ -1857,22 +1860,33 @@ SMESH_ComputeErrorPtr _ViscousBuilder::Compute(SMESH_Mesh& theMesh,
for ( size_t i = 0; i < _sdVec.size(); ++i )
{
if ( ! makeLayer(_sdVec[i]) )
size_t iSD = 0;
for ( iSD = 0; iSD < _sdVec.size(); ++iSD )
if ( _sdVec[iSD]._before.IsEmpty() &&
_sdVec[iSD]._n2eMap.empty() )
break;
if ( ! makeLayer(_sdVec[iSD]) )
return _error;
if ( _sdVec[i]._n2eMap.size() == 0 )
if ( _sdVec[iSD]._n2eMap.size() == 0 )
continue;
if ( ! inflate(_sdVec[i]) )
if ( ! inflate(_sdVec[iSD]) )
return _error;
if ( ! refine(_sdVec[i]) )
if ( ! refine(_sdVec[iSD]) )
return _error;
if ( !shrink(_sdVec[iSD]) )
return _error;
addBoundaryElements(_sdVec[iSD]);
const TopoDS_Shape& solid = _sdVec[iSD]._solid;
for ( iSD = 0; iSD < _sdVec.size(); ++iSD )
_sdVec[iSD]._before.Remove( solid );
}
if ( !shrink() )
return _error;
addBoundaryElements();
makeGroupOfLE(); // debug
debugDump.Finish();
@ -1921,12 +1935,14 @@ bool _ViscousBuilder::findSolidsWithLayers()
TopExp::MapShapes( _mesh->GetShapeToMesh(), TopAbs_SOLID, allSolids );
_sdVec.reserve( allSolids.Extent());
SMESH_Gen* gen = _mesh->GetGen();
SMESH_HypoFilter filter;
for ( int i = 1; i <= allSolids.Extent(); ++i )
{
// find StdMeshers_ViscousLayers hyp assigned to the i-th solid
SMESH_Algo* algo = gen->GetAlgo( *_mesh, allSolids(i) );
SMESH_subMesh* sm = _mesh->GetSubMesh( allSolids(i) );
if ( sm->GetSubMeshDS() && sm->GetSubMeshDS()->NbElements() > 0 )
continue; // solid is already meshed
SMESH_Algo* algo = sm->GetAlgo();
if ( !algo ) continue;
// TODO: check if algo is hidden
const list <const SMESHDS_Hypothesis *> & allHyps =
@ -1951,6 +1967,7 @@ bool _ViscousBuilder::findSolidsWithLayers()
soData->_index = getMeshDS()->ShapeToIndex( allSolids(i));
soData->_helper = new SMESH_MesherHelper( *_mesh );
soData->_helper->SetSubShape( allSolids(i) );
_solids.Add( allSolids(i) );
}
soData->_hyps.push_back( viscHyp );
soData->_hypShapes.push_back( hypShape );
@ -1963,6 +1980,36 @@ bool _ViscousBuilder::findSolidsWithLayers()
return true;
}
//================================================================================
/*!
* \brief Set a _SolidData to be computed before another
*/
//================================================================================
bool _ViscousBuilder::setBefore( _SolidData& solidBefore, _SolidData& solidAfter )
{
// check possibility to set this order; get all solids before solidBefore
TopTools_IndexedMapOfShape allSolidsBefore;
allSolidsBefore.Add( solidBefore._solid );
for ( int i = 1; i <= allSolidsBefore.Extent(); ++i )
{
int iSD = _solids.FindIndex( allSolidsBefore(i) );
if ( iSD )
{
TopTools_MapIteratorOfMapOfShape soIt( _sdVec[ iSD-1 ]._before );
for ( ; soIt.More(); soIt.Next() )
allSolidsBefore.Add( soIt.Value() );
}
}
if ( allSolidsBefore.Contains( solidAfter._solid ))
return false;
for ( int i = 1; i <= allSolidsBefore.Extent(); ++i )
solidAfter._before.Add( allSolidsBefore(i) );
return true;
}
//================================================================================
/*!
* \brief
@ -1973,13 +2020,10 @@ bool _ViscousBuilder::findFacesWithLayers(const bool onlyWith)
{
SMESH_MesherHelper helper( *_mesh );
TopExp_Explorer exp;
TopTools_IndexedMapOfShape solids;
// collect all faces-to-ignore defined by hyp
for ( size_t i = 0; i < _sdVec.size(); ++i )
{
solids.Add( _sdVec[i]._solid );
// get faces-to-ignore defined by each hyp
typedef const StdMeshers_ViscousLayers* THyp;
typedef std::pair< set<TGeomID>, THyp > TFacesOfHyp;
@ -2077,6 +2121,7 @@ bool _ViscousBuilder::findFacesWithLayers(const bool onlyWith)
// Find faces to shrink mesh on (solution 2 in issue 0020832);
TopTools_IndexedMapOfShape shapes;
std::string structAlgoName = "Hexa_3D";
for ( size_t i = 0; i < _sdVec.size(); ++i )
{
shapes.Clear();
@ -2107,13 +2152,17 @@ bool _ViscousBuilder::findFacesWithLayers(const bool onlyWith)
while ( const TopoDS_Shape* solid = sIt->next() )
if ( !solid->IsSame( _sdVec[i]._solid ))
{
int iSolid = solids.FindIndex( *solid );
int iSolid = _solids.FindIndex( *solid );
int iFace = getMeshDS()->ShapeToIndex( fWOL );
if ( iSolid > 0 && !_sdVec[ iSolid-1 ]._ignoreFaceIds.count( iFace ))
{
//_sdVec[i]._noShrinkShapes.insert( iFace );
//fWOL.Nullify();
collision = true;
// check if solid's mesh is unstructured and then try to set it
// to be computed after the i-th solid
SMESH_Algo* algo = _mesh->GetSubMesh( *solid )->GetAlgo();
bool isStructured = ( algo->GetName() == structAlgoName );
if ( isStructured || !setBefore( _sdVec[ i ], _sdVec[ iSolid-1 ] ))
collision = true; // don't shrink fWOL
break;
}
}
// add edge to maps
@ -2126,13 +2175,15 @@ bool _ViscousBuilder::findFacesWithLayers(const bool onlyWith)
// _shrinkShape2Shape will be used to temporary inflate _LayerEdge's based
// on the edge but shrink won't be performed
_sdVec[i]._noShrinkShapes.insert( edgeInd );
for ( TopoDS_Iterator vIt( edge ); vIt.More(); vIt.Next() )
_sdVec[i]._noShrinkShapes.insert( getMeshDS()->ShapeToIndex( vIt.Value() ));
}
}
}
}
// Exclude from _shrinkShape2Shape FACE's that can't be shrinked since
// the algo of the SOLID sharing the FACE does not support it
set< string > notSupportAlgos; notSupportAlgos.insert("Hexa_3D");
set< string > notSupportAlgos; notSupportAlgos.insert( structAlgoName );
for ( size_t i = 0; i < _sdVec.size(); ++i )
{
map< TGeomID, TopoDS_Shape >::iterator e2f = _sdVec[i]._shrinkShape2Shape.begin();
@ -2146,7 +2197,7 @@ bool _ViscousBuilder::findFacesWithLayers(const bool onlyWith)
{
const TopoDS_Shape* solid = soIt->next();
if ( _sdVec[i]._solid.IsSame( *solid )) continue;
SMESH_Algo* algo = _mesh->GetGen()->GetAlgo( *_mesh, *solid );
SMESH_Algo* algo = _mesh->GetSubMesh( *solid )->GetAlgo();
if ( !algo || !notSupportAlgos.count( algo->GetName() )) continue;
notShrinkFace = true;
size_t iSolid = 0;
@ -9628,22 +9679,22 @@ bool _ViscousBuilder::refine(_SolidData& data)
*/
//================================================================================
bool _ViscousBuilder::shrink()
bool _ViscousBuilder::shrink(_SolidData& theData)
{
// make map of (ids of FACEs to shrink mesh on) to (_SolidData containing _LayerEdge's
// inflated along FACE or EDGE)
map< TGeomID, _SolidData* > f2sdMap;
// make map of (ids of FACEs to shrink mesh on) to (list of _SolidData containing
// _LayerEdge's inflated along FACE or EDGE)
map< TGeomID, list< _SolidData* > > f2sdMap;
for ( size_t i = 0 ; i < _sdVec.size(); ++i )
{
_SolidData& data = _sdVec[i];
TopTools_MapOfShape FFMap;
map< TGeomID, TopoDS_Shape >::iterator s2s = data._shrinkShape2Shape.begin();
for (; s2s != data._shrinkShape2Shape.end(); ++s2s )
if ( s2s->second.ShapeType() == TopAbs_FACE )
if ( s2s->second.ShapeType() == TopAbs_FACE && !_shrinkedFaces.Contains( s2s->second ))
{
f2sdMap.insert( make_pair( getMeshDS()->ShapeToIndex( s2s->second ), &data ));
f2sdMap[ getMeshDS()->ShapeToIndex( s2s->second )].push_back( &data );
if ( FFMap.Add( (*s2s).second ))
if ( &data == &theData && FFMap.Add( (*s2s).second ))
// Put mesh faces on the shrinked FACE to the proxy sub-mesh to avoid
// usage of mesh faces made in addBoundaryElements() by the 3D algo or
// by StdMeshers_QuadToTriaAdaptor
@ -9662,22 +9713,31 @@ bool _ViscousBuilder::shrink()
SMESH_MesherHelper helper( *_mesh );
helper.ToFixNodeParameters( true );
// EDGE's to shrink
// EDGEs to shrink
map< TGeomID, _Shrinker1D > e2shrMap;
vector< _EdgesOnShape* > subEOS;
vector< _LayerEdge* > lEdges;
// loop on FACES to srink mesh on
map< TGeomID, _SolidData* >::iterator f2sd = f2sdMap.begin();
// loop on FACEs to srink mesh on
map< TGeomID, list< _SolidData* > >::iterator f2sd = f2sdMap.begin();
for ( ; f2sd != f2sdMap.end(); ++f2sd )
{
_SolidData& data = *f2sd->second;
list< _SolidData* > & dataList = f2sd->second;
if ( dataList.front()->_n2eMap.empty() ||
dataList.back() ->_n2eMap.empty() )
continue; // not yet computed
if ( dataList.front() != &theData &&
dataList.back() != &theData )
continue;
_SolidData& data = *dataList.front();
const TopoDS_Face& F = TopoDS::Face( getMeshDS()->IndexToShape( f2sd->first ));
SMESH_subMesh* sm = _mesh->GetSubMesh( F );
SMESHDS_SubMesh* smDS = sm->GetSubMeshDS();
Handle(Geom_Surface) surface = BRep_Tool::Surface( F );
_shrinkedFaces.Add( F );
helper.SetSubShape( F );
// ===========================
@ -9704,7 +9764,7 @@ bool _ViscousBuilder::shrink()
{
vector<_Simplex> simplices;
_Simplex::GetSimplices( smoothNodes[0], simplices, ignoreShapes );
helper.GetNodeUV( F, simplices[0]._nPrev, 0, &isOkUV ); // fix UV of silpmex nodes
helper.GetNodeUV( F, simplices[0]._nPrev, 0, &isOkUV ); // fix UV of simplex nodes
helper.GetNodeUV( F, simplices[0]._nNext, 0, &isOkUV );
gp_XY uv = helper.GetNodeUV( F, smoothNodes[0], 0, &isOkUV );
if ( !simplices[0].IsForward(uv, smoothNodes[0], F, helper, refSign ))
@ -10927,15 +10987,15 @@ void _Shrinker1D::SwapSrcTgtNodes( SMESHDS_Mesh* mesh )
*/
//================================================================================
bool _ViscousBuilder::addBoundaryElements()
bool _ViscousBuilder::addBoundaryElements(_SolidData& data)
{
SMESH_MesherHelper helper( *_mesh );
vector< const SMDS_MeshNode* > faceNodes;
for ( size_t i = 0; i < _sdVec.size(); ++i )
//for ( size_t i = 0; i < _sdVec.size(); ++i )
{
_SolidData& data = _sdVec[i];
//_SolidData& data = _sdVec[i];
TopTools_IndexedMapOfShape geomEdges;
TopExp::MapShapes( data._solid, TopAbs_EDGE, geomEdges );
for ( int iE = 1; iE <= geomEdges.Extent(); ++iE )