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correct the previous revision
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@ -2481,6 +2481,9 @@ void SMESH_MeshEditor::Smooth (map<int,const SMDS_MeshElement*> & theElems,
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// move medium nodes of quadratic elements
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if ( isQuadratic )
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{
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SMESH_MesherHelper helper( *GetMesh() );
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if ( !face.IsNull() )
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helper.SetSubShape( face );
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list< const SMDS_MeshElement* >::iterator elemIt = elemsOnFace.begin();
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for ( ; elemIt != elemsOnFace.end(); ++elemIt ) {
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const SMDS_QuadraticFaceOfNodes* QF =
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@ -399,8 +399,6 @@ class SMESH_MeshEditor {
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SMESHDS_Mesh * GetMeshDS() { return myMesh->GetMeshDS(); }
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SMESHDS_Mesh * GetMeshDS() { return myMesh->GetMeshDS(); }
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SMESH_SequenceOfElemPtr GetLastCreatedNodes() { return myLastCreatedNodes; }
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SMESH_SequenceOfElemPtr GetLastCreatedElems() { return myLastCreatedElems; }
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