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https://git.salome-platform.org/gitpub/modules/smesh.git
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*** empty log message ***
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@ -151,7 +151,7 @@
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int theCommandID)
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{
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QStringList filter;
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string myExtension;
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std::string myExtension;
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if(theCommandID == 113){
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filter.append(QObject::tr("MED files (*.med)"));
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@ -889,9 +889,9 @@
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// put the whole hierarchy of sub-objects of the selected SO into a list and
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// then treat them all starting from the deepest objects (at list back)
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list< _PTR(SObject) > listSO;
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std::list< _PTR(SObject) > listSO;
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listSO.push_back( aSO );
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list< _PTR(SObject) >::iterator itSO = listSO.begin();
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std::list< _PTR(SObject) >::iterator itSO = listSO.begin();
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for ( ; itSO != listSO.end(); ++itSO ) {
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_PTR(ChildIterator) it = aStudy->NewChildIterator( *itSO );
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for (it->InitEx(false); it->More(); it->Next())
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@ -900,11 +900,11 @@
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// treat SO's in the list starting from the back
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list< _PTR(SObject) >::reverse_iterator ritSO = listSO.rbegin();
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std::list< _PTR(SObject) >::reverse_iterator ritSO = listSO.rbegin();
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for ( ; ritSO != listSO.rend(); ++ritSO ) {
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_PTR(SObject) SO = *ritSO;
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if ( !SO ) continue;
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string anEntry = SO->GetID();
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std::string anEntry = SO->GetID();
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/** Erase graphical object **/
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if(SO->FindAttribute(anAttr, "AttributeIOR")){
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@ -108,7 +108,7 @@ namespace SMESH
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bool myIsPointsLabeled;
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vtkActor2D* myPointLabels;
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vector<int> myIDs;
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std::vector<int> myIDs;
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public:
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TIdPreview(SVTK_ViewWindow* theViewWindow):
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@ -189,7 +189,7 @@ namespace SMESH
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}
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void SetElemsData( TColStd_MapOfInteger & theElemsIdMap,
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list<gp_XYZ> & aGrCentersXYZ )
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std::list<gp_XYZ> & aGrCentersXYZ )
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{
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vtkPoints* aPoints = vtkPoints::New();
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aPoints->SetNumberOfPoints(theElemsIdMap.Extent());
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@ -201,7 +201,7 @@ namespace SMESH
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}
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gp_XYZ aXYZ;
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list<gp_XYZ>::iterator coordIt = aGrCentersXYZ.begin();
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std::list<gp_XYZ>::iterator coordIt = aGrCentersXYZ.begin();
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for( int i = 0; coordIt != aGrCentersXYZ.end(); coordIt++, i++ ) {
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aXYZ = *coordIt;
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aPoints->SetPoint( i, aXYZ.X(), aXYZ.Y(), aXYZ.Z() );
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@ -790,7 +790,7 @@ void SMESHGUI_EditMeshDlg::onSelectGroup()
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myIdPreview->SetPointsLabeled(!anIndices.IsEmpty(), myActor->GetVisibility());
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}
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else {
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list< gp_XYZ > aGrCentersXYZ;
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std::list< gp_XYZ > aGrCentersXYZ;
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FindGravityCenter(anIndices, aGrCentersXYZ);
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myIdPreview->SetElemsData( anIndices, aGrCentersXYZ);
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myIdPreview->SetPointsLabeled(!anIndices.IsEmpty(), myActor->GetVisibility());
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@ -839,7 +839,7 @@ void SMESHGUI_EditMeshDlg::onSelectElementFromGroup()
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myIdPreview->SetPointsLabeled(!anIndices.IsEmpty(), myActor->GetVisibility());
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}
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else {
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list< gp_XYZ > aGrCentersXYZ;
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std::list< gp_XYZ > aGrCentersXYZ;
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FindGravityCenter(anIndices, aGrCentersXYZ);
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myIdPreview->SetElemsData(anIndices, aGrCentersXYZ);
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myIdPreview->SetPointsLabeled(!anIndices.IsEmpty(), myActor->GetVisibility());
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@ -310,7 +310,7 @@ static bool findTriangles (const SMDS_MeshNode * theNode1,
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theTria1 = theTria2 = 0;
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set< const SMDS_MeshElement* > emap;
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std::set< const SMDS_MeshElement* > emap;
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SMDS_ElemIteratorPtr it = theNode1->GetInverseElementIterator();
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while (it->more()) {
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const SMDS_MeshElement* elem = it->next();
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