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Porting to OCCT 7.4 dev
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@ -32,6 +32,8 @@
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#include <BRepAdaptor_Surface.hxx>
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#include <BRepAdaptor_Surface.hxx>
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#include <BRepMesh_Delaun.hxx>
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#include <BRepMesh_Delaun.hxx>
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#include <Basics_OCCTVersion.hxx>
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//================================================================================
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//================================================================================
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/*!
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/*!
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* \brief Construct a Delaunay triangulation of given boundary nodes
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* \brief Construct a Delaunay triangulation of given boundary nodes
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@ -82,7 +84,11 @@ SMESH_Delaunay::SMESH_Delaunay(const std::vector< const UVPtStructVec* > & bound
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_bndNodes.resize( nbP );
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_bndNodes.resize( nbP );
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// fill boundary points
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// fill boundary points
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#if OCC_VERSION_LARGE <= 0x07030000
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BRepMesh::Array1OfVertexOfDelaun bndVert( 1, 1 + nbP );
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BRepMesh::Array1OfVertexOfDelaun bndVert( 1, 1 + nbP );
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#else
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IMeshData::Array1OfVertexOfDelaun bndVert( 1, 1 + nbP );
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#endif
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BRepMesh_Vertex v( 0, 0, BRepMesh_Frontier );
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BRepMesh_Vertex v( 0, 0, BRepMesh_Frontier );
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for ( size_t iW = 0; iW < boundaryNodes.size(); ++iW )
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for ( size_t iW = 0; iW < boundaryNodes.size(); ++iW )
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{
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{
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@ -218,7 +224,11 @@ const BRepMesh_Triangle* SMESH_Delaunay::FindTriangle( const gp_XY&
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gp_XY seg = uv - gc;
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gp_XY seg = uv - gc;
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tria->Edges( linkIDs, ori );
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tria->Edges( linkIDs, ori );
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#if OCC_VERSION_LARGE <= 0x07030000
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int triaID = _triaDS->IndexOf( *tria );
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int triaID = _triaDS->IndexOf( *tria );
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#else
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int triaID = tria - & ( _triaDS->GetElement( 0 ));
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#endif
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tria = 0;
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tria = 0;
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for ( int i = 0; i < 3; ++i )
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for ( int i = 0; i < 3; ++i )
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@ -262,8 +272,13 @@ const BRepMesh_Triangle* SMESH_Delaunay::GetTriangleNear( int iBndNode )
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{
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{
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int nodeIDs[3];
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int nodeIDs[3];
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int nbNbNodes = _bndNodes.size();
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int nbNbNodes = _bndNodes.size();
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#if OCC_VERSION_LARGE <= 0x07030000
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const BRepMesh::ListOfInteger & linkIds = _triaDS->LinksConnectedTo( iBndNode + 1 );
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const BRepMesh::ListOfInteger & linkIds = _triaDS->LinksConnectedTo( iBndNode + 1 );
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BRepMesh::ListOfInteger::const_iterator iLink = linkIds.cbegin();
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BRepMesh::ListOfInteger::const_iterator iLink = linkIds.cbegin();
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#else
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const IMeshData::ListOfInteger & linkIds = _triaDS->LinksConnectedTo( iBndNode + 1 );
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IMeshData::ListOfInteger::const_iterator iLink = linkIds.cbegin();
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#endif
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for ( ; iLink != linkIds.cend(); ++iLink )
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for ( ; iLink != linkIds.cend(); ++iLink )
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{
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{
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const BRepMesh_PairOfIndex & triaIds = _triaDS->ElementsConnectedTo( *iLink );
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const BRepMesh_PairOfIndex & triaIds = _triaDS->ElementsConnectedTo( *iLink );
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@ -29,6 +29,7 @@
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#include "SMESH_TypeDefs.hxx"
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#include "SMESH_TypeDefs.hxx"
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#include <TopoDS_Face.hxx>
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#include <BRepMesh_DataStructureOfDelaun.hxx>
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#include <BRepMesh_DataStructureOfDelaun.hxx>
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/*!
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/*!
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