*** empty log message ***

This commit is contained in:
asl 2005-07-14 11:26:09 +00:00
parent 2439f9a459
commit ba1cb5f702
10 changed files with 730 additions and 970 deletions

View File

@ -80,6 +80,7 @@ LIB_SRC = SMESHGUI.cxx \
SMESHGUI_aParameterDlg.cxx \ SMESHGUI_aParameterDlg.cxx \
SMESHGUI_Swig.cxx \ SMESHGUI_Swig.cxx \
SMESHGUI_MoveNodesDlg.cxx \ SMESHGUI_MoveNodesDlg.cxx \
SMESHGUI_MoveNodesOp.cxx \
SMESHGUI_EditHypothesesDlg.cxx \ SMESHGUI_EditHypothesesDlg.cxx \
SMESHGUI_EditHypothesesOp.cxx \ SMESHGUI_EditHypothesesOp.cxx \
SMESHGUI_CreateHypothesesDlg.cxx \ SMESHGUI_CreateHypothesesDlg.cxx \
@ -95,6 +96,7 @@ LIB_SRC = SMESHGUI.cxx \
SMESHGUI_GroupOp.cxx \ SMESHGUI_GroupOp.cxx \
SMESHGUI_SmoothingDlg.cxx \ SMESHGUI_SmoothingDlg.cxx \
SMESHGUI_RenumberingDlg.cxx \ SMESHGUI_RenumberingDlg.cxx \
SMESHGUI_RenumberingOp.cxx \
SMESHGUI_ExtrusionDlg.cxx \ SMESHGUI_ExtrusionDlg.cxx \
SMESHGUI_ExtrusionAlongPathDlg.cxx \ SMESHGUI_ExtrusionAlongPathDlg.cxx \
SMESHGUI_RevolutionDlg.cxx \ SMESHGUI_RevolutionDlg.cxx \
@ -146,6 +148,7 @@ LIB_MOC = \
SMESHGUI_Preferences_SelectionDlg.h \ SMESHGUI_Preferences_SelectionDlg.h \
SMESHGUI_aParameterDlg.h \ SMESHGUI_aParameterDlg.h \
SMESHGUI_MoveNodesDlg.h \ SMESHGUI_MoveNodesDlg.h \
SMESHGUI_MoveNodesOp.h \
SMESHGUI_EditHypothesesDlg.h \ SMESHGUI_EditHypothesesDlg.h \
SMESHGUI_EditHypothesesOp.h \ SMESHGUI_EditHypothesesOp.h \
SMESHGUI_CreateHypothesesDlg.h \ SMESHGUI_CreateHypothesesDlg.h \
@ -158,6 +161,7 @@ LIB_MOC = \
SMESHGUI_GroupOp.h \ SMESHGUI_GroupOp.h \
SMESHGUI_SmoothingDlg.h \ SMESHGUI_SmoothingDlg.h \
SMESHGUI_RenumberingDlg.h \ SMESHGUI_RenumberingDlg.h \
SMESHGUI_RenumberingOp.h \
SMESHGUI_ExtrusionDlg.h \ SMESHGUI_ExtrusionDlg.h \
SMESHGUI_ExtrusionAlongPathDlg.h \ SMESHGUI_ExtrusionAlongPathDlg.h \
SMESHGUI_RevolutionDlg.h \ SMESHGUI_RevolutionDlg.h \

View File

@ -41,7 +41,7 @@
#include "SMESHGUI_Preferences_SelectionDlg.h" #include "SMESHGUI_Preferences_SelectionDlg.h"
#include "SMESHGUI_Hypotheses.h" #include "SMESHGUI_Hypotheses.h"
#include "SMESHGUI_HypothesesUtils.h" #include "SMESHGUI_HypothesesUtils.h"
#include "SMESHGUI_MoveNodesDlg.h" #include "SMESHGUI_MoveNodesOp.h"
#include "SMESHGUI_AddMeshElementOp.h" #include "SMESHGUI_AddMeshElementOp.h"
#include "SMESHGUI_EditHypothesesOp.h" #include "SMESHGUI_EditHypothesesOp.h"
#include "SMESHGUI_CreateHypothesesDlg.h" #include "SMESHGUI_CreateHypothesesDlg.h"
@ -52,7 +52,7 @@
#include "SMESHGUI_GroupOp.h" #include "SMESHGUI_GroupOp.h"
#include "SMESHGUI_DeleteGroupDlg.h" #include "SMESHGUI_DeleteGroupDlg.h"
#include "SMESHGUI_SmoothingDlg.h" #include "SMESHGUI_SmoothingDlg.h"
#include "SMESHGUI_RenumberingDlg.h" #include "SMESHGUI_RenumberingOp.h"
#include "SMESHGUI_ExtrusionDlg.h" #include "SMESHGUI_ExtrusionDlg.h"
#include "SMESHGUI_ExtrusionAlongPathDlg.h" #include "SMESHGUI_ExtrusionAlongPathDlg.h"
#include "SMESHGUI_RevolutionDlg.h" #include "SMESHGUI_RevolutionDlg.h"
@ -1146,15 +1146,16 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
case 406: // MOVE NODE case 406: // MOVE NODE
{ {
if ( !vtkwnd ) /* if ( !vtkwnd )
{ {
SUIT_MessageBox::warn1( desktop(), tr( "SMESH_WRN_WARNING" ), SUIT_MessageBox::warn1( desktop(), tr( "SMESH_WRN_WARNING" ),
tr( "NOT_A_VTK_VIEWER" ),tr( "SMESH_BUT_OK" ) ); tr( "NOT_A_VTK_VIEWER" ),tr( "SMESH_BUT_OK" ) );
break; break;
} }*/
if(checkLock(aStudy)) break; if(checkLock(aStudy)) break;
new SMESHGUI_MoveNodesDlg(this); startOperation( 406 );
// new SMESHGUI_MoveNodesDlg(this);
break; break;
} }
@ -1952,7 +1953,8 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
case 4051: // RENUMBERING NODES case 4051: // RENUMBERING NODES
{ {
if(checkLock(aStudy)) break; if(checkLock(aStudy)) break;
if( vtkwnd ) { startOperation( 4051 );
/* if( vtkwnd ) {
EmitSignalDeactivateDialog(); EmitSignalDeactivateDialog();
new SMESHGUI_RenumberingDlg( this, "", 0); new SMESHGUI_RenumberingDlg( this, "", 0);
} }
@ -1961,13 +1963,14 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
SUIT_MessageBox::warn1(desktop(), SUIT_MessageBox::warn1(desktop(),
tr("SMESH_WRN_WARNING"), tr("SMESH_WRN_VIEWER_VTK"), tr("SMESH_WRN_WARNING"), tr("SMESH_WRN_VIEWER_VTK"),
tr("SMESH_BUT_OK")); tr("SMESH_BUT_OK"));
} }*/
break; break;
} }
case 4052: // RENUMBERING ELEMENTS case 4052: // RENUMBERING ELEMENTS
{ {
if(checkLock(aStudy)) break; if(checkLock(aStudy)) break;
if ( vtkwnd ) { startOperation( 4052 );
/* if ( vtkwnd ) {
EmitSignalDeactivateDialog(); EmitSignalDeactivateDialog();
new SMESHGUI_RenumberingDlg( this, "", 1); new SMESHGUI_RenumberingDlg( this, "", 1);
} }
@ -1976,7 +1979,7 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
SUIT_MessageBox::warn1(desktop(), SUIT_MessageBox::warn1(desktop(),
tr("SMESH_WRN_WARNING"), tr("SMESH_WRN_VIEWER_VTK"), tr("SMESH_WRN_WARNING"), tr("SMESH_WRN_VIEWER_VTK"),
tr("SMESH_BUT_OK")); tr("SMESH_BUT_OK"));
} }*/
break; break;
} }
case 4061: // TRANSLATION case 4061: // TRANSLATION
@ -3196,6 +3199,10 @@ SalomeApp_Operation* SMESHGUI::createOperation( const int id ) const
op = new SMESHGUI_AddMeshElementOp( SMDSAbs_Edge, 2 ); op = new SMESHGUI_AddMeshElementOp( SMDSAbs_Edge, 2 );
break; break;
case 406: // MOVE NODE
op = new SMESHGUI_MoveNodesOp();
break;
case 4021: case 4021:
op = new SMESHGUI_AddMeshElementOp( SMDSAbs_Face, 3 ); op = new SMESHGUI_AddMeshElementOp( SMDSAbs_Face, 3 );
break; break;
@ -3220,6 +3227,14 @@ SalomeApp_Operation* SMESHGUI::createOperation( const int id ) const
op = new SMESHGUI_RemoveNodesOp(); op = new SMESHGUI_RemoveNodesOp();
break; break;
case 4051: // RENUMBERING NODES
op = new SMESHGUI_RenumberingOp( 0 );
break;
case 4052: // RENUMBERING ELEMENTS
op = new SMESHGUI_RenumberingOp( 1 );
break;
case 702: case 702:
op = new SMESHGUI_AddSubMeshOp(); op = new SMESHGUI_AddSubMeshOp();
break; break;

View File

@ -27,148 +27,46 @@
// $Header$ // $Header$
#include "SMESHGUI_MoveNodesDlg.h" #include "SMESHGUI_MoveNodesDlg.h"
#include <SMESHGUI_SpinBox.h>
#include "SMESHGUI.h" #include <SUIT_ResourceMgr.h>
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESH_Actor.h" #include <SMDSAbs_ElementType.hxx>
#include "SMDS_Mesh.hxx"
#include "SMDS_MeshNode.hxx"
#include "SalomeApp_SelectionMgr.h"
#include "SUIT_ResourceMgr.h"
#include "SUIT_Desktop.h"
#include "SVTK_Selector.h"
#include "SVTK_ViewModel.h"
#include "SVTK_ViewWindow.h"
#include "SALOME_ListIO.hxx"
#include "SVTK_ViewWindow.h"
#include "utilities.h"
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
// VTK includes
#include <vtkCell.h>
#include <vtkIdList.h>
#include <vtkIntArray.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
// QT includes
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qlayout.h> #include <qlayout.h>
#include <qpixmap.h>
#include <qmessagebox.h>
#include <qbuttongroup.h> #include <qbuttongroup.h>
#include <qradiobutton.h>
// IDL Headers #include <qlabel.h>
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#define MARGIN 10
#define SPACING 5
//================================================================================= //=================================================================================
// name : SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg // name : SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg
// Purpose : // Purpose :
//================================================================================= //=================================================================================
SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg (SMESHGUI* theModule, SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg()
const char* theName): : SMESHGUI_Dialog()
QDialog(SMESH::GetDesktop(theModule),
theName,
false,
WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),
mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
myViewWindow(SMESH::GetViewWindow(theModule)),
mySMESHGUI(theModule)
{ {
myPreviewActor = 0;
myBusy = false;
setCaption( tr( "CAPTION" ) ); setCaption( tr( "CAPTION" ) );
QVBoxLayout* aDlgLay = new QVBoxLayout (this, MARGIN, SPACING); QVBoxLayout* main = new QVBoxLayout( mainFrame() );
QFrame* aMainFrame = createMainFrame (this); QPixmap iconMoveNode( resMgr()->loadPixmap( "SMESH", tr( "ICON_DLG_MOVE_NODE" ) ) );
QFrame* aBtnFrame = createButtonFrame(this);
aDlgLay->addWidget(aMainFrame); QButtonGroup* aPixGrp = new QButtonGroup(1, Qt::Vertical, tr("MESH_NODE"), mainFrame() );
aDlgLay->addWidget(aBtnFrame);
aDlgLay->setStretchFactor(aMainFrame, 1);
Init();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::createButtonFrame
// Purpose : Create frame containing buttons
//=======================================================================
QFrame* SMESHGUI_MoveNodesDlg::createButtonFrame (QWidget* theParent)
{
QFrame* aFrame = new QFrame(theParent);
aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame);
myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);
aLay->addWidget(myOkBtn);
aLay->addWidget(myApplyBtn);
aLay->addItem(aSpacer);
aLay->addWidget(myCloseBtn);
connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
return aFrame;
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::createMainFrame
// Purpose : Create frame containing dialog's input fields
//=======================================================================
QFrame* SMESHGUI_MoveNodesDlg::createMainFrame (QWidget* theParent)
{
QFrame* aFrame = new QFrame(theParent);
QPixmap iconMoveNode (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
QPixmap iconSelect (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
QButtonGroup* aPixGrp = new QButtonGroup(1, Qt::Vertical, tr("MESH_NODE"), aFrame);
aPixGrp->setExclusive(TRUE); aPixGrp->setExclusive(TRUE);
QRadioButton* aRBut = new QRadioButton(aPixGrp); QRadioButton* aRBut = new QRadioButton(aPixGrp);
aRBut->setPixmap(iconMoveNode); aRBut->setPixmap(iconMoveNode);
aRBut->setChecked(TRUE); aRBut->setChecked(TRUE);
QGroupBox* anIdGrp = new QGroupBox(1, Qt::Vertical, tr("SMESH_MOVE"), aFrame); main->addWidget( aPixGrp );
new QLabel(tr("NODE_ID"), anIdGrp);
(new QPushButton(anIdGrp))->setPixmap(iconSelect);
myId = new QLineEdit(anIdGrp);
myId->setValidator(new SMESHGUI_IdValidator(this, "validator", 1));
QGroupBox* aCoordGrp = new QGroupBox(1, Qt::Vertical, tr("SMESH_COORDINATES"), aFrame); QGroupBox* anIdGrp = new QGroupBox( 3, Qt::Horizontal, tr( "SMESH_MOVE" ), mainFrame() );
createObject( tr( "NODE_ID" ), anIdGrp, 0 );
setNameIndication( 0, OneName );
setObjectType( 0, prefix( "SMESH element" ) + SMDSAbs_Node, -1 );
main->addWidget( anIdGrp );
QGroupBox* aCoordGrp = new QGroupBox(1, Qt::Vertical, tr("SMESH_COORDINATES"), mainFrame() );
new QLabel(tr("SMESH_X"), aCoordGrp); new QLabel(tr("SMESH_X"), aCoordGrp);
myX = new SMESHGUI_SpinBox(aCoordGrp); myX = new SMESHGUI_SpinBox(aCoordGrp);
new QLabel(tr("SMESH_Y"), aCoordGrp); new QLabel(tr("SMESH_Y"), aCoordGrp);
@ -176,378 +74,43 @@ QFrame* SMESHGUI_MoveNodesDlg::createMainFrame (QWidget* theParent)
new QLabel(tr("SMESH_Z"), aCoordGrp); new QLabel(tr("SMESH_Z"), aCoordGrp);
myZ = new SMESHGUI_SpinBox(aCoordGrp); myZ = new SMESHGUI_SpinBox(aCoordGrp);
main->addWidget( aCoordGrp );
myX->RangeStepAndValidator(-999999.999, +999999.999, 25.0, 3); myX->RangeStepAndValidator(-999999.999, +999999.999, 25.0, 3);
myY->RangeStepAndValidator(-999999.999, +999999.999, 25.0, 3); myY->RangeStepAndValidator(-999999.999, +999999.999, 25.0, 3);
myZ->RangeStepAndValidator(-999999.999, +999999.999, 25.0, 3); myZ->RangeStepAndValidator(-999999.999, +999999.999, 25.0, 3);
QVBoxLayout* aLay = new QVBoxLayout(aFrame); connect( myX, SIGNAL( valueChanged( double ) ), this, SIGNAL( valueChanged() ) );
aLay->addWidget(aPixGrp); connect( myY, SIGNAL( valueChanged( double ) ), this, SIGNAL( valueChanged() ) );
aLay->addWidget(anIdGrp); connect( myZ, SIGNAL( valueChanged( double ) ), this, SIGNAL( valueChanged() ) );
aLay->addWidget(aCoordGrp);
// connect signale and slots
connect(myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myId, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
return aFrame;
} }
//======================================================================= //=================================================================================
// name : SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg // name : SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg
// Purpose : // Purpose :
//======================================================================= //=================================================================================
SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg() SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg()
{ {
erasePreview();
} }
//======================================================================= //=================================================================================
// name : SMESHGUI_MoveNodesDlg::Init // name : SMESHGUI_MoveNodesDlg::setCoords
// Purpose : Init dialog fields
//=======================================================================
void SMESHGUI_MoveNodesDlg::Init()
{
myPreviewActor = 0;
myMeshActor = 0;
myBusy = false;
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// selection and SMESHGUI
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
reset();
setEnabled(true);
int x, y;
mySMESHGUI->DefineDlgPosition(this, x, y);
this->move(x, y);
this->show();
// set selection mode
SMESH::SetPointRepresentation(true);
myViewWindow->SetSelectionMode(NodeSelection);
onSelectionDone();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::isValid
// Purpose : Verify validity of entry information
//=======================================================================
bool SMESHGUI_MoveNodesDlg::isValid (const bool theMess) const
{
if (myId->text().isEmpty()) {
if (theMess)
QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_WARNING"),
tr("NODE_ID_IS_NOT_DEFINED"), QMessageBox::Ok);
return false;
}
return true;
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::reset
// Purpose : Reset the dialog state
//=======================================================================
void SMESHGUI_MoveNodesDlg::reset()
{
myId->clear();
myX->SetValue(0);
myY->SetValue(0);
myZ->SetValue(0);
redisplayPreview();
updateButtons();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::onApply
// Purpose : SLOT called when "Apply" button pressed.
//=======================================================================
bool SMESHGUI_MoveNodesDlg::onApply()
{
if (mySMESHGUI->isActiveStudyLocked())
return false;
if (!isValid(true))
return false;
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
if (aMesh->_is_nil()) {
QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
tr("SMESHG_NO_MESH"), QMessageBox::Ok);
return false;
}
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
if (aMeshEditor->_is_nil())
return false;
int anId = myId->text().toInt();
bool aResult = false;
try {
aResult = aMeshEditor->MoveNode(anId, myX->GetValue(), myY->GetValue(), myZ->GetValue());
} catch (...) {
}
if (aResult) {
SALOME_ListIO aList;
aList.Append(myMeshActor->getIO());
mySelectionMgr->setSelectedObjects(aList,false);
SMESH::UpdateView();
reset();
}
return aResult;
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::onOk
// Purpose : SLOT called when "Ok" button pressed.
//=======================================================================
void SMESHGUI_MoveNodesDlg::onOk()
{
if (onApply())
onClose();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::onClose
// Purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
void SMESHGUI_MoveNodesDlg::onClose()
{
mySelectionMgr->clearSelected();
SMESH::SetPointRepresentation(false);
myViewWindow->SetSelectionMode(ActorSelection);
disconnect(mySelectionMgr, 0, this, 0);
disconnect(mySMESHGUI, 0, this, 0);
mySMESHGUI->ResetState();
reject();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::onTextChange
// Purpose : // Purpose :
//======================================================================= //=================================================================================
void SMESHGUI_MoveNodesDlg::onTextChange (const QString& theNewText) void SMESHGUI_MoveNodesDlg::setCoords( const double x, const double y, const double z )
{ {
if (myBusy) return; myX->setValue( x );
myY->setValue( y );
myOkBtn->setEnabled(false); myZ->setValue( z );
myApplyBtn->setEnabled(false);
erasePreview();
// select entered node
if(myMeshActor){
if(SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()){
myBusy = true;
Handle(SALOME_InteractiveObject) anIO = myMeshActor->getIO();
SALOME_ListIO aList;
aList.Append(anIO);
mySelectionMgr->setSelectedObjects(aList,false);
myBusy = false;
if(const SMDS_MeshElement *anElem = aMesh->FindElement(theNewText.toInt())) {
TColStd_MapOfInteger aListInd;
aListInd.Add(anElem->GetID());
mySelector->AddOrRemoveIndex(anIO,aListInd, false);
myViewWindow->highlight(anIO,true,true);
onSelectionDone();
}
}
}
} }
//======================================================================= //=================================================================================
// name : SMESHGUI_MoveNodesDlg::onSelectionDone // name : SMESHGUI_MoveNodesDlg::coords
// Purpose : SLOT called when selection changed
//=======================================================================
void SMESHGUI_MoveNodesDlg::onSelectionDone()
{
if (myBusy) return;
myMeshActor = 0;
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
if (aList.Extent() == 1) {
Handle(SALOME_InteractiveObject) anIO = aList.First();
myMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
if(myMeshActor){
QString aText;
if (SMESH::GetNameOfSelectedNodes(mySelector,anIO,aText) == 1) {
if(SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()) {
if(const SMDS_MeshNode* aNode = aMesh->FindNode(aText.toInt())) {
myBusy = true;
myId->setText(aText);
myX->SetValue(aNode->X());
myY->SetValue(aNode->Y());
myZ->SetValue(aNode->Z());
myBusy = false;
erasePreview(); // avoid overlapping of a selection and a preview
updateButtons();
return;
}
}
}
}
}
reset();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::onDeactivate
// Purpose : SLOT called when dialog must be deativated
//=======================================================================
void SMESHGUI_MoveNodesDlg::onDeactivate()
{
setEnabled(false);
erasePreview();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::enterEvent
// Purpose : Event filter
//=======================================================================
void SMESHGUI_MoveNodesDlg::enterEvent (QEvent*)
{
if (!isEnabled()) {
mySMESHGUI->EmitSignalDeactivateDialog();
// set selection mode
SMESH::SetPointRepresentation(true);
myViewWindow->SetSelectionMode(NodeSelection);
redisplayPreview();
setEnabled(true);
}
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::closeEvent
// Purpose : // Purpose :
//======================================================================= //=================================================================================
void SMESHGUI_MoveNodesDlg::closeEvent (QCloseEvent*) void SMESHGUI_MoveNodesDlg::coords( double& x, double& y, double& z ) const
{ {
onClose(); x = myX->value();
myViewWindow->Repaint(); y = myY->value();
} z = myZ->value();
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::hideEvent
// Purpose : may be caused by ESC key
//=======================================================================
void SMESHGUI_MoveNodesDlg::hideEvent (QHideEvent*)
{
if (!isMinimized())
onClose();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::updateButtons
// Purpose : Update buttons state
//=======================================================================
void SMESHGUI_MoveNodesDlg::updateButtons()
{
bool isEnabled = isValid(false);
myOkBtn->setEnabled(isEnabled);
myApplyBtn->setEnabled(isEnabled);
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::erasePreview
// Purpose : Erase preview
//=======================================================================
void SMESHGUI_MoveNodesDlg::erasePreview()
{
if (myPreviewActor == 0)
return;
myViewWindow->RemoveActor(myPreviewActor);
myPreviewActor->Delete();
myPreviewActor = 0;
myViewWindow->Repaint();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::redisplayPreview
// Purpose : Redisplay preview
//=======================================================================
void SMESHGUI_MoveNodesDlg::redisplayPreview()
{
if (myBusy)
return;
if (myPreviewActor != 0)
erasePreview();
if (!isValid(false))
return;
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
vtkPoints* aPoints = vtkPoints::New();
aPoints->SetNumberOfPoints(1);
aPoints->SetPoint(0, myX->GetValue(), myY->GetValue(), myZ->GetValue());
// Create cells
vtkIdList *anIdList = vtkIdList::New();
anIdList->SetNumberOfIds(1);
vtkCellArray *aCells = vtkCellArray::New();
aCells->Allocate(2, 0);
vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
aCellTypesArray->SetNumberOfComponents(1);
aCellTypesArray->Allocate(1);
anIdList->SetId(0, 0);
aCells->InsertNextCell(anIdList);
aCellTypesArray->InsertNextValue(VTK_VERTEX);
anIdList->Delete();
vtkIntArray* aCellLocationsArray = vtkIntArray::New();
aCellLocationsArray->SetNumberOfComponents(1);
aCellLocationsArray->SetNumberOfTuples(1);
aCells->InitTraversal();
vtkIdType npts;
aCellLocationsArray->SetValue(0, aCells->GetTraversalLocation(npts));
aGrid->SetPoints(aPoints);
aPoints->Delete();
aGrid->SetCells(aCellTypesArray,aCellLocationsArray,aCells);
aCellLocationsArray->Delete();
aCellTypesArray->Delete();
aCells->Delete();
// Create and display actor
vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
aMapper->SetInput(aGrid);
aGrid->Delete();
myPreviewActor = SALOME_Actor::New();
myPreviewActor->PickableOff();
myPreviewActor->SetMapper(aMapper);
aMapper->Delete();
vtkProperty* aProp = vtkProperty::New();
aProp->SetRepresentationToWireframe();
aProp->SetColor(250, 0, 250);
aProp->SetPointSize(5);
myPreviewActor->SetProperty(aProp);
aProp->Delete();
myViewWindow->AddActor(myPreviewActor);
myViewWindow->Repaint();
} }

View File

@ -29,81 +29,30 @@
#ifndef DIALOGBOX_MOVE_NODES_H #ifndef DIALOGBOX_MOVE_NODES_H
#define DIALOGBOX_MOVE_NODES_H #define DIALOGBOX_MOVE_NODES_H
#include "SalomeApp_SelectionMgr.h" #include <SMESHGUI_Dialog.h>
#include <qdialog.h>
class QLineEdit;
class QPushButton;
class SMESHGUI_SpinBox; class SMESHGUI_SpinBox;
class SALOME_Actor;
class QFrame;
class SMESHGUI;
class SMESH_Actor;
class SUIT_Desktop;
class SVTK_Selector;
class SVTK_ViewWindow;
//================================================================================= //=================================================================================
// class : SMESHGUI_MoveNodesDlg // class : SMESHGUI_MoveNodesDlg
// purpose : // purpose :
//================================================================================= //=================================================================================
class SMESHGUI_MoveNodesDlg : public QDialog class SMESHGUI_MoveNodesDlg : public SMESHGUI_Dialog
{ {
Q_OBJECT Q_OBJECT
public: public:
SMESHGUI_MoveNodesDlg();
SMESHGUI_MoveNodesDlg(SMESHGUI* theModule,
const char* name = 0);
virtual ~SMESHGUI_MoveNodesDlg(); virtual ~SMESHGUI_MoveNodesDlg();
void Init(); void setCoords( const double, const double, const double );
void coords( double&, double&, double& ) const;
private slots: signals:
void valueChanged();
void onOk();
bool onApply();
void onClose();
void onDeactivate();
void onSelectionDone();
void redisplayPreview();
void onTextChange(const QString&);
private: private:
SMESHGUI_SpinBox *myX, *myY, *myZ;
void closeEvent( QCloseEvent* e ) ;
void enterEvent ( QEvent * ) ;
void hideEvent ( QHideEvent * );
void erasePreview();
QFrame* createButtonFrame( QWidget* );
QFrame* createMainFrame ( QWidget* );
bool isValid( const bool ) const;
void reset();
void updateButtons();
private:
QPushButton* myOkBtn;
QPushButton* myApplyBtn;
QPushButton* myCloseBtn;
QLineEdit* myId;
SMESHGUI_SpinBox* myX;
SMESHGUI_SpinBox* myY;
SMESHGUI_SpinBox* myZ;
SalomeApp_SelectionMgr* mySelectionMgr;
SVTK_ViewWindow* myViewWindow;
SVTK_Selector* mySelector;
SMESHGUI* mySMESHGUI;
SALOME_Actor* myPreviewActor;
SMESH_Actor* myMeshActor;
bool myBusy;
}; };
#endif // DIALOGBOX_MOVE_NODES_H #endif // DIALOGBOX_MOVE_NODES_H

View File

@ -0,0 +1,299 @@
// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_MoveNodesOp.cxx
// Author : Alexander SOLOVYOV
// Module : SMESH
// $Header$
#include "SMESHGUI_MoveNodesOp.h"
#include <SMESHGUI_MoveNodesDlg.h>
#include <SMESHGUI.h>
#include <SMESHGUI_VTKUtils.h>
#include <SalomeApp_SelectionMgr.h>
#include <SUIT_MessageBox.h>
#include <SUIT_Desktop.h>
#include <SALOME_ListIO.hxx>
#include <SVTK_ViewWindow.h>
#include <SMDS_Mesh.hxx>
#include <SMDS_MeshNode.hxx>
#include <SMESH_Actor.h>
#include <vtkIdList.h>
#include <vtkCellArray.h>
#include <vtkIntArray.h>
#include <vtkUnsignedCharArray.h>
//=======================================================================
// name : SMESHGUI_MoveNodesOp
// Purpose :
//=======================================================================
SMESHGUI_MoveNodesOp::SMESHGUI_MoveNodesOp()
: SMESHGUI_SelectionOp( NodeSelection ),
myDlg( 0 ),
myPreviewActor( 0 )
{
}
//=======================================================================
// name : ~SMESHGUI_MoveNodesOp
// Purpose :
//=======================================================================
SMESHGUI_MoveNodesOp::~SMESHGUI_MoveNodesOp()
{
if( myDlg )
delete myDlg;
}
//=======================================================================
// name : dlg
// Purpose :
//=======================================================================
SalomeApp_Dialog* SMESHGUI_MoveNodesOp::dlg() const
{
return myDlg;
}
//=======================================================================
// name : startOperation
// Purpose :
//=======================================================================
void SMESHGUI_MoveNodesOp::startOperation()
{
if( !myDlg )
{
myDlg = new SMESHGUI_MoveNodesDlg();
connect( myDlg, SIGNAL( valueChanged() ), this, SLOT( redisplayPreview() ) );
}
SMESHGUI_SelectionOp::startOperation();
updateDialog();
myDlg->show();
}
//=======================================================================
// name : selectionDone
// Purpose :
//=======================================================================
void SMESHGUI_MoveNodesOp::selectionDone()
{
SMESHGUI_SelectionOp::selectionDone();
SMESH_Actor* a = actor();
if( myDlg && myDlg->hasSelection( 0 ) && a )
{
SMDS_Mesh* aMesh = a->GetObject()->GetMesh();
if( aMesh )
{
IdList ids; selectedIds( 0, ids );
if( const SMDS_MeshNode* aNode = aMesh->FindNode( ids.first() ) )
myDlg->setCoords( aNode->X(), aNode->Y(), aNode->Z() );
}
}
updateDialog();
}
//=======================================================================
// name : updateDialog
// Purpose :
//=======================================================================
void SMESHGUI_MoveNodesOp::updateDialog()
{
if( !myDlg )
return;
bool en = myDlg->hasSelection( 0 );
myDlg->setButtonEnabled( en, QtxDialog::OK | QtxDialog::Apply );
}
//=======================================================================
// name : initDialog
// Purpose :
//=======================================================================
void SMESHGUI_MoveNodesOp::initDialog()
{
SMESHGUI_SelectionOp::initDialog();
if( myDlg )
myDlg->setCoords( 0, 0, 0 );
}
//=======================================================================
// name : onApply
// Purpose :
//=======================================================================
bool SMESHGUI_MoveNodesOp::onApply()
{
if( getSMESHGUI()->isActiveStudyLocked() )
return false;
if( !myDlg->hasSelection( 0 ) )
return false;
SMESH::SMESH_Mesh_var aMesh = mesh();
if (aMesh->_is_nil()) {
SUIT_MessageBox::info1( desktop(), tr("SMESH_ERROR"),
tr("SMESHG_NO_MESH"), tr( "OK" ) );
return false;
}
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
if (aMeshEditor->_is_nil())
return false;
IdList ids; selectedIds( 0, ids );
int anId = ids.first();
bool aResult = false;
try {
double x, y, z;
myDlg->coords( x, y, z );
aResult = aMeshEditor->MoveNode( anId, x, y, z );
} catch (...) {
}
if (aResult) {
SALOME_ListIO aList;
aList.Append( actor()->getIO());
selectionMgr()->setSelectedObjects(aList,false);
SMESH::UpdateView();
initDialog();
}
return aResult;
}
//=======================================================================
// name : redisplayPreview
// Purpose :
//=======================================================================
void SMESHGUI_MoveNodesOp::redisplayPreview()
{
if (myPreviewActor != 0)
erasePreview();
if( !myDlg && !myDlg->hasSelection( 0 ) )
return;
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
vtkPoints* aPoints = vtkPoints::New();
aPoints->SetNumberOfPoints(1);
double x, y, z; myDlg->coords( x, y, z );
aPoints->SetPoint( 0, x, y, z );
// Create cells
vtkIdList *anIdList = vtkIdList::New();
anIdList->SetNumberOfIds(1);
vtkCellArray *aCells = vtkCellArray::New();
aCells->Allocate(2, 0);
vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
aCellTypesArray->SetNumberOfComponents(1);
aCellTypesArray->Allocate(1);
anIdList->SetId(0, 0);
aCells->InsertNextCell(anIdList);
aCellTypesArray->InsertNextValue(VTK_VERTEX);
anIdList->Delete();
vtkIntArray* aCellLocationsArray = vtkIntArray::New();
aCellLocationsArray->SetNumberOfComponents(1);
aCellLocationsArray->SetNumberOfTuples(1);
aCells->InitTraversal();
vtkIdType npts;
aCellLocationsArray->SetValue(0, aCells->GetTraversalLocation(npts));
aGrid->SetPoints(aPoints);
aPoints->Delete();
aGrid->SetCells(aCellTypesArray,aCellLocationsArray,aCells);
aCellLocationsArray->Delete();
aCellTypesArray->Delete();
aCells->Delete();
// Create and display actor
vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
aMapper->SetInput(aGrid);
aGrid->Delete();
myPreviewActor = SALOME_Actor::New();
myPreviewActor->PickableOff();
myPreviewActor->SetMapper(aMapper);
aMapper->Delete();
vtkProperty* aProp = vtkProperty::New();
aProp->SetRepresentationToWireframe();
aProp->SetColor(250, 0, 250);
aProp->SetPointSize(5);
myPreviewActor->SetProperty(aProp);
aProp->Delete();
viewWindow()->AddActor(myPreviewActor);
viewWindow()->Repaint();
}
//=======================================================================
// name : erasePreview
// Purpose :
//=======================================================================
void SMESHGUI_MoveNodesOp::erasePreview()
{
if (myPreviewActor == 0)
return;
viewWindow()->RemoveActor(myPreviewActor);
myPreviewActor->Delete();
myPreviewActor = 0;
viewWindow()->Repaint();
}
//=======================================================================
// name : commitOperation
// Purpose :
//=======================================================================
void SMESHGUI_MoveNodesOp::commitOperation()
{
SMESHGUI_SelectionOp::commitOperation();
erasePreview();
}
//=======================================================================
// name : abortOperation
// Purpose :
//=======================================================================
void SMESHGUI_MoveNodesOp::abortOperation()
{
SMESHGUI_SelectionOp::abortOperation();
erasePreview();
}

View File

@ -0,0 +1,72 @@
// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_MoveNodesOp.h
// Author : Alexander SOLOVYOV
// Module : SMESH
// $Header$
#ifndef OPERATION_MOVE_NODES_H
#define OPERATION_MOVE_NODES_H
#include <SMESHGUI_SelectionOp.h>
class SMESHGUI_MoveNodesDlg;
class SALOME_Actor;
//=================================================================================
// class : SMESHGUI_MoveNodesOp
// purpose :
//=================================================================================
class SMESHGUI_MoveNodesOp : public SMESHGUI_SelectionOp
{
Q_OBJECT
public:
SMESHGUI_MoveNodesOp();
virtual ~SMESHGUI_MoveNodesOp();
virtual SalomeApp_Dialog* dlg() const;
protected:
virtual void startOperation();
virtual void selectionDone();
virtual void initDialog();
virtual void commitOperation();
virtual void abortOperation();
void updateDialog();
protected slots:
virtual bool onApply();
virtual void redisplayPreview();
private:
void erasePreview();
private:
SALOME_Actor* myPreviewActor;
SMESHGUI_MoveNodesDlg* myDlg;
};
#endif // DIALOGBOX_MOVE_NODES_H

View File

@ -28,83 +28,41 @@
#include "SMESHGUI_RenumberingDlg.h" #include "SMESHGUI_RenumberingDlg.h"
#include "SMESHGUI.h" #include <SUIT_ResourceMgr.h>
#include "SMESHGUI_Utils.h" #include <SMESH_Type.h>
#include "SMESHGUI_VTKUtils.h"
#include "SMESH_Actor.h"
#include "SMESH_TypeFilter.hxx"
#include "SMDS_Mesh.hxx"
#include "SUIT_Desktop.h"
#include "SUIT_Session.h"
#include "SALOME_ListIO.hxx"
#include "utilities.h"
// QT Includes
#include <qapplication.h>
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qlayout.h> #include <qlayout.h>
#include <qpixmap.h> #include <qgroupbox.h>
#include <qbuttongroup.h>
using namespace std; #include <qradiobutton.h>
//================================================================================= //=================================================================================
// class : SMESHGUI_RenumberingDlg() // class : SMESHGUI_RenumberingDlg()
// purpose : // purpose :
//================================================================================= //=================================================================================
SMESHGUI_RenumberingDlg::SMESHGUI_RenumberingDlg( SMESHGUI* theModule, const char* name, SMESHGUI_RenumberingDlg::SMESHGUI_RenumberingDlg( const int unit )
const int unit, bool modal, WFlags fl)
: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{ {
myUnit = unit;
if (!name)
setName("SMESHGUI_RenumberingDlg"); setName("SMESHGUI_RenumberingDlg");
resize(303, 185); resize(303, 185);
QPixmap image0; QString cap = unit==0 ? "%1RENUMBERING_NODES%2" : "%1RENUMBERING_ELEMENTS%2";
QPixmap image1(SUIT_Session::session()->resourceMgr()->loadPixmap("SMESH",tr("ICON_SELECT"))); QPixmap image0 = resMgr()->loadPixmap( "SMESH", tr( cap.arg( "ICON_DLG_" ).arg( "" ) ) );
setCaption( tr( cap.arg( "SMESH_" ).arg( "_TITLE" ) ) );
if (unit == 0) { QVBoxLayout* main = new QVBoxLayout( mainFrame() );
image0 = QPixmap(SUIT_Session::session()->resourceMgr()->loadPixmap("SMESH",tr("ICON_DLG_RENUMBERING_NODES")));
setCaption(tr("SMESH_RENUMBERING_NODES_TITLE" ));
}
else if (unit == 1) {
image0 = QPixmap(SUIT_Session::session()->resourceMgr()->loadPixmap("SMESH",tr("ICON_DLG_RENUMBERING_ELEMENTS")));
setCaption(tr("SMESH_RENUMBERING_ELEMENTS_TITLE" ));
}
setSizeGripEnabled(TRUE);
SMESHGUI_RenumberingDlgLayout = new QGridLayout(this);
SMESHGUI_RenumberingDlgLayout->setSpacing(6);
SMESHGUI_RenumberingDlgLayout->setMargin(11);
/***************************************************************/ /***************************************************************/
GroupConstructors = new QButtonGroup(this, "GroupConstructors"); QButtonGroup* GroupConstructors = new QButtonGroup( mainFrame(), "GroupConstructors");
if (unit == 0) GroupConstructors->setTitle( tr( QString( "SMESH_%1" ). arg( unit==0 ? "NODES" : "ELEMENTS" ) ) );
GroupConstructors->setTitle(tr("SMESH_NODES" ));
else if (unit == 1)
GroupConstructors->setTitle(tr("SMESH_ELEMENTS" ));
GroupConstructors->setExclusive(TRUE); GroupConstructors->setExclusive(TRUE);
GroupConstructors->setColumnLayout(0, Qt::Vertical); GroupConstructors->setColumnLayout(0, Qt::Vertical);
GroupConstructors->layout()->setSpacing(0); GroupConstructors->layout()->setSpacing(0);
GroupConstructors->layout()->setMargin(0); GroupConstructors->layout()->setMargin(0);
GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout()); QGridLayout* GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
GroupConstructorsLayout->setAlignment(Qt::AlignTop); GroupConstructorsLayout->setAlignment(Qt::AlignTop);
GroupConstructorsLayout->setSpacing(6); GroupConstructorsLayout->setSpacing(6);
GroupConstructorsLayout->setMargin(11); GroupConstructorsLayout->setMargin(11);
Constructor1 = new QRadioButton(GroupConstructors, "Constructor1"); QRadioButton* Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
Constructor1->setText(tr("" )); Constructor1->setText(tr("" ));
Constructor1->setPixmap(image0); Constructor1->setPixmap(image0);
Constructor1->setChecked(TRUE); Constructor1->setChecked(TRUE);
@ -113,66 +71,22 @@ SMESHGUI_RenumberingDlg::SMESHGUI_RenumberingDlg( SMESHGUI* theModule, const cha
GroupConstructorsLayout->addWidget(Constructor1, 0, 0); GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupConstructorsLayout->addItem(spacer, 0, 1); GroupConstructorsLayout->addItem(spacer, 0, 1);
SMESHGUI_RenumberingDlgLayout->addWidget(GroupConstructors, 0, 0);
main->addWidget(GroupConstructors);
/***************************************************************/ /***************************************************************/
GroupButtons = new QGroupBox(this, "GroupButtons"); QGroupBox* GroupMesh = new QGroupBox( mainFrame(), "GroupMesh");
GroupButtons->setGeometry(QRect(10, 10, 281, 48));
GroupButtons->setTitle(tr("" ));
GroupButtons->setColumnLayout(0, Qt::Vertical);
GroupButtons->layout()->setSpacing(0);
GroupButtons->layout()->setMargin(0);
GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
GroupButtonsLayout->setAlignment(Qt::AlignTop);
GroupButtonsLayout->setSpacing(6);
GroupButtonsLayout->setMargin(11);
buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
buttonCancel->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
buttonApply = new QPushButton(GroupButtons, "buttonApply");
buttonApply->setText(tr("SMESH_BUT_APPLY" ));
buttonApply->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonApply, 0, 1);
QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupButtonsLayout->addItem(spacer_9, 0, 2);
buttonOk = new QPushButton(GroupButtons, "buttonOk");
buttonOk->setText(tr("SMESH_BUT_OK" ));
buttonOk->setAutoDefault(TRUE);
buttonOk->setDefault(TRUE);
GroupButtonsLayout->addWidget(buttonOk, 0, 0);
SMESHGUI_RenumberingDlgLayout->addWidget(GroupButtons, 2, 0);
/***************************************************************/
GroupMesh = new QGroupBox(this, "GroupMesh");
GroupMesh->setTitle(tr("SMESH_RENUMBERING" )); GroupMesh->setTitle(tr("SMESH_RENUMBERING" ));
GroupMesh->setMinimumSize(QSize(0, 0)); GroupMesh->setMinimumSize(QSize(0, 0));
GroupMesh->setFrameShape(QGroupBox::Box); GroupMesh->setFrameShape(QGroupBox::Box);
GroupMesh->setFrameShadow(QGroupBox::Sunken); GroupMesh->setFrameShadow(QGroupBox::Sunken);
GroupMesh->setColumnLayout(0, Qt::Vertical); GroupMesh->setColumnLayout( 3, Qt::Horizontal );
GroupMesh->layout()->setSpacing(0);
GroupMesh->layout()->setMargin(0);
GroupMeshLayout = new QGridLayout(GroupMesh->layout());
GroupMeshLayout->setAlignment(Qt::AlignTop);
GroupMeshLayout->setSpacing(6);
GroupMeshLayout->setMargin(11);
TextLabelMesh = new QLabel(GroupMesh, "TextLabelMesh");
TextLabelMesh->setText(tr("SMESH_MESH"));
TextLabelMesh->setMinimumSize(QSize(50, 0));
TextLabelMesh->setFrameShape(QLabel::NoFrame);
TextLabelMesh->setFrameShadow(QLabel::Plain);
GroupMeshLayout->addWidget(TextLabelMesh, 0, 0);
SelectButton = new QPushButton(GroupMesh, "SelectButton");
SelectButton->setText(tr("" ));
SelectButton->setPixmap(image1);
SelectButton->setToggleButton(FALSE);
GroupMeshLayout->addWidget(SelectButton, 0, 1);
LineEditMesh = new QLineEdit(GroupMesh, "LineEditMesh");
LineEditMesh->setReadOnly(true);
GroupMeshLayout->addWidget(LineEditMesh, 0, 2);
SMESHGUI_RenumberingDlgLayout->addWidget(GroupMesh, 1, 0);
Init(); /* Initialisations */ createObject( tr( "SMESH_MESH" ), GroupMesh, 0 );
setNameIndication( 0, OneName );
setObjectType( 0, prefix( "SMESH" ) + MESH, -1 );
main->addWidget( GroupMesh );
} }
//================================================================================= //=================================================================================
@ -181,241 +95,4 @@ SMESHGUI_RenumberingDlg::SMESHGUI_RenumberingDlg( SMESHGUI* theModule, const cha
//================================================================================= //=================================================================================
SMESHGUI_RenumberingDlg::~SMESHGUI_RenumberingDlg() SMESHGUI_RenumberingDlg::~SMESHGUI_RenumberingDlg()
{ {
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::Init()
{
GroupMesh->show();
myConstructorId = 0;
Constructor1->setChecked(TRUE);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
myMesh = SMESH::SMESH_Mesh::_nil();
myMeshFilter = new SMESH_TypeFilter (MESH);
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
/* Move widget on the botton right corner of main widget */
int x, y;
mySMESHGUI->DefineDlgPosition(this, x, y);
this->move(x, y);
this->show(); /* displays Dialog */
myEditCurrentArgument = LineEditMesh;
LineEditMesh->setFocus();
mySelectionMgr->clearFilters();
mySelectionMgr->installFilter(myMeshFilter);
SelectionIntoArgument();
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_RenumberingDlg::ConstructorsClicked (int)
{
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
return;
if (!myMesh->_is_nil())
{
try
{
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
bool isUnitsLabeled = false;
if (myUnit == 0 && anActor) {
isUnitsLabeled = anActor->GetPointsLabeled();
if (isUnitsLabeled) anActor->SetPointsLabeled(false);
}
else if (myUnit == 1 && anActor) {
isUnitsLabeled = anActor->GetCellsLabeled();
if (isUnitsLabeled) anActor->SetCellsLabeled(false);
}
QApplication::setOverrideCursor(Qt::waitCursor);
if (myUnit == 0) {
aMeshEditor->RenumberNodes();
if (isUnitsLabeled && anActor) anActor->SetPointsLabeled(true);
}
else if (myUnit == 1) {
aMeshEditor->RenumberElements();
if (isUnitsLabeled && anActor) anActor->SetCellsLabeled(true);
}
QApplication::restoreOverrideCursor();
}
catch(...)
{
}
mySelectionMgr->clearSelected();
SMESH::UpdateView();
}
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::ClickOnOk()
{
ClickOnApply();
ClickOnCancel();
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::ClickOnCancel()
{
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
disconnect(mySelectionMgr, 0, this, 0);
mySMESHGUI->ResetState();
reject();
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_RenumberingDlg::SelectionIntoArgument()
{
if (!GroupButtons->isEnabled()) // inactive
return;
QString aString = "";
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList);
int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
if (myEditCurrentArgument == LineEditMesh) {
// mesh
if (nbSel != 1) {
myMesh = SMESH::SMESH_Mesh::_nil();
aString = "";
} else {
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO);
if (myMesh->_is_nil())
aString = "";
}
}
myEditCurrentArgument->setText(aString);
bool isEnabled = (!myMesh->_is_nil());
buttonOk->setEnabled(isEnabled);
buttonApply->setEnabled(isEnabled);
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
switch (myConstructorId)
{
case 0: /* default constructor */
{
if(send == SelectButton) {
LineEditMesh->setFocus();
myEditCurrentArgument = LineEditMesh;
}
SelectionIntoArgument();
break;
}
}
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupMesh->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupMesh->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::enterEvent(QEvent* e)
{
if (GroupConstructors->isEnabled())
return;
ActivateThisDialog();
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::closeEvent(QCloseEvent* e)
{
/* same than click on cancel button */
this->ClickOnCancel();
}
//=======================================================================
//function : hideEvent
//purpose : caused by ESC key
//=======================================================================
void SMESHGUI_RenumberingDlg::hideEvent (QHideEvent * e)
{
if (!isMinimized())
ClickOnCancel();
} }

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@ -29,87 +29,19 @@
#ifndef DIALOGBOX_RENUMBERING_H #ifndef DIALOGBOX_RENUMBERING_H
#define DIALOGBOX_RENUMBERING_H #define DIALOGBOX_RENUMBERING_H
#include "SalomeApp_SelectionMgr.h" #include <SMESHGUI_Dialog.h>
//#include "SMESH_TypeFilter.hxx"
#include "SUIT_SelectionFilter.h"
// QT Includes
#include <qdialog.h>
// Open CASCADE Includes
class QGridLayout;
class QButtonGroup;
class QGroupBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QRadioButton;
class SMESHGUI;
// IDL Headers
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
//================================================================================= //=================================================================================
// class : SMESHGUI_RenumberingDlg // class : SMESHGUI_RenumberingDlg
// purpose : If the unit == 0 nodes will be renumbered, if the unit == 1 the elements will. // purpose : If the unit == 0 nodes will be renumbered, if the unit == 1 the elements will.
//================================================================================= //=================================================================================
class SMESHGUI_RenumberingDlg : public QDialog class SMESHGUI_RenumberingDlg : public SMESHGUI_Dialog
{ {
Q_OBJECT Q_OBJECT
public: public:
SMESHGUI_RenumberingDlg( SMESHGUI*, SMESHGUI_RenumberingDlg( const int );
const char* name = 0,
const int unit = 0,
bool modal = FALSE,
WFlags fl = 0);
~SMESHGUI_RenumberingDlg(); ~SMESHGUI_RenumberingDlg();
private:
void Init();
void closeEvent( QCloseEvent* e ) ;
void enterEvent ( QEvent * ) ; /* mouse enter the QWidget */
void hideEvent ( QHideEvent * ); /* ESC key */
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SalomeApp_SelectionMgr* mySelectionMgr; /* User shape selection */
int myConstructorId; /* Current constructor id = radio button id */
QLineEdit* myEditCurrentArgument; /* Current LineEdit */
int myUnit;
SMESH::SMESH_Mesh_var myMesh;
//Handle(SMESH_TypeFilter) myMeshFilter;
SUIT_SelectionFilter* myMeshFilter;
QButtonGroup* GroupConstructors;
QRadioButton* Constructor1;
QGroupBox* GroupButtons;
QPushButton* buttonOk;
QPushButton* buttonCancel;
QPushButton* buttonApply;
QGroupBox* GroupMesh;
QLabel* TextLabelMesh;
QPushButton* SelectButton;
QLineEdit* LineEditMesh;
private slots:
void ConstructorsClicked(int constructorId);
void ClickOnOk();
void ClickOnCancel();
void ClickOnApply();
void SetEditCurrentArgument() ;
void SelectionIntoArgument() ;
void DeactivateActiveDialog() ;
void ActivateThisDialog() ;
protected:
QGridLayout* SMESHGUI_RenumberingDlgLayout;
QGridLayout* GroupConstructorsLayout;
QGridLayout* GroupButtonsLayout;
QGridLayout* GroupMeshLayout;
}; };
#endif // DIALOGBOX_RENUMBERING_H #endif // DIALOGBOX_RENUMBERING_H

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@ -0,0 +1,184 @@
// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_RenumberingOp.cxx
// Author : Alexander SOLOVYOV
// Module : SMESH
// $Header$
#include "SMESHGUI_RenumberingOp.h"
#include <SMESHGUI_RenumberingDlg.h>
#include <SMESHGUI.h>
#include <SMESHGUI_VTKUtils.h>
#include <SMESH_TypeFilter.hxx>
#include <SMESH_Actor.h>
#include <SMESH_ActorUtils.h>
#include <SUIT_OverrideCursor.h>
#include <SALOMEDS_SObject.hxx>
//=================================================================================
// name : SMESHGUI_RenumberingOp
// purpose :
//=================================================================================
SMESHGUI_RenumberingOp::SMESHGUI_RenumberingOp( const int mode )
: SMESHGUI_SelectionOp(),
myMode( mode ),
myDlg( 0 )
{
}
//=================================================================================
// name : ~SMESHGUI_RenumberingOp
// purpose :
//=================================================================================
SMESHGUI_RenumberingOp::~SMESHGUI_RenumberingOp()
{
if( myDlg )
delete myDlg;
}
//=================================================================================
// name : dlg
// purpose :
//=================================================================================
SalomeApp_Dialog* SMESHGUI_RenumberingOp::dlg() const
{
return myDlg;
}
//=================================================================================
// name : startOperation
// purpose :
//=================================================================================
void SMESHGUI_RenumberingOp::startOperation()
{
if( !myDlg )
myDlg = new SMESHGUI_RenumberingDlg( myMode );
SMESHGUI_SelectionOp::startOperation();
updateDialog();
myDlg->show();
}
//=================================================================================
// name : selectionDone
// purpose :
//=================================================================================
void SMESHGUI_RenumberingOp::selectionDone()
{
SMESHGUI_SelectionOp::selectionDone();
updateDialog();
}
//=================================================================================
// name : createFilter
// purpose :
//=================================================================================
SUIT_SelectionFilter* SMESHGUI_RenumberingOp::createFilter( const int id ) const
{
if( id==0 )
return new SMESH_TypeFilter( MESH );
else
return 0;
}
//=================================================================================
// name : updateDialog
// purpose :
//=================================================================================
void SMESHGUI_RenumberingOp::updateDialog()
{
if( !myDlg )
return;
bool en = myDlg->hasSelection( 0 );
myDlg->setButtonEnabled( en, QtxDialog::OK | QtxDialog::Apply );
}
//=================================================================================
// name : onApply
// purpose :
//=================================================================================
bool SMESHGUI_RenumberingOp::onApply()
{
if( getSMESHGUI()->isActiveStudyLocked() )
return false;
if( myDlg->hasSelection( 0 ) )
{
QStringList ids; myDlg->selectedObject( 0, ids );
_PTR(SObject) meshSO = studyDS()->FindObjectID( ids.first() );
SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow( _CAST(SObject,meshSO)->GetObject() );
if( aMesh->_is_nil() )
return false;
SUIT_OverrideCursor c;
try
{
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
SMESH_Actor* anActor = SMESH::FindActorByObject( aMesh );
bool isUnitsLabeled = false;
if( myMode == 0 && anActor )
{
isUnitsLabeled = anActor->GetPointsLabeled();
if( isUnitsLabeled )
anActor->SetPointsLabeled( false );
}
else if( myMode == 1 && anActor )
{
isUnitsLabeled = anActor->GetCellsLabeled();
if( isUnitsLabeled )
anActor->SetCellsLabeled( false );
}
if( myMode == 0 )
{
aMeshEditor->RenumberNodes();
if( isUnitsLabeled && anActor )
anActor->SetPointsLabeled( true );
}
else if( myMode == 1 )
{
aMeshEditor->RenumberElements();
if( isUnitsLabeled && anActor )
anActor->SetCellsLabeled(true);
}
}
catch(...)
{
}
initDialog();
updateDialog();
SMESH::UpdateView();
return true;
}
return false;
}

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@ -0,0 +1,65 @@
// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_RenumberingOp.h
// Author : Alexander SOLOVYOV
// Module : SMESH
// $Header:
#ifndef OPERATION_RENUMBERING_H
#define OPERATION_RENUMBERING_H
#include <SMESHGUI_SelectionOp.h>
class SMESHGUI_RenumberingDlg;
//=================================================================================
// class : SMESHGUI_RenumberingOp
// purpose : If the unit == 0 nodes will be renumbered, if the unit == 1 the elements will.
//=================================================================================
class SMESHGUI_RenumberingOp : public SMESHGUI_SelectionOp
{
Q_OBJECT
public:
SMESHGUI_RenumberingOp( const int );
~SMESHGUI_RenumberingOp();
virtual SalomeApp_Dialog* dlg() const;
protected:
virtual void startOperation();
virtual void selectionDone();
virtual SUIT_SelectionFilter* createFilter( const int ) const;
void updateDialog();
protected slots:
virtual bool onApply();
private:
int myMode;
SMESHGUI_RenumberingDlg* myDlg;
};
#endif // DIALOGBOX_RENUMBERING_H