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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-15 10:08:34 +05:00
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@ -80,6 +80,7 @@ LIB_SRC = SMESHGUI.cxx \
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SMESHGUI_aParameterDlg.cxx \
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SMESHGUI_aParameterDlg.cxx \
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SMESHGUI_Swig.cxx \
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SMESHGUI_Swig.cxx \
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SMESHGUI_MoveNodesDlg.cxx \
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SMESHGUI_MoveNodesDlg.cxx \
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SMESHGUI_MoveNodesOp.cxx \
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SMESHGUI_EditHypothesesDlg.cxx \
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SMESHGUI_EditHypothesesDlg.cxx \
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SMESHGUI_EditHypothesesOp.cxx \
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SMESHGUI_EditHypothesesOp.cxx \
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SMESHGUI_CreateHypothesesDlg.cxx \
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SMESHGUI_CreateHypothesesDlg.cxx \
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@ -95,6 +96,7 @@ LIB_SRC = SMESHGUI.cxx \
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SMESHGUI_GroupOp.cxx \
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SMESHGUI_GroupOp.cxx \
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SMESHGUI_SmoothingDlg.cxx \
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SMESHGUI_SmoothingDlg.cxx \
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SMESHGUI_RenumberingDlg.cxx \
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SMESHGUI_RenumberingDlg.cxx \
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SMESHGUI_RenumberingOp.cxx \
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SMESHGUI_ExtrusionDlg.cxx \
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SMESHGUI_ExtrusionDlg.cxx \
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SMESHGUI_ExtrusionAlongPathDlg.cxx \
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SMESHGUI_ExtrusionAlongPathDlg.cxx \
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SMESHGUI_RevolutionDlg.cxx \
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SMESHGUI_RevolutionDlg.cxx \
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@ -146,6 +148,7 @@ LIB_MOC = \
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SMESHGUI_Preferences_SelectionDlg.h \
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SMESHGUI_Preferences_SelectionDlg.h \
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SMESHGUI_aParameterDlg.h \
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SMESHGUI_aParameterDlg.h \
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SMESHGUI_MoveNodesDlg.h \
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SMESHGUI_MoveNodesDlg.h \
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SMESHGUI_MoveNodesOp.h \
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SMESHGUI_EditHypothesesDlg.h \
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SMESHGUI_EditHypothesesDlg.h \
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SMESHGUI_EditHypothesesOp.h \
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SMESHGUI_EditHypothesesOp.h \
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SMESHGUI_CreateHypothesesDlg.h \
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SMESHGUI_CreateHypothesesDlg.h \
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@ -158,6 +161,7 @@ LIB_MOC = \
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SMESHGUI_GroupOp.h \
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SMESHGUI_GroupOp.h \
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SMESHGUI_SmoothingDlg.h \
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SMESHGUI_SmoothingDlg.h \
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SMESHGUI_RenumberingDlg.h \
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SMESHGUI_RenumberingDlg.h \
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SMESHGUI_RenumberingOp.h \
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SMESHGUI_ExtrusionDlg.h \
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SMESHGUI_ExtrusionDlg.h \
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SMESHGUI_ExtrusionAlongPathDlg.h \
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SMESHGUI_ExtrusionAlongPathDlg.h \
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SMESHGUI_RevolutionDlg.h \
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SMESHGUI_RevolutionDlg.h \
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@ -41,7 +41,7 @@
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#include "SMESHGUI_Preferences_SelectionDlg.h"
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#include "SMESHGUI_Preferences_SelectionDlg.h"
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#include "SMESHGUI_Hypotheses.h"
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#include "SMESHGUI_Hypotheses.h"
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#include "SMESHGUI_HypothesesUtils.h"
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#include "SMESHGUI_HypothesesUtils.h"
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#include "SMESHGUI_MoveNodesDlg.h"
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#include "SMESHGUI_MoveNodesOp.h"
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#include "SMESHGUI_AddMeshElementOp.h"
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#include "SMESHGUI_AddMeshElementOp.h"
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#include "SMESHGUI_EditHypothesesOp.h"
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#include "SMESHGUI_EditHypothesesOp.h"
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#include "SMESHGUI_CreateHypothesesDlg.h"
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#include "SMESHGUI_CreateHypothesesDlg.h"
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@ -52,7 +52,7 @@
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#include "SMESHGUI_GroupOp.h"
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#include "SMESHGUI_GroupOp.h"
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#include "SMESHGUI_DeleteGroupDlg.h"
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#include "SMESHGUI_DeleteGroupDlg.h"
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#include "SMESHGUI_SmoothingDlg.h"
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#include "SMESHGUI_SmoothingDlg.h"
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#include "SMESHGUI_RenumberingDlg.h"
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#include "SMESHGUI_RenumberingOp.h"
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#include "SMESHGUI_ExtrusionDlg.h"
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#include "SMESHGUI_ExtrusionDlg.h"
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#include "SMESHGUI_ExtrusionAlongPathDlg.h"
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#include "SMESHGUI_ExtrusionAlongPathDlg.h"
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#include "SMESHGUI_RevolutionDlg.h"
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#include "SMESHGUI_RevolutionDlg.h"
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@ -1146,15 +1146,16 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
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case 406: // MOVE NODE
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case 406: // MOVE NODE
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{
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{
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if ( !vtkwnd )
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/* if ( !vtkwnd )
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{
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{
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SUIT_MessageBox::warn1( desktop(), tr( "SMESH_WRN_WARNING" ),
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SUIT_MessageBox::warn1( desktop(), tr( "SMESH_WRN_WARNING" ),
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tr( "NOT_A_VTK_VIEWER" ),tr( "SMESH_BUT_OK" ) );
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tr( "NOT_A_VTK_VIEWER" ),tr( "SMESH_BUT_OK" ) );
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break;
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break;
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}
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}*/
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if(checkLock(aStudy)) break;
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if(checkLock(aStudy)) break;
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new SMESHGUI_MoveNodesDlg(this);
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startOperation( 406 );
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// new SMESHGUI_MoveNodesDlg(this);
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break;
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break;
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}
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}
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@ -1952,7 +1953,8 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
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case 4051: // RENUMBERING NODES
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case 4051: // RENUMBERING NODES
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{
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{
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if(checkLock(aStudy)) break;
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if(checkLock(aStudy)) break;
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if( vtkwnd ) {
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startOperation( 4051 );
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/* if( vtkwnd ) {
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EmitSignalDeactivateDialog();
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EmitSignalDeactivateDialog();
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new SMESHGUI_RenumberingDlg( this, "", 0);
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new SMESHGUI_RenumberingDlg( this, "", 0);
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}
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}
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@ -1961,13 +1963,14 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
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SUIT_MessageBox::warn1(desktop(),
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SUIT_MessageBox::warn1(desktop(),
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tr("SMESH_WRN_WARNING"), tr("SMESH_WRN_VIEWER_VTK"),
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tr("SMESH_WRN_WARNING"), tr("SMESH_WRN_VIEWER_VTK"),
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tr("SMESH_BUT_OK"));
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tr("SMESH_BUT_OK"));
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}
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}*/
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break;
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break;
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}
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}
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case 4052: // RENUMBERING ELEMENTS
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case 4052: // RENUMBERING ELEMENTS
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{
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{
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if(checkLock(aStudy)) break;
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if(checkLock(aStudy)) break;
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if ( vtkwnd ) {
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startOperation( 4052 );
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/* if ( vtkwnd ) {
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EmitSignalDeactivateDialog();
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EmitSignalDeactivateDialog();
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new SMESHGUI_RenumberingDlg( this, "", 1);
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new SMESHGUI_RenumberingDlg( this, "", 1);
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}
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}
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@ -1976,7 +1979,7 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
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SUIT_MessageBox::warn1(desktop(),
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SUIT_MessageBox::warn1(desktop(),
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tr("SMESH_WRN_WARNING"), tr("SMESH_WRN_VIEWER_VTK"),
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tr("SMESH_WRN_WARNING"), tr("SMESH_WRN_VIEWER_VTK"),
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tr("SMESH_BUT_OK"));
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tr("SMESH_BUT_OK"));
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}
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}*/
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break;
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break;
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}
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}
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case 4061: // TRANSLATION
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case 4061: // TRANSLATION
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@ -3196,6 +3199,10 @@ SalomeApp_Operation* SMESHGUI::createOperation( const int id ) const
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op = new SMESHGUI_AddMeshElementOp( SMDSAbs_Edge, 2 );
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op = new SMESHGUI_AddMeshElementOp( SMDSAbs_Edge, 2 );
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break;
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break;
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case 406: // MOVE NODE
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op = new SMESHGUI_MoveNodesOp();
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break;
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case 4021:
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case 4021:
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op = new SMESHGUI_AddMeshElementOp( SMDSAbs_Face, 3 );
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op = new SMESHGUI_AddMeshElementOp( SMDSAbs_Face, 3 );
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break;
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break;
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@ -3220,6 +3227,14 @@ SalomeApp_Operation* SMESHGUI::createOperation( const int id ) const
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op = new SMESHGUI_RemoveNodesOp();
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op = new SMESHGUI_RemoveNodesOp();
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break;
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break;
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case 4051: // RENUMBERING NODES
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op = new SMESHGUI_RenumberingOp( 0 );
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break;
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case 4052: // RENUMBERING ELEMENTS
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op = new SMESHGUI_RenumberingOp( 1 );
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break;
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case 702:
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case 702:
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op = new SMESHGUI_AddSubMeshOp();
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op = new SMESHGUI_AddSubMeshOp();
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break;
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break;
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@ -27,148 +27,46 @@
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// $Header$
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// $Header$
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#include "SMESHGUI_MoveNodesDlg.h"
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#include "SMESHGUI_MoveNodesDlg.h"
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#include <SMESHGUI_SpinBox.h>
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#include "SMESHGUI.h"
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#include <SUIT_ResourceMgr.h>
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESH_Actor.h"
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#include <SMDSAbs_ElementType.hxx>
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#include "SMDS_Mesh.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SalomeApp_SelectionMgr.h"
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#include "SUIT_ResourceMgr.h"
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#include "SUIT_Desktop.h"
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#include "SVTK_Selector.h"
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#include "SVTK_ViewModel.h"
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#include "SVTK_ViewWindow.h"
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#include "SALOME_ListIO.hxx"
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#include "SVTK_ViewWindow.h"
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#include "utilities.h"
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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// VTK includes
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#include <vtkCell.h>
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#include <vtkIdList.h>
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#include <vtkIntArray.h>
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#include <vtkCellArray.h>
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#include <vtkUnsignedCharArray.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkDataSetMapper.h>
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// QT includes
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qradiobutton.h>
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#include <qlayout.h>
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#include <qlayout.h>
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#include <qpixmap.h>
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#include <qmessagebox.h>
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#include <qbuttongroup.h>
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#include <qbuttongroup.h>
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#include <qradiobutton.h>
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// IDL Headers
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#include <qlabel.h>
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#define MARGIN 10
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#define SPACING 5
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//=================================================================================
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//=================================================================================
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// name : SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg
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// name : SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg
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// Purpose :
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// Purpose :
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//=================================================================================
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//=================================================================================
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SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg (SMESHGUI* theModule,
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SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg()
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const char* theName):
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: SMESHGUI_Dialog()
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QDialog(SMESH::GetDesktop(theModule),
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theName,
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false,
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WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),
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mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
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mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
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myViewWindow(SMESH::GetViewWindow(theModule)),
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mySMESHGUI(theModule)
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{
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{
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myPreviewActor = 0;
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myBusy = false;
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setCaption( tr( "CAPTION" ) );
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setCaption( tr( "CAPTION" ) );
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QVBoxLayout* aDlgLay = new QVBoxLayout (this, MARGIN, SPACING);
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QVBoxLayout* main = new QVBoxLayout( mainFrame() );
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QFrame* aMainFrame = createMainFrame (this);
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QPixmap iconMoveNode( resMgr()->loadPixmap( "SMESH", tr( "ICON_DLG_MOVE_NODE" ) ) );
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QFrame* aBtnFrame = createButtonFrame(this);
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aDlgLay->addWidget(aMainFrame);
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QButtonGroup* aPixGrp = new QButtonGroup(1, Qt::Vertical, tr("MESH_NODE"), mainFrame() );
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aDlgLay->addWidget(aBtnFrame);
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aDlgLay->setStretchFactor(aMainFrame, 1);
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Init();
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}
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::createButtonFrame
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// Purpose : Create frame containing buttons
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//=======================================================================
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QFrame* SMESHGUI_MoveNodesDlg::createButtonFrame (QWidget* theParent)
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{
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QFrame* aFrame = new QFrame(theParent);
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aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
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myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
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myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame);
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myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
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QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
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QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);
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aLay->addWidget(myOkBtn);
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aLay->addWidget(myApplyBtn);
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aLay->addItem(aSpacer);
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aLay->addWidget(myCloseBtn);
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connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
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connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
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connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
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return aFrame;
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}
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//=======================================================================
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// name : SMESHGUI_MoveNodesDlg::createMainFrame
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// Purpose : Create frame containing dialog's input fields
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//=======================================================================
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QFrame* SMESHGUI_MoveNodesDlg::createMainFrame (QWidget* theParent)
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{
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QFrame* aFrame = new QFrame(theParent);
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QPixmap iconMoveNode (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
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QPixmap iconSelect (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
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QButtonGroup* aPixGrp = new QButtonGroup(1, Qt::Vertical, tr("MESH_NODE"), aFrame);
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aPixGrp->setExclusive(TRUE);
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aPixGrp->setExclusive(TRUE);
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QRadioButton* aRBut = new QRadioButton(aPixGrp);
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QRadioButton* aRBut = new QRadioButton(aPixGrp);
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aRBut->setPixmap(iconMoveNode);
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aRBut->setPixmap(iconMoveNode);
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aRBut->setChecked(TRUE);
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aRBut->setChecked(TRUE);
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QGroupBox* anIdGrp = new QGroupBox(1, Qt::Vertical, tr("SMESH_MOVE"), aFrame);
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main->addWidget( aPixGrp );
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new QLabel(tr("NODE_ID"), anIdGrp);
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(new QPushButton(anIdGrp))->setPixmap(iconSelect);
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myId = new QLineEdit(anIdGrp);
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myId->setValidator(new SMESHGUI_IdValidator(this, "validator", 1));
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QGroupBox* aCoordGrp = new QGroupBox(1, Qt::Vertical, tr("SMESH_COORDINATES"), aFrame);
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QGroupBox* anIdGrp = new QGroupBox( 3, Qt::Horizontal, tr( "SMESH_MOVE" ), mainFrame() );
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createObject( tr( "NODE_ID" ), anIdGrp, 0 );
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setNameIndication( 0, OneName );
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setObjectType( 0, prefix( "SMESH element" ) + SMDSAbs_Node, -1 );
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main->addWidget( anIdGrp );
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QGroupBox* aCoordGrp = new QGroupBox(1, Qt::Vertical, tr("SMESH_COORDINATES"), mainFrame() );
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new QLabel(tr("SMESH_X"), aCoordGrp);
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new QLabel(tr("SMESH_X"), aCoordGrp);
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myX = new SMESHGUI_SpinBox(aCoordGrp);
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myX = new SMESHGUI_SpinBox(aCoordGrp);
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new QLabel(tr("SMESH_Y"), aCoordGrp);
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new QLabel(tr("SMESH_Y"), aCoordGrp);
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@ -176,378 +74,43 @@ QFrame* SMESHGUI_MoveNodesDlg::createMainFrame (QWidget* theParent)
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new QLabel(tr("SMESH_Z"), aCoordGrp);
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new QLabel(tr("SMESH_Z"), aCoordGrp);
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myZ = new SMESHGUI_SpinBox(aCoordGrp);
|
myZ = new SMESHGUI_SpinBox(aCoordGrp);
|
||||||
|
|
||||||
|
main->addWidget( aCoordGrp );
|
||||||
|
|
||||||
myX->RangeStepAndValidator(-999999.999, +999999.999, 25.0, 3);
|
myX->RangeStepAndValidator(-999999.999, +999999.999, 25.0, 3);
|
||||||
myY->RangeStepAndValidator(-999999.999, +999999.999, 25.0, 3);
|
myY->RangeStepAndValidator(-999999.999, +999999.999, 25.0, 3);
|
||||||
myZ->RangeStepAndValidator(-999999.999, +999999.999, 25.0, 3);
|
myZ->RangeStepAndValidator(-999999.999, +999999.999, 25.0, 3);
|
||||||
|
|
||||||
QVBoxLayout* aLay = new QVBoxLayout(aFrame);
|
connect( myX, SIGNAL( valueChanged( double ) ), this, SIGNAL( valueChanged() ) );
|
||||||
aLay->addWidget(aPixGrp);
|
connect( myY, SIGNAL( valueChanged( double ) ), this, SIGNAL( valueChanged() ) );
|
||||||
aLay->addWidget(anIdGrp);
|
connect( myZ, SIGNAL( valueChanged( double ) ), this, SIGNAL( valueChanged() ) );
|
||||||
aLay->addWidget(aCoordGrp);
|
|
||||||
|
|
||||||
// connect signale and slots
|
|
||||||
connect(myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
|
|
||||||
connect(myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
|
|
||||||
connect(myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
|
|
||||||
connect(myId, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
|
|
||||||
|
|
||||||
return aFrame;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//=======================================================================
|
//=================================================================================
|
||||||
// name : SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg
|
// name : SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg
|
||||||
// Purpose :
|
// Purpose :
|
||||||
//=======================================================================
|
//=================================================================================
|
||||||
SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg()
|
SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg()
|
||||||
{
|
{
|
||||||
erasePreview();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//=======================================================================
|
//=================================================================================
|
||||||
// name : SMESHGUI_MoveNodesDlg::Init
|
// name : SMESHGUI_MoveNodesDlg::setCoords
|
||||||
// Purpose : Init dialog fields
|
|
||||||
//=======================================================================
|
|
||||||
void SMESHGUI_MoveNodesDlg::Init()
|
|
||||||
{
|
|
||||||
myPreviewActor = 0;
|
|
||||||
myMeshActor = 0;
|
|
||||||
myBusy = false;
|
|
||||||
|
|
||||||
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
|
|
||||||
|
|
||||||
// selection and SMESHGUI
|
|
||||||
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
|
|
||||||
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
|
|
||||||
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
|
|
||||||
|
|
||||||
reset();
|
|
||||||
setEnabled(true);
|
|
||||||
|
|
||||||
int x, y;
|
|
||||||
mySMESHGUI->DefineDlgPosition(this, x, y);
|
|
||||||
this->move(x, y);
|
|
||||||
this->show();
|
|
||||||
|
|
||||||
// set selection mode
|
|
||||||
SMESH::SetPointRepresentation(true);
|
|
||||||
myViewWindow->SetSelectionMode(NodeSelection);
|
|
||||||
|
|
||||||
onSelectionDone();
|
|
||||||
}
|
|
||||||
|
|
||||||
//=======================================================================
|
|
||||||
// name : SMESHGUI_MoveNodesDlg::isValid
|
|
||||||
// Purpose : Verify validity of entry information
|
|
||||||
//=======================================================================
|
|
||||||
bool SMESHGUI_MoveNodesDlg::isValid (const bool theMess) const
|
|
||||||
{
|
|
||||||
if (myId->text().isEmpty()) {
|
|
||||||
if (theMess)
|
|
||||||
QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_WARNING"),
|
|
||||||
tr("NODE_ID_IS_NOT_DEFINED"), QMessageBox::Ok);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
//=======================================================================
|
|
||||||
// name : SMESHGUI_MoveNodesDlg::reset
|
|
||||||
// Purpose : Reset the dialog state
|
|
||||||
//=======================================================================
|
|
||||||
void SMESHGUI_MoveNodesDlg::reset()
|
|
||||||
{
|
|
||||||
myId->clear();
|
|
||||||
myX->SetValue(0);
|
|
||||||
myY->SetValue(0);
|
|
||||||
myZ->SetValue(0);
|
|
||||||
redisplayPreview();
|
|
||||||
updateButtons();
|
|
||||||
}
|
|
||||||
|
|
||||||
//=======================================================================
|
|
||||||
// name : SMESHGUI_MoveNodesDlg::onApply
|
|
||||||
// Purpose : SLOT called when "Apply" button pressed.
|
|
||||||
//=======================================================================
|
|
||||||
bool SMESHGUI_MoveNodesDlg::onApply()
|
|
||||||
{
|
|
||||||
if (mySMESHGUI->isActiveStudyLocked())
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (!isValid(true))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
|
|
||||||
if (aMesh->_is_nil()) {
|
|
||||||
QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
|
|
||||||
tr("SMESHG_NO_MESH"), QMessageBox::Ok);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
|
|
||||||
if (aMeshEditor->_is_nil())
|
|
||||||
return false;
|
|
||||||
|
|
||||||
int anId = myId->text().toInt();
|
|
||||||
bool aResult = false;
|
|
||||||
try {
|
|
||||||
aResult = aMeshEditor->MoveNode(anId, myX->GetValue(), myY->GetValue(), myZ->GetValue());
|
|
||||||
} catch (...) {
|
|
||||||
}
|
|
||||||
|
|
||||||
if (aResult) {
|
|
||||||
SALOME_ListIO aList;
|
|
||||||
aList.Append(myMeshActor->getIO());
|
|
||||||
mySelectionMgr->setSelectedObjects(aList,false);
|
|
||||||
SMESH::UpdateView();
|
|
||||||
reset();
|
|
||||||
}
|
|
||||||
|
|
||||||
return aResult;
|
|
||||||
}
|
|
||||||
|
|
||||||
//=======================================================================
|
|
||||||
// name : SMESHGUI_MoveNodesDlg::onOk
|
|
||||||
// Purpose : SLOT called when "Ok" button pressed.
|
|
||||||
//=======================================================================
|
|
||||||
void SMESHGUI_MoveNodesDlg::onOk()
|
|
||||||
{
|
|
||||||
if (onApply())
|
|
||||||
onClose();
|
|
||||||
}
|
|
||||||
|
|
||||||
//=======================================================================
|
|
||||||
// name : SMESHGUI_MoveNodesDlg::onClose
|
|
||||||
// Purpose : SLOT called when "Close" button pressed. Close dialog
|
|
||||||
//=======================================================================
|
|
||||||
void SMESHGUI_MoveNodesDlg::onClose()
|
|
||||||
{
|
|
||||||
mySelectionMgr->clearSelected();
|
|
||||||
SMESH::SetPointRepresentation(false);
|
|
||||||
myViewWindow->SetSelectionMode(ActorSelection);
|
|
||||||
disconnect(mySelectionMgr, 0, this, 0);
|
|
||||||
disconnect(mySMESHGUI, 0, this, 0);
|
|
||||||
mySMESHGUI->ResetState();
|
|
||||||
reject();
|
|
||||||
}
|
|
||||||
|
|
||||||
//=======================================================================
|
|
||||||
// name : SMESHGUI_MoveNodesDlg::onTextChange
|
|
||||||
// Purpose :
|
// Purpose :
|
||||||
//=======================================================================
|
//=================================================================================
|
||||||
void SMESHGUI_MoveNodesDlg::onTextChange (const QString& theNewText)
|
void SMESHGUI_MoveNodesDlg::setCoords( const double x, const double y, const double z )
|
||||||
{
|
{
|
||||||
if (myBusy) return;
|
myX->setValue( x );
|
||||||
|
myY->setValue( y );
|
||||||
myOkBtn->setEnabled(false);
|
myZ->setValue( z );
|
||||||
myApplyBtn->setEnabled(false);
|
|
||||||
erasePreview();
|
|
||||||
|
|
||||||
// select entered node
|
|
||||||
if(myMeshActor){
|
|
||||||
if(SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()){
|
|
||||||
myBusy = true;
|
|
||||||
Handle(SALOME_InteractiveObject) anIO = myMeshActor->getIO();
|
|
||||||
SALOME_ListIO aList;
|
|
||||||
aList.Append(anIO);
|
|
||||||
mySelectionMgr->setSelectedObjects(aList,false);
|
|
||||||
myBusy = false;
|
|
||||||
|
|
||||||
if(const SMDS_MeshElement *anElem = aMesh->FindElement(theNewText.toInt())) {
|
|
||||||
TColStd_MapOfInteger aListInd;
|
|
||||||
aListInd.Add(anElem->GetID());
|
|
||||||
mySelector->AddOrRemoveIndex(anIO,aListInd, false);
|
|
||||||
myViewWindow->highlight(anIO,true,true);
|
|
||||||
|
|
||||||
onSelectionDone();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//=======================================================================
|
//=================================================================================
|
||||||
// name : SMESHGUI_MoveNodesDlg::onSelectionDone
|
// name : SMESHGUI_MoveNodesDlg::coords
|
||||||
// Purpose : SLOT called when selection changed
|
|
||||||
//=======================================================================
|
|
||||||
void SMESHGUI_MoveNodesDlg::onSelectionDone()
|
|
||||||
{
|
|
||||||
if (myBusy) return;
|
|
||||||
myMeshActor = 0;
|
|
||||||
|
|
||||||
SALOME_ListIO aList;
|
|
||||||
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
|
||||||
|
|
||||||
if (aList.Extent() == 1) {
|
|
||||||
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
|
||||||
myMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
|
|
||||||
if(myMeshActor){
|
|
||||||
QString aText;
|
|
||||||
if (SMESH::GetNameOfSelectedNodes(mySelector,anIO,aText) == 1) {
|
|
||||||
if(SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()) {
|
|
||||||
if(const SMDS_MeshNode* aNode = aMesh->FindNode(aText.toInt())) {
|
|
||||||
myBusy = true;
|
|
||||||
myId->setText(aText);
|
|
||||||
myX->SetValue(aNode->X());
|
|
||||||
myY->SetValue(aNode->Y());
|
|
||||||
myZ->SetValue(aNode->Z());
|
|
||||||
myBusy = false;
|
|
||||||
erasePreview(); // avoid overlapping of a selection and a preview
|
|
||||||
updateButtons();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
reset();
|
|
||||||
}
|
|
||||||
|
|
||||||
//=======================================================================
|
|
||||||
// name : SMESHGUI_MoveNodesDlg::onDeactivate
|
|
||||||
// Purpose : SLOT called when dialog must be deativated
|
|
||||||
//=======================================================================
|
|
||||||
void SMESHGUI_MoveNodesDlg::onDeactivate()
|
|
||||||
{
|
|
||||||
setEnabled(false);
|
|
||||||
erasePreview();
|
|
||||||
}
|
|
||||||
|
|
||||||
//=======================================================================
|
|
||||||
// name : SMESHGUI_MoveNodesDlg::enterEvent
|
|
||||||
// Purpose : Event filter
|
|
||||||
//=======================================================================
|
|
||||||
void SMESHGUI_MoveNodesDlg::enterEvent (QEvent*)
|
|
||||||
{
|
|
||||||
if (!isEnabled()) {
|
|
||||||
mySMESHGUI->EmitSignalDeactivateDialog();
|
|
||||||
|
|
||||||
// set selection mode
|
|
||||||
SMESH::SetPointRepresentation(true);
|
|
||||||
myViewWindow->SetSelectionMode(NodeSelection);
|
|
||||||
|
|
||||||
redisplayPreview();
|
|
||||||
|
|
||||||
setEnabled(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//=======================================================================
|
|
||||||
// name : SMESHGUI_MoveNodesDlg::closeEvent
|
|
||||||
// Purpose :
|
// Purpose :
|
||||||
//=======================================================================
|
//=================================================================================
|
||||||
void SMESHGUI_MoveNodesDlg::closeEvent (QCloseEvent*)
|
void SMESHGUI_MoveNodesDlg::coords( double& x, double& y, double& z ) const
|
||||||
{
|
{
|
||||||
onClose();
|
x = myX->value();
|
||||||
myViewWindow->Repaint();
|
y = myY->value();
|
||||||
}
|
z = myZ->value();
|
||||||
|
|
||||||
//=======================================================================
|
|
||||||
// name : SMESHGUI_MoveNodesDlg::hideEvent
|
|
||||||
// Purpose : may be caused by ESC key
|
|
||||||
//=======================================================================
|
|
||||||
void SMESHGUI_MoveNodesDlg::hideEvent (QHideEvent*)
|
|
||||||
{
|
|
||||||
if (!isMinimized())
|
|
||||||
onClose();
|
|
||||||
}
|
|
||||||
|
|
||||||
//=======================================================================
|
|
||||||
// name : SMESHGUI_MoveNodesDlg::updateButtons
|
|
||||||
// Purpose : Update buttons state
|
|
||||||
//=======================================================================
|
|
||||||
void SMESHGUI_MoveNodesDlg::updateButtons()
|
|
||||||
{
|
|
||||||
bool isEnabled = isValid(false);
|
|
||||||
myOkBtn->setEnabled(isEnabled);
|
|
||||||
myApplyBtn->setEnabled(isEnabled);
|
|
||||||
}
|
|
||||||
|
|
||||||
//=======================================================================
|
|
||||||
// name : SMESHGUI_MoveNodesDlg::erasePreview
|
|
||||||
// Purpose : Erase preview
|
|
||||||
//=======================================================================
|
|
||||||
void SMESHGUI_MoveNodesDlg::erasePreview()
|
|
||||||
{
|
|
||||||
if (myPreviewActor == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
myViewWindow->RemoveActor(myPreviewActor);
|
|
||||||
myPreviewActor->Delete();
|
|
||||||
myPreviewActor = 0;
|
|
||||||
myViewWindow->Repaint();
|
|
||||||
}
|
|
||||||
|
|
||||||
//=======================================================================
|
|
||||||
// name : SMESHGUI_MoveNodesDlg::redisplayPreview
|
|
||||||
// Purpose : Redisplay preview
|
|
||||||
//=======================================================================
|
|
||||||
void SMESHGUI_MoveNodesDlg::redisplayPreview()
|
|
||||||
{
|
|
||||||
if (myBusy)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (myPreviewActor != 0)
|
|
||||||
erasePreview();
|
|
||||||
|
|
||||||
if (!isValid(false))
|
|
||||||
return;
|
|
||||||
|
|
||||||
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
|
|
||||||
|
|
||||||
vtkPoints* aPoints = vtkPoints::New();
|
|
||||||
aPoints->SetNumberOfPoints(1);
|
|
||||||
aPoints->SetPoint(0, myX->GetValue(), myY->GetValue(), myZ->GetValue());
|
|
||||||
|
|
||||||
// Create cells
|
|
||||||
|
|
||||||
vtkIdList *anIdList = vtkIdList::New();
|
|
||||||
anIdList->SetNumberOfIds(1);
|
|
||||||
|
|
||||||
vtkCellArray *aCells = vtkCellArray::New();
|
|
||||||
aCells->Allocate(2, 0);
|
|
||||||
|
|
||||||
vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
|
|
||||||
aCellTypesArray->SetNumberOfComponents(1);
|
|
||||||
aCellTypesArray->Allocate(1);
|
|
||||||
|
|
||||||
anIdList->SetId(0, 0);
|
|
||||||
aCells->InsertNextCell(anIdList);
|
|
||||||
aCellTypesArray->InsertNextValue(VTK_VERTEX);
|
|
||||||
anIdList->Delete();
|
|
||||||
|
|
||||||
vtkIntArray* aCellLocationsArray = vtkIntArray::New();
|
|
||||||
aCellLocationsArray->SetNumberOfComponents(1);
|
|
||||||
aCellLocationsArray->SetNumberOfTuples(1);
|
|
||||||
|
|
||||||
aCells->InitTraversal();
|
|
||||||
vtkIdType npts;
|
|
||||||
aCellLocationsArray->SetValue(0, aCells->GetTraversalLocation(npts));
|
|
||||||
|
|
||||||
aGrid->SetPoints(aPoints);
|
|
||||||
aPoints->Delete();
|
|
||||||
|
|
||||||
aGrid->SetCells(aCellTypesArray,aCellLocationsArray,aCells);
|
|
||||||
aCellLocationsArray->Delete();
|
|
||||||
aCellTypesArray->Delete();
|
|
||||||
aCells->Delete();
|
|
||||||
|
|
||||||
// Create and display actor
|
|
||||||
vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
|
|
||||||
aMapper->SetInput(aGrid);
|
|
||||||
aGrid->Delete();
|
|
||||||
|
|
||||||
myPreviewActor = SALOME_Actor::New();
|
|
||||||
myPreviewActor->PickableOff();
|
|
||||||
myPreviewActor->SetMapper(aMapper);
|
|
||||||
aMapper->Delete();
|
|
||||||
|
|
||||||
vtkProperty* aProp = vtkProperty::New();
|
|
||||||
aProp->SetRepresentationToWireframe();
|
|
||||||
aProp->SetColor(250, 0, 250);
|
|
||||||
aProp->SetPointSize(5);
|
|
||||||
myPreviewActor->SetProperty(aProp);
|
|
||||||
aProp->Delete();
|
|
||||||
|
|
||||||
myViewWindow->AddActor(myPreviewActor);
|
|
||||||
myViewWindow->Repaint();
|
|
||||||
}
|
}
|
||||||
|
@ -29,81 +29,30 @@
|
|||||||
#ifndef DIALOGBOX_MOVE_NODES_H
|
#ifndef DIALOGBOX_MOVE_NODES_H
|
||||||
#define DIALOGBOX_MOVE_NODES_H
|
#define DIALOGBOX_MOVE_NODES_H
|
||||||
|
|
||||||
#include "SalomeApp_SelectionMgr.h"
|
#include <SMESHGUI_Dialog.h>
|
||||||
|
|
||||||
#include <qdialog.h>
|
|
||||||
|
|
||||||
class QLineEdit;
|
|
||||||
class QPushButton;
|
|
||||||
class SMESHGUI_SpinBox;
|
class SMESHGUI_SpinBox;
|
||||||
class SALOME_Actor;
|
|
||||||
class QFrame;
|
|
||||||
|
|
||||||
class SMESHGUI;
|
|
||||||
class SMESH_Actor;
|
|
||||||
class SUIT_Desktop;
|
|
||||||
class SVTK_Selector;
|
|
||||||
class SVTK_ViewWindow;
|
|
||||||
|
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
// class : SMESHGUI_MoveNodesDlg
|
// class : SMESHGUI_MoveNodesDlg
|
||||||
// purpose :
|
// purpose :
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
class SMESHGUI_MoveNodesDlg : public QDialog
|
class SMESHGUI_MoveNodesDlg : public SMESHGUI_Dialog
|
||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
SMESHGUI_MoveNodesDlg();
|
||||||
SMESHGUI_MoveNodesDlg(SMESHGUI* theModule,
|
|
||||||
const char* name = 0);
|
|
||||||
virtual ~SMESHGUI_MoveNodesDlg();
|
virtual ~SMESHGUI_MoveNodesDlg();
|
||||||
|
|
||||||
void Init();
|
void setCoords( const double, const double, const double );
|
||||||
|
void coords( double&, double&, double& ) const;
|
||||||
|
|
||||||
private slots:
|
signals:
|
||||||
|
void valueChanged();
|
||||||
void onOk();
|
|
||||||
bool onApply();
|
|
||||||
void onClose();
|
|
||||||
|
|
||||||
void onDeactivate();
|
|
||||||
|
|
||||||
void onSelectionDone();
|
|
||||||
void redisplayPreview();
|
|
||||||
void onTextChange(const QString&);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
SMESHGUI_SpinBox *myX, *myY, *myZ;
|
||||||
void closeEvent( QCloseEvent* e ) ;
|
|
||||||
void enterEvent ( QEvent * ) ;
|
|
||||||
void hideEvent ( QHideEvent * );
|
|
||||||
void erasePreview();
|
|
||||||
QFrame* createButtonFrame( QWidget* );
|
|
||||||
QFrame* createMainFrame ( QWidget* );
|
|
||||||
bool isValid( const bool ) const;
|
|
||||||
void reset();
|
|
||||||
void updateButtons();
|
|
||||||
|
|
||||||
private:
|
|
||||||
|
|
||||||
QPushButton* myOkBtn;
|
|
||||||
QPushButton* myApplyBtn;
|
|
||||||
QPushButton* myCloseBtn;
|
|
||||||
|
|
||||||
QLineEdit* myId;
|
|
||||||
SMESHGUI_SpinBox* myX;
|
|
||||||
SMESHGUI_SpinBox* myY;
|
|
||||||
SMESHGUI_SpinBox* myZ;
|
|
||||||
|
|
||||||
SalomeApp_SelectionMgr* mySelectionMgr;
|
|
||||||
SVTK_ViewWindow* myViewWindow;
|
|
||||||
SVTK_Selector* mySelector;
|
|
||||||
SMESHGUI* mySMESHGUI;
|
|
||||||
|
|
||||||
SALOME_Actor* myPreviewActor;
|
|
||||||
SMESH_Actor* myMeshActor;
|
|
||||||
bool myBusy;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // DIALOGBOX_MOVE_NODES_H
|
#endif // DIALOGBOX_MOVE_NODES_H
|
||||||
|
299
src/SMESHGUI/SMESHGUI_MoveNodesOp.cxx
Normal file
299
src/SMESHGUI/SMESHGUI_MoveNodesOp.cxx
Normal file
@ -0,0 +1,299 @@
|
|||||||
|
// SMESH SMESHGUI : GUI for SMESH component
|
||||||
|
//
|
||||||
|
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
|
||||||
|
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// File : SMESHGUI_MoveNodesOp.cxx
|
||||||
|
// Author : Alexander SOLOVYOV
|
||||||
|
// Module : SMESH
|
||||||
|
// $Header$
|
||||||
|
|
||||||
|
#include "SMESHGUI_MoveNodesOp.h"
|
||||||
|
#include <SMESHGUI_MoveNodesDlg.h>
|
||||||
|
#include <SMESHGUI.h>
|
||||||
|
#include <SMESHGUI_VTKUtils.h>
|
||||||
|
|
||||||
|
#include <SalomeApp_SelectionMgr.h>
|
||||||
|
|
||||||
|
#include <SUIT_MessageBox.h>
|
||||||
|
#include <SUIT_Desktop.h>
|
||||||
|
|
||||||
|
#include <SALOME_ListIO.hxx>
|
||||||
|
|
||||||
|
#include <SVTK_ViewWindow.h>
|
||||||
|
|
||||||
|
#include <SMDS_Mesh.hxx>
|
||||||
|
#include <SMDS_MeshNode.hxx>
|
||||||
|
|
||||||
|
#include <SMESH_Actor.h>
|
||||||
|
|
||||||
|
#include <vtkIdList.h>
|
||||||
|
#include <vtkCellArray.h>
|
||||||
|
#include <vtkIntArray.h>
|
||||||
|
#include <vtkUnsignedCharArray.h>
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
// name : SMESHGUI_MoveNodesOp
|
||||||
|
// Purpose :
|
||||||
|
//=======================================================================
|
||||||
|
SMESHGUI_MoveNodesOp::SMESHGUI_MoveNodesOp()
|
||||||
|
: SMESHGUI_SelectionOp( NodeSelection ),
|
||||||
|
myDlg( 0 ),
|
||||||
|
myPreviewActor( 0 )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
// name : ~SMESHGUI_MoveNodesOp
|
||||||
|
// Purpose :
|
||||||
|
//=======================================================================
|
||||||
|
SMESHGUI_MoveNodesOp::~SMESHGUI_MoveNodesOp()
|
||||||
|
{
|
||||||
|
if( myDlg )
|
||||||
|
delete myDlg;
|
||||||
|
}
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
// name : dlg
|
||||||
|
// Purpose :
|
||||||
|
//=======================================================================
|
||||||
|
SalomeApp_Dialog* SMESHGUI_MoveNodesOp::dlg() const
|
||||||
|
{
|
||||||
|
return myDlg;
|
||||||
|
}
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
// name : startOperation
|
||||||
|
// Purpose :
|
||||||
|
//=======================================================================
|
||||||
|
void SMESHGUI_MoveNodesOp::startOperation()
|
||||||
|
{
|
||||||
|
if( !myDlg )
|
||||||
|
{
|
||||||
|
myDlg = new SMESHGUI_MoveNodesDlg();
|
||||||
|
connect( myDlg, SIGNAL( valueChanged() ), this, SLOT( redisplayPreview() ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
SMESHGUI_SelectionOp::startOperation();
|
||||||
|
|
||||||
|
updateDialog();
|
||||||
|
myDlg->show();
|
||||||
|
}
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
// name : selectionDone
|
||||||
|
// Purpose :
|
||||||
|
//=======================================================================
|
||||||
|
void SMESHGUI_MoveNodesOp::selectionDone()
|
||||||
|
{
|
||||||
|
SMESHGUI_SelectionOp::selectionDone();
|
||||||
|
|
||||||
|
SMESH_Actor* a = actor();
|
||||||
|
if( myDlg && myDlg->hasSelection( 0 ) && a )
|
||||||
|
{
|
||||||
|
SMDS_Mesh* aMesh = a->GetObject()->GetMesh();
|
||||||
|
if( aMesh )
|
||||||
|
{
|
||||||
|
IdList ids; selectedIds( 0, ids );
|
||||||
|
if( const SMDS_MeshNode* aNode = aMesh->FindNode( ids.first() ) )
|
||||||
|
myDlg->setCoords( aNode->X(), aNode->Y(), aNode->Z() );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
updateDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
// name : updateDialog
|
||||||
|
// Purpose :
|
||||||
|
//=======================================================================
|
||||||
|
void SMESHGUI_MoveNodesOp::updateDialog()
|
||||||
|
{
|
||||||
|
if( !myDlg )
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool en = myDlg->hasSelection( 0 );
|
||||||
|
myDlg->setButtonEnabled( en, QtxDialog::OK | QtxDialog::Apply );
|
||||||
|
}
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
// name : initDialog
|
||||||
|
// Purpose :
|
||||||
|
//=======================================================================
|
||||||
|
void SMESHGUI_MoveNodesOp::initDialog()
|
||||||
|
{
|
||||||
|
SMESHGUI_SelectionOp::initDialog();
|
||||||
|
if( myDlg )
|
||||||
|
myDlg->setCoords( 0, 0, 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
// name : onApply
|
||||||
|
// Purpose :
|
||||||
|
//=======================================================================
|
||||||
|
bool SMESHGUI_MoveNodesOp::onApply()
|
||||||
|
{
|
||||||
|
if( getSMESHGUI()->isActiveStudyLocked() )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if( !myDlg->hasSelection( 0 ) )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
SMESH::SMESH_Mesh_var aMesh = mesh();
|
||||||
|
if (aMesh->_is_nil()) {
|
||||||
|
SUIT_MessageBox::info1( desktop(), tr("SMESH_ERROR"),
|
||||||
|
tr("SMESHG_NO_MESH"), tr( "OK" ) );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
|
||||||
|
if (aMeshEditor->_is_nil())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
IdList ids; selectedIds( 0, ids );
|
||||||
|
int anId = ids.first();
|
||||||
|
bool aResult = false;
|
||||||
|
try {
|
||||||
|
double x, y, z;
|
||||||
|
myDlg->coords( x, y, z );
|
||||||
|
aResult = aMeshEditor->MoveNode( anId, x, y, z );
|
||||||
|
} catch (...) {
|
||||||
|
}
|
||||||
|
|
||||||
|
if (aResult) {
|
||||||
|
SALOME_ListIO aList;
|
||||||
|
aList.Append( actor()->getIO());
|
||||||
|
selectionMgr()->setSelectedObjects(aList,false);
|
||||||
|
SMESH::UpdateView();
|
||||||
|
initDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
return aResult;
|
||||||
|
}
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
// name : redisplayPreview
|
||||||
|
// Purpose :
|
||||||
|
//=======================================================================
|
||||||
|
void SMESHGUI_MoveNodesOp::redisplayPreview()
|
||||||
|
{
|
||||||
|
if (myPreviewActor != 0)
|
||||||
|
erasePreview();
|
||||||
|
|
||||||
|
if( !myDlg && !myDlg->hasSelection( 0 ) )
|
||||||
|
return;
|
||||||
|
|
||||||
|
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
|
||||||
|
|
||||||
|
vtkPoints* aPoints = vtkPoints::New();
|
||||||
|
aPoints->SetNumberOfPoints(1);
|
||||||
|
double x, y, z; myDlg->coords( x, y, z );
|
||||||
|
aPoints->SetPoint( 0, x, y, z );
|
||||||
|
|
||||||
|
// Create cells
|
||||||
|
|
||||||
|
vtkIdList *anIdList = vtkIdList::New();
|
||||||
|
anIdList->SetNumberOfIds(1);
|
||||||
|
|
||||||
|
vtkCellArray *aCells = vtkCellArray::New();
|
||||||
|
aCells->Allocate(2, 0);
|
||||||
|
|
||||||
|
vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
|
||||||
|
aCellTypesArray->SetNumberOfComponents(1);
|
||||||
|
aCellTypesArray->Allocate(1);
|
||||||
|
|
||||||
|
anIdList->SetId(0, 0);
|
||||||
|
aCells->InsertNextCell(anIdList);
|
||||||
|
aCellTypesArray->InsertNextValue(VTK_VERTEX);
|
||||||
|
anIdList->Delete();
|
||||||
|
|
||||||
|
vtkIntArray* aCellLocationsArray = vtkIntArray::New();
|
||||||
|
aCellLocationsArray->SetNumberOfComponents(1);
|
||||||
|
aCellLocationsArray->SetNumberOfTuples(1);
|
||||||
|
|
||||||
|
aCells->InitTraversal();
|
||||||
|
vtkIdType npts;
|
||||||
|
aCellLocationsArray->SetValue(0, aCells->GetTraversalLocation(npts));
|
||||||
|
|
||||||
|
aGrid->SetPoints(aPoints);
|
||||||
|
aPoints->Delete();
|
||||||
|
|
||||||
|
aGrid->SetCells(aCellTypesArray,aCellLocationsArray,aCells);
|
||||||
|
aCellLocationsArray->Delete();
|
||||||
|
aCellTypesArray->Delete();
|
||||||
|
aCells->Delete();
|
||||||
|
|
||||||
|
// Create and display actor
|
||||||
|
vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
|
||||||
|
aMapper->SetInput(aGrid);
|
||||||
|
aGrid->Delete();
|
||||||
|
|
||||||
|
myPreviewActor = SALOME_Actor::New();
|
||||||
|
myPreviewActor->PickableOff();
|
||||||
|
myPreviewActor->SetMapper(aMapper);
|
||||||
|
aMapper->Delete();
|
||||||
|
|
||||||
|
vtkProperty* aProp = vtkProperty::New();
|
||||||
|
aProp->SetRepresentationToWireframe();
|
||||||
|
aProp->SetColor(250, 0, 250);
|
||||||
|
aProp->SetPointSize(5);
|
||||||
|
myPreviewActor->SetProperty(aProp);
|
||||||
|
aProp->Delete();
|
||||||
|
|
||||||
|
viewWindow()->AddActor(myPreviewActor);
|
||||||
|
viewWindow()->Repaint();
|
||||||
|
}
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
// name : erasePreview
|
||||||
|
// Purpose :
|
||||||
|
//=======================================================================
|
||||||
|
void SMESHGUI_MoveNodesOp::erasePreview()
|
||||||
|
{
|
||||||
|
if (myPreviewActor == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
viewWindow()->RemoveActor(myPreviewActor);
|
||||||
|
myPreviewActor->Delete();
|
||||||
|
myPreviewActor = 0;
|
||||||
|
viewWindow()->Repaint();
|
||||||
|
}
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
// name : commitOperation
|
||||||
|
// Purpose :
|
||||||
|
//=======================================================================
|
||||||
|
void SMESHGUI_MoveNodesOp::commitOperation()
|
||||||
|
{
|
||||||
|
SMESHGUI_SelectionOp::commitOperation();
|
||||||
|
erasePreview();
|
||||||
|
}
|
||||||
|
|
||||||
|
//=======================================================================
|
||||||
|
// name : abortOperation
|
||||||
|
// Purpose :
|
||||||
|
//=======================================================================
|
||||||
|
void SMESHGUI_MoveNodesOp::abortOperation()
|
||||||
|
{
|
||||||
|
SMESHGUI_SelectionOp::abortOperation();
|
||||||
|
erasePreview();
|
||||||
|
}
|
||||||
|
|
72
src/SMESHGUI/SMESHGUI_MoveNodesOp.h
Normal file
72
src/SMESHGUI/SMESHGUI_MoveNodesOp.h
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
// SMESH SMESHGUI : GUI for SMESH component
|
||||||
|
//
|
||||||
|
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
|
||||||
|
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// File : SMESHGUI_MoveNodesOp.h
|
||||||
|
// Author : Alexander SOLOVYOV
|
||||||
|
// Module : SMESH
|
||||||
|
// $Header$
|
||||||
|
|
||||||
|
#ifndef OPERATION_MOVE_NODES_H
|
||||||
|
#define OPERATION_MOVE_NODES_H
|
||||||
|
|
||||||
|
#include <SMESHGUI_SelectionOp.h>
|
||||||
|
|
||||||
|
class SMESHGUI_MoveNodesDlg;
|
||||||
|
class SALOME_Actor;
|
||||||
|
|
||||||
|
//=================================================================================
|
||||||
|
// class : SMESHGUI_MoveNodesOp
|
||||||
|
// purpose :
|
||||||
|
//=================================================================================
|
||||||
|
class SMESHGUI_MoveNodesOp : public SMESHGUI_SelectionOp
|
||||||
|
{
|
||||||
|
Q_OBJECT
|
||||||
|
|
||||||
|
public:
|
||||||
|
SMESHGUI_MoveNodesOp();
|
||||||
|
virtual ~SMESHGUI_MoveNodesOp();
|
||||||
|
|
||||||
|
virtual SalomeApp_Dialog* dlg() const;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
virtual void startOperation();
|
||||||
|
virtual void selectionDone();
|
||||||
|
virtual void initDialog();
|
||||||
|
virtual void commitOperation();
|
||||||
|
virtual void abortOperation();
|
||||||
|
|
||||||
|
void updateDialog();
|
||||||
|
|
||||||
|
protected slots:
|
||||||
|
virtual bool onApply();
|
||||||
|
virtual void redisplayPreview();
|
||||||
|
|
||||||
|
private:
|
||||||
|
void erasePreview();
|
||||||
|
|
||||||
|
private:
|
||||||
|
SALOME_Actor* myPreviewActor;
|
||||||
|
SMESHGUI_MoveNodesDlg* myDlg;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // DIALOGBOX_MOVE_NODES_H
|
@ -28,83 +28,41 @@
|
|||||||
|
|
||||||
#include "SMESHGUI_RenumberingDlg.h"
|
#include "SMESHGUI_RenumberingDlg.h"
|
||||||
|
|
||||||
#include "SMESHGUI.h"
|
#include <SUIT_ResourceMgr.h>
|
||||||
#include "SMESHGUI_Utils.h"
|
#include <SMESH_Type.h>
|
||||||
#include "SMESHGUI_VTKUtils.h"
|
|
||||||
|
|
||||||
#include "SMESH_Actor.h"
|
|
||||||
#include "SMESH_TypeFilter.hxx"
|
|
||||||
#include "SMDS_Mesh.hxx"
|
|
||||||
|
|
||||||
#include "SUIT_Desktop.h"
|
|
||||||
#include "SUIT_Session.h"
|
|
||||||
|
|
||||||
#include "SALOME_ListIO.hxx"
|
|
||||||
|
|
||||||
#include "utilities.h"
|
|
||||||
|
|
||||||
// QT Includes
|
|
||||||
#include <qapplication.h>
|
|
||||||
#include <qbuttongroup.h>
|
|
||||||
#include <qgroupbox.h>
|
|
||||||
#include <qlabel.h>
|
|
||||||
#include <qlineedit.h>
|
|
||||||
#include <qpushbutton.h>
|
|
||||||
#include <qradiobutton.h>
|
|
||||||
#include <qlayout.h>
|
#include <qlayout.h>
|
||||||
#include <qpixmap.h>
|
#include <qgroupbox.h>
|
||||||
|
#include <qbuttongroup.h>
|
||||||
using namespace std;
|
#include <qradiobutton.h>
|
||||||
|
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
// class : SMESHGUI_RenumberingDlg()
|
// class : SMESHGUI_RenumberingDlg()
|
||||||
// purpose :
|
// purpose :
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
SMESHGUI_RenumberingDlg::SMESHGUI_RenumberingDlg( SMESHGUI* theModule, const char* name,
|
SMESHGUI_RenumberingDlg::SMESHGUI_RenumberingDlg( const int unit )
|
||||||
const int unit, bool modal, WFlags fl)
|
|
||||||
: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
|
|
||||||
WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
|
|
||||||
mySMESHGUI( theModule ),
|
|
||||||
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
|
|
||||||
{
|
{
|
||||||
myUnit = unit;
|
|
||||||
|
|
||||||
if (!name)
|
|
||||||
setName("SMESHGUI_RenumberingDlg");
|
setName("SMESHGUI_RenumberingDlg");
|
||||||
resize(303, 185);
|
resize(303, 185);
|
||||||
|
|
||||||
QPixmap image0;
|
QString cap = unit==0 ? "%1RENUMBERING_NODES%2" : "%1RENUMBERING_ELEMENTS%2";
|
||||||
QPixmap image1(SUIT_Session::session()->resourceMgr()->loadPixmap("SMESH",tr("ICON_SELECT")));
|
QPixmap image0 = resMgr()->loadPixmap( "SMESH", tr( cap.arg( "ICON_DLG_" ).arg( "" ) ) );
|
||||||
|
setCaption( tr( cap.arg( "SMESH_" ).arg( "_TITLE" ) ) );
|
||||||
|
|
||||||
if (unit == 0) {
|
QVBoxLayout* main = new QVBoxLayout( mainFrame() );
|
||||||
image0 = QPixmap(SUIT_Session::session()->resourceMgr()->loadPixmap("SMESH",tr("ICON_DLG_RENUMBERING_NODES")));
|
|
||||||
setCaption(tr("SMESH_RENUMBERING_NODES_TITLE" ));
|
|
||||||
}
|
|
||||||
else if (unit == 1) {
|
|
||||||
image0 = QPixmap(SUIT_Session::session()->resourceMgr()->loadPixmap("SMESH",tr("ICON_DLG_RENUMBERING_ELEMENTS")));
|
|
||||||
setCaption(tr("SMESH_RENUMBERING_ELEMENTS_TITLE" ));
|
|
||||||
}
|
|
||||||
|
|
||||||
setSizeGripEnabled(TRUE);
|
|
||||||
SMESHGUI_RenumberingDlgLayout = new QGridLayout(this);
|
|
||||||
SMESHGUI_RenumberingDlgLayout->setSpacing(6);
|
|
||||||
SMESHGUI_RenumberingDlgLayout->setMargin(11);
|
|
||||||
|
|
||||||
/***************************************************************/
|
/***************************************************************/
|
||||||
GroupConstructors = new QButtonGroup(this, "GroupConstructors");
|
QButtonGroup* GroupConstructors = new QButtonGroup( mainFrame(), "GroupConstructors");
|
||||||
if (unit == 0)
|
GroupConstructors->setTitle( tr( QString( "SMESH_%1" ). arg( unit==0 ? "NODES" : "ELEMENTS" ) ) );
|
||||||
GroupConstructors->setTitle(tr("SMESH_NODES" ));
|
|
||||||
else if (unit == 1)
|
|
||||||
GroupConstructors->setTitle(tr("SMESH_ELEMENTS" ));
|
|
||||||
GroupConstructors->setExclusive(TRUE);
|
GroupConstructors->setExclusive(TRUE);
|
||||||
GroupConstructors->setColumnLayout(0, Qt::Vertical);
|
GroupConstructors->setColumnLayout(0, Qt::Vertical);
|
||||||
GroupConstructors->layout()->setSpacing(0);
|
GroupConstructors->layout()->setSpacing(0);
|
||||||
GroupConstructors->layout()->setMargin(0);
|
GroupConstructors->layout()->setMargin(0);
|
||||||
GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
|
QGridLayout* GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
|
||||||
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
|
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
|
||||||
GroupConstructorsLayout->setSpacing(6);
|
GroupConstructorsLayout->setSpacing(6);
|
||||||
GroupConstructorsLayout->setMargin(11);
|
GroupConstructorsLayout->setMargin(11);
|
||||||
Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
|
QRadioButton* Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
|
||||||
Constructor1->setText(tr("" ));
|
Constructor1->setText(tr("" ));
|
||||||
Constructor1->setPixmap(image0);
|
Constructor1->setPixmap(image0);
|
||||||
Constructor1->setChecked(TRUE);
|
Constructor1->setChecked(TRUE);
|
||||||
@ -113,66 +71,22 @@ SMESHGUI_RenumberingDlg::SMESHGUI_RenumberingDlg( SMESHGUI* theModule, const cha
|
|||||||
GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
|
GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
|
||||||
QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
|
QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
|
||||||
GroupConstructorsLayout->addItem(spacer, 0, 1);
|
GroupConstructorsLayout->addItem(spacer, 0, 1);
|
||||||
SMESHGUI_RenumberingDlgLayout->addWidget(GroupConstructors, 0, 0);
|
|
||||||
|
main->addWidget(GroupConstructors);
|
||||||
|
|
||||||
/***************************************************************/
|
/***************************************************************/
|
||||||
GroupButtons = new QGroupBox(this, "GroupButtons");
|
QGroupBox* GroupMesh = new QGroupBox( mainFrame(), "GroupMesh");
|
||||||
GroupButtons->setGeometry(QRect(10, 10, 281, 48));
|
|
||||||
GroupButtons->setTitle(tr("" ));
|
|
||||||
GroupButtons->setColumnLayout(0, Qt::Vertical);
|
|
||||||
GroupButtons->layout()->setSpacing(0);
|
|
||||||
GroupButtons->layout()->setMargin(0);
|
|
||||||
GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
|
|
||||||
GroupButtonsLayout->setAlignment(Qt::AlignTop);
|
|
||||||
GroupButtonsLayout->setSpacing(6);
|
|
||||||
GroupButtonsLayout->setMargin(11);
|
|
||||||
buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
|
|
||||||
buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
|
|
||||||
buttonCancel->setAutoDefault(TRUE);
|
|
||||||
GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
|
|
||||||
buttonApply = new QPushButton(GroupButtons, "buttonApply");
|
|
||||||
buttonApply->setText(tr("SMESH_BUT_APPLY" ));
|
|
||||||
buttonApply->setAutoDefault(TRUE);
|
|
||||||
GroupButtonsLayout->addWidget(buttonApply, 0, 1);
|
|
||||||
QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
|
|
||||||
GroupButtonsLayout->addItem(spacer_9, 0, 2);
|
|
||||||
buttonOk = new QPushButton(GroupButtons, "buttonOk");
|
|
||||||
buttonOk->setText(tr("SMESH_BUT_OK" ));
|
|
||||||
buttonOk->setAutoDefault(TRUE);
|
|
||||||
buttonOk->setDefault(TRUE);
|
|
||||||
GroupButtonsLayout->addWidget(buttonOk, 0, 0);
|
|
||||||
SMESHGUI_RenumberingDlgLayout->addWidget(GroupButtons, 2, 0);
|
|
||||||
|
|
||||||
/***************************************************************/
|
|
||||||
GroupMesh = new QGroupBox(this, "GroupMesh");
|
|
||||||
GroupMesh->setTitle(tr("SMESH_RENUMBERING" ));
|
GroupMesh->setTitle(tr("SMESH_RENUMBERING" ));
|
||||||
GroupMesh->setMinimumSize(QSize(0, 0));
|
GroupMesh->setMinimumSize(QSize(0, 0));
|
||||||
GroupMesh->setFrameShape(QGroupBox::Box);
|
GroupMesh->setFrameShape(QGroupBox::Box);
|
||||||
GroupMesh->setFrameShadow(QGroupBox::Sunken);
|
GroupMesh->setFrameShadow(QGroupBox::Sunken);
|
||||||
GroupMesh->setColumnLayout(0, Qt::Vertical);
|
GroupMesh->setColumnLayout( 3, Qt::Horizontal );
|
||||||
GroupMesh->layout()->setSpacing(0);
|
|
||||||
GroupMesh->layout()->setMargin(0);
|
|
||||||
GroupMeshLayout = new QGridLayout(GroupMesh->layout());
|
|
||||||
GroupMeshLayout->setAlignment(Qt::AlignTop);
|
|
||||||
GroupMeshLayout->setSpacing(6);
|
|
||||||
GroupMeshLayout->setMargin(11);
|
|
||||||
TextLabelMesh = new QLabel(GroupMesh, "TextLabelMesh");
|
|
||||||
TextLabelMesh->setText(tr("SMESH_MESH"));
|
|
||||||
TextLabelMesh->setMinimumSize(QSize(50, 0));
|
|
||||||
TextLabelMesh->setFrameShape(QLabel::NoFrame);
|
|
||||||
TextLabelMesh->setFrameShadow(QLabel::Plain);
|
|
||||||
GroupMeshLayout->addWidget(TextLabelMesh, 0, 0);
|
|
||||||
SelectButton = new QPushButton(GroupMesh, "SelectButton");
|
|
||||||
SelectButton->setText(tr("" ));
|
|
||||||
SelectButton->setPixmap(image1);
|
|
||||||
SelectButton->setToggleButton(FALSE);
|
|
||||||
GroupMeshLayout->addWidget(SelectButton, 0, 1);
|
|
||||||
LineEditMesh = new QLineEdit(GroupMesh, "LineEditMesh");
|
|
||||||
LineEditMesh->setReadOnly(true);
|
|
||||||
GroupMeshLayout->addWidget(LineEditMesh, 0, 2);
|
|
||||||
SMESHGUI_RenumberingDlgLayout->addWidget(GroupMesh, 1, 0);
|
|
||||||
|
|
||||||
Init(); /* Initialisations */
|
createObject( tr( "SMESH_MESH" ), GroupMesh, 0 );
|
||||||
|
setNameIndication( 0, OneName );
|
||||||
|
setObjectType( 0, prefix( "SMESH" ) + MESH, -1 );
|
||||||
|
|
||||||
|
main->addWidget( GroupMesh );
|
||||||
}
|
}
|
||||||
|
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
@ -181,241 +95,4 @@ SMESHGUI_RenumberingDlg::SMESHGUI_RenumberingDlg( SMESHGUI* theModule, const cha
|
|||||||
//=================================================================================
|
//=================================================================================
|
||||||
SMESHGUI_RenumberingDlg::~SMESHGUI_RenumberingDlg()
|
SMESHGUI_RenumberingDlg::~SMESHGUI_RenumberingDlg()
|
||||||
{
|
{
|
||||||
// no need to delete child widgets, Qt does it all for us
|
|
||||||
}
|
|
||||||
|
|
||||||
//=================================================================================
|
|
||||||
// function : Init()
|
|
||||||
// purpose :
|
|
||||||
//=================================================================================
|
|
||||||
void SMESHGUI_RenumberingDlg::Init()
|
|
||||||
{
|
|
||||||
GroupMesh->show();
|
|
||||||
myConstructorId = 0;
|
|
||||||
Constructor1->setChecked(TRUE);
|
|
||||||
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
|
|
||||||
|
|
||||||
myMesh = SMESH::SMESH_Mesh::_nil();
|
|
||||||
|
|
||||||
myMeshFilter = new SMESH_TypeFilter (MESH);
|
|
||||||
|
|
||||||
/* signals and slots connections */
|
|
||||||
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
|
|
||||||
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
|
|
||||||
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
|
|
||||||
connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
|
|
||||||
|
|
||||||
connect(SelectButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
|
|
||||||
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
|
|
||||||
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
|
|
||||||
/* to close dialog if study change */
|
|
||||||
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
|
|
||||||
|
|
||||||
/* Move widget on the botton right corner of main widget */
|
|
||||||
int x, y;
|
|
||||||
mySMESHGUI->DefineDlgPosition(this, x, y);
|
|
||||||
this->move(x, y);
|
|
||||||
this->show(); /* displays Dialog */
|
|
||||||
|
|
||||||
myEditCurrentArgument = LineEditMesh;
|
|
||||||
LineEditMesh->setFocus();
|
|
||||||
mySelectionMgr->clearFilters();
|
|
||||||
mySelectionMgr->installFilter(myMeshFilter);
|
|
||||||
|
|
||||||
SelectionIntoArgument();
|
|
||||||
}
|
|
||||||
|
|
||||||
//=================================================================================
|
|
||||||
// function : ConstructorsClicked()
|
|
||||||
// purpose : Radio button management
|
|
||||||
//=================================================================================
|
|
||||||
void SMESHGUI_RenumberingDlg::ConstructorsClicked (int)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
//=================================================================================
|
|
||||||
// function : ClickOnApply()
|
|
||||||
// purpose :
|
|
||||||
//=================================================================================
|
|
||||||
void SMESHGUI_RenumberingDlg::ClickOnApply()
|
|
||||||
{
|
|
||||||
if (mySMESHGUI->isActiveStudyLocked())
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!myMesh->_is_nil())
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
|
||||||
SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
|
|
||||||
bool isUnitsLabeled = false;
|
|
||||||
|
|
||||||
if (myUnit == 0 && anActor) {
|
|
||||||
isUnitsLabeled = anActor->GetPointsLabeled();
|
|
||||||
if (isUnitsLabeled) anActor->SetPointsLabeled(false);
|
|
||||||
}
|
|
||||||
else if (myUnit == 1 && anActor) {
|
|
||||||
isUnitsLabeled = anActor->GetCellsLabeled();
|
|
||||||
if (isUnitsLabeled) anActor->SetCellsLabeled(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
QApplication::setOverrideCursor(Qt::waitCursor);
|
|
||||||
if (myUnit == 0) {
|
|
||||||
aMeshEditor->RenumberNodes();
|
|
||||||
if (isUnitsLabeled && anActor) anActor->SetPointsLabeled(true);
|
|
||||||
}
|
|
||||||
else if (myUnit == 1) {
|
|
||||||
aMeshEditor->RenumberElements();
|
|
||||||
if (isUnitsLabeled && anActor) anActor->SetCellsLabeled(true);
|
|
||||||
}
|
|
||||||
QApplication::restoreOverrideCursor();
|
|
||||||
}
|
|
||||||
catch(...)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
mySelectionMgr->clearSelected();
|
|
||||||
SMESH::UpdateView();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//=================================================================================
|
|
||||||
// function : ClickOnOk()
|
|
||||||
// purpose :
|
|
||||||
//=================================================================================
|
|
||||||
void SMESHGUI_RenumberingDlg::ClickOnOk()
|
|
||||||
{
|
|
||||||
ClickOnApply();
|
|
||||||
ClickOnCancel();
|
|
||||||
}
|
|
||||||
|
|
||||||
//=================================================================================
|
|
||||||
// function : ClickOnCancel()
|
|
||||||
// purpose :
|
|
||||||
//=================================================================================
|
|
||||||
void SMESHGUI_RenumberingDlg::ClickOnCancel()
|
|
||||||
{
|
|
||||||
mySelectionMgr->clearSelected();
|
|
||||||
mySelectionMgr->clearFilters();
|
|
||||||
disconnect(mySelectionMgr, 0, this, 0);
|
|
||||||
mySMESHGUI->ResetState();
|
|
||||||
reject();
|
|
||||||
}
|
|
||||||
|
|
||||||
//=================================================================================
|
|
||||||
// function : SelectionIntoArgument()
|
|
||||||
// purpose : Called when selection as changed or other case
|
|
||||||
//=================================================================================
|
|
||||||
void SMESHGUI_RenumberingDlg::SelectionIntoArgument()
|
|
||||||
{
|
|
||||||
if (!GroupButtons->isEnabled()) // inactive
|
|
||||||
return;
|
|
||||||
|
|
||||||
QString aString = "";
|
|
||||||
|
|
||||||
SALOME_ListIO aList;
|
|
||||||
mySelectionMgr->selectedObjects(aList);
|
|
||||||
int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
|
|
||||||
|
|
||||||
if (myEditCurrentArgument == LineEditMesh) {
|
|
||||||
// mesh
|
|
||||||
if (nbSel != 1) {
|
|
||||||
myMesh = SMESH::SMESH_Mesh::_nil();
|
|
||||||
aString = "";
|
|
||||||
} else {
|
|
||||||
Handle(SALOME_InteractiveObject) IO = aList.First();
|
|
||||||
myMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO);
|
|
||||||
if (myMesh->_is_nil())
|
|
||||||
aString = "";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
myEditCurrentArgument->setText(aString);
|
|
||||||
|
|
||||||
bool isEnabled = (!myMesh->_is_nil());
|
|
||||||
buttonOk->setEnabled(isEnabled);
|
|
||||||
buttonApply->setEnabled(isEnabled);
|
|
||||||
}
|
|
||||||
|
|
||||||
//=================================================================================
|
|
||||||
// function : SetEditCurrentArgument()
|
|
||||||
// purpose :
|
|
||||||
//=================================================================================
|
|
||||||
void SMESHGUI_RenumberingDlg::SetEditCurrentArgument()
|
|
||||||
{
|
|
||||||
QPushButton* send = (QPushButton*)sender();
|
|
||||||
switch (myConstructorId)
|
|
||||||
{
|
|
||||||
case 0: /* default constructor */
|
|
||||||
{
|
|
||||||
if(send == SelectButton) {
|
|
||||||
LineEditMesh->setFocus();
|
|
||||||
myEditCurrentArgument = LineEditMesh;
|
|
||||||
}
|
|
||||||
SelectionIntoArgument();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//=================================================================================
|
|
||||||
// function : DeactivateActiveDialog()
|
|
||||||
// purpose :
|
|
||||||
//=================================================================================
|
|
||||||
void SMESHGUI_RenumberingDlg::DeactivateActiveDialog()
|
|
||||||
{
|
|
||||||
if (GroupConstructors->isEnabled()) {
|
|
||||||
GroupConstructors->setEnabled(false);
|
|
||||||
GroupMesh->setEnabled(false);
|
|
||||||
GroupButtons->setEnabled(false);
|
|
||||||
mySMESHGUI->ResetState();
|
|
||||||
mySMESHGUI->SetActiveDialogBox(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//=================================================================================
|
|
||||||
// function : ActivateThisDialog()
|
|
||||||
// purpose :
|
|
||||||
//=================================================================================
|
|
||||||
void SMESHGUI_RenumberingDlg::ActivateThisDialog()
|
|
||||||
{
|
|
||||||
/* Emit a signal to deactivate the active dialog */
|
|
||||||
mySMESHGUI->EmitSignalDeactivateDialog();
|
|
||||||
GroupConstructors->setEnabled(true);
|
|
||||||
GroupMesh->setEnabled(true);
|
|
||||||
GroupButtons->setEnabled(true);
|
|
||||||
|
|
||||||
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
|
|
||||||
SelectionIntoArgument();
|
|
||||||
}
|
|
||||||
|
|
||||||
//=================================================================================
|
|
||||||
// function : enterEvent()
|
|
||||||
// purpose :
|
|
||||||
//=================================================================================
|
|
||||||
void SMESHGUI_RenumberingDlg::enterEvent(QEvent* e)
|
|
||||||
{
|
|
||||||
if (GroupConstructors->isEnabled())
|
|
||||||
return;
|
|
||||||
ActivateThisDialog();
|
|
||||||
}
|
|
||||||
|
|
||||||
//=================================================================================
|
|
||||||
// function : closeEvent()
|
|
||||||
// purpose :
|
|
||||||
//=================================================================================
|
|
||||||
void SMESHGUI_RenumberingDlg::closeEvent(QCloseEvent* e)
|
|
||||||
{
|
|
||||||
/* same than click on cancel button */
|
|
||||||
this->ClickOnCancel();
|
|
||||||
}
|
|
||||||
|
|
||||||
//=======================================================================
|
|
||||||
//function : hideEvent
|
|
||||||
//purpose : caused by ESC key
|
|
||||||
//=======================================================================
|
|
||||||
void SMESHGUI_RenumberingDlg::hideEvent (QHideEvent * e)
|
|
||||||
{
|
|
||||||
if (!isMinimized())
|
|
||||||
ClickOnCancel();
|
|
||||||
}
|
}
|
||||||
|
@ -29,87 +29,19 @@
|
|||||||
#ifndef DIALOGBOX_RENUMBERING_H
|
#ifndef DIALOGBOX_RENUMBERING_H
|
||||||
#define DIALOGBOX_RENUMBERING_H
|
#define DIALOGBOX_RENUMBERING_H
|
||||||
|
|
||||||
#include "SalomeApp_SelectionMgr.h"
|
#include <SMESHGUI_Dialog.h>
|
||||||
//#include "SMESH_TypeFilter.hxx"
|
|
||||||
#include "SUIT_SelectionFilter.h"
|
|
||||||
|
|
||||||
// QT Includes
|
|
||||||
#include <qdialog.h>
|
|
||||||
|
|
||||||
// Open CASCADE Includes
|
|
||||||
|
|
||||||
class QGridLayout;
|
|
||||||
class QButtonGroup;
|
|
||||||
class QGroupBox;
|
|
||||||
class QLabel;
|
|
||||||
class QLineEdit;
|
|
||||||
class QPushButton;
|
|
||||||
class QRadioButton;
|
|
||||||
class SMESHGUI;
|
|
||||||
|
|
||||||
// IDL Headers
|
|
||||||
#include <SALOMEconfig.h>
|
|
||||||
#include CORBA_SERVER_HEADER(SMESH_Mesh)
|
|
||||||
|
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
// class : SMESHGUI_RenumberingDlg
|
// class : SMESHGUI_RenumberingDlg
|
||||||
// purpose : If the unit == 0 nodes will be renumbered, if the unit == 1 the elements will.
|
// purpose : If the unit == 0 nodes will be renumbered, if the unit == 1 the elements will.
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
class SMESHGUI_RenumberingDlg : public QDialog
|
class SMESHGUI_RenumberingDlg : public SMESHGUI_Dialog
|
||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
public:
|
public:
|
||||||
SMESHGUI_RenumberingDlg( SMESHGUI*,
|
SMESHGUI_RenumberingDlg( const int );
|
||||||
const char* name = 0,
|
|
||||||
const int unit = 0,
|
|
||||||
bool modal = FALSE,
|
|
||||||
WFlags fl = 0);
|
|
||||||
~SMESHGUI_RenumberingDlg();
|
~SMESHGUI_RenumberingDlg();
|
||||||
|
|
||||||
private:
|
|
||||||
void Init();
|
|
||||||
void closeEvent( QCloseEvent* e ) ;
|
|
||||||
void enterEvent ( QEvent * ) ; /* mouse enter the QWidget */
|
|
||||||
void hideEvent ( QHideEvent * ); /* ESC key */
|
|
||||||
|
|
||||||
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
|
|
||||||
SalomeApp_SelectionMgr* mySelectionMgr; /* User shape selection */
|
|
||||||
int myConstructorId; /* Current constructor id = radio button id */
|
|
||||||
QLineEdit* myEditCurrentArgument; /* Current LineEdit */
|
|
||||||
|
|
||||||
int myUnit;
|
|
||||||
SMESH::SMESH_Mesh_var myMesh;
|
|
||||||
//Handle(SMESH_TypeFilter) myMeshFilter;
|
|
||||||
SUIT_SelectionFilter* myMeshFilter;
|
|
||||||
|
|
||||||
QButtonGroup* GroupConstructors;
|
|
||||||
QRadioButton* Constructor1;
|
|
||||||
QGroupBox* GroupButtons;
|
|
||||||
QPushButton* buttonOk;
|
|
||||||
QPushButton* buttonCancel;
|
|
||||||
QPushButton* buttonApply;
|
|
||||||
QGroupBox* GroupMesh;
|
|
||||||
QLabel* TextLabelMesh;
|
|
||||||
QPushButton* SelectButton;
|
|
||||||
QLineEdit* LineEditMesh;
|
|
||||||
|
|
||||||
private slots:
|
|
||||||
|
|
||||||
void ConstructorsClicked(int constructorId);
|
|
||||||
void ClickOnOk();
|
|
||||||
void ClickOnCancel();
|
|
||||||
void ClickOnApply();
|
|
||||||
void SetEditCurrentArgument() ;
|
|
||||||
void SelectionIntoArgument() ;
|
|
||||||
void DeactivateActiveDialog() ;
|
|
||||||
void ActivateThisDialog() ;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
QGridLayout* SMESHGUI_RenumberingDlgLayout;
|
|
||||||
QGridLayout* GroupConstructorsLayout;
|
|
||||||
QGridLayout* GroupButtonsLayout;
|
|
||||||
QGridLayout* GroupMeshLayout;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // DIALOGBOX_RENUMBERING_H
|
#endif // DIALOGBOX_RENUMBERING_H
|
||||||
|
184
src/SMESHGUI/SMESHGUI_RenumberingOp.cxx
Normal file
184
src/SMESHGUI/SMESHGUI_RenumberingOp.cxx
Normal file
@ -0,0 +1,184 @@
|
|||||||
|
// SMESH SMESHGUI : GUI for SMESH component
|
||||||
|
//
|
||||||
|
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
|
||||||
|
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// File : SMESHGUI_RenumberingOp.cxx
|
||||||
|
// Author : Alexander SOLOVYOV
|
||||||
|
// Module : SMESH
|
||||||
|
// $Header$
|
||||||
|
|
||||||
|
#include "SMESHGUI_RenumberingOp.h"
|
||||||
|
#include <SMESHGUI_RenumberingDlg.h>
|
||||||
|
#include <SMESHGUI.h>
|
||||||
|
#include <SMESHGUI_VTKUtils.h>
|
||||||
|
|
||||||
|
#include <SMESH_TypeFilter.hxx>
|
||||||
|
#include <SMESH_Actor.h>
|
||||||
|
#include <SMESH_ActorUtils.h>
|
||||||
|
|
||||||
|
#include <SUIT_OverrideCursor.h>
|
||||||
|
|
||||||
|
#include <SALOMEDS_SObject.hxx>
|
||||||
|
|
||||||
|
//=================================================================================
|
||||||
|
// name : SMESHGUI_RenumberingOp
|
||||||
|
// purpose :
|
||||||
|
//=================================================================================
|
||||||
|
SMESHGUI_RenumberingOp::SMESHGUI_RenumberingOp( const int mode )
|
||||||
|
: SMESHGUI_SelectionOp(),
|
||||||
|
myMode( mode ),
|
||||||
|
myDlg( 0 )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
//=================================================================================
|
||||||
|
// name : ~SMESHGUI_RenumberingOp
|
||||||
|
// purpose :
|
||||||
|
//=================================================================================
|
||||||
|
SMESHGUI_RenumberingOp::~SMESHGUI_RenumberingOp()
|
||||||
|
{
|
||||||
|
if( myDlg )
|
||||||
|
delete myDlg;
|
||||||
|
}
|
||||||
|
|
||||||
|
//=================================================================================
|
||||||
|
// name : dlg
|
||||||
|
// purpose :
|
||||||
|
//=================================================================================
|
||||||
|
SalomeApp_Dialog* SMESHGUI_RenumberingOp::dlg() const
|
||||||
|
{
|
||||||
|
return myDlg;
|
||||||
|
}
|
||||||
|
|
||||||
|
//=================================================================================
|
||||||
|
// name : startOperation
|
||||||
|
// purpose :
|
||||||
|
//=================================================================================
|
||||||
|
void SMESHGUI_RenumberingOp::startOperation()
|
||||||
|
{
|
||||||
|
if( !myDlg )
|
||||||
|
myDlg = new SMESHGUI_RenumberingDlg( myMode );
|
||||||
|
|
||||||
|
SMESHGUI_SelectionOp::startOperation();
|
||||||
|
|
||||||
|
updateDialog();
|
||||||
|
myDlg->show();
|
||||||
|
}
|
||||||
|
|
||||||
|
//=================================================================================
|
||||||
|
// name : selectionDone
|
||||||
|
// purpose :
|
||||||
|
//=================================================================================
|
||||||
|
void SMESHGUI_RenumberingOp::selectionDone()
|
||||||
|
{
|
||||||
|
SMESHGUI_SelectionOp::selectionDone();
|
||||||
|
updateDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
//=================================================================================
|
||||||
|
// name : createFilter
|
||||||
|
// purpose :
|
||||||
|
//=================================================================================
|
||||||
|
SUIT_SelectionFilter* SMESHGUI_RenumberingOp::createFilter( const int id ) const
|
||||||
|
{
|
||||||
|
if( id==0 )
|
||||||
|
return new SMESH_TypeFilter( MESH );
|
||||||
|
else
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//=================================================================================
|
||||||
|
// name : updateDialog
|
||||||
|
// purpose :
|
||||||
|
//=================================================================================
|
||||||
|
void SMESHGUI_RenumberingOp::updateDialog()
|
||||||
|
{
|
||||||
|
if( !myDlg )
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool en = myDlg->hasSelection( 0 );
|
||||||
|
myDlg->setButtonEnabled( en, QtxDialog::OK | QtxDialog::Apply );
|
||||||
|
}
|
||||||
|
|
||||||
|
//=================================================================================
|
||||||
|
// name : onApply
|
||||||
|
// purpose :
|
||||||
|
//=================================================================================
|
||||||
|
bool SMESHGUI_RenumberingOp::onApply()
|
||||||
|
{
|
||||||
|
if( getSMESHGUI()->isActiveStudyLocked() )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if( myDlg->hasSelection( 0 ) )
|
||||||
|
{
|
||||||
|
QStringList ids; myDlg->selectedObject( 0, ids );
|
||||||
|
_PTR(SObject) meshSO = studyDS()->FindObjectID( ids.first() );
|
||||||
|
|
||||||
|
SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow( _CAST(SObject,meshSO)->GetObject() );
|
||||||
|
if( aMesh->_is_nil() )
|
||||||
|
return false;
|
||||||
|
|
||||||
|
SUIT_OverrideCursor c;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
|
||||||
|
SMESH_Actor* anActor = SMESH::FindActorByObject( aMesh );
|
||||||
|
bool isUnitsLabeled = false;
|
||||||
|
|
||||||
|
if( myMode == 0 && anActor )
|
||||||
|
{
|
||||||
|
isUnitsLabeled = anActor->GetPointsLabeled();
|
||||||
|
if( isUnitsLabeled )
|
||||||
|
anActor->SetPointsLabeled( false );
|
||||||
|
}
|
||||||
|
else if( myMode == 1 && anActor )
|
||||||
|
{
|
||||||
|
isUnitsLabeled = anActor->GetCellsLabeled();
|
||||||
|
if( isUnitsLabeled )
|
||||||
|
anActor->SetCellsLabeled( false );
|
||||||
|
}
|
||||||
|
|
||||||
|
if( myMode == 0 )
|
||||||
|
{
|
||||||
|
aMeshEditor->RenumberNodes();
|
||||||
|
if( isUnitsLabeled && anActor )
|
||||||
|
anActor->SetPointsLabeled( true );
|
||||||
|
}
|
||||||
|
else if( myMode == 1 )
|
||||||
|
{
|
||||||
|
aMeshEditor->RenumberElements();
|
||||||
|
if( isUnitsLabeled && anActor )
|
||||||
|
anActor->SetCellsLabeled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch(...)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
initDialog();
|
||||||
|
updateDialog();
|
||||||
|
SMESH::UpdateView();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
65
src/SMESHGUI/SMESHGUI_RenumberingOp.h
Normal file
65
src/SMESHGUI/SMESHGUI_RenumberingOp.h
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
// SMESH SMESHGUI : GUI for SMESH component
|
||||||
|
//
|
||||||
|
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
|
||||||
|
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2.1 of the License.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
//
|
||||||
|
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// File : SMESHGUI_RenumberingOp.h
|
||||||
|
// Author : Alexander SOLOVYOV
|
||||||
|
// Module : SMESH
|
||||||
|
// $Header:
|
||||||
|
|
||||||
|
#ifndef OPERATION_RENUMBERING_H
|
||||||
|
#define OPERATION_RENUMBERING_H
|
||||||
|
|
||||||
|
#include <SMESHGUI_SelectionOp.h>
|
||||||
|
|
||||||
|
class SMESHGUI_RenumberingDlg;
|
||||||
|
|
||||||
|
//=================================================================================
|
||||||
|
// class : SMESHGUI_RenumberingOp
|
||||||
|
// purpose : If the unit == 0 nodes will be renumbered, if the unit == 1 the elements will.
|
||||||
|
//=================================================================================
|
||||||
|
class SMESHGUI_RenumberingOp : public SMESHGUI_SelectionOp
|
||||||
|
{
|
||||||
|
Q_OBJECT
|
||||||
|
|
||||||
|
public:
|
||||||
|
SMESHGUI_RenumberingOp( const int );
|
||||||
|
~SMESHGUI_RenumberingOp();
|
||||||
|
|
||||||
|
virtual SalomeApp_Dialog* dlg() const;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
virtual void startOperation();
|
||||||
|
virtual void selectionDone();
|
||||||
|
virtual SUIT_SelectionFilter* createFilter( const int ) const;
|
||||||
|
|
||||||
|
void updateDialog();
|
||||||
|
|
||||||
|
protected slots:
|
||||||
|
virtual bool onApply();
|
||||||
|
|
||||||
|
private:
|
||||||
|
int myMode;
|
||||||
|
SMESHGUI_RenumberingDlg* myDlg;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // DIALOGBOX_RENUMBERING_H
|
Loading…
Reference in New Issue
Block a user