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PR: relax constraints on node distances on StdMeshers_import_1D
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@ -693,9 +693,11 @@ bool StdMeshers_Import_1D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape & th
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else
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else
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{
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{
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// find an existing vertex node
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// find an existing vertex node
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double checktol = max(1.E-10, 10*edgeTol*edgeTol);
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for ( vNIt = vertexNodes.begin(); vNIt != vertexNodes.end(); ++vNIt)
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for ( vNIt = vertexNodes.begin(); vNIt != vertexNodes.end(); ++vNIt)
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if ( vNIt->SquareDistance( *node ) < 10 * edgeTol * edgeTol)
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if ( vNIt->SquareDistance( *node ) < checktol)
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{
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{
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//MESSAGE("SquareDistance " << vNIt->SquareDistance( *node ) << " checktol " << checktol);
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(*n2nIt).second = vNIt->_node;
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(*n2nIt).second = vNIt->_node;
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vertexNodes.erase( vNIt );
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vertexNodes.erase( vNIt );
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break;
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break;
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@ -710,13 +712,17 @@ bool StdMeshers_Import_1D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape & th
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SMDS_MeshNode* newNode = tgtMesh->AddNode( (*node)->X(), (*node)->Y(), (*node)->Z());
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SMDS_MeshNode* newNode = tgtMesh->AddNode( (*node)->X(), (*node)->Y(), (*node)->Z());
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n2nIt->second = newNode;
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n2nIt->second = newNode;
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tgtMesh->SetNodeOnEdge( newNode, shapeID, u );
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tgtMesh->SetNodeOnEdge( newNode, shapeID, u );
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//MESSAGE("u=" << u);
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}
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}
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}
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}
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if ( !(newNodes[i] = n2nIt->second ))
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if ( !(newNodes[i] = n2nIt->second ))
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break;
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break;
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}
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}
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if ( !newNodes.back() )
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if ( !newNodes.back() )
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{
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//MESSAGE("not all nodes of edge lie on theShape");
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continue; // not all nodes of edge lie on theShape
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continue; // not all nodes of edge lie on theShape
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}
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// make a new edge
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// make a new edge
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SMDS_MeshElement * newEdge;
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SMDS_MeshElement * newEdge;
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@ -724,6 +730,7 @@ bool StdMeshers_Import_1D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape & th
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newEdge = tgtMesh->AddEdge( newNodes[0], newNodes[1], newNodes[2] );
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newEdge = tgtMesh->AddEdge( newNodes[0], newNodes[1], newNodes[2] );
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else
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else
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newEdge = tgtMesh->AddEdge( newNodes[0], newNodes[1]);
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newEdge = tgtMesh->AddEdge( newNodes[0], newNodes[1]);
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//MESSAGE("add Edge");
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tgtMesh->SetMeshElementOnShape( newEdge, shapeID );
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tgtMesh->SetMeshElementOnShape( newEdge, shapeID );
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e2e->insert( make_pair( edge, newEdge ));
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e2e->insert( make_pair( edge, newEdge ));
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}
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}
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