IMP 22264: EDF 2648 GEOM: Propagate edges automatic orientation
+ Optimize SMDS_VolumeTool::IsFreeFace() + Add icons for Evaluate and Change Sub-mesh order + Make "Meduim nodes on geometry" ON by default + Disable "Group on geometry" if mesh is not on geometry + SMESHGUI_MeshOp: fix switch from Sub-mesh creation to Sub-mesh edition
@ -9,12 +9,12 @@ ids = mesh.GetIdsFromFilter(filter)
|
||||
print "Number of faces with aspect ratio > 1.5:", len(ids)
|
||||
|
||||
# copy the faces with aspect ratio > 1.5 to another mesh;
|
||||
# this demostrates that a filter can be used where usually a group or submesh is acceptable
|
||||
# this demostrates that a filter can be used where usually a group or sub-mesh is acceptable
|
||||
filter.SetMesh( mesh.GetMesh() )
|
||||
mesh2 = smesh.CopyMesh( filter, "AR > 1.5" )
|
||||
print "Number of copied faces with aspect ratio > 1.5:", mesh2.NbFaces()
|
||||
|
||||
# create a Group of faces with Aspect Ratio < 1.5
|
||||
# create a group (Group on Filter) of faces with Aspect Ratio < 1.5
|
||||
group = mesh.MakeGroup("AR < 1.5", SMESH.FACE, SMESH.FT_AspectRatio, '<', 1.5)
|
||||
print "Number of faces with aspect ratio < 1.5:", group.Size()
|
||||
|
||||
@ -22,7 +22,6 @@ print "Number of faces with aspect ratio < 1.5:", group.Size()
|
||||
# note that contents of a GroupOnFilter is dynamically updated as the mesh changes
|
||||
crit = [ smesh.GetCriterion( SMESH.FACE, SMESH.FT_AspectRatio, '<', 1.5, BinaryOp=SMESH.FT_LogicalAND ),
|
||||
smesh.GetCriterion( SMESH.FACE, SMESH.FT_ElemGeomType,'=', SMESH.Geom_TRIANGLE ) ]
|
||||
filter = smesh.GetFilterFromCriteria( crit )
|
||||
triaGroup = mesh.GroupOnFilter( SMESH.FACE, "Tria AR < 1.5", filter )
|
||||
triaGroup = mesh.MakeGroupByCriteria( "Tria AR < 1.5", crit )
|
||||
print "Number of triangles with aspect ratio < 1.5:", triaGroup.Size()
|
||||
|
||||
|
BIN
doc/salome/gui/SMESH/images/a-arithmetic1d.png
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doc/salome/gui/SMESH/images/a-creategroup.png
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doc/salome/gui/SMESH/images/a-nbsegments2.png
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doc/salome/gui/SMESH/images/a-startendlength.png
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doc/salome/gui/SMESH/images/groups_in_OB.png
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doc/salome/gui/SMESH/images/hypo_fixedpnt_dlg.png
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doc/salome/gui/SMESH/images/propagation_chain.png
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doc/salome/gui/SMESH/images/rev_edges_helper_dlg.png
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doc/salome/gui/SMESH/images/smesh_sort_groups.png
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@ -76,6 +76,10 @@ be reversed either directly picking them in the 3D viewer or by
|
||||
selecting the edges or groups of edges in the Object Browser. Use \b
|
||||
Add button to add the selected edges to the list.
|
||||
|
||||
\ref reversed_edges_helper_anchor "Helper" group assists you in
|
||||
defining <b>Reversed Edges</b> parameter.
|
||||
|
||||
|
||||
\image html a-arithmetic1d.png
|
||||
|
||||
\image html b-ithmetic1d.png "Arithmetic 1D hypothesis - the size of mesh elements gradually increases"
|
||||
@ -102,6 +106,9 @@ be reversed either directly picking them in the 3D viewer or by
|
||||
selecting the edges or groups of edges in the Object Browser. Use \b
|
||||
Add button to add the selected edges to the list.
|
||||
|
||||
\ref reversed_edges_helper_anchor "Helper" group assists you in
|
||||
defining <b>Reversed Edges</b> parameter.
|
||||
|
||||
\image html a-geometric1d.png
|
||||
|
||||
<b>See Also</b> a sample TUI Script of a
|
||||
@ -178,7 +185,7 @@ edges by a definite number of mesh segments with length depending on
|
||||
the selected type of distribution of nodes.
|
||||
|
||||
The direction of the splitting is defined by the orientation of the
|
||||
underlying geometrical edge. <b>"Reverse Edges"</b> list box allows to
|
||||
underlying geometrical edge. <b>Reverse Edges</b> list box allows to
|
||||
specify the edges for which the splitting should be made in the
|
||||
direction opposing to their orientation. This list box is enabled only
|
||||
if the geometry object is selected for the meshing. In this case it is
|
||||
@ -186,7 +193,8 @@ possible to select edges to be reversed either by directly picking them
|
||||
in the 3D viewer or by selecting the edges or groups of edges in the
|
||||
Object Browser.
|
||||
|
||||
\image html image46.gif
|
||||
\ref reversed_edges_helper_anchor "Helper" group assists you in
|
||||
defining <b>Reversed Edges</b> parameter.
|
||||
|
||||
You can set the type of node distribution for this hypothesis in the
|
||||
<b>Hypothesis Construction</b> dialog bog :
|
||||
@ -248,7 +256,7 @@ length. The length of medium segments changes with automatically chosen
|
||||
geometric progression.
|
||||
|
||||
The direction of the splitting is defined by the orientation of the
|
||||
underlying geometrical edge. <b>"Reverse Edges"</b> list box allows to
|
||||
underlying geometrical edge. <b>Reverse Edges</b> list box allows to
|
||||
specify the edges, for which the splitting should be made in the
|
||||
direction opposing to their orientation. This list box is enabled only
|
||||
if the geometry object is selected for the meshing. In this case it is
|
||||
@ -256,6 +264,10 @@ possible to select edges to be reversed either by directly picking them
|
||||
in the 3D viewer or by selecting the edges or groups of edges in the
|
||||
Object Browser.
|
||||
|
||||
\ref reversed_edges_helper_anchor "Helper" group assists you in
|
||||
defining <b>Reversed Edges</b> parameter.
|
||||
|
||||
|
||||
\image html a-startendlength.png
|
||||
|
||||
\image html b-art_end_length.png "The lengths of the first and the last segment are strictly defined"
|
||||
@ -296,7 +308,7 @@ It is possible to check in <b>Same Nb. Segments for all intervals</b>
|
||||
option and to define one value for all intervals.
|
||||
|
||||
The splitting direction is defined by the orientation of the
|
||||
underlying geometrical edge. <b>"Reverse Edges"</b> list box allows to
|
||||
underlying geometrical edge. <b>Reverse Edges</b> list box allows to
|
||||
specify the edges for which the splitting should be made in the
|
||||
direction opposite to their orientation. This list box is enabled only
|
||||
if the geometrical object is selected for meshing. In this case it is
|
||||
@ -304,9 +316,38 @@ possible to select the edges to be reversed either directly picking them in
|
||||
the 3D viewer or selecting the edges or groups of edges in the
|
||||
Object Browser.
|
||||
|
||||
\ref reversed_edges_helper_anchor "Helper" group assists you in
|
||||
defining <b>Reversed Edges</b> parameter.
|
||||
|
||||
|
||||
\image html mesh_fixedpnt.png "Example of a sub-mesh on the edge built using Fixed points 1D hypothesis"
|
||||
|
||||
<b>See Also</b> a sample TUI Script of a
|
||||
\ref tui_fixed_points "Defining Fixed Points" hypothesis operation.
|
||||
|
||||
\anchor reversed_edges_helper_anchor
|
||||
<h2>Reversed Edges Helper</h2>
|
||||
|
||||
\image html rev_edges_helper_dlg.png
|
||||
|
||||
\b Helper group assists you in defining <b>Reversed Edges</b>
|
||||
parameter of the hypotheses depending on edge direction.
|
||||
|
||||
<b>Show whole geometry</b> check-box lets you see the whole
|
||||
geometrical model in the 3D Viewer. This can help you to understand
|
||||
location within the model of a set of edges shown in the Viewer.
|
||||
|
||||
<b>Propagation chains</b> group helps you to define
|
||||
<b>Reversed Edges</b> so that opposite edges of quadrilateral faces
|
||||
will be split in the logically same direction. When this group is
|
||||
activated, the list is filled with propagation chains found within the
|
||||
model. When you select a chain in the list, edges of the chain are
|
||||
shown in the Viewer with arrows so that you can chose a common
|
||||
direction for all chain edges. \b Reverse button inverses the common
|
||||
direction of chain edges. If \b Add button is active, this means that some
|
||||
edges of a chain have different direction and you can click \b Add
|
||||
button to add such edges to <b>Reversed Edges</b> list.
|
||||
|
||||
\image html propagation_chain.png "The whole geometry and a propagation chain"
|
||||
|
||||
*/
|
||||
|
@ -17,7 +17,7 @@ to filter mesh nodes / elements by specific characteristic (Area, Length, etc).
|
||||
The functinality of mesh filters is available in both GUI and TUI
|
||||
modes:
|
||||
|
||||
- In GUI, filters are available in some dialog boxes via an additional
|
||||
- In GUI, filters are available in some dialog boxes via
|
||||
"Set Filters" button, clicking on which opens the dialog box
|
||||
allowing to specify the list of filter criteria to be applied to the
|
||||
current selection. See \subpage selection_filter_library_page page to learn more
|
||||
@ -26,6 +26,7 @@ about selection filters and their usage in GUI.
|
||||
- In Python scripts, filters can be used to choose only some mesh
|
||||
entities (nodes or elements) for the operations, which require the
|
||||
list of entities as input parameter (create/modify group, remove
|
||||
nodes/elements, etc). The page \ref tui_filters_page provides
|
||||
nodes/elements, etc) and for the operations, which accept objects as
|
||||
as input parameter. The page \ref tui_filters_page provides
|
||||
examples of the filters usage in Python scripts.
|
||||
*/
|
||||
|
@ -51,6 +51,8 @@ Mesh module provides several ways to create the mesh:
|
||||
<li>The whole mesh or its part (sub-mesh or group) can be
|
||||
\subpage copy_mesh_page "copied" into a new mesh.
|
||||
</li>
|
||||
<li>A new mesh can be created from a transformed, e.g. \ref
|
||||
translation_page "translated", part of the mesh.</li>
|
||||
</ul>
|
||||
|
||||
Meshes can be edited using the MESH functions destined for
|
||||
@ -65,7 +67,7 @@ the <a href="http://www.code-aster.org/outils/med/html/connectivites.html">
|
||||
the element basing on elements of lower dimension is NOT supported.
|
||||
|
||||
\anchor mesh_entities
|
||||
The mesh can include the following entities (also referred as \a elements):
|
||||
The mesh can include the following entities:
|
||||
<ul>
|
||||
<li>\b Node — an entity of a mesh defining a position in 3D
|
||||
space with coordinates (x, y, z).</li>
|
||||
|
@ -2,11 +2,13 @@
|
||||
|
||||
\page changing_orientation_of_elements_page Changing orientation of elements
|
||||
|
||||
\n Orientation of an element is changed by reverting the order of its nodes.
|
||||
\n Orientation of an element is switched by changing the order of its nodes.
|
||||
|
||||
<em>To change orientation of elements:</em>
|
||||
<ol>
|
||||
<li>Display a mesh or a submesh in the 3D viewer.</li>
|
||||
<li>Select a mesh.</li>
|
||||
<li>Display a mesh, a group or a sub-mesh if you plan to select
|
||||
elements to reorient in the 3D viewer.</li>
|
||||
<li>In the \b Modification menu select the \b Orientation item or click
|
||||
<em>Orientation</em> button in the toolbar.
|
||||
|
||||
@ -20,20 +22,35 @@ The following dialog box will appear:
|
||||
<center>
|
||||
\image html orientaation1.png
|
||||
</center>
|
||||
<br>
|
||||
<ul>
|
||||
<li>Select <b>Element Type</b> to reorient: either \b Face or \b
|
||||
Volume </li>
|
||||
<li><b>The main list</b> shall contain the elements which will be
|
||||
reoriented. You can click on an element in the 3D viewer and it will
|
||||
be highlighted. After that click the \b Add button and the ID of this
|
||||
element will be added to the list. To remove a selected element or
|
||||
elements from the list click the \b Remove button. The \b Sort button
|
||||
allows to sort the list of elements IDs. The <b>Set filter</b> button
|
||||
allows to apply a definite filter to selection of elements of your
|
||||
group.</li>
|
||||
reoriented. You can click on an element in the 3D viewer and it will
|
||||
be highlighted. After that click the \b Add button and the ID of this
|
||||
element will be added to the list. To remove a selected element or
|
||||
elements from the list click the \b Remove button. The \b Sort button
|
||||
allows to sort the list of elements IDs. <br>
|
||||
The <b>Set filter</b> button allows to apply a definite filter to
|
||||
selection of elements of your group. Depending on \a Source of
|
||||
elements to filter selected in \ref filtering_elements "Filter"
|
||||
dialog, the filter will be applied to different sets of elements.<ul>
|
||||
<li> To all elements of the mesh - for \a Mesh source. All
|
||||
elements satisfying the filter criteria will be highlighted in the
|
||||
Viewer. You can adjust the selection and add the selected elements
|
||||
to the <b>main list</b>.</li>
|
||||
<li> To the elements selected in the Viewer - for <em>Initial
|
||||
Selection</em> source. As a result, elements rejected by the
|
||||
filter will be deselected.</li>
|
||||
<li> To the elemets present in the <b>main list</b> -
|
||||
for <em>Current Dialog</em> source. As a result, elements rejected
|
||||
by the filter will be remove from the list.</li> </ul>
|
||||
</li>
|
||||
<li><b>Apply to all</b> radio button allows to modify the orientation
|
||||
of all elements of the currently displayed mesh or submesh.</li>
|
||||
<li><b>Select from</b> set of fields allows to choose a submesh or an
|
||||
existing group whose elements will be automatically added to the
|
||||
list.</li>
|
||||
of all elements of the mesh.</li>
|
||||
<li><b>Select from</b> set of fields allows to choose a sub-mesh or a
|
||||
group whose elements can be added to the list.</li>
|
||||
</ul>
|
||||
|
||||
</li>
|
||||
|
@ -138,7 +138,8 @@ creation and computing) of the following steps:
|
||||
|
||||
Now you can define 3D Algorithm and 3D Hypotheses, which will be
|
||||
applied to discretize the solids of your geometrical object using
|
||||
3D elements. Click the <em>"Add Hypothesis"</em> button to add a hypothesis.
|
||||
3D elements. Click the <em>"Add Hypothesis"</em> button to create
|
||||
and add a hypothesis.
|
||||
<center>
|
||||
\image html image121.png
|
||||
<em>"Add Hypothesis" button</em>
|
||||
|
@ -15,9 +15,10 @@ quadratic meshes.
|
||||
<ol>
|
||||
<li>Select a mesh or a sub-mesh in the Object Browser or in the
|
||||
Viewer.</li>
|
||||
<li>From the Modification menu choose <b> Convert to/from Quadratic
|
||||
Mesh item </b>, or click <em>"Convert to/from quadratic"</em> button in the
|
||||
toolbar.
|
||||
<li>From the Modification menu or from the contextual menu in the
|
||||
Object Browser choose <b> Convert to/from Quadratic Mesh</b> item,
|
||||
or click <em>"Convert to/from quadratic"</em> button in the
|
||||
toolbar.
|
||||
|
||||
<center>
|
||||
\image html image154.png
|
||||
@ -33,14 +34,12 @@ The following dialog box will appear:
|
||||
|
||||
<ul>
|
||||
<li>If it is necessary to convert a linear mesh to quadratic or a quadratic
|
||||
mesh to linear. **Convert to bi-quadratic** option does the same as
|
||||
**Convert to quadratic** except for that TRIA7, QUAD9 and HEXA27
|
||||
elements are created instead of TRIA6, QUAD8, and HEXA20 elements
|
||||
respectively. Note that the choice is available only if the selected
|
||||
mesh (or sub-mesh) contains both quadratic and linear elements, else the
|
||||
direction of conversion is selected automatically.</li>
|
||||
mesh to linear. **Convert to bi-quadratic** creates some types of quadratic
|
||||
elements with additional central nodes: TRIA7, QUAD9 and HEXA27
|
||||
elements instead of TRIA6, QUAD8, and HEXA20 elements
|
||||
respectively.</li>
|
||||
<li>If it is necessary to place **medium nodes** of the quadratic mesh **on the
|
||||
geometry** (meshed object). This option is relevant for conversion to
|
||||
geometry** (meshed shape). This option is relevant for conversion to
|
||||
quadratic provided that the mesh is based on a geometry (not imported
|
||||
from file).</li>
|
||||
</ul>
|
||||
|
@ -7,8 +7,9 @@
|
||||
<em>To make a copy of a mesh:</em>
|
||||
|
||||
\par
|
||||
From the \b Mesh menu select <b>Copy Mesh</b> or click <em>"Copy Mesh"</em>
|
||||
button in the toolbar.
|
||||
From the contextual menu in the Object Browser of from the \b Mesh
|
||||
menu select <b>Copy Mesh</b> or click <em>"Copy Mesh"</em> button in
|
||||
the toolbar.
|
||||
|
||||
\image html copy_mesh_icon.png
|
||||
<center><em>"Copy Mesh" button</em></center>
|
||||
@ -24,7 +25,7 @@ In the dialog:
|
||||
<li>specify the part of mesh to copy:
|
||||
|
||||
<ul>
|
||||
<li><b>Select the whole mesh, submesh or group</b> by mouse activating
|
||||
<li><b>Select whole mesh, sub-mesh or group</b> by mouse activating
|
||||
this checkbox; or</li>
|
||||
<li>choose mesh elements with the mouse in the 3D Viewer. It is
|
||||
possible to select a whole area with a mouse frame; or</li>
|
||||
@ -41,7 +42,7 @@ selection_filter_library_page "Selection filter library" page.</li>
|
||||
<li>specify the conditions of copying:
|
||||
<ul>
|
||||
<li>activate <b>Generate groups</b> checkbox to copy the groups of
|
||||
elements of the source mesh to the newly created mesh.</li>
|
||||
the source mesh to the newly created mesh.</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
|
19
doc/salome/gui/SMESH/input/create_groups_from_geometry.doc
Executable file → Normal file
@ -2,16 +2,21 @@
|
||||
|
||||
\page create_groups_from_geometry_page Create Groups from Geometry
|
||||
|
||||
To use this operation, select in the \b Mesh menu <b>Create Groups from Geometry</b>.
|
||||
This operation allows creating groups on geometry on all selected
|
||||
shapes. Only the main shape of the mesh and its sub-shapes can be selected.
|
||||
|
||||
The type of each new group is defined automatically by the nature of
|
||||
the <b>Geometry</b>.
|
||||
The group names will be the same as the names of geometrical objects.
|
||||
|
||||
To use this operation, select in the \b Mesh menu or in the contextual
|
||||
menu in the Object browser <b>Create Groups from Geometry</b> item.
|
||||
|
||||
\image html create_groups_from_geometry.png
|
||||
|
||||
This operation allows creating on a selected geometry several groups consisting of
|
||||
elements of all types.
|
||||
|
||||
The group names will be the same as the names of geometrical objects.
|
||||
The Type of group of mesh elements is defined automatically by the nature of
|
||||
the <b>Geometric object</b>.
|
||||
In this dialog \b Elements group contains a list of shapes to create
|
||||
groups of elements on them; \b Nodes group contains a list of shapes
|
||||
to create groups of node on them.
|
||||
|
||||
|
||||
*/
|
||||
|
@ -2,11 +2,11 @@
|
||||
|
||||
\page creating_groups_page Creating groups
|
||||
|
||||
\n In MESH you can create a group of elements of a certain type. The
|
||||
contents of the group can be defined in different ways. To create a group, in the \b
|
||||
Mesh menu select <b>Create Group</b> item (also available in the
|
||||
context menu of the mesh).<br>
|
||||
To create a group of any type you should define the following:
|
||||
\n In MESH you can create a \ref grouping_elements_page "group" of
|
||||
elements of a certain type. The main way to create a group, is to
|
||||
select in the \b Mesh menu <b>Create Group</b> item (also available in
|
||||
the context menu of the mesh).<br>
|
||||
To create a group you should define the following:
|
||||
<ul>
|
||||
<li><b>Mesh</b> - the mesh whose elements will form your
|
||||
group. You can select your mesh in the Objet Browser or in the 3D
|
||||
@ -22,13 +22,10 @@ elements which will form your group:</li>
|
||||
<li><b>Volumes</b></li>
|
||||
</ul>
|
||||
<li><b>Name</b> field allows to enter the name of your new group.</li>
|
||||
<li><b>Color</b> - allows to assign to the group a certain color, for
|
||||
example, defining boundary conditions. The chosen color is used to
|
||||
display the elements of the group. The color attribute of the group is
|
||||
not persistent, it is lost if you save and then load the study from
|
||||
the file.</li>
|
||||
<li><b>Color</b> - allows to assign to the group a certain color. The
|
||||
chosen color is used to display the elements of the group.</li>
|
||||
</ul>
|
||||
SALOME Platform distinguishes between the three Group types:
|
||||
Mesh module distinguishes between the three Group types:
|
||||
<b>Standalone Group</b>, <b>Group on Geometry</b> and <b>Group on Filter</b>.
|
||||
|
||||
\anchor standalone_group <br><h2>"Standalone Group"</h2>
|
||||
@ -37,8 +34,8 @@ SALOME Platform distinguishes between the three Group types:
|
||||
the following ways:
|
||||
<ul>
|
||||
<li>By adding all entities of the chosen type existing in the
|
||||
mesh. For this, turn on the <b>Select All</b> check box. In this mode
|
||||
all controls, which allow selecting the entities in other ways, are
|
||||
mesh. For this, turn on the <b>Select All</b> check-box. In this mode
|
||||
all controls, which allow selecting the entities, are
|
||||
disabled.</li>
|
||||
<li>By choosing entities manually with the mouse in the 3D Viewer. For
|
||||
this, turn on the <b>Enable manual edition</b> check box. You can
|
||||
@ -49,10 +46,11 @@ the following ways:
|
||||
selection of the elements for your group. See more about filters on
|
||||
the \ref selection_filter_library_page "Selection filter library"
|
||||
page.</li>
|
||||
<li>By adding entities from either a sub-mesh or an existing
|
||||
group. For this, turn on the <b>Enable manual edition</b> check
|
||||
box. <b>Select from</b> set of fields allows to select a sub-mesh or
|
||||
a group of the appropriate type.</li>
|
||||
<li>By adding entities from either a sub-mesh or another
|
||||
group. For this, turn on the <b>Enable manual edition</b> check
|
||||
box. <b>Select from</b> fields group allows to select a sub-mesh or
|
||||
a group of the appropriate type and to \b Add their elements to the
|
||||
group.</li>
|
||||
</ul>
|
||||
In the <b>manual edition</b> mode you can
|
||||
<ul>
|
||||
@ -70,9 +68,9 @@ existing group and some other faces selected in the viewer:
|
||||
<ul>
|
||||
<li> Select the \b Face type of entities and input the name of the new group.</li>
|
||||
<li> Check the \b Group checkbox in <b>Select From</b> group.</li>
|
||||
<li> Select the existing group of faces in the object browser or in the viewer</li>
|
||||
<li> Select the existing group of faces in the object browser or in the viewer.</li>
|
||||
<li> Click \b Add in \b Content group. <b>Id Elements</b> list will be filled
|
||||
with IDs of faces belonging to the exising group.</li>
|
||||
with IDs of faces belonging to the selected group.</li>
|
||||
<li> Select other faces in the viewer.</li>
|
||||
<li> Click \b Add in \b Content group.</li>
|
||||
<li> Click \b Apply button to create the new group.</li>
|
||||
@ -87,10 +85,6 @@ is changed, the new one is not updated accordingly.
|
||||
<center>In this picture the brown cells belong to a group defined
|
||||
manually.</center>
|
||||
|
||||
\image html image131.gif
|
||||
<center>In this picture the brown cells belong to the group defined by
|
||||
the criterion <b>Taper > 0</b>.</center>
|
||||
|
||||
<b>See Also</b> a sample TUI Script of a
|
||||
\ref tui_create_standalone_group "Create a Standalone Group"
|
||||
operation.
|
||||
@ -101,14 +95,24 @@ operation.
|
||||
To create a group on geometry check <b>Group on geometry</b> in the \b
|
||||
Group \b type field. The group on geometry contains the elements
|
||||
of a certain type generated on the selected geometrical object. Group
|
||||
contents are dynamically updated if the mesh is modified.<br>
|
||||
To define a group, select in the Objet Browser or in the 3D viewer a
|
||||
geometrical object from which the elements will be taken. After
|
||||
confirmation of the operation a new group of mesh elements will be
|
||||
created.
|
||||
contents are dynamically updated if the mesh is modified. The group on
|
||||
geometry can be created only if the mesh is based on geometry.
|
||||
|
||||
To define a group, click a \a Selection button and chose
|
||||
- <em>Direct geometry selection</em> to select a shape in the Object
|
||||
Browser or in the Viewer;
|
||||
- <em>Find geometry by mesh element selection</em> to activate a
|
||||
dialog which retrieves a shape by a selected element generated on
|
||||
this shape.
|
||||
|
||||
Note that this choice is available only if the mesh elements are
|
||||
already generated.
|
||||
|
||||
\image html a-creategroup.png
|
||||
|
||||
After confirmation of the operation a new group of mesh elements will
|
||||
be created.
|
||||
|
||||
\image html image132.gif
|
||||
<center>In this picture the cells which belong to a certain
|
||||
geometrical face are selected in green.</center>
|
||||
@ -123,11 +127,13 @@ operation.
|
||||
To create a group on filter check <b>Group on filter</b> in the <b>
|
||||
Group type</b> field. The group on filter contains the elements
|
||||
of a certain type satisfying the defined filter. Group contents are
|
||||
dynamically updated if the mesh is modified.<br> To define a group,
|
||||
click the <b>Set filter</b> button and define criteria of the
|
||||
filter in the opened dialog. After confirmation of the operation a
|
||||
new group of mesh elements will be created. See more about filters on
|
||||
the \ref selection_filter_library_page "Selection filter library" page.
|
||||
dynamically updated if the mesh is modified.
|
||||
|
||||
To define a group, click the <b>Set filter</b> button and define
|
||||
criteria of the filter in the opened dialog. After confirmation of the
|
||||
operation a new group of mesh elements will be created. See more about
|
||||
filters on the
|
||||
\ref selection_filter_library_page "Selection filter library" page.
|
||||
|
||||
\image html creategroup_on_filter.png
|
||||
|
||||
|
@ -1,8 +1,12 @@
|
||||
/*!
|
||||
|
||||
\page use_existing_page Use Edges/Faces to be Created Manually"
|
||||
\page use_existing_page Use Edges/Faces to be Created Manually
|
||||
|
||||
The algorithms <b>Use Edges to be Created Manually</b> and <b>Use Faces to be Created Manually</b> allow creating a 1D or a 2D mesh in a python script (using <em>AddNode, AddEdge</em> and <em>AddFace</em> commands) and then using such sub-meshes in the construction of a 2D or a 3D mesh.
|
||||
The algorithms <b>Use Edges to be Created Manually</b> and
|
||||
<b>Use Faces to be Created Manually</b> allow creating a 1D or a 2D mesh
|
||||
in a python script (using <em>AddNode, AddEdge</em>
|
||||
and <em>AddFace</em> commands) and then using such sub-meshes in the
|
||||
construction of a 2D or a 3D mesh.
|
||||
|
||||
For example, you want to use standard algorithms to generate 1D and 3D
|
||||
meshes and to create 2D mesh by your python code. For this, you
|
||||
|
@ -2,18 +2,21 @@
|
||||
|
||||
\page deleting_groups_page Deleting groups with content
|
||||
|
||||
\n To delete groups and their content in the <b>Main Menu</b> select <b>Modification -> Remove -> Delete groups with Contents</b> and
|
||||
select one or several groups you wish to delete in the 3D viewer or in
|
||||
the Object Browser.
|
||||
\n The selected groups will be listed in <b>Delete groups with contents</b>
|
||||
menu. Then click <b>Apply and Close</b> button to remove the selected groups and close the
|
||||
menu or \b Apply button to remove them and proceed with the selection.
|
||||
To delete groups and their content, in the menu select
|
||||
<b>Modification -> Remove -> Delete groups with Contents</b>
|
||||
and select one or several groups you wish to delete in the 3D viewer
|
||||
or in the Object Browser.
|
||||
|
||||
The selected groups will be listed in <b>Delete groups with contents</b> menu.
|
||||
Then click <b>Apply and Close</b> button to remove the selected groups
|
||||
and close the menu or \b Apply button to remove them and proceed with
|
||||
the selection.
|
||||
|
||||
\image html deletegroups.png
|
||||
|
||||
\n Please, note that this operation <b>removes groups with their
|
||||
elements</b>. To delete a group and leave its elements intact, right-click
|
||||
\n Please, note that this operation removes groups <b>with their
|
||||
elements</b>. To delete a group and leave its elements intact, right-click
|
||||
on the group in the Object Browser and select \b Delete in the pop-up
|
||||
menu or select the group and choose <b>Edit -> Delete</b> in the <b>Main Menu</b>.
|
||||
menu or select the group and choose <b>Edit -> Delete</b> in the main menu.
|
||||
|
||||
*/
|
||||
|
@ -25,11 +25,12 @@ a <em>group on filter</em>. For more information see
|
||||
modification of the group.</li>
|
||||
</ol>
|
||||
|
||||
<br>
|
||||
\anchor convert_to_standalone
|
||||
<em>To convert an existing group on geometry or a group on filer into
|
||||
a standalone group of elements and modify:</em>
|
||||
a standalone group and modify its contents:</em>
|
||||
<ol>
|
||||
<li>Select your group on geometry (or on filter) in the
|
||||
<li>Select your group on geometry or on filter in the
|
||||
Object Browser and in the \b Mesh menu click the <b>Edit Group as
|
||||
Standalone</b> item.</li>
|
||||
|
||||
|
@ -2,45 +2,81 @@
|
||||
|
||||
\page grouping_elements_page Grouping elements
|
||||
|
||||
In Mesh module it is possible to create groups of mesh elements:
|
||||
In Mesh module it is possible to create groups of mesh entities:
|
||||
nodes, edges, faces, volumes, 0D elements or balls. One group contains
|
||||
elements of only one type. The following ways of creation are
|
||||
possible:
|
||||
elements of only one type. Groups, unlike sub-meshes, are exported
|
||||
along with mesh entities into the files of following formats: MED, UNV,
|
||||
and CGNS. The group has a color attribute which is used for
|
||||
visualization only and is not exported.
|
||||
|
||||
- by selecting the elements using filters and/or directly on the
|
||||
presentation in the VTK viewer, and/or by using elements of other
|
||||
mesh objects - \ref standalone_group "Standalone group"
|
||||
tab of \ref creating_groups_page "Create group" dialog.
|
||||
- by creating a group of elements generated on the chosen geometrical
|
||||
object - \ref group_on_geom "Group on geometry" tab of
|
||||
\subpage creating_groups_page "Create group" dialog and
|
||||
\subpage create_groups_from_geometry_page "Create Groups from Geometry"
|
||||
dialog.
|
||||
- by creating a group of elements satisfying to certain criteria -
|
||||
\ref group_on_filter "Group on filter" tab of
|
||||
\subpage creating_groups_page "Create group" dialog.
|
||||
- by creating groups of nodes and elements from the chosen submesh
|
||||
(type of elements depends on dimension of submesh geometry) -
|
||||
using <b>Mesh -> Construct Group</b> menu item (available in context
|
||||
menu as well).
|
||||
- by creating groups of entities from existing groups of superior
|
||||
dimensions - using \subpage group_of_underlying_elements_page
|
||||
"Create Group of Underlying Elements" dialog.
|
||||
There are three types of groups different by their internal
|
||||
organization:<ol>
|
||||
<li><b>Standalone group</b> is a static set of mesh entities. Its
|
||||
contents can be explicitely controlled by the user. Upon removal of
|
||||
the entities included into the group, the group becomes empty and
|
||||
the user is to pay efforts to restore its contents. Hence it is
|
||||
resonable to create standalone groups when the mesh generation is
|
||||
finished and mesh quality is verified.
|
||||
\warning Creation and edition of large standalone groups in
|
||||
\ref creating_groups_page "Create group" dialog using manual edition
|
||||
is problematic due to poor performance of the dialog.</li>
|
||||
<li><b>Group on geomerty</b> is associated to one or a group of
|
||||
sub-shapes of the main shape and includes mesh entities generated on
|
||||
this geometrical entities. The association to geometry is
|
||||
established at group construction and can't be changed. The group
|
||||
contents is always up-to-date without user's efforts, hence the
|
||||
group can be created even before mesh elements generation.</li>
|
||||
<li><b>Group on filter</b> encapsulates a filter which is used to
|
||||
select mesh entities composing the group from the whole
|
||||
mesh. Criteria of the filter can be changed at any time. The
|
||||
group contents is always up-to-date without user's efforts, hence
|
||||
the group can be created even before mesh elements generation.</li>
|
||||
</ol>
|
||||
The group on geometry and group on filter can be converted to
|
||||
the standalone group.
|
||||
|
||||
\image html groups_in_OB.png "Groups of different types look differently in the Object Browser"
|
||||
|
||||
The following ways of group creation are possible:
|
||||
|
||||
- \subpage creating_groups_page "Create group" dialog allows creation of
|
||||
a group of any of all the three types:
|
||||
\ref standalone_group "Standalone group",
|
||||
\ref group_on_geom "Group on geometry" and
|
||||
\ref group_on_filter "Group on filter" using dedicated tabs.
|
||||
- \subpage create_groups_from_geometry_page "Create Groups from Geometry"
|
||||
dialog allows creation of several groups on geometry at once.
|
||||
- Standalone groups of all nodes and elements of the chosen sub-mesh
|
||||
(type of elements depends on dimension of sub-mesh geometry) can
|
||||
be created using <b>Mesh -> Construct Group</b> menu item (available
|
||||
in context menu as well).
|
||||
- Standalone groups of any element type can be created basing on nodes
|
||||
of other groups - using \subpage group_of_underlying_elements_page
|
||||
"Group based on nodes of other groups" dialog.
|
||||
- Standalone groups can be created by applying
|
||||
\subpage using_operations_on_groups_page "Boolean operations" to
|
||||
other groups.
|
||||
- Creation of standalone groups is an option of many
|
||||
\ref modifying_meshes_page "mesh modification" operations.
|
||||
|
||||
The created groups can be later:
|
||||
|
||||
- \subpage editing_groups_page "Edited"
|
||||
- \subpage using_operations_on_groups_page "Subjected to Boolean operations"
|
||||
- \subpage deleting_groups_page "Deleted"
|
||||
- \subpage deleting_groups_page "Deleted", either as an object or
|
||||
together with contained elements.
|
||||
- The group on geometry and group on filter can be
|
||||
\ref convert_to_standalone "converted into the standalone" group.
|
||||
- \ref importing_exporting_meshes_page "Exported" into a file as a
|
||||
whole mesh.
|
||||
|
||||
In the Object Browser, if groups or sub-meshes container item has more
|
||||
than one child sub-object, it is possible to sort the children in
|
||||
ascending order. For this, select the parent object in the Object
|
||||
In the Object Browser, if groups container item includes more
|
||||
than one group, it is possible to sort the groups by name in
|
||||
ascending order. For this, select the groups container in the Object
|
||||
Browser and choose <b>Sort children</b> context menu item.
|
||||
|
||||
\image html smesh_sort.png "Sorting of sub-objects"
|
||||
\image html smesh_sort_groups.png "Sorting groups"
|
||||
|
||||
An important tool, providing filters for creation of \b Standalone
|
||||
groups and groups <b>On Filter</b> is \ref selection_filter_library_page.
|
||||
An important tool, providing filters for creation of standalone
|
||||
groups and groups on filter is \ref selection_filter_library_page.
|
||||
|
||||
*/
|
||||
|
@ -16,12 +16,12 @@ the current study. You can \b Add or \b Delete filters.
|
||||
\n In <b>Filter name</b> box you can specify the name for your
|
||||
filter. By default it is prefixed with the corresponding entity type.
|
||||
|
||||
\anchor filtering_elements
|
||||
|
||||
When we use filters during a group creation or another operation (by
|
||||
clicking <b>Set Filters</b> button in the corresponding dialog), the
|
||||
menu for setting filters looks a bit differently (see the image below).
|
||||
|
||||
\anchor filtering_elements
|
||||
|
||||
Each filter can be applicable to \b Nodes, \b Edges, \b Faces or \b
|
||||
Volumes. You can combine many criteria in one filter, but they all
|
||||
must be of the same <b>Entity type</b>.
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*!
|
||||
|
||||
\page using_operations_on_groups_page Using operations on groups
|
||||
\page using_operations_on_groups_page Boolean operations on groups
|
||||
|
||||
\n In MESH you can perform some Boolean operations on groups, which
|
||||
belong to one and the same mesh.
|
||||
|
@ -38,6 +38,8 @@ SET(SMESH_RESOURCES_FILES
|
||||
mesh_choose_all.png
|
||||
mesh_clear.png
|
||||
mesh_compute.png
|
||||
mesh_evaluate.png
|
||||
mesh_order.png
|
||||
mesh_diagonal.png
|
||||
mesh_edit.png
|
||||
mesh_hexa.png
|
||||
|
BIN
resources/mesh_evaluate.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
resources/mesh_order.png
Normal file
After Width: | Height: | Size: 1013 B |
@ -65,8 +65,9 @@ SMESH_PreviewActorsCollection::~SMESH_PreviewActorsCollection()
|
||||
}
|
||||
|
||||
bool SMESH_PreviewActorsCollection::Init( const TopoDS_Shape& theShape,
|
||||
TopAbs_ShapeEnum theType,
|
||||
const QString& theEntry )
|
||||
const TopoDS_Shape& theMainShape,
|
||||
TopAbs_ShapeEnum theType,
|
||||
const QString& theEntry )
|
||||
{
|
||||
SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
|
||||
|
||||
@ -82,17 +83,17 @@ bool SMESH_PreviewActorsCollection::Init( const TopoDS_Shape& theShape,
|
||||
if ( theShape.IsNull() )
|
||||
return false;
|
||||
|
||||
Handle( SALOME_InteractiveObject ) anIO = new SALOME_InteractiveObject();
|
||||
anIO->setEntry( theEntry.toLatin1().constData() );
|
||||
// Handle( SALOME_InteractiveObject ) anIO = new SALOME_InteractiveObject();
|
||||
// anIO->setEntry( theEntry.toLatin1().constData() );
|
||||
|
||||
// get indexes of seleted elements
|
||||
TopExp::MapShapes( theShape, myMapOfShapes );
|
||||
TopExp::MapShapes( theMainShape, myMapOfShapes );
|
||||
TopExp_Explorer exp( theShape, theType );
|
||||
QSet<int> indices;
|
||||
for ( ; exp.More(); exp.Next() )
|
||||
indices << myMapOfShapes.FindIndex( exp.Current() );
|
||||
myIndices = indices.toList();
|
||||
qSort(myIndices);
|
||||
//qSort(myIndices);
|
||||
|
||||
// show current chunk
|
||||
showCurrentChunk();
|
||||
@ -112,11 +113,30 @@ GEOM_Actor* SMESH_PreviewActorsCollection::GetActorByIndex(int index)
|
||||
return myMapOfActors.value( index );
|
||||
}
|
||||
|
||||
bool SMESH_PreviewActorsCollection::IsValidIndex( int index )
|
||||
{
|
||||
return 0 < index && index <= myMapOfShapes.Extent();
|
||||
}
|
||||
|
||||
int SMESH_PreviewActorsCollection::GetIndexByShape( const TopoDS_Shape& theShape )
|
||||
{
|
||||
return myMapOfShapes.FindIndex( theShape );
|
||||
}
|
||||
|
||||
TopoDS_Shape SMESH_PreviewActorsCollection::GetShapeByIndex( int index )
|
||||
{
|
||||
return IsValidIndex( index ) ? myMapOfShapes.FindKey( index ) : TopoDS_Shape();
|
||||
}
|
||||
|
||||
void SMESH_PreviewActorsCollection::SetIndices( const QList<int>& indices)
|
||||
{
|
||||
if ( myIndices != indices )
|
||||
{
|
||||
myIndices = indices;
|
||||
showCurrentChunk();
|
||||
}
|
||||
}
|
||||
|
||||
void SMESH_PreviewActorsCollection::AddToRender(vtkRenderer* theRenderer)
|
||||
{
|
||||
myRenderer = theRenderer;
|
||||
@ -229,7 +249,8 @@ void SMESH_PreviewActorsCollection::showCurrentChunk()
|
||||
myMapOfActors.insert(index, anActor);
|
||||
}
|
||||
}
|
||||
mySelector->ClearIObjects();
|
||||
if ( mySelector )
|
||||
mySelector->ClearIObjects();
|
||||
if ( myRenderer )
|
||||
AddToRender( myRenderer );
|
||||
}
|
||||
|
@ -19,9 +19,7 @@
|
||||
|
||||
// SMESH OBJECT : interactive object for SMESH visualization
|
||||
// File : SMESH_PreviewActorsCollection.h
|
||||
// Author : OCN
|
||||
// Module : SMESH
|
||||
// $Header: /home/server/cvs/SMESH/SMESH_SRC/src/OBJECT/SMESH_PreviewActorsCollection.h,v 1
|
||||
//
|
||||
#ifndef SMESH_PREVIEW_ACTOR_COLLECTION_H
|
||||
#define SMESH_PREVIEW_ACTOR_COLLECTION_H
|
||||
@ -45,10 +43,13 @@ public:
|
||||
SMESH_PreviewActorsCollection();
|
||||
~SMESH_PreviewActorsCollection();
|
||||
|
||||
virtual void AddToRender(vtkRenderer* theRenderer);
|
||||
virtual void AddToRender (vtkRenderer* theRenderer);
|
||||
virtual void RemoveFromRender(vtkRenderer* theRenderer);
|
||||
|
||||
bool Init( const TopoDS_Shape& theShape, TopAbs_ShapeEnum subShapeType = TopAbs_EDGE, const QString& = QString("") );
|
||||
bool Init( const TopoDS_Shape& theShape,
|
||||
const TopoDS_Shape& theMainShape,
|
||||
TopAbs_ShapeEnum subShapeType = TopAbs_EDGE,
|
||||
const QString& = QString("") );
|
||||
|
||||
void SetSelector( SVTK_Selector* );
|
||||
|
||||
@ -56,8 +57,13 @@ public:
|
||||
void HighlightID( int );
|
||||
|
||||
GEOM_Actor* GetActorByIndex( int );
|
||||
bool IsValidIndex( int );
|
||||
|
||||
int GetIndexByShape( const TopoDS_Shape& );
|
||||
TopoDS_Shape GetShapeByIndex( int i );
|
||||
|
||||
void SetIndices( const QList<int>& indices);
|
||||
const QList<int>& GetIndices() const { return myIndices; }
|
||||
|
||||
void SetShown( bool );
|
||||
|
||||
|
@ -1510,28 +1510,21 @@ bool SMDS_VolumeTool::IsFreeFace( int faceIndex, const SMDS_MeshElement** otherV
|
||||
|
||||
const SMDS_MeshNode** nodes = GetFaceNodes( faceIndex );
|
||||
|
||||
// a set of facet nodes w/o medium ones and w/o nodes[0]
|
||||
set< const SMDS_MeshElement* > nodeSet;
|
||||
const int di = myVolume->IsQuadratic() ? 2 : 1;
|
||||
for ( int i = di; i < myFaceNbNodes; i += di )
|
||||
nodeSet.insert( nodes[i] );
|
||||
const SMDS_MeshNode* n1 = nodes[di*0];
|
||||
const SMDS_MeshNode* n2 = nodes[di*1];
|
||||
const SMDS_MeshNode* n3 = nodes[di*2];
|
||||
|
||||
SMDS_ElemIteratorPtr eIt = nodes[0]->GetInverseElementIterator( SMDSAbs_Volume );
|
||||
SMDS_ElemIteratorPtr eIt = n1->GetInverseElementIterator( SMDSAbs_Volume );
|
||||
SMDS_ElemIteratorPtr nIt;
|
||||
while ( eIt->more() ) {
|
||||
const SMDS_MeshElement* vol = eIt->next();
|
||||
if ( vol != myVolume ) {
|
||||
size_t nbShared = 0;
|
||||
if ( const SMDS_VtkVolume* v = dynamic_cast< const SMDS_VtkVolume* >( vol ))
|
||||
nIt = v->uniqueNodesIterator();
|
||||
else
|
||||
nIt = vol->nodesIterator();
|
||||
while ( nIt->more() )
|
||||
if (( nbShared += nodeSet.count( nIt->next() )) == nodeSet.size() )
|
||||
{
|
||||
if ( otherVol ) *otherVol = vol;
|
||||
return !isFree;
|
||||
}
|
||||
if ( vol != myVolume &&
|
||||
vol->GetNodeIndex( n2 ) >= 0 &&
|
||||
vol->GetNodeIndex( n3 ) >= 0 )
|
||||
{
|
||||
if ( otherVol ) *otherVol = vol;
|
||||
return !isFree;
|
||||
}
|
||||
}
|
||||
if ( otherVol ) *otherVol = 0;
|
||||
|
@ -3803,8 +3803,8 @@ void SMESHGUI::initialize( CAM_Application* app )
|
||||
createSMESHAction( SMESHOp::OpCopyMesh, "COPY_MESH", "ICON_COPY_MESH" );
|
||||
createSMESHAction( SMESHOp::OpCompute, "COMPUTE", "ICON_COMPUTE" );
|
||||
createSMESHAction( SMESHOp::OpPreCompute, "PRECOMPUTE", "ICON_PRECOMPUTE" );
|
||||
createSMESHAction( SMESHOp::OpEvaluate, "EVALUATE", "ICON_COMPUTE" );
|
||||
createSMESHAction( SMESHOp::OpMeshOrder, "MESH_ORDER", "ICON_COMPUTE" );
|
||||
createSMESHAction( SMESHOp::OpEvaluate, "EVALUATE", "ICON_EVALUATE" );
|
||||
createSMESHAction( SMESHOp::OpMeshOrder, "MESH_ORDER", "ICON_MESH_ORDER");
|
||||
createSMESHAction( SMESHOp::OpCreateGroup, "CREATE_GROUP", "ICON_CREATE_GROUP" );
|
||||
createSMESHAction( SMESHOp::OpCreateGeometryGroup, "CREATE_GEO_GROUP", "ICON_CREATE_GEO_GROUP" );
|
||||
createSMESHAction( SMESHOp::OpConstructGroup, "CONSTRUCT_GROUP", "ICON_CONSTRUCT_GROUP" );
|
||||
|
@ -105,7 +105,7 @@ void SMESHGUI_ConvToQuadOp::startOperation()
|
||||
|
||||
SMESHGUI_SelectionOp::startOperation();
|
||||
|
||||
myDlg->SetMediumNdsOnGeom( false );
|
||||
myDlg->SetMediumNdsOnGeom( true );
|
||||
myDlg->activateObject( 0 );
|
||||
myDlg->ShowWarning( false );
|
||||
myDlg->show();
|
||||
|
@ -730,6 +730,17 @@ void SMESHGUI_GroupDlg::updateButtons()
|
||||
}
|
||||
}
|
||||
|
||||
bool meshHasGeom = ( myMesh->_is_nil() || myMesh->HasShapeToMesh() );
|
||||
if ( myGrpTypeId != 1 )
|
||||
{
|
||||
myGrpTypeGroup->button(1)->setEnabled( meshHasGeom );
|
||||
}
|
||||
else
|
||||
{
|
||||
myGeomGroupBtn->setEnabled( meshHasGeom );
|
||||
myGeomGroupLine->setEnabled( meshHasGeom );
|
||||
}
|
||||
|
||||
myOKBtn->setEnabled(enable);
|
||||
myApplyBtn->setEnabled(enable);
|
||||
}
|
||||
|
@ -151,7 +151,7 @@ void SMESHGUI_GenericHypothesisCreator::editHypothesis( SMESH::SMESH_Hypothesis_
|
||||
}
|
||||
else {
|
||||
emit finished( QDialog::Accepted );
|
||||
delete myDlg;
|
||||
delete myDlg;
|
||||
}
|
||||
}
|
||||
|
||||
@ -247,6 +247,12 @@ QFrame* SMESHGUI_GenericHypothesisCreator::buildStdFrame()
|
||||
changeWidgets().append( w );
|
||||
}
|
||||
}
|
||||
if ( QWidget* w = getHelperWidget() )
|
||||
{
|
||||
w->setParent( fr );
|
||||
w->move( QPoint( 0, 0 ) );
|
||||
lay->addWidget( w );
|
||||
}
|
||||
|
||||
return fr;
|
||||
}
|
||||
@ -514,6 +520,17 @@ QWidget* SMESHGUI_GenericHypothesisCreator::getCustomWidget( const StdParam & /*
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Returns a widget representing not a hypothesis parameter but some helper widget
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
QWidget* SMESHGUI_GenericHypothesisCreator::getHelperWidget() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool SMESHGUI_GenericHypothesisCreator::getParamFromCustomWidget( StdParam&, QWidget* ) const
|
||||
{
|
||||
return false;
|
||||
|
@ -114,6 +114,7 @@ protected:
|
||||
virtual void attuneStdWidget( QWidget*, const int ) const;
|
||||
virtual QWidget* getCustomWidget( const StdParam&,
|
||||
QWidget*, const int ) const;
|
||||
virtual QWidget* getHelperWidget() const;
|
||||
virtual bool getParamFromCustomWidget( StdParam&, QWidget* ) const;
|
||||
virtual void valueChanged( QWidget* );
|
||||
virtual QString caption() const;
|
||||
|
@ -658,7 +658,7 @@ void SMESHGUI_MeshOp::selectionDone()
|
||||
{
|
||||
selectionMgr()->clearFilters();
|
||||
selectObject( pSubmesh );
|
||||
SMESHGUI::GetSMESHGUI()->switchToOperation(704);
|
||||
SMESHGUI::GetSMESHGUI()->switchToOperation( SMESHOp::OpEditMeshOrSubMesh );
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
@ -39,6 +39,14 @@
|
||||
<source>ICON_COMPUTE</source>
|
||||
<translation>mesh_compute.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_EVALUATE</source>
|
||||
<translation>mesh_evaluate.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_MESH_ORDER</source>
|
||||
<translation>mesh_order.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_PRECOMPUTE</source>
|
||||
<translation>mesh_precompute.png</translation>
|
||||
|
@ -5167,7 +5167,7 @@ Please select valid object and try again</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CURRENT_DIALOG</source>
|
||||
<translation>Current Group</translation>
|
||||
<translation>Current Dialog</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>EDGES_TLT</source>
|
||||
|
@ -82,6 +82,7 @@ SET(_moc_HEADERS
|
||||
StdMeshersGUI_SubShapeSelectorWdg.h
|
||||
StdMeshersGUI_CartesianParamCreator.h
|
||||
StdMeshersGUI_RadioButtonsGrpWdg.h
|
||||
StdMeshersGUI_PropagationHelperWdg.h
|
||||
)
|
||||
|
||||
# header files / no moc processing
|
||||
@ -111,6 +112,7 @@ SET(_other_SOURCES
|
||||
StdMeshersGUI_SubShapeSelectorWdg.cxx
|
||||
StdMeshersGUI_CartesianParamCreator.cxx
|
||||
StdMeshersGUI_RadioButtonsGrpWdg.cxx
|
||||
StdMeshersGUI_PropagationHelperWdg.cxx
|
||||
)
|
||||
|
||||
# sources / to compile
|
||||
|
@ -25,8 +25,9 @@
|
||||
// SMESH includes
|
||||
//
|
||||
#include "StdMeshersGUI_NbSegmentsCreator.h"
|
||||
#include "StdMeshersGUI_DistrTable.h"
|
||||
#include "StdMeshersGUI_DistrPreview.h"
|
||||
#include "StdMeshersGUI_DistrTable.h"
|
||||
#include "StdMeshersGUI_PropagationHelperWdg.h"
|
||||
#include "StdMeshersGUI_SubShapeSelectorWdg.h"
|
||||
|
||||
#include <SMESHGUI.h>
|
||||
@ -214,15 +215,21 @@ QFrame* StdMeshersGUI_NbSegmentsCreator::buildFrame()
|
||||
QString aMainEntry = getMainShapeEntry();
|
||||
if ( aGeomEntry == "" )
|
||||
aGeomEntry = h->GetObjectEntry();
|
||||
myDirectionWidget->SetGeomShapeEntry( aGeomEntry );
|
||||
myDirectionWidget->SetMainShapeEntry( aMainEntry );
|
||||
myDirectionWidget->SetGeomShapeEntry( aGeomEntry, aMainEntry );
|
||||
myDirectionWidget->SetListOfIDs( h->GetReversedEdges() );
|
||||
edgeLay->addWidget( myDirectionWidget );
|
||||
|
||||
lay->addWidget( myReversedEdgesBox );
|
||||
lay->setStretchFactor( GroupC1, 2);
|
||||
lay->setStretchFactor( GroupC1, 1);
|
||||
lay->setStretchFactor( myReversedEdgesBox, 1);
|
||||
|
||||
if ( !aGeomEntry.isEmpty() || !aMainEntry.isEmpty() )
|
||||
{
|
||||
myReversedEdgesHelper = new StdMeshersGUI_PropagationHelperWdg( myDirectionWidget, fr );
|
||||
lay->addWidget( myReversedEdgesHelper );
|
||||
lay->setStretchFactor( myReversedEdgesHelper, 1 );
|
||||
}
|
||||
|
||||
connect( myNbSeg, SIGNAL( valueChanged( const QString& ) ), this, SLOT( onValueChanged() ) );
|
||||
connect( myDistr, SIGNAL( activated( int ) ), this, SLOT( onValueChanged() ) );
|
||||
connect( myTable, SIGNAL( valueChanged( int, int ) ), this, SLOT( onValueChanged() ) );
|
||||
@ -432,7 +439,9 @@ void StdMeshersGUI_NbSegmentsCreator::onValueChanged()
|
||||
myScale->setShown( distr==1 );
|
||||
myLScale->setShown( distr==1 );
|
||||
myReversedEdgesBox->setShown( !distr==0 );
|
||||
myDirectionWidget->showPreview( !distr==0 );
|
||||
myDirectionWidget->ShowPreview( !distr==0 );
|
||||
if ( myReversedEdgesHelper )
|
||||
myReversedEdgesHelper->setShown( !distr==0 );
|
||||
|
||||
bool isFunc = distr==2 || distr==3;
|
||||
myPreview->setShown( isFunc );
|
||||
|
@ -96,6 +96,7 @@ private:
|
||||
QGroupBox* myReversedEdgesBox;
|
||||
|
||||
StdMeshersGUI_SubShapeSelectorWdg* myDirectionWidget;
|
||||
QWidget* myReversedEdgesHelper;
|
||||
};
|
||||
|
||||
#endif // STDMESHERSGUI_NBSEGMENTSCREATOR_H
|
||||
|
485
src/StdMeshersGUI/StdMeshersGUI_PropagationHelperWdg.cxx
Normal file
@ -0,0 +1,485 @@
|
||||
// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
|
||||
//
|
||||
// File : StdMeshersGUI_PropagationHelperWdg.cxx
|
||||
// Created : Thu Mar 19 18:46:24 2015
|
||||
// Author : Edward AGAPOV (eap)
|
||||
|
||||
#include "StdMeshersGUI_PropagationHelperWdg.h"
|
||||
|
||||
#include "StdMeshersGUI_SubShapeSelectorWdg.h"
|
||||
#include "SMESH_PreviewActorsCollection.h"
|
||||
#include "SMESHGUI_VTKUtils.h"
|
||||
|
||||
#include <GEOM_Actor.h>
|
||||
|
||||
#include <LightApp_SelectionMgr.h>
|
||||
#include <SUIT_OverrideCursor.h>
|
||||
#include <SVTK_ViewWindow.h>
|
||||
#include <vtkRenderer.h>
|
||||
|
||||
#include <QCheckBox>
|
||||
#include <QGridLayout>
|
||||
#include <QGroupBox>
|
||||
#include <QLabel>
|
||||
#include <QList>
|
||||
#include <QListWidget>
|
||||
#include <QListWidgetItem>
|
||||
#include <QPushButton>
|
||||
|
||||
#include <BRepTools_WireExplorer.hxx>
|
||||
#include <BRep_Builder.hxx>
|
||||
#include <NCollection_DataMap.hxx>
|
||||
#include <TColStd_IndexedMapOfInteger.hxx>
|
||||
#include <TopExp_Explorer.hxx>
|
||||
#include <TopoDS.hxx>
|
||||
#include <TopoDS_Compound.hxx>
|
||||
#include <TopoDS_Iterator.hxx>
|
||||
|
||||
#include <set>
|
||||
|
||||
#define SPACING 6
|
||||
#define MARGIN 11
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Constructor
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
StdMeshersGUI_PropagationHelperWdg::
|
||||
StdMeshersGUI_PropagationHelperWdg( StdMeshersGUI_SubShapeSelectorWdg* subSelectWdg,
|
||||
QWidget* parent ):
|
||||
QWidget( parent ), mySubSelectWdg( subSelectWdg ), myActor( 0 ), myModelActor( 0 )
|
||||
{
|
||||
QGroupBox* helperBox = new QGroupBox( tr("HELPER"), this );
|
||||
QCheckBox* showGeomChkBox = new QCheckBox( tr("SHOW_GEOMETRY"), helperBox );
|
||||
QGroupBox* chainBox = new QGroupBox( tr("PROPAGATION_CHAINS"), helperBox );
|
||||
chainBox->setCheckable( true );
|
||||
chainBox->setChecked( false );
|
||||
myListWidget = new QListWidget( helperBox );
|
||||
myListWidget->setSelectionMode( QAbstractItemView::SingleSelection );
|
||||
myAddButton = new QPushButton( tr("ADD"), helperBox );
|
||||
myReverseButton = new QPushButton( tr("REVERSE"), helperBox );
|
||||
|
||||
QGridLayout* chainsLayout = new QGridLayout( chainBox );
|
||||
chainsLayout->setMargin( MARGIN );
|
||||
chainsLayout->setSpacing( SPACING );
|
||||
chainsLayout->addWidget(myListWidget, 0, 0, 3, 3);
|
||||
chainsLayout->addWidget(myAddButton, 0, 3);
|
||||
chainsLayout->addWidget(myReverseButton, 1, 3);
|
||||
|
||||
QVBoxLayout* helperLayout = new QVBoxLayout( helperBox );
|
||||
helperLayout->setMargin( MARGIN );
|
||||
helperLayout->setSpacing( SPACING );
|
||||
helperLayout->addWidget( showGeomChkBox );
|
||||
helperLayout->addWidget( chainBox );
|
||||
|
||||
QVBoxLayout* lay = new QVBoxLayout( this );
|
||||
lay->setMargin( 0 );
|
||||
lay->setSpacing( SPACING );
|
||||
lay->addWidget( helperBox );
|
||||
|
||||
connect( showGeomChkBox, SIGNAL( toggled(bool)), SLOT( onShowGeometry(bool)));
|
||||
connect( chainBox, SIGNAL( toggled(bool)), SLOT( updateList(bool)));
|
||||
connect( myListWidget, SIGNAL( itemSelectionChanged()), SLOT( onListSelectionChanged() ));
|
||||
connect( myAddButton, SIGNAL( clicked(bool)), SLOT( onAdd() ));
|
||||
connect( myReverseButton, SIGNAL( clicked(bool)), SLOT( onReverse() ));
|
||||
|
||||
onListSelectionChanged();
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Destructor
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
StdMeshersGUI_PropagationHelperWdg::~StdMeshersGUI_PropagationHelperWdg()
|
||||
{
|
||||
if ( myActor )
|
||||
{
|
||||
myActor->RemoveFromRender( myRenderer );
|
||||
myActor->Delete();
|
||||
myActor = 0;
|
||||
}
|
||||
if ( myModelActor )
|
||||
{
|
||||
myModelActor->RemoveFromRender( myRenderer );
|
||||
myModelActor->Delete();
|
||||
myModelActor = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief SLOT called when 'Show Geometry' is checked
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void StdMeshersGUI_PropagationHelperWdg::onShowGeometry(bool toShow)
|
||||
{
|
||||
if ( ! myModelActor )
|
||||
{
|
||||
TopoDS_Shape shape = mySubSelectWdg->GetGeomShape();
|
||||
TopoDS_Shape mainShape = mySubSelectWdg->GetMainShape();
|
||||
if ( shape.IsNull() && mainShape.IsNull() ) return;
|
||||
if ( mainShape.IsNull() ) mainShape = shape;
|
||||
|
||||
SUIT_OverrideCursor wc;
|
||||
|
||||
TopoDS_Compound aCompound;
|
||||
BRep_Builder aBuilder;
|
||||
aBuilder.MakeCompound( aCompound );
|
||||
|
||||
SMESH_PreviewActorsCollection* previewActor = mySubSelectWdg->GetActorCollection();
|
||||
if ( !previewActor ) return;
|
||||
const QList<int>& egdeIDs = previewActor->GetIndices();
|
||||
for ( QList<int>::const_iterator ieIt = egdeIDs.begin(); ieIt != egdeIDs.end(); ++ieIt )
|
||||
{
|
||||
TopoDS_Shape E = previewActor->GetShapeByIndex( *ieIt );
|
||||
if ( !E.IsNull() && E.ShapeType() == TopAbs_EDGE )
|
||||
aBuilder.Add( aCompound, E );
|
||||
}
|
||||
|
||||
myModelActor = GEOM_Actor::New();
|
||||
myModelActor->SetShape( aCompound, 0, 0 );
|
||||
myModelActor->SetPickable( false );
|
||||
myModelActor->SetIsolatedEdgeColor( 0.5, 0.5, 0.5 );
|
||||
|
||||
if (( myRenderer = mySubSelectWdg->GetRenderer() ))
|
||||
myModelActor->AddToRender( myRenderer );
|
||||
}
|
||||
|
||||
if ( myModelActor )
|
||||
myModelActor->SetVisibility( toShow );
|
||||
|
||||
SMESH::RepaintCurrentView();
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Build propagation chains. Return false if no chains found
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
bool StdMeshersGUI_PropagationHelperWdg::buildChains()
|
||||
{
|
||||
if ( !myChains.empty() ) return false;
|
||||
|
||||
if ( !mySubSelectWdg ) return false;
|
||||
|
||||
TopoDS_Shape shape = mySubSelectWdg->GetGeomShape();
|
||||
TopoDS_Shape mainShape = mySubSelectWdg->GetMainShape();
|
||||
if ( shape.IsNull() && mainShape.IsNull() ) return false;
|
||||
|
||||
if ( shape.IsNull() ) shape = mainShape;
|
||||
if ( mainShape.IsNull() ) mainShape = shape;
|
||||
|
||||
SUIT_OverrideCursor wc;
|
||||
|
||||
// aPreviewActor holds a map od all sub-shapes of mainShape
|
||||
SMESH_PreviewActorsCollection* previewActor = mySubSelectWdg->GetActorCollection();
|
||||
if ( !previewActor ) return false;
|
||||
const QList<int>& egdeIDs = previewActor->GetIndices();
|
||||
|
||||
// Make a 'map' of WIREs of EDGE with quadrilateral WIREs only
|
||||
|
||||
typedef int TGeomID; // index in the mainShape
|
||||
typedef std::vector< TGeomID > TWire; // signed IDs of EDGEs, sign means orientation
|
||||
typedef std::pair< int, TWire* > TEdgeInWire; // index in TWire + TWire*
|
||||
typedef std::vector< TEdgeInWire > TWiresOfEdge;// WIREs including an EDGE
|
||||
|
||||
std::vector< TWire > quadWires;
|
||||
quadWires.reserve( egdeIDs.count() );
|
||||
NCollection_DataMap< TGeomID, TWiresOfEdge > wiresOfEdge( egdeIDs.count() );
|
||||
|
||||
TopExp_Explorer wire;
|
||||
for ( TopExp_Explorer face( shape, TopAbs_FACE ); face.More(); face.Next() )
|
||||
{
|
||||
wire.Init( face.Current(), TopAbs_WIRE );
|
||||
TopoDS_Shape W = wire.Current().Oriented( TopAbs_FORWARD );
|
||||
|
||||
wire.Next();
|
||||
if ( wire.More() ) continue;
|
||||
|
||||
// count EDGEs
|
||||
int nbE = 0;
|
||||
for ( TopoDS_Iterator edge( W, false, false ); edge.More() && nbE < 5; ++nbE )
|
||||
edge.Next();
|
||||
if ( nbE != 4 ) continue;
|
||||
|
||||
// fill a TWire and TWiresOfEdge
|
||||
quadWires.push_back( TWire() );
|
||||
TWire& wire = quadWires.back();
|
||||
wire.reserve( 4 );
|
||||
for ( BRepTools_WireExplorer edge( TopoDS::Wire( W )); edge.More(); edge.Next() )
|
||||
{
|
||||
const TopoDS_Shape& E = edge.Current();
|
||||
int iE = previewActor->GetIndexByShape( E );
|
||||
if ( iE < 1 )
|
||||
continue;
|
||||
if ( !wiresOfEdge.IsBound( iE ))
|
||||
wiresOfEdge.Bind( iE, TWiresOfEdge() );
|
||||
wiresOfEdge( iE ).push_back( TEdgeInWire( wire.size(), & wire ));
|
||||
|
||||
wire.push_back( E.Orientation() == TopAbs_REVERSED ? -iE : iE );
|
||||
}
|
||||
}
|
||||
if ( quadWires.empty() )
|
||||
return false;
|
||||
|
||||
// Find chains
|
||||
|
||||
TColStd_IndexedMapOfInteger chain, chainedEdges;
|
||||
|
||||
// loop on all EDGEs in mainShape
|
||||
for ( QList<TGeomID>::const_iterator ieIt = egdeIDs.begin(); ieIt != egdeIDs.end(); ++ieIt )
|
||||
{
|
||||
if ( chainedEdges.Contains( *ieIt ))
|
||||
continue;
|
||||
// start a new chain
|
||||
chain.Clear();
|
||||
chain.Add( *ieIt );
|
||||
chainedEdges.Add( *ieIt );
|
||||
for ( int iC = 1; iC <= chain.Extent(); ++iC ) // loop on EDGE's in chain
|
||||
{
|
||||
TGeomID iE = chain( iC ), iEAbs = Abs( iE );
|
||||
if ( !wiresOfEdge.IsBound( iEAbs ))
|
||||
continue;
|
||||
const TWiresOfEdge& wires = wiresOfEdge( iEAbs );
|
||||
for (size_t i = 0; i < wires.size(); ++i ) // loop on WIREs sharing iE
|
||||
{
|
||||
const TEdgeInWire& eInW = wires[i];
|
||||
const TWire& W = *eInW.second;
|
||||
if ( W.size() != 4 ) continue;
|
||||
const int iInW = eInW.first;
|
||||
const int iInWOpp = ( iInW + 2 ) % 4; // an opposite edge index
|
||||
TGeomID iEOppAbs = Abs( W[ iInWOpp ] );
|
||||
|
||||
int prevNbChained = chainedEdges.Extent();
|
||||
if ( prevNbChained < chainedEdges.Add( iEOppAbs ))
|
||||
{
|
||||
int dir = iE / iEAbs;
|
||||
bool isSameDir = ( W[ iInW ] * W[ iInWOpp ] < 0 );
|
||||
if ( !isSameDir )
|
||||
dir *= -1;
|
||||
chain.Add( dir * iEOppAbs );
|
||||
}
|
||||
}
|
||||
}
|
||||
// store a chain
|
||||
if ( chain.Extent() > 1 )
|
||||
{
|
||||
myChains.push_back( std::vector< TGeomID >() );
|
||||
std::vector< TGeomID > & ch = myChains.back();
|
||||
for ( int iC = 1; iC <= chain.Extent(); ++iC )
|
||||
ch.push_back( chain( iC ) );
|
||||
}
|
||||
}
|
||||
return !myChains.empty();
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Fills myListWidget
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void StdMeshersGUI_PropagationHelperWdg::updateList(bool enable)
|
||||
{
|
||||
buildChains();
|
||||
|
||||
myListWidget->clear();
|
||||
|
||||
if ( enable )
|
||||
{
|
||||
QListWidgetItem* item;
|
||||
if ( myChains.empty() || !enable )
|
||||
{
|
||||
item = new QListWidgetItem(tr("NO_CHAINS"), myListWidget );
|
||||
item->setData( Qt::UserRole, -1 );
|
||||
}
|
||||
else
|
||||
for ( size_t i = 0; i < myChains.size(); ++i )
|
||||
{
|
||||
QString text = tr( "CHAIN_NUM_NB_EDGES" ).arg( i+1 ).arg( myChains[i].size() );
|
||||
item = new QListWidgetItem( text, myListWidget );
|
||||
item->setData( Qt::UserRole, (int) i );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
onListSelectionChanged();
|
||||
}
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Returns ids of a selected chain
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
std::vector< int > * StdMeshersGUI_PropagationHelperWdg::getSelectedChain()
|
||||
{
|
||||
std::vector< int > * chain = 0;
|
||||
if ( QListWidgetItem * item = myListWidget->currentItem() )
|
||||
{
|
||||
int i = item->data( Qt::UserRole ).toInt();
|
||||
if ( 0 <= i && i < myChains.size() )
|
||||
chain = & myChains[i];
|
||||
}
|
||||
return chain;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief SLOT called when a selected chain changes
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void StdMeshersGUI_PropagationHelperWdg::onListSelectionChanged()
|
||||
{
|
||||
if ( !mySubSelectWdg ) return;
|
||||
SMESH_PreviewActorsCollection* previewActor = mySubSelectWdg->GetActorCollection();
|
||||
if ( !previewActor ) return;
|
||||
|
||||
bool hasReversedEdges = false;
|
||||
const std::vector< int > * chain = getSelectedChain();
|
||||
if ( chain )
|
||||
{
|
||||
SUIT_OverrideCursor wc;
|
||||
|
||||
TopoDS_Compound aCompound;
|
||||
BRep_Builder aBuilder;
|
||||
aBuilder.MakeCompound( aCompound );
|
||||
|
||||
for ( size_t i = 0; i < chain->size(); ++i )
|
||||
{
|
||||
int iE = Abs( (*chain)[ i ]);
|
||||
TopoDS_Shape E = previewActor->GetShapeByIndex( iE );
|
||||
if ( !E.IsNull() && E.ShapeType() == TopAbs_EDGE )
|
||||
{
|
||||
E.Orientation( (*chain)[ i ] < 0 ? TopAbs_REVERSED : TopAbs_FORWARD );
|
||||
aBuilder.Add( aCompound, E );
|
||||
if ( (*chain)[ i ] < 0 )
|
||||
hasReversedEdges = true;
|
||||
}
|
||||
}
|
||||
if ( myActor )
|
||||
{
|
||||
// SetShape() to an existing actor leads to a wrong FitAll
|
||||
myActor->RemoveFromRender( myRenderer );
|
||||
myActor->Delete();
|
||||
}
|
||||
myActor = GEOM_Actor::New();
|
||||
myActor->SetShape( aCompound, 0, true );
|
||||
myActor->SetIsolatedEdgeColor( 1, 0, 1 );
|
||||
myActor->SetWidth( 2 );
|
||||
myActor->SetVectorMode( true );
|
||||
myActor->SetPickable( false );
|
||||
|
||||
if (( myRenderer = mySubSelectWdg->GetRenderer() ))
|
||||
myActor->AddToRender( myRenderer );
|
||||
|
||||
if ( LightApp_SelectionMgr* selMrg = SMESHGUI::selectionMgr())
|
||||
{
|
||||
selMrg->clearSelected();
|
||||
mySubSelectWdg->ClearSelected(); /* call this because the above call does not
|
||||
lead to currentSelectionChanged signal (bug?)*/
|
||||
}
|
||||
}
|
||||
bool enableButtons = chain;
|
||||
if ( chain )
|
||||
enableButtons = myListWidget->currentItem()->data( Qt::UserRole+1 ).isNull();
|
||||
|
||||
myAddButton->setEnabled( enableButtons && hasReversedEdges );
|
||||
myReverseButton->setEnabled( enableButtons );
|
||||
|
||||
|
||||
bool toShowChain = chain;
|
||||
|
||||
if ( myActor )
|
||||
myActor->SetVisibility( toShowChain );
|
||||
|
||||
previewActor->SetShown( !toShowChain );
|
||||
|
||||
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow())
|
||||
aViewWindow->Repaint();
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief SLOT called when 'Add' button is clicked
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void StdMeshersGUI_PropagationHelperWdg::onAdd()
|
||||
{
|
||||
const std::vector< int > * chain = getSelectedChain();
|
||||
if ( !chain || !mySubSelectWdg ) return;
|
||||
|
||||
// join current and new IDs
|
||||
|
||||
SMESH::long_array_var ids = mySubSelectWdg->GetListOfIDs();
|
||||
|
||||
std::set< int > idSet;
|
||||
for ( int i = 0, nb = ids->length(); i < nb; ++i )
|
||||
idSet.insert( idSet.end(), ids[i] );
|
||||
|
||||
for ( size_t i = 0; i < chain->size(); ++i )
|
||||
if ( (*chain)[ i ] < 0 )
|
||||
idSet.insert( -1 * (*chain)[ i ]);
|
||||
|
||||
if ( ids->length() != idSet.size() )
|
||||
{
|
||||
ids->length( idSet.size() );
|
||||
std::set< int >::iterator id = idSet.begin();
|
||||
for ( int i = 0, nb = ids->length(); i < nb; ++i, ++id )
|
||||
ids[ i ] = *id;
|
||||
|
||||
mySubSelectWdg->SetListOfIDs( ids );
|
||||
}
|
||||
mySubSelectWdg->ClearSelected();
|
||||
|
||||
if ( QListWidgetItem * item = myListWidget->currentItem() )
|
||||
{
|
||||
//delete item;
|
||||
item->setForeground( QBrush( QColor( 100, 100, 100 )));
|
||||
item->setData( Qt::UserRole+1, 1 );
|
||||
}
|
||||
myAddButton->setEnabled( false );
|
||||
myReverseButton->setEnabled( false );
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief SLOT called when 'Reverse' button is clicked
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void StdMeshersGUI_PropagationHelperWdg::onReverse()
|
||||
{
|
||||
if ( std::vector< int > * chain = getSelectedChain())
|
||||
{
|
||||
for ( size_t i = 0; i < chain->size(); ++i )
|
||||
(*chain)[ i ] *= -1;
|
||||
|
||||
onListSelectionChanged();
|
||||
}
|
||||
}
|
74
src/StdMeshersGUI/StdMeshersGUI_PropagationHelperWdg.h
Normal file
@ -0,0 +1,74 @@
|
||||
// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
|
||||
//
|
||||
//
|
||||
#ifndef STDMESHERSGUI_PropagationHelperWdg_H
|
||||
#define STDMESHERSGUI_PropagationHelperWdg_H
|
||||
|
||||
#include "SMESH_StdMeshersGUI.hxx"
|
||||
|
||||
#include <QWidget>
|
||||
#include <vector>
|
||||
|
||||
class QPushButton;
|
||||
class QListWidget;
|
||||
class StdMeshersGUI_SubShapeSelectorWdg;
|
||||
class vtkRenderer;
|
||||
class GEOM_Actor;
|
||||
|
||||
/*!
|
||||
* \brief A widget showing a list of propagation chains of EDGEs.
|
||||
* Selecting a chain shows its EDGEs in a viewer with all EDGEs equally oriented,
|
||||
* 'Reverse' button reverses the EDGEs of a selected chain. 'Add' button adds
|
||||
* EDGEs to a list of reversed EDGEs of StdMeshersGUI_SubShapeSelectorWdg
|
||||
*/
|
||||
class STDMESHERSGUI_EXPORT StdMeshersGUI_PropagationHelperWdg : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
StdMeshersGUI_PropagationHelperWdg( StdMeshersGUI_SubShapeSelectorWdg* subSelectWdg,
|
||||
QWidget* parent = 0 );
|
||||
~StdMeshersGUI_PropagationHelperWdg();
|
||||
|
||||
private slots:
|
||||
|
||||
void onShowGeometry(bool toShow);
|
||||
void onListSelectionChanged();
|
||||
void onAdd();
|
||||
void onReverse();
|
||||
void updateList(bool enable);
|
||||
|
||||
private:
|
||||
|
||||
bool buildChains();
|
||||
std::vector< int > * getSelectedChain();
|
||||
|
||||
StdMeshersGUI_SubShapeSelectorWdg* mySubSelectWdg;
|
||||
vtkRenderer* myRenderer;
|
||||
GEOM_Actor* myActor;
|
||||
GEOM_Actor* myModelActor;
|
||||
|
||||
QListWidget* myListWidget;
|
||||
QPushButton* myAddButton;
|
||||
QPushButton* myReverseButton;
|
||||
|
||||
std::vector< std::vector<int> > myChains;
|
||||
};
|
||||
|
||||
#endif
|
@ -24,6 +24,7 @@
|
||||
|
||||
#include "SMESHGUI.h"
|
||||
#include "SMESHGUI_SpinBox.h"
|
||||
#include "SMESHGUI_Utils.h"
|
||||
#include "StdMeshersGUI_SubShapeSelectorWdg.h"
|
||||
|
||||
#include <GEOMBase.h>
|
||||
@ -194,8 +195,7 @@ void StdMeshersGUI_QuadrangleParamCreator::retrieveParams() const
|
||||
QString aMainEntry = SMESHGUI_GenericHypothesisCreator::getMainShapeEntry();
|
||||
if ( anEntry.isEmpty() )
|
||||
anEntry = h->GetObjectEntry();
|
||||
myVertexSelWdg->SetGeomShapeEntry(anEntry);
|
||||
myVertexSelWdg->SetMainShapeEntry(aMainEntry);
|
||||
myVertexSelWdg->SetGeomShapeEntry(anEntry,aMainEntry);
|
||||
|
||||
if ( !isCreation())
|
||||
{
|
||||
@ -407,7 +407,7 @@ void StdMeshersGUI_QuadrangleParamCreator::onSelectionChanged()
|
||||
|
||||
void StdMeshersGUI_QuadrangleParamCreator::onTabChanged(int i)
|
||||
{
|
||||
myVertexSelWdg->showPreview( i == TAB_VERTEX );
|
||||
myVertexSelWdg->ShowPreview( i == TAB_VERTEX );
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
|
@ -37,9 +37,10 @@
|
||||
#include "StdMeshersGUI_FixedPointsParamWdg.h"
|
||||
#include "StdMeshersGUI_LayerDistributionParamWdg.h"
|
||||
#include "StdMeshersGUI_ObjectReferenceParamWdg.h"
|
||||
#include "StdMeshersGUI_PropagationHelperWdg.h"
|
||||
#include "StdMeshersGUI_QuadrangleParamWdg.h"
|
||||
#include "StdMeshersGUI_SubShapeSelectorWdg.h"
|
||||
#include "StdMeshersGUI_RadioButtonsGrpWdg.h"
|
||||
#include "StdMeshersGUI_SubShapeSelectorWdg.h"
|
||||
|
||||
#include <SALOMEDSClient_Study.hxx>
|
||||
|
||||
@ -77,7 +78,7 @@ const double VALUE_MAX = 1.0e+15, // COORD_MAX
|
||||
//================================================================================
|
||||
|
||||
StdMeshersGUI_StdHypothesisCreator::StdMeshersGUI_StdHypothesisCreator( const QString& type )
|
||||
: SMESHGUI_GenericHypothesisCreator( type )
|
||||
: SMESHGUI_GenericHypothesisCreator( type ), myHelperWidget( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
@ -883,18 +884,7 @@ bool StdMeshersGUI_StdHypothesisCreator::stdParams( ListOfStdParams& p ) const
|
||||
item.myName = tr( "SMESH_REVERSED_EDGES" );
|
||||
p.append( item );
|
||||
|
||||
StdMeshersGUI_SubShapeSelectorWdg* aDirectionWidget =
|
||||
new StdMeshersGUI_SubShapeSelectorWdg();
|
||||
QString aGeomEntry = SMESHGUI_GenericHypothesisCreator::getShapeEntry();
|
||||
QString aMainEntry = SMESHGUI_GenericHypothesisCreator::getMainShapeEntry();
|
||||
if ( aGeomEntry == "" )
|
||||
aGeomEntry = h->GetObjectEntry();
|
||||
|
||||
aDirectionWidget->SetGeomShapeEntry( aGeomEntry );
|
||||
aDirectionWidget->SetMainShapeEntry( aMainEntry );
|
||||
aDirectionWidget->SetListOfIDs( h->GetReversedEdges() );
|
||||
aDirectionWidget->showPreview( true );
|
||||
customWidgets()->append ( aDirectionWidget );
|
||||
customWidgets()->append ( makeReverseEdgesWdg( h->GetReversedEdges(), h->GetObjectEntry() ));
|
||||
}
|
||||
|
||||
else if( hypType()=="GeometricProgression" )
|
||||
@ -919,18 +909,7 @@ bool StdMeshersGUI_StdHypothesisCreator::stdParams( ListOfStdParams& p ) const
|
||||
item.myName = tr( "SMESH_REVERSED_EDGES" );
|
||||
p.append( item );
|
||||
|
||||
StdMeshersGUI_SubShapeSelectorWdg* aDirectionWidget =
|
||||
new StdMeshersGUI_SubShapeSelectorWdg();
|
||||
QString aGeomEntry = SMESHGUI_GenericHypothesisCreator::getShapeEntry();
|
||||
QString aMainEntry = SMESHGUI_GenericHypothesisCreator::getMainShapeEntry();
|
||||
if ( aGeomEntry == "" )
|
||||
aGeomEntry = h->GetObjectEntry();
|
||||
|
||||
aDirectionWidget->SetGeomShapeEntry( aGeomEntry );
|
||||
aDirectionWidget->SetMainShapeEntry( aMainEntry );
|
||||
aDirectionWidget->SetListOfIDs( h->GetReversedEdges() );
|
||||
aDirectionWidget->showPreview( true );
|
||||
customWidgets()->append ( aDirectionWidget );
|
||||
customWidgets()->append ( makeReverseEdgesWdg( h->GetReversedEdges(), h->GetObjectEntry() ));
|
||||
}
|
||||
|
||||
else if( hypType()=="FixedPoints1D" )
|
||||
@ -953,17 +932,7 @@ bool StdMeshersGUI_StdHypothesisCreator::stdParams( ListOfStdParams& p ) const
|
||||
item.myName = tr( "SMESH_REVERSED_EDGES" );
|
||||
p.append( item );
|
||||
|
||||
StdMeshersGUI_SubShapeSelectorWdg* aDirectionWidget =
|
||||
new StdMeshersGUI_SubShapeSelectorWdg();
|
||||
QString anEntry = SMESHGUI_GenericHypothesisCreator::getShapeEntry();
|
||||
QString aMainEntry = SMESHGUI_GenericHypothesisCreator::getMainShapeEntry();
|
||||
if ( anEntry == "" )
|
||||
anEntry = h->GetObjectEntry();
|
||||
aDirectionWidget->SetGeomShapeEntry( anEntry );
|
||||
aDirectionWidget->SetMainShapeEntry( aMainEntry );
|
||||
aDirectionWidget->SetListOfIDs( h->GetReversedEdges() );
|
||||
aDirectionWidget->showPreview( true );
|
||||
customWidgets()->append ( aDirectionWidget );
|
||||
customWidgets()->append ( makeReverseEdgesWdg( h->GetReversedEdges(), h->GetObjectEntry() ));
|
||||
}
|
||||
|
||||
|
||||
@ -1009,17 +978,7 @@ bool StdMeshersGUI_StdHypothesisCreator::stdParams( ListOfStdParams& p ) const
|
||||
item.myName = tr( "SMESH_REVERSED_EDGES" );
|
||||
p.append( item );
|
||||
|
||||
StdMeshersGUI_SubShapeSelectorWdg* aDirectionWidget =
|
||||
new StdMeshersGUI_SubShapeSelectorWdg();
|
||||
QString anEntry = SMESHGUI_GenericHypothesisCreator::getShapeEntry();
|
||||
QString aMainEntry = SMESHGUI_GenericHypothesisCreator::getMainShapeEntry();
|
||||
if ( anEntry == "" )
|
||||
anEntry = h->GetObjectEntry();
|
||||
aDirectionWidget->SetGeomShapeEntry( anEntry );
|
||||
aDirectionWidget->SetMainShapeEntry( aMainEntry );
|
||||
aDirectionWidget->SetListOfIDs( h->GetReversedEdges() );
|
||||
aDirectionWidget->showPreview( true );
|
||||
customWidgets()->append ( aDirectionWidget );
|
||||
customWidgets()->append ( makeReverseEdgesWdg( h->GetReversedEdges(), h->GetObjectEntry() ));
|
||||
}
|
||||
else if( hypType()=="Deflection1D" )
|
||||
{
|
||||
@ -1279,11 +1238,10 @@ bool StdMeshersGUI_StdHypothesisCreator::stdParams( ListOfStdParams& p ) const
|
||||
StdMeshersGUI_SubShapeSelectorWdg* idsWg =
|
||||
new StdMeshersGUI_SubShapeSelectorWdg(0,TopAbs_FACE);
|
||||
|
||||
idsWg->SetMainShapeEntry( aMainEntry );
|
||||
idsWg->SetGeomShapeEntry( aSubEntry.isEmpty() ? aMainEntry : aSubEntry );
|
||||
idsWg->SetGeomShapeEntry( aSubEntry, aMainEntry );
|
||||
if ( idsWg->SetListOfIDs( h->GetFaces() ))
|
||||
{
|
||||
idsWg->showPreview( true );
|
||||
idsWg->ShowPreview( true );
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1338,11 +1296,10 @@ bool StdMeshersGUI_StdHypothesisCreator::stdParams( ListOfStdParams& p ) const
|
||||
StdMeshersGUI_SubShapeSelectorWdg* idsWg =
|
||||
new StdMeshersGUI_SubShapeSelectorWdg(0,TopAbs_EDGE);
|
||||
|
||||
idsWg->SetMainShapeEntry( aMainEntry );
|
||||
idsWg->SetGeomShapeEntry( aSubEntry.isEmpty() ? aMainEntry : aSubEntry );
|
||||
idsWg->SetGeomShapeEntry( aSubEntry, aMainEntry );
|
||||
if ( idsWg->SetListOfIDs( h->GetEdges() ))
|
||||
{
|
||||
idsWg->showPreview( true );
|
||||
idsWg->ShowPreview( true );
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1352,46 +1309,6 @@ bool StdMeshersGUI_StdHypothesisCreator::stdParams( ListOfStdParams& p ) const
|
||||
customWidgets()->append ( idsWg );
|
||||
}
|
||||
}
|
||||
// else if (hypType() == "QuadrangleParams")
|
||||
// {
|
||||
// StdMeshers::StdMeshers_QuadrangleParams_var h =
|
||||
// StdMeshers::StdMeshers_QuadrangleParams::_narrow(hyp);
|
||||
|
||||
// item.myName = tr("SMESH_BASE_VERTEX");
|
||||
// p.append(item);
|
||||
|
||||
// StdMeshersGUI_SubShapeSelectorWdg* aDirectionWidget =
|
||||
// new StdMeshersGUI_SubShapeSelectorWdg(0, TopAbs_VERTEX);
|
||||
// aDirectionWidget->SetMaxSize(1);
|
||||
// QString anEntry = SMESHGUI_GenericHypothesisCreator::getShapeEntry();
|
||||
// QString aMainEntry = SMESHGUI_GenericHypothesisCreator::getMainShapeEntry();
|
||||
// if (anEntry == "")
|
||||
// anEntry = h->GetObjectEntry();
|
||||
// aDirectionWidget->SetGeomShapeEntry(anEntry);
|
||||
// aDirectionWidget->SetMainShapeEntry(aMainEntry);
|
||||
// if (!isCreation()) {
|
||||
// SMESH::long_array_var aVec = new SMESH::long_array;
|
||||
// int vertID = h->GetTriaVertex();
|
||||
// if (vertID > 0) {
|
||||
// aVec->length(1);
|
||||
// aVec[0] = vertID;
|
||||
// aDirectionWidget->SetListOfIDs(aVec);
|
||||
// }
|
||||
// }
|
||||
// aDirectionWidget->showPreview(true);
|
||||
|
||||
// item.myName = tr("SMESH_QUAD_TYPE");
|
||||
// p.append(item);
|
||||
|
||||
// StdMeshersGUI_QuadrangleParamWdg* aTypeWidget =
|
||||
// new StdMeshersGUI_QuadrangleParamWdg();
|
||||
// if (!isCreation()) {
|
||||
// aTypeWidget->SetType(int(h->GetQuadType()));
|
||||
// }
|
||||
|
||||
// customWidgets()->append(aDirectionWidget);
|
||||
// customWidgets()->append(aTypeWidget);
|
||||
// }
|
||||
else
|
||||
res = false;
|
||||
return res;
|
||||
@ -1728,3 +1645,34 @@ bool StdMeshersGUI_StdHypothesisCreator::initVariableName(SMESH::SMESH_Hypothesi
|
||||
|
||||
return theParams.isVariable;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Creates two widgets used to define reversed edges for some 1D hypotheses
|
||||
* \param [in] edgeIDs - ids of reversed edges to set to the widgets
|
||||
* \param [in] shapeEntry - entry of a sub-shape of a sub-mesh if any
|
||||
* \return QWidget* - new StdMeshersGUI_SubShapeSelectorWdg;
|
||||
* new StdMeshersGUI_PropagationHelperWdg is stored in \a myHelperWidget field.
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
QWidget*
|
||||
StdMeshersGUI_StdHypothesisCreator::makeReverseEdgesWdg( SMESH::long_array_var edgeIDs,
|
||||
CORBA::String_var shapeEntry) const
|
||||
{
|
||||
QString aGeomEntry = SMESHGUI_GenericHypothesisCreator::getShapeEntry();
|
||||
QString aMainEntry = SMESHGUI_GenericHypothesisCreator::getMainShapeEntry();
|
||||
if ( aGeomEntry.isEmpty() && shapeEntry.in() )
|
||||
aGeomEntry = shapeEntry.in();
|
||||
|
||||
StdMeshersGUI_SubShapeSelectorWdg* wdg = new StdMeshersGUI_SubShapeSelectorWdg();
|
||||
wdg->SetGeomShapeEntry( aGeomEntry, aMainEntry );
|
||||
wdg->SetListOfIDs( edgeIDs );
|
||||
wdg->ShowPreview( true );
|
||||
|
||||
if ( !aGeomEntry.isEmpty() || !aMainEntry.isEmpty() )
|
||||
const_cast<StdMeshersGUI_StdHypothesisCreator*>( this )->
|
||||
myHelperWidget = new StdMeshersGUI_PropagationHelperWdg( wdg );
|
||||
|
||||
return wdg;
|
||||
}
|
||||
|
@ -54,22 +54,28 @@ protected:
|
||||
virtual QPixmap icon() const;
|
||||
virtual QString type() const;
|
||||
virtual QWidget* getCustomWidget( const StdParam&, QWidget*, const int ) const;
|
||||
virtual QWidget* getHelperWidget() const { return myHelperWidget; }
|
||||
virtual bool getParamFromCustomWidget( StdParam& , QWidget* ) const;
|
||||
|
||||
virtual QString hypTypeName( const QString& ) const;
|
||||
virtual QWidget* getWidgetForParam( int paramIndex ) const;
|
||||
virtual ListOfWidgets* customWidgets() const;
|
||||
virtual void onReject();
|
||||
bool initVariableName(SMESH::SMESH_Hypothesis_var theHyp, StdParam& theParams, const char* theMethod) const;
|
||||
|
||||
virtual void valueChanged( QWidget* );
|
||||
|
||||
bool initVariableName(SMESH::SMESH_Hypothesis_var theHyp, StdParam& theParams, const char* theMethod) const;
|
||||
QWidget* makeReverseEdgesWdg( SMESH::long_array_var edgeIDs,
|
||||
CORBA::String_var shapeEntry) const;
|
||||
|
||||
|
||||
|
||||
template<class T>
|
||||
T* widget(int i) const {
|
||||
return dynamic_cast< T* >( getWidgetForParam( i ));
|
||||
}
|
||||
|
||||
ListOfWidgets myCustomWidgets;
|
||||
QWidget* myHelperWidget;
|
||||
};
|
||||
|
||||
#endif // STDMESHERSGUI_STDHYPOTHESISCREATOR_H
|
||||
|
@ -24,28 +24,22 @@
|
||||
#include "StdMeshersGUI_SubShapeSelectorWdg.h"
|
||||
|
||||
// SMESH Includes
|
||||
#include "SMESH_Type.h"
|
||||
#include "SMESHGUI_MeshUtils.h"
|
||||
#include "SMESHGUI_Utils.h"
|
||||
#include "SMESHGUI_VTKUtils.h"
|
||||
#include "SMESH_Actor.h"
|
||||
#include "SMESH_PreviewActorsCollection.h"
|
||||
#include "SMESH_ActorUtils.h"
|
||||
#include "SMESHGUI_GroupUtils.h"
|
||||
#include "SMESH_Gen_i.hxx"
|
||||
#include "SMESHGUI_GEOMGenUtils.h"
|
||||
#include "SMESH_LogicalFilter.hxx"
|
||||
|
||||
// SVTK Includes
|
||||
#include <SVTK_ViewWindow.h>
|
||||
#include <SVTK_ViewModel.h>
|
||||
#include <SVTK_ViewWindow.h>
|
||||
#include <SVTK_Selector.h>
|
||||
#include "SMESH_PreviewActorsCollection.h"
|
||||
#include "SMESH_Type.h"
|
||||
|
||||
// SALOME GUI includes
|
||||
#include <SALOME_ListIO.hxx>
|
||||
#include <LightApp_SelectionMgr.h>
|
||||
|
||||
// SUIT Includes
|
||||
#include <SALOME_ListIO.hxx>
|
||||
#include <SUIT_OverrideCursor.h>
|
||||
#include <SUIT_ResourceMgr.h>
|
||||
#include <SVTK_Selector.h>
|
||||
#include <SVTK_ViewModel.h>
|
||||
#include <SVTK_ViewWindow.h>
|
||||
|
||||
// GEOM Includes
|
||||
#include <GEOMBase.h>
|
||||
@ -61,11 +55,9 @@
|
||||
|
||||
// OCCT includes
|
||||
#include <TColStd_MapOfInteger.hxx>
|
||||
#include <TColStd_IndexedMapOfInteger.hxx>
|
||||
#include <TopoDS_Shape.hxx>
|
||||
#include <TopExp.hxx>
|
||||
#include <TopExp_Explorer.hxx>
|
||||
#include <StdSelect_TypeOfEdge.hxx>
|
||||
|
||||
|
||||
#define SPACING 6
|
||||
@ -178,7 +170,7 @@ void StdMeshersGUI_SubShapeSelectorWdg::init()
|
||||
connect( myPrevButton, SIGNAL(clicked()), SLOT(onPrevious()));
|
||||
connect( myNextButton, SIGNAL(clicked()), SLOT(onNext()));
|
||||
|
||||
connect( mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
|
||||
connect( mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(selectionIntoArgument()));
|
||||
connect( myListWidget, SIGNAL(itemSelectionChanged()), this, SLOT(onListSelectionChanged()));
|
||||
|
||||
updateState();
|
||||
@ -208,7 +200,7 @@ void StdMeshersGUI_SubShapeSelectorWdg::setFilter()
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void StdMeshersGUI_SubShapeSelectorWdg::showPreview( bool visible)
|
||||
void StdMeshersGUI_SubShapeSelectorWdg::ShowPreview( bool visible)
|
||||
{
|
||||
if ( !myPreviewActor )
|
||||
return;
|
||||
@ -223,11 +215,24 @@ void StdMeshersGUI_SubShapeSelectorWdg::showPreview( bool visible)
|
||||
}
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Clears selected IDs. This is a workaround of a bug that
|
||||
* SUIT_SelectionMgr::clearSelected() does not emit currentSelectionChanged
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void StdMeshersGUI_SubShapeSelectorWdg::ClearSelected()
|
||||
{
|
||||
mySelectedIDs.clear();
|
||||
selectionIntoArgument();
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : SelectionIntoArgument()
|
||||
// function : selectionIntoArgument()
|
||||
// purpose : Called when selection as changed or other case
|
||||
//=================================================================================
|
||||
void StdMeshersGUI_SubShapeSelectorWdg::SelectionIntoArgument()
|
||||
void StdMeshersGUI_SubShapeSelectorWdg::selectionIntoArgument()
|
||||
{
|
||||
if ( !myPreviewActor )
|
||||
return;
|
||||
@ -242,7 +247,8 @@ void StdMeshersGUI_SubShapeSelectorWdg::SelectionIntoArgument()
|
||||
if (nbSel > 0) {
|
||||
SALOME_ListIteratorOfListIO anIt (aList);
|
||||
|
||||
for ( ; anIt.More(); anIt.Next()) { // Loop on selected objects
|
||||
for ( ; anIt.More(); anIt.Next()) // Loop on selected objects
|
||||
{
|
||||
Handle(SALOME_InteractiveObject) IO = anIt.Value();
|
||||
|
||||
GEOM::GEOM_Object_var aGeomObj = GetGeomObjectByEntry( IO->getEntry() );
|
||||
@ -253,7 +259,7 @@ void StdMeshersGUI_SubShapeSelectorWdg::SelectionIntoArgument()
|
||||
TopoDS_Shape shape;
|
||||
if ( !CORBA::is_nil( aGeomFatherObj ) ) {
|
||||
// Get Main Shape
|
||||
GEOM::GEOM_Object_var aGeomMain = GetGeomObjectByEntry( myEntry );
|
||||
GEOM::GEOM_Object_var aGeomMain = GetGeomObjectByEntry( myEntry.c_str() );
|
||||
if ( !CORBA::is_nil( aGeomMain ) && aGeomMain->GetType() == 37 ) { // Main Shape is a Group
|
||||
GEOM::GEOM_Object_var aMainFatherObj = aGeomMain->GetMainShape();
|
||||
if ( !CORBA::is_nil( aMainFatherObj ) )
|
||||
@ -262,7 +268,8 @@ void StdMeshersGUI_SubShapeSelectorWdg::SelectionIntoArgument()
|
||||
aFatherEntry = aGeomFatherObj->GetStudyEntry();
|
||||
}
|
||||
|
||||
if ( aFatherEntry != "" && ( aFatherEntry == myEntry || aFatherEntry == aMainFatherEntry ) )
|
||||
if (( ! aFatherEntry.isEmpty() ) &&
|
||||
( aFatherEntry == myEntry.c_str() || aFatherEntry == aMainFatherEntry ) )
|
||||
{
|
||||
if ( aGeomObj->GetType() == 37 /*GEOM_GROUP*/ ) { // Selected Group that belongs the main object
|
||||
GEOMBase::GetShape(aGeomObj, shape);
|
||||
@ -340,7 +347,9 @@ void StdMeshersGUI_SubShapeSelectorWdg::onAdd()
|
||||
}
|
||||
onListSelectionChanged();
|
||||
myListWidget->blockSignals( false );
|
||||
myAddButton->setEnabled( myMaxSize == -1 || myListOfIDs.size() < myMaxSize );
|
||||
|
||||
mySelectedIDs.clear();
|
||||
myAddButton->setEnabled( false );
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
@ -367,7 +376,7 @@ void StdMeshersGUI_SubShapeSelectorWdg::onRemove()
|
||||
onListSelectionChanged();
|
||||
myListWidget->blockSignals( false );
|
||||
|
||||
myAddButton->setEnabled( true );
|
||||
myAddButton->setEnabled( !mySelectedIDs.isEmpty() );
|
||||
}
|
||||
|
||||
void StdMeshersGUI_SubShapeSelectorWdg::onPrevious()
|
||||
@ -416,12 +425,26 @@ void StdMeshersGUI_SubShapeSelectorWdg::onListSelectionChanged()
|
||||
// function : setGeomShape
|
||||
// purpose : Called to set geometry whose sub-shapes are selected
|
||||
//================================================================================
|
||||
void StdMeshersGUI_SubShapeSelectorWdg::SetGeomShapeEntry( const QString& theEntry )
|
||||
void StdMeshersGUI_SubShapeSelectorWdg::SetGeomShapeEntry( const QString& theEntry,
|
||||
const QString& theMainShapeEntry )
|
||||
{
|
||||
if ( theEntry != "") {
|
||||
if ( !theEntry.isEmpty() || theMainShapeEntry.isEmpty() )
|
||||
{
|
||||
myParamValue = theEntry;
|
||||
myEntry = theEntry;
|
||||
myGeomShape = GetTopoDSByEntry( theEntry );
|
||||
myEntry = theEntry.toStdString();
|
||||
myMainEntry = theMainShapeEntry.toStdString();
|
||||
|
||||
if ( myMainEntry.empty() ) myMainEntry = myEntry;
|
||||
if ( myEntry.empty() ) myEntry = myMainEntry;
|
||||
if ( myMainEntry.length() > myEntry.length() &&
|
||||
theMainShapeEntry.startsWith( theEntry ))
|
||||
std::swap( myMainEntry, myEntry );
|
||||
|
||||
myGeomShape = GetTopoDSByEntry( myEntry.c_str() );
|
||||
if ( myEntry == myMainEntry )
|
||||
myMainShape = myGeomShape;
|
||||
else
|
||||
myMainShape = GetTopoDSByEntry( myMainEntry.c_str() );
|
||||
updateState();
|
||||
myIsNotCorrected = true;
|
||||
}
|
||||
@ -444,9 +467,10 @@ void StdMeshersGUI_SubShapeSelectorWdg::updateState()
|
||||
myAddButton->setEnabled( mySelectedIDs.size() > 0 );
|
||||
|
||||
if (state) {
|
||||
SUIT_OverrideCursor wc;
|
||||
myPreviewActor = new SMESH_PreviewActorsCollection();
|
||||
myPreviewActor->SetSelector( mySelector );
|
||||
myPreviewActor->Init( myGeomShape, mySubShType, myEntry );
|
||||
myPreviewActor->Init( myGeomShape, myMainShape, mySubShType, myEntry.c_str() );
|
||||
myPreviewActor->SetShown( false );
|
||||
myIsShown = false;
|
||||
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) {
|
||||
@ -499,16 +523,14 @@ SMESH::long_array_var StdMeshersGUI_SubShapeSelectorWdg::GetListOfIDs()
|
||||
{
|
||||
SMESH::long_array_var anArray = new SMESH::long_array;
|
||||
|
||||
if ( myMainEntry != "" && myIsNotCorrected )
|
||||
myListOfIDs = GetCorrectedListOfIDs( true );
|
||||
// if ( myMainEntry != "" && myIsNotCorrected )
|
||||
// myListOfIDs = GetCorrectedListOfIDs( true );
|
||||
|
||||
int size = myListOfIDs.size();
|
||||
anArray->length( size );
|
||||
if ( size ) {
|
||||
for (int i = 0; i < size; i++) {
|
||||
anArray[i] = myListOfIDs.at(i);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < size; i++)
|
||||
anArray[i] = myListOfIDs.at(i);
|
||||
|
||||
return anArray;
|
||||
}
|
||||
|
||||
@ -524,8 +546,24 @@ bool StdMeshersGUI_SubShapeSelectorWdg::SetListOfIDs( SMESH::long_array_var theI
|
||||
for ( int i = 0; i < size; i++ )
|
||||
mySelectedIDs.append( theIds[ i ] );
|
||||
|
||||
bool isOk;
|
||||
mySelectedIDs = GetCorrectedListOfIDs( false, &isOk );
|
||||
myListWidget->blockSignals( true );
|
||||
myListWidget->clear();
|
||||
myListWidget->blockSignals( false );
|
||||
|
||||
bool isOk = true;
|
||||
if ( myPreviewActor )
|
||||
{
|
||||
for ( int i = 0; i < size && isOk; i++ )
|
||||
isOk = myPreviewActor->IsValidIndex( theIds[ i ] );
|
||||
}
|
||||
else if ( !myMainShape.IsNull() )
|
||||
{
|
||||
TopTools_IndexedMapOfShape aMainMap;
|
||||
TopExp::MapShapes(myMainShape, aMainMap);
|
||||
for ( int i = 0; i < size && isOk; i++ )
|
||||
isOk = ( theIds[ i ] > 0 && theIds[ i ] <= aMainMap.Extent() );
|
||||
}
|
||||
// mySelectedIDs = GetCorrectedListOfIDs( false, &isOk );
|
||||
onAdd();
|
||||
return isOk;
|
||||
}
|
||||
@ -534,12 +572,12 @@ bool StdMeshersGUI_SubShapeSelectorWdg::SetListOfIDs( SMESH::long_array_var theI
|
||||
// function : SetMainShapeEntry
|
||||
// purpose : Called to set the Entry of main shape of the mesh
|
||||
//=================================================================================
|
||||
void StdMeshersGUI_SubShapeSelectorWdg::SetMainShapeEntry( const QString& theEntry )
|
||||
{
|
||||
myMainEntry = theEntry;
|
||||
myMainShape = GetTopoDSByEntry( theEntry );
|
||||
myIsNotCorrected = true;
|
||||
}
|
||||
// void StdMeshersGUI_SubShapeSelectorWdg::SetMainShapeEntry( const QString& theEntry )
|
||||
// {
|
||||
// myMainEntry = theEntry;
|
||||
// myMainShape = GetTopoDSByEntry( theEntry );
|
||||
// myIsNotCorrected = true;
|
||||
// }
|
||||
|
||||
//=================================================================================
|
||||
// function : GetMainShapeEntry
|
||||
@ -547,87 +585,85 @@ void StdMeshersGUI_SubShapeSelectorWdg::SetMainShapeEntry( const QString& theEnt
|
||||
//=================================================================================
|
||||
const char* StdMeshersGUI_SubShapeSelectorWdg::GetMainShapeEntry()
|
||||
{
|
||||
if ( myMainEntry == "")
|
||||
return myEntry.toLatin1().data();
|
||||
|
||||
return myMainEntry.toLatin1().data();
|
||||
if ( myMainEntry.empty() ) myMainEntry = "";
|
||||
return myMainEntry.c_str();
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : GetCorrectedListOfIds
|
||||
// purpose : Called to convert the list of IDs from sub-shape IDs to main shape IDs
|
||||
//=================================================================================
|
||||
QList<int>
|
||||
StdMeshersGUI_SubShapeSelectorWdg::GetCorrectedListOfIDs( bool fromSubshapeToMainshape,
|
||||
bool* isOK )
|
||||
{
|
||||
if (( myMainShape.IsNull() || myGeomShape.IsNull() ) && fromSubshapeToMainshape )
|
||||
return myListOfIDs;
|
||||
else if (( myMainShape.IsNull() /*||*/&& myGeomShape.IsNull() ) && !fromSubshapeToMainshape )
|
||||
return mySelectedIDs;
|
||||
// QList<int>
|
||||
// StdMeshersGUI_SubShapeSelectorWdg::GetCorrectedListOfIDs( bool fromSubshapeToMainshape,
|
||||
// bool* isOK )
|
||||
// {
|
||||
// if (( myMainShape.IsNull() || myGeomShape.IsNull() ) && fromSubshapeToMainshape )
|
||||
// return myListOfIDs;
|
||||
// else if (( myMainShape.IsNull() /*||*/&& myGeomShape.IsNull() ) && !fromSubshapeToMainshape )
|
||||
// return mySelectedIDs;
|
||||
|
||||
if ( !fromSubshapeToMainshape ) // called from SetListOfIDs
|
||||
{
|
||||
if ( myMainShape.IsNull() )
|
||||
std::swap( myMainShape, myGeomShape );
|
||||
}
|
||||
// if ( !fromSubshapeToMainshape ) // called from SetListOfIDs
|
||||
// {
|
||||
// if ( myMainShape.IsNull() )
|
||||
// std::swap( myMainShape, myGeomShape );
|
||||
// }
|
||||
|
||||
QList<int> aList;
|
||||
TopTools_IndexedMapOfShape aGeomMap, aMainMap;
|
||||
TopExp::MapShapes(myMainShape, aMainMap);
|
||||
if ( !myGeomShape.IsNull() )
|
||||
TopExp::MapShapes(myGeomShape, aGeomMap);
|
||||
// QList<int> aList;
|
||||
// TopTools_IndexedMapOfShape aGeomMap, aMainMap;
|
||||
// TopExp::MapShapes(myMainShape, aMainMap);
|
||||
// if ( !myGeomShape.IsNull() )
|
||||
// TopExp::MapShapes(myGeomShape, aGeomMap);
|
||||
|
||||
bool ok = true;
|
||||
if ( fromSubshapeToMainshape ) // convert indexes from sub-shape to mainshape
|
||||
{
|
||||
int size = myListOfIDs.size();
|
||||
for (int i = 0; i < size; i++) {
|
||||
int index = myListOfIDs.at(i);
|
||||
if ( aGeomMap.Extent() < index )
|
||||
{
|
||||
ok = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
TopoDS_Shape aSubShape = aGeomMap.FindKey( index );
|
||||
if ( mySubShType != aSubShape.ShapeType() )
|
||||
ok = false;
|
||||
if ( !aMainMap.Contains( aSubShape ))
|
||||
ok = false;
|
||||
else
|
||||
index = aMainMap.FindIndex( aSubShape );
|
||||
}
|
||||
aList.append( index );
|
||||
}
|
||||
myIsNotCorrected = false;
|
||||
}
|
||||
else // convert indexes from main shape to sub-shape, or just check indices
|
||||
{
|
||||
int size = mySelectedIDs.size();
|
||||
for (int i = 0; i < size; i++) {
|
||||
int index = mySelectedIDs.at(i);
|
||||
if ( aMainMap.Extent() < index )
|
||||
{
|
||||
ok = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
TopoDS_Shape aSubShape = aMainMap.FindKey( index );
|
||||
if ( mySubShType != aSubShape.ShapeType() )
|
||||
ok = false;
|
||||
if ( !aGeomMap.Contains( aSubShape ) && !aGeomMap.IsEmpty() )
|
||||
ok = false;
|
||||
else
|
||||
index = aGeomMap.FindIndex( aSubShape );
|
||||
}
|
||||
aList.append( index );
|
||||
}
|
||||
}
|
||||
if ( isOK ) *isOK = ok;
|
||||
// bool ok = true;
|
||||
// if ( fromSubshapeToMainshape ) // convert indexes from sub-shape to mainshape
|
||||
// {
|
||||
// int size = myListOfIDs.size();
|
||||
// for (int i = 0; i < size; i++) {
|
||||
// int index = myListOfIDs.at(i);
|
||||
// if ( aGeomMap.Extent() < index )
|
||||
// {
|
||||
// ok = false;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// TopoDS_Shape aSubShape = aGeomMap.FindKey( index );
|
||||
// if ( mySubShType != aSubShape.ShapeType() )
|
||||
// ok = false;
|
||||
// if ( !aMainMap.Contains( aSubShape ))
|
||||
// ok = false;
|
||||
// else
|
||||
// index = aMainMap.FindIndex( aSubShape );
|
||||
// }
|
||||
// aList.append( index );
|
||||
// }
|
||||
// myIsNotCorrected = false;
|
||||
// }
|
||||
// else // convert indexes from main shape to sub-shape, or just check indices
|
||||
// {
|
||||
// int size = mySelectedIDs.size();
|
||||
// for (int i = 0; i < size; i++) {
|
||||
// int index = mySelectedIDs.at(i);
|
||||
// if ( aMainMap.Extent() < index )
|
||||
// {
|
||||
// ok = false;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// TopoDS_Shape aSubShape = aMainMap.FindKey( index );
|
||||
// if ( mySubShType != aSubShape.ShapeType() )
|
||||
// ok = false;
|
||||
// if ( !aGeomMap.Contains( aSubShape ) && !aGeomMap.IsEmpty() )
|
||||
// ok = false;
|
||||
// else
|
||||
// index = aGeomMap.FindIndex( aSubShape );
|
||||
// }
|
||||
// aList.append( index );
|
||||
// }
|
||||
// }
|
||||
// if ( isOK ) *isOK = ok;
|
||||
|
||||
return aList;
|
||||
}
|
||||
// return aList;
|
||||
// }
|
||||
|
||||
void StdMeshersGUI_SubShapeSelectorWdg::updateButtons()
|
||||
{
|
||||
|
@ -24,7 +24,7 @@
|
||||
#define STDMESHERSGUI_SUBSHAPESELECTORWDG_H
|
||||
|
||||
// SMESH includes
|
||||
#include <SMESHGUI.h>
|
||||
#include "SMESHGUI.h"
|
||||
#include "SMESH_StdMeshersGUI.hxx"
|
||||
#include "SMESH_SMESHGUI.hxx"
|
||||
|
||||
@ -33,17 +33,14 @@
|
||||
#include <QStringList>
|
||||
#include <TopoDS_Shape.hxx>
|
||||
|
||||
#include <SMESHGUI_VTKUtils.h>
|
||||
#include <string>
|
||||
|
||||
class SMESHGUI;
|
||||
class LightApp_SelectionMgr;
|
||||
class SVTK_Selector;
|
||||
class QPushButton;
|
||||
class QLabel;
|
||||
class QLineEdit;
|
||||
class QCheckBox;
|
||||
class QListWidget;
|
||||
class SMESH_Actor;
|
||||
class SMESH_PreviewActorsCollection;
|
||||
class vtkRenderer;
|
||||
class SUIT_SelectionFilter;
|
||||
@ -60,29 +57,33 @@ public:
|
||||
SMESH::long_array_var GetListOfIDs();
|
||||
bool SetListOfIDs( SMESH::long_array_var );
|
||||
|
||||
void SetGeomShapeEntry( const QString& theEntry );
|
||||
const char* GetGeomShapeEntry() { return myEntry.toLatin1().data();}
|
||||
void SetGeomShapeEntry( const QString& theEntry,
|
||||
const QString& theMainShapeEntry);
|
||||
//QString GetGeomShapeEntry() { return myEntry; }
|
||||
|
||||
void SetMainShapeEntry( const QString& theEntry );
|
||||
// void SetMainShapeEntry( const QString& theEntry );
|
||||
const char* GetMainShapeEntry();
|
||||
|
||||
TopoDS_Shape GetGeomShape() { return myGeomShape; }
|
||||
TopoDS_Shape GetMainShape() { return myMainShape; }
|
||||
|
||||
QList<int> GetCorrectedListOfIDs( bool fromSubshapeToMainshape,
|
||||
bool* isOK=0);
|
||||
// QList<int> GetCorrectedListOfIDs( bool fromSubshapeToMainshape,
|
||||
// bool* isOK=0);
|
||||
|
||||
static GEOM::GEOM_Object_var GetGeomObjectByEntry( const QString& );
|
||||
static TopoDS_Shape GetTopoDSByEntry( const QString& );
|
||||
|
||||
QString GetValue() const { return myParamValue; }
|
||||
|
||||
void showPreview ( bool );
|
||||
void ShowPreview( bool );
|
||||
|
||||
int GetListSize() { return myListOfIDs.size(); }
|
||||
|
||||
void SetMaxSize(int aMaxSize) { myMaxSize = aMaxSize; }
|
||||
//void SetSubShType(TopAbs_ShapeEnum aSubShType) { mySubShType = aSubShType; }
|
||||
void SetMaxSize(int aMaxSize) { myMaxSize = aMaxSize; }
|
||||
|
||||
vtkRenderer* GetRenderer() { return myRenderer; }
|
||||
SMESH_PreviewActorsCollection* GetActorCollection() { return myPreviewActor; }
|
||||
void ClearSelected();
|
||||
|
||||
private:
|
||||
void updateState();
|
||||
@ -94,7 +95,7 @@ private slots:
|
||||
void onRemove();
|
||||
void onPrevious();
|
||||
void onNext();
|
||||
void SelectionIntoArgument();
|
||||
void selectionIntoArgument();
|
||||
void onListSelectionChanged();
|
||||
|
||||
private:
|
||||
@ -107,8 +108,8 @@ private:
|
||||
SMESH::SMESH_Mesh_var myMesh;
|
||||
TopoDS_Shape myGeomShape; // shape whose sub-shapes are selected
|
||||
TopoDS_Shape myMainShape; // main shape of the mesh
|
||||
QString myEntry;
|
||||
QString myMainEntry;
|
||||
std::string myEntry;
|
||||
std::string myMainEntry;
|
||||
vtkRenderer* myRenderer;
|
||||
|
||||
QListWidget* myListWidget;
|
||||
|
@ -628,4 +628,35 @@ this one for this mesh/sub-mesh.</translation>
|
||||
<translation>Step</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>StdMeshersGUI_PropagationHelperWdg</name>
|
||||
<message>
|
||||
<source>HELPER</source>
|
||||
<translation>Helper</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>SHOW_GEOMETRY</source>
|
||||
<translation>Show whole geometry</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>PROPAGATION_CHAINS</source>
|
||||
<translation>Propagation chains</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ADD</source>
|
||||
<translation>Add</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>REVERSE</source>
|
||||
<translation>Reverse</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>NO_CHAINS</source>
|
||||
<translation>(no chains)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CHAIN_NUM_NB_EDGES</source>
|
||||
<translation>Chain %1 (%2 edges)</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|