0021459: EDF 1495 SMESH: Manipulation of discrete elements with attributes

SMDS_MeshElement* AddElement(const std::vector<const SMDS_MeshNode*> & nodes,
                                const SMDSAbs_ElementType                 type,
                                const bool                                isPoly,
                                const int                                 ID = -1,
+                               const double                              ballDiameter=0.);

Adjust Transform() and FindElementsByPoint()
This commit is contained in:
eap 2012-07-19 13:17:43 +00:00
parent baade10114
commit bcaa0ad2ee
2 changed files with 149 additions and 125 deletions

View File

@ -20,7 +20,6 @@
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESH : idl implementation based on 'SMESH' unit's classes
// File : SMESH_MeshEditor.cxx
// Created : Mon Apr 12 16:10:22 2004
// Author : Edward AGAPOV (eap)
@ -78,6 +77,7 @@
#include <TopTools_SequenceOfShape.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Solid.hxx>
#include <gp.hxx>
#include <gp_Ax1.hxx>
#include <gp_Dir.hxx>
@ -130,7 +130,8 @@ SMDS_MeshElement*
SMESH_MeshEditor::AddElement(const vector<const SMDS_MeshNode*> & node,
const SMDSAbs_ElementType type,
const bool isPoly,
const int ID)
const int ID,
const double ballDiameter)
{
//MESSAGE("AddElement " <<node.size() << " " << type << " " << isPoly << " " << ID);
SMDS_MeshElement* e = 0;
@ -285,6 +286,11 @@ SMESH_MeshEditor::AddElement(const vector<const SMDS_MeshNode*> & node,
else e = mesh->AddNode (node[0]->X(), node[0]->Y(), node[0]->Z());
break;
case SMDSAbs_Ball:
if ( ID >= 1 ) e = mesh->AddBallWithID(node[0], ballDiameter, ID);
else e = mesh->AddBall (node[0], ballDiameter);
break;
default:;
}
if ( e ) myLastCreatedElems.Append( e );
@ -3921,6 +3927,9 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
}
break;
}
case SMDSEntity_Ball:
return;
default:
break;
}
@ -5694,139 +5703,154 @@ SMESH_MeshEditor::Transform (TIDSortedElemSet & theElems,
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
{
const SMDS_MeshElement* elem = *itElem;
if ( !elem || elem->GetType() == SMDSAbs_Node )
continue;
if ( !elem ) continue;
int nbNodes = elem->NbNodes();
int elemType = elem->GetType();
SMDSAbs_GeometryType geomType = elem->GetGeomType();
int nbNodes = elem->NbNodes();
if ( geomType == SMDSGeom_POINT ) continue; // node
if (elem->IsPoly()) {
switch ( geomType ) {
// polygon or polyhedral volume
switch ( elemType ) {
case SMDSAbs_Face:
{
vector<const SMDS_MeshNode*> poly_nodes (nbNodes);
int iNode = 0;
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
while (itN->more()) {
const SMDS_MeshNode* node =
static_cast<const SMDS_MeshNode*>(itN->next());
case SMDSGeom_POLYGON: // ---------------------- polygon
{
vector<const SMDS_MeshNode*> poly_nodes (nbNodes);
int iNode = 0;
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
while (itN->more()) {
const SMDS_MeshNode* node =
static_cast<const SMDS_MeshNode*>(itN->next());
TNodeNodeMap::iterator nodeMapIt = nodeMap.find(node);
if (nodeMapIt == nodeMap.end())
break; // not all nodes transformed
if (needReverse) {
// reverse mirrored faces and volumes
poly_nodes[nbNodes - iNode - 1] = (*nodeMapIt).second;
} else {
poly_nodes[iNode] = (*nodeMapIt).second;
}
iNode++;
}
if ( iNode != nbNodes )
continue; // not all nodes transformed
if ( theTargetMesh ) {
myLastCreatedElems.Append(aTgtMesh->AddPolygonalFace(poly_nodes));
srcElems.Append( elem );
}
else if ( theCopy ) {
myLastCreatedElems.Append(aMesh->AddPolygonalFace(poly_nodes));
srcElems.Append( elem );
}
else {
aMesh->ChangePolygonNodes(elem, poly_nodes);
}
}
break;
case SMDSGeom_POLYHEDRA: // ------------------ polyhedral volume
{
const SMDS_VtkVolume* aPolyedre =
dynamic_cast<const SMDS_VtkVolume*>( elem );
if (!aPolyedre) {
MESSAGE("Warning: bad volumic element");
continue;
}
vector<const SMDS_MeshNode*> poly_nodes; poly_nodes.reserve( nbNodes );
vector<int> quantities; quantities.reserve( nbNodes );
bool allTransformed = true;
int nbFaces = aPolyedre->NbFaces();
for (int iface = 1; iface <= nbFaces && allTransformed; iface++) {
int nbFaceNodes = aPolyedre->NbFaceNodes(iface);
for (int inode = 1; inode <= nbFaceNodes && allTransformed; inode++) {
const SMDS_MeshNode* node = aPolyedre->GetFaceNode(iface, inode);
TNodeNodeMap::iterator nodeMapIt = nodeMap.find(node);
if (nodeMapIt == nodeMap.end())
break; // not all nodes transformed
if (needReverse) {
// reverse mirrored faces and volumes
poly_nodes[nbNodes - iNode - 1] = (*nodeMapIt).second;
if (nodeMapIt == nodeMap.end()) {
allTransformed = false; // not all nodes transformed
} else {
poly_nodes[iNode] = (*nodeMapIt).second;
poly_nodes.push_back((*nodeMapIt).second);
}
iNode++;
}
if ( iNode != nbNodes )
continue; // not all nodes transformed
if ( theTargetMesh ) {
myLastCreatedElems.Append(aTgtMesh->AddPolygonalFace(poly_nodes));
srcElems.Append( elem );
}
else if ( theCopy ) {
myLastCreatedElems.Append(aMesh->AddPolygonalFace(poly_nodes));
srcElems.Append( elem );
}
else {
aMesh->ChangePolygonNodes(elem, poly_nodes);
if ( needReverse && allTransformed )
std::reverse( poly_nodes.end() - nbFaceNodes, poly_nodes.end() );
}
quantities.push_back(nbFaceNodes);
}
break;
case SMDSAbs_Volume:
{
const SMDS_VtkVolume* aPolyedre =
dynamic_cast<const SMDS_VtkVolume*>( elem );
if (!aPolyedre) {
MESSAGE("Warning: bad volumic element");
continue;
}
if ( !allTransformed )
continue; // not all nodes transformed
vector<const SMDS_MeshNode*> poly_nodes; poly_nodes.reserve( nbNodes );
vector<int> quantities;
bool allTransformed = true;
int nbFaces = aPolyedre->NbFaces();
for (int iface = 1; iface <= nbFaces && allTransformed; iface++) {
int nbFaceNodes = aPolyedre->NbFaceNodes(iface);
for (int inode = 1; inode <= nbFaceNodes && allTransformed; inode++) {
const SMDS_MeshNode* node = aPolyedre->GetFaceNode(iface, inode);
TNodeNodeMap::iterator nodeMapIt = nodeMap.find(node);
if (nodeMapIt == nodeMap.end()) {
allTransformed = false; // not all nodes transformed
} else {
poly_nodes.push_back((*nodeMapIt).second);
}
if ( needReverse && allTransformed )
std::reverse( poly_nodes.end() - nbFaceNodes, poly_nodes.end() );
}
quantities.push_back(nbFaceNodes);
}
if ( !allTransformed )
continue; // not all nodes transformed
if ( theTargetMesh ) {
myLastCreatedElems.Append(aTgtMesh->AddPolyhedralVolume(poly_nodes, quantities));
srcElems.Append( elem );
}
else if ( theCopy ) {
myLastCreatedElems.Append(aMesh->AddPolyhedralVolume(poly_nodes, quantities));
srcElems.Append( elem );
}
else {
aMesh->ChangePolyhedronNodes(elem, poly_nodes, quantities);
}
if ( theTargetMesh ) {
myLastCreatedElems.Append(aTgtMesh->AddPolyhedralVolume(poly_nodes, quantities));
srcElems.Append( elem );
}
else if ( theCopy ) {
myLastCreatedElems.Append(aMesh->AddPolyhedralVolume(poly_nodes, quantities));
srcElems.Append( elem );
}
else {
aMesh->ChangePolyhedronNodes(elem, poly_nodes, quantities);
}
break;
default:;
}
continue;
break;
} // elem->isPoly()
case SMDSGeom_BALL: // -------------------- Ball
{
if ( !theCopy && !theTargetMesh ) continue;
// Regular elements
TNodeNodeMap::iterator nodeMapIt = nodeMap.find( elem->GetNode(0) );
if (nodeMapIt == nodeMap.end())
continue; // not all nodes transformed
while ( iForw.size() < nbNodes ) iForw.push_back( iForw.size() );
const std::vector<int>& iRev = SMDS_MeshCell::reverseSmdsOrder( elem->GetEntityType() );
const std::vector<int>& i = needReverse ? iRev : iForw;
// find transformed nodes
vector<const SMDS_MeshNode*> nodes(nbNodes);
int iNode = 0;
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
while ( itN->more() ) {
const SMDS_MeshNode* node =
static_cast<const SMDS_MeshNode*>( itN->next() );
TNodeNodeMap::iterator nodeMapIt = nodeMap.find( node );
if ( nodeMapIt == nodeMap.end() )
break; // not all nodes transformed
nodes[ i [ iNode++ ]] = (*nodeMapIt).second;
}
if ( iNode != nbNodes )
continue; // not all nodes transformed
if ( theTargetMesh ) {
if ( SMDS_MeshElement* copy =
targetMeshEditor.AddElement( nodes, elem->GetType(), elem->IsPoly() )) {
myLastCreatedElems.Append( copy );
srcElems.Append( elem );
double diameter = static_cast<const SMDS_BallElement*>(elem)->GetDiameter();
if ( theTargetMesh ) {
myLastCreatedElems.Append(aTgtMesh->AddBall( nodeMapIt->second, diameter ));
srcElems.Append( elem );
}
else {
myLastCreatedElems.Append(aMesh->AddBall( nodeMapIt->second, diameter ));
srcElems.Append( elem );
}
}
}
else if ( theCopy ) {
if ( AddElement( nodes, elem->GetType(), elem->IsPoly() ))
srcElems.Append( elem );
}
else {
// reverse element as it was reversed by transformation
if ( nbNodes > 2 )
aMesh->ChangeElementNodes( elem, &nodes[0], nbNodes );
}
break;
default: // ----------------------- Regular elements
while ( iForw.size() < nbNodes ) iForw.push_back( iForw.size() );
const std::vector<int>& iRev = SMDS_MeshCell::reverseSmdsOrder( elem->GetEntityType() );
const std::vector<int>& i = needReverse ? iRev : iForw;
// find transformed nodes
vector<const SMDS_MeshNode*> nodes(nbNodes);
int iNode = 0;
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
while ( itN->more() ) {
const SMDS_MeshNode* node =
static_cast<const SMDS_MeshNode*>( itN->next() );
TNodeNodeMap::iterator nodeMapIt = nodeMap.find( node );
if ( nodeMapIt == nodeMap.end() )
break; // not all nodes transformed
nodes[ i [ iNode++ ]] = (*nodeMapIt).second;
}
if ( iNode != nbNodes )
continue; // not all nodes transformed
if ( theTargetMesh ) {
if ( SMDS_MeshElement* copy =
targetMeshEditor.AddElement( nodes, elem->GetType(), elem->IsPoly() )) {
myLastCreatedElems.Append( copy );
srcElems.Append( elem );
}
}
else if ( theCopy ) {
if ( AddElement( nodes, elem->GetType(), elem->IsPoly() ))
srcElems.Append( elem );
}
else {
// reverse element as it was reversed by transformation
if ( nbNodes > 2 )
aMesh->ChangeElementNodes( elem, &nodes[0], nbNodes );
}
} // switch ( geomType )
} // loop on elements
@ -6627,7 +6651,7 @@ void SMESH_ElementSearcherImpl::findOuterBoundary(const SMDS_MeshElement* outerF
* \brief Find elements of given type where the given point is IN or ON.
* Returns nb of found elements and elements them-selves.
*
* 'ALL' type means elements of any type excluding nodes and 0D elements
* 'ALL' type means elements of any type excluding nodes, balls and 0D elements
*/
//=======================================================================
@ -6641,7 +6665,7 @@ FindElementsByPoint(const gp_Pnt& point,
double tolerance = getTolerance();
// =================================================================================
if ( type == SMDSAbs_Node || type == SMDSAbs_0DElement )
if ( type == SMDSAbs_Node || type == SMDSAbs_0DElement || type == SMDSAbs_Ball)
{
if ( !_nodeSearcher )
_nodeSearcher = new SMESH_NodeSearcherImpl( _mesh );
@ -6658,7 +6682,7 @@ FindElementsByPoint(const gp_Pnt& point,
}
else
{
SMDS_ElemIteratorPtr elemIt = closeNode->GetInverseElementIterator( SMDSAbs_0DElement );
SMDS_ElemIteratorPtr elemIt = closeNode->GetInverseElementIterator( type );
while ( elemIt->more() )
foundElements.push_back( elemIt->next() );
}

View File

@ -20,7 +20,6 @@
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESH_I : idl implementation based on 'SMESH' unit's classes
// File : SMESH_MeshEditor.hxx
// Created : Mon Apr 12 14:56:19 2004
// Author : Edward AGAPOV (eap)
@ -117,7 +116,8 @@ public:
SMDS_MeshElement* AddElement(const std::vector<const SMDS_MeshNode*> & nodes,
const SMDSAbs_ElementType type,
const bool isPoly,
const int ID = -1);
const int ID = -1,
const double ballDiameter=0.);
/*!
* \brief Add element
*/