0020943: EDF 1463 SMESH: additional fonctionnality to the feature 20749

Add new controls support to the SMESHGUI_Selection
This commit is contained in:
vsr 2011-01-27 07:40:19 +00:00
parent b87176dacc
commit bdebea37d3

View File

@ -272,30 +272,35 @@ QList<QVariant> SMESHGUI_Selection::entityMode( int ind ) const
QString SMESHGUI_Selection::controlMode( int ind ) const
{
SMESH_Actor* actor = getActor( ind );
QString mode = "eNone";
if ( actor ) {
switch( actor->GetControlMode() ) {
case SMESH_Actor::eLength: return "eLength";
case SMESH_Actor::eLength2D: return "eLength2D";
case SMESH_Actor::eFreeEdges: return "eFreeEdges";
case SMESH_Actor::eFreeNodes: return "eFreeNodes";
case SMESH_Actor::eFreeBorders: return "eFreeBorders";
case SMESH_Actor::eFreeFaces: return "eFreeFaces";
case SMESH_Actor::eMultiConnection: return "eMultiConnection";
case SMESH_Actor::eMultiConnection2D: return "eMultiConnection2D";
case SMESH_Actor::eArea: return "eArea";
case SMESH_Actor::eVolume3D: return "eVolume3D";
case SMESH_Actor::eMaxElementLength2D: return "eMaxElementLength2D";
case SMESH_Actor::eMaxElementLength3D: return "eMaxElementLength3D";
case SMESH_Actor::eTaper: return "eTaper";
case SMESH_Actor::eAspectRatio: return "eAspectRatio";
case SMESH_Actor::eAspectRatio3D: return "eAspectRatio3D";
case SMESH_Actor::eMinimumAngle: return "eMinimumAngle";
case SMESH_Actor::eWarping: return "eWarping";
case SMESH_Actor::eSkew: return "eSkew";
default:;
case SMESH_Actor::eLength: mode = "eLength"; break;
case SMESH_Actor::eLength2D: mode = "eLength2D"; break;
case SMESH_Actor::eFreeEdges: mode = "eFreeEdges"; break;
case SMESH_Actor::eFreeNodes: mode = "eFreeNodes"; break;
case SMESH_Actor::eFreeBorders: mode = "eFreeBorders"; break;
case SMESH_Actor::eFreeFaces: mode = "eFreeFaces"; break;
case SMESH_Actor::eMultiConnection: mode = "eMultiConnection"; break;
case SMESH_Actor::eMultiConnection2D: mode = "eMultiConnection2D"; break;
case SMESH_Actor::eArea: mode = "eArea"; break;
case SMESH_Actor::eVolume3D: mode = "eVolume3D"; break;
case SMESH_Actor::eMaxElementLength2D: mode = "eMaxElementLength2D"; break;
case SMESH_Actor::eMaxElementLength3D: mode = "eMaxElementLength3D"; break;
case SMESH_Actor::eTaper: mode = "eTaper"; break;
case SMESH_Actor::eAspectRatio: mode = "eAspectRatio"; break;
case SMESH_Actor::eAspectRatio3D: mode = "eAspectRatio3D"; break;
case SMESH_Actor::eMinimumAngle: mode = "eMinimumAngle"; break;
case SMESH_Actor::eWarping: mode = "eWarping"; break;
case SMESH_Actor::eSkew: mode = "eSkew"; break;
case SMESH_Actor::eBareBorderFace: mode = "eBareBorderFace"; break;
case SMESH_Actor::eBareBorderVolume: mode = "eBareBorderVolume"; break;
case SMESH_Actor::eOverConstrainedFace: mode = "eOverConstrainedFace"; break;
case SMESH_Actor::eOverConstrainedVolume: mode = "eOverConstrainedVolume"; break;
default:break;
}
}
return "eNone";
return mode;
}
bool SMESHGUI_Selection::isNumFunctor( int ind ) const