diff --git a/doc/salome/gui/SMESH/images/formula4.png b/doc/salome/gui/SMESH/images/formula4.png index 170f25558..3a5d31f6f 100644 Binary files a/doc/salome/gui/SMESH/images/formula4.png and b/doc/salome/gui/SMESH/images/formula4.png differ diff --git a/doc/salome/gui/SMESH/images/formula5.png b/doc/salome/gui/SMESH/images/formula5.png index 823ba068d..8cd035fad 100644 Binary files a/doc/salome/gui/SMESH/images/formula5.png and b/doc/salome/gui/SMESH/images/formula5.png differ diff --git a/doc/salome/gui/SMESH/input/aspect_ratio.doc b/doc/salome/gui/SMESH/input/aspect_ratio.doc index 4e4a96d56..09e56471f 100644 --- a/doc/salome/gui/SMESH/input/aspect_ratio.doc +++ b/doc/salome/gui/SMESH/input/aspect_ratio.doc @@ -9,17 +9,17 @@ its type (with all edges having the same length). - The Aspect Ratio of a \b triangle 2D element consisting of 3 -nodes is calculated by the formula: +nodes is calculated using The Verdict Geometric Quality Library +available within VTK. The calculation formula is: \image html formula4.png - The Aspect Ratio of a \b quadrangle 2D element consisting of 4 -nodes is calculated by the formula: +nodes is calculated using The Verdict Geometric Quality Library +available within VTK. The calculation formula is: \image html formula5.png -\image html image138.gif - To apply the Aspect Ratio quality criterion to your mesh:
  1. Display your mesh in the viewer.