23422: EDF 14312 - Strange behavior of Viscous Layer Surface offset + smooth

+ Extract Morph from StdMeshers_Projection_2D.cxx

+ Fix formatting in SMESH_ScalarBarActor.cxx
This commit is contained in:
eap 2017-04-11 19:40:35 +03:00
parent d1bb1f5d44
commit c150e1e4c4
8 changed files with 1109 additions and 673 deletions

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@ -2,10 +2,10 @@
\page smeshpy_interface_page Python interface \page smeshpy_interface_page Python interface
Python API for SALOME %Mesh module defines several classes that can Python API of SALOME %Mesh module defines several classes that can
be used for easy mesh creation and edition. be used for easy mesh creation and edition.
Documentation for SALOME %Mesh module Python API is available in two forms: Documentation of SALOME %Mesh module Python API is available in two forms:
- <a href="smeshpy_doc/modules.html">Structured documentation</a>, where all methods and - <a href="smeshpy_doc/modules.html">Structured documentation</a>, where all methods and
classes are grouped by their functionality. classes are grouped by their functionality.
- <a href="smeshpy_doc/namespaces.html">Linear documentation</a> grouped only by classes, declared - <a href="smeshpy_doc/namespaces.html">Linear documentation</a> grouped only by classes, declared

File diff suppressed because it is too large Load Diff

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@ -174,7 +174,7 @@ class SMESHOBJECT_EXPORT SMESH_ScalarBarActor: public vtkActor2D {
virtual int GetDistributionVisibility(); virtual int GetDistributionVisibility();
// Description: // Description:
// Set distribution // Set distribution
virtual void SetDistribution(std::vector<int> theNbValues); virtual void SetDistribution(const std::vector<int>& theNbValues);
// Description: // Description:
// Set distribution coloring type (SMESH_MONOCOLOR_TYPE or SMESH_MULTICOLOR_TYPE) // Set distribution coloring type (SMESH_MONOCOLOR_TYPE or SMESH_MULTICOLOR_TYPE)

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@ -97,7 +97,7 @@ SMESHGUI_DisplayEntitiesDlg::SMESHGUI_DisplayEntitiesDlg( QWidget* parent )
hl->addWidget( nb0DElemsLab, 0, 1 ); hl->addWidget( nb0DElemsLab, 0, 1 );
my0DElemsTB->setEnabled( nbElements ); my0DElemsTB->setEnabled( nbElements );
nb0DElemsLab->setEnabled( nbElements ); nb0DElemsLab->setEnabled( nbElements );
myNbTypes += ( nbElements > 0 ); myNbTypes = ( nbElements > 0 );
// Edges // Edges
nbElements = myActor ? myActor->GetObject()->GetNbEntities( SMDSAbs_Edge ) : aMesh->NbEdges(); nbElements = myActor ? myActor->GetObject()->GetNbEntities( SMDSAbs_Edge ) : aMesh->NbEdges();

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@ -28,6 +28,7 @@
#include "StdMeshers_ProjectionUtils.hxx" #include "StdMeshers_ProjectionUtils.hxx"
#include "SMDS_EdgePosition.hxx" #include "SMDS_EdgePosition.hxx"
#include "SMDS_FacePosition.hxx"
#include "SMESHDS_Mesh.hxx" #include "SMESHDS_Mesh.hxx"
#include "SMESH_Algo.hxx" #include "SMESH_Algo.hxx"
#include "SMESH_Block.hxx" #include "SMESH_Block.hxx"
@ -46,6 +47,7 @@
#include "utilities.h" #include "utilities.h"
#include <BRepAdaptor_Surface.hxx> #include <BRepAdaptor_Surface.hxx>
#include <BRepMesh_Delaun.hxx>
#include <BRepTools.hxx> #include <BRepTools.hxx>
#include <BRepTools_WireExplorer.hxx> #include <BRepTools_WireExplorer.hxx>
#include <BRep_Builder.hxx> #include <BRep_Builder.hxx>
@ -2787,4 +2789,320 @@ namespace StdMeshers_ProjectionUtils
} }
return true; return true;
} }
}
//================================================================================
/*!
* \brief Add in-FACE nodes surrounding a given node to a queue
*/
//================================================================================
typedef list< pair< const SMDS_MeshNode*, const BRepMesh_Triangle* > > TNodeTriaList;
void addCloseNodes( const SMDS_MeshNode* srcNode,
const BRepMesh_Triangle* bmTria,
const int srcFaceID,
TNodeTriaList & noTriQueue )
{
// find in-FACE nodes
SMDS_ElemIteratorPtr elems = srcNode->GetInverseElementIterator(SMDSAbs_Face);
while ( elems->more() )
{
const SMDS_MeshElement* elem = elems->next();
if ( elem->getshapeId() == srcFaceID )
{
for ( int i = 0, nb = elem->NbNodes(); i < nb; ++i )
{
const SMDS_MeshNode* n = elem->GetNode( i );
if ( !n->isMarked() )
noTriQueue.push_back( make_pair( n, bmTria ));
}
}
}
}
//================================================================================
/*!
* \brief Find a delauney triangle containing a given 2D point and return
* barycentric coordinates within the found triangle
*/
//================================================================================
const BRepMesh_Triangle* findTriangle( const gp_XY& uv,
const BRepMesh_Triangle* bmTria,
Handle(BRepMesh_DataStructureOfDelaun)& triaDS,
double bc[3] )
{
int nodeIDs[3];
gp_XY nodeUVs[3];
int linkIDs[3];
Standard_Boolean ori[3];
while ( bmTria )
{
// check bmTria
triaDS->ElementNodes( *bmTria, nodeIDs );
nodeUVs[0] = triaDS->GetNode( nodeIDs[0] ).Coord();
nodeUVs[1] = triaDS->GetNode( nodeIDs[1] ).Coord();
nodeUVs[2] = triaDS->GetNode( nodeIDs[2] ).Coord();
SMESH_MeshAlgos::GetBarycentricCoords( uv,
nodeUVs[0], nodeUVs[1], nodeUVs[2],
bc[0], bc[1] );
if ( bc[0] >= 0 && bc[1] >= 0 && bc[0] + bc[1] <= 1 )
{
bc[2] = 1 - bc[0] - bc[1];
return bmTria;
}
// look for a neighbor triangle, which is adjacent to a link intersected
// by a segment( triangle center -> uv )
gp_XY gc = ( nodeUVs[0] + nodeUVs[1] + nodeUVs[2] ) / 3.;
gp_XY seg = uv - gc;
bmTria->Edges( linkIDs, ori );
int triaID = triaDS->IndexOf( *bmTria );
bmTria = 0;
for ( int i = 0; i < 3; ++i )
{
const BRepMesh_PairOfIndex & triIDs = triaDS->ElementsConnectedTo( linkIDs[i] );
if ( triIDs.Extent() < 2 )
continue; // no neighbor triangle
// check if a link intersects gc2uv
const BRepMesh_Edge & link = triaDS->GetLink( linkIDs[i] );
const BRepMesh_Vertex & n1 = triaDS->GetNode( link.FirstNode() );
const BRepMesh_Vertex & n2 = triaDS->GetNode( link.LastNode() );
gp_XY uv1 = n1.Coord();
gp_XY lin = n2.Coord() - uv1; // link direction
double crossSegLin = seg ^ lin;
if ( Abs( crossSegLin ) < std::numeric_limits<double>::min() )
continue; // parallel
double uSeg = ( uv1 - gc ) ^ lin / crossSegLin;
if ( 0. <= uSeg && uSeg <= 1. )
{
bmTria = & triaDS->GetElement( triIDs.Index( 1 + ( triIDs.Index(1) == triaID )));
break;
}
}
}
return bmTria;
}
//================================================================================
/*!
* \brief triangulate the srcFace in 2D
* \param [in] srcWires - boundary of the src FACE
*/
//================================================================================
Morph::Morph(const TSideVector& srcWires)
{
_srcSubMesh = srcWires[0]->GetMesh()->GetSubMesh( srcWires[0]->Face() );
// compute _scale
{
BRepAdaptor_Surface surf( srcWires[0]->Face() );
const int nbDiv = 100;
const double uRange = surf.LastUParameter() - surf.FirstUParameter();
const double vRange = surf.LastVParameter() - surf.FirstVParameter();
const double dU = uRange / nbDiv;
const double dV = vRange / nbDiv;
double u = surf.FirstUParameter(), v = surf.FirstVParameter();
gp_Pnt p0U = surf.Value( u, v ), p0V = p0U;
double lenU = 0, lenV = 0;
for ( ; u < surf.LastUParameter(); u += dU, v += dV )
{
gp_Pnt p1U = surf.Value( u, surf.FirstVParameter() );
lenU += p1U.Distance( p0U );
p0U = p1U;
gp_Pnt p1V = surf.Value( surf.FirstUParameter(), v );
lenV += p1V.Distance( p0V );
p0V = p1V;
}
_scale.SetCoord( lenU / uRange, lenV / vRange );
}
// count boundary points
int iP = 1, nbP = 0;
for ( size_t iW = 0; iW < srcWires.size(); ++iW )
nbP += srcWires[iW]->NbPoints() - 1; // 1st and last points coincide
_bndSrcNodes.resize( nbP + 1 ); _bndSrcNodes[0] = 0;
// fill boundary points
BRepMesh::Array1OfVertexOfDelaun srcVert( 1, 1 + nbP );
BRepMesh_Vertex v( 0, 0, BRepMesh_Frontier );
for ( size_t iW = 0; iW < srcWires.size(); ++iW )
{
const UVPtStructVec& srcPnt = srcWires[iW]->GetUVPtStruct();
for ( int i = 0, nb = srcPnt.size() - 1; i < nb; ++i, ++iP )
{
_bndSrcNodes[ iP ] = srcPnt[i].node;
srcPnt[i].node->setIsMarked( true );
v.ChangeCoord() = srcPnt[i].UV().Multiplied( _scale );
srcVert( iP ) = v;
}
}
// triangulate the srcFace in 2D
BRepMesh_Delaun delauney( srcVert );
_triaDS = delauney.Result();
}
//================================================================================
/*!
* \brief Move non-marked target nodes
* \param [in,out] tgtHelper - helper
* \param [in] tgtWires - boundary nodes of the target FACE; must be in the
* same order as the nodes in srcWires given in the constructor
* \param [in] src2tgtNodes - map of src -> tgt nodes
* \param [in] moveAll - to move all nodes; if \c false, move only non-marked nodes
* \return bool - Ok or not
*/
//================================================================================
bool Morph::Perform(SMESH_MesherHelper& tgtHelper,
const TSideVector& tgtWires,
Handle(ShapeAnalysis_Surface) tgtSurface,
const TNodeNodeMap& src2tgtNodes,
const bool moveAll)
{
// get tgt boundary points corresponding to _bndSrcNodes
size_t nbP = 0;
for ( size_t iW = 0; iW < tgtWires.size(); ++iW )
nbP += tgtWires[iW]->NbPoints() - 1; // 1st and last points coincide
if ( nbP != _bndSrcNodes.size() - 1 )
return false;
BRepMesh::Array1OfVertexOfDelaun tgtVert( 1, 1 + nbP );
BRepMesh_Vertex v( 0, 0, BRepMesh_Frontier );
for ( size_t iW = 0, iP = 1; iW < tgtWires.size(); ++iW )
{
const UVPtStructVec& tgtPnt = tgtWires[iW]->GetUVPtStruct();
for ( int i = 0, nb = tgtPnt.size() - 1; i < nb; ++i, ++iP )
{
v.ChangeCoord() = tgtPnt[i].UV().Multiplied( _scale );
tgtVert( iP ) = v;
}
}
const TopoDS_Face& srcFace = TopoDS::Face( _srcSubMesh->GetSubShape() );
const int srcFaceID = _srcSubMesh->GetId();
SMESHDS_Mesh* tgtMesh = tgtHelper.GetMeshDS();
const SMDS_MeshNode *srcNode, *tgtNode;
const BRepMesh_Triangle *bmTria;
// initialize a queue of nodes with starting triangles
TNodeTriaList noTriQueue;
size_t iBndSrcN = 1;
for ( ; iBndSrcN < _bndSrcNodes.size() && noTriQueue.empty(); ++iBndSrcN )
{
// get a triangle
const BRepMesh::ListOfInteger & linkIds = _triaDS->LinksConnectedTo( iBndSrcN );
const BRepMesh_PairOfIndex & triaIds = _triaDS->ElementsConnectedTo( linkIds.First() );
const BRepMesh_Triangle& tria = _triaDS->GetElement( triaIds.Index(1) );
addCloseNodes( _bndSrcNodes[ iBndSrcN ], &tria, srcFaceID, noTriQueue );
}
// un-mark internal src nodes; later we will mark moved nodes
int nbSrcNodes = 0;
SMDS_NodeIteratorPtr nIt = _srcSubMesh->GetSubMeshDS()->GetNodes();
if ( !nIt || !nIt->more() ) return true;
if ( moveAll )
{
nbSrcNodes = _srcSubMesh->GetSubMeshDS()->NbNodes();
while ( nIt->more() )
nIt->next()->setIsMarked( false );
}
else
{
while ( nIt->more() )
nbSrcNodes += int( !nIt->next()->isMarked() );
}
// Move tgt nodes
double bc[3]; // barycentric coordinates
int nodeIDs[3];
bool checkUV = true;
const SMDS_FacePosition* pos;
while ( nbSrcNodes > 0 )
{
while ( !noTriQueue.empty() )
{
srcNode = noTriQueue.front().first;
bmTria = noTriQueue.front().second;
noTriQueue.pop_front();
if ( srcNode->isMarked() )
continue;
--nbSrcNodes;
srcNode->setIsMarked( true );
// find a delauney triangle containing the src node
gp_XY uv = tgtHelper.GetNodeUV( srcFace, srcNode, NULL, &checkUV );
uv *= _scale;
bmTria = findTriangle( uv, bmTria, _triaDS, bc );
if ( !bmTria )
continue;
// compute new coordinates for a corresponding tgt node
gp_XY uvNew( 0., 0. ), nodeUV;
_triaDS->ElementNodes( *bmTria, nodeIDs );
for ( int i = 0; i < 3; ++i )
uvNew += bc[i] * tgtVert( nodeIDs[i]).Coord();
uvNew.SetCoord( uvNew.X() / _scale.X(), uvNew.Y() / _scale.Y() );
gp_Pnt xyz = tgtSurface->Value( uvNew );
// find and move tgt node
TNodeNodeMap::const_iterator n2n = src2tgtNodes.find( srcNode );
if ( n2n == src2tgtNodes.end() ) continue;
tgtNode = n2n->second;
tgtMesh->MoveNode( tgtNode, xyz.X(), xyz.Y(), xyz.Z() );
if (( pos = dynamic_cast< const SMDS_FacePosition* >( tgtNode->GetPosition() )))
const_cast<SMDS_FacePosition*>( pos )->SetParameters( uvNew.X(), uvNew.Y() );
addCloseNodes( srcNode, bmTria, srcFaceID, noTriQueue );
}
if ( nbSrcNodes > 0 )
{
// assure that all src nodes are visited
for ( ; iBndSrcN < _bndSrcNodes.size() && noTriQueue.empty(); ++iBndSrcN )
{
const BRepMesh::ListOfInteger & linkIds = _triaDS->LinksConnectedTo( iBndSrcN );
const BRepMesh_PairOfIndex & triaIds = _triaDS->ElementsConnectedTo( linkIds.First() );
const BRepMesh_Triangle& tria = _triaDS->GetElement( triaIds.Index(1) );
addCloseNodes( _bndSrcNodes[ iBndSrcN ], &tria, srcFaceID, noTriQueue );
}
if ( noTriQueue.empty() )
{
SMDS_NodeIteratorPtr nIt = _srcSubMesh->GetSubMeshDS()->GetNodes();
while ( nIt->more() )
{
srcNode = nIt->next();
if ( !srcNode->isMarked() )
noTriQueue.push_back( make_pair( srcNode, bmTria ));
}
}
}
}
return true;
} // Morph::Perform
gp_XY Morph::GetBndUV(const int iNode) const
{
return _triaDS->GetNode( iNode ).Coord();
}
} // namespace StdMeshers_ProjectionUtils

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@ -30,11 +30,14 @@
#include "SMESH_StdMeshers.hxx" #include "SMESH_StdMeshers.hxx"
#include "StdMeshers_FaceSide.hxx"
#include "SMDS_MeshElement.hxx" #include "SMDS_MeshElement.hxx"
#include <BRepMesh_DataStructureOfDelaun.hxx>
#include <ShapeAnalysis_Surface.hxx>
#include <TopTools_DataMapOfShapeShape.hxx> #include <TopTools_DataMapOfShapeShape.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx> #include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopoDS_Edge.hxx> #include <TopoDS_Edge.hxx>
#include <TopoDS_Face.hxx> #include <TopoDS_Face.hxx>
#include <TopoDS_Vertex.hxx> #include <TopoDS_Vertex.hxx>
@ -136,6 +139,33 @@ namespace StdMeshers_ProjectionUtils
bool Invert(); bool Invert();
}; };
/*!
* \brief Morph mesh on the target FACE to lie within FACE boundary w/o distortion
*/
class Morph
{
std::vector< const SMDS_MeshNode* > _bndSrcNodes;
Handle(BRepMesh_DataStructureOfDelaun) _triaDS;
SMESH_subMesh* _srcSubMesh;
bool _moveAll;
gp_XY _scale;
public:
Morph(const TSideVector& srcWires);
bool Perform(SMESH_MesherHelper& tgtHelper,
const TSideVector& tgtWires,
Handle(ShapeAnalysis_Surface) tgtSurface,
const TNodeNodeMap& src2tgtNodes,
const bool moveAll);
// return source boundary nodes. 0-th node is zero
const std::vector< const SMDS_MeshNode* >& GetBndNodes() const { return _bndSrcNodes; }
// return UV of the i-th source boundary node
gp_XY GetBndUV(const int iNode) const;
};
/*! /*!
* \brief Looks for association of all sub-shapes of two shapes * \brief Looks for association of all sub-shapes of two shapes
* \param theShape1 - shape 1 * \param theShape1 - shape 1

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@ -1179,240 +1179,6 @@ namespace {
return true; return true;
} }
typedef list< pair< const SMDS_MeshNode*, const BRepMesh_Triangle* > > TNodeTriaList;
//================================================================================
/*!
* \brief Add in-FACE nodes surrounding a given node to a queue
*/
//================================================================================
void addCloseNodes( const SMDS_MeshNode* srcNode,
const BRepMesh_Triangle* bmTria,
const int srcFaceID,
TNodeTriaList & noTriQueue )
{
// find in-FACE nodes
SMDS_ElemIteratorPtr elems = srcNode->GetInverseElementIterator(SMDSAbs_Face);
while ( elems->more() )
{
const SMDS_MeshElement* elem = elems->next();
if ( elem->getshapeId() == srcFaceID )
{
for ( int i = 0, nb = elem->NbNodes(); i < nb; ++i )
{
const SMDS_MeshNode* n = elem->GetNode( i );
if ( !n->isMarked() )
noTriQueue.push_back( make_pair( n, bmTria ));
}
}
}
}
//================================================================================
/*!
* \brief Find a delauney triangle containing a given 2D point and return
* barycentric coordinates within the found triangle
*/
//================================================================================
const BRepMesh_Triangle* findTriangle( const gp_XY& uv,
const BRepMesh_Triangle* bmTria,
Handle(BRepMesh_DataStructureOfDelaun)& triaDS,
double bc[3] )
{
int nodeIDs[3];
gp_XY nodeUVs[3];
int linkIDs[3];
Standard_Boolean ori[3];
while ( bmTria )
{
// check bmTria
triaDS->ElementNodes( *bmTria, nodeIDs );
nodeUVs[0] = triaDS->GetNode( nodeIDs[0] ).Coord();
nodeUVs[1] = triaDS->GetNode( nodeIDs[1] ).Coord();
nodeUVs[2] = triaDS->GetNode( nodeIDs[2] ).Coord();
SMESH_MeshAlgos::GetBarycentricCoords( uv,
nodeUVs[0], nodeUVs[1], nodeUVs[2],
bc[0], bc[1] );
if ( bc[0] >= 0 && bc[1] >= 0 && bc[0] + bc[1] <= 1 )
{
bc[2] = 1 - bc[0] - bc[1];
return bmTria;
}
// look for a neighbor triangle, which is adjacent to a link intersected
// by a segment( triangle center -> uv )
gp_XY gc = ( nodeUVs[0] + nodeUVs[1] + nodeUVs[2] ) / 3.;
gp_XY seg = uv - gc;
bmTria->Edges( linkIDs, ori );
int triaID = triaDS->IndexOf( *bmTria );
bmTria = 0;
for ( int i = 0; i < 3; ++i )
{
const BRepMesh_PairOfIndex & triIDs = triaDS->ElementsConnectedTo( linkIDs[i] );
if ( triIDs.Extent() < 2 )
continue; // no neighbor triangle
// check if a link intersects gc2uv
const BRepMesh_Edge & link = triaDS->GetLink( linkIDs[i] );
const BRepMesh_Vertex & n1 = triaDS->GetNode( link.FirstNode() );
const BRepMesh_Vertex & n2 = triaDS->GetNode( link.LastNode() );
gp_XY uv1 = n1.Coord();
gp_XY lin = n2.Coord() - uv1; // link direction
double crossSegLin = seg ^ lin;
if ( Abs( crossSegLin ) < std::numeric_limits<double>::min() )
continue; // parallel
double uSeg = ( uv1 - gc ) ^ lin / crossSegLin;
if ( 0. <= uSeg && uSeg <= 1. )
{
bmTria = & triaDS->GetElement( triIDs.Index( 1 + ( triIDs.Index(1) == triaID )));
break;
}
}
}
return bmTria;
}
//================================================================================
/*!
* \brief Morph mesh on the target face to lie within FACE boundary w/o distortion
*
* algo:
* - make a CDT on the src FACE
* - find a triangle containing a src node and get its barycentric coordinates
* - move the node to a point with the same barycentric coordinates in a corresponding
* tgt triangle
*/
//================================================================================
bool morph( SMESH_MesherHelper& tgtHelper,
const TopoDS_Face& tgtFace,
const TopoDS_Face& srcFace,
const TSideVector& tgtWires,
const TSideVector& srcWires,
const TAssocTool::TNodeNodeMap& src2tgtNodes )
{
if ( srcWires.size() != tgtWires.size() ) return false;
if ( srcWires.size() == 1 ) return false; // tmp
// count boundary points
int iP = 1, nbP = 0;
for ( size_t iW = 0; iW < srcWires.size(); ++iW )
nbP += srcWires[iW]->NbPoints() - 1; // 1st and last points coincide
// fill boundary points
BRepMesh::Array1OfVertexOfDelaun srcVert( 1, 1 + nbP ), tgtVert( 1, 1 + nbP );
vector< const SMDS_MeshNode* > bndSrcNodes( nbP + 1 ); bndSrcNodes[0] = 0;
BRepMesh_Vertex v( 0, 0, BRepMesh_Frontier );
for ( size_t iW = 0; iW < srcWires.size(); ++iW )
{
const UVPtStructVec& srcPnt = srcWires[iW]->GetUVPtStruct();
const UVPtStructVec& tgtPnt = tgtWires[iW]->GetUVPtStruct();
if ( srcPnt.size() != tgtPnt.size() ) return false;
for ( int i = 0, nb = srcPnt.size() - 1; i < nb; ++i, ++iP )
{
bndSrcNodes[ iP ] = srcPnt[i].node;
srcPnt[i].node->setIsMarked( true );
v.ChangeCoord() = srcPnt[i].UV();
srcVert( iP ) = v;
v.ChangeCoord() = tgtPnt[i].UV();
tgtVert( iP ) = v;
}
}
// triangulate the srcFace in 2D
BRepMesh_Delaun delauney( srcVert );
Handle(BRepMesh_DataStructureOfDelaun) triaDS = delauney.Result();
Handle(ShapeAnalysis_Surface) tgtSurface = tgtHelper.GetSurface( tgtFace );
SMESHDS_Mesh* srcMesh = srcWires[0]->GetMesh()->GetMeshDS();
SMESHDS_Mesh* tgtMesh = tgtHelper.GetMeshDS();
const SMDS_MeshNode *srcNode, *tgtNode;
const BRepMesh_Triangle *bmTria;
// un-mark internal src nodes; later we will mark moved nodes
SMDS_NodeIteratorPtr nIt = srcMesh->MeshElements( srcFace )->GetNodes();
if ( !nIt || !nIt->more() ) return true;
while ( nIt->more() )
( srcNode = nIt->next() )->setIsMarked( false );
// initialize a queue of nodes with starting triangles
const int srcFaceID = srcNode->getshapeId();
TNodeTriaList noTriQueue;
size_t iBndSrcN = 1;
for ( ; iBndSrcN < bndSrcNodes.size() && noTriQueue.empty(); ++iBndSrcN )
{
// get a triangle
const BRepMesh::ListOfInteger & linkIds = triaDS->LinksConnectedTo( iBndSrcN );
const BRepMesh_PairOfIndex & triaIds = triaDS->ElementsConnectedTo( linkIds.First() );
const BRepMesh_Triangle& tria = triaDS->GetElement( triaIds.Index(1) );
addCloseNodes( bndSrcNodes[ iBndSrcN ], &tria, srcFaceID, noTriQueue );
}
// Move tgt nodes
double bc[3]; // barycentric coordinates
int nodeIDs[3];
bool checkUV = true;
const SMDS_FacePosition* pos;
while ( !noTriQueue.empty() )
{
srcNode = noTriQueue.front().first;
bmTria = noTriQueue.front().second;
noTriQueue.pop_front();
if ( srcNode->isMarked() )
continue;
srcNode->setIsMarked( true );
// find a delauney triangle containing the src node
gp_XY uv = tgtHelper.GetNodeUV( srcFace, srcNode, NULL, &checkUV );
bmTria = findTriangle( uv, bmTria, triaDS, bc );
if ( !bmTria )
continue;
// compute new coordinates for a corresponding tgt node
gp_XY uvNew( 0., 0. ), nodeUV;
triaDS->ElementNodes( *bmTria, nodeIDs );
for ( int i = 0; i < 3; ++i )
uvNew += bc[i] * tgtVert( nodeIDs[i]).Coord();
gp_Pnt xyz = tgtSurface->Value( uvNew );
// find and move tgt node
TAssocTool::TNodeNodeMap::const_iterator n2n = src2tgtNodes.find( srcNode );
if ( n2n == src2tgtNodes.end() ) continue;
tgtNode = n2n->second;
tgtMesh->MoveNode( tgtNode, xyz.X(), xyz.Y(), xyz.Z() );
if (( pos = dynamic_cast< const SMDS_FacePosition* >( tgtNode->GetPosition() )))
const_cast<SMDS_FacePosition*>( pos )->SetParameters( uvNew.X(), uvNew.Y() );
addCloseNodes( srcNode, bmTria, srcFaceID, noTriQueue );
// assure that all src nodes are visited
for ( ; iBndSrcN < bndSrcNodes.size() && noTriQueue.empty(); ++iBndSrcN )
{
const BRepMesh::ListOfInteger & linkIds = triaDS->LinksConnectedTo( iBndSrcN );
const BRepMesh_PairOfIndex & triaIds = triaDS->ElementsConnectedTo( linkIds.First() );
const BRepMesh_Triangle& tria = triaDS->GetElement( triaIds.Index(1) );
addCloseNodes( bndSrcNodes[ iBndSrcN ], &tria, srcFaceID, noTriQueue );
}
}
return true;
}
//======================================================================= //=======================================================================
/* /*
* Set initial association of VERTEXes for the case of projection * Set initial association of VERTEXes for the case of projection
@ -1933,7 +1699,9 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
// ---------------------------------------------------------------- // ----------------------------------------------------------------
if ( helper.IsDistorted2D( tgtSubMesh, /*checkUV=*/false, &helper )) if ( helper.IsDistorted2D( tgtSubMesh, /*checkUV=*/false, &helper ))
{ {
morph( helper, tgtFace, srcFace, tgtWires, srcWires, _src2tgtNodes ); TAssocTool::Morph morph( srcWires );
morph.Perform( helper, tgtWires, helper.GetSurface( tgtFace ),
_src2tgtNodes, /*moveAll=*/true );
if ( !fixDistortedFaces( helper, tgtWires )) if ( !fixDistortedFaces( helper, tgtWires ))
return error("Invalid mesh generated"); return error("Invalid mesh generated");

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