mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-26 09:20:34 +05:00
23422: EDF 14312 - Strange behavior of Viscous Layer Surface offset + smooth
+ Extract Morph from StdMeshers_Projection_2D.cxx + Fix formatting in SMESH_ScalarBarActor.cxx
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c150e1e4c4
@ -2,10 +2,10 @@
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\page smeshpy_interface_page Python interface
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Python API for SALOME %Mesh module defines several classes that can
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Python API of SALOME %Mesh module defines several classes that can
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be used for easy mesh creation and edition.
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Documentation for SALOME %Mesh module Python API is available in two forms:
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Documentation of SALOME %Mesh module Python API is available in two forms:
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- <a href="smeshpy_doc/modules.html">Structured documentation</a>, where all methods and
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classes are grouped by their functionality.
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- <a href="smeshpy_doc/namespaces.html">Linear documentation</a> grouped only by classes, declared
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@ -28,16 +28,16 @@
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#include <vtkCellArray.h>
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#include <vtkCellData.h>
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#include <vtkLookupTable.h>
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#include <vtkObjectFactory.h>
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#include <vtkPolyData.h>
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#include <vtkPolyDataMapper2D.h>
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#include <vtkProperty2D.h>
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#include <vtkScalarsToColors.h>
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#include <vtkTextMapper.h>
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#include <vtkTextProperty.h>
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#include <vtkViewport.h>
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#include <vtkWindow.h>
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#include <vtkLookupTable.h>
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#include <vtkProperty2D.h>
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#define SHRINK_COEF 0.08;
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@ -51,7 +51,8 @@ vtkCxxSetObjectMacro(SMESH_ScalarBarActor,TitleTextProperty,vtkTextProperty);
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// Instantiate object with 64 maximum colors; 5 labels; %%-#6.3g label
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// format, no title, and vertical orientation. The initial scalar bar
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// size is (0.05 x 0.8) of the viewport size.
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SMESH_ScalarBarActor::SMESH_ScalarBarActor() {
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SMESH_ScalarBarActor::SMESH_ScalarBarActor()
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{
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this->LookupTable = NULL;
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this->Position2Coordinate->SetValue(0.17, 0.8);
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@ -129,12 +130,12 @@ void SMESH_ScalarBarActor::ReleaseGraphicsResources(vtkWindow *win)
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{
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this->TitleActor->ReleaseGraphicsResources(win);
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if (this->TextMappers != NULL )
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{
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{
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for (int i=0; i < this->NumberOfLabelsBuilt; i++)
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{
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{
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this->TextActors[i]->ReleaseGraphicsResources(win);
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}
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}
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}
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this->ScalarBarActor->ReleaseGraphicsResources(win);
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// rnv begin
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// Customization of the vtkScalarBarActor to show distribution histogram.
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@ -143,36 +144,37 @@ void SMESH_ScalarBarActor::ReleaseGraphicsResources(vtkWindow *win)
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/*--------------------------------------------------------------------------*/
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SMESH_ScalarBarActor::~SMESH_ScalarBarActor() {
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SMESH_ScalarBarActor::~SMESH_ScalarBarActor()
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{
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if (this->LabelFormat)
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{
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{
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delete [] this->LabelFormat;
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this->LabelFormat = NULL;
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}
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}
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this->TitleMapper->Delete();
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this->TitleActor->Delete();
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if (this->TextMappers != NULL )
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{
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{
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for (int i=0; i < this->NumberOfLabelsBuilt; i++)
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{
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{
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this->TextMappers[i]->Delete();
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this->TextActors[i]->Delete();
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}
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}
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delete [] this->TextMappers;
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delete [] this->TextActors;
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}
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}
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this->ScalarBar->Delete();
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this->ScalarBarMapper->Delete();
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this->ScalarBarActor->Delete();
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if (this->Title)
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{
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{
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delete [] this->Title;
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this->Title = NULL;
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}
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}
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this->SetLookupTable(NULL);
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this->SetLabelTextProperty(NULL);
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@ -194,22 +196,22 @@ int SMESH_ScalarBarActor::RenderOverlay(vtkViewport *viewport)
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// Everything is built, just have to render
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if (this->Title != NULL)
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{
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{
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renderedSomething += this->TitleActor->RenderOverlay(viewport);
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}
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if (!myTitleOnlyVisibility) {
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}
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if ( !myTitleOnlyVisibility ) {
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this->ScalarBarActor->RenderOverlay(viewport);
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this->myDistributionActor->RenderOverlay(viewport);
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if( this->TextActors == NULL)
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{
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vtkWarningMacro(<<"Need a mapper to render a scalar bar");
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return renderedSomething;
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}
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if ( this->TextActors == NULL )
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{
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vtkWarningMacro(<<"Need a mapper to render a scalar bar");
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return renderedSomething;
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}
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for (i=0; i<this->NumberOfLabels; i++)
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{
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for ( i=0; i<this->NumberOfLabels; i++ )
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{
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renderedSomething += this->TextActors[i]->RenderOverlay(viewport);
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}
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}
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}
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renderedSomething = (renderedSomething > 0)?(1):(0);
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@ -225,29 +227,29 @@ int SMESH_ScalarBarActor::RenderOpaqueGeometry(vtkViewport *viewport)
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int size[2];
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if (!this->LookupTable)
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{
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{
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vtkWarningMacro(<<"Need a mapper to render a scalar bar");
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return 0;
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}
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}
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if (!this->TitleTextProperty)
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{
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{
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vtkErrorMacro(<<"Need title text property to render a scalar bar");
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return 0;
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}
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}
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if (!this->LabelTextProperty)
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{
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{
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vtkErrorMacro(<<"Need label text property to render a scalar bar");
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return 0;
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}
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}
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// Check to see whether we have to rebuild everything
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int positionsHaveChanged = 0;
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if (viewport->GetMTime() > this->BuildTime ||
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(viewport->GetVTKWindow() &&
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viewport->GetVTKWindow()->GetMTime() > this->BuildTime))
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{
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{
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// if the viewport has changed we may - or may not need
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// to rebuild, it depends on if the projected coords chage
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int *barOrigin;
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@ -262,32 +264,32 @@ int SMESH_ScalarBarActor::RenderOpaqueGeometry(vtkViewport *viewport)
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this->LastSize[1] != size[1] ||
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this->LastOrigin[0] != barOrigin[0] ||
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this->LastOrigin[1] != barOrigin[1])
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{
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{
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positionsHaveChanged = 1;
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}
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}
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}
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// Check to see whether we have to rebuild everything
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if (positionsHaveChanged ||
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this->GetMTime() > this->BuildTime ||
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this->LookupTable->GetMTime() > this->BuildTime ||
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this->LabelTextProperty->GetMTime() > this->BuildTime ||
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this->TitleTextProperty->GetMTime() > this->BuildTime)
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{
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if ( positionsHaveChanged ||
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this->GetMTime() > this->BuildTime ||
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this->LookupTable->GetMTime() > this->BuildTime ||
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this->LabelTextProperty->GetMTime() > this->BuildTime ||
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this->TitleTextProperty->GetMTime() > this->BuildTime)
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{
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vtkDebugMacro(<<"Rebuilding subobjects");
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// Delete previously constructed objects
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//
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if (this->TextMappers != NULL )
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if ( this->TextMappers != NULL )
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{
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for ( i = 0; i < this->NumberOfLabelsBuilt; i++ )
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{
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for (i=0; i < this->NumberOfLabelsBuilt; i++)
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{
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this->TextMappers[i]->Delete();
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this->TextActors[i]->Delete();
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}
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}
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delete [] this->TextMappers;
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delete [] this->TextActors;
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}
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}
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// Build scalar bar object; determine its type
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//
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@ -300,12 +302,12 @@ int SMESH_ScalarBarActor::RenderOpaqueGeometry(vtkViewport *viewport)
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vtkLookupTable *LUT = vtkLookupTable::SafeDownCast( this->LookupTable );
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int isLogTable = 0;
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if ( LUT )
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{
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{
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if ( LUT->GetScale() == VTK_SCALE_LOG10 )
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{
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{
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isLogTable = 1;
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}
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}
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}
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// we hard code how many steps to display
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vtkScalarsToColors *lut = this->LookupTable;
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@ -332,7 +334,8 @@ int SMESH_ScalarBarActor::RenderOpaqueGeometry(vtkViewport *viewport)
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if(!distrVisibility)
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vtkDebugMacro(<<" Distribution invisible, because numColors == this->myNbValues.size()");
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if ( distrVisibility && GetDistributionVisibility() ) {
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if ( distrVisibility && GetDistributionVisibility() )
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{
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for ( i = 0 ; i < (int)myNbValues.size(); i++ ) {
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if ( myNbValues[i] ) {
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numPositiveVal++;
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@ -349,16 +352,21 @@ int SMESH_ScalarBarActor::RenderOpaqueGeometry(vtkViewport *viewport)
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this->myDistribution->SetPolys(distrPolys);
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distrPts->Delete();
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distrPolys->Delete();
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if ( myDistributionColoringType == SMESH_MULTICOLOR_TYPE ) {
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if ( myDistributionColoringType == SMESH_MULTICOLOR_TYPE )
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{
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distColors = vtkUnsignedCharArray::New();
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distColors->SetNumberOfComponents(3);
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distColors->SetNumberOfTuples(numPositiveVal);
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this->myDistribution->GetCellData()->SetScalars(distColors);
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distColors->Delete();
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} else if( myDistributionColoringType == SMESH_MONOCOLOR_TYPE ){
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}
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else if( myDistributionColoringType == SMESH_MONOCOLOR_TYPE )
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{
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this->myDistribution->GetCellData()->SetScalars(NULL);
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}
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} else {
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}
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else
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{
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myDistribution->Reset();
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}
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// rnv end
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@ -388,7 +396,7 @@ int SMESH_ScalarBarActor::RenderOpaqueGeometry(vtkViewport *viewport)
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this->TitleActor->SetProperty(this->GetProperty());
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this->TitleMapper->SetInput(this->Title);
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if (this->TitleTextProperty->GetMTime() > this->BuildTime)
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{
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{
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// Shallow copy here so that the size of the title prop is not affected
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// by the automatic adjustment of its text mapper's size (i.e. its
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// mapper's text property is identical except for the font size
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@ -397,7 +405,7 @@ int SMESH_ScalarBarActor::RenderOpaqueGeometry(vtkViewport *viewport)
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// the title and label text prop to be the same.
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this->TitleMapper->GetTextProperty()->ShallowCopy(this->TitleTextProperty);
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this->TitleMapper->GetTextProperty()->SetJustificationToCentered();
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}
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}
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// find the best size for the title font
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int titleSize[2];
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@ -435,13 +443,13 @@ int SMESH_ScalarBarActor::RenderOpaqueGeometry(vtkViewport *viewport)
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pts->SetPoint(2*i+1,x);
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}
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if(GetDistributionVisibility() && distrVisibility) {
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if ( GetDistributionVisibility() && distrVisibility ) {
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// Distribution points
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shrink = delta*SHRINK_COEF;
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vtkIdType distPtsId=0;
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vtkIdType distPtsIds[4];
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for(i=0; i<numColors; i++) {
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if(myNbValues[i]) {
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for ( i = 0; i < numColors; i++ ) {
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if ( myNbValues[i] ) {
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itemH = distrHeight*((double)myNbValues[i]/maxValue);
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if(distrHeight == itemH)
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@ -484,7 +492,7 @@ int SMESH_ScalarBarActor::RenderOpaqueGeometry(vtkViewport *viewport)
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// rnv begin
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// Customization of the vtkScalarBarActor to show distribution histogram.
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double coef1, delimeter=0.0;
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if(GetDistributionVisibility() && distrVisibility) {
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if ( GetDistributionVisibility() && distrVisibility ) {
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coef1=0.62;
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distrHeight = (int)((coef1/2)*size[1]);
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//delimeter between distribution diagram and scalar bar
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@ -499,7 +507,7 @@ int SMESH_ScalarBarActor::RenderOpaqueGeometry(vtkViewport *viewport)
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barHeight = (int)(coef1*size[1]);
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delta=(double)barWidth/numColors;
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for (i=0; i<numPts/2; i++) {
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for ( i = 0; i < numPts/2; i++ ) {
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x[0] = i*delta;
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x[1] = barHeight;
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pts->SetPoint(2*i,x);
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@ -507,12 +515,12 @@ int SMESH_ScalarBarActor::RenderOpaqueGeometry(vtkViewport *viewport)
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pts->SetPoint(2*i+1,x);
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}
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if(GetDistributionVisibility() && distrVisibility) {
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if ( GetDistributionVisibility() && distrVisibility ) {
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// Distribution points
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shrink = delta*SHRINK_COEF;
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vtkIdType distPtsId=0;
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vtkIdType distPtsIds[4];
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for(i=0; i<numColors; i++) {
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for ( i = 0; i < numColors; i++ ) {
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if(myNbValues[i]) {
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itemH = distrHeight*((double)myNbValues[i]/maxValue);
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@ -551,8 +559,8 @@ int SMESH_ScalarBarActor::RenderOpaqueGeometry(vtkViewport *viewport)
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//polygons & cell colors
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unsigned char *rgba, *rgb;
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vtkIdType ptIds[4], dcCount=0;
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for (i=0; i<numColors; i++)
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{
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for ( i = 0; i < numColors; i++ )
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{
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ptIds[0] = 2*i;
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ptIds[1] = ptIds[0] + 1;
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ptIds[2] = ptIds[1] + 2;
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@ -560,16 +568,16 @@ int SMESH_ScalarBarActor::RenderOpaqueGeometry(vtkViewport *viewport)
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polys->InsertNextCell(4,ptIds);
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if ( isLogTable )
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{
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{
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double rgbval = log10(range[0]) +
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i*(log10(range[1])-log10(range[0]))/(numColors -1);
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rgba = lut->MapValue(pow(10.0,rgbval));
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}
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}
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else
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{
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{
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rgba = lut->MapValue(range[0] + (range[1] - range[0])*
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((double)i /(numColors-1.0)));
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}
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}
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rgb = colors->GetPointer(3*i); //write into array directly
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rgb[0] = rgba[0];
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@ -578,75 +586,77 @@ int SMESH_ScalarBarActor::RenderOpaqueGeometry(vtkViewport *viewport)
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// rnv begin
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// Customization of the vtkScalarBarActor to show distribution histogram.
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if(myDistributionColoringType == SMESH_MULTICOLOR_TYPE && GetDistributionVisibility() && distrVisibility)
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{
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rgb = distColors->GetPointer(3*dcCount); //write into array directly
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rgb[0] = rgba[0];
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rgb[1] = rgba[1];
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rgb[2] = rgba[2];
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dcCount++;
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}
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if ( myDistributionColoringType == SMESH_MULTICOLOR_TYPE &&
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GetDistributionVisibility() &&
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distrVisibility )
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{
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rgb = distColors->GetPointer(3*dcCount); //write into array directly
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rgb[0] = rgba[0];
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rgb[1] = rgba[1];
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rgb[2] = rgba[2];
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dcCount++;
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}
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}
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// Now position everything properly
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//
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double val;
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if (this->Orientation == VTK_ORIENT_VERTICAL)
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{
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if ( this->Orientation == VTK_ORIENT_VERTICAL )
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{
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int sizeTextData[2];
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// center the title
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this->TitleActor->SetPosition(size[0]/2, 0.9*size[1]);
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for (i=0; i < this->NumberOfLabels; i++)
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for ( i = 0; i < this->NumberOfLabels; i++ )
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{
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if ( this->NumberOfLabels > 1 )
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{
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if (this->NumberOfLabels > 1)
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{
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val = (double)i/(this->NumberOfLabels-1) *barHeight;
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}
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}
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else
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{
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{
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val = 0.5*barHeight;
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}
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}
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this->TextMappers[i]->GetSize(viewport,sizeTextData);
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this->TextMappers[i]->GetTextProperty()->SetJustificationToLeft();
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this->TextActors[i]->SetPosition(barWidth+3,
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val - sizeTextData[1]/2);
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}
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}
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}
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else
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{
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{
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this->TitleActor->SetPosition(size[0]/2,
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barHeight + labelSize[1] + 0.1*size[1]);
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for (i=0; i < this->NumberOfLabels; i++)
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{
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for ( i = 0; i < this->NumberOfLabels; i++ )
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{
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this->TextMappers[i]->GetTextProperty()->SetJustificationToCentered();
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if (this->NumberOfLabels > 1)
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{
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{
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val = (double)i/(this->NumberOfLabels-1) * barWidth;
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}
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else
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{
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val = 0.5*barWidth;
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}
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this->TextActors[i]->SetPosition(val, barHeight + 0.05*size[1]);
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}
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else
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{
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val = 0.5*barWidth;
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}
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this->TextActors[i]->SetPosition(val, barHeight + 0.05*size[1]);
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}
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}
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this->BuildTime.Modified();
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}
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}
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// Everything is built, just have to render
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if (this->Title != NULL)
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{
|
||||
if ( this->Title != NULL )
|
||||
{
|
||||
renderedSomething += this->TitleActor->RenderOpaqueGeometry(viewport);
|
||||
}
|
||||
}
|
||||
this->ScalarBarActor->RenderOpaqueGeometry(viewport);
|
||||
this->myDistributionActor->RenderOpaqueGeometry(viewport);
|
||||
for (i=0; i<this->NumberOfLabels; i++)
|
||||
{
|
||||
for ( i = 0; i < this->NumberOfLabels; i++ )
|
||||
{
|
||||
renderedSomething += this->TextActors[i]->RenderOpaqueGeometry(viewport);
|
||||
}
|
||||
}
|
||||
|
||||
renderedSomething = (renderedSomething > 0)?(1):(0);
|
||||
|
||||
@ -659,34 +669,34 @@ void SMESH_ScalarBarActor::PrintSelf(ostream& os, vtkIndent indent)
|
||||
this->Superclass::PrintSelf(os,indent);
|
||||
|
||||
if ( this->LookupTable )
|
||||
{
|
||||
{
|
||||
os << indent << "Lookup Table:\n";
|
||||
this->LookupTable->PrintSelf(os,indent.GetNextIndent());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
os << indent << "Lookup Table: (none)\n";
|
||||
}
|
||||
}
|
||||
|
||||
if (this->TitleTextProperty)
|
||||
{
|
||||
{
|
||||
os << indent << "Title Text Property:\n";
|
||||
this->TitleTextProperty->PrintSelf(os,indent.GetNextIndent());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
os << indent << "Title Text Property: (none)\n";
|
||||
}
|
||||
}
|
||||
|
||||
if (this->LabelTextProperty)
|
||||
{
|
||||
{
|
||||
os << indent << "Label Text Property:\n";
|
||||
this->LabelTextProperty->PrintSelf(os,indent.GetNextIndent());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
os << indent << "Label Text Property: (none)\n";
|
||||
}
|
||||
}
|
||||
|
||||
os << indent << "Title: " << (this->Title ? this->Title : "(none)") << "\n";
|
||||
os << indent << "Maximum Number Of Colors: "
|
||||
@ -696,13 +706,13 @@ void SMESH_ScalarBarActor::PrintSelf(ostream& os, vtkIndent indent)
|
||||
|
||||
os << indent << "Orientation: ";
|
||||
if ( this->Orientation == VTK_ORIENT_HORIZONTAL )
|
||||
{
|
||||
{
|
||||
os << "Horizontal\n";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
os << "Vertical\n";
|
||||
}
|
||||
}
|
||||
|
||||
os << indent << "Label Format: " << this->LabelFormat << "\n";
|
||||
}
|
||||
@ -712,7 +722,7 @@ void SMESH_ScalarBarActor::ShallowCopy(vtkProp *prop)
|
||||
{
|
||||
SMESH_ScalarBarActor *a = SMESH_ScalarBarActor::SafeDownCast(prop);
|
||||
if ( a != NULL )
|
||||
{
|
||||
{
|
||||
this->SetPosition2(a->GetPosition2());
|
||||
this->SetLookupTable(a->GetLookupTable());
|
||||
this->SetMaximumNumberOfColors(a->GetMaximumNumberOfColors());
|
||||
@ -721,25 +731,25 @@ void SMESH_ScalarBarActor::ShallowCopy(vtkProp *prop)
|
||||
this->SetTitleTextProperty(a->GetTitleTextProperty());
|
||||
this->SetLabelFormat(a->GetLabelFormat());
|
||||
this->SetTitle(a->GetTitle());
|
||||
this->GetPositionCoordinate()->SetCoordinateSystem(
|
||||
a->GetPositionCoordinate()->GetCoordinateSystem());
|
||||
this->GetPositionCoordinate()->SetValue(
|
||||
a->GetPositionCoordinate()->GetValue());
|
||||
this->GetPosition2Coordinate()->SetCoordinateSystem(
|
||||
a->GetPosition2Coordinate()->GetCoordinateSystem());
|
||||
this->GetPosition2Coordinate()->SetValue(
|
||||
a->GetPosition2Coordinate()->GetValue());
|
||||
}
|
||||
this->GetPositionCoordinate()->SetCoordinateSystem
|
||||
(a->GetPositionCoordinate()->GetCoordinateSystem());
|
||||
this->GetPositionCoordinate()->SetValue
|
||||
(a->GetPositionCoordinate()->GetValue());
|
||||
this->GetPosition2Coordinate()->SetCoordinateSystem
|
||||
(a->GetPosition2Coordinate()->GetCoordinateSystem());
|
||||
this->GetPosition2Coordinate()->SetValue
|
||||
(a->GetPosition2Coordinate()->GetValue());
|
||||
}
|
||||
|
||||
// Now do superclass
|
||||
this->vtkActor2D::ShallowCopy(prop);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void SMESH_ScalarBarActor::AllocateAndSizeLabels(int *labelSize,
|
||||
int *size,
|
||||
vtkViewport *viewport,
|
||||
double *range)
|
||||
void SMESH_ScalarBarActor::AllocateAndSizeLabels(int *labelSize,
|
||||
int *size,
|
||||
vtkViewport *viewport,
|
||||
double *range)
|
||||
{
|
||||
labelSize[0] = labelSize[1] = 0;
|
||||
|
||||
@ -762,43 +772,43 @@ void SMESH_ScalarBarActor::AllocateAndSizeLabels(int *labelSize,
|
||||
vtkLookupTable *LUT = vtkLookupTable::SafeDownCast( this->LookupTable );
|
||||
int isLogTable = 0;
|
||||
if ( LUT )
|
||||
{
|
||||
{
|
||||
if ( LUT->GetScale() == VTK_SCALE_LOG10 )
|
||||
{
|
||||
isLogTable = 1;
|
||||
}
|
||||
}
|
||||
|
||||
for (i=0; i < this->NumberOfLabels; i++)
|
||||
{
|
||||
isLogTable = 1;
|
||||
}
|
||||
}
|
||||
|
||||
for ( i = 0; i < this->NumberOfLabels; i++ )
|
||||
{
|
||||
this->TextMappers[i] = vtkTextMapper::New();
|
||||
|
||||
if ( isLogTable )
|
||||
{
|
||||
{
|
||||
double lval;
|
||||
if (this->NumberOfLabels > 1)
|
||||
{
|
||||
if ( this->NumberOfLabels > 1 )
|
||||
{
|
||||
lval = log10(range[0]) + (double)i/(this->NumberOfLabels-1) *
|
||||
(log10(range[1])-log10(range[0]));
|
||||
}
|
||||
else
|
||||
{
|
||||
lval = log10(range[0]) + 0.5*(log10(range[1])-log10(range[0]));
|
||||
}
|
||||
val = pow(10.0,lval);
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
lval = log10(range[0]) + 0.5*(log10(range[1])-log10(range[0]));
|
||||
}
|
||||
val = pow(10.0,lval);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( this->NumberOfLabels > 1 )
|
||||
{
|
||||
if (this->NumberOfLabels > 1)
|
||||
{
|
||||
val = range[0] +
|
||||
(double)i/(this->NumberOfLabels-1) * (range[1]-range[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
val = range[0] + 0.5*(range[1]-range[0]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
val = range[0] + 0.5*(range[1]-range[0]);
|
||||
}
|
||||
}
|
||||
|
||||
sprintf(string, this->LabelFormat, val);
|
||||
this->TextMappers[i]->SetInput(string);
|
||||
@ -809,64 +819,63 @@ void SMESH_ScalarBarActor::AllocateAndSizeLabels(int *labelSize,
|
||||
// which will be modified later). This allows text actors to
|
||||
// share the same text property, and in that case specifically allows
|
||||
// the title and label text prop to be the same.
|
||||
this->TextMappers[i]->GetTextProperty()->ShallowCopy(
|
||||
this->LabelTextProperty);
|
||||
this->TextMappers[i]->GetTextProperty()->ShallowCopy(this->LabelTextProperty);
|
||||
|
||||
this->TextActors[i] = vtkActor2D::New();
|
||||
this->TextActors[i]->SetMapper(this->TextMappers[i]);
|
||||
this->TextActors[i]->SetProperty(this->GetProperty());
|
||||
this->TextActors[i]->GetPositionCoordinate()->
|
||||
SetReferenceCoordinate(this->PositionCoordinate);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->NumberOfLabels)
|
||||
{
|
||||
if ( this->NumberOfLabels )
|
||||
{
|
||||
int targetWidth, targetHeight;
|
||||
// rnv begin
|
||||
// Customization of the vtkScalarBarActor to show distribution histogram.
|
||||
bool distrVisibility = ( this->MaximumNumberOfColors == (int) this->myNbValues.size() );
|
||||
double coef;
|
||||
if( GetDistributionVisibility() && distrVisibility )
|
||||
if(this->Orientation == VTK_ORIENT_VERTICAL)
|
||||
if ( GetDistributionVisibility() && distrVisibility )
|
||||
if ( this->Orientation == VTK_ORIENT_VERTICAL )
|
||||
coef = 0.4;
|
||||
else
|
||||
coef = 0.18;
|
||||
else
|
||||
if(this->Orientation == VTK_ORIENT_VERTICAL)
|
||||
if (this->Orientation == VTK_ORIENT_VERTICAL )
|
||||
coef = 0.6;
|
||||
else
|
||||
coef=0.25;
|
||||
|
||||
|
||||
if ( this->Orientation == VTK_ORIENT_VERTICAL )
|
||||
{
|
||||
{
|
||||
targetWidth = (int)(coef*size[0]);
|
||||
targetHeight = (int)(0.86*size[1]/this->NumberOfLabels);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
targetWidth = (int)(size[0]*0.8/this->NumberOfLabels);
|
||||
targetHeight = (int)(coef*size[1]);
|
||||
}
|
||||
}
|
||||
// rnv end
|
||||
|
||||
vtkTextMapper::SetMultipleConstrainedFontSize(viewport,
|
||||
targetWidth,
|
||||
targetHeight,
|
||||
this->TextMappers,
|
||||
this->NumberOfLabels,
|
||||
labelSize);
|
||||
}
|
||||
vtkTextMapper::SetMultipleConstrainedFontSize( viewport,
|
||||
targetWidth,
|
||||
targetHeight,
|
||||
this->TextMappers,
|
||||
this->NumberOfLabels,
|
||||
labelSize );
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void SMESH_ScalarBarActor::SizeTitle(int *titleSize,
|
||||
int *size,
|
||||
void SMESH_ScalarBarActor::SizeTitle(int *titleSize,
|
||||
int *size,
|
||||
vtkViewport *viewport)
|
||||
{
|
||||
titleSize[0] = titleSize[1] = 0;
|
||||
|
||||
if (this->Title == NULL || !strlen(this->Title))
|
||||
if ( this->Title == NULL || !strlen(this->Title) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -899,36 +908,43 @@ void SMESH_ScalarBarActor::SizeTitle(int *titleSize,
|
||||
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
void SMESH_ScalarBarActor::SetDistributionVisibility(int flag) {
|
||||
myDistributionActor->SetVisibility(flag);
|
||||
void SMESH_ScalarBarActor::SetDistributionVisibility( int flag )
|
||||
{
|
||||
myDistributionActor->SetVisibility( flag );
|
||||
Modified();
|
||||
}
|
||||
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
int SMESH_ScalarBarActor::GetDistributionVisibility() {
|
||||
int SMESH_ScalarBarActor::GetDistributionVisibility()
|
||||
{
|
||||
return myDistributionActor->GetVisibility();
|
||||
}
|
||||
|
||||
|
||||
void SMESH_ScalarBarActor::SetDistribution(std::vector<int> theNbValues) {
|
||||
void SMESH_ScalarBarActor::SetDistribution( const std::vector<int>& theNbValues )
|
||||
{
|
||||
myNbValues = theNbValues;
|
||||
}
|
||||
|
||||
|
||||
void SMESH_ScalarBarActor::SetDistributionColor (double rgb[3]) {
|
||||
void SMESH_ScalarBarActor::SetDistributionColor( double rgb[3] )
|
||||
{
|
||||
myDistributionActor->GetProperty()->SetColor(rgb);
|
||||
Modified();
|
||||
}
|
||||
|
||||
void SMESH_ScalarBarActor::GetDistributionColor (double rgb[3]) {
|
||||
void SMESH_ScalarBarActor::GetDistributionColor( double rgb[3] )
|
||||
{
|
||||
myDistributionActor->GetProperty()->GetColor(rgb);
|
||||
}
|
||||
|
||||
void SMESH_ScalarBarActor::SetTitleOnlyVisibility( bool theTitleOnlyVisibility) {
|
||||
void SMESH_ScalarBarActor::SetTitleOnlyVisibility( bool theTitleOnlyVisibility )
|
||||
{
|
||||
myTitleOnlyVisibility = theTitleOnlyVisibility;
|
||||
}
|
||||
|
||||
bool SMESH_ScalarBarActor::GetTitleOnlyVisibility() {
|
||||
bool SMESH_ScalarBarActor::GetTitleOnlyVisibility()
|
||||
{
|
||||
return myTitleOnlyVisibility;
|
||||
}
|
||||
|
@ -174,7 +174,7 @@ class SMESHOBJECT_EXPORT SMESH_ScalarBarActor: public vtkActor2D {
|
||||
virtual int GetDistributionVisibility();
|
||||
// Description:
|
||||
// Set distribution
|
||||
virtual void SetDistribution(std::vector<int> theNbValues);
|
||||
virtual void SetDistribution(const std::vector<int>& theNbValues);
|
||||
|
||||
// Description:
|
||||
// Set distribution coloring type (SMESH_MONOCOLOR_TYPE or SMESH_MULTICOLOR_TYPE)
|
||||
|
@ -97,7 +97,7 @@ SMESHGUI_DisplayEntitiesDlg::SMESHGUI_DisplayEntitiesDlg( QWidget* parent )
|
||||
hl->addWidget( nb0DElemsLab, 0, 1 );
|
||||
my0DElemsTB->setEnabled( nbElements );
|
||||
nb0DElemsLab->setEnabled( nbElements );
|
||||
myNbTypes += ( nbElements > 0 );
|
||||
myNbTypes = ( nbElements > 0 );
|
||||
|
||||
// Edges
|
||||
nbElements = myActor ? myActor->GetObject()->GetNbEntities( SMDSAbs_Edge ) : aMesh->NbEdges();
|
||||
|
@ -28,6 +28,7 @@
|
||||
#include "StdMeshers_ProjectionUtils.hxx"
|
||||
|
||||
#include "SMDS_EdgePosition.hxx"
|
||||
#include "SMDS_FacePosition.hxx"
|
||||
#include "SMESHDS_Mesh.hxx"
|
||||
#include "SMESH_Algo.hxx"
|
||||
#include "SMESH_Block.hxx"
|
||||
@ -46,6 +47,7 @@
|
||||
#include "utilities.h"
|
||||
|
||||
#include <BRepAdaptor_Surface.hxx>
|
||||
#include <BRepMesh_Delaun.hxx>
|
||||
#include <BRepTools.hxx>
|
||||
#include <BRepTools_WireExplorer.hxx>
|
||||
#include <BRep_Builder.hxx>
|
||||
@ -2787,4 +2789,320 @@ namespace StdMeshers_ProjectionUtils
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Add in-FACE nodes surrounding a given node to a queue
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
typedef list< pair< const SMDS_MeshNode*, const BRepMesh_Triangle* > > TNodeTriaList;
|
||||
|
||||
void addCloseNodes( const SMDS_MeshNode* srcNode,
|
||||
const BRepMesh_Triangle* bmTria,
|
||||
const int srcFaceID,
|
||||
TNodeTriaList & noTriQueue )
|
||||
{
|
||||
// find in-FACE nodes
|
||||
SMDS_ElemIteratorPtr elems = srcNode->GetInverseElementIterator(SMDSAbs_Face);
|
||||
while ( elems->more() )
|
||||
{
|
||||
const SMDS_MeshElement* elem = elems->next();
|
||||
if ( elem->getshapeId() == srcFaceID )
|
||||
{
|
||||
for ( int i = 0, nb = elem->NbNodes(); i < nb; ++i )
|
||||
{
|
||||
const SMDS_MeshNode* n = elem->GetNode( i );
|
||||
if ( !n->isMarked() )
|
||||
noTriQueue.push_back( make_pair( n, bmTria ));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Find a delauney triangle containing a given 2D point and return
|
||||
* barycentric coordinates within the found triangle
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
const BRepMesh_Triangle* findTriangle( const gp_XY& uv,
|
||||
const BRepMesh_Triangle* bmTria,
|
||||
Handle(BRepMesh_DataStructureOfDelaun)& triaDS,
|
||||
double bc[3] )
|
||||
{
|
||||
int nodeIDs[3];
|
||||
gp_XY nodeUVs[3];
|
||||
int linkIDs[3];
|
||||
Standard_Boolean ori[3];
|
||||
|
||||
while ( bmTria )
|
||||
{
|
||||
// check bmTria
|
||||
|
||||
triaDS->ElementNodes( *bmTria, nodeIDs );
|
||||
nodeUVs[0] = triaDS->GetNode( nodeIDs[0] ).Coord();
|
||||
nodeUVs[1] = triaDS->GetNode( nodeIDs[1] ).Coord();
|
||||
nodeUVs[2] = triaDS->GetNode( nodeIDs[2] ).Coord();
|
||||
|
||||
SMESH_MeshAlgos::GetBarycentricCoords( uv,
|
||||
nodeUVs[0], nodeUVs[1], nodeUVs[2],
|
||||
bc[0], bc[1] );
|
||||
if ( bc[0] >= 0 && bc[1] >= 0 && bc[0] + bc[1] <= 1 )
|
||||
{
|
||||
bc[2] = 1 - bc[0] - bc[1];
|
||||
return bmTria;
|
||||
}
|
||||
|
||||
// look for a neighbor triangle, which is adjacent to a link intersected
|
||||
// by a segment( triangle center -> uv )
|
||||
|
||||
gp_XY gc = ( nodeUVs[0] + nodeUVs[1] + nodeUVs[2] ) / 3.;
|
||||
gp_XY seg = uv - gc;
|
||||
|
||||
bmTria->Edges( linkIDs, ori );
|
||||
int triaID = triaDS->IndexOf( *bmTria );
|
||||
bmTria = 0;
|
||||
|
||||
for ( int i = 0; i < 3; ++i )
|
||||
{
|
||||
const BRepMesh_PairOfIndex & triIDs = triaDS->ElementsConnectedTo( linkIDs[i] );
|
||||
if ( triIDs.Extent() < 2 )
|
||||
continue; // no neighbor triangle
|
||||
|
||||
// check if a link intersects gc2uv
|
||||
const BRepMesh_Edge & link = triaDS->GetLink( linkIDs[i] );
|
||||
const BRepMesh_Vertex & n1 = triaDS->GetNode( link.FirstNode() );
|
||||
const BRepMesh_Vertex & n2 = triaDS->GetNode( link.LastNode() );
|
||||
gp_XY uv1 = n1.Coord();
|
||||
gp_XY lin = n2.Coord() - uv1; // link direction
|
||||
|
||||
double crossSegLin = seg ^ lin;
|
||||
if ( Abs( crossSegLin ) < std::numeric_limits<double>::min() )
|
||||
continue; // parallel
|
||||
|
||||
double uSeg = ( uv1 - gc ) ^ lin / crossSegLin;
|
||||
if ( 0. <= uSeg && uSeg <= 1. )
|
||||
{
|
||||
bmTria = & triaDS->GetElement( triIDs.Index( 1 + ( triIDs.Index(1) == triaID )));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return bmTria;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief triangulate the srcFace in 2D
|
||||
* \param [in] srcWires - boundary of the src FACE
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
Morph::Morph(const TSideVector& srcWires)
|
||||
{
|
||||
_srcSubMesh = srcWires[0]->GetMesh()->GetSubMesh( srcWires[0]->Face() );
|
||||
|
||||
// compute _scale
|
||||
{
|
||||
BRepAdaptor_Surface surf( srcWires[0]->Face() );
|
||||
const int nbDiv = 100;
|
||||
const double uRange = surf.LastUParameter() - surf.FirstUParameter();
|
||||
const double vRange = surf.LastVParameter() - surf.FirstVParameter();
|
||||
const double dU = uRange / nbDiv;
|
||||
const double dV = vRange / nbDiv;
|
||||
double u = surf.FirstUParameter(), v = surf.FirstVParameter();
|
||||
gp_Pnt p0U = surf.Value( u, v ), p0V = p0U;
|
||||
double lenU = 0, lenV = 0;
|
||||
for ( ; u < surf.LastUParameter(); u += dU, v += dV )
|
||||
{
|
||||
gp_Pnt p1U = surf.Value( u, surf.FirstVParameter() );
|
||||
lenU += p1U.Distance( p0U );
|
||||
p0U = p1U;
|
||||
gp_Pnt p1V = surf.Value( surf.FirstUParameter(), v );
|
||||
lenV += p1V.Distance( p0V );
|
||||
p0V = p1V;
|
||||
}
|
||||
_scale.SetCoord( lenU / uRange, lenV / vRange );
|
||||
}
|
||||
|
||||
// count boundary points
|
||||
int iP = 1, nbP = 0;
|
||||
for ( size_t iW = 0; iW < srcWires.size(); ++iW )
|
||||
nbP += srcWires[iW]->NbPoints() - 1; // 1st and last points coincide
|
||||
|
||||
_bndSrcNodes.resize( nbP + 1 ); _bndSrcNodes[0] = 0;
|
||||
|
||||
// fill boundary points
|
||||
BRepMesh::Array1OfVertexOfDelaun srcVert( 1, 1 + nbP );
|
||||
BRepMesh_Vertex v( 0, 0, BRepMesh_Frontier );
|
||||
for ( size_t iW = 0; iW < srcWires.size(); ++iW )
|
||||
{
|
||||
const UVPtStructVec& srcPnt = srcWires[iW]->GetUVPtStruct();
|
||||
for ( int i = 0, nb = srcPnt.size() - 1; i < nb; ++i, ++iP )
|
||||
{
|
||||
_bndSrcNodes[ iP ] = srcPnt[i].node;
|
||||
srcPnt[i].node->setIsMarked( true );
|
||||
|
||||
v.ChangeCoord() = srcPnt[i].UV().Multiplied( _scale );
|
||||
srcVert( iP ) = v;
|
||||
}
|
||||
}
|
||||
// triangulate the srcFace in 2D
|
||||
BRepMesh_Delaun delauney( srcVert );
|
||||
_triaDS = delauney.Result();
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Move non-marked target nodes
|
||||
* \param [in,out] tgtHelper - helper
|
||||
* \param [in] tgtWires - boundary nodes of the target FACE; must be in the
|
||||
* same order as the nodes in srcWires given in the constructor
|
||||
* \param [in] src2tgtNodes - map of src -> tgt nodes
|
||||
* \param [in] moveAll - to move all nodes; if \c false, move only non-marked nodes
|
||||
* \return bool - Ok or not
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
bool Morph::Perform(SMESH_MesherHelper& tgtHelper,
|
||||
const TSideVector& tgtWires,
|
||||
Handle(ShapeAnalysis_Surface) tgtSurface,
|
||||
const TNodeNodeMap& src2tgtNodes,
|
||||
const bool moveAll)
|
||||
{
|
||||
// get tgt boundary points corresponding to _bndSrcNodes
|
||||
size_t nbP = 0;
|
||||
for ( size_t iW = 0; iW < tgtWires.size(); ++iW )
|
||||
nbP += tgtWires[iW]->NbPoints() - 1; // 1st and last points coincide
|
||||
if ( nbP != _bndSrcNodes.size() - 1 )
|
||||
return false;
|
||||
|
||||
BRepMesh::Array1OfVertexOfDelaun tgtVert( 1, 1 + nbP );
|
||||
BRepMesh_Vertex v( 0, 0, BRepMesh_Frontier );
|
||||
for ( size_t iW = 0, iP = 1; iW < tgtWires.size(); ++iW )
|
||||
{
|
||||
const UVPtStructVec& tgtPnt = tgtWires[iW]->GetUVPtStruct();
|
||||
for ( int i = 0, nb = tgtPnt.size() - 1; i < nb; ++i, ++iP )
|
||||
{
|
||||
v.ChangeCoord() = tgtPnt[i].UV().Multiplied( _scale );
|
||||
tgtVert( iP ) = v;
|
||||
}
|
||||
}
|
||||
|
||||
const TopoDS_Face& srcFace = TopoDS::Face( _srcSubMesh->GetSubShape() );
|
||||
const int srcFaceID = _srcSubMesh->GetId();
|
||||
SMESHDS_Mesh* tgtMesh = tgtHelper.GetMeshDS();
|
||||
const SMDS_MeshNode *srcNode, *tgtNode;
|
||||
const BRepMesh_Triangle *bmTria;
|
||||
|
||||
// initialize a queue of nodes with starting triangles
|
||||
TNodeTriaList noTriQueue;
|
||||
size_t iBndSrcN = 1;
|
||||
for ( ; iBndSrcN < _bndSrcNodes.size() && noTriQueue.empty(); ++iBndSrcN )
|
||||
{
|
||||
// get a triangle
|
||||
const BRepMesh::ListOfInteger & linkIds = _triaDS->LinksConnectedTo( iBndSrcN );
|
||||
const BRepMesh_PairOfIndex & triaIds = _triaDS->ElementsConnectedTo( linkIds.First() );
|
||||
const BRepMesh_Triangle& tria = _triaDS->GetElement( triaIds.Index(1) );
|
||||
|
||||
addCloseNodes( _bndSrcNodes[ iBndSrcN ], &tria, srcFaceID, noTriQueue );
|
||||
}
|
||||
|
||||
// un-mark internal src nodes; later we will mark moved nodes
|
||||
int nbSrcNodes = 0;
|
||||
SMDS_NodeIteratorPtr nIt = _srcSubMesh->GetSubMeshDS()->GetNodes();
|
||||
if ( !nIt || !nIt->more() ) return true;
|
||||
if ( moveAll )
|
||||
{
|
||||
nbSrcNodes = _srcSubMesh->GetSubMeshDS()->NbNodes();
|
||||
while ( nIt->more() )
|
||||
nIt->next()->setIsMarked( false );
|
||||
}
|
||||
else
|
||||
{
|
||||
while ( nIt->more() )
|
||||
nbSrcNodes += int( !nIt->next()->isMarked() );
|
||||
}
|
||||
|
||||
// Move tgt nodes
|
||||
|
||||
double bc[3]; // barycentric coordinates
|
||||
int nodeIDs[3];
|
||||
bool checkUV = true;
|
||||
const SMDS_FacePosition* pos;
|
||||
|
||||
while ( nbSrcNodes > 0 )
|
||||
{
|
||||
while ( !noTriQueue.empty() )
|
||||
{
|
||||
srcNode = noTriQueue.front().first;
|
||||
bmTria = noTriQueue.front().second;
|
||||
noTriQueue.pop_front();
|
||||
if ( srcNode->isMarked() )
|
||||
continue;
|
||||
--nbSrcNodes;
|
||||
srcNode->setIsMarked( true );
|
||||
|
||||
// find a delauney triangle containing the src node
|
||||
gp_XY uv = tgtHelper.GetNodeUV( srcFace, srcNode, NULL, &checkUV );
|
||||
uv *= _scale;
|
||||
bmTria = findTriangle( uv, bmTria, _triaDS, bc );
|
||||
if ( !bmTria )
|
||||
continue;
|
||||
|
||||
// compute new coordinates for a corresponding tgt node
|
||||
gp_XY uvNew( 0., 0. ), nodeUV;
|
||||
_triaDS->ElementNodes( *bmTria, nodeIDs );
|
||||
for ( int i = 0; i < 3; ++i )
|
||||
uvNew += bc[i] * tgtVert( nodeIDs[i]).Coord();
|
||||
uvNew.SetCoord( uvNew.X() / _scale.X(), uvNew.Y() / _scale.Y() );
|
||||
gp_Pnt xyz = tgtSurface->Value( uvNew );
|
||||
|
||||
// find and move tgt node
|
||||
TNodeNodeMap::const_iterator n2n = src2tgtNodes.find( srcNode );
|
||||
if ( n2n == src2tgtNodes.end() ) continue;
|
||||
tgtNode = n2n->second;
|
||||
tgtMesh->MoveNode( tgtNode, xyz.X(), xyz.Y(), xyz.Z() );
|
||||
|
||||
if (( pos = dynamic_cast< const SMDS_FacePosition* >( tgtNode->GetPosition() )))
|
||||
const_cast<SMDS_FacePosition*>( pos )->SetParameters( uvNew.X(), uvNew.Y() );
|
||||
|
||||
addCloseNodes( srcNode, bmTria, srcFaceID, noTriQueue );
|
||||
}
|
||||
|
||||
if ( nbSrcNodes > 0 )
|
||||
{
|
||||
// assure that all src nodes are visited
|
||||
for ( ; iBndSrcN < _bndSrcNodes.size() && noTriQueue.empty(); ++iBndSrcN )
|
||||
{
|
||||
const BRepMesh::ListOfInteger & linkIds = _triaDS->LinksConnectedTo( iBndSrcN );
|
||||
const BRepMesh_PairOfIndex & triaIds = _triaDS->ElementsConnectedTo( linkIds.First() );
|
||||
const BRepMesh_Triangle& tria = _triaDS->GetElement( triaIds.Index(1) );
|
||||
addCloseNodes( _bndSrcNodes[ iBndSrcN ], &tria, srcFaceID, noTriQueue );
|
||||
}
|
||||
if ( noTriQueue.empty() )
|
||||
{
|
||||
SMDS_NodeIteratorPtr nIt = _srcSubMesh->GetSubMeshDS()->GetNodes();
|
||||
while ( nIt->more() )
|
||||
{
|
||||
srcNode = nIt->next();
|
||||
if ( !srcNode->isMarked() )
|
||||
noTriQueue.push_back( make_pair( srcNode, bmTria ));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
} // Morph::Perform
|
||||
|
||||
gp_XY Morph::GetBndUV(const int iNode) const
|
||||
{
|
||||
return _triaDS->GetNode( iNode ).Coord();
|
||||
}
|
||||
|
||||
|
||||
} // namespace StdMeshers_ProjectionUtils
|
||||
|
@ -30,11 +30,14 @@
|
||||
|
||||
#include "SMESH_StdMeshers.hxx"
|
||||
|
||||
#include "StdMeshers_FaceSide.hxx"
|
||||
#include "SMDS_MeshElement.hxx"
|
||||
|
||||
#include <BRepMesh_DataStructureOfDelaun.hxx>
|
||||
#include <ShapeAnalysis_Surface.hxx>
|
||||
#include <TopTools_DataMapOfShapeShape.hxx>
|
||||
#include <TopTools_IndexedMapOfShape.hxx>
|
||||
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
|
||||
#include <TopTools_IndexedMapOfShape.hxx>
|
||||
#include <TopoDS_Edge.hxx>
|
||||
#include <TopoDS_Face.hxx>
|
||||
#include <TopoDS_Vertex.hxx>
|
||||
@ -136,6 +139,33 @@ namespace StdMeshers_ProjectionUtils
|
||||
bool Invert();
|
||||
};
|
||||
|
||||
/*!
|
||||
* \brief Morph mesh on the target FACE to lie within FACE boundary w/o distortion
|
||||
*/
|
||||
class Morph
|
||||
{
|
||||
std::vector< const SMDS_MeshNode* > _bndSrcNodes;
|
||||
Handle(BRepMesh_DataStructureOfDelaun) _triaDS;
|
||||
SMESH_subMesh* _srcSubMesh;
|
||||
bool _moveAll;
|
||||
gp_XY _scale;
|
||||
public:
|
||||
|
||||
Morph(const TSideVector& srcWires);
|
||||
|
||||
bool Perform(SMESH_MesherHelper& tgtHelper,
|
||||
const TSideVector& tgtWires,
|
||||
Handle(ShapeAnalysis_Surface) tgtSurface,
|
||||
const TNodeNodeMap& src2tgtNodes,
|
||||
const bool moveAll);
|
||||
|
||||
// return source boundary nodes. 0-th node is zero
|
||||
const std::vector< const SMDS_MeshNode* >& GetBndNodes() const { return _bndSrcNodes; }
|
||||
|
||||
// return UV of the i-th source boundary node
|
||||
gp_XY GetBndUV(const int iNode) const;
|
||||
};
|
||||
|
||||
/*!
|
||||
* \brief Looks for association of all sub-shapes of two shapes
|
||||
* \param theShape1 - shape 1
|
||||
|
@ -1179,240 +1179,6 @@ namespace {
|
||||
return true;
|
||||
}
|
||||
|
||||
typedef list< pair< const SMDS_MeshNode*, const BRepMesh_Triangle* > > TNodeTriaList;
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Add in-FACE nodes surrounding a given node to a queue
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void addCloseNodes( const SMDS_MeshNode* srcNode,
|
||||
const BRepMesh_Triangle* bmTria,
|
||||
const int srcFaceID,
|
||||
TNodeTriaList & noTriQueue )
|
||||
{
|
||||
// find in-FACE nodes
|
||||
SMDS_ElemIteratorPtr elems = srcNode->GetInverseElementIterator(SMDSAbs_Face);
|
||||
while ( elems->more() )
|
||||
{
|
||||
const SMDS_MeshElement* elem = elems->next();
|
||||
if ( elem->getshapeId() == srcFaceID )
|
||||
{
|
||||
for ( int i = 0, nb = elem->NbNodes(); i < nb; ++i )
|
||||
{
|
||||
const SMDS_MeshNode* n = elem->GetNode( i );
|
||||
if ( !n->isMarked() )
|
||||
noTriQueue.push_back( make_pair( n, bmTria ));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Find a delauney triangle containing a given 2D point and return
|
||||
* barycentric coordinates within the found triangle
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
const BRepMesh_Triangle* findTriangle( const gp_XY& uv,
|
||||
const BRepMesh_Triangle* bmTria,
|
||||
Handle(BRepMesh_DataStructureOfDelaun)& triaDS,
|
||||
double bc[3] )
|
||||
{
|
||||
int nodeIDs[3];
|
||||
gp_XY nodeUVs[3];
|
||||
int linkIDs[3];
|
||||
Standard_Boolean ori[3];
|
||||
|
||||
while ( bmTria )
|
||||
{
|
||||
// check bmTria
|
||||
|
||||
triaDS->ElementNodes( *bmTria, nodeIDs );
|
||||
nodeUVs[0] = triaDS->GetNode( nodeIDs[0] ).Coord();
|
||||
nodeUVs[1] = triaDS->GetNode( nodeIDs[1] ).Coord();
|
||||
nodeUVs[2] = triaDS->GetNode( nodeIDs[2] ).Coord();
|
||||
|
||||
SMESH_MeshAlgos::GetBarycentricCoords( uv,
|
||||
nodeUVs[0], nodeUVs[1], nodeUVs[2],
|
||||
bc[0], bc[1] );
|
||||
if ( bc[0] >= 0 && bc[1] >= 0 && bc[0] + bc[1] <= 1 )
|
||||
{
|
||||
bc[2] = 1 - bc[0] - bc[1];
|
||||
return bmTria;
|
||||
}
|
||||
|
||||
// look for a neighbor triangle, which is adjacent to a link intersected
|
||||
// by a segment( triangle center -> uv )
|
||||
|
||||
gp_XY gc = ( nodeUVs[0] + nodeUVs[1] + nodeUVs[2] ) / 3.;
|
||||
gp_XY seg = uv - gc;
|
||||
|
||||
bmTria->Edges( linkIDs, ori );
|
||||
int triaID = triaDS->IndexOf( *bmTria );
|
||||
bmTria = 0;
|
||||
|
||||
for ( int i = 0; i < 3; ++i )
|
||||
{
|
||||
const BRepMesh_PairOfIndex & triIDs = triaDS->ElementsConnectedTo( linkIDs[i] );
|
||||
if ( triIDs.Extent() < 2 )
|
||||
continue; // no neighbor triangle
|
||||
|
||||
// check if a link intersects gc2uv
|
||||
const BRepMesh_Edge & link = triaDS->GetLink( linkIDs[i] );
|
||||
const BRepMesh_Vertex & n1 = triaDS->GetNode( link.FirstNode() );
|
||||
const BRepMesh_Vertex & n2 = triaDS->GetNode( link.LastNode() );
|
||||
gp_XY uv1 = n1.Coord();
|
||||
gp_XY lin = n2.Coord() - uv1; // link direction
|
||||
|
||||
double crossSegLin = seg ^ lin;
|
||||
if ( Abs( crossSegLin ) < std::numeric_limits<double>::min() )
|
||||
continue; // parallel
|
||||
|
||||
double uSeg = ( uv1 - gc ) ^ lin / crossSegLin;
|
||||
if ( 0. <= uSeg && uSeg <= 1. )
|
||||
{
|
||||
bmTria = & triaDS->GetElement( triIDs.Index( 1 + ( triIDs.Index(1) == triaID )));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return bmTria;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Morph mesh on the target face to lie within FACE boundary w/o distortion
|
||||
*
|
||||
* algo:
|
||||
* - make a CDT on the src FACE
|
||||
* - find a triangle containing a src node and get its barycentric coordinates
|
||||
* - move the node to a point with the same barycentric coordinates in a corresponding
|
||||
* tgt triangle
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
bool morph( SMESH_MesherHelper& tgtHelper,
|
||||
const TopoDS_Face& tgtFace,
|
||||
const TopoDS_Face& srcFace,
|
||||
const TSideVector& tgtWires,
|
||||
const TSideVector& srcWires,
|
||||
const TAssocTool::TNodeNodeMap& src2tgtNodes )
|
||||
{
|
||||
if ( srcWires.size() != tgtWires.size() ) return false;
|
||||
if ( srcWires.size() == 1 ) return false; // tmp
|
||||
|
||||
// count boundary points
|
||||
int iP = 1, nbP = 0;
|
||||
for ( size_t iW = 0; iW < srcWires.size(); ++iW )
|
||||
nbP += srcWires[iW]->NbPoints() - 1; // 1st and last points coincide
|
||||
|
||||
// fill boundary points
|
||||
BRepMesh::Array1OfVertexOfDelaun srcVert( 1, 1 + nbP ), tgtVert( 1, 1 + nbP );
|
||||
vector< const SMDS_MeshNode* > bndSrcNodes( nbP + 1 ); bndSrcNodes[0] = 0;
|
||||
BRepMesh_Vertex v( 0, 0, BRepMesh_Frontier );
|
||||
for ( size_t iW = 0; iW < srcWires.size(); ++iW )
|
||||
{
|
||||
const UVPtStructVec& srcPnt = srcWires[iW]->GetUVPtStruct();
|
||||
const UVPtStructVec& tgtPnt = tgtWires[iW]->GetUVPtStruct();
|
||||
if ( srcPnt.size() != tgtPnt.size() ) return false;
|
||||
|
||||
for ( int i = 0, nb = srcPnt.size() - 1; i < nb; ++i, ++iP )
|
||||
{
|
||||
bndSrcNodes[ iP ] = srcPnt[i].node;
|
||||
srcPnt[i].node->setIsMarked( true );
|
||||
|
||||
v.ChangeCoord() = srcPnt[i].UV();
|
||||
srcVert( iP ) = v;
|
||||
v.ChangeCoord() = tgtPnt[i].UV();
|
||||
tgtVert( iP ) = v;
|
||||
}
|
||||
}
|
||||
// triangulate the srcFace in 2D
|
||||
BRepMesh_Delaun delauney( srcVert );
|
||||
Handle(BRepMesh_DataStructureOfDelaun) triaDS = delauney.Result();
|
||||
|
||||
Handle(ShapeAnalysis_Surface) tgtSurface = tgtHelper.GetSurface( tgtFace );
|
||||
SMESHDS_Mesh* srcMesh = srcWires[0]->GetMesh()->GetMeshDS();
|
||||
SMESHDS_Mesh* tgtMesh = tgtHelper.GetMeshDS();
|
||||
const SMDS_MeshNode *srcNode, *tgtNode;
|
||||
const BRepMesh_Triangle *bmTria;
|
||||
|
||||
// un-mark internal src nodes; later we will mark moved nodes
|
||||
SMDS_NodeIteratorPtr nIt = srcMesh->MeshElements( srcFace )->GetNodes();
|
||||
if ( !nIt || !nIt->more() ) return true;
|
||||
while ( nIt->more() )
|
||||
( srcNode = nIt->next() )->setIsMarked( false );
|
||||
|
||||
// initialize a queue of nodes with starting triangles
|
||||
const int srcFaceID = srcNode->getshapeId();
|
||||
TNodeTriaList noTriQueue;
|
||||
size_t iBndSrcN = 1;
|
||||
for ( ; iBndSrcN < bndSrcNodes.size() && noTriQueue.empty(); ++iBndSrcN )
|
||||
{
|
||||
// get a triangle
|
||||
const BRepMesh::ListOfInteger & linkIds = triaDS->LinksConnectedTo( iBndSrcN );
|
||||
const BRepMesh_PairOfIndex & triaIds = triaDS->ElementsConnectedTo( linkIds.First() );
|
||||
const BRepMesh_Triangle& tria = triaDS->GetElement( triaIds.Index(1) );
|
||||
|
||||
addCloseNodes( bndSrcNodes[ iBndSrcN ], &tria, srcFaceID, noTriQueue );
|
||||
}
|
||||
|
||||
// Move tgt nodes
|
||||
|
||||
double bc[3]; // barycentric coordinates
|
||||
int nodeIDs[3];
|
||||
bool checkUV = true;
|
||||
const SMDS_FacePosition* pos;
|
||||
|
||||
while ( !noTriQueue.empty() )
|
||||
{
|
||||
srcNode = noTriQueue.front().first;
|
||||
bmTria = noTriQueue.front().second;
|
||||
noTriQueue.pop_front();
|
||||
if ( srcNode->isMarked() )
|
||||
continue;
|
||||
srcNode->setIsMarked( true );
|
||||
|
||||
// find a delauney triangle containing the src node
|
||||
gp_XY uv = tgtHelper.GetNodeUV( srcFace, srcNode, NULL, &checkUV );
|
||||
bmTria = findTriangle( uv, bmTria, triaDS, bc );
|
||||
if ( !bmTria )
|
||||
continue;
|
||||
|
||||
// compute new coordinates for a corresponding tgt node
|
||||
gp_XY uvNew( 0., 0. ), nodeUV;
|
||||
triaDS->ElementNodes( *bmTria, nodeIDs );
|
||||
for ( int i = 0; i < 3; ++i )
|
||||
uvNew += bc[i] * tgtVert( nodeIDs[i]).Coord();
|
||||
gp_Pnt xyz = tgtSurface->Value( uvNew );
|
||||
|
||||
// find and move tgt node
|
||||
TAssocTool::TNodeNodeMap::const_iterator n2n = src2tgtNodes.find( srcNode );
|
||||
if ( n2n == src2tgtNodes.end() ) continue;
|
||||
tgtNode = n2n->second;
|
||||
tgtMesh->MoveNode( tgtNode, xyz.X(), xyz.Y(), xyz.Z() );
|
||||
|
||||
if (( pos = dynamic_cast< const SMDS_FacePosition* >( tgtNode->GetPosition() )))
|
||||
const_cast<SMDS_FacePosition*>( pos )->SetParameters( uvNew.X(), uvNew.Y() );
|
||||
|
||||
addCloseNodes( srcNode, bmTria, srcFaceID, noTriQueue );
|
||||
|
||||
// assure that all src nodes are visited
|
||||
for ( ; iBndSrcN < bndSrcNodes.size() && noTriQueue.empty(); ++iBndSrcN )
|
||||
{
|
||||
const BRepMesh::ListOfInteger & linkIds = triaDS->LinksConnectedTo( iBndSrcN );
|
||||
const BRepMesh_PairOfIndex & triaIds = triaDS->ElementsConnectedTo( linkIds.First() );
|
||||
const BRepMesh_Triangle& tria = triaDS->GetElement( triaIds.Index(1) );
|
||||
addCloseNodes( bndSrcNodes[ iBndSrcN ], &tria, srcFaceID, noTriQueue );
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*
|
||||
* Set initial association of VERTEXes for the case of projection
|
||||
@ -1933,7 +1699,9 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
|
||||
// ----------------------------------------------------------------
|
||||
if ( helper.IsDistorted2D( tgtSubMesh, /*checkUV=*/false, &helper ))
|
||||
{
|
||||
morph( helper, tgtFace, srcFace, tgtWires, srcWires, _src2tgtNodes );
|
||||
TAssocTool::Morph morph( srcWires );
|
||||
morph.Perform( helper, tgtWires, helper.GetSurface( tgtFace ),
|
||||
_src2tgtNodes, /*moveAll=*/true );
|
||||
|
||||
if ( !fixDistortedFaces( helper, tgtWires ))
|
||||
return error("Invalid mesh generated");
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user