This commit was generated by cvs2git to create branch 'BR-D5-38-2003'.

Sprout from master 2005-07-25 04:36:37 UTC asl <asl@opencascade.com> 'new method UpdateScalarBar() allows to update scalar bar properties without recreating the actor'
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    src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.cxx
    src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.h
    src/SMESHGUI/SMESHGUI_ExtrusionDlg.cxx
    src/SMESHGUI/SMESHGUI_ExtrusionDlg.h
    src/SMESHGUI/SMESHGUI_FilterDlg.h
    src/SMESHGUI/SMESHGUI_FilterLibraryDlg.cxx
    src/SMESHGUI/SMESHGUI_FilterUtils.cxx
    src/SMESHGUI/SMESHGUI_FilterUtils.h
    src/SMESHGUI/SMESHGUI_GroupDlg.cxx
    src/SMESHGUI/SMESHGUI_GroupDlg.h
    src/SMESHGUI/SMESHGUI_GroupOpDlg.cxx
    src/SMESHGUI/SMESHGUI_GroupOpDlg.h
    src/SMESHGUI/SMESHGUI_Hypotheses.h
    src/SMESHGUI/SMESHGUI_HypothesesUtils.cxx
    src/SMESHGUI/SMESHGUI_HypothesesUtils.h
    src/SMESHGUI/SMESHGUI_InitMeshDlg.cxx
    src/SMESHGUI/SMESHGUI_InitMeshDlg.h
    src/SMESHGUI/SMESHGUI_MergeNodesDlg.cxx
    src/SMESHGUI/SMESHGUI_MergeNodesDlg.h
    src/SMESHGUI/SMESHGUI_MeshInfosDlg.cxx
    src/SMESHGUI/SMESHGUI_MeshInfosDlg.h
    src/SMESHGUI/SMESHGUI_MeshPatternDlg.cxx
    src/SMESHGUI/SMESHGUI_MeshPatternDlg.h
    src/SMESHGUI/SMESHGUI_MoveNodesDlg.cxx
    src/SMESHGUI/SMESHGUI_MoveNodesDlg.h
    src/SMESHGUI/SMESHGUI_MultiEditDlg.cxx
    src/SMESHGUI/SMESHGUI_MultiEditDlg.h
    src/SMESHGUI/SMESHGUI_NodesDlg.cxx
    src/SMESHGUI/SMESHGUI_NodesDlg.h
    src/SMESHGUI/SMESHGUI_Preferences_ScalarBarDlg.cxx
    src/SMESHGUI/SMESHGUI_Preferences_ScalarBarDlg.h
    src/SMESHGUI/SMESHGUI_RemoveElementsDlg.h
    src/SMESHGUI/SMESHGUI_RemoveNodesDlg.h
    src/SMESHGUI/SMESHGUI_RenumberingDlg.cxx
    src/SMESHGUI/SMESHGUI_RenumberingDlg.h
    src/SMESHGUI/SMESHGUI_RevolutionDlg.cxx
    src/SMESHGUI/SMESHGUI_RevolutionDlg.h
    src/SMESHGUI/SMESHGUI_RotationDlg.cxx
    src/SMESHGUI/SMESHGUI_RotationDlg.h
    src/SMESHGUI/SMESHGUI_Selection.cxx
    src/SMESHGUI/SMESHGUI_Selection.h
    src/SMESHGUI/SMESHGUI_SewingDlg.cxx
    src/SMESHGUI/SMESHGUI_SewingDlg.h
    src/SMESHGUI/SMESHGUI_SingleEditDlg.cxx
    src/SMESHGUI/SMESHGUI_SingleEditDlg.h
    src/SMESHGUI/SMESHGUI_SmoothingDlg.cxx
    src/SMESHGUI/SMESHGUI_SmoothingDlg.h
    src/SMESHGUI/SMESHGUI_StandardMeshInfosDlg.cxx
    src/SMESHGUI/SMESHGUI_StandardMeshInfosDlg.h
    src/SMESHGUI/SMESHGUI_SymmetryDlg.cxx
    src/SMESHGUI/SMESHGUI_SymmetryDlg.h
    src/SMESHGUI/SMESHGUI_TranslationDlg.cxx
    src/SMESHGUI/SMESHGUI_TranslationDlg.h
    src/SMESHGUI/SMESHGUI_TransparencyDlg.cxx
    src/SMESHGUI/SMESHGUI_TransparencyDlg.h
    src/SMESHGUI/SMESHGUI_Utils.cxx
    src/SMESHGUI/SMESHGUI_Utils.h
    src/SMESHGUI/SMESHGUI_VTKUtils.cxx
    src/SMESHGUI/SMESHGUI_XmlHandler.cxx
    src/SMESHGUI/SMESHGUI_XmlHandler.h
    src/SMESHGUI/SMESHGUI_aParameter.cxx
    src/SMESHGUI/SMESHGUI_aParameter.h
    src/SMESHGUI/SMESHGUI_aParameterDlg.cxx
    src/SMESHGUI/SMESHGUI_aParameterDlg.h
    src/SMESHGUI/SMESH_images.po
    src/SMESHGUI/SMESH_msg_en.po
    src/SMESH_I/Makefile.in
    src/SMESH_I/SMESH_1D_Algo_i.cxx
    src/SMESH_I/SMESH_1D_Algo_i.hxx
    src/SMESH_I/SMESH_2D_Algo_i.cxx
    src/SMESH_I/SMESH_2D_Algo_i.hxx
    src/SMESH_I/SMESH_3D_Algo_i.cxx
    src/SMESH_I/SMESH_3D_Algo_i.hxx
    src/SMESH_I/SMESH_DumpPython.cxx
    src/SMESH_I/SMESH_Filter_i.cxx
    src/SMESH_I/SMESH_Filter_i.hxx
    src/SMESH_I/SMESH_Gen_i.cxx
    src/SMESH_I/SMESH_Gen_i.hxx
    src/SMESH_I/SMESH_Group_i.cxx
    src/SMESH_I/SMESH_MEDFamily_i.hxx
    src/SMESH_I/SMESH_MEDMesh_i.hxx
    src/SMESH_I/SMESH_MEDSupport_i.hxx
    src/SMESH_I/SMESH_MeshEditor_i.cxx
    src/SMESH_I/SMESH_MeshEditor_i.hxx
    src/SMESH_I/SMESH_Mesh_i.cxx
    src/SMESH_I/SMESH_Mesh_i.hxx
    src/SMESH_I/SMESH_Pattern_i.cxx
    src/SMESH_I/SMESH_PythonDump.hxx
    src/SMESH_I/SMESH_subMesh_i.cxx
    src/SMESH_I/SMESH_subMesh_i.hxx
    src/SMESH_SWIG/Makefile.in
    src/SMESH_SWIG/SMESH_Nut.py
    src/SMESH_SWIG/SMESH_flight_skin.py
    src/SMESH_SWIG/SMESH_test.py
    src/SMESH_SWIG/SMESH_test5.py
    src/SMESH_SWIG/smesh.py
    src/StdMeshers/Makefile.in
    src/StdMeshers/StdMeshers_Hexa_3D.cxx
    src/StdMeshers/StdMeshers_MEFISTO_2D.cxx
    src/StdMeshers/StdMeshers_NumberOfSegments.cxx
    src/StdMeshers/StdMeshers_NumberOfSegments.hxx
    src/StdMeshers/StdMeshers_Penta_3D.cxx
    src/StdMeshers/StdMeshers_Quadrangle_2D.cxx
    src/StdMeshers/StdMeshers_Quadrangle_2D.hxx
    src/StdMeshers/StdMeshers_Regular_1D.cxx
    src/StdMeshers/StdMeshers_Regular_1D.hxx
    src/StdMeshersGUI/Makefile.in
    src/StdMeshersGUI/StdMeshersGUI.cxx
    src/StdMeshersGUI/StdMeshersGUI_CreateHypothesisDlg.cxx
    src/StdMeshersGUI/StdMeshersGUI_CreateHypothesisDlg.h
    src/StdMeshersGUI/StdMeshersGUI_CreateStdHypothesisDlg.cxx
    src/StdMeshersGUI/StdMeshersGUI_CreateStdHypothesisDlg.h
    src/StdMeshersGUI/StdMeshersGUI_Parameters.cxx
    src/StdMeshersGUI/StdMeshersGUI_Parameters.h
    src/StdMeshersGUI/StdMeshers_icons.po
    src/StdMeshersGUI/StdMeshers_images.po
    src/StdMeshersGUI/StdMeshers_msg_en.po
    src/StdMeshers_I/Makefile.in
    src/StdMeshers_I/StdMeshers_Arithmetic1D_i.cxx
    src/StdMeshers_I/StdMeshers_Arithmetic1D_i.hxx
    src/StdMeshers_I/StdMeshers_Deflection1D_i.cxx
    src/StdMeshers_I/StdMeshers_Deflection1D_i.hxx
    src/StdMeshers_I/StdMeshers_LengthFromEdges_i.cxx
    src/StdMeshers_I/StdMeshers_LengthFromEdges_i.hxx
    src/StdMeshers_I/StdMeshers_LocalLength_i.cxx
    src/StdMeshers_I/StdMeshers_LocalLength_i.hxx
    src/StdMeshers_I/StdMeshers_MaxElementArea_i.cxx
    src/StdMeshers_I/StdMeshers_MaxElementArea_i.hxx
    src/StdMeshers_I/StdMeshers_MaxElementVolume_i.cxx
    src/StdMeshers_I/StdMeshers_MaxElementVolume_i.hxx
    src/StdMeshers_I/StdMeshers_NotConformAllowed_i.cxx
    src/StdMeshers_I/StdMeshers_NotConformAllowed_i.hxx
    src/StdMeshers_I/StdMeshers_NumberOfSegments_i.cxx
    src/StdMeshers_I/StdMeshers_NumberOfSegments_i.hxx
    src/StdMeshers_I/StdMeshers_Propagation_i.cxx
    src/StdMeshers_I/StdMeshers_Propagation_i.hxx
    src/StdMeshers_I/StdMeshers_StartEndLength_i.cxx
    src/StdMeshers_I/StdMeshers_StartEndLength_i.hxx
    src/StdMeshers_I/StdMeshers_i.cxx
This commit is contained in:
admin 2005-07-25 04:36:38 +00:00
parent f64560f2cb
commit c58ea6805e
560 changed files with 0 additions and 142541 deletions

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This is the version 3.0.0 of SMESH
Compatible with :
- KERNEL 3.0.0
- SALOMEGUI 3.0.0
- GEOM 3.0.0
- MED 3.0.0

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# -* Makefile *-
#
# Author : Patrick GOLDBRONN (CEA)
# Date : 28/06/2001
# $Header$
#
# source path
top_srcdir=@top_srcdir@
top_builddir=.
srcdir=@srcdir@
VPATH=.:@srcdir@:@top_srcdir@/bin:@top_srcdir@/resources:./bin:@top_srcdir@/idl
@COMMENCE@
SUBDIRS = idl src doc
RESOURCES_FILES = \
delete.png \
mesh_add_sub.png \
mesh_algo_hexa.png \
mesh_algo_mefisto.png \
mesh_algo_quad.png \
mesh_algo_regular.png \
mesh_algo_tetra.png \
mesh_angle.png \
mesh_area.png \
mesh_aspect.png \
mesh_aspect_3d.png \
mesh_compute.png \
mesh_connectivity.png \
mesh_diagonal.png \
mesh_edit.png \
mesh_hexa_n.png \
mesh_hexa.png \
mesh_hypo_area.png \
mesh_hypo_length.png \
mesh_hypo_segment.png \
mesh_hypo_volume.png \
mesh_info.png \
advanced_mesh_info.png \
standard_mesh_info.png \
mesh_init.png \
mesh_length.png \
mesh_length_2d.png \
mesh_free_edges.png \
mesh_free_edges_2d.png \
mesh_multi_edges.png \
mesh_multi_edges_2d.png \
mesh_line_n.png \
mesh_line.png \
mesh_move_node.png \
mesh_orientation.png \
mesh.png \
mesh_polygon.png \
mesh_polyhedron.png \
mesh_pyramid_n.png \
mesh_pyramid.png \
mesh_quad_n.png \
mesh_quad.png \
mesh_rem_element.png \
mesh_rem_node.png \
mesh_set_algo.png \
mesh_set_hypo.png \
mesh_shading.png \
mesh_shrink.png \
mesh_skew.png \
mesh_taper.png \
mesh_tetra_n.png \
mesh_tetra.png \
mesh_tree_algo_hexa.png \
mesh_tree_algo_mefisto.png \
mesh_tree_algo.png \
mesh_tree_algo_quad.png \
mesh_tree_algo_regular.png \
mesh_tree_algo_tetra.png \
mesh_tree_hypo_area.png \
mesh_tree_hypo_length.png \
mesh_tree_hypo.png \
mesh_tree_hypo_segment.png \
mesh_tree_hypo_volume.png \
mesh_tree_mesh.png \
mesh_tree_importedmesh.png \
mesh_tree_mesh_warn.png \
mesh_triangle_n.png \
mesh_triangle.png \
mesh_update.png \
mesh_vertex_n.png \
mesh_vertex.png \
mesh_wireframe.png \
mesh_points.png \
mesh_wrap.png \
mesh_tree_group.png \
mesh_edit_group.png \
mesh_make_group.png \
mesh_union2tri.png \
mesh_uniontri.png \
mesh_cutquad.png \
mesh_smoothing.png \
mesh_renumbering_nodes.png \
mesh_renumbering_elements.png \
mesh_extrusion.png \
mesh_extrusionpath.png \
mesh_revolution.png \
ModuleMesh.png \
mesh_unionGroups.png \
mesh_intersectGroups.png \
mesh_cutGroups.png \
mesh_deleteGroups.png \
mesh_translation_vector.png \
mesh_translation_points.png \
mesh_rotation.png \
mesh_symmetry_point.png \
mesh_symmetry_axis.png \
mesh_symmetry_plane.png \
mesh_sew_freeborders.png \
mesh_sew_conform_freeborders.png \
mesh_sew_bordertoside.png \
mesh_sew_sideelements.png \
mesh_merge_nodes.png \
select1.png \
SMESH_en.xml \
SMESH.config \
StdMeshers.xml \
SMESHCatalog.xml \
flight_solid.brep \
mesh_pattern.png \
pattern_sample_2d.png \
pattern_sample_3D.png \
mesh_add.png \
mesh_remove.png
BIN_SCRIPT= \
VERSION
# copy header files in common directory
ifeq ($(HAVE_SSTREAM),yes)
include_list=include/salome/SALOMEconfig.h
else
include_list=include/salome/SALOMEconfig.h include/salome/sstream
endif
inc: idl $(include_list)
include/salome/SALOMEconfig.h: salome_adm/unix/SALOMEconfig.ref
-$(RM) $@
$(LN_S) ../../$< $@
# test if SALOMEconfig.h has changed (contents)
salome_adm/unix/SALOMEconfig.ref: salome_adm/unix/SALOMEconfig.h
@if ! [ -a $@ ]; then \
cp -p -f $< $@; \
fi; \
if ! cmp $< $@; then \
cp -p -f $< $@; \
fi; \
include/salome/sstream: salome_adm/unix/sstream
-$(RM) $@
$(LN_S) ../../$< $@
depend: depend_idl
depend_idl:
(cd idl ; $(MAKE) $@) || exit 1
# doc is already build : if you want to had documents, go manually to doc and run 'make doc'
#doc:
# (cd doc && $(MAKE) $@) || exit 1
install-end:
# finish libtool install
# @$(LT) --mode=finish $(libdir)
install-include: $(include_list)
$(INSTALL) -d $(includedir)
@for f in X $(include_list); do \
if test $$f != X; then \
($(INSTALL_DATA) -p $$f $(includedir)/. || exit 1); \
fi; \
done
# install script in $(bindir) :
install-bin: $(BIN_SCRIPT)
$(INSTALL) -d $(bindir)
if test $(BIN_SCRIPT)X != X; then \
$(INSTALL_PROGRAM) $^ $(bindir); \
fi
uninstall: uninstall-idl
uninstall-idl:
$(RM) $(idldir)/*.idl
distclean: distclean-other
distclean-other:
-$(RM) salome_adm/unix/*~ salome_adm/unix/*% salome_adm/unix/*.bak salome_adm/unix/*.new salome_adm/unix/*.old
-$(RM) salome_adm/unix/make_*
-$(RM) salome_adm/unix/depend salome_adm/unix/SALOMEconfig.h
-$(RM) config.cache config.log config.status
@MODULE@
install: install-bin install-include install-end

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# common directories to put headerfiles
inc_builddir=$(top_builddir)/include/salome
@SET_MAKE@
SHELL=/bin/sh
# header missing
HAVE_SSTREAM=@HAVE_SSTREAM@
LIBS=@LIBS@
LIBSFORBIN=@LIBS@
LDFLAGS=@LDFLAGS@ -L$(top_builddir)/lib/salome -Xlinker -rpath-link -Xlinker $(top_builddir)/lib/salome
LDFLAGSFORBIN=@LDFLAGS@ -L$(top_builddir)/lib/salome -Xlinker -rpath-link -Xlinker $(top_builddir)/lib/salome
# add libstdc++ to link c++ library with libtool !
LDFLAGS+= -lstdc++
LDFLAGSFORBIN+= -lstdc++
CP=@CP@
# CPP
CPP=@CPP@
CXXCPP=@CXXCPP@
CPPFLAGS=@CPPFLAGS@ -I$(inc_builddir) -I$(srcdir) -I.
# C
CC = @CC@
CFLAGS = @CFLAGS@
C_DEPEND_FLAG = @C_DEPEND_FLAG@
# C++
CXX = @CXX@
CXXFLAGS = @CXXFLAGS@
CXX_DEPEND_FLAG = @CXX_DEPEND_FLAG@
# BOOST Library
BOOST_CPPFLAGS = @BOOST_CPPFLAGS@
# JAVA
JAVA_INCLUDES = @JAVA_INCLUDES@
JAVA_LIBS = @JAVA_LIBS@
JAVA_LDPATH = @JAVA_LDPATH@
# PYTHON
PYTHON = @PYTHON@
PYTHONHOME = @PYTHONHOME@
PYTHON_INCLUDES = @PYTHON_INCLUDES@
PYTHON_LIBS = @PYTHON_LIBS@
PYTHON_VERSION = @PYTHON_VERSION@
PYTHON_SITE = @PYTHON_SITE@
PYTHON_SITE_INSTALL = @PYTHON_SITE_INSTALL@
# QT
QT_ROOT = @QT_ROOT@
QT_INCLUDES = @QT_INCLUDES@
QT_MT_INCLUDES = @QT_INCLUDES@ -DQT_THREAD_SUPPORT
QT_LIBS = @QT_LIBS@
QT_MT_LIBS = @QT_MT_LIBS@
MOC = @MOC@
UIC = @UIC@
MSG2QM = @MSG2QM@
#QWT
QWT_INCLUDES=@QWT_INCLUDES@
QWT_LIBS=@QWT_LIBS@
# SIP
SIP = @SIP@
SIP_INCLUDES = @SIP_INCLUDES@
SIP_LIBS = @SIP_LIBS@
# PYQT
PYQT_SIPS = @PYQT_SIPS@
PYQT_LIBS = @PYQT_LIBS@
# openGL
OGL_INCLUDES=@OGL_INCLUDES@
OGL_LIBS=@OGL_LIBS@
# VTK
VTK_INCLUDES=@VTK_INCLUDES@
VTK_LIBS=@VTK_LIBS@
# HDF5
HDF5_INCLUDES=@HDF5_INCLUDES@
HDF5_LIBS=@HDF5_LIBS@
HDF5_MT_LIBS=@HDF5_MT_LIBS@
# OpenCasCade
OCC_INCLUDES=@CAS_CPPFLAGS@
OCC_CXXFLAGS=@CAS_CXXFLAGS@
OCC_KERNEL_LIBS=@CAS_KERNEL@
OCC_OCAF_LIBS=@CAS_OCAF@
OCC_VIEWER_LIBS=@CAS_VIEWER@
OCC_MODELER_LIBS=@CAS_MODELER@
OCC_DATAEXCHANGE_LIBS=@CAS_DATAEXCHANGE@
OCC_LIBS=@CAS_LDFLAGS@
# MPICH
MPICH_INCLUDES=@MPICH_INCLUDES@
MPICH_LIBS=@MPICH_LIBS@
# Swig C++ Python
SWIG = @SWIG@
SWIG_FLAGS = @SWIG_FLAGS@ -I$(inc_builddir) -I$(srcdir) -I.
# OMNIORB
OMNIORB_ROOT = @OMNIORB_ROOT@
OMNIORB_INCLUDES = @OMNIORB_INCLUDES@
OMNIORB_LIBS = @OMNIORB_LIBS@
OMNIORB_CXXFLAGS = @OMNIORB_CXXFLAGS@
OMNIORB_IDL = @OMNIORB_IDL@
OMNIORB_IDLCXXFLAGS = @OMNIORB_IDLCXXFLAGS@
OMNIORB_IDLPYFLAGS = @OMNIORB_IDLPYFLAGS@ -I$(top_srcdir)/idl -I$(top_builddir)/idl/salome \
-I$(KERNEL_ROOT_DIR)/idl/salome -I$(GEOM_ROOT_DIR)/idl/salome -I$(MED_ROOT_DIR)/idl/salome
OMNIORB_IDL_CLN_H = @OMNIORB_IDL_CLN_H@
OMNIORB_IDL_CLN_CXX = @OMNIORB_IDL_CLN_CXX@
OMNIORB_IDL_CLN_OBJ = @OMNIORB_IDL_CLN_OBJ@
OMNIORB_IDL_SRV_H = @OMNIORB_IDL_SRV_H@
OMNIORB_IDL_SRV_CXX = @OMNIORB_IDL_SRV_CXX@
OMNIORB_IDL_SRV_OBJ = @OMNIORB_IDL_SRV_OBJ@
# Default ORB
CORBA_ROOT = @CORBA_ROOT@
CORBA_INCLUDES = @CORBA_INCLUDES@
CORBA_LIBS = @CORBA_LIBS@
CORBA_CXXFLAGS = @CORBA_CXXFLAGS@
IDLCXXFLAGS = -bcxx @IDLCXXFLAGS@ -I$(top_srcdir)/idl -I$(top_builddir)/idl/salome \
-I$(KERNEL_ROOT_DIR)/idl/salome -I$(GEOM_ROOT_DIR)/idl/salome -I$(MED_ROOT_DIR)/idl/salome
IDLPYFLAGS = @IDLPYFLAGS@
IDL = @IDL@
IDL_CLN_H = @IDL_CLN_H@
IDL_CLN_CXX = @IDL_CLN_CXX@
IDL_CLN_OBJ = @IDL_CLN_OBJ@
IDL_SRV_H = @IDL_SRV_H@
IDL_SRV_CXX = @IDL_SRV_CXX@
IDL_SRV_OBJ = @IDL_SRV_OBJ@
CPPFLAGS+= $(CORBA_INCLUDES)
CXXFLAGS+= $(CORBA_CXXFLAGS)
# add corba libs when link salome application !
#LDFLAGS+= $(CORBA_LIBS)
LIBS+=$(CORBA_LIBS)
## Shared libraries
LT_STATIC_EXEC=@LT_STATIC_EXEC@
DYNAMIC_DIRS=@DYNAMIC_DIRS@
LT_LIB=libtool
LT=$(top_builddir)/libtool
LT_COMPILE=$(LT) --mode=compile $(CC)
LT_LINK_LIB=$(LT_LIB) --mode=link $(CC) -rpath $(libdir)
LT_LINK_EXE=$(LT) --mode=link $(CC) $(LT_STATIC_EXEC) -dlopen self -rpath $(bindir) $(DYNAMIC_DIRS)
LT_RUN=$(LT) --mode=execute
LT_INSTALL_PROG=$(LT) --mode=install $(INSTALL_PROGRAM)
LT_INSTALL_LIB=$(LT) --mode=install $(INSTALL_DATA)
LT_UNINSTALL=$(LT) --mode=uninstall $(RM)
INSTALL=@INSTALL@
INSTALL_PROGRAM=@INSTALL_PROGRAM@
INSTALL_DATA=@INSTALL_DATA@
# create a symbolic link (or a copie ?)
LN_S=@LN_S@
## Installation points
prefix=@prefix@
exec_prefix=@exec_prefix@
bindir=@bindir@/salome
libdir=@libdir@/salome
# warning : if user give this path in configure we could have salome/salome :-(
includedir=@includedir@/salome
datadir=@datadir@/salome
idldir=$(prefix)/idl/salome
sharedpydir=@libdir@/python$(PYTHON_VERSION)/site-packages/salome/shared_modules
docdir=${prefix}/doc/salome
#
# begin of package rules
#
.PHONY: all lib bin inc resources docs tests install uninstall dep depend depend_idl cleandep mostlyclean clean distclean
.SUFFIXES: .cxx .cc .c .f .o .lo .idl .py .i .ui .po .qm
all:
$(MAKE) inc
$(MAKE) depend_idl
$(MAKE) depend
$(MAKE) lib
$(MAKE) bin
$(MAKE) resources
#
# add target to build administrative files
#
Makefile: $(top_builddir)/config.status $(srcdir)/Makefile.in
cd $(top_builddir) ; ./config.status
$(top_builddir)/config.status: $(top_srcdir)/configure
cd $(top_builddir) ; ./config.status --recheck
# VPATH contain $(srcdir), so make configure is good in top_srcdir and we must add target configure otherwise :-)
ifneq ($(top_srcdir),$(srcdir))
configure: $(top_srcdir)/configure
endif
$(top_srcdir)/configure: $(top_srcdir)/configure.in $(top_srcdir)/aclocal.m4
cd $(top_srcdir) ; autoconf
$(top_srcdir)/configure.in: $(top_srcdir)/configure.in.base
cd $(top_srcdir) && ./build_configure
ACLOCAL_SRC = \
ac_cxx_bool.m4 check_corba.m4 check_vtk.m4 \
ac_cxx_depend_flag.m4 check_hdf5.m4 enable_pthreads.m4 \
ac_cxx_mutable.m4 check_mico.m4 libtool.m4 \
ac_cxx_namespaces.m4 check_omniorb.m4 pyembed.m4 \
ac_cxx_partial_specialization.m4 check_opengl.m4 python.m4 \
ac_cxx_typename.m4 check_pthreads.m4 check_cas.m4 \
ac_cc_warnings.m4 check_qt.m4 check_boost.m4 \
check_swig.m4
$(top_srcdir)/aclocal.m4: $(ACLOCAL_SRC:%=@KERNEL_ROOT_DIR@/salome_adm/unix/config_files/%)
cd $(top_srcdir) ; aclocal --acdir=adm_local/unix/config_files -I @KERNEL_ROOT_DIR@/salome_adm/unix/config_files

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THIS IS SALOME - SMESH VERSION: 3.0.0

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#!/bin/bash
#
# Tool for updating list of .in file for the SALOME project
# and regenerating configure script
#
# Author : Marc Tajchman - CEA
# Date : 10/10/2002
# $Header$
#
ORIG_DIR=`pwd`
CONF_DIR=`echo $0 | sed -e "s,[^/]*$,,;s,/$,,;s,^$,.,"`
########################################################################
# Test if the KERNEL_ROOT_DIR is set correctly
if test ! -d "${KERNEL_ROOT_DIR}"; then
echo "failed : KERNEL_ROOT_DIR variable is not correct !"
exit
fi
# Test if the KERNEL_SRC is set correctly
#if test ! -d "${KERNEL_SRC}"; then
# echo "failed : KERNEL_SRC variable is not correct !"
# exit
#fi
########################################################################
# find_in - utility function
#
# usage :
# find_in directory filename
#
# Finds files following the *.in pattern, recursively in the
# directory (first argument).
# Results are appended into the file (second argument)
#
# Difference from the standard unix find is that files are tested
# before directories
#
find_in()
{
local i
local f=$2
# if the first argument is not a directory, returns
if [ ! -d "$1" ] ; then
return
fi
# dont look in the CVS directories
case $1 in
*/CVS) return ;;
*/adm_local/*) return ;;
*) ;;
esac
# for each regular file contained in the directory
# test if it's a .in file
for i in "$1"/*
do
if [ -f "$i" ] ; then
case $i in
*.in) echo " "$i" \\" >> $f;;
*) ;;
esac
fi
done
# for each subdirectory of the first argument, proceeds recursively
for i in "$1"/*
do
if [ -d "$i" ] ; then
find_in "$i" "$f"
fi
done
}
#######################################################################
# Generate list of .in files (Makefile.in, config.h.in, etc)
# appending it in file configure.in
cd ${CONF_DIR}
ABS_CONF_DIR=`pwd`
#
# Common part of the configure.in file
#
chmod u+w configure.in.base
if ! \cp -f configure.in.base configure.in_tmp1
then
echo
echo "error : can't create files in" ${CONF_DIR}
echo "aborting ..."
chmod u-w configure.in.base
exit
fi
chmod u-w configure.in.base
if [ -e "${CONF_DIR}/salome_adm" ] ; then
\rm -f ${CONF_DIR}/salome_adm
fi
# make a link allowing AC_OUTPUT to find the salome_adm/.../*.in files
echo "" >> configure.in_tmp1
echo 'ln -fs ${KERNEL_ROOT_DIR}/salome_adm ${ROOT_SRCDIR}/salome_adm' >> configure.in_tmp1
echo "" >> configure.in_tmp1
echo "AC_OUTPUT([ \\" >> configure.in_tmp1
#
# List of .in files in the adm/unix directory
# These files MUST be on top of AC_OUTPUT list so we
# put them "manually"
#
echo " ./salome_adm/unix/SALOMEconfig.h \\" >> configure.in_tmp1
echo " ./salome_adm/unix/F77config.h \\" >> configure.in_tmp1
echo " ./salome_adm/unix/sstream \\" >> configure.in_tmp1
echo " ./salome_adm/unix/depend \\" >> configure.in_tmp1
echo " ./adm_local/unix/make_omniorb \\" >> configure.in_tmp1
echo " ./salome_adm/unix/envScript \\" >> configure.in_tmp1
echo " ./adm_local/unix/make_commence \\" >> configure.in_tmp1
echo " ./adm_local/unix/make_conclude \\" >> configure.in_tmp1
echo " ./salome_adm/unix/make_module \\" >> configure.in_tmp1
\rm -f configure.in_tmp2 configure.in_tmp3
touch configure.in_tmp2
find_in . configure.in_tmp2
sed -e '/^...salome_adm/d' configure.in_tmp2 > configure.in_tmp3
sed -e '/^...adm_local.unix.make_omniorb/d' configure.in_tmp3 configure.in_tmp2
sed -e '/^...adm_local.unix.make_commence/d' configure.in_tmp2 > configure.in_tmp3
sed -e '/configure.in/d' configure.in_tmp3 > configure.in_tmp2
sed -e 's/.in / /' configure.in_tmp2 >> configure.in_tmp1
#sed '/^.salome_adm/d' configure.in_tmp2 > configure.in_tmp3
#sed '/configure.in/d' configure.in_tmp3 > configure.in_tmp2
#sed 's/.in / /' configure.in_tmp2 >> configure.in_tmp1
echo "])" >> configure.in_tmp1
# delete the link created for AC_OUTPUT
echo "" >> configure.in_tmp1
#echo 'rm -f ${ROOT_SRCDIR}/salome_adm' >> configure.in_tmp1
\mv configure.in_tmp1 configure.in_new
\rm -f configure.in_tmp2 configure.in_tmp3
########################################################################
# Create new (or replace old) configure.in file
# Print a message if the file is write protected
#
echo
if test ! -f configure.in
then
echo -n "Creating new file 'configure.in' ... "
if \mv configure.in_new configure.in >& /dev/null
then
echo "done"
else
echo "error, check your file permissions"
fi
else
echo -n "Updating 'configure.in' file ... "
if ! \cp configure.in configure.in_old >& /dev/null
then
echo
echo
echo "Can't backup previous configure.in"
echo -n "Continue (you will not be able to revert) - (Y/N) ? "
read R
case "x$R" in
xn*) exit;;
xN*) exit;;
esac
echo
echo -n " "
fi
if \cp configure.in_new configure.in >& /dev/null
then
echo "done"
else
echo
echo "error, can't update previous configure.in"
fi
fi
########################################################################
# Use autoconf to rebuild the configure script
#
if test -f configure
then
echo -n "Updating 'configure' script ... "
else
echo -n "Creating 'configure' script ... "
fi
aclocal --acdir=adm_local/unix/config_files -I ${KERNEL_ROOT_DIR}/salome_adm/unix/config_files
if autoconf
then
echo "done"
else
echo "failed (check file permissions and/or user quotas ...)"
fi
cd ${ORIG_DIR}
echo

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@ -1,391 +0,0 @@
#
# PLEASE DO NOT MODIFY configure.in FILE
#
# ALL CHANGES WILL BE DISCARDED BY THE NEXT
# build_configure COMMAND
#
# CHANGES MUST BE MADE IN configure.in.base FILE
#
#
# Author : Marc Tajchman (CEA)
# Date : 28/06/2001
# Modified by : Patrick GOLDBRONN (CEA)
# Modified by : Marc Tajchman (CEA)
#
# Created from configure.in.base
#
AC_INIT(src)
AC_CONFIG_AUX_DIR(${KERNEL_ROOT_DIR}/salome_adm/unix/config_files)
AC_CANONICAL_HOST
PACKAGE=salome
AC_SUBST(PACKAGE)
VERSION=0.0.1
AC_SUBST(VERSION)
dnl
dnl Initialize source and build root directories
dnl
ROOT_BUILDDIR=`pwd`
ROOT_SRCDIR=`echo $0 | sed -e "s,[[^/]]*$,,;s,/$,,;s,^$,.,"`
cd $ROOT_SRCDIR
ROOT_SRCDIR=`pwd`
cd $ROOT_BUILDDIR
AC_SUBST(ROOT_SRCDIR)
AC_SUBST(ROOT_BUILDDIR)
echo
echo Source root directory : $ROOT_SRCDIR
echo Build root directory : $ROOT_BUILDDIR
echo
echo
if test -z "$AR"; then
AC_CHECK_PROGS(AR,ar xar,:,$PATH)
fi
AC_SUBST(AR)
dnl Export the AR macro so that it will be placed in the libtool file
dnl correctly.
export AR
echo
echo ---------------------------------------------
echo testing make
echo ---------------------------------------------
echo
AC_PROG_MAKE_SET
AC_PROG_INSTALL
dnl
dnl libtool macro check for CC, LD, NM, LN_S, RANLIB, STRIP + pour les librairies dynamiques !
AC_ENABLE_DEBUG(yes)
AC_DISABLE_PRODUCTION
echo ---------------------------------------------
echo testing libtool
echo ---------------------------------------------
dnl first, we set static to no!
dnl if we want it, use --enable-static
AC_ENABLE_STATIC(no)
AC_LIBTOOL_DLOPEN
AC_PROG_LIBTOOL
dnl Fix up the INSTALL macro if it s a relative path. We want the
dnl full-path to the binary instead.
case "$INSTALL" in
*install-sh*)
INSTALL='\${KERNEL_ROOT_DIR}'/salome_adm/unix/config_files/install-sh
;;
esac
echo
echo ---------------------------------------------
echo testing C/C++
echo ---------------------------------------------
echo
cc_ok=no
dnl inutil car libtool
dnl AC_PROG_CC
AC_PROG_CXX
AC_DEPEND_FLAG
# AC_CC_WARNINGS([ansi])
cc_ok=yes
dnl Library libdl :
AC_CHECK_LIB(dl,dlopen)
dnl add library libm :
AC_CHECK_LIB(m,ceil)
dnl
dnl Well we use sstream which is not in gcc pre-2.95.3
dnl We must test if it exists. If not, add it in include !
dnl
AC_CXX_HAVE_SSTREAM
echo
echo ---------------------------------------------
echo BOOST Library
echo ---------------------------------------------
echo
CHECK_BOOST
dnl
dnl ---------------------------------------------
dnl testing MPICH
dnl ---------------------------------------------
dnl
CHECK_MPICH
echo
echo ---------------------------------------------
echo testing LEX \& YACC
echo ---------------------------------------------
echo
lex_yacc_ok=no
AC_PROG_YACC
AC_PROG_LEX
lex_yacc_ok=yes
echo
echo ---------------------------------------------
echo testing python
echo ---------------------------------------------
echo
CHECK_PYTHON
dnl echo
dnl echo ---------------------------------------------
dnl echo testing java
dnl echo ---------------------------------------------
dnl echo
dnl CHECK_JAVA
echo
echo ---------------------------------------------
echo testing swig
echo ---------------------------------------------
echo
CHECK_SWIG
echo
echo ---------------------------------------------
echo testing threads
echo ---------------------------------------------
echo
ENABLE_PTHREADS
echo
echo ---------------------------------------------
echo testing omniORB
echo ---------------------------------------------
echo
CHECK_OMNIORB
dnl echo
dnl echo ---------------------------------------------
dnl echo testing mico
dnl echo ---------------------------------------------
dnl echo
dnl CHECK_MICO
echo
echo ---------------------------------------------
echo default ORB : omniORB
echo ---------------------------------------------
echo
DEFAULT_ORB=omniORB
CHECK_CORBA
AC_SUBST_FILE(CORBA)
corba=make_$ORB
CORBA=adm_local/unix/$corba
echo
echo ---------------------------------------------
echo testing openGL
echo ---------------------------------------------
echo
CHECK_OPENGL
echo
echo ---------------------------------------------
echo testing QT
echo ---------------------------------------------
echo
CHECK_QT
echo
echo ---------------------------------------------
echo testing MSG2QM
echo ---------------------------------------------
echo
CHECK_MSG2QM
echo
echo ---------------------------------------------
echo testing VTK
echo ---------------------------------------------
echo
CHECK_VTK
echo
echo ---------------------------------------------
echo testing HDF5
echo ---------------------------------------------
echo
CHECK_HDF5
echo
echo ---------------------------------------------
echo Testing OpenCascade
echo ---------------------------------------------
echo
CHECK_CAS
echo
echo ---------------------------------------------
echo Testing html generators
echo ---------------------------------------------
echo
CHECK_HTML_GENERATORS
echo
echo ---------------------------------------------
echo Testing Kernel
echo ---------------------------------------------
echo
CHECK_KERNEL
echo
echo ---------------------------------------------
echo Testing Geom
echo ---------------------------------------------
echo
CHECK_GEOM
echo
echo ---------------------------------------------
echo Testing Med
echo ---------------------------------------------
echo
CHECK_MED
echo
echo ---------------------------------------------
echo Summary
echo ---------------------------------------------
echo
echo Configure
variables="cc_ok boost_ok lex_yacc_ok python_ok swig_ok threads_ok OpenGL_ok qt_ok vtk_ok hdf5_ok omniORB_ok occ_ok doxygen_ok graphviz_ok Kernel_ok Geom_ok Med_ok"
for var in $variables
do
printf " %10s : " `echo \$var | sed -e "s,_ok,,"`
eval echo \$$var
done
echo
echo "Default ORB : $DEFAULT_ORB"
echo
dnl generals files which could be included in every makefile
AC_SUBST_FILE(COMMENCE) COMMENCE=adm_local/unix/make_commence
AC_SUBST_FILE(CONCLUDE) CONCLUDE=adm_local/unix/make_conclude
AC_SUBST_FILE(MODULE) MODULE=salome_adm/unix/make_module
dnl les dependences
AC_SUBST_FILE(DEPEND) DEPEND=salome_adm/unix/depend
dnl We don t need to say when we re entering directories if we re using
dnl GNU make becuase make does it for us.
if test "X$GMAKE" = "Xyes"; then
AC_SUBST(SETX) SETX=":"
else
AC_SUBST(SETX) SETX="set -x"
fi
# make other build directories
for rep in salome_adm adm_local doc bin/salome include/salome lib/salome share/salome/resources idl
do
# if test ! -d $rep ; then
# eval mkdir $rep
# fi
$INSTALL -d $rep
done
echo
echo ---------------------------------------------
echo copying resource files, shell scripts, and
echo xml files
echo ---------------------------------------------
echo
dnl copy resources directories
#for i in `find $ROOT_SRCDIR -name 'resources' -print`
#do
# local_res=`echo $i | sed -e "s,$ROOT_SRCDIR,.,"`
# local_res_dir=`echo $local_res | sed -e "s,[[^/]]*$,,;s,/$,,;s,^$,.,"`
# mkdir -p $local_res_dir
# cd $local_res_dir
# ln -fs $i
# echo $local_res
# cd $ROOT_BUILDDIR
#done
dnl copy shells and utilities contained in the bin directory
dnl excluding .in files (treated in AC-OUTPUT below) and CVS
dnl directory
mkdir -p bin/salome
cd bin/salome
for i in $ROOT_SRCDIR/bin/*
do
local_bin=`echo $i | sed -e "s,$ROOT_SRCDIR,.,"`
case "$local_bin" in
*.in | *~) ;;
./bin/CVS | ./bin/salome) ;;
*) /usr/bin/install $i .; echo $local_bin ;;
esac
done
cd $ROOT_BUILDDIR
AC_SUBST_FILE(ENVSCRIPT) ENVSCRIPT=salome_adm/unix/envScript
dnl copy xml files to the build tree (lib directory)
dnl pourquoi ????
#cd lib
#for i in `find $ROOT_SRCDIR -name "*.xml" -print`
#do
# ln -fs $i
# echo `echo $i | sed -e "s,$ROOT_SRCDIR,.,"`
#done
#cd $ROOT_BUILDDIR
echo
echo ---------------------------------------------
echo generating Makefiles and configure files
echo ---------------------------------------------
echo
AC_OUTPUT_COMMANDS([ \
chmod +x ./bin/* \
])
## do not delete this line

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@ -1,44 +0,0 @@
# -* Makefile *-
#
# Author : Patrick GOLDBRONN (CEA)
# Date : 30/11/2001
# $Header$
#
# source path
top_srcdir=@top_srcdir@
top_builddir=../..
srcdir=@srcdir@
VPATH=.:@srcdir@
SUBDIRS= tui gui
@COMMENCE@
docs:
@@SETX@; for d in $(SUBDIRS); do \
(cd $$d && $(MAKE) $@) || exit 1; \
done; \
cp -f $(srcdir)/SMESH_index.html SMESH_index.html
clean:
@@SETX@; for d in $(SUBDIRS); do \
(cd $$d && $(MAKE) $@) || exit 1; \
done
distclean: clean
@@SETX@; for d in $(SUBDIRS); do \
(cd $$d && $(MAKE) $@) || exit 1; \
done
install:
$(MAKE) docs
(cd tui && $(MAKE) install);
(cd gui && $(MAKE) install);
cp -f SMESH_index.html $(docdir)
uninstall:
@@SETX@; for d in $(SUBDIRS); do \
(cd $$d && $(MAKE) $@) || exit 1; \
done; \
rm -fr $(docdir)/SMESH_index.html

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@ -1,95 +0,0 @@
<!DOCTYPE doctype PUBLIC "-//w3c//dtd html 4.0 transitional//en">
<html>
<head>
<meta http-equiv="Content-Type"
content="text/html; charset=iso-8859-1">
<meta name="GENERATOR"
content="Mozilla/4.73 [en] (WinNT; I) [Netscape]">
<title>Mesh Module Documentation</title>
</head>
<body bgcolor="#cccccc" text="#000000" link="#0000ee" alink="#0000ee"
vlink="#551a8b">
<div align="center"> &nbsp;
<center>
<center>&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
&nbsp;&nbsp;</center>
<table width="96%" align="center">
<tbody>
<tr>
<td><a href="http://www.opencascade.com"><img
src="tui/SMESH/sources/logocorp.gif" border="0" height="46" width="122">
</a></td>
<td>
<div align="right"><a href="http://www.opencascade.org/SALOME/"><img
src="tui/SMESH/sources/application.gif" border="0" height="46" width="108">
</a></div>
</td>
</tr>
</tbody>
</table>
<div align="center">
<center>
<hr width="100%" size="2">
<h1>Mesh MODULE Documentation</h1>
</center>
</div>
<table width="96%">
<tbody>
</tbody>
</table>
</center>
<div align="center">
<p> <img src="tui/SMESH/sources/Application-About.png"
alt="Application-About.png" width="30%" height="20%">
&nbsp; &nbsp;&nbsp; </p>
</div>
<center>
<table width="96%">
<tbody>
</tbody>
</table>
<br>
<br>
<br>
</center>
<address> </address>
<center><big><a href="gui/SMESH/smesh.html">GUI Documentation</a></big></center>
<address> </address>
<center></center>
<center><br>
</center>
<address> </address>
<center><big><a href="tui/SMESH/index.html">TUI Documentation</a></big></center>
<address> </address>
<center></center>
<center><br>
<br>
</center>
</div>
<br>
<br>
<br>
</body>
</html>

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@ -1,401 +0,0 @@
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smesh.htm
smesh_csh.htm
smesh_rhc.htm

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<html>
<head>
<title>SMESH reference manual</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
<meta name "description" content="WebHelp 2002">
</head>
<body>
<script language="JavaScript">
<!--
var gArrayCsh = new Array();
var gstrWindowOption = "";
var gstrURL = "";
var gbWithNavPane = false;
function CshEntityItem(strAliasId, nTopicNum, strUrl)
{
this.strAliasId = strAliasId;
this.nTopicNum = nTopicNum;
this.strUrl = strUrl;
}
//Try to get to topic number from hash string
function GetTopicNumberAuto(strMayBeNumber)
{
var nNum = -1;
if (strMayBeNumber.length >= 1)
{
var strTmp = strMayBeNumber;
var iEnd = strTmp.length;
for (var i=0; i<iEnd; i++)
{
var ch = strTmp.charAt(i);
if (!((ch == "0") || (ch == "1") ||
(ch == "2") || (ch == "3") ||
(ch == "4") || (ch == "5") ||
(ch == "6") || (ch == "7") ||
(ch == "8") || (ch == "9")))
return GetTopicNumberById(strTmp);
}
nNum = parseInt(strTmp);
}
return nNum;
}
function GetTopicNumber(strHashString)
{
var nTopicEndPos = strHashString.indexOf(',')
if (nTopicEndPos == -1) { // no window option.
return GetTopicNumberOnly(strHashString);
}
else {
var strWindowOption = strHashString.substring(nTopicEndPos + 1, strHashString.length);
var strWithNavPane = 'withnavpane=true';
if (strWindowOption.toLowerCase().indexOf(strWithNavPane) == 0)
{
if (strWindowOption.length > strWithNavPane.length)
gstrWindowOption = strWindowOption.substring(strWithNavPane.length + 1);
else
gstrWindowOption = "";
gbWithNavPane = true;
}
else
gstrWindowOption = strWindowOption;
return GetTopicNumberOnly(strHashString.substring(0, nTopicEndPos));
}
}
function GetTopicNumberOnly(strTopicString)
{
var nEqualPos = strTopicString.indexOf('=');
if (nEqualPos == -1) {
return GetTopicNumberAuto(strTopicString);
}
else {
var strValue=strTopicString.substring(nEqualPos + 1, strTopicString.length);
if (strTopicString.toLowerCase().indexOf("topicnumber") == 0) {
return parseInt(strValue);
} else if (strTopicString.toLowerCase().indexOf("context") == 0) {
return GetTopicNumberById(strValue);
} else if (strTopicString.toLowerCase().indexOf("remoteurl") == 0) {
gstrURL = strValue;
return -1;
}
}
}
//Find HomePage of the WebHelp system
// we try to get the topic from remote project if it exists.
function RedirectToHomePage()
{
if (parent && parent != this && parent.goNext)
{
var sHome = parent.goNext();
if (sHome != "")
RedirectTo(sHome);
}
}
function getHomePage()
{
if (parent && parent != this && parent.getRelHomePage)
{
return parent.getRelHomePage(document.location.href);
}
return "";
}
function addRemoteProject(strPath)
{
if (parent && parent != this && parent.addProject)
{
parent.addProject(strPath);
}
}
//Redirect page to...
function RedirectTo(strUrl)
{
if (gstrWindowOption.length != 0) {
var wnd = window.open(strUrl, "HelpStub", gstrWindowOption);
// close current window and rename the stub window to current window.
if (wnd)
wnd.focus();
if (parent)
parent.close();
}
else {
parent.document.location.href = strUrl;
window.focus();
}
}
//Prompt the user that we can not find...
function FailToFind(strMsg)
{
RedirectToHomePage();
}
//Find topic by topic number (defined in h file)
function FindTopicByTopicNum(nTopicNum)
{
var i = 0;
var iEnd = gArrayCsh.length;
for (i=0; i<iEnd; i++)
{
if (gArrayCsh[i].nTopicNum == nTopicNum)
{
var strURL = gArrayCsh[i].strUrl;
if (gbWithNavPane)
{
var strHomePage = getHomePage();
if (strHomePage.length != 0)
strURL = strHomePage + strURL;
}
RedirectTo(strURL);
return true;
}
}
FailToFind("Fail to find topic assocaite with topic number: " + nTopicNum);
return false;
}
//Find topic by topic id (alias id defined in ali file)
function GetTopicNumberById(strTopicId)
{
var i = 0;
var iEnd = gArrayCsh.length;
for (i=0; i<iEnd; i++)
{
if (gArrayCsh[i].strAliasId.toLowerCase() == strTopicId.toLowerCase())
{
return gArrayCsh[i].nTopicNum;
}
}
gstrURL = "";
return -1;
}
//Set Context-sensitive help entity...
function SetCsh(n, strAliasId, nTopicNum, strUrl)
{
gArrayCsh[n] = new CshEntityItem(strAliasId,nTopicNum,strUrl);
}
function getHash()
{
if (parent && parent != this)
return parent.location.hash;
else
return "";
}
//-->
</script>
<script language="javascript">
<!--
//-->
</script>
<script language="javascript">
<!--
//Find CSH according to hash string after this page
if (getHash().length > 0)
{
// VH 05/16/00 now support
// TopicID=
// TopicNumber=
// RemoteURL=
// and WindowsOptions
// with the format #a=xxx,b=xxx,c=xxx...
var strHashString = getHash().toString();
// change ? to : for remote URL. because java applet have some problem to pass a URL with two : inside the URL so we changed it.
// so here need to change it back.
strHashString = strHashString.substring(1,strHashString.length);
strHashString = strHashString.replace("%072%057%057", "://");
var nTopicNum = GetTopicNumber(strHashString);
if (nTopicNum != -1)
{
FindTopicByTopicNum(nTopicNum);
}
else
{
if (gstrURL.length > 0)
RedirectTo(gstrURL);
else
RedirectToHomePage();
}
}
else
{
RedirectToHomePage();
}
//-->
</script>
<noscript>
<p> Your browser does not support JavaScript. WebHelp Context-Sensitive Help requires JavaScript support to run.</p>
</noscript>
</body>
</html>

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<html>
<head>
<title>SMESH reference manual</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
<meta name "description" content="WebHelp 2002">
</head>
<body>
<script language="JavaScript">
<!--
var gArrayCsh = new Array();
var gstrWindowOption = "";
var gstrURL = "";
var gbWithNavPane = false;
function CshEntityItem(strAliasId, nTopicNum, strUrl)
{
this.strAliasId = strAliasId;
this.nTopicNum = nTopicNum;
this.strUrl = strUrl;
}
//Try to get to topic number from hash string
function GetTopicNumberAuto(strMayBeNumber)
{
var nNum = -1;
if (strMayBeNumber.length >= 1)
{
var strTmp = strMayBeNumber;
var iEnd = strTmp.length;
for (var i=0; i<iEnd; i++)
{
var ch = strTmp.charAt(i);
if (!((ch == "0") || (ch == "1") ||
(ch == "2") || (ch == "3") ||
(ch == "4") || (ch == "5") ||
(ch == "6") || (ch == "7") ||
(ch == "8") || (ch == "9")))
return GetTopicNumberById(strTmp);
}
nNum = parseInt(strTmp);
}
return nNum;
}
function GetTopicNumber(strHashString)
{
var nTopicEndPos = strHashString.indexOf(',')
if (nTopicEndPos == -1) { // no window option.
return GetTopicNumberOnly(strHashString);
}
else {
var strWindowOption = strHashString.substring(nTopicEndPos + 1, strHashString.length);
var strWithNavPane = 'withnavpane=true';
if (strWindowOption.toLowerCase().indexOf(strWithNavPane) == 0)
{
if (strWindowOption.length > strWithNavPane.length)
gstrWindowOption = strWindowOption.substring(strWithNavPane.length + 1);
else
gstrWindowOption = "";
gbWithNavPane = true;
}
else
gstrWindowOption = strWindowOption;
return GetTopicNumberOnly(strHashString.substring(0, nTopicEndPos));
}
}
function GetTopicNumberOnly(strTopicString)
{
var nEqualPos = strTopicString.indexOf('=');
if (nEqualPos == -1) {
return GetTopicNumberAuto(strTopicString);
}
else {
var strValue=strTopicString.substring(nEqualPos + 1, strTopicString.length);
if (strTopicString.toLowerCase().indexOf("topicnumber") == 0) {
return parseInt(strValue);
} else if (strTopicString.toLowerCase().indexOf("topicid") == 0) {
return GetTopicNumberById(strValue);
} else if (strTopicString.toLowerCase().indexOf("remoteurl") == 0) {
gstrURL = strValue;
return -1;
}
}
}
//Find HomePage of the WebHelp system
// we try to get the topic from remote project if it exists.
function RedirectToHomePage()
{
if (parent && parent != this && parent.goNext)
{
var sHome = parent.goNext();
if (sHome != "")
RedirectTo(sHome);
}
}
function getHomePage()
{
if (parent && parent != this && parent.getRelHomePage)
{
return parent.getRelHomePage(document.location.href);
}
return "";
}
function addRemoteProject(strPath)
{
if (parent && parent != this && parent.addProject)
{
parent.addProject(strPath);
}
}
//Redirect page to...
function RedirectTo(strUrl)
{
if (gstrWindowOption.length != 0) {
var wnd = window.open(strUrl, "HelpStub", gstrWindowOption);
// close current window and rename the stub window to current window.
wnd.focus();
if (parent)
parent.close();
}
else {
parent.document.location.href = strUrl;
window.focus();
}
}
//Prompt the user that we can not find...
function FailToFind(strMsg)
{
RedirectToHomePage();
}
//Find topic by topic number (defined in h file)
function FindTopicByTopicNum(nTopicNum)
{
var i = 0;
var iEnd = gArrayCsh.length;
for (i=0; i<iEnd; i++)
{
if (gArrayCsh[i].nTopicNum == nTopicNum)
{
var strURL = gArrayCsh[i].strUrl;
if (gbWithNavPane)
{
var strHomePage = getHomePage();
if (strHomePage.length != 0)
strURL = strHomePage + strURL;
}
RedirectTo(strURL);
return true;
}
}
FailToFind("Fail to find topic assocaite with topic number: " + nTopicNum);
return false;
}
//Find topic by topic id (alias id defined in ali file)
function GetTopicNumberById(strTopicId)
{
var i = 0;
var iEnd = gArrayCsh.length;
for (i=0; i<iEnd; i++)
{
if (gArrayCsh[i].strAliasId == strTopicId)
{
return gArrayCsh[i].nTopicNum;
}
}
gstrURL = "";
return -1;
}
//Set Context-sensitive help entity...
function SetCsh(n, strAliasId, nTopicNum, strUrl)
{
gArrayCsh[n] = new CshEntityItem(strAliasId,nTopicNum,strUrl);
}
function getHash()
{
if (parent && parent != this)
return parent.location.hash;
else
return "";
}
//-->
</script>
<script language="javascript">
<!--
//-->
</script>
<script language="javascript">
<!--
//Find CSH according to hash string after this page
if (getHash().length > 0)
{
// VH 05/16/00 now support
// TopicID=
// TopicNumber=
// RemoteURL=
// and WindowsOptions
// with the format #a=xxx,b=xxx,c=xxx...
var strHashString = getHash().toString();
// change ? to : for remote URL. because java applet have some problem to pass a URL with two : inside the URL so we changed it.
// so here need to change it back.
strHashString = strHashString.substring(1,strHashString.length);
strHashString = strHashString.replace("%072%057%057", "://");
var nTopicNum = GetTopicNumber(strHashString);
if (nTopicNum != -1)
{
FindTopicByTopicNum(nTopicNum);
}
else
{
if (gstrURL.length > 0)
RedirectTo(gstrURL);
else
RedirectToHomePage();
}
}
else
{
RedirectToHomePage();
}
//-->
</script>
<noscript>
<p> Your browser does not support JavaScript. WebHelp Context-Sensitive Help requires JavaScript support to run.</p>
</noscript>
</body>
</html>

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@ -1,209 +0,0 @@
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<frame name="Topic Pane" frameborder="1" borderspace="1" bordercolor="Gray" marginwidth="-1" marginheight="-1" id="4"/>
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</frameset>
<pane name="Custom Toolbar Pane">
<image></image>
<color>background:#99ccff</color>
<font>font-family:Tahoma font-size:8pt font-weight:Normal font-style:Normal text-decoration:none font-sizeadjust:none font-stretch:normal font-variant:normal font-color:Black</font>
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<font>font-family:Tahoma font-size:8pt font-weight:Normal font-style:Normal text-decoration:none font-sizeadjust:none font-stretch:normal font-variant:normal font-color:White</font>
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<toolbaritem mode="BtnWithIcon Mode" type="built-in-content" id="1">
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<icontype>default</icontype>
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<color></color>
<image></image>
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<toolbaritem mode="BtnWithIcon Mode" type="built-in-index" id="2">
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<color></color>
<image></image>
<icontype>default</icontype>
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<color></color>
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</toolbaritem>
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<image></image>
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<toolbaritem mode="BtnWithIcon Mode" type="built-in-glossary" id="4">
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<style>100</style>
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<toolbaritem mode="BtnWithIcon Mode" type="built-in-websearch" id="5">
<name>WebSearch</name>
<text>::??DefaultWebSkinText??::</text>
<color></color>
<image></image>
<icontype>default</icontype>
<selected>
<color></color>
<image></image>
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<style>100</style>
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<toolbaritem mode="Form Mode" type="built-in-form" id="6">
<name>Search Input</name>
<image></image>
<color></color>
<textbox width="20"/>
<title>
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<button mode="default graphic mode">
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<h1>Extrusion</h1>
<p>Extrusion is a type of surface meshing by generation from discretized
lines. It is used to build mesh elements of plus one dimension than the
swept ones. Each swept 1D element produces one or more quadrangles (or
triangles if one node of a rotated element lays on the revolution axis).</p>
<p>&nbsp;</p>
<p class=TODO>To use extrusion:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. From the <span style="font-weight: bold;"><B>Modification
</B></span>menu choose the <span style="font-weight: bold;"><B>Extrusion </B></span>item
or click <img src="image91.gif" width="27px" height="24px" border="0" class="img_whs2"> button in the toolbar. The following dialog box
shall appear:</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="image90.gif" width="523px" height="307px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. In this dialog box you should select </p>
<ul type="disc" class="whs4">
<li class=kadov-p><p class="whs1">the type of elements
which will be extruded (1D or 2D),</p></li>
<li class=kadov-p><p class="whs1">specify the IDs of
the elements which will be extruded by selecting them in the 3D viewer
or select the whole mesh or submesh,</p></li>
<li class=kadov-p><p class="whs1">specify the vector
along which the elements will be extruded,</p></li>
<li class=kadov-p><p class="whs1">number of steps</p></li>
</ul>
<p class="whs1">&nbsp;</p>
<p class="whs1">3. Click the <span style="font-weight: bold;"><B>Apply
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button.</p>
<p class=TODO
style="margin-left: 40px;">&nbsp;</p>
<p>&nbsp;</p>
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<p class=TODO>&nbsp;</p>
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<h1>Wire discretization</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This algorithm is used for meshing of 1D entities of
geometrical objects - <span style="font-weight: bold;"><B>edges</B></span><span>.
</span></p>
<p>&nbsp;</p>
<p class=TODO>To apply the Wire discretization meshing algorithm:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2"><a href="about_meshing_algorithms.htm#ApplyAlgo">In
the <span style="font-weight: bold;"><B>Create Algorithms </B></span>dialog box</a>
select this algorithm and click <span style="font-weight: bold;"><B>Create</B></span>.</p>
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<h1>Quadrangle meshing algorithm</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This algorithm is used for meshing of 2D entities of
geometrical objects - <span style="font-weight: bold;"><B>faces</B></span><span>.
</span></p>
<p>&nbsp;</p>
<p class=TODO>To apply the Quadrangle meshing algorithm:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2"><a href="about_meshing_algorithms.htm#ApplyAlgo">In
the <span style="font-weight: bold;"><B>Create Algorithms </B></span>dialog box</a>
select this algorithm and click <span style="font-weight: bold;"><B>Create</B></span>.</p>
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<h1>Triangle (Mefisto) meshing algorithm</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This algorithm is used for meshing of 2D entities of
geometrical objects - <span style="font-weight: bold;"><B>faces</B></span><span>.
</span></p>
<p>&nbsp;</p>
<p class=TODO>To apply the Triangle meshing algorithm:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2"><a href="about_meshing_algorithms.htm#ApplyAlgo">In
the <span style="font-weight: bold;"><B>Create Algorithms </B></span>dialog box</a>
select this algorithm and click <span style="font-weight: bold;"><B>Create</B></span>.</p>
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<h1>Hexahedron meshing algorithm</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This algorithm is used for meshing of 3D entities of
geometrical objects - <span style="font-weight: bold;"><B>volume objects</B></span><span>.
</span></p>
<p>&nbsp;</p>
<p class=TODO>To apply the Hexahedron meshing algorithm:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2"><a href="about_meshing_algorithms.htm#ApplyAlgo">In
the <span style="font-weight: bold;"><B>Create Algorithms </B></span>dialog box</a>
select this algorithm and click <span style="font-weight: bold;"><B>Create</B></span>.</p>
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<h1>About hypotheses</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Hypotheses</B></span> represent
boundary conditions which will be taken into account at calculations of
meshes or submeshes basing on geometrical objects. These hypotheses allow
you to manage the level of detail of the resulting meshes or submeshes:
when applying different hypotheses with different parameters you can preset
the quantity of meshing elements which will compose your mesh. So, it
will be possible to generate a rough or a more refined mesh or submesh.
In <span style="font-weight: bold;"><B>SMESH </B></span>there are the following
basic hypotheses:</p>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<li style="list-style: circle;"
type=circle
class=kadov-p><p class="whs3">For
meshing of <span style="font-weight: bold;"><B>edges</B></span>:</p></li>
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm">Arithmetic 1D</a></p></li>
<li class=kadov-p><p class="whs3"><a href="local_length_hypothesis.htm">Average Length</a></p></li>
<li class=kadov-p><p class="whs3"><a href="deflection_1d.htm">Deflection 1D</a> </p></li>
<li class=kadov-p><p class="whs3"><a href="number_of_segments_hypothesis.htm">Number of segments</a></p></li>
<li class=kadov-p><p class="whs3"><a href="propagation_of_1d_hypothesis_on_opposite_edges.htm">Propagation
of 1D Hypothesis on opposite edges</a></p></li>
<li class=kadov-p><p class="whs3"><a href="start_and_end_length_hypothesis.htm">Start and end length</a></p></li>
</ul>
<li style="list-style: circle;"
type=circle
class=kadov-p><p class="whs3">For
meshing of <span style="font-weight: bold;"><B>faces</B></span>: </p></li>
</ul>
<ol type="disc" class="whs4">
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs3"><a href="length_from_edges.htm">Length from edges</a></p></li>
<li class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm">Max Element Area</a></p></li>
<li class=kadov-p><p class="whs3"><a href="non_conform_mesh_allowed_hypothesis.htm">Non conform mesh allowed</a></p></li>
</ul>
</ol>
<ul type="disc" class="whs2">
<li style="list-style: circle;"
type=circle
class=kadov-p><p class="whs3">For
meshing of <span style="font-weight: bold;"><B>volumes</B></span>: </p></li>
<ul type="disc" class="whs2">
<li class=kadov-p><p><a href="max._element_volume_hypothsis.htm">Max
Element Volume</a> &nbsp;</p></li>
</ul>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The choice of a hypothesis depends on:</p>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p>the geometrical object (shape) which will be meshed</p></li>
<li class=kadov-p><p>the algorithm, which will be selected for meshing
of this geometrical object (shape)</p></li>
</ul>
<p>&nbsp;</p>
<p class="whs5"><a name=CreateHyp></a>To
create a hypothesis </p>
<p><span style="font-size: 12pt;"><font size=3 style="font-size:12pt;">In the main menu select</font></span><span style="font-style: italic;
font-size: 12pt;
font-family: 'Arial Black', sans-serif;"> <font size=3 style="font-size:12pt;"><I></I></font></span><span style="font-weight: bold;"><B>Hypotheses
&gt; </B></span><img src="../image7.gif" width="22px" height="22px" border="0" class="img_whs6"> <span style="font-weight: bold;"><B>Create hypotheses</B></span></p>
<p>The following menu will appear:</p>
<p>&nbsp;</p>
<p class="whs7"><img src="../image21.jpg" width="448px" height="367px" border="0" class="img_whs8"></p>
<p>&nbsp;</p>
<p>Select one of the menu items and click <span style="font-weight: bold;"><B>Create</B></span>.
A data input dialog box corresponding to the chosen type of the hypotheses
will appear. The created hypotheses shall appear in the Object Browser
under the <span style="font-weight: bold;"><B>Hypotheses </B></span>folder:</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p class="whs7"><img src="../image42.jpg" width="271px" height="124px" border="0" class="img_whs9"></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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<h1>About meshes</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>MESH</B></span> represents
a discretization of a geometrical CAD model into a set of entities with
a simple topology. In SMESH there are two options of creation of meshes,
you can:</p>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p>generate meshes on the basis of geometrical shapes
produced in the GEOM module, </p></li>
<li class=kadov-p><p>create your own meshes using the SMESH functions
destined for modification of generated meshes. More about this functionality
of SMESH see in the chapter "Modifying meshes". </p></li>
</ul>
<p>&nbsp;</p>
<p>The topology of a mesh is described by the relationships between its
entities including:</p>
<p class="whs3">&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Node</B></span>
0D element of a mesh presented by a point with coordinates (x, y, z).</p></li>
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Edge</B></span>
1D element of a mesh defined by two nodes.</p></li>
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Face</B></span>
2D element of a mesh defined by three or four edges (closed contour).</p></li>
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Volume</B></span>
3D element of a mesh defined by several faces.</p></li>
</ul>
<p class="whs3">&nbsp;</p>
<p class="whs4">These entities are considered as topological
entities and they don't imply any geometric representation. Only <span
style="font-weight: bold;"><B>Nodes</B></span> reference &nbsp;geometric
representations of points with definite coordinates. <span style="text-indent: 8px;">The
node entity will contain &nbsp;additional
information about its position in the space and its relations with the
meshed CAD model. Its position could be described in the following way:</span></p>
<p class="whs4">&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>2D
position</B></span>. It is a free position defined by only two coordinates
x,y.</p></li>
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>3D
position</B></span>. It is a free position defined by three coordinates x,y
and z.</p></li>
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Surface
position</B></span>. It characterizes the position of a node on a geometric
surface and is defined by the u,v position in the parametric space of
the corresponding surface.</p></li>
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Line
position</B></span>. It characterizes the position of a node on a geometric
curve and is defined by the u parameter and the corresponding curve.</p></li>
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Vertex
position</B></span>. It characterizes the position of a node on a geometric
point of the meshed CAD model and is defined by the x,y,z coordinates
of the corresponding vertex.</p></li>
</ul>
<p class="whs3">&nbsp;</p>
<p class="whs3">&nbsp;</p>
<h4 class="whs5">Connections</h4>
<p class="whs6">Each mesh entity bounds 0 or more mesh entities
of higher dimension. In the same way each mesh entity is bounded by 0
or more mesh entities of lower dimension:</p>
<p class="whs6">&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs6">A node bounds edges,
faces and volumes</p></li>
<li class=kadov-p><p class="whs6">An edge bounds faces,
and volumes</p></li>
<li class=kadov-p><p class="whs6">A face bounds volumes</p></li>
<li class=kadov-p><p class="whs6">A volume is bounded
by faces, edges and nodes</p></li>
<li class=kadov-p><p class="whs6">A face is bounded by
edges, and nodes</p></li>
<li class=kadov-p><p class="whs6">An edge is bounded by
nodes</p></li>
</ul>
<p class="whs6">&nbsp;</p>
<p class="whs6">You can notice that there are two types of
connections: <span style="font-weight: bold;"><B>inverse</B></span> and <span
style="font-weight: bold;"><B>direct</B></span> connections.</p>
<p class="whs6">&nbsp;</p>
<h4 class="whs5">Inverse connections</h4>
<p class="whs6">&nbsp;</p>
<p class="whs6">This relationship has a particularity that
the order of bounded entities has not a direct meaning. Also the number
of bounded entities is not fixed.</p>
<p class="whs6">&nbsp;</p>
<p class="whs6"><img src="../pics/exemple.gif" x-maintain-ratio="TRUE" width="36px" height="38px" border="0" class="img_whs7"> The edges surrounding a node.
The 3rd edge has no more sense that the 5th one.</p>
<p class="whs6">&nbsp;</p>
<p class="whs8">Direct connections</p>
<p class="whs6">&nbsp;</p>
<p class="whs6">This relationship has a particularity that
the order of bounding entities is meaningful. The number of bounding entities
is fixed and depends on the type of the entity (hexahedron, tetrahedron,…).</p>
<p class="whs6">&nbsp;</p>
<p class="whs6"><img src="../pics/exemple.gif" x-maintain-ratio="TRUE" width="36px" height="38px" border="0" class="img_whs7"> An edge is composed of two
nodes. A face is composed of 3 or 4 edges depending if we are dealing
with triangles or quadrangles.</p>
<p class="whs6">&nbsp;</p>
<p class="whs6">The connections are not only restricted to
entities of one dimension higher or lower. For example some algorithms
may be interested to retrieve all the faces surrounding a node.</p>
<p class="whs6">&nbsp;</p>
<p class="whs6">&nbsp;</p>
<p class="whs6">&nbsp;</p>
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<h1>About meshing algorithms</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> The SMESH module contains a set of meshing algorithms,
which are used for meshing of all kinds of entities (1D, 2D, 3D) composing
geometrical objects. They are as follows:</p>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p>For meshing of 1D entities (<span style="font-weight: bold;"><B>edges</B></span>):</p></li>
</ul>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<ul type="disc" class="whs2">
<li style="list-style: circle;"
type=circle
class=kadov-p><p><a href="1d_meshing_algorithm.htm">Wire discretization
meshing algorithm</a></p></li>
</ul>
</ul>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p>For meshing of 2D entities (<span style="font-weight: bold;"><B>faces</B></span>):</p></li>
</ul>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<ul type="circle" class="whs3">
<li class=kadov-p><p><a href="2d_meshing_algorithm.htm">Triangle
meshing algorithm</a></p></li>
<li class=kadov-p><p><a href="2d_(quadrangle)_meshing_algorithm.htm">Quadrangle
meshing algorithm</a></p></li>
</ul>
</ul>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p>For meshing of 3D entities (<span style="font-weight: bold;"><B>volume
objects</B></span>):</p></li>
</ul>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<ul type="circle" class="whs3">
<li class=kadov-p><p><a href="3d_meshing_algorithm.htm">Hexahedron
meshing algorithm</a></p></li>
<li class=kadov-p><p><a href="tetrahedron_(netgen)_meshing_algorithm.htm">Tetrahedron
meshing algorithm</a></p></li>
</ul>
</ul>
<p>&nbsp;</p>
<p class="whs4"><a name=ApplyAlgo></a>To
apply a meshing algorithm </p>
<p><span style="font-size: 12pt;"><font size=3 style="font-size:12pt;">In the main menu select</font></span><span style="font-style: italic;
font-size: 12pt;
font-family: 'Arial Black', sans-serif;"> <font size=3 style="font-size:12pt;"><I></I></font></span><span style="font-weight: bold;"><B>Hypotheses
&gt; </B></span><img src="../image8.gif" width="23px" height="22px" border="0" class="img_whs5"> <span style="font-weight: bold;"><B>Create Algorithms</B></span></p>
<p>The following menu will appear:</p>
<p>&nbsp;</p>
<p class="whs6"><img src="../image20.jpg" width="464px" height="324px" border="0" class="img_whs7"></p>
<p>&nbsp;</p>
<p>Select one of the menu items and click <span style="font-weight: bold;"><B>Create</B></span>.
The created algorithms shall appear in the Object Browser under the <span
style="font-weight: bold;"><B>Algorithms </B></span>folder:</p>
<p>&nbsp;</p>
<p class="whs6"><img src="../image43.jpg" width="270px" height="99px" border="0" class="img_whs8"></p>
<p class="whs6">&nbsp;</p>
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<h1>About modification of meshes</h1>
<p>&nbsp;</p>
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<h1>About quality controls</h1>
<p class="whs1"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs2"> <span style="font-weight: bold;"><B>Mesh
quality control</B></span> in SMESH is destined for visual control of the
generated mesh.</p>
<p class="whs1">Application of a definite quality control
consists of usage of the corresponding algorithm, which calculates a value
of a definite geometric characteristic (Area, Length of edges, etc) for
all meshing elements, composing your mesh. Then all meshing elements are
colored according the calculated values. The reference between the coloring
of the meshing elements and these calculated values is shown with the
help of a scalar bar, which is displayed near the presentation of your
mesh. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">In SMESH you have at your disposal the
following mesh quality controls:</p>
<p class="whs1">&nbsp;</p>
<ul type="disc" class="whs3">
<li class=kadov-p><p class="whs1"><a href="length_of_edges.htm">Length
of edges</a></p></li>
<li class=kadov-p><p class="whs1"><a href="area_of_elements.htm">Area
of elements</a></p></li>
<li class=kadov-p><p class="whs1"><a href="taper.htm">Taper</a></p></li>
<li class=kadov-p><p class="whs1"><a href="aspect_ratio.htm">Aspect
Ratio</a></p></li>
<li class=kadov-p><p class="whs1"><a href="minimum_angle.htm">Minimum
angle</a></p></li>
<li class=kadov-p><p class="whs1"><a href="warp.htm">Warping</a></p></li>
<li class=kadov-p><p class="whs1"><a href="skew.htm">Skew
angle</a></p></li>
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<h1>Adding nodes and elements</h1>
<p>In SMESH you can add to your mesh different elements such as:</p>
<p>&nbsp;</p>
<ul type="disc" class="whs1">
<li class=kadov-p><p class="whs2">Nodes</p></li>
<li class=kadov-p><p class="whs2">Edges</p></li>
<li class=kadov-p><p class="whs2">Triangles</p></li>
<li class=kadov-p><p class="whs2">Quadrangles</p></li>
<li class=kadov-p><p class="whs2">Tetrahedrons</p></li>
<li class=kadov-p><p><span style="font-weight: bold;"><B>Hexahedrons</B></span></p></li>
</ul>
<p>&nbsp;</p>
<p class=TODO>To add a node or an element to your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs3">1. Select your mesh in the Object Browser
or in the 3D viewer.</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">2. From the <span style="font-weight: bold;"><B>Modification
</B></span>menu choose the <span style="font-weight: bold;"><B>Add </B></span>item,
the following associated submenu will appear:</p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image73.gif" width="157px" height="132px" border="0" class="img_whs4"></p>
<p class="whs3">&nbsp;</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">From this submenu select the type of element
which you would like to add to your mesh. The corresponding dialog box
shall appear.</p>
<h4>Adding nodes</h4>
<p class="whs3"><img src="../image60.jpg" width="250px" height="127px" border="0" class="img_whs5"></p>
<p class="whs3">&nbsp;</p>
<p class="whs3">In this dialog box set coordinates for your
node in the <span style="font-weight: bold;"><B>Coordinates </B></span>set of
fields and click the <span style="font-weight: bold;"><B>Apply </B></span>or
<span style="font-weight: bold;"><B>OK </B></span>button. Your node will be created:</p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image66.jpg" width="350px" height="181px" border="0" class="img_whs6"></p>
<p class="whs3">&nbsp;</p>
<h4>Adding edges</h4>
<p>&nbsp;</p>
<p class="whs3"><img src="../image65.jpg" width="250px" height="170px" border="0" class="img_whs7"></p>
<p class="whs3">&nbsp;</p>
<p class="whs3">In this dialog box specify the nodes which
will form your edge by selecting them in the 3D viewer with pressed Shift
button and click the <span style="font-weight: bold;"><B>Apply </B></span>or
<span style="font-weight: bold;"><B>OK </B></span>button. Your edge will be created:</p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image67.jpg" width="350px" height="183px" border="0" class="img_whs8"></p>
<p class="whs3">&nbsp;</p>
<h4>Adding triangles</h4>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image64.jpg" width="250px" height="194px" border="0" class="img_whs9"></p>
<p class="whs3">&nbsp;</p>
<p class="whs3">In this dialog box specify the nodes which
will form your triangle by selecting them in the 3D viewer with pressed
Shift button and click the <span style="font-weight: bold;"><B>Apply </B></span>or
<span style="font-weight: bold;"><B>OK </B></span>button. Your triangle will
be created:</p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image68.jpg" width="350px" height="182px" border="0" class="img_whs10"></p>
<p class="whs3">&nbsp;</p>
<h4>Adding quadrangles</h4>
<h4 class="whs11"><img src="../image63.jpg" width="250px" height="195px" border="0" class="img_whs12"></h4>
<p class="whs3">In this dialog box specify the nodes which
will form your quadrangle by selecting them in the 3D viewer with pressed
Shift button and click the <span style="font-weight: bold;"><B>Apply </B></span>or
<span style="font-weight: bold;"><B>OK </B></span>button. Your quadrangle will
be created:</p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image69.jpg" width="350px" height="183px" border="0" class="img_whs8"></p>
<p class="whs3">&nbsp;</p>
<h4>Adding tetrahedrons</h4>
<p class="whs3"><img src="../image62.jpg" width="250px" height="171px" border="0" class="img_whs13"></p>
<p class="whs3">&nbsp;</p>
<p class="whs3">In this dialog box specify the nodes which
will form your tetrahedron by selecting them in the 3D viewer with pressed
Shift button and click the <span style="font-weight: bold;"><B>Apply </B></span>or
<span style="font-weight: bold;"><B>OK </B></span>button. Your tetrahedron will
be created:</p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image70.jpg" width="350px" height="184px" border="0" class="img_whs14"></p>
<h4>Adding hexahedrons</h4>
<p class="whs3"><img src="../image61.jpg" width="250px" height="172px" border="0" class="img_whs15"></p>
<p class="whs3">&nbsp;</p>
<p class="whs3">In this dialog box specify the nodes which
will form your hexahedron by selecting them in the 3D viewer with pressed
Shift button and click the <span style="font-weight: bold;"><B>Apply </B></span>or
<span style="font-weight: bold;"><B>OK </B></span>button. Your hexahedron will
be created:</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image71.jpg" width="350px" height="184px" border="0" class="img_whs14"></p>
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<h1>Area of elements</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Area of elements </B></span>mesh
quality control is based on the algorithm of area calculation of &nbsp;meshing
elements . It can be applied to meshes consisting of 2D meshing elements
with 3 and 4 nodes (triangles and quadrangles). &nbsp;&nbsp;&nbsp;</p>
<p>&nbsp;</p>
<p class=TODO>To apply the Area quality control to your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">1. Display your mesh in the viewer.</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Quality
Controls &gt; Area </B></span>or click <img src="../image35.gif" width="22px" height="23px" border="0" class="img_whs3"> button. Your mesh will
be displayed in the viewer with its elements colored according to the
applied mesh quality control criterion:</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><img src="../image4.jpg" width="469px" height="326px" border="0" class="img_whs4"></p>
<p class="whs2">&nbsp;</p>
<p class="whs2">&nbsp;</p>
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<h1>Arithmetic 1D hypothesis</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Arithmetic 1D</B></span>
- hypothesis for the Regular 1D algorithm. It allows to split edges into
segments with a length that changes in arithmetic progression (Lk = Lk-1
+ d) beginning from a given starting length and up to a given end length.</p>
<p>&nbsp;</p>
<p>Similar to Start and End Length.</p>
<p>&nbsp;</p>
<p class=TODO>To define the Arithmetic 1D hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">Select this hypothesis in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>. The following dialog
box will appear:</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><img src="../image16.jpg" width="319px" height="222px" border="0" class="img_whs3"></p>
<p class="whs4">&nbsp;</p>
<p class="whs4">In this dialog box you can set:</p>
<p class="whs4">&nbsp;</p>
<ul type="disc" class="whs5">
<li class=kadov-p><p class="whs4"><span style="font-weight: bold;"><B>Name
</B></span>of your Arithmetic 1D hypothesis;</p></li>
<li class=kadov-p><p><span style="font-weight: bold;"><B>Start</B></span>
and <span style="font-weight: bold;"><B>End length</B></span> values</p></li>
</ul>
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<h1>Aspect Ratio</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> The <span style="font-weight: bold;"><B>Aspect Ratio</B></span>
quality criterion for mesh elements is defined as follows:</p>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p>For a <span style="font-weight: bold;"><B>triangle</B></span>
2D element consisting of 3 nodes a the <span style="font-weight: bold;"><B>Aspect
Ratio</B></span> is calculated as the ratio of the length, h2, of the edge
of this triangle, to the height, h1. The ratio of h2 to h1 is then multiplied
by &nbsp;3<span
style="vertical-align: Super; font-size: 10pt;"><font size=2 style="font-size:10pt;">(1/2)</font></span> /2, so that
a “perfect” element in the shape of an equilateral triangle will be equal
to 1. This procedure is repeated for the remaining two edges of the triangle,
and the largest value is retained as the <span style="font-weight: bold;"><B>Aspect
Ratio</B></span> for the element.</p></li>
</ul>
<p>&nbsp;</p>
<p class="whs3"><img src="../image26.jpg" width="238px" height="205px" border="0" class="img_whs4"></p>
<p>&nbsp;</p>
<p class="whs5">&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs5">For a <span style="font-weight: bold;"><B>quadrangle</B></span>
2D element consisting of 4 nodes &nbsp;the
<span style="font-weight: bold;"><B>Aspect Ratio </B></span>is the ratio of the
element's longest side to its shortest side.</p></li>
</ul>
<p class="whs3"><img src="../image22.gif" width="226px" height="70px" border="0" class="img_whs6"></p>
<p class="whs3">&nbsp;</p>
<p class=TODO>To apply the Aspect Ratio quality criterion to your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs7">1. Display your mesh in the viewer.</p>
<p class="whs7">&nbsp;</p>
<p class="whs7">2. Choose <span style="font-weight: bold;"><B>Quality
Controls &gt; Aspect Ratio </B></span>or click <img src="../image37.gif" width="25px" height="24px" border="0" class="img_whs8"> button in the
toolbar. Your mesh will be displayed in the viewer with its elements colored
according to the applied mesh quality control criterion:</p>
<p class="whs7">&nbsp;</p>
<p class="whs7"><img src="../image7.jpg" width="467px" height="327px" border="0" class="img_whs9"></p>
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<h1>Changing orientation of elements</h1>
<p>Orientation of an element is changed by reverting the order of nodes
of the selected elements.</p>
<p>&nbsp;</p>
<p class=TODO>To change orientation of elements:</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">1. Display a mesh or a submesh in the 3D
viewer.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. In the <span style="font-weight: bold;"><B>Modification
</B></span>menu select the <span style="font-weight: bold;"><B>Orientation </B></span>item
or click <img src="../image79.gif" width="21px" height="21px" border="0" class="img_whs2"> button in the toolbar. The following dialog box
will appear:</p>
<p>&nbsp;</p>
<p class="whs1"><img src="../image78.gif" width="292px" height="358px" border="0" class="img_whs3"></p>
<p>&nbsp;</p>
<ul type="disc" class="whs4">
<li class=kadov-p><p class="whs5"><span
style="font-weight: bold;"><B>The main list </B></span><span>shall contain the
elements which will be reoriented.</span> You can click on an element
in the 3D viewer and it will be highlighted. After that click the <span
style="font-weight: bold;"><B>Add </B></span>button and the ID of this element
will be added to the list. To remove a selected element or elements from
the list click the <span style="font-weight: bold;"><B>Remove </B></span>button.
The <span style="font-weight: bold;"><B>Sort </B></span>button allows to sort
the list of elements IDs. The <span style="font-weight: bold;"><B>Set filter
</B></span>button allows to apply a definite filter to selection of elements
of your group.</p></li>
<li class=kadov-p><p class="whs5"><span
style="font-weight: bold;"><B>Apply to all </B></span><span>radio button allows
to modify the orientation of all elements of the currently displayed mesh
or submesh.</span></p></li>
<li class=kadov-p><p class="whs5"><span
style="font-weight: bold;"><B>Select from </B></span>set of fields allows to
choose a submesh or an existing group whose elements will be automatically
added to the list.</p></li>
</ul>
<p class="whs1">&nbsp;</p>
<p class="whs1">3. Click the <span style="font-weight: bold;"><B>Apply
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm
the operation.</p>
<p>&nbsp;</p>
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<h1>Computing meshes</h1>
<p>The final step in generation of your mesh is its computation.</p>
<p>&nbsp;</p>
<p class=TODO>To compute a mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. Select your mesh in the <span style="font-weight: bold;"><B>Object
Browser</B></span>.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. From the <span style="font-weight: bold;"><B>Mesh
</B></span>menu select<span style="font-weight: bold;"><B> Compute </B></span>or
click <img src="../image28.gif" width="25px" height="24px" border="0" class="img_whs2"> button of the toolbar. </p>
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<h1>Connectivity</h1>
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<h1>Constructing groups of specific elements</h1>
<p>In SMESH you can easily construct groups of specific elements (nodes,
edges or faces) which will be taken from a definite submesh.</p>
<p>&nbsp;</p>
<p class=TODO>To construct a group of specific elements:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">Right-click on a submesh in the Object Browser
and choose the <span style="font-weight: bold;"><B>Construct Group </B></span>item
or select your submesh in the Object Browser and in the <span style="font-weight: bold;"><B>Mesh
</B></span>menu chose the <span style="font-weight: bold;"><B>Construct Group
</B></span>item. SMESH will construct several groups consisting of elements
of the definite type: nodes, edges or faces</p>
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<h1>Constructing meshes</h1>
<p class="whs1">Construction of a mesh consists of:</p>
<p class="whs1">&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs1">Selecting a geometrical
object for meshing</p></li>
<li class=kadov-p><p class="whs1">Applying one or several
previously <a href="about_hypotheses.htm">hypotheses</a> and <a href="about_meshing_algorithms.htm">meshing
algorithms</a> which will be used at computation of this mesh.</p></li>
</ul>
<p class="whs1">&nbsp;</p>
<p class=TODO>To construct a mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs3">In the <span style="font-weight: bold;"><B>Mesh
</B></span>menu select<span style="font-weight: bold;"><B> Global Hyp. </B></span>or
click <img src="../image32.gif" width="22px" height="24px" border="0" class="img_whs4"> button in the toolbar. The following dialog box will
appear:</p>
<p class="whs3">&nbsp;</p>
<p class="whs5"><img src="../image31.gif" width="304px" height="305px" border="0" class="img_whs6"></p>
<p class="whs5">&nbsp;</p>
<p class="whs3">In the Object Browser the structure of the
new mesh will be displayed as follows:</p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image44.jpg" width="268px" height="161px" border="0" class="img_whs7"></p>
<p class="whs3">&nbsp;</p>
<p class="whs3">It contains:</p>
<p class="whs3">&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs3">a reference to the
geometrical object on the basis of which the mesh has been constructed;</p></li>
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied
hypotheses </B></span>folder containing the references to the hypotheses applied
to the construction of the mesh;</p></li>
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied
algorithms </B></span>folder containing the references to the algorithms applied
to the construction of the mesh.</p></li>
</ul>
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<h1>Constructing submeshes</h1>
<p class="whs1">Construction of a submesh consists of:</p>
<p class="whs1">&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs1">Selecting a mesh which
will encapsulate your submesh</p></li>
<li class=kadov-p><p class="whs1">Selecting a geometrical
object for meshing</p></li>
<li class=kadov-p><p class="whs1">Applying one or several
previously <a href="about_hypotheses.htm">hypotheses</a> and <a href="about_meshing_algorithms.htm">meshing
algorithms</a> which will be used at computation of this submesh.</p></li>
</ul>
<p class="whs1">&nbsp;</p>
<p class=TODO>To construct a submesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs3">From the <span style="font-weight: bold;"><B>Mesh
</B></span>menu select<span style="font-weight: bold;"><B> Local Hyp. </B></span>or
click <img src="../image33.gif" width="27px" height="25px" border="0" class="img_whs4"> button in the toolbar. The following dialog box will
appear:</p>
<p class="whs3">&nbsp;</p>
<p class="whs5"><img src="../image29.gif" width="304px" height="339px" border="0" class="img_whs6"></p>
<p class="whs5">&nbsp;</p>
<p class="whs5">&nbsp;</p>
<p class="whs3">In the Object Browser the structure of the
new submesh will be displayed as follows:</p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image45.jpg" width="299px" height="221px" border="0" class="img_whs7"></p>
<p class="whs3">&nbsp;</p>
<p class="whs3">It contains:</p>
<p class="whs3">&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs3">a reference to the
geometrical object on the basis of which the submesh has been constructed;</p></li>
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied
hypotheses </B></span>folder containing the references to the hypotheses applied
to the construction of the submesh;</p></li>
<li class=kadov-p><p class="whs3"><span style="font-weight: bold;"><B>Applied
algorithms </B></span>folder containing the references to the algorithms applied
to the construction of the submesh.</p></li>
</ul>
<p class="whs3">&nbsp;</p>
<p class="whs5">&nbsp;</p>
<p class="whs5">&nbsp;</p>
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<h1>Creating groups</h1>
<p class="whs1"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs2"> <span style="font-weight: normal;">In
SMESH you can create groups of elements of different types and having
definite properties.</span></p>
<p class="whs1">&nbsp;</p>
<p class=TODO>To create a group of elements:</p>
<p class=TODO>&nbsp;</p>
<p class="whs3">1. In the <span style="font-weight: bold;"><B>Mesh
</B></span><span>menu select </span><span style="font-weight: bold;"><B>Create
Group</B></span><span>. The following dialog box will appear:</span></p>
<p class="whs4">&nbsp;</p>
<p class="whs5">&nbsp;<img src="../image47.jpg" width="200px" height="374px" border="0" class="img_whs6"></p>
<p class="whs5">&nbsp;</p>
<p class="whs7">This dialog box contains
the following fields which should be filled:</p>
<p class="whs5">&nbsp;</p>
<ul type="disc" class="whs8">
<li class=kadov-p><p class="whs7"><span
style="font-weight: bold;"><B>Mesh: </B></span>the name of the mesh whose elements
will form your group. You can enter the name manually or select your mesh
in the Objet Browser or in the 3D viewer.</p></li>
<li class=kadov-p><p class="whs7"><span
style="font-weight: bold;"><B>Elements Type </B></span>set of radio buttons allows
to select the type of elements which will form your group:</p></li>
<ul type="disc" class="whs8">
<li class=kadov-p><p class="whs9">Nodes</p></li>
<li class=kadov-p><p class="whs9">Edges
</p></li>
<li class=kadov-p><p class="whs9">Faces</p></li>
<li class=kadov-p><p class="whs9">Volumes</p></li>
</ul>
<li class=kadov-p><p class="whs7"><span
style="font-weight: bold;"><B>Name </B></span><span>field allows to enter the
name of your new group.</span></p></li>
<li class=kadov-p><p class="whs7"><span
style="font-weight: bold;"><B>Group type </B></span>set of radio buttons allows
to select the type of your group: </p></li>
<ul type="disc" class="whs8">
<li class=kadov-p><p class="whs7"><span
style="font-weight: bold;"><B>Standalone group </B></span>&nbsp;consisting
of mesh elements.</p></li>
<li class=kadov-p><p class="whs7"><span
style="font-weight: bold;"><B>Group on geometry </B></span><span>consisting of
geometrical elements.</span> If you choose this type of group your dialog
box will change and it will look like as follows:</p></li>
</ul>
</ul>
<p class="whs7">&nbsp;</p>
<p class="whs10"><img src="../image48.jpg" width="200px" height="374px" border="0" class="img_whs6"></p>
<p class="whs10">&nbsp;</p>
<p class="whs10">In this dialog box you should enter the name
of the geometrical object (you can enter the name manually or select your
geometrical object in the Objet Browser or in the 3D viewer) from which
the elements will be taken. And after confirmation of the operation SMESH
will create a new group consisting of geometrical elements of the previously
defined type.</p>
<p class="whs7">&nbsp;</p>
<ul type="disc" class="whs8">
<li class=kadov-p><p class="whs7"><span
style="font-weight: bold;"><B>Content </B></span>field<span style="font-weight: bold;">
<B></B></span>allows to manually define the mesh elements which will form your
group. You can click on an element in the 3D viewer and it will be highlighted.
After that click the <span style="font-weight: bold;"><B>Add </B></span>button
and the ID of this element will be added to the list. To remove a selected
element or elements from the list click the <span style="font-weight: bold;"><B>Remove
</B></span>button. The <span style="font-weight: bold;"><B>Sort </B></span>button
allows to sort the list of elements IDs. The <span style="font-weight: bold;"><B>Set
filter </B></span><span>button allows to apply a definite filter to selection
of the elements of your group.</span></p></li>
<li class=kadov-p><p class="whs7"><span
style="font-weight: bold;"><B>Select from </B></span>set of fields allows to
choose a submesh or an existing group whose elements of the previously
defined type will be added to the list of elements which will form your
group.</p></li>
</ul>
<p class="whs7">&nbsp;</p>
<p class="whs7">2. Click the <span style="font-weight: bold;"><B>OK
</B></span><span>button to confirm creation of your group or </span><span
style="font-weight: bold;"><B>Cancel </B></span><span>to quit this dialog box.</span></p>
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<h1>Cutting quadrangles</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This operation allows to cut one or several quadrangle
elements by addition of a supplementary edge which will connect two opposite
corners. </p>
<p>&nbsp;</p>
<p class=TODO>To cut quadrangles:</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">1. Display a mesh or a submesh in the 3D
viewer.</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">2. In the <span style="font-weight: bold;"><B>Modification
</B></span>menu select the <span style="font-weight: bold;"><B>Cutting of quadrangles
</B></span>item or click <img src="../image82.gif" width="25px" height="22px" border="0" class="img_whs3"> button in the toolbar. The following
dialog box will appear:</p>
<p>&nbsp;</p>
<p class="whs2"><img src="../image50.jpg" width="292px" height="412px" border="0" class="img_whs4"></p>
<p>&nbsp;</p>
<ul type="disc" class="whs5">
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>The main list </B></span>shall contain the quadrangles
which will be cutted. You can click on an quadrangle in the 3D viewer
and it will be highlighted. After that click the <span style="font-weight: bold;"><B>Add
</B></span>button and the ID of this quadrangle will be added to the list.
To remove a selected element or elements from the list click the <span
style="font-weight: bold;"><B>Remove </B></span>button. The <span style="font-weight: bold;"><B>Sort
</B></span>button allows to sort the list of IDs. The <span style="font-weight: bold;"><B>Set
filter </B></span>button allows to apply a definite filter to selection of
quadrangles.</p></li>
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>Apply to all </B></span>radio button allows to
modify the orientation of all quadrangles of the currently displayed mesh
or submesh.</p></li>
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>Use diagonal 2-4 </B></span>radio button allows
to specify the opposite corners which will be connected by the cutting
edge.</p></li>
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>Preview </B></span></p></li>
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>Select from </B></span>set of fields allows to
choose a submesh or an existing group whose quadrangle elements will be
automatically added to the list.</p></li>
</ul>
<p class="whs2">&nbsp;</p>
<p class="whs2">3. Click the <span style="font-weight: bold;"><B>Apply
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm
the operation.</p>
<p class="whs7">&nbsp;</p>
<p class="whs7">&nbsp;</p>
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<h1>Average Length hypothesis</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Average Length </B></span>hypothesis
can be applied for meshing of edges composing your geometrical object.
Definition of this hypothesis consists of setting the <span style="font-weight: bold;"><B>length</B></span>
of segments, which will split these edges. The points on the edges generated
by these segments will represent nodes of your mesh. Later these nodes
will be used for meshing of the faces abutting to these edges.</p>
<p>&nbsp;</p>
<p class="whs2"><img src="../image41.gif" width="367px" height="224px" border="0" class="img_whs3"></p>
<p class="whs2">&nbsp;</p>
<p class=TODO>To define the Average Length hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs4">Select this hypothesis in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>. The following dialog
box will appear:</p>
<p class="whs4">&nbsp;</p>
<p class="whs5"><img src="../image43.gif" width="304px" height="233px" border="0" class="img_whs6"></p>
<p class="whs5">&nbsp;</p>
<p class="whs7">In this dialog box you can set:</p>
<p class="whs7">&nbsp;</p>
<ul type="disc" class="whs8">
<li class=kadov-p><p class="whs7"><span style="font-weight: bold;"><B>Name
</B></span>of your Average Length hypothesis</p></li>
<li class=kadov-p><p class="whs7"><span style="font-weight: bold;"><B>Length
</B></span>of segments which will split the edges of your geometrical object</p></li>
</ul>
<p class="whs7">&nbsp;</p>
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<h1>Diagonal inversion of elements</h1>
<p>&nbsp;In SMESH
you can inverse the diagonal (edge) of a pseudo-quadrangle formed by two
neighboring triangles with one common edge.</p>
<p>&nbsp;</p>
<p class=TODO>To inverse the diagonal:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. From the <span style="font-weight: bold;"><B>Modification
</B></span>menu choose the <span style="font-weight: bold;"><B>Diagonal inversion
</B></span>item or click <img src="../image70.gif" width="24px" height="22px" border="0" class="img_whs2"> button in the toolbar. The following
dialog box shall appear:</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image69.gif" width="298px" height="150px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. Enter the ID of the required edge in the
<span style="font-weight: bold;"><B>Edge </B></span>&nbsp;field
or select this edge in the 3D viewer. </p>
<p class="whs1">&nbsp;</p>
<p class="whs1">3. Click the <span style="font-weight: bold;"><B>Apply
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button.</p>
<p class=TODO
style="margin-left: 40px;">&nbsp;</p>
<p>&nbsp;</p>
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<h1>Moving nodes</h1>
<p>In SMESH you can change the location of any node of your mesh. In this
case all adjacent elements (edges) will be also transformed right after
the displaced node.</p>
<p>&nbsp;</p>
<p class=TODO>To displace a node:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. From the <span style="font-weight: bold;"><B>Modification
</B></span>menu choose the <span style="font-weight: bold;"><B>Move node </B></span>item
or click <img src="../image67.gif" width="24px" height="22px" border="0" class="img_whs2"> button in the toolbar. The following dialog box
shall appear:</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image68.gif" width="373px" height="262px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. Enter the ID of the required node in the
<span style="font-weight: bold;"><B>Node ID </B></span>&nbsp;field
or select this node in the 3D viewer. The coordinates of your node will
be automatically displayed in the <span style="font-weight: bold;"><B>Coordinates
</B></span>set of fields.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">3. Set new coordinates for your node in the
<span style="font-weight: bold;"><B>Coordinates </B></span>set of fields.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">4. Click the <span style="font-weight: bold;"><B>Apply
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button.</p>
<p class="whs1">&nbsp;</p>
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<p class="whs11">&nbsp;</p>
<p class="whs1">&nbsp;</p>
<p class="whs11">&nbsp;</p>
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<h1>Displaying elements numbers</h1>
<p>In SMESH you can display the ID numbers of all meshing elements composing
your mesh in the viewer.</p>
<p>&nbsp;</p>
<p class=TODO>To display ID numbers of elements:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. Display your mesh in the viewer</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. Right-click on the mesh in the 3D viewer
and from the associated pop-up menu choose <span style="font-weight: bold;"><B>Numbering
&gt; Display Elements #</B></span>.</p>
<p class="whs1">&nbsp;</p>
<p class="whs2">It will look like as follows:</p>
<p class="whs2">&nbsp;</p>
<p class="whs1"><img src="../image29.jpg" width="436px" height="367px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
<p class="whs2">&nbsp;</p>
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<h1>Displaying nodes numbers</h1>
<p>In SMESH you can display the ID numbers of all nodes of your mesh in
the viewer.</p>
<p>&nbsp;</p>
<p class=TODO>To display ID numbers of nodes:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. Display your mesh in the viewer</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. Right-click on the mesh in the 3D viewer
and from the associated pop-up menu choose <span style="font-weight: bold;"><B>Numbering
&gt; Display Nodes #</B></span>.</p>
<p class="whs1">&nbsp;</p>
<p class="whs2">It will look like as follows:</p>
<p class="whs2">&nbsp;</p>
<p class="whs1"><img src="../image28.jpg" width="436px" height="365px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">&nbsp;</p>
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<h1>Editing groups</h1>
<p class=TODO
style="margin-left: 0px;">To edit an existing group of elements:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. Select your group in the Object Browser
and in the <span style="font-weight: bold;"><B>Mesh </B></span>menu click the
<span style="font-weight: bold;"><B>Edit Group </B></span>item or <img src="../image74.gif" width="21px" height="22px" border="0" class="img_whs2"> icon in the toolbar. The following dialog box will appear:</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image49.jpg" width="250px" height="468px" border="0" class="img_whs3"></p>
<p class="whs4">&nbsp;</p>
<p class="whs1">In this dialog box you can modify the name<span
style="font-weight: bold;"> <B></B></span>of your group and add or remove the
elements forming it. For more information <a href="creating_groups.htm">see
here</a>.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. Click the <span style="font-weight: bold;"><B>OK
</B></span><span>or </span><span style="font-weight: bold;"><B>&nbsp;Apply
</B></span><span>button to confirm modification of the group.</span></p>
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<h1>Editing hypotheses and algorithms</h1>
<p>In SMESH you can <span style="font-weight: bold;"><B>rename</B></span> created
and already applied hypotheses and algorithms and <span style="font-weight: bold;"><B>edit</B></span>
the input data of the created and already applied hypotheses.</p>
<p>&nbsp;</p>
<p class=TODO>To rename a hypothesis or algorithm:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. Select the required hypothesis or algorithm
in the Object Browser and right-click on it. From the associated popup
menu select the <span style="font-weight: bold;"><B>Rename </B></span>item, the
following dialog box will appear:</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image46.jpg" width="347px" height="145px" border="0" class="img_whs2"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. In this dialog box enter a new name for
your hypothesis or algorithm and click the <span style="font-weight: bold;"><B>OK
</B></span>button.</p>
<p class="whs1">&nbsp;</p>
<p class=TODO>To edit the input data of a hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. Select the required hypothesis &nbsp;in
the Object Browser and right-click on it. From the associated popup menu
select the <span style="font-weight: bold;"><B>Edit </B></span>item and in the
appeared dialog box (it will differ depending on the type of the edited
hypothesis) enter a new input value for your hypothesis.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. Click the <span style="font-weight: bold;"><B>OK
</B></span>button to confirm your changes.</p>
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<h1>Importing and exporting meshes</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In SMESH there is a functionality allowing importation/exportation
of meshes from <span style="font-weight: bold;"><B>MED</B></span>, <span style="font-weight: bold;"><B>UNV</B></span>
format files. </p>
<p>&nbsp;</p>
<p class=TODO>To import a mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">1. From the <span style="font-weight: bold;"><B>File</B></span>
menu choose the <span style="font-weight: bold;"><B>Import</B></span> item, from
its sub-menu select the corresponding format (MED, &nbsp;UNV)
of the file containing your mesh.</p>
<p class="whs2">2. In the standard <span style="font-weight: bold;"><B>Search
File </B></span>dialog box find the file for importation. </p>
<p class="whs2">3. Click the <span style="font-weight: bold;"><B>OK
</B></span>button. </p>
<p class="whs2">&nbsp;</p>
<p class=TODO>To export a mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">1. From the <span style="font-weight: bold;"><B>File</B></span>
menu choose the <span style="font-weight: bold;"><B>Export</B></span> item, from
its sub-menu select the format (MED, UNV) of the file which will contain
your exported mesh..</p>
<p class="whs2">2. In the standard <span style="font-weight: bold;"><B>Search
File </B></span><span>select a location for the exported file and enter its
name.</span> </p>
<p class="whs2">3. Click the <span style="font-weight: bold;"><B>OK
</B></span>button. </p>
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<h1>Introduction to SMESH</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"><span style="font-weight: bold;"><B>SMESH</B></span> module of
SALOME is destined for: </p>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p>import and export of meshes in MED format,</p></li>
<li class=kadov-p><p>meshing geometrical models previously created
or imported by the GEOM component. SMESH module allows to apply 1D, 2D,
3D meshing algorithms and a set of hypotheses:</p></li>
<ul type="circle" class="whs3">
<li class=kadov-p><p>Local length</p></li>
<li class=kadov-p><p>Number of segments</p></li>
<li class=kadov-p><p>Max Element Area</p></li>
<li class=kadov-p><p>Max Element Volume</p></li>
</ul>
<li class=kadov-p><p>modification of locally generated meshes by</p></li>
<ul type="circle" class="whs3">
<li class=kadov-p><p>Addition/deletion of nodes and elements</p></li>
<li class=kadov-p><p>Moving nodes and elements</p></li>
</ul>
<li class=kadov-p><p>grouping mesh elements and performing operations
on these groups </p></li>
<li class=kadov-p><p>quality control of meshes basing on a set of definite
criteria -</p></li>
</ul>
<p class="whs4">&nbsp;</p>
<p class="whs5">for edges:</p>
<p class="whs4">&nbsp;</p>
<ul type="disc" class="whs2">
<ul type="circle" class="whs3">
<li class=kadov-p><p>Length of edges </p></li>
<li class=kadov-p><p>Borders at multi-connections</p></li>
<li class=kadov-p><p>Free borders</p></li>
</ul>
</ul>
<p class="whs4">&nbsp;</p>
<p class="whs5">for faces:</p>
<p class="whs4">&nbsp;</p>
<ul type="disc" class="whs2">
<ul type="circle" class="whs3">
<li class=kadov-p><p>Area of elements</p></li>
<li class=kadov-p><p>Minimum angle</p></li>
<li class=kadov-p><p>Taper</p></li>
<li class=kadov-p><p>Aspect Ratio</p></li>
<li class=kadov-p><p>Warping</p></li>
<li class=kadov-p><p>Skew angle</p></li>
</ul>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>
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<h1>Length from edges (2D hypothesis for Triangulator) hypothesis</h1>
<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> Length from edges</B></span>
hypothesis builds 1D mesh segments having a length calculated as an average
edge length for a given wire. </p>
<p>&nbsp;</p>
<p>This hypothesis has no parameters.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p class=TODO>To apply the Length from edges hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">Select this hypotheses in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>.</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">&nbsp;</p>
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<h1>Length of edges</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1">This quality control criterion consists of calculation
of length of the edges combining the meshing elements (triangles and quadrangles)
of your mesh. </p>
<p>&nbsp;&nbsp;&nbsp;</p>
<p class=TODO>To apply the Length of edges quality criterion to your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">1. Display your mesh in the viewer.</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Quality
Controls &gt; Length </B></span>or click <img src="../image34.gif" width="27px" height="24px" border="0" class="img_whs3"> button in the toolbar.
Your mesh will be displayed in the viewer with its elements colored according
to the applied mesh quality control criterion:</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><img src="../image3.jpg" width="468px" height="327px" border="0" class="img_whs4"></p>
<p class="whs2">&nbsp;</p>
<p class="whs2">&nbsp;</p>
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<h1>Average Length hypothesis</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Average Length </B></span>hypothesis
can be applied for meshing of edges composing your geometrical object.
Definition of this hypothesis consists of setting the <span style="font-weight: bold;"><B>length</B></span>
of segments, which will split these edges. The points on the edges generated
by these segments will represent nodes of your mesh. Later these nodes
will be used for meshing of the faces abutting to these edges.</p>
<p>&nbsp;</p>
<p class="whs2"><img src="../image41.gif" width="367px" height="224px" border="0" class="img_whs3"></p>
<p class="whs2">&nbsp;</p>
<p class=TODO>To define the Average Length hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs4">Select this hypotheses in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>. The following dialog
box will appear:</p>
<p class="whs4">&nbsp;</p>
<p class="whs5"><img src="../image43.gif" width="304px" height="233px" border="0" class="img_whs6"></p>
<p class="whs5">&nbsp;</p>
<p class="whs7">In this dialog box you can set:</p>
<p class="whs7">&nbsp;</p>
<ul type="disc" class="whs8">
<li class=kadov-p><p class="whs7"><span style="font-weight: bold;"><B>Name
</B></span>of your Average Length hypothesis</p></li>
<li class=kadov-p><p class="whs7"><span style="font-weight: bold;"><B>Length
</B></span>of segments which will split the edges of your geometrical object</p></li>
</ul>
<p class="whs7">&nbsp;</p>
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<h1>Length from edges (2D hypothesis for Triangulator) hypothesis</h1>
<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> Length from edges</B></span>
hypothesis builds 1D mesh segments having a length calculated as an average
edge length for a given wire. </p>
<p>&nbsp;</p>
<p>This hypothesis has no parameters.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p class=TODO>To apply the Length from edges hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">Select this hypothesis in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>.</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">&nbsp;</p>
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<h1>Non conform mesh allowed hypothesis</h1>
<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> Non Conform mesh allowed</B></span>
hypothesis allows to generate non-conform meshes (that is, meshes having
some edges ending on an edge or face of adjacent elements). </p>
<p>&nbsp;</p>
<p>This hypothesis has no parameters.</p>
<p>&nbsp;</p>
<p class=TODO>To apply this hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">Select this hypothesis s in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>. </p>
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<h1>Merging nodes</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This functionality allows user to detect groups of coincident
nodes with desirable tolerance, edit these groups and merge.</p>
<p>&nbsp;</p>
<p class=TODO>To merge nodes of your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">1. From the <span style="font-weight: bold;"><B>Modification
</B></span>choose <span style="font-weight: bold;"><B>Transformation </B></span>and
&nbsp;from its
sub-menu select the <span style="font-weight: bold;"><B>Merge nodes </B></span>item.
The following dialog box shall appear:</p>
<p>&nbsp;</p>
<p class="whs2"><img src="../image53.jpg" width="258px" height="450px" border="0" class="img_whs3"></p>
<p class="whs2">&nbsp;</p>
<p class="whs2">This dialog box allows to create groups of
coincident nodes and to merge them. </p>
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<h1>Minimum angle</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Minimum angle</B></span>
mesh quality criterion consists of calculation of the minimum value of
angle between two adjacent sides of a 2D meshing element (triangle or
quadrangle). </p>
<p>&nbsp;</p>
<p class=TODO>To apply the Minimum angle quality criterion to your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">1. Display your mesh in the viewer.</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Quality
Controls &gt; Minimum angle </B></span>or click <img src="../image38.gif" width="24px" height="24px" border="0" class="img_whs3"> button. Your
mesh will be displayed in the viewer with its elements colored according
to the applied mesh quality control criterion:</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><img src="../image8.jpg" width="467px" height="328px" border="0" class="img_whs4"></p>
<p class="whs2">&nbsp;</p>
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<h1>Non conform mesh allowed hypothesis</h1>
<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> Non Conform mesh allowed</B></span>
hypothesis allows to generate non-conform meshes (that is, meshes having
some edges ending on an edge or face of adjacent elements). </p>
<p>&nbsp;</p>
<p>This hypothesis has no parameters.</p>
<p>&nbsp;</p>
<p class=TODO>To apply this hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">Select this hypothesis s in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>. </p>
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<h1>Number of segments hypothesis</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Number of segments </B></span>hypothesis
can be applied for meshing of edges composing your geometrical object.
Definition of this hypothesis consists of setting the <span style="font-weight: bold;"><B>number</B></span>
of segments, which will split these edges. In other words your edges will
be split into a definite number of segments with approximately the same
length. The points on the edges generated by these segments will represent
nodes of your mesh. Later these nodes will be used for meshing of the
faces abutting to these edges.</p>
<p>&nbsp;</p>
<p class="whs2"><img src="../image46.gif" width="431px" height="233px" border="0" class="img_whs3"></p>
<p class=TODO>To define the Number of segments hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">From the <span style="font-weight: bold;"><B>Hypotheses
</B></span>menu select <span style="font-weight: bold;"><B>Nb. Segments </B></span>and
click <span style="font-weight: bold;"><B>Create</B></span>. The following dialog
box will appear:</p>
<p class="whs2">&nbsp;</p>
<p class="whs4"><img src="../image44.gif" width="304px" height="233px" border="0" class="img_whs5"></p>
<p class="whs4">&nbsp;</p>
<p class="whs6">In this dialog box you can set:</p>
<p class="whs6">&nbsp;</p>
<ul type="disc" class="whs7">
<li class=kadov-p><p class="whs6"><span style="font-weight: bold;"><B>Name
</B></span>of your Local Length hypothesis</p></li>
<li class=kadov-p><p class="whs6"><span style="font-weight: bold;"><B>Segments</B></span>:<span
style="font-weight: bold;"> <B></B></span>the number<span style="font-weight: bold;">
<B></B></span>of segments which will split the edges of your geometrical object</p></li>
</ul>
<p class="whs6">&nbsp;</p>
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<h1>Propagation of 1D Hypothesis on opposite edges</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Propagation of 1D Hypothesis
on opposite edges </B></span>allows to propagate a set hypothesis onto an
opposite edge. If a local hypothesis and propagation are set on one of
edges of a quadrangular face, the opposite edge will have the same hypothesis,
unless another hypothesis has been locally set on such opposite edge.</p>
<p>&nbsp;</p>
<p class=TODO>To apply this hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">Select this hypothesis s in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>. </p>
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<h1>Reassigning hypotheses and algorithms</h1>
<p>After you have created a mesh or submesh with definite applied hypotheses
and algorithms you can edit your mesh by <span style="font-weight: bold;"><B>assigning</B></span>
new hypotheses and algorithms or <span style="font-weight: bold;"><B>unassigning
</B></span>the applied hypotheses and algorithms.</p>
<p>&nbsp;</p>
<p class=TODO>To assign or unassign algorithms and hypotheses:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. In the <span style="font-weight: bold;"><B>Mesh
</B></span><span>menu select the </span><span style="font-weight: bold;"><B>Edit
Hypothesis</B></span><span>, the following dialog box will appear:</span><span
style="font-weight: bold;"> <B></B></span></p>
<p>&nbsp;</p>
<p class="whs1"><img src="../image41.jpg" width="300px" height="449px" border="0" class="img_whs2"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">This dialog box contains the following fields:
</p>
<ul type="disc" class="whs3">
<li class=kadov-p><p class="whs1"><span style="font-weight: bold;"><B>Mesh
or SubMesh </B></span>field: here you should enter the name of the mesh or
submesh for which you would like to assign or unassign hypotheses and
algorithms. It can be also done by choosing the required mesh or submesh
in the Object Browser or in the 3D viewer;</p></li>
<li class=kadov-p><p class="whs4">Hypotheses
<span style="font-weight: normal;">set of fields containing two columns:
</span></p></li>
<ul type="disc" class="whs3">
<li class=kadov-p><p class="whs4">Available:
<span style="font-weight: normal;">the hypotheses which have been created
in the current study;</span></p></li>
<li class=kadov-p><p class="whs4"><span
style="margin-left: 40px; font-weight: bold;"><B>Used: </B></span><span style="margin-left: 40px; font-weight: normal;">the
hypotheses which have been applied to previously selected mesh or submesh.</span><span
style="margin-left: 40px; font-weight: bold;"> <B></B></span></p></li>
</ul>
<li class=kadov-p><p class="whs1"><span style="font-weight: bold;"><B>Algorithms
</B></span>set of fields containing two columns:</p></li>
<ul type="disc" class="whs3">
<li class=kadov-p><p class="whs4">Available:
<span style="font-weight: normal;">the algorithms which have been created
in the current study.</span></p></li>
<li class=kadov-p><p class="whs4">Used:
<span style="font-weight: normal;">the algorithms which have been applied
to previously selected mesh or submesh.</span> </p></li>
</ul>
</ul>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. Double-click on the definite algorithm
or hypothesis to move it from the <span style="font-weight: bold;"><B>Available
</B></span>column into the <span style="font-weight: bold;"><B>Used </B></span>column
and vice versa. &nbsp;Thus
you will be able to apply new hypotheses and algorithms to your mesh or
unassign<span style="font-weight: bold;"> <B></B></span>the applied hypotheses
and algorithms.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">3. Confirm your changes by clicking the <span
style="font-weight: bold;"><B>OK </B></span>button.</p>
<p class="whs1">&nbsp;</p>
<p class="whs5">After modification of applied algorithms you
should recompute your mesh once again.</p>
<p class="whs1">&nbsp;</p>
<p class="whs5"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs6"> You can also unassign an
applied algorithm or hypothesis by right-clicking on it in the Object
Browser and choosing from the associated popup menu the <span style="font-weight: bold;"><B>Unassign
Algorithm </B></span>or <span style="font-weight: bold;"><B>Unassign Hypothesis
</B></span><span>item.</span></p>
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<h1>Removing nodes and elements</h1>
<p>In SMESH you can remove nodes and all types of cells of your mesh. </p>
<p>&nbsp;</p>
<p class=TODO>To remove a node:</p>
<p class=TODO
style="margin-left: 40px;">&nbsp;</p>
<p class="whs1">1. Select your mesh in the Object Browser
or in the 3D viewer.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. From the <span style="font-weight: bold;"><B>Modification
</B></span>menu choose <span style="font-weight: bold;"><B>Remove </B></span>and
from the associated submenu select the <span style="font-weight: bold;"><B>Remove
nodes</B></span>, or just click <img src="../image88.gif" width="27px" height="25px" border="0" class="img_whs2"> icon in the toolbar. The
following dialog box will appear:</p>
<p>&nbsp;</p>
<p class="whs1"><img src="../image87.gif" width="315px" height="217px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">In this dialog box you can specify one or
several nodes (with pressed Shift button) by choosing them in the 3D viewer.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">3. Click <span style="font-weight: bold;"><B>OK
</B></span>or <span style="font-weight: bold;"><B>Apply </B></span>&nbsp;to
confirm deletion of the specified nodes.</p>
<p class="whs1">&nbsp;</p>
<p class="whs4"><img src="../note1.gif" x-maintain-ratio="TRUE" width="36px" height="38px" border="0" class="img_whs5">Be careful while removing
nodes because if you remove a definite node of your mesh all adjacent
elements will be also deleted.</p>
<p class="whs1">&nbsp;</p>
<!--(Table)=========================================================-->
<table x-use-null-cells cellspacing="0" width="100%" class="whs6">
<col class="whs7">
<col class="whs7">
<tr valign="top" class="whs8">
<td width="50%" class="whs9">
<p><img src="../image73.jpg" width="350px" height="183px" border="0" class="img_whs10"></td>
<td width="50%" class="whs11">
<p><img src="../image72.jpg" width="350px" height="183px" border="0" class="img_whs10"></td></tr>
</table>
<p class="whs4">&nbsp;</p>
<p>&nbsp;</p>
<p class=TODO>To remove an element:</p>
<p class=TODO
style="margin-left: 40px;">&nbsp;</p>
<p class="whs1">1. Select your mesh in the Object Browser
or in the 3D viewer.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. From the <span style="font-weight: bold;"><B>Modification
</B></span>menu choose <span style="font-weight: bold;"><B>Remove </B></span>and
from the associated submenu select the <span style="font-weight: bold;"><B>Remove
elements</B></span>, or just click <img src="../image88.gif" width="27px" height="25px" border="0" class="img_whs2"> icon in the toolbar. The
following dialog box will appear:</p>
<p>&nbsp;</p>
<p class="whs1"><img src="../image89.gif" width="318px" height="218px" border="0" class="img_whs12"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">In this dialog box you can specify one or
several elements of your mesh (with pressed Shift button) by choosing
them in the 3D viewer.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">3. Click <span style="font-weight: bold;"><B>OK
</B></span>or <span style="font-weight: bold;"><B>Apply </B></span>&nbsp;to
confirm deletion of the specified elements.</p>
<p class="whs1">&nbsp;</p>
<!--(Table)=========================================================-->
<table x-use-null-cells cellspacing="0" width="100%" class="whs6">
<col class="whs7">
<col class="whs7">
<tr valign="top" class="whs8">
<td width="50%" class="whs9">
<p><img src="../image75.jpg" width="350px" height="183px" border="0" class="img_whs10"></td>
<td width="50%" class="whs11">
<p><img src="../image74.jpg" width="350px" height="184px" border="0" class="img_whs13"></td></tr>
</table>
<p class="whs4">&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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<h1>Renumbering nodes and elements</h1>
<p>In SMESH you can renumber the nodes and elements of your mesh.</p>
<p>&nbsp;</p>
<p class=TODO>To renumber the nodes of your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. In the <span style="font-weight: bold;"><B>Modification
</B></span>menu select <span style="font-weight: bold;"><B>Renumbering </B></span>submenu
and choose the <span style="font-weight: bold;"><B>Nodes </B></span>item or click
<img src="../image63.gif" width="29px" height="23px" border="0" class="img_whs2"> button in the toolbar. The following dialog box will
appear: </p>
<p class="whs1">&nbsp;</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image66.gif" width="314px" height="217px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. Fill the <span style="font-weight: bold;"><B>Mesh
</B></span>field by selecting your mesh in the Object Browser or in the 3D
viewer.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">3. Click the <span style="font-weight: bold;"><B>Apply
</B></span><span>or </span><span style="font-weight: bold;"><B>OK </B></span><span>button
to perform the operation.</span></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">&nbsp;</p>
<p class=TODO>To renumber the elements of your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. In the <span style="font-weight: bold;"><B>Modification
</B></span>menu select <span style="font-weight: bold;"><B>Renumbering </B></span>submenu
and choose the <span style="font-weight: bold;"><B>Elements </B></span>item or
click <img src="../image64.gif" width="26px" height="25px" border="0" class="img_whs4"> button in the toolbar. The following dialog box will
appear: </p>
<p class="whs1">&nbsp;</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image65.gif" width="318px" height="220px" border="0" class="img_whs5"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. Fill the <span style="font-weight: bold;"><B>Mesh
</B></span>field by selecting your mesh in the Object Browser or in the 3D
viewer.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">3. Click the <span style="font-weight: bold;"><B>Apply
</B></span><span>or </span><span style="font-weight: bold;"><B>OK </B></span><span>button
to perform the operation.</span></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">&nbsp;</p>
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<h1>Rotation</h1>
<p>This geometrical operation allows to rotate in space your mesh or some
of its elements.</p>
<p>&nbsp;</p>
<p class=TODO>&nbsp;To
rotate your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">From the <span style="font-weight: bold;"><B>Modification
</B></span>choose <span style="font-weight: bold;"><B>Transformation </B></span>and
&nbsp;from its
sub-menu select the <span style="font-weight: bold;"><B>Rotation </B></span>item.
The following dialog box shall appear:</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image55.jpg" width="310px" height="265px" border="0" class="img_whs2"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">In this dialog box you can specify the elements
which should be rotated and the rotation parameters:</p>
<ul type="disc" class="whs3">
<li class=kadov-p><p class="whs1"><span style="font-weight: bold;"><B>Axis:</B></span>
point and vector</p></li>
<li class=kadov-p><p class="whs1"><span style="font-weight: bold;"><B>Angle
</B></span>of rotation </p></li>
</ul>
<p class="whs1">&nbsp;</p>
<p class="whs1"><span style="font-weight: bold;"><B>Create a
copy </B></span><span>radio button allows to copy the rotated object.</span></p>
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<h1>Running SMESH module</h1>
<p class=TODO>To start <span style="font-weight: bold;"><B>SMESH </B></span><span
class=glossterm>module</span> in SALOME:</p>
<p class="whs1">&nbsp;</p>
<ol type="1" class="whs2">
<li class=kadov-p><p class="whs1">Run
SALOME </p></li>
<li class=kadov-p><p class="whs1">Create
a new study by clicking <img src="../pics/new.jpg" x-maintain-ratio="TRUE" width="32px" height="34px" border="0" class="img_whs3"> icon in the main toolbar. The
following SALOME standard window will appear: &nbsp;</p></li>
</ol>
<p class="whs1">&nbsp;</p>
<p class="whs4">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../image11.jpg" width="574px" height="404px" border="0" class="img_whs5"></p>
<p class="whs1">&nbsp;</p>
<p class="whs6"><img src="../note1.gif" x-maintain-ratio="TRUE" width="36px" height="38px" border="0" class="img_whs7"> Before launching the SMESH module, you should set the VTK
viewer as default viewer for creation of a new study window. In SMESH
you can generate and work with meshes only in VTK viewer. </p>
<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>
<p class="whs8">&nbsp;&nbsp;&nbsp;&nbsp;3.
In the bottom toolbar click <img src="../image25.jpg" width="29px" height="28px" border="0" class="img_whs9"> icon or &nbsp;from
the bottom Choose box</p>
<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../image24.jpg" width="150px" height="160px" border="0" class="img_whs10"></p>
<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;select
<span style="font-weight: bold;"><B>SMESH</B></span>.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">The initial desktop of
the SALOME platform will be updated with some additional toolbars and
menus related to the <span style="font-weight: bold;"><B>SMESH</B></span> component
. It will look like as follows:</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">&nbsp;</p>
<p class="whs4"><img src="../image12.jpg" width="574px" height="404px" border="0" class="img_whs5"></p>
<p class="whs4">&nbsp;</p>
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<h1>Scalar Bar properties</h1>
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<h1>Sewing meshes</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In SMESH you can sew elements of &nbsp;different
meshes. The current functionality allows you to sew:</p>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs3"><a href="#free bord">Free
borders </a></p></li>
<li class=kadov-p><p class="whs3"><a href="#conform">Conform
free borders</a></p></li>
<li class=kadov-p><p class="whs3"><a href="#border to side">Border
to side</a></p></li>
<li class=kadov-p><p class="whs3"><a href="#side elements">Side
elements</a></p></li>
</ul>
<p class="whs3">&nbsp;</p>
<p class=TODO>To sew elements of different meshes:</p>
<p class=TODO>&nbsp;</p>
<p class="whs4">1. From the <span style="font-weight: bold;"><B>Modification
</B></span>menu choose the <span style="font-weight: bold;"><B>Transformation
</B></span>item and &nbsp;from
its sub-menu select the <span style="font-weight: bold;"><B>Sewing </B></span>item.
The following dialog box shall appear:</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"><img src="../image57.gif" width="311px" height="456px" border="0" class="img_whs5"></p>
<p class="whs4">&nbsp;</p>
<p class="whs4">2. In the upper part of this dialog box check
one of the radio buttons corresponding to the type of sewing operation
you would like to perform: </p>
<p class="whs4">&nbsp;</p>
<p class="whs4"><img src="../image61.gif" width="297px" height="62px" border="0" class="img_whs6"> </p>
<p class="whs4">&nbsp;</p>
<p class="whs4">3. Fill the other fields available in the
dialog box</p>
<p class="whs4">4. Click the <span style="font-weight: bold;"><B>OK
</B></span><span>or </span><span style="font-weight: bold;"><B>Apply </B></span>button
to perform the operation of sewing. </p>
<p class="whs3">&nbsp;</p>
<h3><a name="free bord"></a>Sew free borders</h3>
<p>This functionality allows you to unite two free borders of a 2D mesh.</p>
<p>&nbsp;</p>
<p>For sewing free borders you should define three points on each border:
first, second and the last node: </p>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p>&nbsp;the
first node specifies beginning of the border ;</p></li>
<li class=kadov-p><p>&nbsp;the
second node specifies the part of the border which should be considered
(as far as the free border usually forms a closed contour);</p></li>
<li class=kadov-p><p>&nbsp;the
last node specifies the end of the border.</p></li>
</ul>
<p>&nbsp;</p>
<p>You can select these nodes in the 3D viewer or define by its id.</p>
<p>&nbsp;</p>
<p>The first and the second nodes should belong to the same link of a face.
The second and the last nodes of a border can be the same. The first and
the last nodes of two borders can be the same. The corresponding end nodes
of two borders will be merged. Intermediate nodes of two borders will
be either merged or inserted into faces of the opposite border.</p>
<p>&nbsp;</p>
<p>The sewing algorithm is as follows:</p>
<p>&nbsp;</p>
<p class="whs4">1. The parameter (U) of each node within
a border is computed. So that the first node has U=0.0, the last node
has U=1.0, for the rest nodes 0.0 &lt; U &lt; 1.0;</p>
<p class="whs4">2. Compare node parameters of the two borders.
If two nodes of the opposite borders have close parameters, they are merged,
i.e. a node of the first border is replaced in all elements by a node
of the second border. If a node has no node with a close parameter in
the opposite border, it is inserted into an edge of element of the opposite
border, an element is split. Two nodes are considered close enough to
merge, if difference of their parameters is less than one fifth of minimum
length of adjacent face edges on the borders.</p>
<p>&nbsp;</p>
<p class="whs4"><img src="../image22.jpg" width="612px" height="225px" border="0" class="img_whs7"></p>
<p class="whs4">&nbsp;</p>
<h3><a name=conform></a>Sew conform free borders</h3>
<p>This functionality can be used to unite two free borders of a 2D mesh.</p>
<p>&nbsp;</p>
<p>The borders of meshes for sewing are defined as for &quot;Sew free borders&quot;
except that the second free border is not limited and can be defined by
the first and the second nodes only. The first nodes of two borders can
be the same.</p>
<p>&nbsp;</p>
<p class="whs4"><img src="../image23.jpg" width="612px" height="230px" border="0" class="img_whs8"></p>
<p>The algorithm is following: counting nodes starting at the first ones,
the n-th node of the first border is merged with the n-th node of the
other border, until the end of either of borders. Nodes of the first border
are replaced in all elements with corresponding nodes of the second border.</p>
<p>For sewing conform free borders you should define three points on the
first border and two points on the second one. User can select these nodes
in 3D viewer or define node by its id.</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">&nbsp;</p>
<h3><a name="border to side"></a>Sew border to side</h3>
<p>&quot;Sew border to side&quot; is intended to sew a free border to a
mesh surface.</p>
<p>The free border is defined as for &quot;Sewing of free borders&quot;.
The place where to sew the border is defined by two nodes, between which
the border faces are placed, so that the first border node is merged with
the first node on the side and the last node of the border is merged with
the second specified node on the side.</p>
<p>&nbsp;</p>
<p class="whs4"><img src="../image30.jpg" width="600px" height="227px" border="0" class="img_whs9"></p>
<p>The algorithm is following.</p>
<p>1. Find a sequence of linked nodes on the side such that the found links
to be most co-directed with the links of the free border.</p>
<p>2. Sew two sequences of nodes using algorithm of &quot;Sewing of free
berders&quot;.</p>
<p>For sewing border to side you should define three points on the border
and two points on the side. User can select these nodes in 3D viewer or
define node by its id.</p>
<p>&nbsp;</p>
<h3><a name="side elements"></a>Sew side elements</h3>
<p class="whs4">&nbsp;</p>
<p>&nbsp;</p>
<p class="whs4"><img src="../image31.jpg" width="620px" height="228px" border="0" class="img_whs10"></p>
<p>This operation is intended to unite two mesh surfaces.</p>
<p>Surfaces may be defined by either 2d or 3d elements. The number of given
elements of the sides must be the same. The sets of given elements must
be topologically equal, i.e. each node of one element set must have a
corresponding node in the other element set and corresponding nodes must
be equally linked. If there are 3d elements in a set, only their free
faces must obey to that rule.</p>
<p>Two corresponding nodes on each side must be specified. They must belong
to one element and must be located on an element set boundary.</p>
<p>Sewing algorithm finds and merges the corresponding nodes starting from
the specified ones.</p>
<p>&nbsp;</p>
<p class="whs4"><img src="../image32.jpg" width="304px" height="222px" border="0" class="img_whs11"></p>
<p>For sewing side elements you should define elements for sewing and two
nodes for merging on the each side. User can select these elements and
nodes in 3D viewer or define them by its id.</p>
<p>&nbsp;</p>
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<h1>Skew angle</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Skew angle</B></span> mesh
quality criterion reflects the angle between the lines that join opposite
sides of the element. SKEW &nbsp;is
a maximum value of all skew angles. </p>
<p class="whs2">This mesh quality criterion
can be applied to elements composed of 4 and 3 nodes (quadrangles and
triangles)</p>
<p>&nbsp;</p>
<p class="whs3"><img src="../image27.jpg" width="453px" height="411px" border="0" class="img_whs4"></p>
<p class="whs3">&nbsp;</p>
<p class=TODO>To apply the Skew angle quality criterion to your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs3">1. Display your mesh in the viewer.</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">2. Choose <span style="font-weight: bold;"><B>Quality
Controls &gt; Skew </B></span>or click <img src="../image40.gif" width="24px" height="23px" border="0" class="img_whs5"> button of the toolbar.
Your mesh will be displayed in the viewer with its elements colored according
to the applied mesh quality control criterion:</p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image10.jpg" width="467px" height="326px" border="0" class="img_whs6"></p>
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<h1>Smoothing</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> Smoothing is used to adjust the locations of element
corners (nodes) to reduce distortions in these elements.</p>
<p>&nbsp;</p>
<p class=TODO>To apply smoothing to the elements of your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">1. Display a mesh or a submesh in the 3D
viewer.</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">2. In the <span style="font-weight: bold;"><B>Modification
</B></span>menu select the <span style="font-weight: bold;"><B>Smoothing </B></span>item
or click <img src="../image84.gif" width="24px" height="25px" border="0" class="img_whs3"> button in the toolbar. The following dialog box
will appear:</p>
<p>&nbsp;</p>
<p class="whs2"><img src="../image85.gif" width="319px" height="369px" border="0" class="img_whs4"></p>
<p class="whs2">&nbsp;</p>
<p class="whs2">This dialog box contains the following fields
which should be specified:</p>
<p>&nbsp;</p>
<ul type="disc" class="whs5">
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>Id Elements </B></span><span>field allows to specify
the elements which should be smoothed by selecting them in the 3D viewer.
Note: to select several elements press </span><span style="font-weight: bold;"><B>Shift
</B></span><span>button.</span></p></li>
<ul type="disc" class="whs5">
<li class=kadov-p><p class="whs7">Smoothing is applied
to the whole mesh or its part</p></li>
<li class=kadov-p><p><span style="font-weight: bold;"><B>Fixed nodes
ids</B></span>: some nodes keep their location during smoothing. If a mesh
is built on a geometry shape, the nodes built on geometrical edges are
always fixed. If smoothing is applied to a part of a mesh then the boundary
nodes of an elements set are also fixed. Any other nodes may be additionally
fixed.</p></li>
<li class=kadov-p><p>&nbsp;</p></li>
<li class=kadov-p><p><span style="font-weight: bold;"><B>Smoothing
method</B></span>:</p></li>
<ul type="disc" class="whs5">
<li class=kadov-p><p><span style="font-weight: bold;"><B>Laplacian</B></span>
smoothing pulls a node toward the center of surrounding nodes directly
connected to that node along an element edge. Centroidal smoothing pulls
a node toward the element-area-weighted centroid of the surrounding elements.
Typically, the Laplacian method will produce the mesh with the least element
distortion. It is also the faster method. </p></li>
<li class=kadov-p><p><span style="font-weight: bold;"><B>Centroidal</B></span>
smoothing usually produces a mesh that has more uniform element sizes.
Both methods produce good results with &quot;free&quot; meshes.</p></li>
</ul>
</ul>
</ul>
<p class="whs8"><img src="../image83.gif" width="527px" height="281px" border="0" class="img_whs9"></p>
<ul type="disc" class="whs5">
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>Iteration limit: </B></span>both of the smoothing
methods use an iterative procedure to converge toward a smoothed mesh.
All nodes are smoothed according to one of the techniques shown above.
Then the smoothing is reevaluated with the updated nodal locations. This
process continues until the maximum number of iterations has been exceeded,
or all elements has aspect ratio less or equal than the specified one.</p></li>
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>Max. aspect ratio</B></span>.</p></li>
</ul>
<p class="whs2">&nbsp;</p>
<p class="whs2">3. Click the <span style="font-weight: bold;"><B>Apply
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm
the operation.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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<h1>Start and End Length hypothesis</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Start and End Length</B></span>
hypothesis is used to build 1D mesh on geometrical edges.</p>
<p>A geometrical edge is divided into segments so that the first and the
last segments have a specified length. Length of each but the first segment
differs from length of the previous one by a constant factor. Then mesh
nodes are constructed at segment ends location and 1D mesh elements are
constructed on them.</p>
<p>&nbsp;</p>
<p class=TODO>To define the Average Length hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">Select this hypothesis s in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>. The following dialog
box will appear:</p>
<p class="whs2">&nbsp;</p>
<p class="whs3"><img src="../image18.jpg" width="319px" height="222px" border="0" class="img_whs4"></p>
<p class="whs3">&nbsp;</p>
<p class="whs5">In this dialog box you can set:</p>
<p class="whs5">&nbsp;</p>
<ul type="disc" class="whs6">
<li class=kadov-p><p class="whs5"><span style="font-weight: bold;"><B>Name
</B></span>of your Start and End Length hypothesis</p></li>
<li class=kadov-p><p class="whs5"><span style="font-weight: bold;"><B>Start
and End Length </B></span>of segments</p></li>
</ul>
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<h1>Symmetry</h1>
<p>This geometrical operation allows to perform a symmetrical copy of your
mesh or some of its elements.</p>
<p>&nbsp;</p>
<p class=TODO>&nbsp;To
apply symmetry to your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">From the <span style="font-weight: bold;"><B>Modification
</B></span>choose <span style="font-weight: bold;"><B>Transformation </B></span>and
&nbsp;from its
sub-menu select the <span style="font-weight: bold;"><B>Symmetry </B></span>item.
The following dialog box shall appear:</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image59.jpg" width="350px" height="258px" border="0" class="img_whs2"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image58.jpg" width="350px" height="253px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image57.jpg" width="350px" height="248px" border="0" class="img_whs4"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">This operation has three options, you can
symmetrically copy your mesh or some of its elements specifying: </p>
<ul type="disc" class="whs5">
<li class=kadov-p><p class="whs1">one point</p></li>
<li class=kadov-p><p class="whs1">one axis (point and
vector)</p></li>
<li class=kadov-p><p class="whs1">one plane (point and
normal)</p></li>
</ul>
<p class="whs1">&nbsp;</p>
<p class="whs1"><span style="font-weight: bold;"><B>Create a
copy </B></span><span>radio button allows to keep the initial elements or
mesh.</span></p>
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<h1>Taper</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"><span style="font-weight: bold;"><B>Taper</B></span> mesh quality
criterion represents the ratio of the areas of two triangles separated
by a diagonal. So it can be calculated only for elements consisting of
4 nodes.</p>
<p><img src="../image25.gif" width="791px" height="170px" border="0" class="img_whs2"></p>
<p>&nbsp;</p>
<p class=TODO>&nbsp;</p>
<p class=TODO>To apply the Taper quality criterion to your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs3">1. Display your mesh in the viewer.</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">2. Choose <span style="font-weight: bold;"><B>Quality
Controls &gt; Taper </B></span>or click <img src="../image36.gif" width="24px" height="23px" border="0" class="img_whs4"> button in the toolbar.
Your mesh will be displayed in the viewer with its elements colored according
to the applied mesh quality control criterion:</p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image6.jpg" width="465px" height="326px" border="0" class="img_whs5"></p>
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<h1>Tetrahedron (GHS3D) meshing algorithm</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This algorithm is used for meshing of 3D entities of
geometrical objects - <span style="font-weight: bold;"><B>volume objects</B></span>.
While <a href="tetrahedron_(netgen)_meshing_algorithm.htm">NETGEN</a>
generates 3D elements having a volume less than the one specified by hypothesis,
GHS3D does not need any hypotheses, all it needs is a surface mesh built
in advance</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p class=TODO>To apply the Tetrahedron GHS3D meshing algorithm:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2"><a href="about_meshing_algorithms.htm#ApplyAlgo">In
the <span style="font-weight: bold;"><B>Create Algorithms </B></span>dialog box</a>
select this algorithm and click <span style="font-weight: bold;"><B>Create</B></span>.</p>
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<h1>Tetrahedron (Netgen) meshing algorithm</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This algorithm is used for meshing of 3D entities of
geometrical objects - <span style="font-weight: bold;"><B>volume objects</B></span><span>.
</span></p>
<p>&nbsp;</p>
<p class=TODO>To apply the Tetrahedron meshing algorithm:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2"><a href="about_meshing_algorithms.htm#ApplyAlgo">In
the <span style="font-weight: bold;"><B>Create Algorithms </B></span>dialog box</a>
select this algorithm and click <span style="font-weight: bold;"><B>Create</B></span>.</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">&nbsp;</p>
<p class="whs4">Example:</p>
<p class="whs2"><img src="../image9.gif" width="386px" height="414px" border="0" class="img_whs5"></p>
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<h1>Translation</h1>
<p>This geometrical operation allows to translate in space your mesh or
some of its elements.</p>
<p>&nbsp;</p>
<p class=TODO>&nbsp;To
translate your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">From the <span style="font-weight: bold;"><B>Modification
</B></span>choose <span style="font-weight: bold;"><B>Transformation </B></span>and
&nbsp;from its
sub-menu select the <span style="font-weight: bold;"><B>Translation </B></span>item.
The following dialog box shall appear:</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image54.jpg" width="645px" height="231px" border="0" class="img_whs2"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">This operation has two options, you can translate
in space your mesh or some of its elements specifying: </p>
<ul type="disc" class="whs3">
<li class=kadov-p><p class="whs1">two points (starting
and ending)</p></li>
<li class=kadov-p><p class="whs1">one vector</p></li>
</ul>
<p class="whs1"><span style="font-weight: bold;"><B>Create a
copy </B></span><span>radio button allows to copy the translated object.</span></p>
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<h1>Uniting a set of triangles</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In contrast to <a href="uniting_two_triangles.htm">the
previous operation</a> this one allows to unite at once many triangles
if they have adjacent edges. </p>
<p>&nbsp;</p>
<p class=TODO>To union several triangles:</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">1. Display a mesh or a submesh in the 3D
viewer.</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">2. In the <span style="font-weight: bold;"><B>Modification
</B></span>menu select the <span style="font-weight: bold;"><B>Union of triangles
</B></span>item or click <img src="../image80.gif" width="23px" height="24px" border="0" class="img_whs3"> button in the toolbar. The following
dialog box will appear:</p>
<p>&nbsp;</p>
<p class="whs2"><img src="../image81.gif" width="295px" height="362px" border="0" class="img_whs4"></p>
<p>&nbsp;</p>
<ul type="disc" class="whs5">
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>The main list </B></span>shall contain the triangles
which will be united. You can click on an triangle in the 3D viewer and
it will be highlighted. After that click the <span style="font-weight: bold;"><B>Add
</B></span>button and the ID of this triangle will be added to the list. To
remove a selected element or elements from the list click the <span style="font-weight: bold;"><B>Remove
</B></span>button. The <span style="font-weight: bold;"><B>Sort </B></span>button
allows to sort the list of IDs. The <span style="font-weight: bold;"><B>Set
filter </B></span>button allows to apply a definite filter to selection of
triangles.</p></li>
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>Apply to all </B></span><span>radio button allows
to modify the orientation of all triangles of the currently displayed
mesh or submesh.</span></p></li>
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>Select from </B></span>set of fields allows to
choose a submesh or an existing group whose triangle elements will be
automatically added to the list.</p></li>
</ul>
<p class="whs2">&nbsp;</p>
<p class="whs2">3. Click the <span style="font-weight: bold;"><B>Apply
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm
the operation.</p>
<p class="whs7">&nbsp;</p>
<p class="whs7"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> If some selected triangle
elements have no adjacent edges with one of the others, the operation
on these elements shall take no effect.</p>
<p class="whs2">&nbsp;</p>
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<h1>Uniting two triangles</h1>
<p>&nbsp;In SMESH
you can union two neighboring triangles (cells) by deletion of the common
edge.</p>
<p>&nbsp;</p>
<p class=TODO>To unite two triangles:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. From the <span style="font-weight: bold;"><B>Modification
</B></span>menu choose the <span style="font-weight: bold;"><B>Union of two triangles
</B></span>item or click <img src="../image71.gif" width="23px" height="23px" border="0" class="img_whs2"> button in the toolbar. The following
dialog box shall appear:</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image72.gif" width="295px" height="148px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. Enter the ID of the required edge in the
<span style="font-weight: bold;"><B>Edge </B></span>&nbsp;field
or select this edge in the 3D viewer. </p>
<p class="whs1">&nbsp;</p>
<p class="whs1">3. Click the <span style="font-weight: bold;"><B>Apply
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button.</p>
<p class=TODO
style="margin-left: 40px;">&nbsp;</p>
<p>&nbsp;</p>
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<h1>Using operations on groups</h1>
<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> </B></span>In SMESH you can
perform &nbsp;Boolean
operations on groups such as:</p>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs3"><a href="#Union">Union</a>
</p></li>
<li class=kadov-p><p class="whs3"><a href="#Intersection">Intersection</a></p></li>
<li class=kadov-p><p class="whs3"><a href="#Cut">Cut</a></p></li>
</ul>
<p>&nbsp;</p>
<h3><a name=Union></a>Union of two groups</h3>
<p>This operation allows to create a new group in such a way that all mesh
elements that are present in the initial groups will be added to the new
one.</p>
<p>&nbsp;</p>
<p class=TODO>To union two groups:</p>
<p class=TODO>&nbsp;</p>
<p class="whs4">1. In the <span style="font-weight: bold;"><B>Mesh
</B></span>menu select the <span style="font-weight: bold;"><B>Union Groups </B></span>item.
The following dialog box will appear:</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"><img src="../image77.gif" width="290px" height="245px" border="0" class="img_whs5"></p>
<p>&nbsp;</p>
<p class="whs4">In this dialog box you should specify the
name<span style="font-weight: bold;"> <B></B></span>of the resulting group and
two groups which will be united.</p>
<p class="whs4">&nbsp;</p>
<p class="whs4">2. Click the <span style="font-weight: bold;"><B>OK
</B></span>or <span style="font-weight: bold;"><B>&nbsp;Apply
</B></span>button to confirm creation of the group. </p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3><a name=Intersection></a>Intersection of two groups</h3>
<p>This operation allows to create a new group in such a way that all mesh
elements that are present in both initial groups are added to the new
one.</p>
<p>&nbsp;</p>
<p class=TODO>To intersect two groups:</p>
<p class=TODO>&nbsp;</p>
<p class="whs4">1. In the <span style="font-weight: bold;"><B>Mesh
</B></span>menu select the <span style="font-weight: bold;"><B>Intersect Groups
</B></span>item. The following dialog box will appear:</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"><img src="../image76.gif" width="290px" height="245px" border="0" class="img_whs5"></p>
<p>&nbsp;</p>
<p class="whs4">In this dialog box you should specify the
name<span style="font-weight: bold;"> <B></B></span>of the resulting group and
two groups which will be intersected.</p>
<p class="whs4">&nbsp;</p>
<p class="whs4">2. Click the <span style="font-weight: bold;"><B>OK
</B></span>or <span style="font-weight: bold;"><B>&nbsp;Apply
</B></span>button to confirm creation of the group. </p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3><a name=Cut></a>Cut of two groups</h3>
<p>This operation allows to create a new group in such a way that all mesh
elements that are present in the main group but are absent in the tool
group are added to the new one.</p>
<p>&nbsp;</p>
<p class=TODO>To cut two groups:</p>
<p class=TODO>&nbsp;</p>
<p class="whs4">1. In the <span style="font-weight: bold;"><B>Mesh
</B></span>menu select the <span style="font-weight: bold;"><B>Cut Groups </B></span>item.
The following dialog box will appear:</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"><img src="../image75.gif" width="290px" height="244px" border="0" class="img_whs6"></p>
<p>&nbsp;</p>
<p class="whs4">In this dialog box you should specify the
name<span style="font-weight: bold;"> <B></B></span>of the resulting group and
two groups which will be cut.</p>
<p class="whs4">&nbsp;</p>
<p class="whs4">2. Click the <span style="font-weight: bold;"><B>OK
</B></span>or <span style="font-weight: bold;"><B>&nbsp;Apply
</B></span>button to confirm creation of the group. &nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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<h1>Using SMESH </h1>
<p>&nbsp;</p>
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<h1>View update</h1>
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<h1>Viewing mesh info</h1>
<p class=TODO>To view the information on meshes:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. Select your mesh in the <span style="font-weight: bold;"><B>Object
Browser</B></span>.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. From the <span style="font-weight: bold;"><B>Mesh
</B></span><span>menu s</span>elect <span style="font-weight: bold;"><B>Mesh
infos </B></span>or click <img src="../image26.gif" width="21px" height="20px" border="0" class="img_whs2"> button of the toolbar. </p>
<p class="whs1">&nbsp;</p>
<p class="whs3">The following information will be displayed:</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">&nbsp;</p>
<p class="whs4"><img src="../image82.jpg" width="190px" height="350px" border="0" class="img_whs5"></p>
<p class="whs4">&nbsp;</p>
<p class="whs4">&nbsp;</p>
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<h1>Visualization modes</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1">In SMESH there are three visualization modes for displaying
meshes in the viewer:</p>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
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<p class="whs3">&nbsp;</p>
<p class=TODO>To set the visualization mode for displaying of your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs4">1. Select your mesh in the <span style="font-weight: bold;"><B>Object
Browser</B></span>.</p>
<p class="whs4">&nbsp;</p>
<p class="whs4">2. Right-click on the mesh in the viewer
and from the pop-up menu select <span style="font-weight: bold;"><B>Properties
&gt; Display mode</B></span></p>
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<h1>Warping</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Warping</B></span> indicates
that a face is not planar and is applied only to 2D elements with 4 nodes.
This quality control criterion is based on a projection plane created
by:</p>
<p class="whs2">1. bisecting the four element edges, </p>
<p class="whs2">2. creating a point on the plane at the vector
average of the corners, where the x-axis extends from the point to the
bisector on edge 2. </p>
<p class="whs3">The plane normal is in the direction of the
cross product of the x-axis and the vector from the origin to the bisector
of edge 3. Every corner of the quad will then be a distance “h” from the
plane. The length of each half edge is measured and the shortest length
is assigned “l”. The warp angle is the arcsine of the ratio of the projection
height “h” to the half edge length “l”. </p>
<p>&nbsp;</p>
<p class="whs2"><img src="../image24.gif" width="496px" height="336px" border="0" class="img_whs4"></p>
<p class="whs2">&nbsp;</p>
<p class=TODO>&nbsp;</p>
<p class=TODO>To apply the Warping quality criterion to your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">1. Display your mesh in the viewer.</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Quality
Controls &gt; Warp </B></span>or click <img src="../image39.gif" width="23px" height="23px" border="0" class="img_whs5"> button of the toolbar.
Your mesh will be displayed in the viewer with its elements colored according
to the applied mesh quality control criterion:</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><img src="../image9.jpg" width="467px" height="326px" border="0" class="img_whs6"></p>
<p class="whs2">&nbsp;</p>
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