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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-25 08:50:35 +05:00
Implementation of the issue 20115: [CEA 308] Quadratic elements visualization.
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@ -418,6 +418,26 @@ SMESH_ActorDef::SMESH_ActorDef()
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myImplicitBoolean = vtkImplicitBoolean::New();
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myImplicitBoolean->SetOperationTypeToIntersection();
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//Quadratic 2D elements representation
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//-----------------------------------------------------------------------------
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int aQuadratic2DMode = mgr->integerValue( "SMESH", "quadratic_mode", 0);
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if(aQuadratic2DMode == 0){
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myHighlitableActor->SetQuadraticArcMode(false);
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my2DActor->SetQuadraticArcMode(false);
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my1DActor->SetQuadraticArcMode(false);
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}
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else if(aQuadratic2DMode == 1){
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myHighlitableActor->SetQuadraticArcMode(true);
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my2DActor->SetQuadraticArcMode(true);
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my1DActor->SetQuadraticArcMode(true);
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}
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int aQuadraticAngle = mgr->integerValue( "SMESH", "max_angle", 2);
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myHighlitableActor->SetQuadraticArcAngle(aQuadraticAngle);
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my2DActor->SetQuadraticArcAngle(aQuadraticAngle);
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// Set color of the name actor
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SMESH::GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
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myNameActor->SetBackgroundColor(anRGB[0], anRGB[1], anRGB[2]);
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@ -508,6 +528,7 @@ SMESH_ActorDef::~SMESH_ActorDef()
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void SMESH_ActorDef::SetPointsLabeled( bool theIsPointsLabeled )
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{
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vtkUnstructuredGrid* aGrid = GetUnstructuredGrid();
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myIsPointsLabeled = theIsPointsLabeled && aGrid->GetNumberOfPoints();
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if ( myIsPointsLabeled )
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@ -1215,11 +1236,12 @@ void SMESH_ActorDef::SetRepresentation(int theMode){
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myNodeExtActor->SetVisibility(false);
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vtkProperty *aProp = NULL, *aBackProp = NULL;
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SMESH_DeviceActor::EReperesent aReperesent = SMESH_DeviceActor::EReperesent(-1);
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SMESH_Actor::EQuadratic2DRepresentation aQuadraticMode = GetQuadratic2DRepresentation();
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switch(myRepresentation){
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case ePoint:
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myPickableActor = myNodeActor;
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myNodeActor->SetVisibility(true);
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aQuadraticMode = SMESH_Actor::eLines;
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aProp = aBackProp = myNodeProp;
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aReperesent = SMESH_DeviceActor::ePoint;
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break;
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@ -1238,6 +1260,11 @@ void SMESH_ActorDef::SetRepresentation(int theMode){
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my2DActor->SetBackfaceProperty(aBackProp);
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my2DActor->SetRepresentation(aReperesent);
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if(aQuadraticMode == SMESH_Actor::eLines)
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my2DActor->SetQuadraticArcMode(false);
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else if(aQuadraticMode == SMESH_Actor::eArcs)
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my2DActor->SetQuadraticArcMode(true);
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my2DExtActor->SetRepresentation(aReperesent);
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my3DActor->SetProperty(aProp);
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@ -1256,6 +1283,12 @@ void SMESH_ActorDef::SetRepresentation(int theMode){
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break;
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}
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if(aQuadraticMode == SMESH_Actor::eLines)
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my1DActor->SetQuadraticArcMode(false);
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else if(aQuadraticMode == SMESH_Actor::eArcs)
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my1DActor->SetQuadraticArcMode(true);
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my1DActor->SetProperty(aProp);
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my1DActor->SetBackfaceProperty(aBackProp);
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my1DActor->SetRepresentation(aReperesent);
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@ -1785,3 +1818,32 @@ void SMESH_ActorDef::UpdateScalarBar()
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myScalarBarActor->SetMaximumNumberOfColors( anIntVal == 0 ? 64 : anIntVal );
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}
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void SMESH_ActorDef::SetQuadratic2DRepresentation(EQuadratic2DRepresentation theMode)
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{
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switch(theMode) {
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case SMESH_Actor::eLines :
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myHighlitableActor->SetQuadraticArcMode(false);
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my2DActor->SetQuadraticArcMode(false);
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my1DActor->SetQuadraticArcMode(false);
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break;
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case SMESH_Actor::eArcs :
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myHighlitableActor->SetQuadraticArcMode(true);
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if(GetRepresentation() != SMESH_Actor::ePoint) {
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my2DActor->SetQuadraticArcMode(true);
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my1DActor->SetQuadraticArcMode(true);
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}
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break;
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default:
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break;
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}
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}
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SMESH_Actor::EQuadratic2DRepresentation SMESH_ActorDef::GetQuadratic2DRepresentation()
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{
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if(myHighlitableActor->GetQuadraticArcMode())
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return SMESH_Actor::eArcs;
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else
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return SMESH_Actor::eLines;
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}
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@ -75,9 +75,15 @@ class SMESHOBJECT_EXPORT SMESH_Actor: public SALOME_Actor
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enum EReperesent { ePoint, eEdge, eSurface};
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enum EEntityMode { eEdges = 0x01, eFaces = 0x02, eVolumes = 0x04, eAllEntity = 0x07};
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enum EQuadratic2DRepresentation { eLines = 0x01, eArcs = 0x02 };
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virtual void SetEntityMode(unsigned int theMode) = 0;
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virtual unsigned int GetEntityMode() const = 0;
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virtual void SetQuadratic2DRepresentation(EQuadratic2DRepresentation) = 0;
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virtual EQuadratic2DRepresentation GetQuadratic2DRepresentation() = 0;
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virtual void SetPointRepresentation(bool theIsPointsVisible) = 0;
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virtual bool GetPointRepresentation() = 0;
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@ -190,6 +190,10 @@ class SMESH_ActorDef : public SMESH_Actor
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virtual void UpdateScalarBar();
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virtual void SetQuadratic2DRepresentation(EQuadratic2DRepresentation);
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virtual EQuadratic2DRepresentation GetQuadratic2DRepresentation();
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protected:
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void SetControlMode(eControl theMode, bool theCheckEntityMode);
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void SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed);
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@ -834,3 +834,29 @@ SMESH_DeviceActor
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myPolygonOffsetUnits = units;
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}
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/*!
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* On/Off representation 2D quadratic element as arked polygon
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*/
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void SMESH_DeviceActor::SetQuadraticArcMode(bool theFlag){
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myGeomFilter->SetQuadraticArcMode(theFlag);
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}
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/*!
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* Return true if 2D quadratic element displayed as arked polygon
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*/
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bool SMESH_DeviceActor::GetQuadraticArcMode(){
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return myGeomFilter->GetQuadraticArcMode();
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}
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/*!
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* Set Max angle for representation 2D quadratic element as arked polygon
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*/
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void SMESH_DeviceActor::SetQuadraticArcAngle(vtkFloatingPointType theMaxAngle){
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myGeomFilter->SetQuadraticArcAngle(theMaxAngle);
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}
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/*!
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* Return Max angle of the representation 2D quadratic element as arked polygon
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*/
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vtkFloatingPointType SMESH_DeviceActor::GetQuadraticArcAngle(){
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return myGeomFilter->GetQuadraticArcAngle();
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}
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@ -77,6 +77,14 @@ class SMESHOBJECT_EXPORT SMESH_DeviceActor: public vtkLODActor{
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virtual void SetFacesOriented(bool theIsFacesOriented);
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virtual bool GetFacesOriented() { return myIsFacesOriented; }
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//----------------------------------------------------------------------------
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//! Setting for displaying quadratic elements
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virtual void SetQuadraticArcMode(bool theFlag);
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virtual bool GetQuadraticArcMode();
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virtual void SetQuadraticArcAngle(vtkFloatingPointType theMaxAngle);
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virtual vtkFloatingPointType GetQuadraticArcAngle();
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void UpdateFaceOrientation();
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vtkFloatingPointType GetShrinkFactor();
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@ -644,6 +644,14 @@
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case 215:
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anActor->SetRepresentation(SMESH_Actor::ePoint);
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break;
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case 231:
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if(anActor->GetQuadratic2DRepresentation() != SMESH_Actor::eLines)
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anActor->SetQuadratic2DRepresentation(SMESH_Actor::eLines);
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break;
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case 232:
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if(anActor->GetQuadratic2DRepresentation() != SMESH_Actor::eArcs)
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anActor->SetQuadratic2DRepresentation(SMESH_Actor::eArcs);
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break;
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case 1132:{
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vtkFloatingPointType color[3];
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anActor->GetSufaceColor(color[0], color[1], color[2]);
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@ -1443,7 +1451,13 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
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::SetDisplayMode(theCommandID);
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break;
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// Display Entity
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//2D quadratic representation
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case 231:
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case 232:
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::SetDisplayMode(theCommandID);
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break;
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// Display Entity
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case 217: // Edges
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case 218: // Faces
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case 219: // Volumes
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@ -2743,6 +2757,10 @@ void SMESHGUI::initialize( CAM_Application* app )
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createSMESHAction( 219, "VOLUMES", "ICON_DLG_TETRAS", 0, true );
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createSMESHAction( 220, "ALL" );
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createSMESHAction( 221, "FACE_ORIENTATION", "", 0, true );
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createSMESHAction( 231, "LINE_REPRESENTATION", "", 0, true );
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createSMESHAction( 232, "ARC_REPRESENTATION", "", 0, true );
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createSMESHAction( 1100, "EDIT_HYPO" );
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createSMESHAction( 1101, "RENAME", "", Qt::Key_F2 );
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createSMESHAction( 1102, "UNASSIGN" );
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@ -3270,6 +3288,21 @@ void SMESHGUI::initialize( CAM_Application* app )
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popupMgr()->insert( separator(), -1, -1 );
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//-------------------------------------------------
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// Representation of the 2D Quadratic elements
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//-------------------------------------------------
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anId = popupMgr()->insert( tr( "MEN_QUADRATIC_REPRESENT" ), -1, -1 );
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popupMgr()->insert( action( 231 ), anId, -1 ); // LINE REPRESENTATION
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popupMgr()->setRule( action( 231 ), aMeshInVTK + "and isVisible",QtxPopupMgr::VisibleRule );
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popupMgr()->setRule( action( 231 ), "quadratic2DMode = 'eLines'", QtxPopupMgr::ToggleRule );
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popupMgr()->insert( action( 232 ), anId, -1 ); // ARC REPRESENTATION
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popupMgr()->setRule( action( 232 ), aMeshInVTK + "and isVisible", QtxPopupMgr::VisibleRule );
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popupMgr()->setRule( action( 232 ), "quadratic2DMode = 'eArcs'", QtxPopupMgr::ToggleRule );
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popupMgr()->insert( separator(), -1, -1 );
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//-------------------------------------------------
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// Display / Erase
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//-------------------------------------------------
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@ -3469,6 +3502,25 @@ void SMESHGUI::createPreferences()
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setPreferenceProperty( dispmode, "strings", modes );
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setPreferenceProperty( dispmode, "indexes", indices );
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int arcgroup = addPreference( tr( "QUADRATIC_REPRESENT_MODE" ), genTab );
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setPreferenceProperty( arcgroup, "columns", 2 );
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int quadraticmode = addPreference( tr( "QUADRATIC_REPRESENT_MODE" ), arcgroup, LightApp_Preferences::Selector, "SMESH", "quadratic_mode" );
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QStringList quadraticModes;
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quadraticModes.append("Lines");
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quadraticModes.append("Arcs");
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indices.clear();
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indices.append( 0 );
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indices.append( 1 );
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setPreferenceProperty( quadraticmode, "strings", quadraticModes );
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setPreferenceProperty( quadraticmode, "indexes", indices );
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int maxAngle = addPreference( tr( "MAX_ARC_ANGLE" ), arcgroup, LightApp_Preferences::IntSpin,
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"SMESH", "max_angle" );
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setPreferenceProperty( maxAngle, "min", 1 );
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setPreferenceProperty( maxAngle, "max", 90 );
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int exportgroup = addPreference( tr( "PREF_GROUP_EXPORT" ), genTab );
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setPreferenceProperty( exportgroup, "columns", 2 );
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addPreference( tr( "PREF_AUTO_GROUPS" ), exportgroup, LightApp_Preferences::Bool, "SMESH", "auto_groups" );
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@ -117,6 +117,7 @@ QVariant SMESHGUI_Selection::parameter( const int ind, const QString& p ) const
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else if ( p=="isImported" ) val = QVariant( isImported( ind ) );
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else if ( p=="facesOrientationMode" ) val = QVariant( facesOrientationMode( ind ) );
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else if ( p=="groupType" ) val = QVariant( groupType( ind ) );
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else if ( p=="quadratic2DMode") val = QVariant(quadratic2DMode(ind));
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if( val.isValid() )
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return val;
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@ -192,6 +193,24 @@ QString SMESHGUI_Selection::displayMode( int ind ) const
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return "Unknown";
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}
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//=======================================================================
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//function : quadratic2DMode
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//purpose : return SMESH_Actor::EQuadratic2DRepresentation
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//=======================================================================
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QString SMESHGUI_Selection::quadratic2DMode( int ind ) const
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{
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SMESH_Actor* actor = getActor( ind );
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if ( actor ) {
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switch( actor->GetQuadratic2DRepresentation() ) {
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case SMESH_Actor::eLines: return "eLines";
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case SMESH_Actor::eArcs: return "eArcs";
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default: break;
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}
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}
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return "Unknown";
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}
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//=======================================================================
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//function : shrinkMode
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//purpose : return either 'IsSrunk', 'IsNotShrunk' or 'IsNotShrinkable'
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@ -548,3 +567,4 @@ QString SMESHGUI_Selection::groupType( int ind ) const
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}
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return type;
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}
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@ -57,6 +57,8 @@ public:
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virtual QVariant hasReference( int ) const;
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virtual QVariant isVisible( int ) const;
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virtual QString quadratic2DMode(int ) const;
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// parameters got from actor return nothing if an actor is not visible
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virtual QList<QVariant> elemTypes( int ) const;
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virtual QList<QVariant> labeledTypes( int ) const;
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@ -549,6 +549,18 @@
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<source>MEN_SHADE</source>
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<translation>Shading</translation>
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</message>
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<message>
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<source>MEN_QUADRATIC_REPRESENT</source>
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<translation>2D Quadratic</translation>
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</message>
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<message>
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<source>MEN_LINE_REPRESENTATION</source>
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<translation>Lines</translation>
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</message>
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<message>
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<source>MEN_ARC_REPRESENTATION</source>
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<translation>Arcs</translation>
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</message>
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<message>
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<source>MEN_SHOW</source>
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<translation>Show</translation>
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@ -2968,6 +2980,14 @@ Please, create VTK viewer and try again</translation>
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<translation>Display entity</translation>
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</message>
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<message>
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<source>QUADRATIC_REPRESENT_MODE</source>
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<translation>Representation of the 2D quadratic elements</translation>
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</message>
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<message>
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<source>MAX_ARC_ANGLE</source>
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<translation>Maximum angle</translation>
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</message>
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<message>
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<source>PREF_DISPLAY_MODE</source>
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<translation>Display mode</translation>
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</message>
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