mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-18 13:00:32 +05:00
21680: EDF 2288 SMESH: creation of 0D elements from other elements
and untabify
This commit is contained in:
parent
1ba66cde78
commit
c7ed8139b4
@ -27,18 +27,21 @@
|
||||
#undef HAVE_FINITE // VSR: avoid compilation warning on Linux : "HAVE_FINITE" redefined
|
||||
#endif
|
||||
#include "Python.h"
|
||||
|
||||
// SMESH includes
|
||||
#include "SMESHGUI.h"
|
||||
#include "SMESHGUI_Add0DElemsOnAllNodesDlg.h"
|
||||
#include "SMESHGUI_AddMeshElementDlg.h"
|
||||
#include "SMESHGUI_AddQuadraticElementDlg.h"
|
||||
#include "SMESHGUI_BuildCompoundDlg.h"
|
||||
#include "SMESHGUI_ClippingDlg.h"
|
||||
#include "SMESHGUI_ComputeDlg.h"
|
||||
#include "SMESHGUI_ConvToQuadOp.h"
|
||||
#include "SMESHGUI_CopyMeshDlg.h"
|
||||
#include "SMESHGUI_CreatePolyhedralVolumeDlg.h"
|
||||
#include "SMESHGUI_DeleteGroupDlg.h"
|
||||
#include "SMESHGUI_Displayer.h"
|
||||
#include "SMESHGUI_MergeDlg.h"
|
||||
#include "SMESHGUI_DuplicateNodesDlg.h"
|
||||
#include "SMESHGUI_ExtrusionAlongPathDlg.h"
|
||||
#include "SMESHGUI_ExtrusionDlg.h"
|
||||
#include "SMESHGUI_FileInfoDlg.h"
|
||||
@ -53,6 +56,7 @@
|
||||
#include "SMESHGUI_Make2DFrom3DOp.h"
|
||||
#include "SMESHGUI_MakeNodeAtPointDlg.h"
|
||||
#include "SMESHGUI_Measurements.h"
|
||||
#include "SMESHGUI_MergeDlg.h"
|
||||
#include "SMESHGUI_MeshInfo.h"
|
||||
#include "SMESHGUI_MeshOp.h"
|
||||
#include "SMESHGUI_MeshOrderOp.h"
|
||||
@ -64,61 +68,59 @@
|
||||
#include "SMESHGUI_RemoveElementsDlg.h"
|
||||
#include "SMESHGUI_RemoveNodesDlg.h"
|
||||
#include "SMESHGUI_RenumberingDlg.h"
|
||||
#include "SMESHGUI_ReorientFacesDlg.h"
|
||||
#include "SMESHGUI_RevolutionDlg.h"
|
||||
#include "SMESHGUI_RotationDlg.h"
|
||||
#include "SMESHGUI_ScaleDlg.h"
|
||||
#include "SMESHGUI_Selection.h"
|
||||
#include "SMESHGUI_SewingDlg.h"
|
||||
#include "SMESHGUI_SingleEditDlg.h"
|
||||
#include "SMESHGUI_SmoothingDlg.h"
|
||||
#include "SMESHGUI_SymmetryDlg.h"
|
||||
#include "SMESHGUI_TranslationDlg.h"
|
||||
#include "SMESHGUI_ScaleDlg.h"
|
||||
#include "SMESHGUI_TransparencyDlg.h"
|
||||
#include "SMESHGUI_DuplicateNodesDlg.h"
|
||||
#include "SMESHGUI_CopyMeshDlg.h"
|
||||
#include "SMESHGUI_ReorientFacesDlg.h"
|
||||
|
||||
#include "SMESHGUI_Utils.h"
|
||||
#include "SMESHGUI_MeshUtils.h"
|
||||
#include "SMESHGUI_GroupUtils.h"
|
||||
#include "SMESHGUI_FilterUtils.h"
|
||||
#include "SMESHGUI_PatternUtils.h"
|
||||
#include "SMESHGUI_VTKUtils.h"
|
||||
#include "SMESHGUI_GroupUtils.h"
|
||||
#include "SMESHGUI_HypothesesUtils.h"
|
||||
#include "SMESHGUI_MeshUtils.h"
|
||||
#include "SMESHGUI_PatternUtils.h"
|
||||
#include "SMESHGUI_Utils.h"
|
||||
#include "SMESHGUI_VTKUtils.h"
|
||||
|
||||
#include <SMESH_version.h>
|
||||
|
||||
#include <SMESH_Client.hxx>
|
||||
#include <SMESH_Actor.h>
|
||||
#include <SMESH_ScalarBarActor.h>
|
||||
#include <SMESH_ActorUtils.h>
|
||||
#include <SMESH_TypeFilter.hxx>
|
||||
#include "SMESH_ControlsDef.hxx"
|
||||
#include <SMESH_Actor.h>
|
||||
#include <SMESH_ActorUtils.h>
|
||||
#include <SMESH_Client.hxx>
|
||||
#include <SMESH_ScalarBarActor.h>
|
||||
#include <SMESH_TypeFilter.hxx>
|
||||
|
||||
// SALOME GUI includes
|
||||
#include <SalomeApp_Tools.h>
|
||||
#include <SalomeApp_Study.h>
|
||||
#include <SalomeApp_Application.h>
|
||||
#include <SalomeApp_CheckFileDlg.h>
|
||||
#include <SalomeApp_DataObject.h>
|
||||
#include <SalomeApp_Study.h>
|
||||
#include <SalomeApp_Tools.h>
|
||||
|
||||
#include <LightApp_DataOwner.h>
|
||||
#include <LightApp_NameDlg.h>
|
||||
#include <LightApp_Preferences.h>
|
||||
#include <LightApp_SelectionMgr.h>
|
||||
#include <LightApp_UpdateFlags.h>
|
||||
#include <LightApp_NameDlg.h>
|
||||
|
||||
#include <SVTK_ViewWindow.h>
|
||||
#include <SVTK_ViewModel.h>
|
||||
#include <SVTK_ViewManager.h>
|
||||
#include <SVTK_ViewModel.h>
|
||||
#include <SVTK_ViewWindow.h>
|
||||
|
||||
#include <VTKViewer_Algorithm.h>
|
||||
|
||||
#include <SUIT_MessageBox.h>
|
||||
#include <SUIT_ResourceMgr.h>
|
||||
#include <SUIT_FileDlg.h>
|
||||
#include <SUIT_Desktop.h>
|
||||
#include <SUIT_FileDlg.h>
|
||||
#include <SUIT_MessageBox.h>
|
||||
#include <SUIT_OverrideCursor.h>
|
||||
#include <SUIT_ResourceMgr.h>
|
||||
#include <SUIT_Session.h>
|
||||
|
||||
#include <QtxPopupMgr.h>
|
||||
@ -148,18 +150,18 @@
|
||||
#include <boost/shared_ptr.hpp>
|
||||
|
||||
// VTK includes
|
||||
#include <vtkCamera.h>
|
||||
#include <vtkRenderer.h>
|
||||
#include <vtkPlane.h>
|
||||
#include <vtkCallbackCommand.h>
|
||||
#include <vtkCamera.h>
|
||||
#include <vtkLookupTable.h>
|
||||
#include <vtkPlane.h>
|
||||
#include <vtkRenderer.h>
|
||||
|
||||
// SALOME KERNEL includes
|
||||
#include <SALOMEDS_Study.hxx>
|
||||
#include <SALOMEDSClient_StudyBuilder.hxx>
|
||||
#include <SALOMEDSClient_SComponent.hxx>
|
||||
#include <SALOMEDSClient_ClientFactory.hxx>
|
||||
#include <SALOMEDSClient_IParameters.hxx>
|
||||
#include <SALOMEDSClient_SComponent.hxx>
|
||||
#include <SALOMEDSClient_StudyBuilder.hxx>
|
||||
#include <SALOMEDS_Study.hxx>
|
||||
|
||||
// OCCT includes
|
||||
#include <Standard_ErrorHandler.hxx>
|
||||
@ -168,7 +170,8 @@
|
||||
#include <Basics_Utils.hxx>
|
||||
|
||||
//To disable automatic genericobj management, the following line should be commented.
|
||||
//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
|
||||
//Otherwise, it should be uncommented.
|
||||
//Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
|
||||
#define WITHGENERICOBJ
|
||||
|
||||
//namespace{
|
||||
@ -3295,6 +3298,10 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
|
||||
break;
|
||||
}
|
||||
|
||||
case 4070: // 0D_ON_ALL_NODES
|
||||
startOperation( 4070 );
|
||||
break;
|
||||
|
||||
case 5105: // Library of selection filters
|
||||
{
|
||||
static QList<int> aTypes;
|
||||
@ -3645,6 +3652,7 @@ void SMESHGUI::initialize( CAM_Application* app )
|
||||
createSMESHAction( 4067, "MESH_THROU_POINT","ICON_DLG_MOVE_NODE" );
|
||||
createSMESHAction( 4068, "SCALE", "ICON_DLG_MESH_SCALE" );
|
||||
createSMESHAction( 4069, "DUPLICATE_NODES", "ICON_SMESH_DUPLICATE_NODES" );
|
||||
createSMESHAction( 4070, "0D_ON_ALL_NODES", "ICON_0D_ON_ALL_NODES" );
|
||||
createSMESHAction( 407, "INV", "ICON_DLG_MESH_DIAGONAL" );
|
||||
createSMESHAction( 408, "UNION2", "ICON_UNION2TRI" );
|
||||
createSMESHAction( 409, "ORIENT", "ICON_DLG_MESH_ORIENTATION" );
|
||||
@ -3807,6 +3815,7 @@ void SMESHGUI::initialize( CAM_Application* app )
|
||||
|
||||
createMenu( 4000, addId, -1 );
|
||||
createMenu( 4009, addId, -1 );
|
||||
createMenu( 4070, addId, -1 );
|
||||
createMenu( 4008, addId, -1 );
|
||||
createMenu( 4010, addId, -1 );
|
||||
createMenu( 4021, addId, -1 );
|
||||
@ -3932,6 +3941,7 @@ void SMESHGUI::initialize( CAM_Application* app )
|
||||
|
||||
createTool( 4000, addRemTb );
|
||||
createTool( 4009, addRemTb );
|
||||
createTool( 4070, addRemTb );
|
||||
createTool( 4008, addRemTb );
|
||||
createTool( 4010, addRemTb );
|
||||
createTool( 4021, addRemTb );
|
||||
@ -5130,9 +5140,12 @@ LightApp_Operation* SMESHGUI::createOperation( const int id ) const
|
||||
case 904: // Find element
|
||||
op = new SMESHGUI_FindElemByPointOp();
|
||||
break;
|
||||
case 4067: // make mesh pass through point
|
||||
case 4067: // Make mesh pass through point
|
||||
op = new SMESHGUI_MakeNodeAtPointOp();
|
||||
break;
|
||||
case 4070: // Create 0D elements on all nodes
|
||||
op = new SMESHGUI_Add0DElemsOnAllNodesOp();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -5372,8 +5385,8 @@ void SMESHGUI::storeVisualParameters (int savePoint)
|
||||
bool isE = aMode & SMESH_Actor::eEdges;
|
||||
bool isF = aMode & SMESH_Actor::eFaces;
|
||||
bool isV = aMode & SMESH_Actor::eVolumes;
|
||||
bool is0d = aMode & SMESH_Actor::e0DElements;
|
||||
bool isB = aMode & SMESH_Actor::eBallElem;
|
||||
bool is0d = aMode & SMESH_Actor::e0DElements;
|
||||
bool isB = aMode & SMESH_Actor::eBallElem;
|
||||
|
||||
QString modeStr ("e");
|
||||
modeStr += gDigitsSep; modeStr += QString::number(isE);
|
||||
@ -5395,7 +5408,7 @@ void SMESHGUI::storeVisualParameters (int savePoint)
|
||||
|
||||
aSmeshActor->GetSufaceColor(r, g, b, delta);
|
||||
QStringList colorStr;
|
||||
colorStr << "surface";
|
||||
colorStr << "surface";
|
||||
colorStr << QString::number(r);
|
||||
colorStr << QString::number(g);
|
||||
colorStr << QString::number(b);
|
||||
@ -5450,8 +5463,8 @@ void SMESHGUI::storeVisualParameters (int savePoint)
|
||||
ip->setParameter(entry, param, qPrintable(colorStr.join(gDigitsSep)));
|
||||
|
||||
// Sizes
|
||||
QStringList sizeStr;
|
||||
sizeStr << "line";
|
||||
QStringList sizeStr;
|
||||
sizeStr << "line";
|
||||
sizeStr << QString::number((int)aSmeshActor->GetLineWidth());
|
||||
sizeStr << "outline";
|
||||
sizeStr << QString::number((int)aSmeshActor->GetOutlineWidth());
|
||||
@ -5791,280 +5804,280 @@ void SMESHGUI::restoreVisualParameters (int savePoint)
|
||||
// Displayed entities
|
||||
else if (paramNameStr == "Entities") {
|
||||
QStringList mode = val.split(gDigitsSep, QString::SkipEmptyParts);
|
||||
int aEntityMode = SMESH_Actor::eAllEntity;
|
||||
for ( int i = 0; i < mode.count(); i+=2 ) {
|
||||
if ( i < mode.count()-1 ) {
|
||||
QString type = mode[i];
|
||||
bool val = mode[i+1].toInt();
|
||||
if ( type == "e" && !val )
|
||||
aEntityMode = aEntityMode & ~SMESH_Actor::eEdges;
|
||||
else if ( type == "f" && !val )
|
||||
aEntityMode = aEntityMode & ~SMESH_Actor::eFaces;
|
||||
else if ( type == "v" && !val )
|
||||
aEntityMode = aEntityMode & ~SMESH_Actor::eVolumes;
|
||||
else if ( type == "0d" && !val )
|
||||
aEntityMode = aEntityMode & ~SMESH_Actor::e0DElements;
|
||||
else if ( type == "b" && !val )
|
||||
aEntityMode = aEntityMode & ~SMESH_Actor::eBallElem;
|
||||
}
|
||||
}
|
||||
aSmeshActor->SetEntityMode( aEntityMode );
|
||||
int aEntityMode = SMESH_Actor::eAllEntity;
|
||||
for ( int i = 0; i < mode.count(); i+=2 ) {
|
||||
if ( i < mode.count()-1 ) {
|
||||
QString type = mode[i];
|
||||
bool val = mode[i+1].toInt();
|
||||
if ( type == "e" && !val )
|
||||
aEntityMode = aEntityMode & ~SMESH_Actor::eEdges;
|
||||
else if ( type == "f" && !val )
|
||||
aEntityMode = aEntityMode & ~SMESH_Actor::eFaces;
|
||||
else if ( type == "v" && !val )
|
||||
aEntityMode = aEntityMode & ~SMESH_Actor::eVolumes;
|
||||
else if ( type == "0d" && !val )
|
||||
aEntityMode = aEntityMode & ~SMESH_Actor::e0DElements;
|
||||
else if ( type == "b" && !val )
|
||||
aEntityMode = aEntityMode & ~SMESH_Actor::eBallElem;
|
||||
}
|
||||
}
|
||||
aSmeshActor->SetEntityMode( aEntityMode );
|
||||
}
|
||||
// Colors
|
||||
else if (paramNameStr == "Colors") {
|
||||
QStringList colors = val.split(gDigitsSep, QString::SkipEmptyParts);
|
||||
QColor nodeColor;
|
||||
QColor edgeColor;
|
||||
QColor faceColor;
|
||||
QColor volumeColor;
|
||||
QColor elem0dColor;
|
||||
QColor ballColor;
|
||||
QColor outlineColor;
|
||||
QColor orientationColor;
|
||||
int deltaF;
|
||||
int deltaV;
|
||||
QColor c;
|
||||
double r, g, b;
|
||||
bool bOk;
|
||||
// below lines are required to get default values for delta coefficients
|
||||
// of backface color for faces and color of reversed volumes
|
||||
SMESH::GetColor( "SMESH", "fill_color", c, deltaF, "0,170,255|-100" );
|
||||
SMESH::GetColor( "SMESH", "volume_color", c, deltaV, "255,0,170|-100" );
|
||||
for ( int i = 0; i < colors.count(); i++ ) {
|
||||
QString type = colors[i];
|
||||
if ( type == "surface" ) {
|
||||
// face color is set by 3 values r:g:b, where
|
||||
// - r,g,b - is rgb color components
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
faceColor.setRgbF( r, g, b );
|
||||
i += 3;
|
||||
}
|
||||
else if ( type == "backsurface" ) {
|
||||
// backface color can be defined in several ways
|
||||
// - in old versions, it is set as rgb triple r:g:b - this was is unsupported now
|
||||
// - in latest versions, it is set as delta coefficient
|
||||
bool rgbOk = false, deltaOk;
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
int delta = colors[i+1].toInt( &deltaOk );
|
||||
i++; // shift index
|
||||
if ( i+1 < colors.count() ) // index is shifted to 1
|
||||
g = colors[i+1].toDouble( &rgbOk );
|
||||
if ( rgbOk ) i++; // shift index
|
||||
if ( rgbOk && i+1 < colors.count() ) // index is shifted to 2
|
||||
b = colors[i+1].toDouble( &rgbOk );
|
||||
if ( rgbOk ) i++;
|
||||
// - as currently there's no way to set directly backsurface color as it was before,
|
||||
// we ignore old dump where r,g,b triple was set
|
||||
// - also we check that delta parameter is set properly
|
||||
if ( !rgbOk && deltaOk )
|
||||
deltaF = delta;
|
||||
}
|
||||
else if ( type == "volume" ) {
|
||||
// volume color is set by 4 values r:g:b:delta, where
|
||||
// - r,g,b - is a normal volume rgb color components
|
||||
// - delta - is a reversed volume color delta coefficient
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+4 >= colors.count() ) break; // format error
|
||||
int delta = colors[i+4].toInt( &bOk );
|
||||
QColor nodeColor;
|
||||
QColor edgeColor;
|
||||
QColor faceColor;
|
||||
QColor volumeColor;
|
||||
QColor elem0dColor;
|
||||
QColor ballColor;
|
||||
QColor outlineColor;
|
||||
QColor orientationColor;
|
||||
int deltaF;
|
||||
int deltaV;
|
||||
QColor c;
|
||||
double r, g, b;
|
||||
bool bOk;
|
||||
// below lines are required to get default values for delta coefficients
|
||||
// of backface color for faces and color of reversed volumes
|
||||
SMESH::GetColor( "SMESH", "fill_color", c, deltaF, "0,170,255|-100" );
|
||||
SMESH::GetColor( "SMESH", "volume_color", c, deltaV, "255,0,170|-100" );
|
||||
for ( int i = 0; i < colors.count(); i++ ) {
|
||||
QString type = colors[i];
|
||||
if ( type == "surface" ) {
|
||||
// face color is set by 3 values r:g:b, where
|
||||
// - r,g,b - is rgb color components
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
faceColor.setRgbF( r, g, b );
|
||||
i += 3;
|
||||
}
|
||||
else if ( type == "backsurface" ) {
|
||||
// backface color can be defined in several ways
|
||||
// - in old versions, it is set as rgb triple r:g:b - this was is unsupported now
|
||||
// - in latest versions, it is set as delta coefficient
|
||||
bool rgbOk = false, deltaOk;
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
int delta = colors[i+1].toInt( &deltaOk );
|
||||
i++; // shift index
|
||||
if ( i+1 < colors.count() ) // index is shifted to 1
|
||||
g = colors[i+1].toDouble( &rgbOk );
|
||||
if ( rgbOk ) i++; // shift index
|
||||
if ( rgbOk && i+1 < colors.count() ) // index is shifted to 2
|
||||
b = colors[i+1].toDouble( &rgbOk );
|
||||
if ( rgbOk ) i++;
|
||||
// - as currently there's no way to set directly backsurface color as it was before,
|
||||
// we ignore old dump where r,g,b triple was set
|
||||
// - also we check that delta parameter is set properly
|
||||
if ( !rgbOk && deltaOk )
|
||||
deltaF = delta;
|
||||
}
|
||||
else if ( type == "volume" ) {
|
||||
// volume color is set by 4 values r:g:b:delta, where
|
||||
// - r,g,b - is a normal volume rgb color components
|
||||
// - delta - is a reversed volume color delta coefficient
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+4 >= colors.count() ) break; // format error
|
||||
int delta = colors[i+4].toInt( &bOk );
|
||||
if ( !bOk ) break; // format error
|
||||
volumeColor.setRgbF( r, g, b );
|
||||
deltaV = delta;
|
||||
i += 4;
|
||||
}
|
||||
else if ( type == "edge" ) {
|
||||
// edge color is set by 3 values r:g:b, where
|
||||
// - r,g,b - is rgb color components
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
edgeColor.setRgbF( r, g, b );
|
||||
i += 3;
|
||||
}
|
||||
else if ( type == "node" ) {
|
||||
// node color is set by 3 values r:g:b, where
|
||||
// - r,g,b - is rgb color components
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
nodeColor.setRgbF( r, g, b );
|
||||
i += 3;
|
||||
}
|
||||
else if ( type == "elem0d" ) {
|
||||
// 0d element color is set by 3 values r:g:b, where
|
||||
// - r,g,b - is rgb color components
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
elem0dColor.setRgbF( r, g, b );
|
||||
i += 3;
|
||||
}
|
||||
else if ( type == "ball" ) {
|
||||
// ball color is set by 3 values r:g:b, where
|
||||
// - r,g,b - is rgb color components
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
ballColor.setRgbF( r, g, b );
|
||||
i += 3;
|
||||
}
|
||||
else if ( type == "outline" ) {
|
||||
// outline color is set by 3 values r:g:b, where
|
||||
// - r,g,b - is rgb color components
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
outlineColor.setRgbF( r, g, b );
|
||||
i += 3;
|
||||
}
|
||||
else if ( type == "orientation" ) {
|
||||
// orientation color is set by 3 values r:g:b, where
|
||||
// - r,g,b - is rgb color components
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
orientationColor.setRgbF( r, g, b );
|
||||
i += 3;
|
||||
}
|
||||
}
|
||||
// node color
|
||||
if ( nodeColor.isValid() )
|
||||
aSmeshActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() );
|
||||
// edge color
|
||||
if ( edgeColor.isValid() )
|
||||
aSmeshActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() );
|
||||
// face color
|
||||
if ( faceColor.isValid() )
|
||||
aSmeshActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
|
||||
// volume color
|
||||
if ( volumeColor.isValid() )
|
||||
aSmeshActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV );
|
||||
else if ( faceColor.isValid() ) // backward compatibility (no separate color for volumes)
|
||||
aSmeshActor->SetVolumeColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
|
||||
// 0d element color
|
||||
if ( elem0dColor.isValid() )
|
||||
aSmeshActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() );
|
||||
// ball color
|
||||
if ( ballColor.isValid() )
|
||||
aSmeshActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
|
||||
// outline color
|
||||
if ( outlineColor.isValid() )
|
||||
aSmeshActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() );
|
||||
// orientation color
|
||||
if ( orientationColor.isValid() )
|
||||
aSmeshActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );
|
||||
volumeColor.setRgbF( r, g, b );
|
||||
deltaV = delta;
|
||||
i += 4;
|
||||
}
|
||||
else if ( type == "edge" ) {
|
||||
// edge color is set by 3 values r:g:b, where
|
||||
// - r,g,b - is rgb color components
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
edgeColor.setRgbF( r, g, b );
|
||||
i += 3;
|
||||
}
|
||||
else if ( type == "node" ) {
|
||||
// node color is set by 3 values r:g:b, where
|
||||
// - r,g,b - is rgb color components
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
nodeColor.setRgbF( r, g, b );
|
||||
i += 3;
|
||||
}
|
||||
else if ( type == "elem0d" ) {
|
||||
// 0d element color is set by 3 values r:g:b, where
|
||||
// - r,g,b - is rgb color components
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
elem0dColor.setRgbF( r, g, b );
|
||||
i += 3;
|
||||
}
|
||||
else if ( type == "ball" ) {
|
||||
// ball color is set by 3 values r:g:b, where
|
||||
// - r,g,b - is rgb color components
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
ballColor.setRgbF( r, g, b );
|
||||
i += 3;
|
||||
}
|
||||
else if ( type == "outline" ) {
|
||||
// outline color is set by 3 values r:g:b, where
|
||||
// - r,g,b - is rgb color components
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
outlineColor.setRgbF( r, g, b );
|
||||
i += 3;
|
||||
}
|
||||
else if ( type == "orientation" ) {
|
||||
// orientation color is set by 3 values r:g:b, where
|
||||
// - r,g,b - is rgb color components
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
orientationColor.setRgbF( r, g, b );
|
||||
i += 3;
|
||||
}
|
||||
}
|
||||
// node color
|
||||
if ( nodeColor.isValid() )
|
||||
aSmeshActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() );
|
||||
// edge color
|
||||
if ( edgeColor.isValid() )
|
||||
aSmeshActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() );
|
||||
// face color
|
||||
if ( faceColor.isValid() )
|
||||
aSmeshActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
|
||||
// volume color
|
||||
if ( volumeColor.isValid() )
|
||||
aSmeshActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV );
|
||||
else if ( faceColor.isValid() ) // backward compatibility (no separate color for volumes)
|
||||
aSmeshActor->SetVolumeColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
|
||||
// 0d element color
|
||||
if ( elem0dColor.isValid() )
|
||||
aSmeshActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() );
|
||||
// ball color
|
||||
if ( ballColor.isValid() )
|
||||
aSmeshActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
|
||||
// outline color
|
||||
if ( outlineColor.isValid() )
|
||||
aSmeshActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() );
|
||||
// orientation color
|
||||
if ( orientationColor.isValid() )
|
||||
aSmeshActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );
|
||||
}
|
||||
// Sizes
|
||||
else if (paramNameStr == "Sizes") {
|
||||
QStringList sizes = val.split(gDigitsSep, QString::SkipEmptyParts);
|
||||
bool bOk;
|
||||
int lineWidth = -1;
|
||||
int outlineWidth = -1;
|
||||
int elem0dSize = -1;
|
||||
int ballSize = -1;
|
||||
double shrinkSize = -1;
|
||||
double orientationSize = -1;
|
||||
bool orientation3d = false;
|
||||
for ( int i = 0; i < sizes.count(); i++ ) {
|
||||
QString type = sizes[i];
|
||||
if ( type == "line" ) {
|
||||
// line (wireframe) width is given as single integer value
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
|
||||
lineWidth = v;
|
||||
i++;
|
||||
}
|
||||
if ( type == "outline" ) {
|
||||
// outline width is given as single integer value
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
|
||||
outlineWidth = v;
|
||||
i++;
|
||||
}
|
||||
else if ( type == "elem0d" ) {
|
||||
// 0d element size is given as single integer value
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
|
||||
elem0dSize = v;
|
||||
i++;
|
||||
}
|
||||
else if ( type == "ball" ) {
|
||||
// ball size is given as single integer value
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
|
||||
ballSize = v;
|
||||
i++;
|
||||
}
|
||||
else if ( type == "shrink" ) {
|
||||
// shrink factor is given as single floating point value
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
double v = sizes[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
shrinkSize = v;
|
||||
i++;
|
||||
}
|
||||
else if ( type == "orientation" ) {
|
||||
// orientation vectors are specified by two values size:3d, where
|
||||
// - size - is a floating point value specifying scale factor
|
||||
// - 3d - is a boolean
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
double v1 = sizes[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= sizes.count() ) break; // format error
|
||||
int v2 = sizes[i+2].toInt( &bOk ); if ( !bOk ) break; // format error
|
||||
orientationSize = v1;
|
||||
orientation3d = (bool)v2;
|
||||
i += 2;
|
||||
}
|
||||
}
|
||||
// line (wireframe) width
|
||||
if ( lineWidth > 0 )
|
||||
aSmeshActor->SetLineWidth( lineWidth );
|
||||
// outline width
|
||||
if ( outlineWidth > 0 )
|
||||
aSmeshActor->SetOutlineWidth( outlineWidth );
|
||||
else if ( lineWidth > 0 ) // backward compatibility (no separate width for outlines)
|
||||
aSmeshActor->SetOutlineWidth( lineWidth );
|
||||
// 0d element size
|
||||
if ( elem0dSize > 0 )
|
||||
aSmeshActor->Set0DSize( elem0dSize );
|
||||
// ball size
|
||||
if ( ballSize > 0 )
|
||||
aSmeshActor->SetBallSize( ballSize );
|
||||
// shrink factor
|
||||
if ( shrinkSize > 0 )
|
||||
aSmeshActor->SetShrinkFactor( shrinkSize );
|
||||
// orientation vectors
|
||||
if ( orientationSize > 0 ) {
|
||||
aSmeshActor->SetFacesOrientationScale( orientationSize );
|
||||
aSmeshActor->SetFacesOrientation3DVectors( orientation3d );
|
||||
}
|
||||
bool bOk;
|
||||
int lineWidth = -1;
|
||||
int outlineWidth = -1;
|
||||
int elem0dSize = -1;
|
||||
int ballSize = -1;
|
||||
double shrinkSize = -1;
|
||||
double orientationSize = -1;
|
||||
bool orientation3d = false;
|
||||
for ( int i = 0; i < sizes.count(); i++ ) {
|
||||
QString type = sizes[i];
|
||||
if ( type == "line" ) {
|
||||
// line (wireframe) width is given as single integer value
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
|
||||
lineWidth = v;
|
||||
i++;
|
||||
}
|
||||
if ( type == "outline" ) {
|
||||
// outline width is given as single integer value
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
|
||||
outlineWidth = v;
|
||||
i++;
|
||||
}
|
||||
else if ( type == "elem0d" ) {
|
||||
// 0d element size is given as single integer value
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
|
||||
elem0dSize = v;
|
||||
i++;
|
||||
}
|
||||
else if ( type == "ball" ) {
|
||||
// ball size is given as single integer value
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
|
||||
ballSize = v;
|
||||
i++;
|
||||
}
|
||||
else if ( type == "shrink" ) {
|
||||
// shrink factor is given as single floating point value
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
double v = sizes[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
shrinkSize = v;
|
||||
i++;
|
||||
}
|
||||
else if ( type == "orientation" ) {
|
||||
// orientation vectors are specified by two values size:3d, where
|
||||
// - size - is a floating point value specifying scale factor
|
||||
// - 3d - is a boolean
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
double v1 = sizes[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= sizes.count() ) break; // format error
|
||||
int v2 = sizes[i+2].toInt( &bOk ); if ( !bOk ) break; // format error
|
||||
orientationSize = v1;
|
||||
orientation3d = (bool)v2;
|
||||
i += 2;
|
||||
}
|
||||
}
|
||||
// line (wireframe) width
|
||||
if ( lineWidth > 0 )
|
||||
aSmeshActor->SetLineWidth( lineWidth );
|
||||
// outline width
|
||||
if ( outlineWidth > 0 )
|
||||
aSmeshActor->SetOutlineWidth( outlineWidth );
|
||||
else if ( lineWidth > 0 ) // backward compatibility (no separate width for outlines)
|
||||
aSmeshActor->SetOutlineWidth( lineWidth );
|
||||
// 0d element size
|
||||
if ( elem0dSize > 0 )
|
||||
aSmeshActor->Set0DSize( elem0dSize );
|
||||
// ball size
|
||||
if ( ballSize > 0 )
|
||||
aSmeshActor->SetBallSize( ballSize );
|
||||
// shrink factor
|
||||
if ( shrinkSize > 0 )
|
||||
aSmeshActor->SetShrinkFactor( shrinkSize );
|
||||
// orientation vectors
|
||||
if ( orientationSize > 0 ) {
|
||||
aSmeshActor->SetFacesOrientationScale( orientationSize );
|
||||
aSmeshActor->SetFacesOrientation3DVectors( orientation3d );
|
||||
}
|
||||
}
|
||||
// Point marker
|
||||
else if (paramNameStr == "PointMarker") {
|
||||
|
Loading…
Reference in New Issue
Block a user