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0021893: EDF 2133 SMESH : Improvement of 3D extrusion algorithm
- int NbPoints() const { return myNbPonits; } + int NbPoints(const bool update = false) const; - int NbSegments() const { return myNbSegments; } + int NbSegments(const bool update = false) const; + gp_Pnt Value3d(double U) const; arg theFirstVertex of SMESH_Block::GetOrderedEdges() became optional
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@ -160,11 +160,10 @@ StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
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double d4 = GCPnts_AbscissaPoint::Length( A2dC, myFirst[i], p4 );
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double d4 = GCPnts_AbscissaPoint::Length( A2dC, myFirst[i], p4 );
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//cout<<"len = "<<len<<" d2 = "<<d2<<" fabs(2*d2/len-1.0) = "<<fabs(2*d2/len-1.0)<<endl;
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//cout<<"len = "<<len<<" d2 = "<<d2<<" fabs(2*d2/len-1.0) = "<<fabs(2*d2/len-1.0)<<endl;
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myIsUniform[i] = !( fabs(2*d2/myEdgeLength[i]-1.0) > 0.01 || fabs(2*d4/d2-1.0) > 0.01 );
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myIsUniform[i] = !( fabs(2*d2/myEdgeLength[i]-1.0) > 0.01 || fabs(2*d4/d2-1.0) > 0.01 );
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if ( !myIsUniform[i] )
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//if ( !myIsUniform[i] ) to implement Value3d(u)
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{
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{
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double fp,lp;
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double fp,lp;
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TopLoc_Location L;
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Handle(Geom_Curve) C3d = BRep_Tool::Curve(myEdge[i],fp,lp);
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Handle(Geom_Curve) C3d = BRep_Tool::Curve(myEdge[i],L,fp,lp);
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myC3dAdaptor[i].Load( C3d, fp,lp );
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myC3dAdaptor[i].Load( C3d, fp,lp );
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}
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}
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}
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}
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@ -208,8 +207,8 @@ StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
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*/
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*/
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//================================================================================
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//================================================================================
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StdMeshers_FaceSide::StdMeshers_FaceSide(const SMDS_MeshNode* theNode,
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StdMeshers_FaceSide::StdMeshers_FaceSide(const SMDS_MeshNode* theNode,
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const gp_Pnt2d thePnt2d,
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const gp_Pnt2d thePnt2d,
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const StdMeshers_FaceSide* theSide)
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const StdMeshers_FaceSide* theSide)
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{
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{
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myC2d.resize(1);
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myC2d.resize(1);
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@ -218,7 +217,8 @@ StdMeshers_FaceSide::StdMeshers_FaceSide(const SMDS_MeshNode* theNode,
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myDefaultPnt2d = thePnt2d;
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myDefaultPnt2d = thePnt2d;
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myPoints = theSide->GetUVPtStruct();
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myPoints = theSide->GetUVPtStruct();
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myNbPonits = myNbSegments = myPoints.size();
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myNbPonits = myPoints.size();
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myNbSegments = theSide->myNbSegments;
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std::vector<uvPtStruct>::iterator it = myPoints.begin();
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std::vector<uvPtStruct>::iterator it = myPoints.begin();
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for(; it!=myPoints.end(); it++) {
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for(; it!=myPoints.end(); it++) {
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(*it).u = thePnt2d.X();
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(*it).u = thePnt2d.X();
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@ -336,7 +336,8 @@ const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
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}
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}
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} // loop on myEdge's
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} // loop on myEdge's
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if ( u2node.size() + nbProxyNodes != myNbPonits )
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if ( u2node.size() + nbProxyNodes != myNbPonits &&
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u2node.size() + nbProxyNodes != NbPoints( /*update=*/true ))
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{
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{
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MESSAGE("Wrong node parameters on edges, u2node.size():"
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MESSAGE("Wrong node parameters on edges, u2node.size():"
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<<u2node.size()<<" != myNbPonits:"<<myNbPonits);
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<<u2node.size()<<" != myNbPonits:"<<myNbPonits);
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@ -601,6 +602,73 @@ void StdMeshers_FaceSide::Reverse()
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for ( size_t i = 0; i < myEdge.size(); ++i )
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for ( size_t i = 0; i < myEdge.size(); ++i )
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reverseProxySubmesh( myEdge[i] );
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reverseProxySubmesh( myEdge[i] );
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}
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}
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for ( size_t i = 0; i < myEdge.size(); ++i )
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{
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double fp,lp;
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Handle(Geom_Curve) C3d = BRep_Tool::Curve(myEdge[i],fp,lp);
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myC3dAdaptor[i].Load( C3d, fp,lp );
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}
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}
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//=======================================================================
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//function : NbPoints
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//purpose : Return nb nodes on edges and vertices (+1 to be == GetUVPtStruct().size() )
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// Call it with update == true if mesh of this side can be recomputed
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// since creation of this side
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//=======================================================================
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int StdMeshers_FaceSide::NbPoints(const bool update) const
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{
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if ( !myPoints.empty() )
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return myPoints.size();
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// if ( !myFalsePoints.empty() )
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// return myFalsePoints.size();
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if ( update && myEdge.size() > 0 )
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{
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StdMeshers_FaceSide* me = (StdMeshers_FaceSide*) this;
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me->myNbPonits = 0;
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me->myNbSegments = 0;
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me->myMissingVertexNodes = false;
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for ( int i = 0; i < NbEdges(); ++i )
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{
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TopoDS_Vertex v1 = SMESH_MesherHelper::IthVertex( 0, myEdge[i] );
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if ( SMESH_Algo::VertexNode( v1, myProxyMesh->GetMeshDS() ))
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me->myNbPonits += 1; // for the first end
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else
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me->myMissingVertexNodes = true;
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if ( const SMESHDS_SubMesh* sm = myProxyMesh->GetSubMesh( Edge(i) )) {
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int nbN = sm->NbNodes();
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if ( myIgnoreMediumNodes ) {
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SMDS_ElemIteratorPtr elemIt = sm->GetElements();
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if ( elemIt->more() && elemIt->next()->IsQuadratic() )
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nbN -= sm->NbElements();
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}
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me->myNbPonits += nbN;
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}
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}
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TopoDS_Vertex v1 = SMESH_MesherHelper::IthVertex( 1, Edge( NbEdges()-1 ));
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if ( SMESH_Algo::VertexNode( v1, myProxyMesh->GetMeshDS() ))
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me->myNbPonits++; // for the last end
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else
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me->myMissingVertexNodes = true;
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}
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return myNbPonits;
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}
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//=======================================================================
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//function : NbSegments
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//purpose : Return nb edges
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// Call it with update == true if mesh of this side can be recomputed
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// since creation of this side
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//=======================================================================
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int StdMeshers_FaceSide::NbSegments(const bool update) const
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{
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return Max( 0, NbPoints( update ) - 1 );
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}
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}
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//================================================================================
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//================================================================================
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@ -709,7 +777,6 @@ BRepAdaptor_CompCurve* StdMeshers_FaceSide::GetCurve3d() const
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return new BRepAdaptor_CompCurve( aWire );
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return new BRepAdaptor_CompCurve( aWire );
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}
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}
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//================================================================================
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//================================================================================
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/*!
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/*!
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* \brief Return 2D point by normalized parameter
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* \brief Return 2D point by normalized parameter
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@ -743,6 +810,35 @@ gp_Pnt2d StdMeshers_FaceSide::Value2d(double U) const
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return myDefaultPnt2d;
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return myDefaultPnt2d;
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}
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}
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//================================================================================
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/*!
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* \brief Return XYZ by normalized parameter
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* \param U - normalized parameter value
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* \retval gp_Pnt - point
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*/
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//================================================================================
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gp_Pnt StdMeshers_FaceSide::Value3d(double U) const
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{
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int i = EdgeIndex( U );
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double prevU = i ? myNormPar[ i-1 ] : 0;
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double r = ( U - prevU )/ ( myNormPar[ i ] - prevU );
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double par = myFirst[i] * ( 1 - r ) + myLast[i] * r;
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// check parametrization of curve
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if( !myIsUniform[i] )
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{
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double aLen3dU = r * myEdgeLength[i] * ( myFirst[i]>myLast[i] ? -1. : 1.);
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GCPnts_AbscissaPoint AbPnt
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( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[i]), aLen3dU, myFirst[i] );
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if( AbPnt.IsDone() ) {
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par = AbPnt.Parameter();
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}
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}
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return myC3dAdaptor[ i ].Value(par);
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}
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//================================================================================
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//================================================================================
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/*!
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/*!
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* \brief Return wires of a face as StdMeshers_FaceSide's
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* \brief Return wires of a face as StdMeshers_FaceSide's
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@ -755,10 +851,9 @@ TSideVector StdMeshers_FaceSide::GetFaceWires(const TopoDS_Face& theFace,
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TError & theError,
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TError & theError,
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SMESH_ProxyMesh::Ptr theProxyMesh)
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SMESH_ProxyMesh::Ptr theProxyMesh)
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{
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{
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TopoDS_Vertex V1;
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list< TopoDS_Edge > edges, internalEdges;
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list< TopoDS_Edge > edges, internalEdges;
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list< int > nbEdgesInWires;
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list< int > nbEdgesInWires;
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int nbWires = SMESH_Block::GetOrderedEdges (theFace, V1, edges, nbEdgesInWires);
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int nbWires = SMESH_Block::GetOrderedEdges (theFace, edges, nbEdgesInWires);
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// split list of all edges into separate wires
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// split list of all edges into separate wires
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TSideVector wires( nbWires );
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TSideVector wires( nbWires );
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@ -102,13 +102,17 @@ public:
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*/
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*/
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void Reverse();
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void Reverse();
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/*!
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/*!
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* \brief Return nb nodes on edges and vertices (+1 to be == GetUVPtStruct().size() )
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* \brief Return nb nodes on edges and vertices (+1 to be == GetUVPtStruct().size() ).
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* Call it with update == true if mesh of this side can be recomputed
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* since creation of this side
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*/
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*/
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int NbPoints() const { return myNbPonits; }
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int NbPoints(const bool update = false) const;
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/*!
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/*!
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* \brief Return nb edges
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* \brief Return nb edges
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* Call it with update == true if mesh of this side can be recomputed
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* since creation of this side
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*/
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*/
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int NbSegments() const { return myNbSegments; }
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int NbSegments(const bool update = false) const;
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/*!
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/*!
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* \brief Return mesh
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* \brief Return mesh
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*/
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*/
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@ -147,6 +151,10 @@ public:
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* \brief Return UV by normalized parameter
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* \brief Return UV by normalized parameter
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*/
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*/
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gp_Pnt2d Value2d(double U) const;
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gp_Pnt2d Value2d(double U) const;
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/*!
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* \brief Return XYZ by normalized parameter
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*/
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gp_Pnt Value3d(double U) const;
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/*!
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/*!
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* \brief Creates a Adaptor2d_Curve2d to be used in SMESH_Block
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* \brief Creates a Adaptor2d_Curve2d to be used in SMESH_Block
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*/
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*/
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