Merge branch 'occ/26452_face_ori'

This commit is contained in:
vsr 2021-11-19 19:02:24 +03:00
commit c95703cd85
27 changed files with 620 additions and 338 deletions

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@ -33,6 +33,10 @@ group = mesh.Group( faces[1] )
vec = geompy.MakeVectorDXDYDZ( 1, 1, 1 )
# ============
# Reorient2D()
# ============
# Each of arguments of Reorient2D() function can be of different types:
#
# 2DObject - the whole mesh
@ -53,6 +57,19 @@ mesh.Reorient2D( group, smesh.MakeDirStruct( -10, 1, 10 ), [0,0,0])
# FaceOrPoint - a SMESH.PointStruct structure
mesh.Reorient2D( localAlgo.GetSubMesh().GetIDs(), [10,1,0], SMESH.PointStruct(0,0,0))
# ========================
# Reorient2DByNeighbours()
# ========================
# Use faces of 'group' as a reference to reorient equally all faces
mesh.Reorient2DByNeighbours([mesh], [group])
# Orient equally face on 'group', but not define which orientation is correct
mesh.Reorient2DByNeighbours([group])
# =================
# Reorient2DBy3D()
# =================
# Use Reorient2DBy3D() to orient faces of 2 geom faces to have their normal pointing inside volumes

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@ -449,6 +449,7 @@ Changing orientation of elements
Mesh.Reorient
Mesh.ReorientObject
Mesh.Reorient2D
Mesh.Reorient2DByNeighbours
Mesh.Reorient2DBy3D
Uniting triangles

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@ -6,22 +6,33 @@ Orient faces
************
This operation allows fixing the orientation of a set of faces in the following ways:
* The required orientation of a set of neighboring faces can be defined by a vector giving the direction of a normal to a certain face. Since the direction of face normals in the set can be even opposite, it is necessary to specify a *control* face, the normal to which will be compared with the vector. This face can be either:
* found by proximity to a given point, or
* specified explicitly.
* The required orientation is given by faces of specified reference groups or/and sub-meshes. The reference groups can be omitted, then orientation of an arbitrary selected face to orient defines common orientation.
* Alternatively, the faces can be oriented relatively to the adjacent volumes.
The orientation of a face is changed by reverting the order of its nodes.
*To set orientation of faces:*
.. |img| image:: ../images/reorient_faces_face.png
.. |imgfac| image:: ../images/reorient_faces_face.png
.. |imgpnt| image:: ../images/reorient_faces_point.png
.. |imggrp| image:: ../images/reorient_faces_ref_groups.png
.. |imgvol| image:: ../images/reorient_faces_volume.png
#. In the **Modification** menu select **Reorient faces** item or click *"Reorient faces"* button |img| in the toolbar.
#. In the **Modification** menu select **Reorient faces** item or click *"Reorient faces"* button |imgfac| in the toolbar.
#. In the "Reorient faces" dialog box
* Select the **Object** (mesh, sub-mesh or group) containing faces to reorient, in the Object Browser or in the 3D Viewer.
* Select a way to define orientation:
* |imgpnt| - by specifying a point and a vector
* |imgfac| - by specifying a face and a vector
* |imggrp| - by specifying reference face groups
* |imgvol| - by specifying reference volume groups
* Select the **Object(s)** (mesh, groups and/or sub-meshes) containing faces to reorient, in the Object Browser or in the 3D Viewer.
* To reorient by direction of the face normal:
* Specify the coordinates of the **Point** by which the control face will be found. You can specify the **Point** by picking a node in the 3D Viewer or selecting a vertex in the Object Browser.
@ -37,7 +48,7 @@ The orientation of a face is changed by reverting the order of its nodes.
.. centered::
The orientation of adjacent faces is chosen according to a vector. The control face is found by point.
* In the second mode it is possible to pick the **Face** by mouse in the 3D Viewer or directly input the **Face** ID in the corresponding field.
* In the second mode it is possible to pick the **Face** by mouse in the 3D Viewer or directly enter the **Face** ID in the corresponding field.
.. image:: ../images/reorient_2d_face.png
:align: center
@ -46,16 +57,27 @@ The orientation of a face is changed by reverting the order of its nodes.
The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given.
* In the third mode, the faces can be reoriented according to volumes:
* In the third mode, the faces can be reoriented equally to reference faces:
* If necessary, select 2D **Reference objects** (groups or/and sub-meshes) containing the reference faces, in the Object Browser or in the 3D Viewer. This field can be left empty, then orientation of an arbitrary face will be used as a reference.
.. image:: ../images/reorient_2d_refgroup.png
:align: center
.. centered::
The orientation of faces is given by reference face groups and/or sub-meshes.
* In the fourth mode, the faces can be reoriented according to volumes:
* Select an object (mesh, sub-mesh or group) containing reference **Volumes**, in the Object Browser or in the 3D Viewer.
* Specify whether face normals should point outside or inside the reference volumes using **Face normal outside volume** check-box.
.. image:: ../images/reorient_2d_volume.png
:align: center
.. image:: ../images/reorient_2d_volume.png
:align: center
.. centered::
The orientation of faces is chosen relatively to adjacent volumes.
.. centered::
The orientation of faces is chosen relatively to adjacent volumes.
#. Click the **Apply** or **Apply and Close** button to confirm the operation.

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@ -318,6 +318,19 @@ module SMESH
in DirStruct theDirection,
in long theFace,
in PointStruct thePoint) raises (SALOME::SALOME_Exception);
/*!
* \brief Reorient faces contained in a list of \a objectFaces
* equally to faces contained in a list of \a referenceFaces.
* \param objectFaces - faces to reorient in a list including either
* the whole mesh or groups and/or sub-meshes.
* \param referenceFaces - correctly oriented faces in a list of groups and/or sub-meshes.
* It can be empty, then the 1st face in \a objectFaces is used as the reference.
* \return number of reoriented faces.
*/
long Reorient2DByNeighbours(in SMESH::ListOfIDSources objectFaces,
in SMESH::ListOfIDSources referenceFaces)
raises (SALOME::SALOME_Exception);
/*!
* \brief Reorient faces basing on orientation of adjacent volumes.
* \param faces - a list of objects containing face to reorient
@ -338,6 +351,7 @@ module SMESH
* is still performed; theMaxAngle is measured in radians.
* \return \c true in case of success, FALSE otherwise.
*/
boolean TriToQuad (in smIdType_array IDsOfElements,
in NumericalFunctor Criterion,
in double MaxAngle) raises (SALOME::SALOME_Exception);

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@ -236,6 +236,7 @@ SET(SMESH_RESOURCES_FILES
pattern_sample_3D.png
reorient_faces_face.png
reorient_faces_point.png
reorient_faces_ref_groups.png
reorient_faces_volume.png
scale.png
scale_along_axes.png

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@ -230,6 +230,18 @@ smIdType SMDS_ElementFactory::FromVtkToSmds( vtkIdType vtkID )
return vtkID + 1;
}
//================================================================================
/*!
* \brief Clear marked flag of all elements
*/
//================================================================================
void SMDS_ElementFactory::SetAllNotMarked()
{
for ( SMDS_ElementChunk& chunk : myChunks )
chunk.SetAllNotMarked();
}
//================================================================================
/*!
* \brief Mark the element as non-used
@ -727,6 +739,17 @@ void SMDS_ElementChunk::SetIsMarked( const SMDS_MeshElement* e, bool is )
myMarkedSet[ Index( e )] = is;
}
//================================================================================
/*!
* \brief Clear marked flag of all elements
*/
//================================================================================
void SMDS_ElementChunk::SetAllNotMarked()
{
clearVector( myMarkedSet );
}
//================================================================================
/*!
* \brief Return SMDS_Position of a node on a shape

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@ -116,6 +116,8 @@ public:
boost::shared_ptr< ElemIterator > GetShapeIterator( int shapeID,
size_t nbElemsToReturn,
const SMDS_MeshElement* sm1stElem );
//! Clear marked flag of all elements
void SetAllNotMarked();
//! Mark the element as non-used
void Free( const SMDS_MeshElement* );
@ -441,6 +443,7 @@ public:
bool IsMarked ( const SMDS_MeshElement* e ) const;
void SetIsMarked( const SMDS_MeshElement* e, bool is );
void SetAllNotMarked();
SMDS_PositionPtr GetPosition( const SMDS_MeshNode* n ) const;
void SetPosition( const SMDS_MeshNode* n, const SMDS_PositionPtr& pos, int shapeID );

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@ -1052,6 +1052,26 @@ bool SMDS_Mesh::RemoveSubMesh(const SMDS_Mesh * aMesh)
return found;
}
//=======================================================================
//function : SetAllNodesNotMarked
//purpose : Clear marked flag of all nodes
//=======================================================================
void SMDS_Mesh::SetAllNodesNotMarked()
{
myNodeFactory->SetAllNotMarked();
}
//=======================================================================
//function : SetAllCellsNotMarked
//purpose : Clear marked flag of all cells
//=======================================================================
void SMDS_Mesh::SetAllCellsNotMarked()
{
myCellFactory->SetAllNotMarked();
}
//=======================================================================
//function : ChangePolyhedronNodes
//purpose :

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@ -618,6 +618,9 @@ public:
const std::vector<const SMDS_MeshNode*>& nodes,
const std::vector<int>& quantities);
void SetAllNodesNotMarked();
void SetAllCellsNotMarked();
//virtual void Renumber (const bool isNodes, const int startID = 1, const int deltaID = 1);
// Renumber all nodes or elements.

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@ -1161,69 +1161,88 @@ bool SMESH_MeshEditor::Reorient (const SMDS_MeshElement * theElem)
/*!
* \brief Reorient faces.
* \param theFaces - the faces to reorient. If empty the whole mesh is meant
* \param theDirection - desired direction of normal of \a theFace
* \param theFace - one of \a theFaces that should be oriented according to
* \a theDirection and whose orientation defines orientation of other faces
* \param theDirection - desired direction of normal of \a theRefFaces.
* It can be (0,0,0) in order to keep orientation of \a theRefFaces.
* \param theRefFaces - correctly oriented faces whose orientation defines
* orientation of other faces.
* \return number of reoriented faces.
*/
//================================================================================
int SMESH_MeshEditor::Reorient2D (TIDSortedElemSet & theFaces,
const gp_Dir& theDirection,
const SMDS_MeshElement * theFace)
int SMESH_MeshEditor::Reorient2D( TIDSortedElemSet & theFaces,
const gp_Vec& theDirection,
TIDSortedElemSet & theRefFaces,
bool theAllowNonManifold )
{
int nbReori = 0;
if ( !theFace || theFace->GetType() != SMDSAbs_Face ) return nbReori;
if ( theFaces.empty() )
{
SMDS_FaceIteratorPtr fIt = GetMeshDS()->facesIterator(/*idInceasingOrder=true*/);
SMDS_FaceIteratorPtr fIt = GetMeshDS()->facesIterator();
while ( fIt->more() )
theFaces.insert( theFaces.end(), fIt->next() );
if ( theFaces.empty() )
return nbReori;
}
// orient theFace according to theDirection
gp_XYZ normal;
SMESH_MeshAlgos::FaceNormal( theFace, normal, /*normalized=*/false );
if ( normal * theDirection.XYZ() < 0 )
nbReori += Reorient( theFace );
// orient theRefFaces according to theDirection
if ( theDirection.X() != 0 || theDirection.Y() != 0 || theDirection.Z() != 0 )
for ( const SMDS_MeshElement* refFace : theRefFaces )
{
gp_XYZ normal;
SMESH_MeshAlgos::FaceNormal( refFace, normal, /*normalized=*/false );
if ( normal * theDirection.XYZ() < 0 )
nbReori += Reorient( refFace );
}
// Orient other faces
// mark reference faces
GetMeshDS()->SetAllCellsNotMarked();
for ( const SMDS_MeshElement* refFace : theRefFaces )
refFace->setIsMarked( true );
set< const SMDS_MeshElement* > startFaces, visitedFaces;
TIDSortedElemSet avoidSet;
set< SMESH_TLink > checkedLinks;
pair< set< SMESH_TLink >::iterator, bool > linkIt_isNew;
// erase reference faces from theFaces
for ( TIDSortedElemSet::iterator fIt = theFaces.begin(); fIt != theFaces.end(); )
if ( (*fIt)->isMarked() )
fIt = theFaces.erase( fIt );
else
++fIt;
if ( theFaces.size() > 1 )// leave 1 face to prevent finding not selected faces
theFaces.erase( theFace );
startFaces.insert( theFace );
if ( theRefFaces.empty() )
{
theRefFaces.insert( *theFaces.begin() );
theFaces.erase( theFaces.begin() );
}
// Orient theFaces
// if ( theFaces.size() > 1 )// leave 1 face to prevent finding not selected faces
// theFaces.erase( theFace );
int nodeInd1, nodeInd2;
const SMDS_MeshElement* otherFace;
const SMDS_MeshElement* refFace, *otherFace;
vector< const SMDS_MeshElement* > facesNearLink;
vector< std::pair< int, int > > nodeIndsOfFace;
TIDSortedElemSet avoidSet, emptySet;
NCollection_Map< SMESH_TLink, SMESH_TLink > checkedLinks;
set< const SMDS_MeshElement* >::iterator startFace = startFaces.begin();
while ( !startFaces.empty() )
while ( !theRefFaces.empty() )
{
startFace = startFaces.begin();
theFace = *startFace;
startFaces.erase( startFace );
if ( !visitedFaces.insert( theFace ).second )
continue;
auto refFaceIt = theRefFaces.begin();
refFace = *refFaceIt;
theRefFaces.erase( refFaceIt );
avoidSet.clear();
avoidSet.insert(theFace);
avoidSet.insert( refFace );
NLink link( theFace->GetNode( 0 ), (SMDS_MeshNode *) 0 );
NLink link( refFace->GetNode( 0 ), nullptr );
const int nbNodes = theFace->NbCornerNodes();
for ( int i = 0; i < nbNodes; ++i ) // loop on links of theFace
const int nbNodes = refFace->NbCornerNodes();
for ( int i = 0; i < nbNodes; ++i ) // loop on links of refFace
{
link.second = theFace->GetNode(( i+1 ) % nbNodes );
linkIt_isNew = checkedLinks.insert( link );
if ( !linkIt_isNew.second )
link.second = refFace->GetNode(( i+1 ) % nbNodes );
bool isLinkVisited = checkedLinks.Contains( link );
if ( isLinkVisited )
{
// link has already been checked and won't be encountered more
// if the group (theFaces) is manifold
@ -1231,28 +1250,41 @@ int SMESH_MeshEditor::Reorient2D (TIDSortedElemSet & theFaces,
}
else
{
checkedLinks.Add( link );
facesNearLink.clear();
nodeIndsOfFace.clear();
TIDSortedElemSet::iterator objFaceIt = theFaces.end();
while (( otherFace = SMESH_MeshAlgos::FindFaceInSet( link.first, link.second,
theFaces, avoidSet,
emptySet, avoidSet,
&nodeInd1, &nodeInd2 )))
if ( otherFace != theFace)
{
if (( otherFace->isMarked() ) || // ref face
(( objFaceIt = theFaces.find( otherFace )) != theFaces.end() )) // object face
{
facesNearLink.push_back( otherFace );
nodeIndsOfFace.push_back( make_pair( nodeInd1, nodeInd2 ));
avoidSet.insert( otherFace );
}
avoidSet.insert( otherFace );
}
if ( facesNearLink.size() > 1 )
{
// NON-MANIFOLD mesh shell !
// select a face most co-directed with theFace,
if ( !theAllowNonManifold )
{
throw SALOME_Exception("Non-manifold topology of groups");
}
// select a face most co-directed with refFace,
// other faces won't be visited this time
gp_XYZ NF, NOF;
SMESH_MeshAlgos::FaceNormal( theFace, NF, /*normalized=*/false );
SMESH_MeshAlgos::FaceNormal( refFace, NF, /*normalized=*/false );
double proj, maxProj = -1;
for ( size_t i = 0; i < facesNearLink.size(); ++i ) {
for ( size_t i = 0; i < facesNearLink.size(); ++i )
{
SMESH_MeshAlgos::FaceNormal( facesNearLink[i], NOF, /*normalized=*/false );
if (( proj = Abs( NF * NOF )) > maxProj ) {
if (( proj = Abs( NF * NOF )) > maxProj )
{
maxProj = proj;
otherFace = facesNearLink[i];
nodeInd1 = nodeIndsOfFace[i].first;
@ -1260,9 +1292,9 @@ int SMESH_MeshEditor::Reorient2D (TIDSortedElemSet & theFaces,
}
}
// not to visit rejected faces
for ( size_t i = 0; i < facesNearLink.size(); ++i )
if ( facesNearLink[i] != otherFace && theFaces.size() > 1 )
visitedFaces.insert( facesNearLink[i] );
// for ( size_t i = 0; i < facesNearLink.size(); ++i )
// if ( facesNearLink[i] != otherFace && theFaces.size() > 1 )
// visitedFaces.insert( facesNearLink[i] );
}
else if ( facesNearLink.size() == 1 )
{
@ -1270,20 +1302,36 @@ int SMESH_MeshEditor::Reorient2D (TIDSortedElemSet & theFaces,
nodeInd1 = nodeIndsOfFace.back().first;
nodeInd2 = nodeIndsOfFace.back().second;
}
if ( otherFace && otherFace != theFace)
if ( otherFace )
{
// link must be reverse in otherFace if orientation to otherFace
// is same as that of theFace
if ( abs(nodeInd2-nodeInd1) == 1 ? nodeInd2 > nodeInd1 : nodeInd1 > nodeInd2 )
// link must be reverse in otherFace if orientation of otherFace
// is same as that of refFace
if ( abs( nodeInd2 - nodeInd1 ) == 1 ? nodeInd2 > nodeInd1 : nodeInd1 > nodeInd2 )
{
if ( otherFace->isMarked() )
throw SALOME_Exception("Different orientation of reference faces");
nbReori += Reorient( otherFace );
}
startFaces.insert( otherFace );
if ( !otherFace->isMarked() )
{
theRefFaces.insert( otherFace );
if ( objFaceIt != theFaces.end() )
theFaces.erase( objFaceIt );
}
}
}
std::swap( link.first, link.second ); // reverse the link
link.first = link.second; // reverse the link
} // loop on links of refFace
if ( theRefFaces.empty() && !theFaces.empty() )
{
theRefFaces.insert( *theFaces.begin() );
theFaces.erase( theFaces.begin() );
}
}
} // while ( !theRefFaces.empty() )
return nbReori;
}

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@ -158,11 +158,12 @@ public:
bool Reorient (const SMDS_MeshElement * theElement);
// Reverse theElement orientation
int Reorient2D (TIDSortedElemSet & theFaces,
const gp_Dir& theDirection,
const SMDS_MeshElement * theFace);
// Reverse theFaces whose orientation to be same as that of theFace
// oriented according to theDirection. Return nb of reoriented faces
int Reorient2D (TIDSortedElemSet & theFaces,
const gp_Vec& theDirection,
TIDSortedElemSet & theRefFaces,
bool theAllowNonManifold);
// Reverse theFaces whose orientation to be same as that of theRefFaces
// optionally oriented according to theDirection. Return nb of reoriented faces
int Reorient2DBy3D (TIDSortedElemSet & theFaces,
TIDSortedElemSet & theVolumes,

View File

@ -62,7 +62,8 @@ namespace SMESH {
IDSOURCE,
IDSOURCE_EDGE, // IDSource including edges
IDSOURCE_FACE,
IDSOURCE_VOLUME
IDSOURCE_VOLUME,
NB_SMESH_TYPES
};
}
#endif

View File

@ -81,8 +81,6 @@
#include <vtkProperty.h>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
// std
@ -91,8 +89,8 @@
#define SPACING 6
#define MARGIN 11
enum { CONSTRUCTOR_POINT=0, CONSTRUCTOR_FACE, CONSTRUCTOR_VOLUME,
EObject, EPoint, EFace, EDirection, EVolumes };
enum { CONSTRUCTOR_POINT=0, CONSTRUCTOR_FACE, CONSTRUCTOR_FACE_GROUPS, CONSTRUCTOR_VOLUME,
EObject, EPoint, EFace, EDirection, ERefGroups };
//=======================================================================
/*!
@ -130,6 +128,7 @@ QWidget* SMESHGUI_ReorientFacesDlg::createMainFrame (QWidget* theParent)
QPixmap iconReoriPoint (resMgr()->loadPixmap("SMESH", tr("ICON_DLG_REORIENT2D_POINT")));
QPixmap iconReoriFace (resMgr()->loadPixmap("SMESH", tr("ICON_DLG_REORIENT2D_FACE")));
QPixmap iconReoriGroups(resMgr()->loadPixmap("SMESH", tr("ICON_DLG_REORIENT2D_GROUPS")));
QPixmap iconReoriVolum (resMgr()->loadPixmap("SMESH", tr("ICON_DLG_REORIENT2D_VOLUME")));
QGroupBox* aConstructorBox = new QGroupBox(tr("REORIENT_FACES"), aFrame);
@ -149,6 +148,11 @@ QWidget* SMESHGUI_ReorientFacesDlg::createMainFrame (QWidget* theParent)
aConstructorGrpLayout->addWidget(aFaceBut);
myConstructorGrp->addButton(aFaceBut, CONSTRUCTOR_FACE);
QRadioButton* aGroupBut= new QRadioButton(aConstructorBox);
aGroupBut->setIcon(iconReoriGroups);
aConstructorGrpLayout->addWidget(aGroupBut);
myConstructorGrp->addButton(aGroupBut, CONSTRUCTOR_FACE_GROUPS);
QRadioButton* aVolBut= new QRadioButton(aConstructorBox);
aVolBut->setIcon(iconReoriVolum);
aConstructorGrpLayout->addWidget(aVolBut);
@ -162,9 +166,10 @@ QWidget* SMESHGUI_ReorientFacesDlg::createMainFrame (QWidget* theParent)
createObject( tr("POINT") , aFrame, EPoint );
createObject( tr("FACE") , aFrame, EFace );
createObject( tr("DIRECTION"), aFrame, EDirection );
createObject( tr("VOLUMES"), aFrame, EVolumes );
setNameIndication( EObject, OneName );
createObject( tr("VOLUMES"), aFrame, ERefGroups );
setNameIndication( EObject, ListOfNames );
setNameIndication( EFace, OneName );
setNameIndication( ERefGroups, ListOfNames );
setReadOnly( EFace, false );
if ( QLineEdit* le = qobject_cast<QLineEdit*>( objectWg( EFace, Control ) ))
le->setValidator( new SMESHGUI_IdValidator( this,1 ));
@ -174,7 +179,6 @@ QWidget* SMESHGUI_ReorientFacesDlg::createMainFrame (QWidget* theParent)
objectWg( EObject , Label )->setFixedWidth( width );
objectWg( EPoint , Label )->setFixedWidth( width );
objectWg( EFace , Label )->setFixedWidth( width );
objectWg( EVolumes , Label )->setFixedWidth( width );
myOutsideChk = new QCheckBox( tr("OUTSIDE_VOLUME_NORMAL"), aFrame);
myOutsideChk->setChecked( true );
@ -246,14 +250,14 @@ QWidget* SMESHGUI_ReorientFacesDlg::createMainFrame (QWidget* theParent)
aFaceGrpLayout->addWidget( objectWg( EFace, Btn ) );
aFaceGrpLayout->addWidget( objectWg( EFace, Control ) );
myVolumFrm = new QFrame(aFrame);
QGridLayout* aVolumGrpLayout = new QGridLayout(myVolumFrm);
aVolumGrpLayout->setMargin(0);
aVolumGrpLayout->setSpacing(SPACING);
aVolumGrpLayout->addWidget( objectWg( EVolumes, Label ), 0, 0 );
aVolumGrpLayout->addWidget( objectWg( EVolumes, Btn ), 0, 1 );
aVolumGrpLayout->addWidget( objectWg( EVolumes, Control ), 0, 2 );
aVolumGrpLayout->addWidget( myOutsideChk, 1, 0, 1, 3 );
myRefGroupFrm = new QFrame(aFrame);
QGridLayout* aRefGrpLayout = new QGridLayout(myRefGroupFrm);
aRefGrpLayout->setMargin(0);
aRefGrpLayout->setSpacing(SPACING);
aRefGrpLayout->addWidget( objectWg( ERefGroups, Label ), 0, 0 );
aRefGrpLayout->addWidget( objectWg( ERefGroups, Btn ), 0, 1 );
aRefGrpLayout->addWidget( objectWg( ERefGroups, Control ), 0, 2 );
aRefGrpLayout->addWidget( myOutsideChk, 1, 0, 1, 3 );
myDirFrm = new QFrame(aFrame);
QHBoxLayout* aDirectGrpLayout = new QHBoxLayout(myDirFrm);
@ -273,7 +277,7 @@ QWidget* SMESHGUI_ReorientFacesDlg::createMainFrame (QWidget* theParent)
QVBoxLayout* anOrientGrpLayout = new QVBoxLayout ( anOrientGrp );
anOrientGrpLayout->addWidget(myPointFrm);
anOrientGrpLayout->addWidget(myFaceFrm);
anOrientGrpLayout->addWidget(myVolumFrm);
anOrientGrpLayout->addWidget(myRefGroupFrm);
anOrientGrpLayout->addWidget(myDirFrm);
@ -298,7 +302,7 @@ void SMESHGUI_ReorientFacesDlg::constructorChange(int id)
if ( id == CONSTRUCTOR_FACE )
{
myPointFrm->hide();
myVolumFrm->hide();
myRefGroupFrm->hide();
myFaceFrm->show();
myDirFrm->show();
activateObject( EFace );
@ -306,25 +310,57 @@ void SMESHGUI_ReorientFacesDlg::constructorChange(int id)
else if ( id == CONSTRUCTOR_POINT )
{
myFaceFrm->hide();
myVolumFrm->hide();
myRefGroupFrm->hide();
myPointFrm->show();
myDirFrm->show();
activateObject( EPoint );
}
else // CONSTRUCTOR_VOLUME
else // CONSTRUCTOR_VOLUME || CONSTRUCTOR_FACE_GROUPS
{
myFaceFrm->hide();
myPointFrm->hide();
myDirFrm->hide();
myVolumFrm->show();
activateObject( EVolumes );
myOutsideChk->setVisible( id == CONSTRUCTOR_VOLUME );
myRefGroupFrm->show();
QAbstractButton* refButton = qobject_cast<QAbstractButton*>( objectWg( ERefGroups, Btn ));
refButton->setChecked( false ); // force ERefGroups activation
activateObject( ERefGroups );
setLabel( ERefGroups, id == CONSTRUCTOR_VOLUME ? "VOLUMES" : "REF_GROUPS" );
}
// minimize width of labels
QFontMetrics font = objectWg( EDirection, Label )->fontMetrics();
int width = 0;
for ( int obj = EObject; obj <= ERefGroups; ++obj )
{
QLabel* label = qobject_cast< QLabel* >( objectWg( obj, Label ));
if ( label->isVisible() )
width = std::max( width, font.width( label->text() ));
}
for ( int obj = EObject; obj <= ERefGroups; ++obj )
{
QWidget* label = objectWg( obj, Label );
if ( label->isVisible() )
label->setFixedWidth( width );
}
}
//================================================================================
/*!
* \brief Set object label
*/
//================================================================================
void SMESHGUI_ReorientFacesDlg::setLabel( int object, const char* text )
{
qobject_cast< QLabel* >( objectWg( object, Label ))->setText( tr( text ));
}
//================================================================================
/*!
* \brief Constructor
*/
*/
//================================================================================
SMESHGUI_ReorientFacesOp::SMESHGUI_ReorientFacesOp()
@ -336,16 +372,16 @@ SMESHGUI_ReorientFacesOp::SMESHGUI_ReorientFacesOp()
myDlg = new SMESHGUI_ReorientFacesDlg;
myDlg->constructorChange( CONSTRUCTOR_POINT );
myRefGroupFilter = new SMESH_TypeFilter( SMESH::GROUP_VOLUME );
myRefSubMeshFilter = new SMESH_TypeFilter( SMESH::SUBMESH_SOLID );
myRefMeshFilter = new SMESH_TypeFilter( SMESH::MESH );
myObjects = new SMESH::ListOfIDSources();
myRefGroups = new SMESH::ListOfIDSources();
// connect signals and slots
connect( myDlg->objectWg( EFace, LightApp_Dialog::Control ), SIGNAL(textChanged(const QString&)),
this, SLOT(onTextChange(const QString&)));
// connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
// connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
// connect(myDlg->myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
// connect(myDlg->myDX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
// connect(myDlg->myDY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
// connect(myDlg->myDZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
}
//=======================================================================
@ -357,23 +393,14 @@ void SMESHGUI_ReorientFacesOp::startOperation()
{
myObjectActor = 0;
// init simulation with a current View
//if ( myVectorPreview ) delete myVectorPreview;
// myVectorPreview = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() ));
// vtkProperty* aProp = vtkProperty::New();
// aProp->SetRepresentationToWireframe();
// aProp->SetColor(250, 0, 250);
// aProp->SetPointSize(5);
// aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
// myVectorPreview->GetActor()->SetProperty(aProp);
// aProp->Delete();
SMESHGUI_SelectionOp::startOperation();
myDlg->show();
mySelectionMode = 0;
mySelectionMode = EObject;
myDlg->activateObject( EObject );
selectionDone();
}
//================================================================================
@ -384,8 +411,8 @@ void SMESHGUI_ReorientFacesOp::startOperation()
void SMESHGUI_ReorientFacesOp::stopOperation()
{
//myVectorPreview->SetVisibility(false);
if ( myObjectActor ) {
if ( myObjectActor )
{
myObjectActor->SetPointRepresentation(false);
SMESH::RepaintCurrentView();
myObjectActor = 0;
@ -403,31 +430,43 @@ void SMESHGUI_ReorientFacesOp::stopOperation()
void SMESHGUI_ReorientFacesOp::onActivateObject( int what )
{
if ( what == mySelectionMode )
return;
mySelectionMode = what;
switch ( mySelectionMode )
{
case EPoint:
case EDirection:
SMESH::SetPointRepresentation(true);
setSelectionMode( NodeSelection );
SMESH::SetPickable();
break;
case EObject:
case EVolumes:
SMESH::SetPointRepresentation(false);
setSelectionMode( ActorSelection );
break;
case EFace:
SMESH::SetPointRepresentation(false);
setSelectionMode( FaceSelection );
if ( myObjectActor )
SMESH::SetPickable( myObjectActor );
else
if ( what == ERefGroups )
setRefFiltersByConstructor();
}
else
{
mySelectionMode = what;
switch ( mySelectionMode )
{
case EPoint:
case EDirection:
SMESH::SetPointRepresentation(true);
setSelectionMode( NodeSelection );
SMESH::SetPickable();
break;
break;
case EObject:
SMESH::SetPointRepresentation(false);
setSelectionMode( ActorSelection );
break;
case ERefGroups:
SMESH::SetPointRepresentation(false);
setSelectionMode( ActorSelection );
setRefFiltersByConstructor();
break;
case EFace:
SMESH::SetPointRepresentation(false);
setSelectionMode( FaceSelection );
if ( myObjectActor )
SMESH::SetPickable( myObjectActor );
else
SMESH::SetPickable();
break;
}
}
SMESHGUI_SelectionOp::onActivateObject( what );
myDlg->setLabel( EObject, onlyOneObjAllowed() ? "OBJECT" : "OBJECTS" );
}
//================================================================================
@ -448,12 +487,10 @@ SUIT_SelectionFilter* SMESHGUI_ReorientFacesOp::createFilter( const int what ) c
filters.append( new SMESH_TypeFilter( SMESH::GROUP_FACE ));
return new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
}
case EVolumes:
case ERefGroups:
{
QList<SUIT_SelectionFilter*> filters;
filters.append( new SMESH_TypeFilter( SMESH::MESH ));
filters.append( new SMESH_TypeFilter( SMESH::SUBMESH_SOLID ));
filters.append( new SMESH_TypeFilter( SMESH::GROUP_VOLUME ));
filters << myRefGroupFilter << myRefSubMeshFilter << myRefMeshFilter;
return new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
}
case EPoint:
@ -472,6 +509,28 @@ SUIT_SelectionFilter* SMESHGUI_ReorientFacesOp::createFilter( const int what ) c
return NULL;
}
//================================================================================
/*!
* \brief Switch between selection of faces and volumes according to the constructor
*/
//================================================================================
void SMESHGUI_ReorientFacesOp::setRefFiltersByConstructor()
{
if ( constructorID() == CONSTRUCTOR_VOLUME )
{
myRefMeshFilter ->setType( SMESH::MESH );// SMESH::NB_SMESH_TYPES
myRefGroupFilter ->setType( SMESH::GROUP_VOLUME );
myRefSubMeshFilter->setType( SMESH::SUBMESH_SOLID );
}
else
{
myRefMeshFilter ->setType( SMESH::NB_SMESH_TYPES ); // mesh not allowed
myRefGroupFilter ->setType( SMESH::GROUP_FACE );
myRefSubMeshFilter->setType( SMESH::SUBMESH_FACE );
}
}
//================================================================================
/*!
* \brief get data from selection
@ -483,12 +542,6 @@ void SMESHGUI_ReorientFacesOp::selectionDone()
if ( !myDlg->isVisible() || !myDlg->isEnabled() )
return;
if ( mySelectionMode == EVolumes )
{
SMESHGUI_SelectionOp::selectionDone();
return;
}
myDlg->clearSelection( mySelectionMode );
SALOME_ListIO aList;
@ -497,6 +550,15 @@ void SMESHGUI_ReorientFacesOp::selectionDone()
if ( nbSelected == 0 )
return;
if ( onlyOneObjAllowed() && nbSelected != 1 )
return;
if ( mySelectionMode == ERefGroups )
{
SMESHGUI_SelectionOp::selectionDone();
return;
}
Handle(SALOME_InteractiveObject) anIO = aList.First();
try
@ -505,35 +567,27 @@ void SMESHGUI_ReorientFacesOp::selectionDone()
{
case EObject: { // get an actor of object
if ( nbSelected == 1 )
{
myDlg->selectObject( EObject, anIO->getName(), 0, anIO->getEntry(), true );
// typeById( aList.First()->getEntry(),
// SMESHGUI_SelectionOp::Object ),
myObjectActor = SMESH::FindActorByEntry( anIO->getEntry() );
}
SMESHGUI_SelectionOp::selectionDone();
myObjectActor = SMESH::FindActorByEntry( anIO->getEntry() );
break;
}
case EFace: { // get a face ID
if ( nbSelected == 1 )
SVTK_TIndexedMapOfVtkId faceIndices;
selector()->GetIndex( anIO, faceIndices );
if ( faceIndices.Extent() == 1 )
{
SVTK_TIndexedMapOfVtkId faceIndices;
selector()->GetIndex( anIO, faceIndices );
if ( faceIndices.Extent() == 1 )
{
SMESH_Actor* savedActor = myObjectActor;
myObjectActor = 0; // to prevent work of onTextChange()
myDlg->setObjectText( EFace, QString("%1").arg( faceIndices(1) ));
myObjectActor = savedActor;
SMESH_Actor* savedActor = myObjectActor;
myObjectActor = 0; // to prevent work of onTextChange()
myDlg->setObjectText( EFace, QString("%1").arg( faceIndices(1) ));
myObjectActor = savedActor;
if ( !myObjectActor )
{
myDlg->selectObject( EObject, anIO->getName(), 0, anIO->getEntry(), true );
// typeById( aList.First()->getEntry(),
// SMESHGUI_SelectionOp::Object ),
myObjectActor = SMESH::FindActorByEntry( anIO->getEntry() );
}
if ( !myObjectActor )
{
myDlg->selectObject( EObject, anIO->getName(), 0, anIO->getEntry(), true );
// typeById( aList.First()->getEntry(),
// SMESHGUI_SelectionOp::Object ),
myObjectActor = SMESH::FindActorByEntry( anIO->getEntry() );
}
}
break;
@ -541,9 +595,6 @@ void SMESHGUI_ReorientFacesOp::selectionDone()
case EPoint:
case EDirection: { // set XYZ by selected nodes or vertices
if ( mySelectionMode == EPoint && aList.Extent() > 1 )
return;
TColgp_SequenceOfXYZ points;
for( SALOME_ListIteratorOfListIO anIt( aList ); anIt.More(); anIt.Next() )
{
@ -660,24 +711,30 @@ bool SMESHGUI_ReorientFacesOp::onApply()
try {
SUIT_OverrideCursor wc;
SMESH::SMESH_Mesh_var aMesh = myObject->GetMesh();
SMESH::SMESH_Mesh_var aMesh = myObjects[0]->GetMesh();
if ( aMesh->_is_nil() ) return false;
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
if (aMeshEditor->_is_nil()) return false;
int aResult = 0;
if ( myDlg->myConstructorGrp->checkedId() == CONSTRUCTOR_VOLUME )
switch ( constructorID() )
{
case CONSTRUCTOR_VOLUME:
{
SMESH::ListOfIDSources_var faceGroups = new SMESH::ListOfIDSources;
faceGroups->length(1);
faceGroups[0] = myObject;
bool outsideNormal = myDlg->myOutsideChk->isChecked();
aResult = aMeshEditor->Reorient2DBy3D( faceGroups, myVolumeObj, outsideNormal );
aResult = aMeshEditor->Reorient2DBy3D( myObjects, myRefGroups[0], outsideNormal );
break;
}
else
case CONSTRUCTOR_FACE_GROUPS:
{
aResult = aMeshEditor->Reorient2DByNeighbours( myObjects, myRefGroups );
break;
}
default:
{
SMESH::DirStruct direction;
direction.PS.x = myDlg->myDX->GetValue();
@ -685,7 +742,7 @@ bool SMESHGUI_ReorientFacesOp::onApply()
direction.PS.z = myDlg->myDZ->GetValue();
long face = myDlg->objectText( EFace ).toInt();
if ( myDlg->myConstructorGrp->checkedId() == CONSTRUCTOR_POINT )
if ( constructorID() == CONSTRUCTOR_POINT )
face = -1;
SMESH::PointStruct point;
@ -695,7 +752,8 @@ bool SMESHGUI_ReorientFacesOp::onApply()
aMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
aResult = aMeshEditor->Reorient2D( myObject, direction, face, point );
aResult = aMeshEditor->Reorient2D( myObjects[0], direction, face, point );
}
}
if (aResult)
@ -726,47 +784,71 @@ bool SMESHGUI_ReorientFacesOp::onApply()
bool SMESHGUI_ReorientFacesOp::isValid( QString& msg )
{
// check object
QString objectEntry = myDlg->selectedObject( EObject );
_PTR(SObject) pSObject = SMESH::getStudy()->FindObjectID( objectEntry.toUtf8().data() );
myObject = SMESH::SMESH_IDSource::_narrow( _CAST( SObject,pSObject )->GetObject() );
if ( myObject->_is_nil() )
// Check objects
QStringList objectEntries;
myDlg->selectedObject( EObject, objectEntries );
if ( objectEntries.size() == 0 )
{
msg = tr("NO_OBJECT_SELECTED");
return false;
}
bool hasFaces = false;
SMESH::array_of_ElementType_var types = myObject->GetTypes();
for ( size_t i = 0; i < types->length() && !hasFaces; ++i )
hasFaces = ( types[i] == SMESH::FACE );
if ( !hasFaces )
myObjects->length( objectEntries.size() );
int nbObj = 0;
for ( QString & entry : objectEntries )
{
SMESH::SMESH_IDSource_var obj = SMESH::EntryToInterface< SMESH::SMESH_IDSource >( entry );
if ( !obj->_is_nil() )
{
bool hasFaces = false;
SMESH::array_of_ElementType_var types = obj->GetTypes();
for ( size_t i = 0; i < types->length() && !hasFaces; ++i )
hasFaces = ( types[i] == SMESH::FACE );
if ( hasFaces )
myObjects[ nbObj++ ] = SMESH::SMESH_IDSource::_duplicate( obj );
}
}
if ( nbObj == 0 )
{
msg = tr("NO_FACES");
return false;
}
myObjects->length( nbObj );
// check volume object
if ( myDlg->myConstructorGrp->checkedId() == CONSTRUCTOR_VOLUME )
// Check volume object or ref faces
int constructorType = constructorID();
if ( constructorType >= CONSTRUCTOR_FACE_GROUPS )
{
objectEntry = myDlg->selectedObject( EVolumes );
_PTR(SObject) pSObject = SMESH::getStudy()->FindObjectID( objectEntry.toUtf8().data() );
myVolumeObj = SMESH::SObjectToInterface< SMESH::SMESH_IDSource>( pSObject );
if ( myVolumeObj->_is_nil() )
objectEntries.clear();
myDlg->selectedObject( ERefGroups, objectEntries );
myRefGroups->length( objectEntries.size() );
nbObj = 0;
for ( QString & entry : objectEntries )
{
msg = tr("NO_VOLUME_OBJECT_SELECTED");
return false;
SMESH::SMESH_IDSource_var obj = SMESH::EntryToInterface< SMESH::SMESH_IDSource >( entry );
if ( !obj->_is_nil() )
{
bool hasElems = false;
SMESH::ElementType elemType =
( constructorType == CONSTRUCTOR_VOLUME ? SMESH::VOLUME : SMESH::FACE );
SMESH::array_of_ElementType_var types = obj->GetTypes();
for ( size_t i = 0; i < types->length() && !hasElems; ++i )
hasElems = ( types[i] == elemType );
if ( hasElems )
myRefGroups[ nbObj++ ] = SMESH::SMESH_IDSource::_duplicate( obj );
}
}
bool hasVolumes = false;
types = myVolumeObj->GetTypes();
for ( size_t i = 0; i < types->length() && !hasVolumes; ++i )
hasVolumes = ( types[i] == SMESH::VOLUME );
if ( !hasVolumes )
if ( nbObj == 0 && constructorType == CONSTRUCTOR_VOLUME )
{
msg = tr("NO_VOLUMES");
return false;
}
myRefGroups->length( nbObj );
}
// check vector
// Check vector
gp_Vec vec( myDlg->myDX->GetValue(),
myDlg->myDY->GetValue(),
myDlg->myDZ->GetValue() );
@ -776,8 +858,9 @@ bool SMESHGUI_ReorientFacesOp::isValid( QString& msg )
return false;
}
// check face ID
if ( myDlg->myConstructorGrp->checkedId() == CONSTRUCTOR_FACE )
// Check face ID
if ( constructorID() == CONSTRUCTOR_FACE )
{
int faceID = myDlg->objectText( EFace ).toInt();
bool faceOK = ( faceID > 0 );
@ -789,8 +872,8 @@ bool SMESHGUI_ReorientFacesOp::isValid( QString& msg )
}
else
{
SMESH::SMESH_Mesh_var aMesh = myObject->GetMesh();
if ( !aMesh->_is_nil() )
SMESH::SMESH_Mesh_var aMesh = myObjects[0]->GetMesh();
if ( !aMesh->_is_nil() )
faceOK = ( aMesh->GetElementType( faceID, true ) == SMESH::FACE );
}
}
@ -807,7 +890,7 @@ bool SMESHGUI_ReorientFacesOp::isValid( QString& msg )
//================================================================================
/*!
* \brief Destructor
*/
*/
//================================================================================
SMESHGUI_ReorientFacesOp::~SMESHGUI_ReorientFacesOp()
@ -828,6 +911,29 @@ LightApp_Dialog* SMESHGUI_ReorientFacesOp::dlg() const
return myDlg;
}
//================================================================================
/*!
* \brief ID of a current constructor: CONSTRUCTOR_FACE, CONSTRUCTOR_POINT etc.
*/
//================================================================================
int SMESHGUI_ReorientFacesOp::constructorID()
{
return myDlg->myConstructorGrp->checkedId();
}
//================================================================================
/*!
* \brief Check if selection of multiple objects allowed
*/
//================================================================================
bool SMESHGUI_ReorientFacesOp::onlyOneObjAllowed()
{
return (( constructorID() <= CONSTRUCTOR_FACE ) ||
( constructorID() == CONSTRUCTOR_VOLUME && mySelectionMode == ERefGroups ));
}
//================================================================================
/*!
* \brief update preview
@ -836,110 +942,4 @@ LightApp_Dialog* SMESHGUI_ReorientFacesOp::dlg() const
void SMESHGUI_ReorientFacesOp::redisplayPreview()
{
// SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
// bool moveShown = false;
// if ( myObjectActor)
// {
// const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked();
// const bool preview = myDlg->myPreviewChkBox->isChecked();
// if ( autoSearch )
// {
// myDlg->myCurrentX->SetValue(0);
// myDlg->myCurrentY->SetValue(0);
// myDlg->myCurrentZ->SetValue(0);
// myDlg->myDX->SetValue(0);
// myDlg->myDY->SetValue(0);
// myDlg->myDZ->SetValue(0);
// myDlg->myId->setText("");
// }
// QString msg;
// if ( autoSearch || isValid( msg ) )
// {
// try {
// SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myObjectActor->getIO());
// if (!aMesh->_is_nil()) {
// SMESH::SMESH_MeshEditor_var aPreviewer = aMesh->GetMeshEditPreviewer();
// if (!aPreviewer->_is_nil())
// {
// SUIT_OverrideCursor aWaitCursor;
// int anId = 0;
// if ( autoSearch )
// anId = aPreviewer->FindNodeClosestTo(myDlg->myX->GetValue(),
// myDlg->myY->GetValue(),
// myDlg->myZ->GetValue());
// else
// anId = myDlg->myId->text().toInt();
// // find id and/or just compute preview
// aPreviewer->MoveNode(anId,
// myDlg->myX->GetValue(),
// myDlg->myY->GetValue(),
// myDlg->myZ->GetValue());
// if ( autoSearch ) { // set found id
// QString idTxt("%1");
// if ( anId > 0 )
// idTxt = idTxt.arg( anId );
// else
// idTxt = "";
// myDlg->myId->setText( idTxt );
// }
// SMESH::double_array* aXYZ = aMesh->GetNodeXYZ( anId );
// if( aXYZ && aXYZ->length() >= 3 )
// {
// double x = aXYZ->operator[](0);
// double y = aXYZ->operator[](1);
// double z = aXYZ->operator[](2);
// double dx = myDlg->myX->GetValue() - x;
// double dy = myDlg->myY->GetValue() - y;
// double dz = myDlg->myZ->GetValue() - z;
// myDlg->myCurrentX->SetValue(x);
// myDlg->myCurrentY->SetValue(y);
// myDlg->myCurrentZ->SetValue(z);
// myDlg->myDX->SetValue(dx);
// myDlg->myDY->SetValue(dy);
// myDlg->myDZ->SetValue(dz);
// }
// if ( preview ) { // fill preview data
// aMeshPreviewStruct = aPreviewer->GetPreviewData();
// moveShown = ( anId > 0 );
// }
// }
// }
// }catch (...) {
// }
// }
// }
// if ( !moveShown )
// {
// aMeshPreviewStruct = new SMESH::MeshPreviewStruct();
// aMeshPreviewStruct->nodesXYZ.length(1);
// aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myX->GetValue();
// aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myY->GetValue();
// aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myZ->GetValue();
// aMeshPreviewStruct->elementTypes.length(1);
// aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE;
// aMeshPreviewStruct->elementTypes[0].isPoly = false;
// aMeshPreviewStruct->elementTypes[0].nbNodesInElement = 1;
// aMeshPreviewStruct->elementConnectivities.length(1);
// aMeshPreviewStruct->elementConnectivities[0] = 0;
// }
// // display data
// if ( & aMeshPreviewStruct.in() )
// {
// myVectorPreview->SetData(aMeshPreviewStruct.in());
// }
// else
// {
// myVectorPreview->SetVisibility(false);
// }
}

View File

@ -27,31 +27,37 @@
#define SMESHGUI_ReorientFacesDlg_H
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_Dialog.h"
#include "SMESHGUI_SelectionOp.h"
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
class QButtonGroup;
class QCheckBox;
class QLineEdit;
class SMESHGUI_SpinBox;
class SMESHGUI_ReorientFacesDlg;
class SMESH_TypeFilter;
/*!
/*! ================================================================================
* \brief Operation to reorient faces according to some criterion
*/
class SMESHGUI_EXPORT SMESHGUI_ReorientFacesOp: public SMESHGUI_SelectionOp
{
Q_OBJECT
public:
public:
SMESHGUI_ReorientFacesOp();
virtual ~SMESHGUI_ReorientFacesOp();
virtual LightApp_Dialog* dlg() const;
protected:
protected:
virtual void startOperation();
virtual void stopOperation();
@ -60,27 +66,35 @@ protected:
virtual void selectionDone();
bool isValid( QString& );
void setRefFiltersByConstructor();
int constructorID();
protected slots:
protected slots:
virtual bool onApply();
private slots:
private slots:
virtual void onActivateObject( int );
void redisplayPreview();
void onTextChange( const QString& );
bool onlyOneObjAllowed();
private:
SMESHGUI_ReorientFacesDlg* myDlg;
private:
//SMESHGUI_MeshEditPreview* myVectorPreview;
SMESH_Actor* myObjectActor;
int mySelectionMode;
SMESHGUI_ReorientFacesDlg* myDlg;
SMESH::SMESH_IDSource_var myObject;
SMESH::SMESH_IDSource_var myVolumeObj;
SMESH_Actor* myObjectActor;
int mySelectionMode;
SMESH_TypeFilter* myRefGroupFilter;
SMESH_TypeFilter* myRefSubMeshFilter;
SMESH_TypeFilter* myRefMeshFilter;
SMESH::ListOfIDSources_var myObjects;
SMESH::ListOfIDSources_var myRefGroups;
};
/*!
/*! ================================================================================
* \brief Dialog to reorient faces according to vector
*/
@ -88,7 +102,7 @@ class SMESHGUI_EXPORT SMESHGUI_ReorientFacesDlg : public SMESHGUI_Dialog
{
Q_OBJECT
public:
public:
SMESHGUI_ReorientFacesDlg();
public slots:
@ -96,12 +110,13 @@ public slots:
private:
QWidget* createMainFrame( QWidget* );
void setLabel( int object, const char* text );
QButtonGroup* myConstructorGrp;
QFrame* myFaceFrm;
QFrame* myPointFrm;
QFrame* myDirFrm;
QFrame* myVolumFrm;
QFrame* myRefGroupFrm;
QCheckBox* myOutsideChk;
SMESHGUI_SpinBox* myX;
SMESHGUI_SpinBox* myY;

View File

@ -495,6 +495,10 @@
<source>ICON_DLG_REORIENT2D_FACE</source>
<translation>reorient_faces_face.png</translation>
</message>
<message>
<source>ICON_DLG_REORIENT2D_GROUPS</source>
<translation>reorient_faces_ref_groups.png</translation>
</message>
<message>
<source>ICON_DLG_REORIENT2D_VOLUME</source>
<translation>reorient_faces_volume.png</translation>

View File

@ -8609,6 +8609,10 @@ red in the Object Browser.</translation>
<source>OBJECT</source>
<translation>Object</translation>
</message>
<message>
<source>OBJECTS</source>
<translation>Objects</translation>
</message>
<message>
<source>POINT</source>
<translation>Point</translation>
@ -8629,6 +8633,10 @@ red in the Object Browser.</translation>
<source>VOLUMES</source>
<translation>Volumes</translation>
</message>
<message>
<source>REF_GROUPS</source>
<translation>Ref. objects (optional)</translation>
</message>
<message>
<source>OUTSIDE_VOLUME_NORMAL</source>
<translation>Face normal outside volume</translation>

View File

@ -674,15 +674,15 @@
</message>
<message>
<source>TOP_REORIENT_2D</source>
<translation>Réorienter des faces selon un vecteur</translation>
<translation>Réorienter des faces</translation>
</message>
<message>
<source>MEN_REORIENT_2D</source>
<translation>Réorienter des faces selon un vecteur</translation>
<translation>Réorienter des faces</translation>
</message>
<message>
<source>STB_REORIENT_2D</source>
<translation>Réorienter des faces selon un vecteur</translation>
<translation>Réorienter des faces</translation>
</message>
<message>
<source>TOP_FIND_ELEM</source>
@ -8613,7 +8613,7 @@ en rouge dans le browser.</translation>
<name>SMESHGUI_ReorientFacesDlg</name>
<message>
<source>CAPTION</source>
<translation>Réorienter des faces selon un vector</translation>
<translation>Réorienter des faces</translation>
</message>
<message>
<source>REORIENT_FACES</source>
@ -8627,6 +8627,10 @@ en rouge dans le browser.</translation>
<source>OBJECT</source>
<translation>Objet</translation>
</message>
<message>
<source>OBJECTS</source>
<translation>Objets</translation>
</message>
<message>
<source>POINT</source>
<translation>Point</translation>
@ -8647,6 +8651,10 @@ en rouge dans le browser.</translation>
<source>VOLUMES</source>
<translation>Volumes</translation>
</message>
<message>
<source>REF_GROUPS</source>
<translation>Objets de référence (optionnel)</translation>
</message>
<message>
<source>OUTSIDE_VOLUME_NORMAL</source>
<translation>Normale de face en dehors du volume</translation>

View File

@ -2489,8 +2489,8 @@ void _pyMeshEditor::Process( const Handle(_pyCommand)& theCommand)
"RemoveElements","RemoveNodes","RemoveOrphanNodes",
"AddNode","Add0DElement","AddEdge","AddFace","AddPolygonalFace","AddBall",
"AddVolume","AddPolyhedralVolume","AddPolyhedralVolumeByFaces",
"MoveNode", "MoveClosestNodeToPoint",
"InverseDiag","DeleteDiag","Reorient","ReorientObject","Reorient2DBy3D",
"MoveNode", "MoveClosestNodeToPoint","InverseDiag","DeleteDiag",
"Reorient","ReorientObject","Reorient2DBy3D","Reorient2DByNeighbours",
"TriToQuad","TriToQuadObject", "QuadTo4Tri", "SplitQuad","SplitQuadObject",
"BestSplit","Smooth","SmoothObject","SmoothParametric","SmoothParametricObject",
"ConvertToQuadratic","ConvertFromQuadratic","RenumberNodes","RenumberElements",

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@ -1696,7 +1696,8 @@ CORBA::Long SMESH_MeshEditor_i::Reorient2D(SMESH::SMESH_IDSource_ptr the2Dgroup,
if ( dirVec.Magnitude() < std::numeric_limits< double >::min() )
THROW_SALOME_CORBA_EXCEPTION("Zero size vector", SALOME::BAD_PARAM);
int nbReori = getEditor().Reorient2D( elements, dirVec, face );
TIDSortedElemSet refFaces = { face };
int nbReori = getEditor().Reorient2D( elements, dirVec, refFaces, /*allowNonManifold=*/true );
if ( nbReori ) {
declareMeshModified( /*isReComputeSafe=*/false );
@ -1713,6 +1714,64 @@ CORBA::Long SMESH_MeshEditor_i::Reorient2D(SMESH::SMESH_IDSource_ptr the2Dgroup,
return 0;
}
//=======================================================================
//function : Reorient2DByNeighbours
//purpose : Reorient faces contained in a list of objectFaces
// equally to faces contained in a list of referenceFaces.
//=======================================================================
CORBA::Long
SMESH_MeshEditor_i::Reorient2DByNeighbours(const SMESH::ListOfIDSources& theObjectFaces,
const SMESH::ListOfIDSources& theReferenceFaces)
{
SMESH_TRY;
initData(/*deleteSearchers=*/false);
if ( theObjectFaces.length() == 0 )
return 0;
// get object faces
TIDSortedElemSet objFaces;
bool invalidObjFaces = false;
for ( CORBA::ULong i = 0; i < theObjectFaces.length(); ++i )
{
IDSource_Error err;
if ( !idSourceToSet( theObjectFaces[i], getMeshDS(), objFaces, SMDSAbs_Face,
/*emptyIfIsMesh=*/1, &err ) &&
err == IDSource_INVALID )
invalidObjFaces = true;
}
if ( objFaces.empty() && invalidObjFaces )
THROW_SALOME_CORBA_EXCEPTION("No valid faces in given groups", SALOME::BAD_PARAM);
// get reference faces
TIDSortedElemSet refFaces;
for ( CORBA::ULong i = 0; i < theReferenceFaces.length(); ++i )
{
idSourceToSet( theReferenceFaces[i], getMeshDS(), refFaces, SMDSAbs_Face, /*emptyIfIsMesh=*/1 );
}
if ( refFaces.empty() && theReferenceFaces.length() > 0 )
THROW_SALOME_CORBA_EXCEPTION("Reference faces are invalid", SALOME::BAD_PARAM);
gp_Vec zeroVec( 0,0,0 );
// reorient
int nbReori = getEditor().Reorient2D( objFaces, zeroVec, refFaces, /*allowNonManifold=*/false );
if ( nbReori )
declareMeshModified( /*isReComputeSafe=*/false );
TPythonDump() << this << ".Reorient2DByNeighbours("
<< theObjectFaces << ", "
<< theReferenceFaces << ")";
return nbReori;
SMESH_CATCH( SMESH::throwCorbaException );
return 0;
}
//=======================================================================
//function : Reorient2DBy3D
//purpose : Reorient faces basing on orientation of adjacent volumes.

View File

@ -192,6 +192,17 @@ public:
const SMESH::DirStruct& theDirection,
CORBA::Long theFace,
const SMESH::PointStruct& thePoint);
/*!
* \brief Reorient faces contained in a list of \a objectFaces
* equally to faces contained in a list of \a referenceFaces.
* \param objectFaces - faces to reorient in a list including either
* the whole mesh or groups and/or sub-meshes.
* \param referenceFaces - correctly oriented faces in a list of groups and/or sub-meshes.
* It can be empty, then the 1st face in \a objectFaces is used as the reference.
* \return number of reoriented faces.
*/
CORBA::Long Reorient2DByNeighbours(const SMESH::ListOfIDSources& objectFaces,
const SMESH::ListOfIDSources& referenceFaces);
/*!
* \brief Reorient faces basing on orientation of adjacent volumes.
* \param faces - a list of objects containing face to reorient

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@ -4664,6 +4664,29 @@ class Mesh(metaclass = MeshMeta):
theFace = -1
return self.editor.Reorient2D( the2DObject, theDirection, theFace, thePoint )
def Reorient2DByNeighbours(self, objectFaces, referenceFaces=[]):
"""
Reorient faces contained in a list of *objectFaces*
equally to faces contained in a list of *referenceFaces*.
Parameters:
objectFaces: list of :class:`mesh, sub-mesh, group, filter <SMESH.SMESH_IDSource>` holding faces to reorient.
referenceFaces: list of :class:`sub-mesh, group, filter <SMESH.SMESH_IDSource>` holding reference faces. It can be empty, then any face in *objectFaces* is used as the reference.
Returns:
number of reoriented faces.
"""
if not isinstance( objectFaces, list ):
objectFaces = [ objectFaces ]
for i,obj2D in enumerate( objectFaces ):
if isinstance( obj2D, Mesh ):
objectFaces[i] = obj2D.GetMesh()
if not isinstance( referenceFaces, list ):
referenceFaces = [ referenceFaces ]
return self.editor.Reorient2DByNeighbours( objectFaces, referenceFaces )
def Reorient2DBy3D(self, the2DObject, the3DObject, theOutsideNormal=True ):
"""
Reorient faces according to adjacent volumes.

View File

@ -5644,8 +5644,8 @@ namespace
continue;
gp_Dir direction(1,0,0);
const SMDS_MeshElement* anyFace = *facesToOrient.begin();
editor.Reorient2D( facesToOrient, direction, anyFace );
TIDSortedElemSet refFaces;
editor.Reorient2D( facesToOrient, direction, refFaces, /*allowNonManifold=*/true );
}
}
return;