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PAL13460 (force the mesh to go through a point)
+ int level() const { return myLevel; }
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@ -56,11 +56,14 @@ public:
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void setBox(const Bnd_B3d* box);
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void setBox(const Bnd_B3d* box);
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// Set box to the 3d Bounding Box of the Octree
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// Set box to the 3d Bounding Box of the Octree
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void getBox(Bnd_B3d* box);
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void getBox(Bnd_B3d & box);
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// Compute the bigger dimension of the box
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// Compute the bigger dimension of the box
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static double maxSize(const Bnd_B3d* box);
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static double maxSize(const Bnd_B3d* box);
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// Return its level
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int level() const { return myLevel; }
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protected:
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protected:
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// Constructor for children (has to be implemented in inherited classes)
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// Constructor for children (has to be implemented in inherited classes)
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virtual SMESH_Octree* allocateOctreeChild() = 0;
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virtual SMESH_Octree* allocateOctreeChild() = 0;
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