RNC: Unaccuracy of projection algos documentation has been fixes

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gdd 2010-12-21 13:48:09 +00:00
parent 259cd96526
commit cb1b48435d

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@ -17,12 +17,13 @@ The following dialog box will appear:
\image html projection_1d.png \image html projection_1d.png
In this menu you can define the \b Name of the algorithm, the already In this menu you can define the \b Name of the algorithm, the already
meshed source \b Edge and the \b Mesh (optional, use it if there are several meshed source \b Edge and the \b Mesh (It can be omitted only when
different meshes on the same edge). It could also be necessary to projecting a submesh on another one from the same global Mesh).
define the orientation of edges, which is done by indicating the It could also be necessary to define the orientation of edges,
<b>Source Vertex</b> being the first point of the Source Edge and the which is done by indicating the <b>Source Vertex</b> being the first point
<b>Target Vertex</b> being the first point of the created \b Edge. For of the Source Edge and the <b>Target Vertex</b> being the first point of
a group of edges, <b>Source</b> and <b>Target</b> vertices should be the created \b Edge.
For a group of edges, <b>Source</b> and <b>Target</b> vertices should be
shared by only one edge of the group. If <b>Source</b> and shared by only one edge of the group. If <b>Source</b> and
<b>Target</b> vertices are specified, the elements of the group must be ajacent. <b>Target</b> vertices are specified, the elements of the group must be ajacent.
@ -42,17 +43,17 @@ following dialog box will appear:
\image html projection_2d.png \image html projection_2d.png
In this menu you can define the \b Name of the algorithm, the already In this menu you can define the \b Name of the algorithm, the already
meshed source \b Face and the \b Mesh (optional, use it if there are several meshed source \b Face and the \b Mesh (It can be omitted only when
different meshes on the same face). It could also be necessary to projecting a submesh on another one from the same global Mesh).
define the orientation of mesh on the face, which is done by It could also be necessary to define the orientation of mesh on the face
indicating two <b>Source Vertices</b>, which belong to the same edge of the , which is done by indicating two <b>Source Vertices</b>, which belong
source face, and two <b>Target Vertices</b>, which belong to the same edge of to the same edge of the source face, and two <b>Target Vertices</b>, which
the created \b Face. belong to the same edge of the created \b Face.
\n <b>Projection 3D</b> algorithm allows to define the mesh of a shape by \n <b>Projection 3D</b> algorithm allows to define the mesh of a shape by
the projection of another already meshed shape. This algorithm works the projection of another already meshed shape. This algorithm works
only if all faces and edges of the target face have been meshed as 1D only if all faces and edges of the target shape have been meshed as 1D-2D
Projections of the faces and edges of the source face. Another Projections of the faces and edges of the source shape. Another
limitation is that this algorithm currently works only on boxes. limitation is that this algorithm currently works only on boxes.
To apply this algorithm select the solid to be meshed (indicated in To apply this algorithm select the solid to be meshed (indicated in
@ -63,9 +64,9 @@ following dialog box will appear:
\image html projection_3d.png \image html projection_3d.png
In this menu you can define the \b Name of the algorithm, the already In this menu you can define the \b Name of the algorithm, the already
meshed source <b>3D shape</b> and the \b Mesh (optional, use it if there are meshed source <b>3D shape</b> and the \b Mesh (It can be omitted only when
several different meshes on the same shape). It could also be projecting a submesh on another one from the same global Mesh).
necessary to define the orientation of mesh on the shape, which is It could also be necessary to define the orientation of mesh on the shape, which is
done by indicating two <b>Source Vertices</b>, which belong to the same edge done by indicating two <b>Source Vertices</b>, which belong to the same edge
of the source <b>3D Shape</b>, and two <b>Target Vertices</b>, which belong to the of the source <b>3D Shape</b>, and two <b>Target Vertices</b>, which belong to the
same edge of the source <b>3D Shape</b>. same edge of the source <b>3D Shape</b>.