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RNC: Unaccuracy of projection algos documentation has been fixes
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@ -17,12 +17,13 @@ The following dialog box will appear:
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\image html projection_1d.png
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\image html projection_1d.png
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In this menu you can define the \b Name of the algorithm, the already
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In this menu you can define the \b Name of the algorithm, the already
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meshed source \b Edge and the \b Mesh (optional, use it if there are several
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meshed source \b Edge and the \b Mesh (It can be omitted only when
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different meshes on the same edge). It could also be necessary to
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projecting a submesh on another one from the same global Mesh).
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define the orientation of edges, which is done by indicating the
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It could also be necessary to define the orientation of edges,
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<b>Source Vertex</b> being the first point of the Source Edge and the
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which is done by indicating the <b>Source Vertex</b> being the first point
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<b>Target Vertex</b> being the first point of the created \b Edge. For
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of the Source Edge and the <b>Target Vertex</b> being the first point of
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a group of edges, <b>Source</b> and <b>Target</b> vertices should be
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the created \b Edge.
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For a group of edges, <b>Source</b> and <b>Target</b> vertices should be
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shared by only one edge of the group. If <b>Source</b> and
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shared by only one edge of the group. If <b>Source</b> and
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<b>Target</b> vertices are specified, the elements of the group must be ajacent.
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<b>Target</b> vertices are specified, the elements of the group must be ajacent.
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@ -42,17 +43,17 @@ following dialog box will appear:
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\image html projection_2d.png
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\image html projection_2d.png
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In this menu you can define the \b Name of the algorithm, the already
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In this menu you can define the \b Name of the algorithm, the already
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meshed source \b Face and the \b Mesh (optional, use it if there are several
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meshed source \b Face and the \b Mesh (It can be omitted only when
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different meshes on the same face). It could also be necessary to
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projecting a submesh on another one from the same global Mesh).
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define the orientation of mesh on the face, which is done by
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It could also be necessary to define the orientation of mesh on the face
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indicating two <b>Source Vertices</b>, which belong to the same edge of the
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, which is done by indicating two <b>Source Vertices</b>, which belong
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source face, and two <b>Target Vertices</b>, which belong to the same edge of
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to the same edge of the source face, and two <b>Target Vertices</b>, which
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the created \b Face.
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belong to the same edge of the created \b Face.
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\n <b>Projection 3D</b> algorithm allows to define the mesh of a shape by
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\n <b>Projection 3D</b> algorithm allows to define the mesh of a shape by
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the projection of another already meshed shape. This algorithm works
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the projection of another already meshed shape. This algorithm works
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only if all faces and edges of the target face have been meshed as 1D
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only if all faces and edges of the target shape have been meshed as 1D-2D
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Projections of the faces and edges of the source face. Another
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Projections of the faces and edges of the source shape. Another
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limitation is that this algorithm currently works only on boxes.
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limitation is that this algorithm currently works only on boxes.
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To apply this algorithm select the solid to be meshed (indicated in
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To apply this algorithm select the solid to be meshed (indicated in
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@ -63,9 +64,9 @@ following dialog box will appear:
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\image html projection_3d.png
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\image html projection_3d.png
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In this menu you can define the \b Name of the algorithm, the already
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In this menu you can define the \b Name of the algorithm, the already
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meshed source <b>3D shape</b> and the \b Mesh (optional, use it if there are
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meshed source <b>3D shape</b> and the \b Mesh (It can be omitted only when
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several different meshes on the same shape). It could also be
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projecting a submesh on another one from the same global Mesh).
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necessary to define the orientation of mesh on the shape, which is
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It could also be necessary to define the orientation of mesh on the shape, which is
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done by indicating two <b>Source Vertices</b>, which belong to the same edge
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done by indicating two <b>Source Vertices</b>, which belong to the same edge
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of the source <b>3D Shape</b>, and two <b>Target Vertices</b>, which belong to the
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of the source <b>3D Shape</b>, and two <b>Target Vertices</b>, which belong to the
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same edge of the source <b>3D Shape</b>.
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same edge of the source <b>3D Shape</b>.
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