Merge branch 'master' into gni/evolution

This commit is contained in:
GERALD NICOLAS 2021-04-15 13:41:34 +02:00
commit cc07eb11e5

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@ -1643,7 +1643,8 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
theMode |= eVolumes; theMode |= eVolumes;
} }
myBaseActor->myGeomFilter->SetInside(myEntityMode != anObjectEntities); // rnv : Fix volume selection on Display Entity
//myBaseActor->myGeomFilter->SetInside(myEntityMode != anObjectEntities);
if ( anObjectEntities == 0 && myRepresentation != ePoint ) // no elements, show nodes if ( anObjectEntities == 0 && myRepresentation != ePoint ) // no elements, show nodes
{ {