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Merge branch 'master' into gni/evolution
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cc07eb11e5
@ -1643,7 +1643,8 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
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theMode |= eVolumes;
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theMode |= eVolumes;
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}
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}
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myBaseActor->myGeomFilter->SetInside(myEntityMode != anObjectEntities);
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// rnv : Fix volume selection on Display Entity
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//myBaseActor->myGeomFilter->SetInside(myEntityMode != anObjectEntities);
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if ( anObjectEntities == 0 && myRepresentation != ePoint ) // no elements, show nodes
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if ( anObjectEntities == 0 && myRepresentation != ePoint ) // no elements, show nodes
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{
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{
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