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bos #36783 [EDF] Use BRepTopAdaptor_FClass2d classifier for edges with tighter tolerance.
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@ -203,6 +203,10 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
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// BRepClass_FaceClassifier is most time consuming, so minimize its usage
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const double clsfTol = 1e2 * BRep_Tool::MaxTolerance( geomFace, TopAbs_VERTEX );
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BRepTopAdaptor_FClass2d classifier( geomFace, clsfTol ); //Brimless_FaceClassifier classifier;
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const double clsfTolEdge = BRep_Tool::MaxTolerance( geomFace, TopAbs_EDGE );
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BRepTopAdaptor_FClass2d classifierEdge( geomFace, clsfTolEdge ); //Define specific classifier for edges based on TopAbs_EDGE. Solve issue bos #36783
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Bnd_B2d bndBox2d;
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Bnd_Box bndBox3d;
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{
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@ -425,7 +429,7 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
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{
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if ( nodeState[i] != TopAbs_UNKNOWN ) continue;
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gp_XY uv = helper.GetNodeUV( geomFace, newNodes[i] );
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nodeState[i] = classifier.Perform( uv ); //geomFace, uv, clsfTol );
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nodeState[i] = classifierEdge.Perform( uv ); //geomFace, uv, clsfTolEdge );
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//nodeState[i] = classifier.State();
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isIn = ( nodeState[i] == TopAbs_IN );
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}
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@ -447,8 +451,8 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
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Standard_Real U,V;
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proj.LowerDistanceParameters(U,V);
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gp_XY uv( U,V );
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//classifier.Perform( geomFace, uv, clsfTol );
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TopAbs_State state = classifier.Perform( uv );
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//classifier.Perform( geomFace, uv, clsfTolEdge );
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TopAbs_State state = classifierEdge.Perform( uv );
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if ( state != TopAbs_IN )
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continue;
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}
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