mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-26 09:20:34 +05:00
SALOME Forum bug: http://www.salome-platform.org/forum/forum_10/967838025
Use SMESH_OctreeNode to sew imported elements to pre-existing ones
This commit is contained in:
parent
dd67430f66
commit
cc817cd04f
@ -38,6 +38,7 @@
|
||||
#include "SMESH_Group.hxx"
|
||||
#include "SMESH_Mesh.hxx"
|
||||
#include "SMESH_MesherHelper.hxx"
|
||||
#include "SMESH_OctreeNode.hxx"
|
||||
#include "SMESH_subMesh.hxx"
|
||||
|
||||
#include "Utils_SALOME_Exception.hxx"
|
||||
@ -191,9 +192,10 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
|
||||
set<int> subShapeIDs;
|
||||
subShapeIDs.insert( shapeID );
|
||||
|
||||
// get nodes on vertices
|
||||
list < SMESH_TNodeXYZ > vertexNodes;
|
||||
list < SMESH_TNodeXYZ >::iterator vNIt;
|
||||
// nodes already existing on sub-shapes of the FACE
|
||||
TIDSortedNodeSet existingNodes;
|
||||
|
||||
// get/make nodes on vertices and add them to existingNodes
|
||||
TopExp_Explorer exp( theShape, TopAbs_VERTEX );
|
||||
for ( ; exp.More(); exp.Next() )
|
||||
{
|
||||
@ -207,14 +209,28 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
|
||||
n = SMESH_Algo::VertexNode( v, tgtMesh );
|
||||
if ( !n ) return false; // very strange
|
||||
}
|
||||
vertexNodes.push_back( SMESH_TNodeXYZ( n ));
|
||||
existingNodes.insert( n );
|
||||
}
|
||||
|
||||
// get EDGESs and their ids
|
||||
// get EDGESs and their ids and get existing nodes on EDGEs
|
||||
vector< TopoDS_Edge > edges;
|
||||
for ( exp.Init( theShape, TopAbs_EDGE ); exp.More(); exp.Next() )
|
||||
if ( subShapeIDs.insert( tgtMesh->ShapeToIndex( exp.Current() )).second )
|
||||
edges.push_back( TopoDS::Edge( exp.Current() ));
|
||||
{
|
||||
const TopoDS_Edge & edge = TopoDS::Edge( exp.Current() );
|
||||
if ( !SMESH_Algo::isDegenerated( edge ))
|
||||
if ( subShapeIDs.insert( tgtMesh->ShapeToIndex( edge )).second )
|
||||
{
|
||||
edges.push_back( edge );
|
||||
if ( SMESHDS_SubMesh* eSM = tgtMesh->MeshElements( edge ))
|
||||
{
|
||||
typedef SMDS_StdIterator< const SMDS_MeshNode*, SMDS_NodeIteratorPtr > iterator;
|
||||
existingNodes.insert( iterator( eSM->GetNodes() ), iterator() );
|
||||
}
|
||||
}
|
||||
}
|
||||
// octree to find existing nodes
|
||||
SMESH_OctreeNode existingNodeOcTr( existingNodes );
|
||||
std::map<double, const SMDS_MeshNode*> dist2foundNodes;
|
||||
|
||||
// to count now many times a link between nodes encounters
|
||||
map<TLink, int> linkCount;
|
||||
@ -262,14 +278,10 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
|
||||
}
|
||||
else
|
||||
{
|
||||
// find an existing vertex node
|
||||
for ( vNIt = vertexNodes.begin(); vNIt != vertexNodes.end(); ++vNIt)
|
||||
if ( vNIt->SquareDistance( *node ) < groupTol * groupTol)
|
||||
{
|
||||
(*n2nIt).second = vNIt->_node;
|
||||
vertexNodes.erase( vNIt );
|
||||
break;
|
||||
}
|
||||
// find a pre-existing node
|
||||
dist2foundNodes.clear();
|
||||
if ( existingNodeOcTr.NodesAround( SMESH_TNodeXYZ( *node ), dist2foundNodes, groupTol ))
|
||||
(*n2nIt).second = dist2foundNodes.begin()->second;
|
||||
}
|
||||
if ( !n2nIt->second )
|
||||
{
|
||||
@ -412,7 +424,7 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
|
||||
// duplicated node on vertex
|
||||
return error("Source elements overlap one another");
|
||||
tgtFaceSM->RemoveNode( n, /*isNodeDeleted=*/false );
|
||||
tgtMesh->SetNodeOnEdge( (SMDS_MeshNode*)n, edges[iE], u );
|
||||
tgtMesh->SetNodeOnEdge( n, edges[iE], u );
|
||||
break;
|
||||
}
|
||||
nodesOnBoundary = subShapeIDs.count( n->getshapeId());
|
||||
@ -589,7 +601,7 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
|
||||
for ( size_t iE = 0; iE < edges.size(); ++iE )
|
||||
{
|
||||
SMESH_subMesh * sm = theMesh.GetSubMesh( edges[iE] );
|
||||
if ( BRep_Tool::Degenerated( edges[iE] ))
|
||||
if ( SMESH_Algo::isDegenerated( edges[iE] ))
|
||||
sm->SetIsAlwaysComputed( true );
|
||||
sm->ComputeStateEngine(SMESH_subMesh::CHECK_COMPUTE_STATE);
|
||||
if ( sm->GetComputeState() != SMESH_subMesh::COMPUTE_OK )
|
||||
|
Loading…
Reference in New Issue
Block a user