Fix PAL7864 : Impossible to change orientation for group of volumes.

Corrected selection of objects in the dialog box.
Two SMESHGUI filter have been added: one to select any faces and other for the volumes.
This commit is contained in:
vsr 2005-01-28 11:46:31 +00:00
parent 0c22c61f19
commit cca99353e8
3 changed files with 240 additions and 36 deletions

View File

@ -50,6 +50,12 @@ IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_QuadrangleFilter, SMESHGUI_Filter)
IMPLEMENT_STANDARD_HANDLE(SMESHGUI_TriangleFilter, SMESHGUI_Filter)
IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_TriangleFilter, SMESHGUI_Filter)
IMPLEMENT_STANDARD_HANDLE(SMESHGUI_FacesFilter, SMESHGUI_Filter)
IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_FacesFilter, SMESHGUI_Filter)
IMPLEMENT_STANDARD_HANDLE(SMESHGUI_VolumesFilter, SMESHGUI_Filter)
IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_VolumesFilter, SMESHGUI_Filter)
/*
Class : SMESHGUI_PredicateFilter
Description : Selection filter for VTK viewer. This class aggregate object
@ -212,7 +218,7 @@ bool SMESHGUI_QuadrangleFilter::IsValid( const int theCellId ) const
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( anActor->GetElemObjId( theCellId ) );
return anElem != 0 ? anElem->GetType() != SMDSAbs_Face || anElem->NbNodes() == 4 : false;
return anElem && anElem->GetType() == SMDSAbs_Face && anElem->NbNodes() == 4;
}
//=======================================================================
@ -231,7 +237,7 @@ bool SMESHGUI_QuadrangleFilter::IsObjValid( const int theObjId ) const
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( theObjId );
return anElem != 0 ? anElem->GetType() != SMDSAbs_Face || anElem->NbNodes() == 4 : false;
return anElem && anElem->GetType() == SMDSAbs_Face && anElem->NbNodes() == 4;
}
//=======================================================================
@ -289,7 +295,7 @@ bool SMESHGUI_TriangleFilter::IsValid( const int theCellId ) const
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( anActor->GetElemObjId( theCellId ) );
return anElem != 0 ? anElem->GetType() != SMDSAbs_Face || anElem->NbNodes() == 3 : false;
return anElem && anElem->GetType() == SMDSAbs_Face && anElem->NbNodes() == 3;
}
//=======================================================================
@ -308,7 +314,7 @@ bool SMESHGUI_TriangleFilter::IsObjValid( const int theObjId ) const
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( theObjId );
return anElem != 0 ? anElem->GetType() != SMDSAbs_Face || anElem->NbNodes() == 3 : false;
return anElem && anElem->GetType() == SMDSAbs_Face && anElem->NbNodes() == 3;
}
//=======================================================================
@ -330,6 +336,159 @@ bool SMESHGUI_TriangleFilter::IsNodeFilter() const
return false;
}
/*
Class : SMESHGUI_FacesFilter
Description : Verify whether selected cell is any face
*/
//=======================================================================
// name : SMESHGUI_FacesFilter::SMESHGUI_FacesFilter
// Purpose : Constructor
//=======================================================================
SMESHGUI_FacesFilter::SMESHGUI_FacesFilter()
: SMESHGUI_Filter()
{
}
SMESHGUI_FacesFilter::~SMESHGUI_FacesFilter()
{
}
//=======================================================================
// name : SMESHGUI_FacesFilter::IsValid
// Purpose : Verify whether selected cell is face
//=======================================================================
bool SMESHGUI_FacesFilter::IsValid( const int theCellId ) const
{
if ( myActor == 0 )
return false;
SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
if ( anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( anActor->GetElemObjId( theCellId ) );
return anElem && anElem->GetType() == SMDSAbs_Face;
}
//=======================================================================
// name : SMESHGUI_FacesFilter::IsValid
// Purpose : Verify whether selected cell is face
//=======================================================================
bool SMESHGUI_FacesFilter::IsObjValid( const int theObjId ) const
{
if ( myActor == 0 )
return false;
SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
if ( anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( theObjId );
return anElem && anElem->GetType() == SMDSAbs_Face;
}
//=======================================================================
// name : SMESHGUI_FacesFilter::GetId
// Purpose : Get ID of the filter. Must return value from SMESHGUI_FilterType
// enumeration. All filters must have different ids
//=======================================================================
int SMESHGUI_FacesFilter::GetId() const
{
return SMESHGUI_FaceFilter;
}
//=======================================================================
// name : SMESHGUI_FacesFilter::IsNodeFilter
// Purpose : Returns true if filter is intended for nodes
//=======================================================================
bool SMESHGUI_FacesFilter::IsNodeFilter() const
{
return false;
}
/*
Class : SMESHGUI_VolumesFilter
Description : Verify whether selected cell is any volume
*/
//=======================================================================
// name : SMESHGUI_VolumesFilter::SMESHGUI_VolumesFilter
// Purpose : Constructor
//=======================================================================
SMESHGUI_VolumesFilter::SMESHGUI_VolumesFilter()
: SMESHGUI_Filter()
{
}
SMESHGUI_VolumesFilter::~SMESHGUI_VolumesFilter()
{
}
//=======================================================================
// name : SMESHGUI_VolumesFilter::IsValid
// Purpose : Verify whether selected cell is volume
//=======================================================================
bool SMESHGUI_VolumesFilter::IsValid( const int theCellId ) const
{
if ( myActor == 0 )
return false;
SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
if ( anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( anActor->GetElemObjId( theCellId ) );
return anElem && anElem->GetType() == SMDSAbs_Volume;
}
//=======================================================================
// name : SMESHGUI_VolumesFilter::IsValid
// Purpose : Verify whether selected cell is volume
//=======================================================================
bool SMESHGUI_VolumesFilter::IsObjValid( const int theObjId ) const
{
if ( myActor == 0 )
return false;
SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
if ( anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( theObjId );
return anElem && anElem->GetType() == SMDSAbs_Volume;
}
//=======================================================================
// name : SMESHGUI_VolumesFilter::GetId
// Purpose : Get ID of the filter. Must return value from SMESHGUI_FilterType
// enumeration. All filters must have different ids
//=======================================================================
int SMESHGUI_VolumesFilter::GetId() const
{
return SMESHGUI_VolumeFilter;
}
//=======================================================================
// name : SMESHGUI_VolumesFilter::IsNodeFilter
// Purpose : Returns true if filter is intended for nodes
//=======================================================================
bool SMESHGUI_VolumesFilter::IsNodeFilter() const
{
return false;
}

View File

@ -141,4 +141,50 @@ public:
DEFINE_STANDARD_RTTI(SMESHGUI_TriangleFilter)
};
/*
Class : SMESHGUI_FacesFilter
Description : Verify whether selected cell is any face
*/
DEFINE_STANDARD_HANDLE(SMESHGUI_FacesFilter, SMESHGUI_Filter)
class SMESHGUI_FacesFilter : public SMESHGUI_Filter
{
public:
SMESHGUI_FacesFilter();
virtual ~SMESHGUI_FacesFilter();
virtual bool IsValid( const int theCellId ) const;
virtual bool IsObjValid( const int theObjId ) const;
virtual int GetId() const;
virtual bool IsNodeFilter() const;
public:
DEFINE_STANDARD_RTTI(SMESHGUI_FacesFilter)
};
/*
Class : SMESHGUI_VolumesFilter
Description : Verify whether selected cell is any volume
*/
DEFINE_STANDARD_HANDLE(SMESHGUI_VolumesFilter, SMESHGUI_Filter)
class SMESHGUI_VolumesFilter : public SMESHGUI_Filter
{
public:
SMESHGUI_VolumesFilter();
virtual ~SMESHGUI_VolumesFilter();
virtual bool IsValid( const int theCellId ) const;
virtual bool IsObjValid( const int theObjId ) const;
virtual int GetId() const;
virtual bool IsNodeFilter() const;
public:
DEFINE_STANDARD_RTTI(SMESHGUI_VolumesFilter)
};
#endif

View File

@ -372,6 +372,9 @@ void SMESHGUI_MultiEditDlg::onSelectionDone()
if ( myBusy || !isEnabled() ) return;
myBusy = true;
myMesh = SMESH::SMESH_Mesh::_nil();
myActor = 0;
int nbSel = mySelection->IObjectCount();
myListBox->clearSelection();
@ -428,17 +431,14 @@ void SMESHGUI_MultiEditDlg::onSelectionDone()
if ( nbSel == 1 ) {
myActor = SMESH::FindActorByEntry(mySelection->firstIObject()->getEntry());
if (!myActor)
if ( !myActor && !myMesh->_is_nil() )
myActor = SMESH::FindActorByObject( myMesh );
VTKViewer_InteractorStyleSALOME* aStyle = SMESH::GetInteractorStyle();
Handle(VTKViewer_Filter) aFilter1 = aStyle->GetFilter( myFilterType );
Handle(VTKViewer_Filter) aFilter2 = aStyle->GetFilter( SMESHGUI_FaceFilter );
if ( !aFilter1.IsNull() )
aFilter1->SetActor( myActor );
if ( !aFilter2.IsNull() )
aFilter2->SetActor( myActor );
if ( myActor )
SMESH::SetPickable(myActor);
Handle(VTKViewer_Filter) aFilter = aStyle->GetFilter( myFilterType );
if ( !aFilter.IsNull() && myActor ) {
aFilter->SetActor( myActor );
//SMESH::SetPickable( myActor );
}
}
myBusy = false;
@ -535,18 +535,15 @@ void SMESHGUI_MultiEditDlg::onFilterAccepted()
}
//=======================================================================
// name : SMESHGUI_MultiEditDlg::onAddBtn
// name : SMESHGUI_MultiEditDlg::isIdValid
// Purpose : Verify whether Id of element satisfies to filters from viewer
//=======================================================================
bool SMESHGUI_MultiEditDlg::isIdValid( const int theId ) const
{
VTKViewer_InteractorStyleSALOME* aStyle = SMESH::GetInteractorStyle();
Handle(SMESHGUI_Filter) aFilter1 =
Handle(SMESHGUI_Filter) aFilter =
Handle(SMESHGUI_Filter)::DownCast( aStyle->GetFilter( myFilterType ) );
Handle(SMESHGUI_Filter) aFilter2 =
Handle(SMESHGUI_Filter)::DownCast( aStyle->GetFilter( SMESHGUI_FaceFilter ) );
return ( aFilter1.IsNull() || aFilter1->IsObjValid( theId ) ) &&
( aFilter2.IsNull() || aFilter2->IsObjValid( theId ) );
return ( !aFilter.IsNull() && aFilter->IsObjValid( theId ) );
}
//=======================================================================
@ -575,7 +572,7 @@ void SMESHGUI_MultiEditDlg::onAddBtn()
SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>( anIter.Value() );
if ( !aSubMesh->_is_nil() )
{
if ( aSubMesh->GetFather()->GetId() == myMesh->GetId() )
if ( !myMesh->_is_nil() && aSubMesh->GetFather()->GetId() == myMesh->GetId() )
{
SMESH::long_array_var anIds = aSubMesh->GetElementsId();
for ( int i = 0, n = anIds->length(); i < n; i++ )
@ -594,9 +591,9 @@ void SMESHGUI_MultiEditDlg::onAddBtn()
{
SMESH::SMESH_GroupBase_var aGroup =
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>( anIter.Value() );
if ( !aGroup->_is_nil() && aGroup->GetType() == SMESH::FACE )
if ( !aGroup->_is_nil() && ( aGroup->GetType() == SMESH::FACE || aGroup->GetType() == SMESH::VOLUME ) )
{
if ( aGroup->GetMesh()->GetId() == myMesh->GetId() )
if ( !myMesh->_is_nil() && aGroup->GetMesh()->GetId() == myMesh->GetId() )
{
SMESH::long_array_var anIds = aGroup->GetListOfID();
for ( int i = 0, n = anIds->length(); i < n; i++ )
@ -854,18 +851,18 @@ void SMESHGUI_MultiEditDlg::setSelectionMode()
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true );
mySelection->AddFilter( myGroupFilter );
}
else
{
if ( myFilterType == SMESHGUI_VolumeFilter ) {
QAD_Application::getDesktop()->SetSelectionMode( VolumeSelection, true );
}
else {
QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
if ( myFilterType == SMESHGUI_TriaFilter )
SMESH::SetFilter( new SMESHGUI_TriangleFilter() );
else if ( myFilterType == SMESHGUI_QuadFilter )
SMESH::SetFilter( new SMESHGUI_QuadrangleFilter() );
}
if ( myFilterType == SMESHGUI_VolumeFilter ) {
QAD_Application::getDesktop()->SetSelectionMode( VolumeSelection, true );
SMESH::SetFilter( new SMESHGUI_VolumesFilter() );
}
else {
QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
if ( myFilterType == SMESHGUI_TriaFilter )
SMESH::SetFilter( new SMESHGUI_TriangleFilter() );
else if ( myFilterType == SMESHGUI_QuadFilter )
SMESH::SetFilter( new SMESHGUI_QuadrangleFilter() );
else
SMESH::SetFilter( new SMESHGUI_FacesFilter() );
}
}
@ -884,6 +881,8 @@ bool SMESHGUI_MultiEditDlg::onApply()
if ( aMeshEditor->_is_nil() )
return false;
myBusy = true;
SMESH::long_array_var anIds = getIds();
bool aResult = process( aMeshEditor, anIds.inout() );
@ -903,6 +902,7 @@ bool SMESHGUI_MultiEditDlg::onApply()
updateButtons();
}
myBusy = false;
return aResult;
}
@ -928,8 +928,7 @@ void SMESHGUI_MultiEditDlg::on3d2dChanged(int type)
myFilterType = SMESHGUI_FaceFilter;
setSelectionMode();
if ( myActor )
mySelection->AddIObject( myActor->getIO(), true );
myActor = 0;
}
}