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0022136: EDF 2345 SMESH: Improving documentation of Quadrangle mapping with the type "Reduced"
1) Send a warning if Reduced transition can't be used. 2) Fix SIGSEGV for the case of nbRows = 1, nbTop = 4, nbBot = 16
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@ -254,6 +254,17 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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Smooth( quad );
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return ok;
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}
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if ( n1 != n3 && n2 != n4 )
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error( COMPERR_WARNING,
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"To use 'Reduced' transition, "
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"two opposite sides should have same number of segments, "
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"but actual number of segments is different on all sides. "
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"'Standard' transion has been used.");
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else
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error( COMPERR_WARNING,
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"To use 'Reduced' transition, "
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"two opposite sides should have an even difference in number of segments. "
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"'Standard' transion has been used.");
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}
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// set normalized grid on unit square in parametric domain
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@ -2316,19 +2327,20 @@ namespace
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* Implementation of Reduced algorithm (meshing with quadrangles only)
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*/
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//=======================================================================
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bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh,
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const TopoDS_Shape& aShape,
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FaceQuadStruct::Ptr quad)
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{
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SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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const TopoDS_Face& F = TopoDS::Face(aShape);
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SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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const TopoDS_Face& F = TopoDS::Face(aShape);
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Handle(Geom_Surface) S = BRep_Tool::Surface(F);
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int i,j,geomFaceID = meshDS->ShapeToIndex(F);
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int i,j,geomFaceID = meshDS->ShapeToIndex(F);
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int nb = quad->side[0]->NbPoints();
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int nr = quad->side[1]->NbPoints();
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int nt = quad->side[2]->NbPoints();
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int nl = quad->side[3]->NbPoints();
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int nb = quad->side[0]->NbPoints(); // bottom
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int nr = quad->side[1]->NbPoints(); // right
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int nt = quad->side[2]->NbPoints(); // top
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int nl = quad->side[3]->NbPoints(); // left
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// Simple Reduce 10->8->6->4 (3 steps) Multiple Reduce 10->4 (1 step)
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//
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@ -2374,13 +2386,21 @@ bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh,
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}
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// number of rows and columns
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int nrows = nr1 - 1;
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int nrows = nr1 - 1;
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int ncol_top = nt1 - 1;
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int ncol_bot = nb1 - 1;
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// number of rows needed to reduce ncol_bot to ncol_top using simple 3->1 "tree" (see below)
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int nrows_tree31 = int( log( (double)(ncol_bot / ncol_top) ) / log((double) 3 )); // = log x base 3
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int nrows_tree31 =
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int( ceil( log( double(ncol_bot) / ncol_top) / log( 3.))); // = log x base 3
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if ( nrows < nrows_tree31 )
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{
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MultipleReduce = true;
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error( COMPERR_WARNING,
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SMESH_Comment("To use 'Reduced' transition, "
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"number of face rows should be at least ")
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<< nrows_tree31 << ". Actual number of face rows is " << nrows << ". "
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"'Quadrangle preference (reversed)' transion has been used.");
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}
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}
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if (MultipleReduce) { // == ComputeQuadPref QUAD_QUADRANGLE_PREF_REVERSED
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@ -2624,7 +2644,7 @@ bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh,
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// add bottom nodes (first columns)
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for (i=2; i<nb; i++)
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NodesC.SetValue(i,1,uv_eb[i-1].node);
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// create and add needed nodes
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// add linear layers
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for (i=2; i<nb; i++) {
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@ -2656,13 +2676,12 @@ bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh,
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// create faces
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for (i=1; i<nb; i++) {
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for (j=1; j<nbv; j++) {
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SMDS_MeshFace* F =
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myHelper->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
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SMDS_MeshFace* F =
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myHelper->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
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NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
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if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
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if (F) meshDS->SetMeshElementOnShape(F, geomFaceID);
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}
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}
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// TODO ???
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} // end Multiple Reduce implementation
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else { // Simple Reduce (!MultipleReduce)
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//=========================================================
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